History VideoGame / TeamFortressClassic

18th May '18 6:32:18 AM YeOldeLuke
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Unlike its cartoonier sequel, ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and grenades.

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Unlike its cartoonier sequel, ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and bullets and grenades.
16th May '18 5:27:18 AM YeOldeLuke
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* IdleAnimation: The player’s hands will fiddle with the Incendiary Cannon, Flamethrower, or Medkit if held for too long (coincidentally these are also the only three held weapons with damage-over-time)
13th Apr '18 3:40:16 PM Jagger
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''Team Fortress Classic'' is a 1999 multiplayer HeroShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''.

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''Team Fortress Classic'' is a 1999 multiplayer HeroShooter FirstPersonShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''.
28th Sep '17 5:45:31 PM EarthCrash
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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s

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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s1930s.
4th Sep '17 7:53:27 AM SeptimusHeap
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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, you respawn immediately after you die.

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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, ''VideoGame/CounterStrike'', you respawn immediately after you die.
27th Aug '17 4:43:57 PM Nelson340
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* OffModel: The HEV Suit arms don't fit any of the class models, and the first-person weapon models have many inconsistencies with the third-person ones
21st Jul '17 9:11:16 PM jljosh02
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**The single-barrel shotgun on the other hand, has very little damage output and is pretty much next to useless on every class except for scouts.
8th Jul '17 6:26:56 PM Nelson340
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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s
23rd May '17 11:03:44 AM jjnonken
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** The Medic is especially useful for this when friendly fire is on: all he has to do is try to heal his teammates. If one of them becomes infected, start shooting.[[note]]And if he keeps trying to run away from healing, shoot him anyway.[[/note]] The result is the same, but without damaging teammates.
1st May '17 6:17:09 PM Gavitro
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* GameplayAndStorySegregation: The Pyro is canonically [[TheSmurfettePrinciple female]], but due to that being established years after the game's release, her in-game voice is the same masculine voice the other classes have.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TeamFortressClassic