Follow TV Tropes

Following

History VideoGame / SymphonyOfWar

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows can only be used against an enemy two tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers extends their range to three tiles away.

Added: 413

Changed: 226

Is there an issue? Send a MessageReason:
...no? Archers shoot two tiles away, warbows three.


* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows can only be used against an enemy one tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers extends their range to two tiles away.

to:

* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows can only be used against an enemy one tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers extends their range to two tiles away.


Added DiffLines:

* WakeUpCallBoss: Chapter 9. Up until then, a fairly plain strategy of "heavy foot at the front, priestesses in the back" gets you through the game, but then you have to fight the Empire's Gunners. They have an ArmorPiercingAttack, which means that your infantry's heavy armor won't let you just tank them. It's the game's way of telling you that you might want to include light and archer units in your army too.
Is there an issue? Send a MessageReason:
None


* TheChosenOne: the titular Nephilim are each the chosen reincarnation of the previous avatar. There's five of them in total, [[spoiler:The player character, Diana, Stefan, Beatrix and Zelos]].

to:

* TheChosenOne: the The titular Nephilim are each the chosen reincarnation of the previous avatar. There's five of them in total, [[spoiler:The player character, Diana, Stefan, Beatrix and Zelos]].



* EleventhHourRanger: [[spoiler: Zelos as The Hand of Zanatus]] joins in the final chapter, as well as [[spoiler: Kuroda]].

to:

* EleventhHourRanger: [[spoiler: Zelos [[spoiler:Zelos as The Hand of Zanatus]] joins in the final chapter, as well as [[spoiler: Kuroda]].



* GoodAllAlong:[[spoiler:The Hand of Zanatus]], who turns out to be [[spoiler:Zelos]] all along. There are some hints of this like [[spoiler:dropping the Balmung somewhere the good guys can pick it up, and telling the Imperial troops to not attack the children which fell on deaf ears]] but it is unclear until the final chapter.

to:

* GoodAllAlong:[[spoiler:The GoodAllAlong: [[spoiler:The Hand of Zanatus]], who turns out to be [[spoiler:Zelos]] all along. There are some hints of this like [[spoiler:dropping the Balmung somewhere the good guys can pick it up, and telling the Imperial troops to not attack the children which fell on deaf ears]] but it is unclear until the final chapter.



** Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Furthermore, technology upgrades eventually allow them to fire twice. Cannons are even moreso, as they can't shoot while in defense, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in the offense.

to:

** Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Furthermore, technology upgrades eventually allow them to fire twice. Cannons are even moreso, more so, as they can't shoot while in defense, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in the offense.
Is there an issue? Send a MessageReason:
None


* SquishyWizard: The Apprentice and Siren classes, along with their respective upgrades, are typical unarmored spell casters, capable of dealing out major damage, but can easily be one-shotted if hit by melee weapons. The rouge/assassin's backstab attack is particularly deadly against them, since it can hit them even if they are in the back row.

to:

* SquishyWizard: The Apprentice and Siren classes, along with their respective upgrades, are typical unarmored spell casters, capable of dealing out major damage, but can easily be one-shotted if hit by melee weapons. The rouge/assassin's rogue/assassin's backstab attack is particularly deadly against them, since it can hit them even if they are in the back row.
Is there an issue? Send a MessageReason:
None


* SquishyWizard: The Apprentice and Siren classes, along with their respective upgrades, are typical unarmored spell casters, capable of dealing out major damage, but can easily be one-shotted if hit by melee weapons.

to:

* SquishyWizard: The Apprentice and Siren classes, along with their respective upgrades, are typical unarmored spell casters, capable of dealing out major damage, but can easily be one-shotted if hit by melee weapons. The rouge/assassin's backstab attack is particularly deadly against them, since it can hit them even if they are in the back row.

Added: 149

Changed: 916



* ConvenientReplacementCharacter: Almost immediately after the player is released from prison without any of their old friends in tow, they meet Abigayle, a cleric who just so happens to be the sister of one of your previous party members and have a similarly optimistic personality.
** On the same chapter, after Zelos is captured by the enemy right after that you get Diana who fulfills the same role.

to:

* ConvenientReplacementCharacter: ConvenientReplacementCharacter:
**
Almost immediately after the player is released from prison without any of their old friends in tow, they meet Abigayle, a cleric who just so happens to be the sister of one of your previous party members and have a similarly optimistic personality.
** On the same chapter, Right after Zelos is captured by the enemy right after that enemy, you get Diana who fulfills the same role.



* FieryRedhead: Despite her starting position as a simple healer, Sybil has a hot temper and a lust for action. It feels far more fitting when she becomes a paladin after completing a sidequest later in the game.
** Beatrix, a [[{{Pyromaniac}} somewhat unhinged]] [[PlayingWithFire Fire Mage]].

to:

* FieryRedhead: FieryRedhead:
**
Despite her starting position as a simple healer, Sybil has a hot temper and a lust for action. It feels far more fitting when she becomes a paladin after completing a sidequest later in the game.
** Beatrix, a [[{{Pyromaniac}} somewhat unhinged]] [[PlayingWithFire unhinged Fire Mage]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodAllAlong:[[spoiler:The Hand of Zanatus]], who turns out to be [[spoiler:Zelos]] all along. There are some hints of this like [[spoiler:dropping the Balmung somewhere the good guys can pick it up, and telling the Imperial troops to not attack the children which fell on deaf ears]] but it is unclear until the final chapter.

Added: 664

Changed: 209

Is there an issue? Send a MessageReason:
None


* ATasteOfPower: Zelos accompanies the player character for the first few chapters. He's a high level Zweihänder, a tier 3 class the player will not have access to for a while. [[spoiler:He's captured and seemingly dies at the end of the prologue segment of the game]].

to:

* ATasteOfPower: Zelos accompanies the player character for the first few chapters. He's a high level Zweihänder, a tier 3 class the player will not have access to for a while. [[spoiler:He's captured and seemingly dies at the end of the prologue segment of the game]]. There is also a chapter where you get to play as the bad guys and controls The Hand of Zanatus as well as the powerful Zanatus Mages.



** On the same chapter, after Zelos is captured by the enemy right after that you get Diana who fulfills the same role.



* CrutchCharacter: Zelos is a powerful unit you get in early game but he will be captured after a few chapters. The first chapter lampshade this to not overuse him and to instead level up the player character.



* EleventhHourRanger: [[spoiler: Zelos as The Hand of Zanatus]] joins in the final chapter, as well as [[spoiler: Kuroda]].



** Beatrix, a [[{{Pyromaniac}} somewhat unhinged]] [[PlayingWithFire Fire Mage]].



* PurelyAestheticGender: The main protagonist can be either a male or a female, with no restrictions on their class or difference in the overall plot of the game, though each gender can have [[RelationshipValues Bonds]] that the other doesn't.

to:

* PurelyAestheticGender: The main protagonist can be either a male or a female, with no restrictions on their class or difference in the overall plot of the game, though each gender can have [[RelationshipValues Bonds]] that the other doesn't. Mostly averted with PlayerMooks, as they have gender-specific class options.


Added DiffLines:

* RightfulKingReturns: After Cyrus is defeated in Sayunaa, the retainers crowns [[spoiler:Jules]] as the descendant of King Dargon.

Changed: 357

Removed: 369

Is there an issue? Send a MessageReason:
Example Indentation. A week has elapsed and Ghilz hasn't fixed it even after being notified.


* ContinuityNod: Several items are named after the characters of ''"Echoes of Aetheria"''.
** One support conversation has Raskuja talk about Eskandar, one of the characters from ''Echoes'' and talk about his friendship with Lucian, the main character of ''Echoes''. He also covers what happened to Eskandar at the end of the game - that he took many mates and basically repopulated his species himself and became renown as an almost divine hero of his people.

to:

* ContinuityNod: Several items are named after the characters of ''"Echoes of Aetheria"''.
**
Aetheria"''. One support conversation has Raskuja talk about Eskandar, one of the characters from ''Echoes'' ''Echoes'', and talk about his friendship with Lucian, the main character of ''Echoes''. He also covers what happened to Eskandar at the end of the game - that he took many mates and basically repopulated his species himself and became renown as an almost divine hero of his people.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BackStab: Rogues, Assassins, and Stephan are able to pull this on enemy units if they attack, letting them bypass the front line and strike at whoever is in the rearmost ranks. This can be countered by having rear guard units of one or more tankier fighters in the back rank and the squishier mages, healers, and archers in the middle.
Is there an issue? Send a MessageReason:
None


''Symphony of War'' is a StrategyRPG series developed by Dancing Dragon Games, who also created ''VideoGame/{{Skyborn}}''. The first entry in the series, ''The Nephilim Saga'', released for PC on June 10, 2022. Plans for a DLC expansion and a second game in the series have been announced, but with no set titles or release dates as of yet. The game takes place after Dancing Dragons' previous game ''"Echoes of Aetheria"'' and ''"Deadly Sin"'' 1 and 2..

to:

''Symphony of War'' is a StrategyRPG series developed by Dancing Dragon Games, who also created ''VideoGame/{{Skyborn}}''. The first entry in the series, ''The Nephilim Saga'', released for PC on June 10, 2022. Plans for a DLC expansion and a second game in the series have been announced, but with no set titles or release dates as of yet. The game takes place after Dancing Dragons' previous game ''"Echoes of Aetheria"'' and ''"Deadly Sin"'' 1 and 2..
2.

