Follow TV Tropes

Following

History VideoGame / TheAdventuresOfRadGravity

Go To

OR

Added: 756

Changed: 50

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: As brutal as the game can be, it has a few of these. Passwords, numerous health and armor upgrades (though roughly half of the health upgrades and the final armor upgrade are in [[GuideDangIt very hard to find locations]]), unlimited continues, and a checkpoint for each of the two final bosses (''very'' useful given how long and difficult Telos is).



* GuideDangIt: Oh. So. Much. Sometimes the game tells you what to do, other times it should be relatively simple if you do some exploration. However, with fake walls/floors, unusual boss battles, hidden rooms, obscure ways to advance, and [[MagicalMysteryDoors a maze of identical doors, the wrong one of which will send you back to the beginning of the room or level]], a guide is the only thing standing between you and insanity.

to:

* GuideDangIt: Oh. So. Much. Sometimes the game tells you what to do, other times it should be relatively simple if you do some exploration. However, with fake walls/floors, unusual boss battles, hidden rooms, obscure ways to advance, and [[MagicalMysteryDoors a maze of identical doors, the wrong one of which will send you back to the beginning of the room or level]], a guide is the only thing standing between you and insanity. Good luck finding every item in the game as well.


Added DiffLines:

* IncrediblyLamePun: Turvia's gimmick is being upside down, aka Topsy Turvy.


Added DiffLines:

** The first gun upgrade actually winds up being this in a way, as the ability to shoot below you actually overrides your ability to duck and shoot.


Added DiffLines:

* ShoutOut: The two guys who steal Kakos and take him to Effluvia are pretty clearly Cheech & Chong, including their ice cream truck from ''Nice Dreams.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CaptainSpaceDefenderOfEarth: Rad himself.

Added: 282

Changed: 276

Removed: 54

Is there an issue? Send a MessageReason:


* LostForever: There are some power-ups on Effluvia.[[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]
* MisguidedMissile: Used to defeat [[spoiler: Kakos]].

to:

* LostForever: There are some power-ups on Effluvia.[[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]
* MisguidedMissile: Used to defeat [[spoiler: Kakos]].[[spoiler:Kakos]].


Added DiffLines:

* PermanentlyMissableContent: There are some power-ups on Effluvia.[[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]
Is there an issue? Send a MessageReason:
None


* RaygunGothic: Rad's big fishbowl helmet and he arsenal of weapons.

to:

* RaygunGothic: Rad's big fishbowl helmet and he his arsenal of weapons.weapons all give off this feeling.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RaygunGothic: Rad's big fishbowl helmet and he arsenal of weapons.
Is there an issue? Send a MessageReason:
None


Most people would recognize it for [[https://www.youtube.com/watch?v=nfwOuXPIhRM the title screen music]].

to:

Most people would recognize it for [[https://www.youtube.com/watch?v=nfwOuXPIhRM the title screen music]].
music.]]
Is there an issue? Send a MessageReason:
None


* NintendoHard: A good deal is from the FakeDifficulty, but this game is full of plain, straight-up difficulty from the get-go. You start out with a short-range lightsaber that you only thrust, and one of the first enemies almost randomly deflects your hits with a swinging chain. [[HeartContainer Energy Units]] only give you one unit of energy instead of a full heal. [[GoddamnBats Enemies are sometimes in such places so that, if you jump or don't shoot them first or whatever, they will bump into you, knocking you back and into a pit.]] Corridors are sometimes too narrow to jump and have enemies that can shoot you even if you duck. And then there's [[ThatOneLevel the last level]], which, while the damage dealt per hit is relatively low if you have green armor, is ''relentless.'' [[{{Emulation}} Savestate early and often]]...[[SaveScumming you're gonna need it.]]

to:

* NintendoHard: A good deal is from the FakeDifficulty, but this game is full of plain, straight-up difficulty from the get-go. You start out with a short-range lightsaber that you only thrust, and one of the first enemies almost randomly deflects your hits with a swinging chain. [[HeartContainer Energy Units]] only give you one unit of energy instead of a full heal. [[GoddamnBats Enemies are sometimes in such places so that, if you jump or don't shoot them first or whatever, they will bump into you, knocking you back and into a pit.]] Corridors are sometimes too narrow to jump and have enemies that can shoot you even if you duck. And then there's [[ThatOneLevel the last level]], which, while the damage dealt per hit is relatively low if you have green armor, is ''relentless.'' [[{{Emulation}} [[UsefulNotes/{{Emulation}} Savestate early and often]]...[[SaveScumming you're gonna need it.]]
Is there an issue? Send a MessageReason:
None


Most people would recognize it for the title screen music.

to:

Most people would recognize it for [[https://www.youtube.com/watch?v=nfwOuXPIhRM the title screen music.
music]].
Is there an issue? Send a MessageReason:
Only noticed the crushed cars really recently.


* DownInTheDumps: Apparently, Effluvia is a garbage-filled planet. The most notable feature, however, are the conveyer belts.

to:

* DownInTheDumps: Apparently, Effluvia is a garbage-filled planet. The most notable feature, however, are planet, with crushed cars forming some of the terrain, trash bag enemies, and junk falling onto the many conveyer belts.belts to be dropped into the incinerator lava stuff.
Is there an issue? Send a MessageReason:
None


* CyberSpace: A part of Cyberia.

to:

* CyberSpace: A part of Cyberia.Cyberia has you entering a large computer to perform, uh, "maintenance".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Most people would recognize it for the title screen music.
Is there an issue? Send a MessageReason:
None


''The Adventures of Rad Gravity'' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Creator/InterplayEntertainment and published by Creator/{{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].

to:

''The Adventures of Rad Gravity'' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Creator/InterplayEntertainment and published by Creator/{{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid hidden by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there. That's instead addressed in the manual's 16-page comic.

to:

* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there. That's instead addressed in the manual's 16-page 14-page comic.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there.

to:

* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there. That's instead addressed in the manual's 16-page comic.
Is there an issue? Send a MessageReason:
None


* LostForever: There are some power-ups on Effluvia. [[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]

to:

* LostForever: There are some power-ups on Effluvia. [[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]
Is there an issue? Send a MessageReason:
None


* LostForever: There are some power-ups on Effluvia.

to:

* LostForever: There are some power-ups on Effluvia. [[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]
Is there an issue? Send a MessageReason:
None


* CastFromHitPoints: One of the last items you can pick up makes a temporary controllable floating platform. It costs a full [[HeartContainer energy bar]] to use. (It might literally be one of those bars, actually....)

to:

* CastFromHitPoints: One of the last items you can pick up makes a temporary controllable floating platform. It costs a full [[HeartContainer energy bar]] Energy Unit]] to use. (It might literally be one of those bars, the bars from the HUD, actually....)



* GravityScrew: The gimmick of Turvia; most of the level is played upside down, [[InterfaceScrew with matching flipped up-down controls]].

to:

* GravityScrew: The gimmick of Turvia; most of the level is played upside down, [[InterfaceScrew with matching flipped up-down controls]]. Also, despite being depicted on the cover of the game and in the main character's name, said Gravity Screw only occurs in one level.
Is there an issue? Send a MessageReason:
IS No Celebrities Were Harmed the proper trope here? I tried to justify it.


* NoCelebritiesWereHarmed: Rad has been likened to BruceCampbell.

to:

* NoCelebritiesWereHarmed: Rad has been likened to BruceCampbell.BruceCampbell, and the game can be seen as a parody in some ways.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoCelebritiesWereHarmed: Rad has been likened to BruceCampbell.
Is there an issue? Send a MessageReason:
How could I forget Rad\'s name?

Added DiffLines:

* AwesomeMcCoolName: [[TotallyRadical Rad]] Gravity himself. (Heck, having "Gravity" as a last name is pretty cool in and of itself.)


Added DiffLines:

* TotallyRadical: The main character is named Rad.
Is there an issue? Send a MessageReason:
Forgot about the Cast From Hit Points item in the game.

Added DiffLines:

* CastFromHitPoints: One of the last items you can pick up makes a temporary controllable floating platform. It costs a full [[HeartContainer energy bar]] to use. (It might literally be one of those bars, actually....)
Is there an issue? Send a MessageReason:
Links


''The Adventures of Rad Gravity'' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Interplay and published by {{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].

to:

''The Adventures of Rad Gravity'' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Interplay Creator/InterplayEntertainment and published by {{Activision}}.Creator/{{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].
Is there an issue? Send a MessageReason:
None


* BigBad: Though he's only mentioned, unseen until endgame, Agathos.

to:

* BigBad: Though he's only mentioned, unseen until endgame, Agathos. [[spoiler: It's really Kakos.]]



* MisguidedMissile: Used to defeat Kakos.

to:

* MisguidedMissile: Used to defeat Kakos.[[spoiler: Kakos]].

Added: 230

Changed: 9

Is there an issue? Send a MessageReason:
None


* DerelictGraveyard / GhostShip: The abandoned ship in the Asteroid Belt.



* EternalEngine: Several examples, but [[FinalDungeon Telos]] is the most notable.



* GuideDangIt: Oh. So. Much. Sometimes the game tells you what to do, other times it should be relatively simple if you do some exploration. However, with fake walls/floors, unusual boss battles, hidden rooms, obscure ways to advance, and [[MagicalMysteryDoors a maze of identical doors, the wrong one of which will send you back to the beginning of the room]], a guide is the only thing standing between you and insanity.

to:

* GuideDangIt: Oh. So. Much. Sometimes the game tells you what to do, other times it should be relatively simple if you do some exploration. However, with fake walls/floors, unusual boss battles, hidden rooms, obscure ways to advance, and [[MagicalMysteryDoors a maze of identical doors, the wrong one of which will send you back to the beginning of the room]], room or level]], a guide is the only thing standing between you and insanity.


Added DiffLines:

* LaserBlade: The starting weapon.


Added DiffLines:

* MisguidedMissile: Used to defeat Kakos.

Added: 327

Changed: 428

Removed: 859

Is there an issue? Send a MessageReason:
Substituting actual trope for Troper Tale


* GameMusic: Little story: The Troper who started this page did so after playing it as a part of a school project, part of which had him taking a game and redoing the soundtrack. He decided to choose this game after learning of it, then playing it for a couple hours. While this game has actually fairly-decent music, there are a few major flaws about it:
** The [[http://www.youtube.com/watch?v=O2S2_kLodIc title screen music]] is not only quite disagreeable (some find it close to the level of CrazyBus), but the only other piece of music in the game that it's even remotely cohesive with is the death jingle.
** The music gets pretty repetitive, particularly given how each stage takes a good deal of time to pass and during the credits.
** '''''There is only one track that plays for each and every single level in a game with unique environments.''''' The only exclusion is the last level, which has the boss music...[[SoundtrackDissonance that reverts to the level music at Agathos]] if you beam down to his room from your ship.[[hottip:*:The game decides to have mercy and gives you warp coordinates to the boss room when you enter it, seeing as you worked very hard to get there and probably had low health.]]

to:

* GameMusic: Little story: The Troper who started this page did so after playing it as a part of a school project, part of which had him taking a game and redoing the soundtrack. He decided to choose this game after learning of it, then playing it for a couple hours. While this game has actually fairly-decent music, there are a few major flaws about it:
**
FutureMusic: The [[http://www.youtube.com/watch?v=O2S2_kLodIc title screen music]] is not only quite disagreeable (some find it close to the level of CrazyBus), but the harsh-sounding and atonal. The only other piece of music in the game that it's even remotely cohesive with is the death jingle.
** The music gets pretty repetitive, particularly given how each stage takes a good deal of time to pass and during the credits.
** '''''There is only one track that plays for each and every single level in a game with unique environments.''''' The only exclusion is the last level, which has the boss music...[[SoundtrackDissonance that reverts to the level music at Agathos]] if you beam down to his room from your ship.[[hottip:*:The game decides to have mercy and gives you warp coordinates to the boss room when you enter it, seeing as you worked very hard to get there and probably had low health.]]
jingle.


Added DiffLines:

* SoundtrackDissonance: In the last level, the boss music reverts to the level music at Agathos if you beam down to his room from your ship.[[note]]The game decides to have mercy and gives you warp coordinates to the boss room when you enter it, seeing as you worked very hard to get there and probably had low health.[[/note]]
Is there an issue? Send a MessageReason:
How To Create A Works Page: \"Things not to include: quality judgements...critical reception\"


The game is fairly little-known compared to other NES games, but those who know of it either hate it or love it. On one hand, it had some good ideas and decent graphics. On the other, the game didn't quite execute them very well much of the time. However, it has a decent amount of charm in its goofy characters and varied environments. In the end, though, it was not as good as other games, especially as close to the end of the NES' lifespan as it was, and faded into relative obscurity.
Is there an issue? Send a MessageReason:
None


* Cyberpunk: Cyberia, the first level. Complete with [[{{Cyborg}} cyborgs]].

to:

* Cyberpunk: {{Cyberpunk}}: Cyberia, the first level. Complete with [[{{Cyborg}} cyborgs]].
Is there an issue? Send a MessageReason:
None


'''''The Adventures of Rad Gravity''''' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Interplay and published by {{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].

to:

'''''The ''The Adventures of Rad Gravity''''' Gravity'' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Interplay and published by {{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].

Added: 67

Removed: 66

Is there an issue? Send a MessageReason:
None


* EpicDrowningSkills: Rad. One touch of water is an instant death.


Added DiffLines:

* SuperDrowningSkills: Rad. One touch of water is an instant death.
Is there an issue? Send a MessageReason:
After playing this game for my music project, I felt this needed to exist. For goodness\' sake, help. I don\'t have time to make it awesome.

Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Adventures_of_Rad_Gravity_001_2989.png]]
[[caption-width-right:256:That [[LanternJawOfJustice chin]] is only the tip of the [[RuleOfFunny ridiculousness]] [[NintendoHard iceberg]].]]

'''''The Adventures of Rad Gravity''''' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Interplay and published by {{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].

The game is fairly little-known compared to other NES games, but those who know of it either hate it or love it. On one hand, it had some good ideas and decent graphics. On the other, the game didn't quite execute them very well much of the time. However, it has a decent amount of charm in its goofy characters and varied environments. In the end, though, it was not as good as other games, especially as close to the end of the NES' lifespan as it was, and faded into relative obscurity.

----
!!This game includes examples of:

* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there.
* AsteroidThicket: The Asteroid Belt.
* BeefGate: There are some parts of the game that all but require you to take damage to get across, it's so difficult to pass. Then there are levels that have hazards so damaging, they'll kill you in one or two hits. [[GuideDangIt One of these levels is available right after the first level is cleared.]]
* BigBad: Though he's only mentioned, unseen until endgame, Agathos.
* BigBoosHaunt: While it has no ghosts, Odar has to be the creepiest stage in the game, with weird monsters flying everywhere, a dank underground section, and ''hands reaching up out of the ground to grab you.'' (It's later revealed that's the enemies trying to grab some fruit that falls from trees that are found there. [[FridgeLogic Though if that's their only form of subsistence, they're bound to be really hungry much of the time, given how long it can take for fruit to fall off of trees....]])
* Cyberpunk: Cyberia, the first level. Complete with [[{{Cyborg}} cyborgs]].
* CyberSpace: A part of Cyberia.
* DownInTheDumps: Apparently, Effluvia is a garbage-filled planet. The most notable feature, however, are the conveyer belts.
* ElaborateUndergroundBase: Utopia mostly takes place underground in robot-ridden hallways.
* EpicDrowningSkills: Rad. One touch of water is an instant death.
* FakeDifficulty: Mostly of the bad game design variety. Fairly large and difficult stages with no checkpoints, enemies whose weak (read: plain attackable) points are not the clearest, and an item that requires you to [[CastFromHitPoints sacrifice a full Energy Unit to use it]]...[[ClassicVideoGameScrewYous and needs to be used at the end of a long, difficult stage where you quite likely won't have enough energy to use it]] are some examples.
* GameMusic: Little story: The Troper who started this page did so after playing it as a part of a school project, part of which had him taking a game and redoing the soundtrack. He decided to choose this game after learning of it, then playing it for a couple hours. While this game has actually fairly-decent music, there are a few major flaws about it:
** The [[http://www.youtube.com/watch?v=O2S2_kLodIc title screen music]] is not only quite disagreeable (some find it close to the level of CrazyBus), but the only other piece of music in the game that it's even remotely cohesive with is the death jingle.
** The music gets pretty repetitive, particularly given how each stage takes a good deal of time to pass and during the credits.
** '''''There is only one track that plays for each and every single level in a game with unique environments.''''' The only exclusion is the last level, which has the boss music...[[SoundtrackDissonance that reverts to the level music at Agathos]] if you beam down to his room from your ship.[[hottip:*:The game decides to have mercy and gives you warp coordinates to the boss room when you enter it, seeing as you worked very hard to get there and probably had low health.]]
* GravityScrew: The gimmick of Turvia; most of the level is played upside down, [[InterfaceScrew with matching flipped up-down controls]].
* GuideDangIt: Oh. So. Much. Sometimes the game tells you what to do, other times it should be relatively simple if you do some exploration. However, with fake walls/floors, unusual boss battles, hidden rooms, obscure ways to advance, and [[MagicalMysteryDoors a maze of identical doors, the wrong one of which will send you back to the beginning of the room]], a guide is the only thing standing between you and insanity.
* HailfirePeaks: Vernia is both UndergroundLevel and FloatingContinent (though they're really just floating cities).
* LethalLavaLand: [[ExactlyWhatItSaysOnTheTin Volcania]], with extra emphasis on the "[[NintendoHard lethal]]".
* LostForever: There are some power-ups on Effluvia.
* NiceJobBreakingItHero: [[spoiler:After defeating Agathos, an old man will come down and tell you that the Compuminds were EvilAllAlong, led by Kakos, and they were shut down to avoid them taking over everything. The final boss? Kakos. How do you fight him? Trick the torpedoes he fires to hit him, the small eye sitting on your ship. The challenge? [[InterfaceScrew Asteroid Belt controls]]. [[BlatantLies Don't worry, he's the easiest boss in the game.]]]]
* NintendoHard: A good deal is from the FakeDifficulty, but this game is full of plain, straight-up difficulty from the get-go. You start out with a short-range lightsaber that you only thrust, and one of the first enemies almost randomly deflects your hits with a swinging chain. [[HeartContainer Energy Units]] only give you one unit of energy instead of a full heal. [[GoddamnBats Enemies are sometimes in such places so that, if you jump or don't shoot them first or whatever, they will bump into you, knocking you back and into a pit.]] Corridors are sometimes too narrow to jump and have enemies that can shoot you even if you duck. And then there's [[ThatOneLevel the last level]], which, while the damage dealt per hit is relatively low if you have green armor, is ''relentless.'' [[{{Emulation}} Savestate early and often]]...[[SaveScumming you're gonna need it.]]
* NoPunctuationPeriod: There is little to no punctuation in the game; for example, the page image is seen quite frequently, but they didn't bother to make any punctuation. (Granted, there's limited space, but they could have done something about that, such as decreasing the font width.)
* OneTimeDungeon: Effluvia.
* PowerUpLetdown: First you get the gun, finally, which is useful...but only fires horizontally. You also collect powerful bombs (and by the time you get them, you can soon after find an upgrade that makes them do more damage) that fairly quickly become merely situational due to the high amount of narrow corridors in the second half of the game. And finally, at endgame, you get an item called the Energy Disc that lets you hover across long gaps for a time...but not only is it at endgame, but you need to [[CastFromHitPoints sacrifice a good chunk of your energy to use it]]. You also can't shoot while using it.
* {{Prehistoria}}: [[ExactlyWhatItSaysOnTheTin Sauria]]. Notable for featuring an enormous dinosaur that you can climb onto partially and (due to similar tilesets) you might not understand is a dinosaur until you see the legs.
* PuzzleBoss: All of them. And only one of them is relatively clear about it. One notable example, aside from [[ThatOneBoss the final boss]], is the boss of the last "normal" level. It deflects all your attacks. How do you beat it? Crouch by a little woman on the ground and fire a bomb. She'll take it and slide over, jump up, and huck it at the boss from behind, damaging it.
* SingleBiomePlanet: All to most, at least that the player can see.
* SpaceZone: The Asteroid Belt. Notable for its confusing mechanics: You shoot in the direction opposite you want to go. Shoot 90 degrees from that while moving, you go diagonal. To stop, you fire opposite whatever direction you go--doing this from diagonal first causes you to go vertical or horizontal depending on what direction you canceled out. The second part and majority of the stage is on an [[ShipLevel abandoned spaceship]].
* SpikesOfDoom: Surprisingly, [[SubvertedTrope subverted]]. Not only are there relatively few in the game (the final level more than makes up for it), but when you hit them, you only take a bit of damage. But good luck if you fall somewhere without a place to jump to nearby, or you'll be knocked back each time you try moving forward. (Not even facing the other direction seems to work, at least sometimes.)
* StandardSciFiSetting: Complete with stargates.
* TacticalSuicideBoss: How do you beat Agathos? Wait for him to open his brain case and bomb 'im. Just watch out for the blast he fires upon doing this.
* TheVeryDefinitelyFinalDungeon: Telos. Spikes. Spikes everywhere.
* VideoGamePhysics: Surprisingly, some objects are actually affected by fire; this is essential when solving a couple of the game's puzzles. This is also used when fighting your first boss, which consists of a pair of tall, invulnerable robots you need to toss bombs over to push away from each other so that they don't wind each other back up when they wind down. (Good luck getting them over and at the right place, since hitting from the back of the advancing robot will push it further to its partner, all while avoiding wavy shots.) But wait, there's more! Let's not forget that you have a little momentum when running (causing much sliding off of platforms into pits) and you have a cruelly long knockback distance when you get hit (causing you to slide back again even more).

Top