History VideoGame / TerraCresta

4th Dec '15 8:48:27 PM SarothCyngus
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In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten in a certain order, which can make things a little frustrating for some.
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In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten acquired in a certain order, which can make things a little frustrating for some.
13th May '15 6:30:42 PM nombretomado
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* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
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* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
25th Jun '14 7:25:30 AM VicGeorge2011
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This series provides examples of:
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This !!This series provides examples of:
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