History VideoGame / TIEFighter

16th Jan '17 1:30:36 PM DarkLordJadow
Is there an issue? Send a Message


Since flying around in an unshielded TIE Fighter when the other guys have much faster and better shielded craft wasn't much fun, the game also introduced a number of new craft for the Imperials to fly around in. The "Assault Gunboat," invented for X-Wing to give the player a more challenging foe, was reintroduced in TIE Fighter to provide him with a craft that actually could be able to attack capital ships without dying all the time. Also introduced was the "TIE Advanced" or "TIE Avenger" which was an improved production version of Darth Vader's TIE from ''Film/ANewHope'' (it also had shields and a hyperdrive like the Assault Gunboat), the TIE Defender (a starfighter which [[GameBreaker pretty much defines the term "broken"]]) and the Missile Boat (which [[SerialEscalation manages to outdo even the TIE Defender in terms of being broken]] - [[OneManArmy you can take out entire fleets with one.]] And it is awesome).[[note]] It's implied in-game that the main limitation on starfighters is cost, with the Defender being staggeringly expensive, and the Missile Boat--designed particularly to hunt and kill TIE Defenders--being even more staggeringly, obscenely expensive. Unfortunately, TruthInTelevision: Often in wars the cheapest weapon is the most common even if better ones are available.[[/note]]

to:

Since flying around in an unshielded TIE Fighter when the other guys have much faster and better shielded craft wasn't much fun, the game also introduced a number of new craft for the Imperials to fly around in. The "Assault Gunboat," invented for X-Wing to give the player a more challenging foe, was reintroduced in TIE Fighter to provide him with a craft that actually could be able to attack capital ships without dying all the time. Also introduced was the "TIE Advanced" or "TIE Avenger" [[note]]Which was later re-named the TIE Avenger after later Expanded Universe material directly contradicted the game[[/note]] which was an improved production version of Darth Vader's TIE from ''Film/ANewHope'' (it also had shields and a hyperdrive like the Assault Gunboat), the TIE Defender (a starfighter which [[GameBreaker pretty much defines the term "broken"]]) and the Missile Boat (which [[SerialEscalation manages to outdo even the TIE Defender in terms of being broken]] - [[OneManArmy you can take out entire fleets with one.]] And it is awesome).[[note]] It's implied in-game that the main limitation on starfighters is cost, with the Defender being staggeringly expensive, and the Missile Boat--designed particularly to hunt and kill TIE Defenders--being even more staggeringly, obscenely expensive. Unfortunately, TruthInTelevision: Often in wars the cheapest weapon is the most common even if better ones are available.[[/note]]
30th Dec '16 6:42:24 AM kraas
Is there an issue? Send a Message

Added DiffLines:

* WithThisHerring: One of the missions in Battle III has you protecting a newly established space station from Rebel and pirate fighters in a TIE Bomber. The flight officer specifically says that the TIE Bomber was ''not'' designed for this kind of role, and upon completion of the mission he conveys Vice Admiral Thrawn's compliments for being able to pull off a victory despite this fact.
30th Dec '16 6:37:33 AM kraas
Is there an issue? Send a Message

Added DiffLines:

* ReassignedToAntarctica: Shades of this if you play the tours of duty in order. At the end of Battle III, you are helping ferry over the new TIE Advanced to Admiral Harkov's VSD ''Protector'', and your flight officer even says to go brush up on your TIE Advanced piloting in the simulator, but then you uncover evidence that Harkov is working with the Rebellion (by scanning a shuttle heading to the ''Protector'' and finding it is carrying a Rebel officer), and Harkov tells you that your curiosity may be your undoing. The next two battles see you sent off to establish a new base and fight pirates in remote sectors.
26th Dec '16 9:12:30 AM kraas
Is there an issue? Send a Message


* ChasingYourTail: Otherwise known as ''dogfights''.

to:

* ChasingYourTail: Otherwise known as ''dogfights''. Gamma-class Assault Transports and Escort Shuttles discourage this kind of behavior though as they feature rear-facing turrets.
19th Dec '16 7:19:42 PM WillKeaton
Is there an issue? Send a Message


* LensmanArmsRace: A variation of this occurs towards the end of the game. The Empire has just built the more durable TIE Defender to deal with Rebel starfighters. Then Grand Admiral Zaarin steals a few dozen TIE Defenders and stages a coup. Thus the Empire is, from a certain point of view, in an arms race with itself. They counter the TIE Defender with the Missle Boat,a starfighter loaded with as many warheads as it can carry.

to:

* LensmanArmsRace: A variation of this occurs towards the end of the game. The Empire has just built the more durable TIE Defender to deal with Rebel starfighters. Then Grand Admiral Zaarin steals a few dozen TIE Defenders and stages a coup. Thus the Empire is, from a certain point of view, in an arms race with itself. They counter the TIE Defender with the Missle Boat,a Missile Boat, a starfighter loaded with as many warheads as it can carry.
19th Dec '16 7:18:14 PM WillKeaton
Is there an issue? Send a Message


* LightningBruiser: TIE Advanced, which has a strong shield, is highly maneuverable and is fast. In the seventh campaign, you obtain the TIE Defender which is even more powerful. After the seventh (requires an expansion pack or collector's edition), you receive the Missile Boat.

to:

* LensmanArmsRace: A variation of this occurs towards the end of the game. The Empire has just built the more durable TIE Defender to deal with Rebel starfighters. Then Grand Admiral Zaarin steals a few dozen TIE Defenders and stages a coup. Thus the Empire is, from a certain point of view, in an arms race with itself. They counter the TIE Defender with the Missle Boat,a starfighter loaded with as many warheads as it can carry.
* LightningBruiser: TIE Advanced, which has a strong shield, is highly maneuverable and is fast. In the seventh campaign, you obtain the TIE Defender which is even more powerful. After During the seventh (requires eighth campaign (which requires an expansion pack or the collector's edition), you receive the Missile Boat. Boat.
30th Nov '16 7:04:44 AM hullflyer
Is there an issue? Send a Message


* UpdatedRerelease: the "Collector's CD ROM Edition" ''defines'' this trope. The game received two updated releases, one with upgraded SVGA graphics (Collector's CD-ROM Edition '95) and a second one (Tie Fighter '98) retrofited and ported to the engine of ''VideoGame/XWingVsTieFighter''. A fanmade [[GameMod total conversion]] for ''VideoGame/XWingAlliance'' also [[http://www.maxgames.it/xwc/ exits]].

to:

* UpdatedRerelease: the "Collector's CD ROM Edition" ''defines'' this trope. The game received two updated releases, one with upgraded SVGA graphics (Collector's CD-ROM Edition '95) and a second one (Tie Fighter '98) retrofited and ported to the engine of ''VideoGame/XWingVsTieFighter''. A fanmade [[GameMod total conversion]] for ''VideoGame/XWingAlliance'' also [[http://www.maxgames.it/xwc/ exits]].exists]].
30th Nov '16 6:57:09 AM hullflyer
Is there an issue? Send a Message


* SortingAlgorithmOfWeaponEffectiveness: The imperial vessels start with the simple TIE Fighter, which less effective than the TIE Interceptor (having two laser cannons instead of four, and is slower and less maneuverable), and in turn less powerful than TIE Avenger (which has shields). Likewise, TIE Bomber is a weaker version of the Assault Gunboat (the latter having shields and ion cannons to disable targets). In the later campaigns, they're outperformed yet again by both the [[GameBreaker TIE Defender]] and [[LightningBruiser Missile Boat]], the latter being able to move at high speeds and destroy capital ships with the weapon payload alone, while still dominating enemy fighters.

to:

* SortingAlgorithmOfWeaponEffectiveness: The imperial vessels start with the simple TIE Fighter, which is less effective than the TIE Interceptor (having two laser cannons instead of four, and is slower and less maneuverable), and in turn less powerful than TIE Avenger (which has shields). Likewise, TIE Bomber is a weaker version of the Assault Gunboat (the latter having shields and ion cannons to disable targets). In the later campaigns, they're outperformed yet again by both the [[GameBreaker TIE Defender]] and [[LightningBruiser Missile Boat]], the latter being able to move at high speeds and destroy capital ships with the weapon payload alone, while still dominating enemy fighters.
11th Oct '16 3:19:08 PM Wessmaniac
Is there an issue? Send a Message


* DeathIsASlapOnTheWrist: When the player's character dies (a rare event in of itself, actually) or is captured, it shows a cutscene with the charater's demise. While ''VideoGame/XWing'' allowed you to continue by reviving your pilot and resetting the score, ''TIE Fighter'' allows an automatic backup and restore to bring you back without penalty. If you want, you can disable the automatic backup and try the game without dying.

to:

* DeathIsASlapOnTheWrist: When the player's character dies (a rare event in of itself, actually) or is captured, it shows a cutscene with the charater's character's demise. While ''VideoGame/XWing'' allowed you to continue by reviving your pilot and resetting the score, ''TIE Fighter'' allows an automatic backup and restore to bring you back without penalty. If you want, you can disable the automatic backup and try the game without dying.
3rd Sep '16 5:39:40 PM Premonition45
Is there an issue? Send a Message

Added DiffLines:

* YouRebelScum: This phrase, or variants thereof, are often said by wingmen.
This list shows the last 10 events of 134. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TIEFighter