History VideoGame / TheLegendOfKyrandia

15th Dec '17 12:59:11 AM arrgh
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* ContrastingSequelMainCharacter: In the first game, the protagonist is a classic heroic PrinceCharming. In the second, the protagonist is a PluckyGirl alchemist. In the third, the protagonist is an OmnicidalManiac.

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* ContrastingSequelMainCharacter: In the first game, the protagonist is a classic foolish and unassertive but heroic PrinceCharming. In the second, the protagonist is a PluckyGirl alchemist. In the third, the protagonist is an OmnicidalManiac.
26th Nov '17 4:05:26 PM MasterN
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The third game sets Malcolm, the BigBad of the first game, as the central character. He has finally been freed from his [[TakenForGranite statue prison]] and seeks to clear his name from the crime of killing King William, if only so that he can finally get some sleep.

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The third game sets Malcolm, the BigBad of the first game, as [[VillainProtagonist the central character.character]]. He has finally been freed from his [[TakenForGranite statue prison]] and seeks to clear his name from the crime of killing King William, if only so that he can finally get some sleep.
11th Feb '17 5:42:52 AM starofjusticev21
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* TreasureIsBiggerInFiction: The Kyragem, a powerful magical artifact. It is roughly as wide as a regular kitchen table and set into the ground. May not count since not only is it a powerful magical artifact, it's the powerful magical artifact that's the source of all the magic in the kingdom.

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* TreasureIsBiggerInFiction: The Kyragem, a powerful magical artifact. It is roughly as wide as a regular kitchen table and set into the ground. May not quite count since not only is it a powerful magical artifact, it's the powerful magical artifact that's the source of all the magic in the kingdom. kingdom, and according to the backstory in the manual it was a gift to humanity from the elemental beings the tree face from the prologue serves.
28th Jan '17 5:59:45 PM Mythril_Wyrm
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* UnwinnableByInsanity: In ''Fables and Fiends'', if you burn Kallak's note in the temple brazier instead of giving it to Brynn.
28th Jan '17 5:57:48 PM Mythril_Wyrm
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* UnwinnableByInsanity: In ''Fables and Fiends'', if you burn Kallak's note in the temple brazier instead of giving it to Brynn.
22nd Sep '16 5:52:37 AM SnowBrian
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** The weeping willow background file contains animation for Kallak's note pinned to a rock with a dagger.

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** The weeping willow background file contains animation for At one stage during development, Kallak's note (or a different note using the same sprite) was to be found pinned to a rock with by a dagger.dagger, next to the weeping willow.



** The background file for the Chasm of Everfall reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.

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** The background file for the Chasm of Everfall reveals a A bearded man in a white robe robe, materializing out of a ball of green light.light, was going to appear at the Chasm of Everfall. Who this character was or what his purpose would be remains unknown.
** The shooting star, one of the cut inventory items, would've been found in the Cavern of Twilight, as animation exists showing it falling out of the sky and landing in the cavern.




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** Not nearly as many examples exist for "The Hand of Fate" but there are a few. Most notably, Zanthia would've collected her knapsack off the laboratory floor instead of having it from the start, and her missing spellbook and cauldron would've been lying in plain sight rather than hidden away: the spellbook would've been found lying in front of the dock rather than in the stump, while the cauldron would've been sitting at the crossroads instead of tucked into the hollow tree.
22nd Sep '16 5:38:16 AM SnowBrian
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** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.
** The background file for the "Chasm of Everfall" reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.
** The background files for the forest scenes reveal animations for different types of birds to appear on bushes and trees. There are also unused "carvings" that would've appeared on trees and rocks.

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** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.
magestones, whose color and appearance vary from the gems seen in the final release.
** The weeping willow background file contains animation for Kallak's note pinned to a rock with a dagger.
** Unused animation of the Sunstone materializing on Darm's desk is present, suggesting that Darm was originally going to summon the stone for Brandon rather than telling him to search for its hiding place nearby.
** The background file for the "Chasm Chasm of Everfall" Everfall reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.
** The background files for the forest scenes reveal animations Animations for different types of birds were created to appear in the various forest scenes, either perched on bushes and trees. trees or bushes. There are also unused "carvings" that would've appeared on trees and rocks.rocks.
** The "Marble Arch" location, where four gemstones must be placed to solve the birthstones quest, alternates the middle two gems for each playthrough. The file features artwork for every gemstone appearing in the game, including those Brandon cannot obtain at the time, rendering some of the art files unused.




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** A bedsheet ghost can be seen coming out of the tree hollow above Queen Katherine's grave. Though dropped from the first game, this concept was reused in Malcolm's Revenge.
22nd Sep '16 5:22:25 AM SnowBrian
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* DummiedOut: Present for all three titles, but the first game's resource files in particular contain artwork for many things cut from the final release.
** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.
** The background file for the "Chasm of Everfall" reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.
** The background files for the forest scenes reveal animations for different types of birds to appear on bushes and trees. There are also unused "carvings" that would've appeared on trees and rocks.
** Zanthia originally had a Siamese cat who would've been sitting on the green cushion in the corner of her laboratory.
** A small faerie, similar to the one on the box cover, was at one point going to appear in the location featuring the hollow stump.
22nd Sep '16 4:47:46 AM SnowBrian
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* Adaptation Distillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

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* Adaptation Distillation: AdaptationDistillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."



* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows Brandon to transform into a WillOWisp (a group of purple, floating lights). He can float over things that have no ground and can travel through cavern rooms indefinitely (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark).

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* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows Brandon to transform into a WillOWisp Will o'Wisp (a group of purple, floating lights). He can float over things that have no ground and can travel through cavern rooms indefinitely (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark).



* ColorCodedStones: Zig-zagged in ''Fables and Fiends''. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one puzzle revolves around birthstones. One of the first items the player can pick up is a bright red garnet, and the first green-colored stone the player will see is a peridot. The rubies and emeralds are trickier to acquire.

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* ColorCodedStones: Zig-zagged in ''Fables and Fiends''. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one puzzle quest revolves around birthstones. One of the first items the player can pick up is a bright red garnet, and the first green-colored stone the player will see is a peridot. The rubies and emeralds are trickier to acquire.



* ConvectionSchmonvection: The first game has a puzzle in which there is a massive lava flow going under a bridge. Seemingly played only for drama, when your character begins to cross the bridge he catches fire and burns up painfully. To get through you need to find a scroll of freezing to turn the lava into ice.
** Played straight in ''The Hand of Fate''. Not only is Zanthia just fine walking around Volcania, she can even stand directly on the lava (though only for a second).

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* ConvectionSchmonvection: The first game has a puzzle task in which there is a massive lava flow going under a bridge. Seemingly played only for drama, when your character begins to cross the bridge he catches fire and burns up painfully. To get through you need to find a scroll of freezing to turn the lava into ice.
** Played straight in ''The Hand of Fate''. Not only is Zanthia just fine walking around Volcania, she can even stand directly on the lava (though only for a second). Flying shoes can be created to avoid this entirely.
22nd Sep '16 4:44:20 AM SnowBrian
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Added DiffLines:

* Adaptation Distillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfKyrandia