History VideoGame / TheLegendOfKyrandia

11th Feb '17 5:42:52 AM starofjusticev21
Is there an issue? Send a Message


* TreasureIsBiggerInFiction: The Kyragem, a powerful magical artifact. It is roughly as wide as a regular kitchen table and set into the ground. May not count since not only is it a powerful magical artifact, it's the powerful magical artifact that's the source of all the magic in the kingdom.

to:

* TreasureIsBiggerInFiction: The Kyragem, a powerful magical artifact. It is roughly as wide as a regular kitchen table and set into the ground. May not quite count since not only is it a powerful magical artifact, it's the powerful magical artifact that's the source of all the magic in the kingdom. kingdom, and according to the backstory in the manual it was a gift to humanity from the elemental beings the tree face from the prologue serves.
28th Jan '17 5:59:45 PM Mythril_Wyrm
Is there an issue? Send a Message


* UnwinnableByInsanity: In ''Fables and Fiends'', if you burn Kallak's note in the temple brazier instead of giving it to Brynn.
28th Jan '17 5:57:48 PM Mythril_Wyrm
Is there an issue? Send a Message

Added DiffLines:

* UnwinnableByInsanity: In ''Fables and Fiends'', if you burn Kallak's note in the temple brazier instead of giving it to Brynn.
22nd Sep '16 5:52:37 AM SnowBrian
Is there an issue? Send a Message


** The weeping willow background file contains animation for Kallak's note pinned to a rock with a dagger.

to:

** The weeping willow background file contains animation for At one stage during development, Kallak's note (or a different note using the same sprite) was to be found pinned to a rock with by a dagger.dagger, next to the weeping willow.



** The background file for the Chasm of Everfall reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.

to:

** The background file for the Chasm of Everfall reveals a A bearded man in a white robe robe, materializing out of a ball of green light.light, was going to appear at the Chasm of Everfall. Who this character was or what his purpose would be remains unknown.
** The shooting star, one of the cut inventory items, would've been found in the Cavern of Twilight, as animation exists showing it falling out of the sky and landing in the cavern.




to:

** Not nearly as many examples exist for "The Hand of Fate" but there are a few. Most notably, Zanthia would've collected her knapsack off the laboratory floor instead of having it from the start, and her missing spellbook and cauldron would've been lying in plain sight rather than hidden away: the spellbook would've been found lying in front of the dock rather than in the stump, while the cauldron would've been sitting at the crossroads instead of tucked into the hollow tree.
22nd Sep '16 5:38:16 AM SnowBrian
Is there an issue? Send a Message


** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.
** The background file for the "Chasm of Everfall" reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.
** The background files for the forest scenes reveal animations for different types of birds to appear on bushes and trees. There are also unused "carvings" that would've appeared on trees and rocks.

to:

** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.
magestones, whose color and appearance vary from the gems seen in the final release.
** The weeping willow background file contains animation for Kallak's note pinned to a rock with a dagger.
** Unused animation of the Sunstone materializing on Darm's desk is present, suggesting that Darm was originally going to summon the stone for Brandon rather than telling him to search for its hiding place nearby.
** The background file for the "Chasm Chasm of Everfall" Everfall reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.
** The background files for the forest scenes reveal animations Animations for different types of birds were created to appear in the various forest scenes, either perched on bushes and trees. trees or bushes. There are also unused "carvings" that would've appeared on trees and rocks.rocks.
** The "Marble Arch" location, where four gemstones must be placed to solve the birthstones quest, alternates the middle two gems for each playthrough. The file features artwork for every gemstone appearing in the game, including those Brandon cannot obtain at the time, rendering some of the art files unused.




to:

** A bedsheet ghost can be seen coming out of the tree hollow above Queen Katherine's grave. Though dropped from the first game, this concept was reused in Malcolm's Revenge.
22nd Sep '16 5:22:25 AM SnowBrian
Is there an issue? Send a Message

Added DiffLines:

* DummiedOut: Present for all three titles, but the first game's resource files in particular contain artwork for many things cut from the final release.
** A number of inventory items went unused, such as the magic mirror pictured in the original manual, a lodestone, a shooting star, several differently colored keys and scrolls, an egg, a leaf, plus several magestones.
** The background file for the "Chasm of Everfall" reveals a man in a white robe materializing out of a ball of green light. Who this character was or what his purpose would be remains unknown.
** The background files for the forest scenes reveal animations for different types of birds to appear on bushes and trees. There are also unused "carvings" that would've appeared on trees and rocks.
** Zanthia originally had a Siamese cat who would've been sitting on the green cushion in the corner of her laboratory.
** A small faerie, similar to the one on the box cover, was at one point going to appear in the location featuring the hollow stump.
22nd Sep '16 4:47:46 AM SnowBrian
Is there an issue? Send a Message


* Adaptation Distillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."

to:

* Adaptation Distillation: AdaptationDistillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."



* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows Brandon to transform into a WillOWisp (a group of purple, floating lights). He can float over things that have no ground and can travel through cavern rooms indefinitely (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark).

to:

* BallOfLightTransformation: In ''Fables and Fiends'', the purple gem on the amulet allows Brandon to transform into a WillOWisp Will o'Wisp (a group of purple, floating lights). He can float over things that have no ground and can travel through cavern rooms indefinitely (the wisp form lights the room, so he cannot be hurt by the beings that lurk in the dark).



* ColorCodedStones: Zig-zagged in ''Fables and Fiends''. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one puzzle revolves around birthstones. One of the first items the player can pick up is a bright red garnet, and the first green-colored stone the player will see is a peridot. The rubies and emeralds are trickier to acquire.

to:

* ColorCodedStones: Zig-zagged in ''Fables and Fiends''. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one puzzle quest revolves around birthstones. One of the first items the player can pick up is a bright red garnet, and the first green-colored stone the player will see is a peridot. The rubies and emeralds are trickier to acquire.



* ConvectionSchmonvection: The first game has a puzzle in which there is a massive lava flow going under a bridge. Seemingly played only for drama, when your character begins to cross the bridge he catches fire and burns up painfully. To get through you need to find a scroll of freezing to turn the lava into ice.
** Played straight in ''The Hand of Fate''. Not only is Zanthia just fine walking around Volcania, she can even stand directly on the lava (though only for a second).

to:

* ConvectionSchmonvection: The first game has a puzzle task in which there is a massive lava flow going under a bridge. Seemingly played only for drama, when your character begins to cross the bridge he catches fire and burns up painfully. To get through you need to find a scroll of freezing to turn the lava into ice.
** Played straight in ''The Hand of Fate''. Not only is Zanthia just fine walking around Volcania, she can even stand directly on the lava (though only for a second). Flying shoes can be created to avoid this entirely.
22nd Sep '16 4:44:20 AM SnowBrian
Is there an issue? Send a Message

Added DiffLines:

* Adaptation Distillation: Version 1.0 of the first game had Brandon say "Oh Shit! I'm burnin'!" when engulfed on the lava bridge. It also gave him a racy remark if you clicked on Zanthia's chest after she was turned to stone ("I've ALWAYS wanted to do that!"). Subsequent patches and re-releases (including the MPC version) omitted these elements, making the game more "family-friendly."
26th Jun '16 8:41:03 AM starofjusticev21
Is there an issue? Send a Message

Added DiffLines:

* AllAnimalsAreDogs: A ''stegosaurus'' of all things in the second game.
25th Mar '16 3:29:54 PM LadyNorbert
Is there an issue? Send a Message


* HundredPercentCompletion: The third game parodies the scorekeeping mechanic of other contemporary adventure games. The stated maximum score is 911, but the developers have admitted that they pulled the number out of thin air, and it is absolutely impossible to actually reach that score. Points are often awarded for completely irrelevant and nonsensical actions, such as ''tripping over a log''.



* GoodAngelBadAngel: In the third game, Malcolm's bad conscience is called Gunther, who frequently appears to comment on his actions. The introduction shows that Malcolm's good conscience, Stewart, ended up stuck under a stone, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart or to [[TakeAThirdOption choose]] [[BalanceBetweenGoodAndEvil both]] since Malcolm himself doesn't care about morality, just wanting to [[ClearMyName clear his name]] so that he can finally go home and take a nap.

to:

* GoodAngelBadAngel: In the third game, Malcolm's bad conscience is called Gunther, who frequently appears to comment on his actions. The introduction shows that Malcolm's good conscience, Stewart, ended up stuck under a stone, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart Stewart, or to [[TakeAThirdOption choose]] [[BalanceBetweenGoodAndEvil both]] since Malcolm himself doesn't care about morality, just wanting to [[ClearMyName clear his name]] so that he can finally go home and take a nap.



* HeartIsAnAwesomePower: After finding her spellbook from first year of magician's school, Zanthia derides the sparse collection of "kiddie potions" inside. They turn out to be exactly what she needs to succeed in her adventure.

to:

* HeartIsAnAwesomePower: After In ''The Hand of Fate'', after finding her spellbook from first year of magician's school, Zanthia derides the sparse collection of "kiddie potions" inside. They turn out to be exactly what she needs to succeed in her adventure.



* HundredPercentCompletion: The third game parodied the scorekeeping mechanic of other contemporary adventure games. The stated maximum score is 911, but the developers have admitted that they pulled the number out of thin air, and it is absolutely impossible to actually reach that score. Points are often awarded for completely irrevelant and nonsensical actions, such as ''tripping over a log''.



* KarmaHoudini: In the third game Malcolm can choose to embrace his good side, and if he does everyone likes him, especially after it's proven he didn't try to kill the king after all. Even if that's true, he still turned all the royal mystics to stone and tried to kill the rightful heir.

to:

* KarmaHoudini: In the third game Malcolm can choose to embrace his good side, and if he does does, everyone likes him, him - especially after it's proven he [[spoiler:he didn't try to kill the king after all.all]]. Even if that's true, he still turned all the royal mystics to stone and tried to kill the rightful heir.



* MonsterClown: Malcolm the jester. Suffers a [[HeelFaceTurn reluctant flipflop]] in the third and final game which does ...absolutely nothing at all. He retains the same personality. He still says incredibly evil and nasty things. He just stopped killing people. (which nobody believes, so it's up to you as Malcolm to clear your name in the third.) Most unconvincing HFT ever, most unrepentant villain ever too. Even with his personality set to ''"nice"'' and with him talking to the sorceress Zanthia, whom he has a bit of a crush on, everything he says still makes him sound like a spiteful misanthropic JerkAss just one dagger away from a multiple homicide. He's not so much an AntiHero as he is the same MagnificentBastard he was before, just without the murderous streak. [[FalseReassurance He claims.]]

to:

* MonsterClown: Malcolm the jester. Suffers a [[HeelFaceTurn reluctant flipflop]] in the third and final game which does ...absolutely nothing at all. He retains the same personality. He still says incredibly evil and nasty things. He just stopped killing people. (which nobody believes, so it's up to you as Malcolm to clear your name in the third.) Most unconvincing HFT ever, most unrepentant villain ever too. Even with his personality set to ''"nice"'' and with him talking to the sorceress Zanthia, on whom he has a bit of a crush on, crush, everything he says still makes him sound like a spiteful misanthropic JerkAss just one dagger away from a multiple homicide. He's not so much an AntiHero as he is the same MagnificentBastard he was before, just without the murderous streak. [[FalseReassurance He claims.]]



* VideoGameCrueltyPotential: In ''The Legend of Kyrandia III'', Malcolm can hypnotize a squirrel to wear it as a hat, put a squirrel through a machine to turn it into a leather ball, or make a squirrel paste sandwich out of it. Even though the squirrels aren't exactly friendly in that game (click on them too many times and they kill you).

to:

* VideoGameCrueltyPotential: In ''The Legend of Kyrandia III'', ''Malcolm's Revenge'', Malcolm can hypnotize a squirrel to wear it as a hat, put a squirrel through a machine to turn it into a leather ball, or make a squirrel paste sandwich out of it. Even though the squirrels aren't exactly friendly in that game (click on them too many times and they kill you).



* WelcomeToCorneria: Though largely played straight, ''Malcolm's Revenge'' does have one funny aversion. Try to make Malcolm eat a Fish Cream Sandwich and he’ll give you more than twenty-five different phrases culminating with something like [[BreakingTheFourthWall "Stop touching me with that damn thing!"]]

to:

* WelcomeToCorneria: Though largely played straight, ''Malcolm's Revenge'' does have one funny aversion. Try to make Malcolm eat a Fish Cream Sandwich and he’ll give you more than twenty-five different phrases phrases, culminating with something like [[BreakingTheFourthWall "Stop touching me with that damn thing!"]]



* YourMimeMakesItReal: In the beginning of the third game, you encounter a mime. Being the [[VillainProtagonist jerk that you are]], you have an option to mock him. If you overdo it, he mimes shooting you with a bow... and you die.

to:

* YourMimeMakesItReal: In the beginning of the third game, you encounter Malcolm encounters a mime. Being the [[VillainProtagonist jerk that you are]], you have he is]], there is an option to mock him. said mime. If you overdo Malcolm overdoes it, he mimes shooting you him with a bow... and you die.he dies.
This list shows the last 10 events of 60. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheLegendOfKyrandia