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* BadMoonRising: Chapter 4 has the Hero and Zelos notice the Crimson Star in the sky. Zelos notes that it's an omen, as every time this star is seen monumental events take place. Sure enough, the plot really kicks into gear after that chapter.

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* BadMoonRising: Chapter 4 3 has the Hero and Zelos notice the Crimson Star in the sky. Zelos notes that it's an omen, as every time this star is seen monumental events take place. Sure enough, the plot really kicks into gear after that chapter.
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* BadMoonRising: Chapter 4 has the Hero and Zelos notice the Crimson Star in the sky. Zelos notes that it's an omen, as every time this star is seen monumental events take place. Sure enough, the plot really kicks into gear after that chapter.
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* IHaveYourWife: Chapter 28 [[spoiler: has Casamir reveal that he had taken Diana's son Alex hostage, forcing her to surrender to his captivity as well. As a result you'll start the chapter with Diana's squad and need to rescue both her and Alex.]]

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* ColorCodedArmies: Good guys are [[BlueIsHeroic blue]], bad guys are [[RedAndBlackAndEvilAllOver red]], allies are green.

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* ColorCodedArmies: Good guys are [[BlueIsHeroic blue]], bad guys are [[RedAndBlackAndEvilAllOver red]], computer-controlled allies are green.



* CrosshairAware: During the FinalBoss battle areas on the map that are about to be targeted by its attacks are clearly marked, giving you a chance to step out of the way.



* DarkestHour: Chapter 17 ends on this note. [[spoiler:The main character is dead, Casamir's power is absolute, the Cult of Zanatus crushes the church of Donar and reaves the land with impunity, the last pockets of resistance are eradicated. Diana dies from exposure at the top of the Mount Ptolomea after her pointless pilgrimage, and Stefan is about to die as well as he's backed into a corner by the followers of Zanatus over Diana's body. Cue the hero arriving BackFromTheDead to scatter the Zanatus' cultists, resurrect Diana and awaken the Nephilim powers in Diana and Stefan.]]



* DragonRider: The top tier class for dragons. Also The Hand of Zanatus rides a black dragon. [[spoiler:And continues to do so when he joins you as Zelos for the final couple of missions]].

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* DragonRider: The top tier class for dragons.dragons, and the only Tier 4 type of unit in the game. Also The Hand of Zanatus rides a black dragon. [[spoiler:And continues to do so when he joins you as Zelos for the final couple of missions]].



* FirearmsAreRevolutionary: Lysander and the main character at one point have a discussion about how firearms are a new addition to the settings' warfare that is likely going to be a game changer very soon, only hampered by the fact that materials needed to make gunpowder are more rare in this setting.



* GoldColoredSuperiority: Once a unit reaches Tier 3 (or Tier 4 in case of dragon riders) and maxes out its CP pool it can be given a Proof of Merit, which will lock their class, boost their stats and give their look a golden makeover.



* MercyRewarded: The forced surrender mechanic allows you to make most enemy squads with low morale give up the fight against you (and if they don't do so immediately, any unit "killed" in battle in a squad that can surrender will do so, though your troops will skip out on the first round of combat). It is heavily encouraged to do so too, as you get back some money and faction exp for ransoming back the remaining troops, and some achievements are unlocked by doing so. If the only units left in an enemy squad are nonattacking units like medics, they will automatically surrender or retreat.

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* MercyRewarded: The forced surrender mechanic allows you to make most enemy squads with low morale give up the fight against you (and if they don't do so immediately, any unit "killed" in battle in a with the squad that can you try to force to surrender will may do so, so anyway, though your troops will skip out on the first round of combat). It is heavily encouraged to do so too, as you get back some money and faction exp for ransoming back the remaining troops, and some achievements are unlocked by doing so. If the only units left in an enemy squad are nonattacking units like medics, they will automatically surrender or retreat.



* NumberTwo: Diana and Lysander share this role to the player character. When the PC is [[spoiler: dead for a while]], they lead separate branches of the rebellion, and later they tend to consider them both their most important lieutenants

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* NominalImportance: Mostly played straight though occasionally subverted. On one hand you can easily tell that Jebediah will be important but his superior, who is the grandmaster of the Donar temple, will not, because the former has a dialogue portrait while the latter doesn't. On the other hand, Jaromir has both a portrait and a unit voice over but doesn't really do anything in the plot. [[spoiler: Intentionally subverted with General Antares and Empress Florina who both have portraits and look important but die for good in their second appearance. Edmund Pendergast does not have a dialogue portrait either despite being the BigBad, only getting one as Zanatus.]]
* NumberTwo: Diana and Lysander share this role to the player character. When the PC is [[spoiler: dead for a while]], they lead separate branches of the rebellion, and later they tend to consider them both their most important lieutenantslieutenants.
* OppositesAttract: Diana and Stefan are [[FemaleFlatfootAndSnarkyGuy a very straight-laced paladin and a snarky womanizing thief respectively]]. [[TrueCompanions They are old adventuring partners who get along extremely well with no traces of tension]] to the point that Stefan is an HonoraryUncle to Diana's son, and they're both canon romance options with each other.



