Follow TV Tropes

Following

History VideoGame / TeamFortressClassic

Go To

OR

Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/QuakeI'' mod, dubbed ''VideoGame/{{Team Fortress|1}}'', and was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveCorporation Valve Time]], [[ScheduleSlip was naturally released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

to:

''Team Fortress Classic'' Classic'', also known as ''Team Fortress 1.5'' from June 2000 to its Steam release, is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/QuakeI'' mod, dubbed ''VideoGame/{{Team Fortress|1}}'', and was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveCorporation Valve Time]], [[ScheduleSlip was naturally released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''
Is there an issue? Send a MessageReason:


* OffModel: The HEV Suit arms don't fit any of the class models, and the first-person weapon models have many inconsistencies with the third-person ones. The Sniper Rifle and Auto Rifle also share the same model, as do the Rocket Launcher and Incendiary Cannon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Holding onto a grenade until it explodes rockets you to an extreme height, letting you reach areas of the level that you couldn't normally get to... and leaves you nearly dead.
Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/QuakeI'' mod, dubbed ''VideoGame/{{Team Fortress|1}}''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

to:

''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/QuakeI'' mod, dubbed ''VideoGame/{{Team Fortress|1}}''. It Fortress|1}}'', and was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware [[Memes/ValveCorporation Valve Time]], [[ScheduleSlip was naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''
Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/{{Quake|I}}'' mod, dubbed ''[[VideoGame/TeamFortress1 Team Fortress]]''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

to:

''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/{{Quake|I}}'' ''VideoGame/QuakeI'' mod, dubbed ''[[VideoGame/TeamFortress1 Team Fortress]]''.''VideoGame/{{Team Fortress|1}}''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''



* AnnouncerChatter: A formerly common server-side mod would make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which were regarded to be glitches in the [[VideoGame/TeamFortress1 original Team Fortress]] and its parent game, VideoGame/{{Quake I}}.
** The Spy class originated from a glitch in the original Team Fortress that had players sometimes spawn with the wrong team colors.

to:

* AnnouncerChatter: A formerly common server-side mod would make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake ''Quake'' and Unreal Tournament.
''Unreal Tournament''.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which were regarded to be glitches in the [[VideoGame/TeamFortress1 original Team Fortress]] ''VideoGame/{{Team Fortress|1}}'' and its parent game, VideoGame/{{Quake I}}.
''VideoGame/QuakeI''.
** The Spy class originated from a glitch in the original Team Fortress ''Team Fortress'' that had players sometimes spawn with the wrong team colors.



* BoomHeadshot: The original Team Fortress was the UrExample for [[FirstPersonShooter FPSs]] and it is implemented here as well.

to:

* BoomHeadshot: The original Team Fortress ''Team Fortress'' was the UrExample for [[FirstPersonShooter FPSs]] and it is implemented here as well.



* CherryTapping: On some servers, killing someone with a melee weapon would play the VideoGame/{{Quake III Arena}} humiliation sound clip.

to:

* CherryTapping: On some servers, killing someone with a melee weapon would play the VideoGame/{{Quake III Arena}} ''VideoGame/QuakeIIIArena'' humiliation sound clip.



* GameMod: The game is one to [[VideoGame/HalfLife1 Half-Life]] and the sequel to the original VideoGame/{{Quake}} mod. Team Fortress Classic later received its own GameMod in the form of NeoTF, a side-server plug-in mod that takes the insanity up to eleven by giving all classes new abilities.[[note]]Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a DoubleJump with a jetpack and use a FreezeRay; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and ''[[TheresNoKillLikeOverkill call in airstrikes]]''; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered GrenadeLauncher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a [[PrecisionFStrike fucking]] ''explosive crowbar shooter''.[[/note]]

to:

