History VideoGame / TerraCresta

14th May '16 9:09:40 PM KamenRiderOokalf
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[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.

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[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, ]]

''Terra Cresta'',
or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.



* CombiningMecha : A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : [[AvertedTrope Averted]], If you have power-ups and a enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.

to:

* CombiningMecha : CombiningMecha: A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : CriticalExistenceFailure: [[AvertedTrope Averted]], If if you have power-ups and a an enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : EndlessGame: ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
Cresta''



* SpiritualSequel : VideoGame/DangarUFORobo. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : The Power-up system is a bit unforgiving.

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* SpiritualSequel : VideoGame/DangarUFORobo.SpiritualSequel: ''VideoGame/DangarUFORobo''. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : UnstableEquilibrium: The Power-up system is a bit unforgiving.
4th Dec '15 8:48:27 PM SarothCyngus
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In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten in a certain order, which can make things a little frustrating for some.

to:

In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten acquired in a certain order, which can make things a little frustrating for some.
13th May '15 6:30:42 PM nombretomado
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* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.

to:

* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
25th Jun '14 7:25:30 AM VicGeorge2011
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This series provides examples of:

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This !!This series provides examples of:
11th Dec '13 12:19:01 PM EarlOfSandvich
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Added DiffLines:

[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/TC_Titlescreen_6201.png]]
[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.

In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten in a certain order, which can make things a little frustrating for some.
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This series provides examples of:

* CombiningMecha : A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : [[AvertedTrope Averted]], If you have power-ups and a enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
* NintendoHard
* SpiritualSequel : VideoGame/DangarUFORobo. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : The Power-up system is a bit unforgiving.
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This list shows the last 5 events of 5. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TerraCresta