History VideoGame / TheAdventuresOfRadGravity

26th Sep '15 4:31:16 PM WillKeaton
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Most people would recognize it for [[https://www.youtube.com/watch?v=nfwOuXPIhRM the title screen music]].
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Most people would recognize it for [[https://www.youtube.com/watch?v=nfwOuXPIhRM the title screen music]]. music.]]
18th Aug '15 8:06:20 PM nombretomado
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* NintendoHard: A good deal is from the FakeDifficulty, but this game is full of plain, straight-up difficulty from the get-go. You start out with a short-range lightsaber that you only thrust, and one of the first enemies almost randomly deflects your hits with a swinging chain. [[HeartContainer Energy Units]] only give you one unit of energy instead of a full heal. [[GoddamnBats Enemies are sometimes in such places so that, if you jump or don't shoot them first or whatever, they will bump into you, knocking you back and into a pit.]] Corridors are sometimes too narrow to jump and have enemies that can shoot you even if you duck. And then there's [[ThatOneLevel the last level]], which, while the damage dealt per hit is relatively low if you have green armor, is ''relentless.'' [[{{Emulation}} Savestate early and often]]...[[SaveScumming you're gonna need it.]]
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* NintendoHard: A good deal is from the FakeDifficulty, but this game is full of plain, straight-up difficulty from the get-go. You start out with a short-range lightsaber that you only thrust, and one of the first enemies almost randomly deflects your hits with a swinging chain. [[HeartContainer Energy Units]] only give you one unit of energy instead of a full heal. [[GoddamnBats Enemies are sometimes in such places so that, if you jump or don't shoot them first or whatever, they will bump into you, knocking you back and into a pit.]] Corridors are sometimes too narrow to jump and have enemies that can shoot you even if you duck. And then there's [[ThatOneLevel the last level]], which, while the damage dealt per hit is relatively low if you have green armor, is ''relentless.'' [[{{Emulation}} [[UsefulNotes/{{Emulation}} Savestate early and often]]...[[SaveScumming you're gonna need it.]]
21st Feb '15 7:36:49 PM Kalaong
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Most people would recognize it for the title screen music.
to:
Most people would recognize it for [[https://www.youtube.com/watch?v=nfwOuXPIhRM the title screen music. music]].
9th Sep '14 9:33:29 PM FerreTrip
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Only noticed the crushed cars really recently.
* DownInTheDumps: Apparently, Effluvia is a garbage-filled planet. The most notable feature, however, are the conveyer belts.
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* DownInTheDumps: Apparently, Effluvia is a garbage-filled planet. The most notable feature, however, are planet, with crushed cars forming some of the terrain, trash bag enemies, and junk falling onto the many conveyer belts.belts to be dropped into the incinerator lava stuff.
9th Sep '14 9:31:30 PM FerreTrip
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* CyberSpace: A part of Cyberia.
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* CyberSpace: A part of Cyberia.Cyberia has you entering a large computer to perform, uh, "maintenance".
9th Sep '14 9:29:34 PM FerreTrip
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Added DiffLines:
Most people would recognize it for the title screen music.
9th Sep '14 9:28:49 PM FerreTrip
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''The Adventures of Rad Gravity'' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Creator/InterplayEntertainment and published by Creator/{{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].
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''The Adventures of Rad Gravity'' is a PlatformGame released in December of 1990 for the NintendoEntertainmentSystem. It was developed by Creator/InterplayEntertainment and published by Creator/{{Activision}}. The player controls the eponymous space adventurer as he goes through numerous planets on his mission to reactivate the eight missing [[WetwareCPU Compuminds]] that were shut down and hid hidden by the game's BigBad, Agathos. He is guided by the only one left, Kakos, who is his ship's computer during the game. Along the way, he picks up various power-ups and [[HeartContainer Energy Units]] that make life easier...[[PowerUpLetdown usually]].
9th Sep '14 2:03:45 PM Prfnoff
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* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there. That's instead addressed in the manual's 16-page comic.
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* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there. That's instead addressed in the manual's 16-page 14-page comic.
9th Sep '14 2:02:59 PM Prfnoff
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* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there.
to:
* AllThereInTheManual: The game makes no clear explanation as to ''why'' Rad's doing what he's doing, or how Kakos got there. That's instead addressed in the manual's 16-page comic.
25th Nov '13 10:43:51 PM FerreTrip
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* LostForever: There are some power-ups on Effluvia. [[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]
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* LostForever: There are some power-ups on Effluvia. [[note]](Don't worry, though; the only real powerup is optional and is an upgrade to the melee weapon, which became useless after the first level. You're going to regret missing those Energy Units, though.)[[/note]]
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