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* ShoutOut: Features one to ''LordOfTheRings''. When the ogre Rimmon dies, he regains his "human heart" and says "my precious".

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* ShoutOut: Features one to ''LordOfTheRings''.''Literature/TheLordOfTheRings''. When the ogre Rimmon dies, he regains his "human heart" and says "my precious".
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* AchievementMockery: There are at least two unflattering medals with penalty effects: ''Bogus Hero'', if you gain 20 or more levels while sparring your own units and ''Don Quixote'' if you attack someone and the counterattack damage deals 2/3 of your max health. Clerics and Priests can earn a third one, ''Gibe of the Fallen Angel'', by killing three enemies with physical attacks.

to:

* AchievementMockery: There are at least two several unflattering medals with penalty effects: ''Bogus Hero'', if you gain 20 or more levels while sparring your own units and ''Don Quixote'' if you attack someone and the counterattack damage deals 2/3 of your max health. Clerics and Priests can earn a third one, ''Gibe of the Fallen Angel'', by killing three enemies with physical attacks.



* ArbitraryMinimumRange: Averted, but any arrow fired at point blank is countered[[note]]In ''Tactics Ogre: Let Us Cling Together'' and ''Final Fantasy Tactics'', you could force an automatic hit on a target with a bow by making the aiming arc pass through said target by aiming at something behind them.[[/note]].

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* ArbitraryMinimumRange: Averted, but any arrow fired at point blank is countered[[note]]In ''Tactics Ogre: Let Us Cling Together'' and ''Final Fantasy Tactics'', you could force an automatic hit on a target with a bow by making the aiming arc pass through said target by aiming at something behind them.[[/note]].them[[/note]].

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Cleaning up a bit.


* ArbitraryMinimumRange: Averted, the only difference is that this time any arrow at point blank is countered.
* ArtificialStupidity: Guest characters are ''very'' stupid. Even worse, they refuse to come into the training sessions with you, meaning that they remain low-leveled while the enemy becomes just as strong as you... [[TooDumbToLive not that this will stop them from charging right into them while]] ''[[TooDumbToLive you]]'' [[TooDumbToLive are trying to maneuver your army in a different direction entirely.]]
** However, Eleanor actually isn't ''that'' stupid when she is a guest. The first battle is an EscortMission (Though you simply have to defeat the enemies that pose a threat to her, eg the leader). Throughout the battle she will run away.
* BareFistedMonk: Possible due to the Emblem system if the player gets the Fist Fight Emblem, which causes bare fists to cause more damage (Also reccomended for Archers)

to:

* ArbitraryMinimumRange: Averted, the only difference is that this time but any arrow fired at point blank is countered.
countered[[note]]In ''Tactics Ogre: Let Us Cling Together'' and ''Final Fantasy Tactics'', you could force an automatic hit on a target with a bow by making the aiming arc pass through said target by aiming at something behind them.[[/note]].
* ArtificialStupidity: ArtificialStupidity:
**
Guest characters are ''very'' stupid. Even worse, they refuse to come into the training sessions with you, meaning that they remain low-leveled while the enemy becomes just as strong as you... [[TooDumbToLive not that this will stop them from charging right into them while]] ''[[TooDumbToLive you]]'' [[TooDumbToLive are trying to maneuver your army in a different direction entirely.]]
** However, Eleanor actually isn't ''that'' stupid when she is a guest. The Averted with Eleanor. Her first battle is an EscortMission (Though you simply have to defeat the enemies that pose a threat to her, eg i.e. the leader). Throughout the battle she will run away.
* BareFistedMonk: Possible due to the Emblem system if the player gets Getting the Fist Fight Emblem, which causes bare fists to cause more damage (Also reccomended for Archers) damage, makes a "monk" playstyle possible.



* CharacterAlignment: [[invoked]] Chaotic, Neutral, and Lawful.
* CrossoverCosmology

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* %%* CharacterAlignment: [[invoked]] Chaotic, Neutral, and Lawful.
* %%* CrossoverCosmology



* DownerEnding: [[spoiler: The canon ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist in said game. Best friend killed, love interest killed. ]]
** [[spoiler: The non-canonical B ending is better, in that Rictor at least doesn't die. Of course, depending on how you interpret the ending, Alphonse and Eleanor might die. Either that or they completely vanished from the pages of history and never met any of their friends again.]]

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* DownerEnding: [[spoiler: DownerEnding:
**
The canon ending is a DownerEnding that reveals this game is a prequel to Tactics ''Tactics Ogre: Let Us Cling Together, and Together'', [[spoiler:and Alphonse is Lanselot Tartaros, an antagonist in said game. Best friend killed, love interest killed. ]]
** [[spoiler: The non-canonical B ending is better, in that Rictor [[spoiler:Rictor at least doesn't die. Of course, depending on how you interpret the ending, Alphonse and Eleanor might die. Either that or they completely vanished from the pages of history and never met any of their friends again.]]



* FragileSpeedster: Ninjas

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* %%* FragileSpeedster: NinjasNinjas
* GameplayAndStoryIntegration:
** Eleanor's Pearl necklace. Until a cutscene plays when she offers it to Alphonse, it is locked to her. After that scene, you can give it to anyone.
** [[spoiler:Cybil ambushes Alphonse with a dagger, and tells him that he won't die if it's treated.]] During the ensuing battle, Alphonse starts the battle off with the poison status.



** GameplayAndStoryIntegration: On two occasions. The first is Eleanor's Pearl necklace. Until a cutscene plays when she offers it to Alphonse, it is locked to her. After that scene, you can give it to anyone. On another occasion, [[spoiler: Cybil ambushes Alphonse with a dagger, and tells him that he won't die if it's treated.]] During the ensuing battle, Alphonse starts the battle off with the poison status.



** TheWindowOrTheStairs: Frustratingly, the menu choice to do this is counterintuitive. The phrase that sounds like what plan you pick actually has you doing the opposite.



* NoArcInArchery: You'll love that they averted this whenever you start on the top of a map, and hate them for it whenever you're at the bottom.

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* NoArcInArchery: NoArcInArchery:
**
You'll love that they averted this whenever you start on the top of a map, and hate them for it whenever you're at the bottom.



* StandardStatusEffects / UselessUsefulSpell: Status effects generally don't work very often or last very long. And poison is just a series of slaps on the wrist.
** And the exception to this rule is Paralyze. Long duration? Check. Locks the character down completely? Check. Does not break from the character taking damage? Bloody check.

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* StandardStatusEffects / UselessUsefulSpell: StandardStatusEffects: Status effects generally don't work very often or last very long. And poison is just a series of slaps on the wrist.
** And the exception to this rule is Paralyze. Long duration? Check. Locks the character down completely? Check. Does not break from the character taking damage? Bloody check.
wrist.


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* TheWindowOrTheStairs: To get the best ending, you have to take make certain choices through the game. When deciding the fate of the captured mermaid, the phrase that sounds like what plan you pick actually has you doing the opposite, screwing you over if you're gunning for said ending.
Is there an issue? Send a MessageReason:
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** The WindowOrTheStairs: Frustratingly, the menu choice to do this is counterintuitive. The phrase that sounds like what plan you pick actually has you doing the opposite.

to:

** The WindowOrTheStairs: TheWindowOrTheStairs: Frustratingly, the menu choice to do this is counterintuitive. The phrase that sounds like what plan you pick actually has you doing the opposite.
Is there an issue? Send a MessageReason:
None


** The Crescente, the most powerful bow in the game, can only be obtained by waiting until the end of the game to recruit Glycinia (a fairy who joins you in one of the first side missions available). Triggering the encounter early (which any player not overtly aware of this is going to do) will render the weapon LostForever.

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** The Crescente, the most powerful bow in the game, can only be obtained by waiting until the end of the game to recruit Glycinia (a fairy who joins you in one of the first side missions available). Triggering the encounter early (which any player not overtly aware of this is going to do) [[PermanentlyMissableContent will render the weapon LostForever.lost]].
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None


* BoringButPractical: A team of eight Knights may not be the most interesting or diverse combination, but it's certainly a very effective one. Every one of your units is capable of taking a beating, dealing out decent amounts, and using healing spells. Even the final boss will have trouble getting kills in.

to:

* BoringButPractical: A team of eight Knights may not be the most interesting or diverse combination, but it's certainly a very effective one. Every one of your units is capable of taking a beating, dealing out decent amounts, and using healing spells. Even the final boss will have trouble getting kills in.great offensive and defensive capabilities, and cast low-level Virtue spells, including healing, making them a strong JackOfAllStats class. They're also available from early on, viable for the entire game, and have arguably the best stat growths for melee-oriented characters. Their weakness is intended to be their relatively weak movement, but that's easily circumvented with the Lightning Bow spell or a ranged weapon, and [[SuicidalOverconfidence the AI generally isn't smart enough to exploit it to begin with]].

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* GuideDangIt: Want the Relix emblem (for males) or Ripple emblem (for females)? It gives you a permanent +2 on your mental gauge, which is quite handy... but you'll have to have the person in question go through every class, including angel, ghost, and lich. Good luck...

to:

* GuideDangIt: GuideDangIt:
**
Want the Relix emblem (for males) or Ripple emblem (for females)? It gives you a permanent +2 on your mental gauge, which is quite handy... but you'll have to have the person in question go through every class, including angel, ghost, and lich. Good luck...luck...
** The Crescente, the most powerful bow in the game, can only be obtained by waiting until the end of the game to recruit Glycinia (a fairy who joins you in one of the first side missions available). Triggering the encounter early (which any player not overtly aware of this is going to do) will render the weapon LostForever.
Is there an issue? Send a MessageReason:
None


''Tactics Ogre: The Knight of Lodis'' is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular ''VideoGame/OgreBattle'' series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an aggressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.

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''Tactics Ogre: The Knight of Lodis'' is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular ''VideoGame/OgreBattle'' series. The story follows a young Knight of Lodis named Alphonse Loeher, in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an aggressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, unit, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.
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* TheDevTeamThinksOfEverything: Since the maps to recruit Elrik and Eupharie open up at the same time, it's possible to recruit them in any order. Naturally, the game will respond to each scenario accordingly.
** Saia and Lobelia will respond if you recruited the other before going after them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AchievementMockery: There are at least two unflattering medals with penalty effects: ''Bogus Hero'', if you gain 20 or more levels while sparring your own units and ''Don Quixote'' if you attack someone and the counterattack damage deals 2/3 of your max health. Clerics and Priests can earn a third one, ''Gibe of the Fallen Angel'', by killing three enemies with physical attacks.

Added: 172

Changed: 13

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None


* DownerEnding: [[spoiler: The ''best'' ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist in said game. Best friend killed, love interest killed. ]]

to:

* DownerEnding: [[spoiler: The ''best'' canon ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist in said game. Best friend killed, love interest killed. ]]


Added DiffLines:

** The WindowOrTheStairs: Frustratingly, the menu choice to do this is counterintuitive. The phrase that sounds like what plan you pick actually has you doing the opposite.
Is there an issue? Send a MessageReason:


* InfinityPlusOneSword: There are precisely four items in the game called snapdragons ([[LostForever some of which are missable]]) that, when used, transform their user into a sword, with stats based on the person the sword was made from. Even if you have a level 1 character use it, the sword will still be noticeably stronger than [[SwordOfPlotAdvancement Longinus]], and if you turn a max-level character into a sword, the game might as well throw up its hands and say "I give up".

to:

* InfinityPlusOneSword: There are precisely four items in the game called snapdragons ([[LostForever ([[PermanentlyMissableContent some of which are missable]]) that, when used, transform their user into a sword, with stats based on the person the sword was made from. Even if you have a level 1 character use it, the sword will still be noticeably stronger than [[SwordOfPlotAdvancement Longinus]], and if you turn a max-level character into a sword, the game might as well throw up its hands and say "I give up".
Is there an issue? Send a MessageReason:
None


''Tactics Ogre: The Knight of Lodis'' is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an aggressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.

to:

''Tactics Ogre: The Knight of Lodis'' is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle ''VideoGame/OgreBattle'' series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an aggressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.
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-->Alphonse Loeher: "I am Alphonse [[spoiler:Tartaros]]".

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-->Alphonse Loeher: -->'''Alphonse Loeher''': "I am Alphonse [[spoiler:Tartaros]]".
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None

Added DiffLines:

* WhamLine:
-->Alphonse Loeher: "I am Alphonse [[spoiler:Tartaros]]".
Is there an issue? Send a MessageReason:
Addition of information

Added DiffLines:

* BareFistedMonk: Possible due to the Emblem system if the player gets the Fist Fight Emblem, which causes bare fists to cause more damage (Also reccomended for Archers)
Is there an issue? Send a MessageReason:
None


Tactics Ogre: The Knight of Lodis is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an agressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.

Like the previous ''TacticsOgre'', this is an isometric view turn based strategy game.

to:

Tactics ''Tactics Ogre: The Knight of Lodis Lodis'' is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an agressive aggressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.

Like the previous ''TacticsOgre'', ''VideoGame/TacticsOgre'', this is an isometric view turn based strategy game.
Is there an issue? Send a MessageReason:


* MagicIsMental
* MightyGlacier: Many of the larger beast characters, like Dragons.

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* %%* MagicIsMental
* %%* MightyGlacier: Many of the larger beast characters, like Dragons.
Is there an issue? Send a MessageReason:
zce


Tactics Ogre: The Knight of Lodis is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an agressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.

Like the previous ''TacticsOgre'', this is an isometric view turn based strategy game.

to:

Tactics Ogre: The Knight of Lodis is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's Lasanti\'s military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an agressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled SpearOfDestiny and the possible resurrection of a fallen angel.

Like the previous ''TacticsOgre'', \'\'TacticsOgre\'\', this is an isometric view turn based strategy game.



!!'''Tactic Ogre: The Knight of Lodis'' contains examples of:

* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre. Still, this is mainly a fault with the ''class'': other classes can use bows and still be reasonably effective.

to:

!!'''Tactic !!\'\'\'Tactic Ogre: The Knight of Lodis'' Lodis\'\' contains examples of:

* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre. Still, this is mainly a fault with the ''class'': \'\'class\'\': other classes can use bows and still be reasonably effective.



* ArtificialStupidity: Guest characters are ''very'' stupid. Even worse, they refuse to come into the training sessions with you, meaning that they remain low-leveled while the enemy becomes just as strong as you... [[TooDumbToLive not that this will stop them from charging right into them while]] ''[[TooDumbToLive you]]'' [[TooDumbToLive are trying to maneuver your army in a different direction entirely.]]
** However, Eleanor actually isn't ''that'' stupid when she is a guest. The first battle is an EscortMission (Though you simply have to defeat the enemies that pose a threat to her, eg the leader). Throughout the battle she will run away.
* BoringButPractical: A team of eight Knights may not be the most interesting or diverse combination, but it's certainly a very effective one. Every one of your units is capable of taking a beating, dealing out decent amounts, and using healing spells. Even the final boss will have trouble getting kills in.
* CatchPhrase: For the series overall. "FIGHT IT OUT!"

to:

* ArtificialStupidity: Guest characters are ''very'' \'\'very\'\' stupid. Even worse, they refuse to come into the training sessions with you, meaning that they remain low-leveled while the enemy becomes just as strong as you... [[TooDumbToLive not that this will stop them from charging right into them while]] ''[[TooDumbToLive you]]'' \'\'[[TooDumbToLive you]]\'\' [[TooDumbToLive are trying to maneuver your army in a different direction entirely.]]
** However, Eleanor actually isn't ''that'' isn\'t \'\'that\'\' stupid when she is a guest. The first battle is an EscortMission (Though you simply have to defeat the enemies that pose a threat to her, eg the leader). Throughout the battle she will run away.
* BoringButPractical: A team of eight Knights may not be the most interesting or diverse combination, but it's it\'s certainly a very effective one. Every one of your units is capable of taking a beating, dealing out decent amounts, and using healing spells. Even the final boss will have trouble getting kills in.
* CatchPhrase: For the series overall. "FIGHT \"FIGHT IT OUT!"OUT!\"



* DemBones: If you defeat undead units conventionally, they'll pop back up again in a few turns; you can beat them more permanently with an Exorcism spell.
* TheDevTeamThinksOfEverything: Since the maps to recruit Elrik and Eupharie open up at the same time, it's possible to recruit them in any order. Naturally, the game will respond to each scenario accordingly.

to:

* DemBones: If you defeat undead units conventionally, they'll they\'ll pop back up again in a few turns; you can beat them more permanently with an Exorcism spell.
* TheDevTeamThinksOfEverything: Since the maps to recruit Elrik and Eupharie open up at the same time, it's it\'s possible to recruit them in any order. Naturally, the game will respond to each scenario accordingly.



