History VideoGame / TeamFortressClassic

28th Sep '17 5:45:31 PM EarthCrash
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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s

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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s1930s.
4th Sep '17 7:53:27 AM SeptimusHeap
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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, you respawn immediately after you die.

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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, ''VideoGame/CounterStrike'', you respawn immediately after you die.
27th Aug '17 4:43:57 PM Nelson340
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* OffModel: The HEV Suit arms don't fit any of the class models, and the first-person weapon models have many inconsistencies with the third-person ones
21st Jul '17 9:11:16 PM jljosh02
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**The single-barrel shotgun on the other hand, has very little damage output and is pretty much next to useless on every class except for scouts.
8th Jul '17 6:26:56 PM Nelson340
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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s
23rd May '17 11:03:44 AM jjnonken
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** The Medic is especially useful for this when friendly fire is on: all he has to do is try to heal his teammates. If one of them becomes infected, start shooting.[[note]]And if he keeps trying to run away from healing, shoot him anyway.[[/note]] The result is the same, but without damaging teammates.
1st May '17 6:17:09 PM Gavitro
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* GameplayAndStorySegregation: The Pyro is canonically [[TheSmurfettePrinciple female]], but due to that being established years after the game's release, her in-game voice is the same masculine voice the other classes have.
26th Mar '17 7:59:05 PM EarthCrash
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* AbandonedLaboratory: Due to it being a mod of ''VideoGame/HalfLife1'', most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.

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* AbandonedLaboratory: Due to it being a mod of ''VideoGame/HalfLife1'', most maps like destroy_1 and Shutdown look as inhabited as the Black Mesa.Mesa complex.



* UsefulNotes/AmericanAccents - Every class uses the same lines spoken with a slight New York dialect.
* AnnouncerChatter - an extremely common server-side mod will make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which are glitches in the original Team Fortress and its parent game, VideoGame/{{Quake I}}.
** The spy class originated from a glitch in the original Team Fortress that had players with the wrong team colors.

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* UsefulNotes/AmericanAccents - UsefulNotes/AmericanAccents: Every class uses the same lines spoken with a slight New York dialect.
* AnnouncerChatter - an extremely AnnouncerChatter: A formerly common server-side mod will would make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which are were regarded to be glitches in the original Team Fortress and its parent game, VideoGame/{{Quake I}}.
** The spy class originated from a glitch in the original Team Fortress that had players sometimes spawn with the wrong team colors.



* {{BFG}}: HW's Minigun, the Medic's Super Nailgun, and the Soldier's Rocket Launcher and Pyro's Napalm Cannon.
* BlownAcrossTheRoom: Can be use full for teammates if asked to be blown across the map by your weapons.
* BoomHeadshot: The original Team Fortress is the UrExample for [[FirstPersonShooter FPSs]] and used here as well.

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* {{BFG}}: HW's Minigun, Assault Cannon, the Medic's Super Nailgun, and the Soldier's Rocket Launcher and Pyro's Napalm Cannon.
* BlownAcrossTheRoom: Can be use full useful for teammates if asked to be blown across the map by your weapons.
* BoomHeadshot: The original Team Fortress is was the UrExample for [[FirstPersonShooter FPSs]] and used it is implemented here as well.



* CherryTapping: On some servers, killing someone with a melee weapon will play the VideoGame/{{Quake III Arena}} humiliation sound clip.

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* CherryTapping: On some servers, killing someone with a melee weapon will would play the VideoGame/{{Quake III Arena}} humiliation sound clip.



** The tranquilizer gun is one of the weakest guns in the game. Managing to kill someone with it will always ends with the player never living it down for the rest of the match.

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** The tranquilizer gun is one of the weakest guns in the game. Managing to kill someone with it will always ends would end with the player never living it down for the rest of the match.



* ConstructAdditionalPylons: The more Dispensers around Engineers the faster they get metal to build with.
* CrowbarCombatant: Default melee weapon unless the class gets something more specialized. No actual justification why a bunch of highly specialized mercenaries all use a crowbar for their melee weapon of choice.

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* ConstructAdditionalPylons: The more Dispensers around Engineers Engineers, the faster they get metal to build with.
* CrowbarCombatant: Default The default melee weapon unless the class gets something more specialized. No actual justification for why a bunch of highly specialized mercenaries all use a crowbar for their melee weapon of choice.



* DeathIsNotPermanent: Unlike VideoGame/{{Counter-Strike}}, you respawn immediately after you die.

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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, you respawn immediately after you die.



** A spy's gas grenade can make you see and hear things that aren't there such as grenades or bullet marks on the walls.

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** A spy's gas grenade can make you see and hear things that aren't there there, such as grenades or bullet marks on the walls.



* MistakenForSpies: Even more than in [=TF2=] because the spy's disguise looks the same for all teams.

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* MistakenForSpies: Even more so than in [=TF2=] because the spy's disguise looks appears the same for all teams.



* RangedEmergencyWeapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply. There's also the Sniper's secondary fire, which uses up precious sniper ammo and is only meant to damage an ambusher while getting away.

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* RangedEmergencyWeapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply.supply and extreme accuracy. There's also the Sniper's secondary fire, which uses up precious sniper ammo and is only meant to damage an ambusher while getting away.



* RealIsBrown: Played Straight in the original Quake Mod, subverted here.

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* RealIsBrown: Played Straight in the original Quake Mod, but subverted here.



* SamusIsAGirl: In the ''Webcomic/TeamFortress2'' canon, TFC's Pyro is a middle-aged lady named Beatrice.

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* SamusIsAGirl: In the ''Webcomic/TeamFortress2'' canon, TFC's the Classic Pyro is a middle-aged lady named Beatrice.



** Rock 2's shower and nerve gas is a shout out to the [[Film/TheRock The Rock]].

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** Rock 2's shower and nerve gas is are a shout out to the [[Film/TheRock The Rock]].
13th Mar '17 2:56:58 PM CyberController
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* AwesomeButImpractical: The spy's tranqulizer gun makes backstabbing players much, much easier, but the dart is so slow, most spies don't use it much, as it automatically removes your disguise.

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* AwesomeButImpractical: The spy's tranqulizer tranquilizer gun makes backstabbing players much, much easier, but the dart is so slow, most spies don't use it much, as it automatically removes your disguise.
7th Jan '17 9:36:56 PM JordanTH
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* VideoGameFlamethrowersSuck: The Pyro is infamously underpowered. [[SamusIsAGirl Her]]) flamethrower deals average damage with horrible reach, and the lingering flames deal a whopping eight damage; most classes have 100 health. The Incendiary Cannon is like the Soldier's Rocket Launcher, but about 40% weaker. She's got average armor, decent speed, but most damningly doesn't have the Double Shotgun that so many other middle-of-the-road classes can fall back on.

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* VideoGameFlamethrowersSuck: The Pyro is infamously underpowered. [[SamusIsAGirl Her]]) Her]] flamethrower deals average damage with horrible reach, and the lingering flames deal a whopping eight damage; most classes have 100 health. The Incendiary Cannon is like the Soldier's Rocket Launcher, but about 40% weaker. She's got average armor, decent speed, but most damningly doesn't have the Double Shotgun that so many other middle-of-the-road classes can fall back on.
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