* SaintlyChurch: The Church of Donar is portrayed as nothing but good and just to the denizens of the world. Only vague implication that they are running some SuperBreedingProgram as well as some words near the game's ending that the Hand of Zanatus says to Diana (and she does not openly refute either) hint at some darker things behind that facade, but nothing else comes out of it during the game.



* SizeShifter: Diana eventually gains the ability to turn into a massive Titan when she goes into battle. A dialogue with Stefan confirms that her titan form is actually now her true form - she reverts back to being (relatively) normal sized because it's easier to interact with others that way.

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* SizeShifter: [[spoiler: Diana eventually gains the ability to turn into a massive Titan when she goes into battle. A dialogue with Stefan confirms that her titan form is actually now her true form - she reverts back to being (relatively) normal sized because it's easier to interact with others that way.]]



* VillainShoes: [[ThirteenIsUnlucky Chapter 13]] has you control armies of the Cult of Zanatus.



* {{Wutai}}: Being a love letter to japanese games of the 90s, which frequently included one of these, ''Symphony of War'' has its own example with Sayuna, though it's actually an interesting case as it blends {{Wutai}} with ArabianNightsDays. Sayunaa is a country located to the east, its people have notably far eastern features, their armies include a lot of samurai and in the narrative very ninja-esque characters also show up at one point - but Sayunaa is located in a desert and sayunaan names sound vaguely persian or turkic, bringing comparisons to ancient Iran to mind.

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* {{Wutai}}: Being a love letter to japanese games of the 90s, which frequently included one of these, ''Symphony of War'' has its own example with Sayuna, Sayunaa, though it's actually an interesting case as it blends {{Wutai}} with ArabianNightsDays. Sayunaa is a country located to the east, its people have notably far eastern features, their armies include a lot of samurai and in the narrative very ninja-esque characters also show up at one point - but Sayunaa is located in a desert and sayunaan names sound vaguely persian or turkic, bringing comparisons to ancient Iran to mind.
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* AwesomeButImpractical: Dragon riders. They have all the strengths and coolness factor of dragons plus they can actually fly, giving them unparallelled mobility when part of flying squads. However since a squad's movement type is determined by the predominant type of units in the squad, it means that as soon as you put anyone else into a single dragon rider's squad the squad stops flying, denying you their one outstanding feature and making them feel like [[PowerUpLetdown same old dragons with an extra coat of paint]]. Unfortunately dragon riders aren't strong enough to send them out on their own without any backup in their squad, and a lone dragon rider or even a pair of them will quickly get overwhelmed by more mundane units, so the only way for you to have a flying squad that is strong enough for anything else but capturing locations and picking up stragglers is having three high-leveled dragon riders in one squad, at which point you can put some healers with them without compromising their flight. Considering how much effort all of the above requires to pull off your flying squads of death can come off as rather disappointing when you actually get their hands on them.


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* BrutalBonusLevel:
** The gaiden levels are noticeably harder than the main campaign, but thankfully they are optional.
** Arena levels, especially Gold and Platinum, can be quite tough if you don't bring squads that are up to the task.


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* TheCavalry: A couple of chapters have you be the cavalry in question, needing to arrive and help an ally holding the line elsewhere on the map.


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* ColorCodedArmies: Good guys are [[BlueIsHeroic blue]], bad guys are [[RedAndBlackAndEvilAllOver red]], allies are green.
* ColorCodedItemTiers: Black-Green-Blue-Purple-Orange for your equippable artifacts, in order of rarity and epicness.


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* DefiantToTheEnd: Occasionally you will encounter enemy squads that are scripted to never surrender, even if at zero morale. Some chapters consist of nothing but such squads.


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* GratuitousJapanese: The gaiden chapters are actually called "gaiden" by the game, even though its developers are westerners and the game's original language is English. Likely done as yeat another ShoutOut to japanese strategy games of the 90s that the game draws heavy inspiration from. Similarily, equippable artifacts include many items that look and sound very japanese.