* DoomedByCanon: If you already know who the player character in ''Knight of Lodis'' is, then it's best not get attached to [[spoiler:Rictor, Orson, or Eleanor]].
* DownerEnding: [[spoiler: The ''best'' ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist in said game. Best friend killed, love interest killed. ]]
** [[spoiler: The non-canonical B ending is better, in that Rictor at least doesn't die. Of course, depending on how you interpret the ending, Alphonse and Eleanor might die. Either that or they completely vanished from the pages of history and never met any of their friends again.]]

to:

* DoomedByCanon: If you already know who the player character in ''Knight \'\'Knight of Lodis'' Lodis\'\' is, then it's it\'s best not get attached to [[spoiler:Rictor, Orson, or Eleanor]].
* DownerEnding: [[spoiler: The ''best'' \'\'best\'\' ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist in said game. Best friend killed, love interest killed. ]]
** [[spoiler: The non-canonical B ending is better, in that Rictor at least doesn't doesn\'t die. Of course, depending on how you interpret the ending, Alphonse and Eleanor might die. Either that or they completely vanished from the pages of history and never met any of their friends again.]]



* EmpathicWeapon: It's unknown how much of one's conscious remains when turned into a snapdragon sword, but it will have an element and stats corresponding with the character that turned into it. And when you use the Snapdragon, you will hear a scream.
* FragileSpeedster: Ninjas
* GameplayAndStorySegregation: During fights, the sleep spell is nigh worthless; low success rate, doesn't last for very long (maybe two turns... the time it takes someone wearing armor to job 40 feet and swing a sword twice), and the target will wake up if someone so much as musses up their hair. During a cutscene, however, Alphonse takes a sleep spell, and wakes up (probably several hours, at ''least'' several minutes) later in a dungeon, chained to the wall.
** GameplayAndStoryIntegration: On two occasions. The first is Eleanor's Pearl necklace. Until a cutscene plays when she offers it to Alphonse, it is locked to her. After that scene, you can give it to anyone. On another occasion, [[spoiler: Cybil ambushes Alphonse with a dagger, and tells him that he won't die if it's treated.]] During the ensuing battle, Alphonse starts the battle off with the poison status.
* GeoEffects: Depending on where you're standing, your elemental spells and attacks can do slightly increased damage. (standing in water makes your water attacks stronger, stone improves earth spells, etc.)
* GuideDangIt: Want the Relix emblem (for males) or Ripple emblem (for females)? It gives you a permanent +2 on your mental gauge, which is quite handy... but you'll have to have the person in question go through every class, including angel, ghost, and lich. Good luck...
* HeroicSacrifice: An odd example in that the main character does this very early in the game; you take a crossbow bolt for your commander, and fall into the ocean (also, you can't swim much on the best of days, and you're wearing armor, though you ultimately survive).
* InfinityMinusOneSword: Longinus, the [[SwordOfPlotAdvancement spear of plot advancement]], is a very good weapon... but it's still weak compared to snapdragon swords.
* InfinityPlusOneSword: There are precisely four items in the game called snapdragons ([[LostForever some of which are missable]]) that, when used, transform their user into a sword, with stats based on the person the sword was made from. Even if you have a level 1 character use it, the sword will still be noticeably stronger than [[SwordOfPlotAdvancement Longinus]], and if you turn a max-level character into a sword, the game might as well throw up its hands and say "I give up".

to:

* EmpathicWeapon: It's It\'s unknown how much of one's one\'s conscious remains when turned into a snapdragon sword, but it will have an element and stats corresponding with the character that turned into it. And when you use the Snapdragon, you will hear a scream.
* %%* FragileSpeedster: Ninjas
* GameplayAndStorySegregation: During fights, the sleep spell is nigh worthless; low success rate, doesn't doesn\'t last for very long (maybe two turns... the time it takes someone wearing armor to job 40 feet and swing a sword twice), and the target will wake up if someone so much as musses up their hair. During a cutscene, however, Alphonse takes a sleep spell, and wakes up (probably several hours, at ''least'' \'\'least\'\' several minutes) later in a dungeon, chained to the wall.
** GameplayAndStoryIntegration: On two occasions. The first is Eleanor's Eleanor\'s Pearl necklace. Until a cutscene plays when she offers it to Alphonse, it is locked to her. After that scene, you can give it to anyone. On another occasion, [[spoiler: Cybil ambushes Alphonse with a dagger, and tells him that he won't won\'t die if it's it\'s treated.]] During the ensuing battle, Alphonse starts the battle off with the poison status.
* GeoEffects: Depending on where you're you\'re standing, your elemental spells and attacks can do slightly increased damage. (standing in water makes your water attacks stronger, stone improves earth spells, etc.)
* GuideDangIt: Want the Relix emblem (for males) or Ripple emblem (for females)? It gives you a permanent +2 on your mental gauge, which is quite handy... but you'll you\'ll have to have the person in question go through every class, including angel, ghost, and lich. Good luck...
* HeroicSacrifice: An odd example in that the main character does this very early in the game; you take a crossbow bolt for your commander, and fall into the ocean (also, you can't can\'t swim much on the best of days, and you're you\'re wearing armor, though you ultimately survive).
* InfinityMinusOneSword: Longinus, the [[SwordOfPlotAdvancement spear of plot advancement]], is a very good weapon... but it's it\'s still weak compared to snapdragon swords.
* InfinityPlusOneSword: There are precisely four items in the game called snapdragons ([[LostForever some of which are missable]]) that, when used, transform their user into a sword, with stats based on the person the sword was made from. Even if you have a level 1 character use it, the sword will still be noticeably stronger than [[SwordOfPlotAdvancement Longinus]], and if you turn a max-level character into a sword, the game might as well throw up its hands and say "I \"I give up".up\".



* MultipleEndings: Based on a choice you make halfway through on whether to capture a mermaid or not, you'll end up siding with [[spoiler:Rictor]] or [[spoiler:Cybil]]. There's an A+ ending for picking the 'A' option and meeting other requirements when you beat the game.

to:

* MultipleEndings: Based on a choice you make halfway through on whether to capture a mermaid or not, you'll you\'ll end up siding with [[spoiler:Rictor]] or [[spoiler:Cybil]]. There's There\'s an A+ ending for picking the 'A' \'A\' option and meeting other requirements when you beat the game.



* NoArcInArchery: You'll love that they averted this whenever you start on the top of a map, and hate them for it whenever you're at the bottom.
** Played straight with crossbows, which just shoot in a perfectly straight line. They don't do any more damage, though...

to:

* NoArcInArchery: You'll You\'ll love that they averted this whenever you start on the top of a map, and hate them for it whenever you're you\'re at the bottom.
** Played straight with crossbows, which just shoot in a perfectly straight line. They don't don\'t do any more damage, though...



* OurMermaidsAreDifferent: They have a culture with temples, and had an all-out war with the humans at one point. They would have won, too, if one of them hadn't [[spoiler:stolen the sacred spear]].

to:

* OurMermaidsAreDifferent: They have a culture with temples, and had an all-out war with the humans at one point. They would have won, too, if one of them hadn't hadn\'t [[spoiler:stolen the sacred spear]].



* PercentDamageAttack: Ghosts have one that does 10% of maximum HP. It's fairly useless against most enemies, but an extremely effective way to beat the FinalBoss, who has 800 HP and is almost immune to damage. If you give the spell to a Lich, Saia, and a Ghost, you can deal 300 damage per turn...
* ReviveKillsZombie: You can't actually target enemy zombies with resurrection effects, but healing does damage them. In an uncommon twist, there is a spell to turn one of your defeated undead units into a flesh-and-blood soldier again, meaning that Revive Kills Zombie-ness, leaving the target alive.

to:

* PercentDamageAttack: Ghosts have one that does 10% of maximum HP. It's It\'s fairly useless against most enemies, but an extremely effective way to beat the FinalBoss, who has 800 HP and is almost immune to damage. If you give the spell to a Lich, Saia, and a Ghost, you can deal 300 damage per turn...
* ReviveKillsZombie: You can't can\'t actually target enemy zombies with resurrection effects, but healing does damage them. In an uncommon twist, there is a spell to turn one of your defeated undead units into a flesh-and-blood soldier again, meaning that Revive Kills Zombie-ness, leaving the target alive.



* SayItWithHearts: Invoked with series mascot Deneb. Naming a witch Deneb unlocks the special "Witch <3" class.
* SecretCharacter: Deneb, who is summoned by hiring a female soldier, [[HelloInsertNameHere naming her Deneb]], and changing her class to Witch. She's basically the same as the Witch with better stats and attacks, and can use SummonMagic.
* SecretShop: It's in [[spoiler:the first town]], and is accessible only by [[spoiler:Deneb]].
* ShoutOut: Features one to ''LordOfTheRings''. When the ogre Rimmon dies, he regains his "human heart" and says "my precious".

to:

* SayItWithHearts: Invoked with series mascot Deneb. Naming a witch Deneb unlocks the special "Witch <3" \"Witch <3\" class.
* SecretCharacter: Deneb, who is summoned by hiring a female soldier, [[HelloInsertNameHere naming her Deneb]], and changing her class to Witch. She's She\'s basically the same as the Witch with better stats and attacks, and can use SummonMagic.
* SecretShop: It's It\'s in [[spoiler:the first town]], and is accessible only by [[spoiler:Deneb]].
* ShoutOut: Features one to ''LordOfTheRings''. \'\'LordOfTheRings\'\'. When the ogre Rimmon dies, he regains his "human heart" \"human heart\" and says "my precious".\"my precious\".



* TheSpearOfDestiny: Longinus. It's the horn of the BigBad.
* StandardStatusEffects / UselessUsefulSpell: Status effects generally don't work very often or last very long. And poison is just a series of slaps on the wrist.

to:

* TheSpearOfDestiny: Longinus. It's It\'s the horn of the BigBad.
* StandardStatusEffects / UselessUsefulSpell: Status effects generally don't don\'t work very often or last very long. And poison is just a series of slaps on the wrist.



* SuperDrowningSkills: Alphonse's InformedFlaw. Yes, he does drown (twice) and admits on both occasions that he is a "not much of a swimmer", but the first time he was shot with a crossbow and the second time he jumped off a tall cliff. He was wearing armor both times. Surprisingly, the first time this happens, he does not stay dead, even though he is next seen unconscious on a beach several miles away (possibly because of the intervention of a mermaid).

to:

* SuperDrowningSkills: Alphonse's Alphonse\'s InformedFlaw. Yes, he does drown (twice) and admits on both occasions that he is a "not \"not much of a swimmer", swimmer\", but the first time he was shot with a crossbow and the second time he jumped off a tall cliff. He was wearing armor both times. Surprisingly, the first time this happens, he does not stay dead, even though he is next seen unconscious on a beach several miles away (possibly because of the intervention of a mermaid).