* GameMod: The game is one to [[VideoGame/HalfLife1 Half-Life]] ''VideoGame/HalfLife1'' and the sequel to the original VideoGame/{{Quake}} ''VideoGame/{{Quake}}'' mod. Team ''Team Fortress Classic Classic'' later received its own GameMod in the form of NeoTF, [=NeoTF=], a side-server plug-in mod that takes the insanity up to eleven by giving all classes new abilities.[[note]]Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a DoubleJump with a jetpack and use a FreezeRay; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and ''[[TheresNoKillLikeOverkill call in airstrikes]]''; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered GrenadeLauncher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a [[PrecisionFStrike fucking]] ''explosive crowbar shooter''.[[/note]]



* KillItWithFire: The Pyro, who has a bit more fire to play with compared to her Team Fortress 2 counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is [[VideoGameFlamethrowersSuck pathetically weak]]. The Napalm Cannon is an [=AoE=]-based Flare Gun/Rocket Launcher combo that has more ammo that launches specialised rockets that are much weaker but set enemies on fire and have a larger explosion radius, as well as completely bypassing armor on direct hit.

to:

* KillItWithFire: The Pyro, who has a bit more fire to play with compared to her Team ''Team Fortress 2 2'' counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is [[VideoGameFlamethrowersSuck pathetically weak]]. The Napalm Cannon is an [=AoE=]-based Flare Gun/Rocket Launcher combo that has more ammo that launches specialised rockets that are much weaker but set enemies on fire and have a larger explosion radius, as well as completely bypassing armor on direct hit.



* KillStreak: Some servers will use the Unreal Tournament's kill streak sounds.
* LaserSight: The SniperRifle uses this, in place of crosshairs. Comes in the form of CrosshairAware--if one dances over your vision, you will explode into a pile of giblets, unless you move. Fast. Just like in Team Fortress 2 ([[TruthInTelevision and real life]]), the laser itself is invisible--all that can be seen is the dot of light on walls, or unfortunate teammates.

to:

* KillStreak: Some servers will use the Unreal Tournament's ''Unreal Tournament'''s kill streak sounds.
* LaserSight: The SniperRifle uses this, in place of crosshairs. Comes in the form of CrosshairAware--if one dances over your vision, you will explode into a pile of giblets, unless you move. Fast. Just like in Team ''Team Fortress 2 2'' ([[TruthInTelevision and real life]]), the laser itself is invisible--all that can be seen is the dot of light on walls, or unfortunate teammates.



* RealIsBrown: Downplayed. While the game does reuse the visuals from Half-Life, which mostly played this trope straight, it does often feature maps with much more bright colours and more vibrant outdoor locations.

to:

* RealIsBrown: Downplayed. While the game does reuse the visuals from Half-Life, ''Half-Life'', which mostly played this trope straight, it does often feature maps with much more bright colours colors and more vibrant outdoor locations.



* RedEyesTakeWarning: The Pyro's visor is red, regardless of team colour. Shortly following seeing it, you are usually set on fire.

to:

* RedEyesTakeWarning: The Pyro's visor is red, regardless of team colour.color. Shortly following seeing it, you are usually set on fire.
Is there an issue? Send a MessageReason:
None


* ShoutOut: Capturing the enemy's flag results in a ScareChord from StarWars.
** Some maps have the logo of [[VideoGame/HalfLife Black Mesa]] on walls and crates, and the map [[EscortMission Hunted]] is a part of a level in the original Half-Life.
** Rock 2's shower and nerve gas are a shout out to the [[Film/TheRock The Rock]].

to:

* ShoutOut: Capturing the enemy's flag results in a ScareChord from StarWars.
''Franchise/StarWars''.
** Some maps have the logo of [[VideoGame/HalfLife Black Mesa]] on walls and crates, and the map [[EscortMission Hunted]] is a part of a level in the original Half-Life.
''Half-Life''.
** Rock 2's shower and nerve gas are a shout out to the [[Film/TheRock The Rock]].''Film/TheRock''.



* ThereIsNoKillLikeOverkill

to:

* %%* ThereIsNoKillLikeOverkill
Is there an issue? Send a MessageReason:
Per TRS, Classic Video Game Screw Yous was merged with Scrappy Mechanic. Removing due to a lack of context.