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* HitAndRunTactics: The cavalry squads' specialty - they are able to move some additional squares after they attack.
* InterfaceSpoiler: The "Powers" menu item will be present (if inactive) in the game menu long before you actually gain access to those powers. The tutorial article on powers once you finally unlock those also provides a detailed descriptions for all of them, including the ones you haven't obtained yet.


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* UnstoppableRage: Chapter 29 [[spoiler: sees your Lord lose their cool and fly into a rage, slaughtering the last remnants of the imperial army for the time when citizens of the imperial capital celebrated their execution. Throughout this chapter you lose control of your main character's squad, as they automatically target the closest enemy unit to them, be that Zanatus fanatics or the dregs of the imperial army, made of inexperienced youth or feeble old, forcefully conscripted by Casamir in a desperate ploy to stop you. The narrative and other characters view this as the Lord raising their foot to cross over the MoralEventHorizon line, though you get a chance to prevent the crossing by using your other squads to get the forced conscripts to surrender before your Lord gets to them. Thankfully, with their miniscule morale (they want to fight for Casamir even less than you want to deal with their resistance) it's easy to get them to do so, and Zanatus cultists are fair game.]]


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* {{Wutai}}: Being a love letter to japanese games of the 90s, which frequently included one of these, ''Symphony of War'' has its own example with Sayuna, though it's actually an interesting case as it blends {{Wutai}} with ArabianNightsDays. Sayunaa is a country located to the east, its people have notably far eastern features, their armies include a lot of samurai and in the narrative very ninja-esque characters also show up at one point - but Sayunaa is located in a desert and sayunaan names sound vaguely persian or turkic, bringing comparisons to ancient Iran to mind.
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* FinalBossNewDimension: [[spoiler: Zanatus is fought in the Divine Realm, where he's been sealed in a LeakingCanOfEvil]].


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* HorseArcher: Horsebowmen, a second-level class, and Raiders, their Tier 3 version. As light horse, they specialize in HitAndRunTactics with bows, though they can also do long-range shots (but not quite as well as foot archers). There's also Dragoons, a Tier 3 class that are horse ''gunners''.


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* StartXToStopX: [[spoiler: Zanatus has been sealed in the Divine Realm since his last defeat. To put him down for good, he has to be unsealed.]]
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* AltarDiplomacy: A variant. After returning to Sayunaa, if it hasn't already happened, [[spoiler: Jules and Abigayle]] are pressured to find Sayunaari spouses to solidify their royal status, which can complicate things with their existing relationships.
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* FreakinessShame: [[spoiler: In her ending with the Lord, Diana says that she maintains her human size because other people might be alarmed. The Lord doesn't mind, and in fact wants [[PiggybackCute a ride on her shoulders]].]]


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* PiggybackCute: [[spoiler: If the Lord ends up with Diana, then in the ending, they ask her to assume giant form and give them a ride on her shoulders.]]
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* EasilyForgiven: DoubleSubverted. [[spoiler: Lysander is imprisoned for his mutiny against the Lord, but they later thank him for preventing them from becoming another tyrant, and ask him to build a better world.]]
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* EnemyMine: [[spoiler: Lysander allies himself with Jebediah and the Cult of Zanatus when he believes that the Lord will bring about the apocalypse.]]

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* SheIsTheKing: The female Captain becomes a Lord just like her male counterpart.



* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows and cannons can only be used against an enemy two tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers and cannons extends their range to three tiles away.



* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows and cannons can only be used against an enemy two tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers and cannons extends their range to three tiles away.
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* NumberTwo: Diana and Lysander share this role to the player character. When the PC is [[spoiler: dead for a while]], they lead separate branches of the rebellion, and later they tend to consider them both their most important lieutenants
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* MamaBear: Diana is a kind-hearted Paladin who loves her son very much. When [[spoiler: Casamir threatens him to force her compliance]], even the PC (who is by now half-mad with rage) just steps aside to let her deliver the finishing blow.

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* MamaBear: Diana is a kind-hearted Paladin who loves her son very much. When [[spoiler: Casamir threatens him to force her compliance]], even the PC (who is by now half-mad with rage) rage for their own reasons) just steps aside to let her deliver the finishing blow.
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* MamaBear: Diana is a kind-hearted Paladin who loves her son very much. When [[spoiler: Casamir threatens him to force her compliance]], even the PC (who is by now half-mad with rage) just steps aside to let her deliver the finishing blow.
->'''PC:''' I was going to put you down myself, but I think you made mom a little angry.
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* SuperBreedingProgram: The Donari Temple only permit their best acolytes to procreate, thus (theoretically) ensuring superior children in the Temple. This is also why Paladins have to have a child before becoming a Paladin, and is why the Temple is segregated by sex.