* UnreliableNarrator: The Longinus can be chalked up to this. While a powerful weapon in-game, in the cutscenes you see mermaids firing magical bolts out of it. This can be seen as a case of GameplayAndStorySegregation, but it's possible that it's a case of this. May also be justified in that you actually never ''learn'' to fire bolts of magic... cept outside of a cutscene when it's forged.

to:

* UnreliableNarrator: The Longinus can be chalked up to this. While a powerful weapon in-game, in the cutscenes you see mermaids firing magical bolts out of it. This can be seen as a case of GameplayAndStorySegregation, but it's it\'s possible that it's it\'s a case of this. May also be justified in that you actually never ''learn'' \'\'learn\'\' to fire bolts of magic... cept outside of a cutscene when it's it\'s forged.



* WhipItGood: Beastmasters ''love'' to whip.

to:

* WhipItGood: Beastmasters ''love'' \'\'love\'\' to whip.



* YoungerThanTheyLook: Ivanna. She looks like she could be in her ''forties'' because of the grey hair!

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* YoungerThanTheyLook: Ivanna. She looks like she could be in her ''forties'' \'\'forties\'\' because of the grey hair!

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Tactics Ogre: The Knight of Lodis is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an agressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled spear of destiny and the possible resurrection of a fallen angel.

to:

Tactics Ogre: The Knight of Lodis is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an agressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled spear of destiny SpearOfDestiny and the possible resurrection of a fallen angel.



* PublicDomainArtifact: The Spear of Destiny, Longinus. It's the horn of the BigBad.


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* TheSpearOfDestiny: Longinus. It's the horn of the BigBad.
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* TheDevTeamThinksOfEverything: Since the maps to recruit Elrik and Eupharie open up at the same time, it's possible to recruit them in any order. Naturally, the game will respond to each scenario accordingly.
** Saia and Lobelia will respond if you recruited the other before going after them.
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* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre.

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* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre. Still, this is mainly a fault with the ''class'': other classes can use bows and still be reasonably effective.
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* OurLichesAreDifferent: Undead spellcasters with extremely high defenses and better spellcasting abilities than any other unit. Only their inability to use SummonMagic keeps them from being GameBreakers.

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* OurLichesAreDifferent: Undead spellcasters with extremely high defenses and better spellcasting abilities than any other unit. Only their inability to use SummonMagic keeps them from being GameBreakers.{{GameBreaker}}s.

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* DemBones: If you defeat them conventionally, they'll pop back up again in a few turns; you can beat them more permanently with an Exorcism spell.

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* DemBones: If you defeat them undead units conventionally, they'll pop back up again in a few turns; you can beat them more permanently with an Exorcism spell.



* DownerEnding: [[spoiler: The ''best'' ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist of Tactics Ogre: Let Us Cling Together. Best friend killed, love interest killed. ]]

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* DownerEnding: [[spoiler: The ''best'' ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist of Tactics Ogre: Let Us Cling Together.in said game. Best friend killed, love interest killed. ]]



* EmpathicWeapon: It's unknown how much of one's conscious remains when turned into a snapdragon sword, but it will have an element and stats corresponding with the character that turned into it.
** An when you use the Snapdragon, you will hear a scream.

to:

* EmpathicWeapon: It's unknown how much of one's conscious remains when turned into a snapdragon sword, but it will have an element and stats corresponding with the character that turned into it.
** An
it. And when you use the Snapdragon, you will hear a scream.



* GameplayAndStorySegregation: During fights, the sleep spell is nigh worthless; low success rate, doesn't last for very long (maybe two turns... the time it takes someone wearing armor to job 40 feet and swing a sword twice), and the target will wake up if someone so much as musses up their hair. During a cutscene, however, Alphonse takes a sleep spell, and wakes up (probably several hours, at ''least'' a several minutes) later in a dungeon, tied to the wall.

to:

* GameplayAndStorySegregation: During fights, the sleep spell is nigh worthless; low success rate, doesn't last for very long (maybe two turns... the time it takes someone wearing armor to job 40 feet and swing a sword twice), and the target will wake up if someone so much as musses up their hair. During a cutscene, however, Alphonse takes a sleep spell, and wakes up (probably several hours, at ''least'' a several minutes) later in a dungeon, tied chained to the wall.



* HeroicSacrifice: An odd example in that the main character does this very early in the game; you take a crossbow bolt for your commander, and fall into the ocean (also, you can't swim much on the best of days, and you're wearing armor).

to:

* HeroicSacrifice: An odd example in that the main character does this very early in the game; you take a crossbow bolt for your commander, and fall into the ocean (also, you can't swim much on the best of days, and you're wearing armor). armor, though you ultimately survive).



* InfinityPlusOneSword: There are precisely four items in the game ([[LostForever some of which are missable]]) that, when used, transform their user into a sword, with stats based on the person the sword was made from. Even if you have a level 1 character use it, the sword will still be noticeably stronger than [[SwordOfPlotAdvancement Longinus]], and if you turn a max-level character into a sword, the game might as well throw up its hands and say "I give up".

to:

* InfinityPlusOneSword: There are precisely four items in the game called snapdragons ([[LostForever some of which are missable]]) that, when used, transform their user into a sword, with stats based on the person the sword was made from. Even if you have a level 1 character use it, the sword will still be noticeably stronger than [[SwordOfPlotAdvancement Longinus]], and if you turn a max-level character into a sword, the game might as well throw up its hands and say "I give up".



* MutuallyExclusivePartyMembers

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* MutuallyExclusivePartyMembersMutuallyExclusivePartyMembers: Depending on the path. The A path gets you Shiven and Cybil, the B path Orson and Rictor. On either path you can also recruit either the demon Saia or the angel knight Lobelia - the other will refuse to join you if you already have the other.



* OurLichesAreDifferent

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* OurLichesAreDifferentOurLichesAreDifferent: Undead spellcasters with extremely high defenses and better spellcasting abilities than any other unit. Only their inability to use SummonMagic keeps them from being GameBreakers.
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* MutuallyExclusivePartyMembers

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* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre.
* ArbitraryMinimumRange: Averted, the only difference is that this time any arrow at point blank is countered.



* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre.
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** However, Eleanor actually isn't ''that'' stupid when she is a guest. The first battle is an EscortMission (Though you simply have to defeat the enemies that pose a threat to her, eg the leader). Throughout the battle she will run away.
* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre.


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** An when you use the Snapdragon, you will hear a scream.


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** GameplayAndStoryIntegration: On two occasions. The first is Eleanor's Pearl necklace. Until a cutscene plays when she offers it to Alphonse, it is locked to her. After that scene, you can give it to anyone. On another occasion, [[spoiler: Cybil ambushes Alphonse with a dagger, and tells him that he won't die if it's treated.]] During the ensuing battle, Alphonse starts the battle off with the poison status.


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* UnreliableNarrator: The Longinus can be chalked up to this. While a powerful weapon in-game, in the cutscenes you see mermaids firing magical bolts out of it. This can be seen as a case of GameplayAndStorySegregation, but it's possible that it's a case of this. May also be justified in that you actually never ''learn'' to fire bolts of magic... cept outside of a cutscene when it's forged.

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YMMV to YMMV tab.


* ElementalRockPaperScissors: Well, of sorts. There are three sets of two opposed elements: fire and water, earth and air, and holy and dark. Damage is slightly increased from characters, or spells, that are of the opposite element that their target is affiliated with.

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* ElementalRockPaperScissors: Well, of sorts. There are three sets of two opposed elements: fire and water, earth and air, and holy virtue and dark.bane. Damage is slightly increased from characters, or spells, that are of the opposite element that their target is affiliated with.



* GoddamnBats: Fights with lots of undead enemies. Unless you're absurdly efficient, there's a good chance that the first ones down will auto-revive before you finish the rest off. Keep an exorcism spell handy for those fights.

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* ElementalRockPaperScissors: Well, of sorts. There are three sets of two opposed elements: fire and water, earth and air, and holy and dark.

to:

* ElementalRockPaperScissors: Well, of sorts. There are three sets of two opposed elements: fire and water, earth and air, and holy and dark. Damage is slightly increased from characters, or spells, that are of the opposite element that their target is affiliated with.
* EmpathicWeapon: It's unknown how much of one's conscious remains when turned into a snapdragon sword, but it will have an element and stats corresponding with the character that turned into it.



* GoddamnBats: Fights with lots of undead enemies. Unless you're absurdly efficient, there's a good chance that the first ones down will auto-revive before you finish the rest off. Keep an exorcism spell handy for those fights.



* InformedFlaw: Alphonse is a weak swimmer, according to himself. He can be forgiven for not being able to swim while wearing armor after being shot.



* MultipleEndings: Based on a choice you make halfway through on whether to capture a mermaid or not, you'll end up siding with [[spoiler:Rictor]] or [[spoiler:Cybil]].

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* MultipleEndings: Based on a choice you make halfway through on whether to capture a mermaid or not, you'll end up siding with [[spoiler:Rictor]] or [[spoiler:Cybil]]. There's an A+ ending for picking the 'A' option and meeting other requirements when you beat the game.



* PublicDomainArtifact: The Spear of Destiny

to:

* PublicDomainArtifact: The Spear of DestinyDestiny, Longinus. It's the horn of the BigBad.
* ReviveKillsZombie: You can't actually target enemy zombies with resurrection effects, but healing does damage them. In an uncommon twist, there is a spell to turn one of your defeated undead units into a flesh-and-blood soldier again, meaning that Revive Kills Zombie-ness, leaving the target alive.


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* SuperDrowningSkills: Alphonse's InformedFlaw. Yes, he does drown (twice) and admits on both occasions that he is a "not much of a swimmer", but the first time he was shot with a crossbow and the second time he jumped off a tall cliff. He was wearing armor both times. Surprisingly, the first time this happens, he does not stay dead, even though he is next seen unconscious on a beach several miles away (possibly because of the intervention of a mermaid).
* SwordOfPlotAdvancement: Longinus. [[spoiler: Good luck beating [[BigBad Shaher]] without it.]]
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Tactics Ogre: The Knight of Lodis is a 2001 video game, a GaidenGame for the Game Boy Advance based on the popular OgreBattle series. The story follows a young Knight of Lodis named Alphonse in his best friend Rictor Lasanti's military unit, the Order of the Sacred Flame. He is sent to an island called Ovis. Ovis is divided by conflict thanks to an agressive push of Lord Batraal, living on the north of the island. Alphonse is separated from the rest of his units, and begins to uncover a sordid plot opposing the pope and the empire of Lodis over the fabled spear of destiny and the possible resurrection of a fallen angel.


Like the previous ''TacticsOgre'', this is an isometric view turn based strategy game.
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!!'''Tactic Ogre: The Knight of Lodis'' contains examples of:

* ArtificialStupidity: Guest characters are ''very'' stupid. Even worse, they refuse to come into the training sessions with you, meaning that they remain low-leveled while the enemy becomes just as strong as you... [[TooDumbToLive not that this will stop them from charging right into them while]] ''[[TooDumbToLive you]]'' [[TooDumbToLive are trying to maneuver your army in a different direction entirely.]]
* BoringButPractical: A team of eight Knights may not be the most interesting or diverse combination, but it's certainly a very effective one. Every one of your units is capable of taking a beating, dealing out decent amounts, and using healing spells. Even the final boss will have trouble getting kills in.
* CatchPhrase: For the series overall. "FIGHT IT OUT!"
* CharacterAlignment: [[invoked]] Chaotic, Neutral, and Lawful.
* CrossoverCosmology
* DemBones: If you defeat them conventionally, they'll pop back up again in a few turns; you can beat them more permanently with an Exorcism spell.
* DoomedByCanon: If you already know who the player character in ''Knight of Lodis'' is, then it's best not get attached to [[spoiler:Rictor, Orson, or Eleanor]].
* DownerEnding: [[spoiler: The ''best'' ending is a DownerEnding that reveals this game is a prequel to Tactics Ogre: Let Us Cling Together, and Alphonse is Lanselot Tartaros, an antagonist of Tactics Ogre: Let Us Cling Together. Best friend killed, love interest killed. ]]
** [[spoiler: The non-canonical B ending is better, in that Rictor at least doesn't die. Of course, depending on how you interpret the ending, Alphonse and Eleanor might die. Either that or they completely vanished from the pages of history and never met any of their friends again.]]
* ElementalRockPaperScissors: Well, of sorts. There are three sets of two opposed elements: fire and water, earth and air, and holy and dark.
* FragileSpeedster: Ninjas
* GameplayAndStorySegregation: During fights, the sleep spell is nigh worthless; low success rate, doesn't last for very long (maybe two turns... the time it takes someone wearing armor to job 40 feet and swing a sword twice), and the target will wake up if someone so much as musses up their hair. During a cutscene, however, Alphonse takes a sleep spell, and wakes up (probably several hours, at ''least'' a several minutes) later in a dungeon, tied to the wall.
* GeoEffects: Depending on where you're standing, your elemental spells and attacks can do slightly increased damage. (standing in water makes your water attacks stronger, stone improves earth spells, etc.)
* GuideDangIt: Want the Relix emblem (for males) or Ripple emblem (for females)? It gives you a permanent +2 on your mental gauge, which is quite handy... but you'll have to have the person in question go through every class, including angel, ghost, and lich. Good luck...
* HeroicSacrifice: An odd example in that the main character does this very early in the game; you take a crossbow bolt for your commander, and fall into the ocean (also, you can't swim much on the best of days, and you're wearing armor).
* InfinityMinusOneSword: Longinus, the [[SwordOfPlotAdvancement spear of plot advancement]], is a very good weapon... but it's still weak compared to snapdragon swords.
* InfinityPlusOneSword: There are precisely four items in the game ([[LostForever some of which are missable]]) that, when used, transform their user into a sword, with stats based on the person the sword was made from. Even if you have a level 1 character use it, the sword will still be noticeably stronger than [[SwordOfPlotAdvancement Longinus]], and if you turn a max-level character into a sword, the game might as well throw up its hands and say "I give up".
* InterspeciesRomance: Caused the mermaids to lose the war.
* MagicIsMental
* MightyGlacier: Many of the larger beast characters, like Dragons.
* MultipleEndings: Based on a choice you make halfway through on whether to capture a mermaid or not, you'll end up siding with [[spoiler:Rictor]] or [[spoiler:Cybil]].
* NoArcInArchery: You'll love that they averted this whenever you start on the top of a map, and hate them for it whenever you're at the bottom.
** Played straight with crossbows, which just shoot in a perfectly straight line. They don't do any more damage, though...
* OptionalPartyMember: [[AnIcePerson Elrik]], [[PlayingWithFire Euphaire]], [[OurDemonsAreDifferent Saia]], [[OurAngelsAreDifferent Lobelia]], [[CuteWitch Deneb]], and more depending on Path A or B.
* OurFairiesAreDifferent: These ones tend to show up wielding bows, and use magic via kissing. One of them runs away from home and dresses up as an enemy just ForTheLulz.
* OurMermaidsAreDifferent: They have a culture with temples, and had an all-out war with the humans at one point. They would have won, too, if one of them hadn't [[spoiler:stolen the sacred spear]].
* OurLichesAreDifferent
* PercentDamageAttack: Ghosts have one that does 10% of maximum HP. It's fairly useless against most enemies, but an extremely effective way to beat the FinalBoss, who has 800 HP and is almost immune to damage. If you give the spell to a Lich, Saia, and a Ghost, you can deal 300 damage per turn...
* PublicDomainArtifact: The Spear of Destiny
* RivalTurnedEvil: [[spoiler:Rictor]] is turned evil [[DemonicPossession supernaturally.]]
* SayItWithHearts: Invoked with series mascot Deneb. Naming a witch Deneb unlocks the special "Witch <3" class.
* SecretCharacter: Deneb, who is summoned by hiring a female soldier, [[HelloInsertNameHere naming her Deneb]], and changing her class to Witch. She's basically the same as the Witch with better stats and attacks, and can use SummonMagic.
* SecretShop: It's in [[spoiler:the first town]], and is accessible only by [[spoiler:Deneb]].
* ShoutOut: Features one to ''LordOfTheRings''. When the ogre Rimmon dies, he regains his "human heart" and says "my precious".
* SirensAreMermaids: Mermaids, at certain levels, learn the ability to sing their enemies to sleep.
* StandardStatusEffects / UselessUsefulSpell: Status effects generally don't work very often or last very long. And poison is just a series of slaps on the wrist.
** And the exception to this rule is Paralyze. Long duration? Check. Locks the character down completely? Check. Does not break from the character taking damage? Bloody check.
* SummonMagic: One for each element besides bane. The only standard class that can wield them are Sirens.
* VancianMagic: For the most part, you can only cast the spells that you equip, and you require MP to cast them.
* WingedHumanoid: Hawkmen in general.
* WhipItGood: Beastmasters ''love'' to whip.
* WhiteMage: Cleric, Priest, and Bishop.
* YoungerThanTheyLook: Ivanna. She looks like she could be in her ''forties'' because of the grey hair!
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