* ClassicVideoGameScrewYous:
** BottomlessPits: Many maps.
** EscortMission: Protecting the Civilian.
*** Notably, one of you actually has to play as the Civilian, a tenth class that is armed with nothing but an umbrella and has really low health.
** OneHitKill: Several, including a fully-charged sniper rifle headshot, a knife backstab, and the EMP grenades.
** TimedMission
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* GameMod: The game is one to [[VideoGame/HalfLife1 Half-Life]] and the sequel to the original VideoGame/{{Quake}} mod. Team Fortress Classic later received its own GameMod in the form of NeoTF, a side-server plug-in mod that takes the insanity UpToEleven by giving all classes new abilities.[[note]]Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a DoubleJump with a jetpack and use a FreezeRay; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and ''[[TheresNoKillLikeOverkill call in airstrikes]]''; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered GrenadeLauncher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a [[PrecisionFStrike fucking]] ''explosive crowbar shooter''.[[/note]]

to:

* GameMod: The game is one to [[VideoGame/HalfLife1 Half-Life]] and the sequel to the original VideoGame/{{Quake}} mod. Team Fortress Classic later received its own GameMod in the form of NeoTF, a side-server plug-in mod that takes the insanity UpToEleven up to eleven by giving all classes new abilities.[[note]]Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a DoubleJump with a jetpack and use a FreezeRay; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and ''[[TheresNoKillLikeOverkill call in airstrikes]]''; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered GrenadeLauncher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a [[PrecisionFStrike fucking]] ''explosive crowbar shooter''.[[/note]]
Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/{{Quake|I}}'' mod dubbed ''[[VideoGame/TeamFortress1 Team Fortress]]''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

to:

''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/{{Quake|I}}'' mod mod, dubbed ''[[VideoGame/TeamFortress1 Team Fortress]]''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''
Is there an issue? Send a MessageReason:
None


* GameMod: The game is one to [[VideoGame/HalfLife1 Half-Life]] and the sequel to the original VideoGame/{{Quake}} mod. Team Fortress Classic later received its own GameMod in the form of NeoTF, a side-server plug-in mod that takes the insanity UpToEleven by giving all classes new abilities [[note]]Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a DoubleJump with a jetpack and use a FreezeRay; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and ''[[TheresNoKillLikeOverkill call in airstrikes]]''; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered GrenadeLauncher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a [[PrecisionFStrike fucking]] ''explosive crowbar shooter''[[/note]].

to:

* GameMod: The game is one to [[VideoGame/HalfLife1 Half-Life]] and the sequel to the original VideoGame/{{Quake}} mod. Team Fortress Classic later received its own GameMod in the form of NeoTF, a side-server plug-in mod that takes the insanity UpToEleven by giving all classes new abilities abilities.[[note]]Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a DoubleJump with a jetpack and use a FreezeRay; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and ''[[TheresNoKillLikeOverkill call in airstrikes]]''; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered GrenadeLauncher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a [[PrecisionFStrike fucking]] ''explosive crowbar shooter''[[/note]].shooter''.[[/note]]
Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/{{Quake}}'' mod dubbed ''[[VideoGame/TeamFortress1 Team Fortress]]''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

to:

''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of the original ''VideoGame/{{Quake}}'' ''VideoGame/{{Quake|I}}'' mod dubbed ''[[VideoGame/TeamFortress1 Team Fortress]]''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''
Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of [[VideoGame/TeamFortress1 Team Fortress]], a ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

to:

''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official, improved port of [[VideoGame/TeamFortress1 Team Fortress]], a the original ''VideoGame/{{Quake}}'' mod, mod dubbed ''[[VideoGame/TeamFortress1 Team Fortress]]''. It was released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

Added: 2102

Changed: 296

Is there an issue? Send a MessageReason:
None


* GameMod: The game is one to [[VideoGame/HalfLife1 Half-Life]] and the sequel to the original VideoGame/{{Quake}} mod. Team Fortress Classic later received its own GameMod in the form of NeoTF, a side-server plug-in mod that takes the insanity UpToEleven by giving all classes new abilities [[note]]Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a DoubleJump with a jetpack and use a FreezeRay; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and ''[[TheresNoKillLikeOverkill call in airstrikes]]''; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered GrenadeLauncher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a [[PrecisionFStrike fucking]] ''explosive crowbar shooter''[[/note]].



* HyperspaceArsenal: Not as much as most First Person Shooters, but still an example. The Soldier, for example, carries a [[{{BFG}} Rocket Launcher]], [[ShotgunsAreJustBetter two different shotguns]], [[ThrowDownTheBomblet frag grenades, nail grenades,]] ''tons'' of ammo for all the above, [[EmergencyWeapon and a crowbar.]] Even the fast and light Scout carries two types of grenades, a submachine gun, a small shotgun, and a crowbar. Averted only by the Civilian.
* KillItWithFire: The Pyro, who has a bit more fire to play with compared to her Team Fortress 2 counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is [[VideoGameFlamethrowersSuck pathetically weak]]. The Napalm Cannon is an [=AoE=]-based Flare Gun/Rocket Launcher combo that has more ammo than the rocket launcher or the flare gun, but its projectiles and reload time are far slower.

to:

* HyperspaceArsenal: Not as much as most First Person Shooters, but still an example. The Soldier, for example, carries a [[{{BFG}} Rocket Launcher]], [[ShotgunsAreJustBetter two different shotguns]], [[ThrowDownTheBomblet frag grenades, nail grenades,]] ''tons'' of ammo for all the above, [[EmergencyWeapon and a crowbar.]] Even the fast and light Scout carries two types up to three ConcussionFrags, three canisters of grenades, {{Caltrops}}, [[NailEm a submachine gun, nailgun]], [[ShotgunsAreJustBetter a small shotgun, shotgun]], and [[EmergencyWeapon a crowbar.crowbar]]. Averted only by the Civilian.
* KillItWithFire: The Pyro, who has a bit more fire to play with compared to her Team Fortress 2 counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is [[VideoGameFlamethrowersSuck pathetically weak]]. The Napalm Cannon is an [=AoE=]-based Flare Gun/Rocket Launcher combo that has more ammo than the rocket launcher or the flare gun, that launches specialised rockets that are much weaker but its projectiles set enemies on fire and reload time are far slower.have a larger explosion radius, as well as completely bypassing armor on direct hit.

Changed: 2101

Removed: 206

Is there an issue? Send a MessageReason:
None


* NailEm: The Scout, Sniper and Spy each have nailguns. The Medic has the Super Nailgun, which fires 2 nails at once, but deals more damage.
* NewWorkRecycledGraphics: The engine and mechanics, plus the majority of the sounds, weapon models, animations, objects, and textures, are taken directly from ''VideoGame/HalfLife1''.[[note]]Even "new" weapons like the tranquilizer gun, knife, and single shotgun use the appearances and animations of slightly retextured or cut ''Half-Life'' weapons.[[/note]] The Engineer, Spy, and Demoman classes have the most additions in terms of added equipment and mechanics.
* OffModel: The HEV Suit arms don't fit any of the class models, and the first-person weapon models have many inconsistencies with the third-person ones

to:

* NailEm: The Scout, Sniper and Spy each have nailguns.Nailguns, which aren't very powerful. The Medic has the Super Nailgun, which fires 2 nails at once, but deals more damage.
* NewWorkRecycledGraphics: The engine and mechanics, plus the majority of the sounds, weapon models, animations, objects, and textures, are taken directly from ''VideoGame/HalfLife1''.[[note]]Even "new" weapons like The Crowbar is the tranquilizer gun, knife, same, the Medkit is a standard Medkit pickup without a string, the Knife is a remodel of the one from ''Opposing Force'', the Double-Barrel Shotgun is the SPAS-12, the Rocket Launcher and single shotgun use Incendiary Cannon are just the appearances and animations of RPG, the Flamethrower is a slightly retextured or modified Gluon Gun, the Tranquilizer Gun was a cut ''Half-Life'' weapons.[[/note]] The Engineer, Spy, weapon from the original ''Half-Life'', and Demoman classes have the most additions in terms of added equipment Hand Grenade reuses the standard Grenade model. Pretty much all the other weapons and mechanics.
assets, though, are entirely original.
* OffModel: The HEV Suit arms don't fit any of the class models, and the first-person weapon models have many inconsistencies with the third-person onesones. The Sniper Rifle and Auto Rifle also share the same model, as do the Rocket Launcher and Incendiary Cannon.