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Eleventh Hour Ranger goes up top because it starts with a number.



* EleventhHourRanger: [[spoiler:Zelos as The Hand of Zanatus]] joins in the final chapter, as well as [[spoiler: Kuroda]].



* EleventhHourRanger: [[spoiler:Zelos as The Hand of Zanatus]] joins in the final chapter, as well as [[spoiler: Kuroda]].
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** The "Exemplar" Nephilim power makes every enemy who can reach a particular squad attack it, as well as increasing their defenses.
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* WhiteMagicianGirl: The female medic is the game's default healer unit, and the only one that's an exclusive healer besides Lysander. She can follow the exclusive healer tier to Hospitaller, Priestess, or Templar, or she can become a hybrid healer/fighter by becoming a Valkyrie or Paladin.

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* WhiteMagicianGirl: The female medic is the game's default healer unit, and the only one that's an exclusive healer besides Lysander. She can follow the exclusive healer tier to Hospitaller, Priestess, or Templar, or she can become a hybrid healer/fighter by becoming a Valkyrie or Paladin.Paladin.
* WorldOfBuxom: With the sole exception of Abigayle, every female party member has significant padded armor in front.
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* MandatoryMotherhood: Sisters of Justice must have at least one child before they become Paladins. Sybil is an exception, because she was originally not supposed to be a Paladin and was only accepted into the Order via FieldPromotion.


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* {{Nephewism}}: Sisters of Justice must have a child, but they usually aren't around to raise it, being on the front lines against evil. Thus, each Sister of Justice swears blood-sisterhood with a Sister of Mercy, and it's the Sister of Mercy who raises their child.

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Medic-to-Paladin is perfectly easy too.


* BowAndSwordInAccord: The Samurai class uses Bow and ''Spear'' in accord, being a versatile heavy infantry unit that can either fight up close with their spear or do battle at long range with their bow, as needed. Narima, meanwhile, uses the classic sword-and-bow combination.



* FragileSpeedster: Light infantry, such as skirmishers, rangers, rogues and assassins, are adept in rough terrain and have advantages when it comes to ambushes and first strikes but are very vulnerable if they are on the defensive and another unit attacks them as they lack the hp and armor of heavier infantry. Light cavalry are [[DownplayedTrope a little less fragile]] if you have the right technologies, but are still pretty squishy compared to heavy cavalry. On the other hand, light horse have the speed of cavalry, the ambushing ability of light infantry, and excel in open territory.



** Light infantry, such as skirmishers, rangers, rogues and assassins, have devastating attacks if they get in the first strike or can achieve an ambush, but are very vulnerable if they are on the defensive and another unit attacks them as they lack the hp and armor of heavier infantry.



* ThePaladin: A tier 3 upgrade for militia classes. In terms of a personality associated with this archetype, Diana is devoted to enforcing true justice even if it goes against an unjust law of the Empire.

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* ThePaladin: A tier 3 upgrade for militia female classes. In terms of a personality associated with this archetype, Diana is devoted to enforcing true justice even if it goes against an unjust law of the Empire.

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* GenderRestrictedAbility: Men and women have almost entirely different unit trees. Most regular cavalry and heavy foot are men, clergy (both combat-oriented and medical) are women, and they have different kinds of light infantry and offensive magic users. Archers and their promotions can be either gender, as can gunners and siege cannons (though dragoons are male-exclusive).



* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows can only be used against an enemy two tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers extends their range to three tiles away.

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* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows and cannons can only be used against an enemy two tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers and cannons extends their range to three tiles away.


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* TechTree: Through gaining Faction XP, you unlock a variety of technologies in three areas. The Academy of War focuses on unit development, particularly of magical, religious and dragon units. Tactics and Command develops polearm and cavalry buffs, improves your tactics, and also gives you the ability to start with better-trained conscripts that take less CP to turn into something useful. And Crafts and Technology let you use artifacts more effectively, give you better armor and access to crossbowmen, and at the higher levels, allow you to develop firearm units that'll challenge the Empire on their own military turf.

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* GayOption: Zelos, Sybil and Diana are both available to the Lord, regardless of gender. All three are bisexual, however, and Diana and Sybil are not available to each other.

