History VideoGame / TIEFighter

19th Jun '16 2:54:38 PM nombretomado
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* ThemeNaming: Zahn started it with the [[TheThrawnTrilogy Emperor's Hand]]. In addition to a Hand, you become an Emperor's Reach and an Emperor's Voice. You also become part of the Emperor's Sword fighter wing.

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* ThemeNaming: Zahn started it with the [[TheThrawnTrilogy [[Literature/TheThrawnTrilogy Emperor's Hand]]. In addition to a Hand, you become an Emperor's Reach and an Emperor's Voice. You also become part of the Emperor's Sword fighter wing.
10th Apr '16 9:11:49 AM TheOneWhoTropes
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* HeyItsThatVoice: the briefing officer is voiced by [[Series/AlloAllo Lieutenant Gruber]].
9th Apr '16 9:26:39 AM FTD
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* StandardSciFiFleet: Everything from numerous fighter types to freighters to frigates, cruisers and star destroyers.
21st Feb '16 2:42:45 PM timotaka
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* PunnyName:
** Destroying the ships you are supposed to be escorting can cause Star Destroyer Badi Dea to warp in and launch endless waves of fighters at you.
** [[spoiler:Harkov]] makes his final escape attempt on a Corellian transport named Geddawai.
21st Feb '16 2:33:52 PM timotaka
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* [[spoiler: FaceHeelTurn: Harkov and his fleet, from the Empire's and the PC's perspective.]]

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* [[spoiler: FaceHeelTurn: Harkov and his fleet, from the Empire's and the PC's perspective. He does make it quite clear that he has no ideological attachments and is just selling his services.]]
21st Feb '16 12:31:32 AM timotaka
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* OneHitPointWonder: The basic TIE Fighter is almost one. Usually they can survive one, sometimes two laser hits. Surviving a missile hit? Hahahaha. No.
28th Jan '16 5:14:35 PM DoktorvonEurotrash
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* JackOfAllStats: The TIE Advance/TIE Avenger. The TIE Defender takes this to [[GameBreaker Game Breaking]] levels.



* JackOfAllStats: The TIE Advance/TIE Avenger. The TIE Defender takes this to [[GameBreaker Game Breaking]] levels.
26th Jan '16 1:53:34 AM darkknight109
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* InterfaceSpoiler: Objectives never change during a mission, meaning that any "surprise twists" that happen partway through a mission have to be accounted for in the objective list. Worse, players almost immediately get in the habit of checking the objective list as soon as a mission starts in order to figure out what they need to do to pass the mission. Accordingly, [[spoiler: Zaarin's]] betrayal/ambush in [[spoiler: the seventh tour of duty]] loses a bit of its punch, as attentive players will notice that their objectives include destroying the ships that are supposed to be reinforcing them.
7th Jan '16 2:59:58 PM GuyIncog
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** Also noteworthy in that debris from recently destroyed enemies can still damage your craft - and occasionally seems to come [[YouFailPhysicsForever shooting back]] [[EverythingTryingToKillYou straight at your cockpit]].
7th Jan '16 2:52:01 PM GuyIncog
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* CosmeticAward: Your naval rank, status in the Secret Order, and the medals you've been awarded have absolutely no bearing on plot or gameplay.



** Since when and how to accomplish each objective is largely up to the player, this can lead to situations where a mission's objectives, as far as the story is concerned, have been accomplished, but the mission remains incomplete due to some now irrelevant objective. For example, a mission to destroy a space station may list "destroy all mines around the station"[note]to clear a path for other ships to attack the station itself[/note] as another objective. This will remain even if the station is destroyed.

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** Since when and how to accomplish each objective is largely up to the player, this can lead to situations where a mission's objectives, as far as the story is concerned, have been accomplished, but the mission remains incomplete due to some now irrelevant objective. For example, a mission to destroy a space station may list "destroy all mines around the station"[note]to station"[[note]]to clear a path for other ships to attack the station itself[/note] itself[[/note]] as another objective. This will remain even if the station is destroyed.


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* OutrankingYourJob: Since promotions within both the Imperial Navy and Secret Order ranks are [[CosmeticAward Cosmetic Awards]] with no bearing on plot or gameplay, this trope can be inverted, averted, or played straight depending on the player's skill and the mission details. Early on, it is possible to be a lowly Flight Officer in direct command of half a dozen fighters (and able to order even more powerful reinforcements into the area); later missions may see the player as a General, yet flying solo missions or seemingly run-of-the-mill patrols.
This list shows the last 10 events of 123. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TIEFighter