* PlayingPossum: One of the spy's abilities.

to:

* PlayingPossum: One of the spy's abilities.Spy's abilities. It's pretty much useless, since practically everyone knows about it and will just stand on top of the fake corpse and melee them to death, and it doesn't even protect you from damage.



* RayGun: The engineer's rail gun, an otherwise worthless emergency weapon.
* RealIsBrown: Played Straight in the original Quake Mod, but subverted here.

to:

* RayGun: The engineer's rail gun, an otherwise worthless emergency weapon.
Railgun, again.
* RealIsBrown: Played Straight in Downplayed. While the original Quake Mod, but subverted here.game does reuse the visuals from Half-Life, which mostly played this trope straight, it does often feature maps with much more bright colours and more vibrant outdoor locations.



* RedEyesTakeWarning: The pyro's visor is red, regardless of team color. Shortly following seeing it, you are set on fire.
* RespawnPoint: Mainly in specific rooms or points,depending on the map.

to:

* RedEyesTakeWarning: The pyro's Pyro's visor is red, regardless of team color. colour. Shortly following seeing it, you are usually set on fire.
* RespawnPoint: Mainly in specific rooms or points,depending points, depending on the map.



* ShotgunsAreJustBetter: The Super Shotgun sure as hell is. It makes a very good sidearm for the Soldier, Heavy, and Spy due to its [[JackOfAllStats decent accuracy, good damage, average capacity, and plentiful ammo.]]
** The single-barrel shotgun on the other hand, has very little damage output and is pretty much next to useless on every class except for Scouts.

to:

* ShotgunsAreJustBetter: The Shotgun, used as the Scout's main weapon and a backup for everyone except Sniper, Spy, Engineer and Civillian, and the Super Shotgun sure as hell is. It makes a very good Shotgun, the main weapon of the Medic and Engineer and the main sidearm for the Soldier, Heavy, and Spy Spy. The Shotgun has a fast firing speed, decent damage, and a good amount of ammo, but most notable averts ShortRangeShotgun with its tight spread and lack of damage fall-off, making it very useful for taking shots at enemies at long range or fighting from a distance. The Super Shotgun, on the other hand, is very useful in mid-range combat due to its [[JackOfAllStats decent accuracy, good damage, average capacity, and plentiful ammo.]]
** The single-barrel shotgun on the other hand, has very little
ammo]]. It doesn't lose damage output over range either, but it has a wider spread than the Shotgun, and is pretty much next to useless on every class except should mainly be used for Scouts.close-to-medium-range encounters.



* SniperDuel: a major problem with people who play Sniper is that they start focusing on gibbing each other to the exclusion of all else--such as, say, winning the mission. This can be exacerbated by bog-standard level design (looking at you, 2Fort) with only one place for Snipers to even hang out. In the end, a lot of servers just limited how many people could play Sniper at one time.
** Except for servers who hosted exclusive Sniper Duel maps.

to:

* SniperDuel: a A major problem with people who play Sniper is that they start focusing on gibbing each other to the exclusion of all else--such as, say, winning the mission. This can be exacerbated by bog-standard level design (looking at you, 2Fort) with only one place for Snipers to even hang out. In the end, a lot of servers just limited how many people could play Sniper at one time.
** Except for
time, except for, of course, servers who that hosted exclusive Sniper Duel maps.



* SuspiciouslyCrackedWall: An easy sign of where to place a detpack for a new entrance.

to:

* SuspiciouslyCrackedWall: An easy sign of where to place a detpack Detpack for a new entrance.

Top