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* GayOption: Zelos, Sybil and Diana are both all available to the Lord, regardless of gender. All three are bisexual, however, and Diana and Sybil are not available to each other.



* ShoutOut: [[spoiler:After returning from the dead]], the player character's class becomes "Lord". A heavily armored sword wielder who calls lighting from the sky to strike down an entire enemy squad. In ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' the player character is also has the lord class, with a similar attack (if of neutral alignment) while wielding a sword.

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* ShoutOut: [[spoiler:After returning from the dead]], the player character's class becomes "Lord". A heavily armored sword wielder who calls lighting from the sky to strike down an entire enemy squad. In ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' the player character is also has the lord Lord class, with a similar attack (if of neutral alignment) while wielding a sword.



* WakeUpCallBoss: Chapter 9. Up until then, a fairly plain strategy of "heavy foot at the front, priestesses in the back" gets you through the game, but then you have to fight the Empire's Gunners. They have an ArmorPiercingAttack, which means that your infantry's heavy armor won't let you just tank them. It's the game's way of telling you that you might want to include light and archer units in your army too.

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* WakeUpCallBoss: WakeUpCallBoss:
**
Chapter 9. Up until then, a fairly plain strategy of "heavy foot at the front, priestesses in the back" gets you through the game, but then you have to fight the Empire's Gunners. They have an ArmorPiercingAttack, which means that your infantry's heavy armor won't let you just tank them. It's the game's way of telling you that you might want to include light and archer units in your army too.too.
** Once you get your Nephilim powers, try them out and learn how to use them. There will be a test soon, in the form of the Gaiden Quests. In a couple of these, brute force ain't gonna cut it; you'll need the enhanced mobility and ability to DrawAggro that the Nephilim's powers give you.
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* WhiteMagicianGirl: The female medic is the game's default healer unit, and the only one that's an exclusive healer besides Lysander. She can follow the exclusive healer tier to Hospitaller, Priestess, or Templar, or she can become a hybrid healer/fighter by becoming an Valkyrie or Paladin.

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* WhiteMagicianGirl: The female medic is the game's default healer unit, and the only one that's an exclusive healer besides Lysander. She can follow the exclusive healer tier to Hospitaller, Priestess, or Templar, or she can become a hybrid healer/fighter by becoming an a Valkyrie or Paladin.
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* BlackAndWhiteMorality: Discussed in a conversation between the Lord and Lysander. When the Cult of Zanatus and Emperor Casimir are kidnapping children to raise into the Cult, the war becomes a lot simpler than the rebellions, wars between nobles and intrigue that they're used to. The Nephilim Army don't need to ''reconcile'' with their enemy, they need to ''destroy'' anyone who won't swear allegiance, and it's comforting to know that they're on the "good" side of "good vs. evil."
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* ButNotTooBi: The Lord's same-sex love interests are never canonical, and Diana and Sybil cannot romance each other.


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* GayOption: Zelos, Sybil and Diana are both available to the Lord, regardless of gender. All three are bisexual, however, and Diana and Sybil are not available to each other.
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* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls.
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* WhiteMagicianGirl: The female medic is the game's default healer unit, and the only one that's an exclusive healer besides Lysander. She can follow the exclusive healer tier to Hospitaller, Priestess, or Templar, or she can become a hybrid healer/fighter by becoming a Valkyrie.

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* WhiteMagicianGirl: The female medic is the game's default healer unit, and the only one that's an exclusive healer besides Lysander. She can follow the exclusive healer tier to Hospitaller, Priestess, or Templar, or she can become a hybrid healer/fighter by becoming a Valkyrie.an Valkyrie or Paladin.
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* ThatBattleDidntCount: In Chapter 12, if you win, the game just proceeds as if you'd lost, since [[spoiler: the main character has to die to progress the plot]].

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* ThatBattleDidntCount: TheBattleDidntCount: In Chapter 12, if you win, the game just proceeds as if you'd lost, since [[spoiler: the main character has to die to progress the plot]].
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* AntiFrustrationFeatures: Even if permadeath is on, in Chapter 12, it's disabled due to being a HopelessBossFight.


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* ThatBattleDidntCount: In Chapter 12, if you win, the game just proceeds as if you'd lost, since [[spoiler: the main character has to die to progress the plot]].
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* DumbMuscle: Diana defies this trope in a joking manner. Since Lysander takes her (due to her hulking size) to be a bit of a brute, Diana starts using HulkSpeak now and then when talking with him.

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