Added: 1255

Changed: 431

Is there an issue? Send a MessageReason:
None


* GlassCannon: Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Furthermore, technology upgrades eventually allow them to fire twice. Cannons are even moreso, as they can't shoot while in defense, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in the offense.

to:

* GlassCannon: GlassCannon:
**
Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Furthermore, technology upgrades eventually allow them to fire twice. Cannons are even moreso, as they can't shoot while in defense, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in the offense.offense.
** Light infantry, such as skirmishers, rangers, rogues and assassins, have devastating attacks if they get in the first strike or can achieve an ambush, but are very vulnerable if they are on the defensive and another unit attacks them as they lack the hp and armor of heavier infantry.
** As seen under SquishyWizard, Spellcasters hit hard, and as they go up in tier can hit entire rows or groups of adjacent units. They are also by far the most fragile units in the game, having miniscule HP and absolutely no armor.


Added DiffLines:

* MightyGlacier: Dragons in General are very tough, especially as they go up in tiers. Their breath weapons hits an area and can be devastating. However Dragons have no ability to dodge attacks, having to rely on their armor to turn hits into glancing blows and their massive HP totals to soak attacks.
Is there an issue? Send a MessageReason:
None


* SizeShifter: Diana eventually gains the ability to turn into a massive Titan when she goes into battle.

to:

* SizeShifter: Diana eventually gains the ability to turn into a massive Titan when she goes into battle. A dialogue with Stefan confirms that her titan form is actually now her true form - she reverts back to being (relatively) normal sized because it's easier to interact with others that way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ATasteOfPower: Zelos accompanies the player character for the first few chapters. He's a high level Zweihänder, a tier 3 class the player will not have access to for a while. [[spoiler:He's captured and seemingly dies at the end of the prologue segment of the game]].
* BackFromTheDead: [[spoiler:The player character gets executed after their heroic last stand. A couple of chapters later they return, having been seemingly raised from the dead by the gods]].


Added DiffLines:

* TheChosenOne: the titular Nephilim are each the chosen reincarnation of the previous avatar. There's five of them in total, [[spoiler:The player character, Diana, Stefan, Beatrix and Zelos]].


Added DiffLines:

* DragonRider: The top tier class for dragons. Also The Hand of Zanatus rides a black dragon. [[spoiler:And continues to do so when he joins you as Zelos for the final couple of missions]].


Added DiffLines:

* FakeDefector: [[spoiler:Zelos is pretending to be serving the cult of Zanatus as the Hand of Zanatus. He's just biding his time to betray them.]]


Added DiffLines:

* GodInHumanForm: [[spoiler:Zanatus takes the form of rich aristocrat Penderghast for most of the game. He's been living in human form ever since he was defeated by Donar thousands of years ago.]]


Added DiffLines:

* SequelHook: [[spoiler:Once defeated, Zanatus implies his death served some greater purpose in someone else's plan, and that the Nephilim will come to regret their victory]].
Is there an issue? Send a MessageReason:
None


* HoldTheLine: The Battle of Fort Eureeka is one where you must hold out against a large, elite army in a sizeable fortress. [[spoiler: Once you've defeated all of them, Casamir shows up with an even larger army equipped with gunners and cannons, [[HopelessBossBattle which is virtually impossible to defeat and can only end in your character's defeat.]]]]

to:

* HoldTheLine: The Battle of Fort Eureeka is one where you must hold out against a large, elite army in a sizeable fortress. [[spoiler: Once you've defeated all of them, Casamir shows up with an even larger army equipped with gunners and cannons, [[HopelessBossBattle which is virtually impossible to defeat and can only end in your character's defeat.]]]]]] There's an achievement for winning the battle, though the story will go on as it would've if one lost.]]
Is there an issue? Send a MessageReason:
cannons can absolutely fire on adjacent squads. What they can't do is fire while the squad is defending.


* GlassCannon: Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Furthermore, technology upgrades eventually allow them to fire twice. Cannons are even moreso, as they can't shoot a target that is adjacent to them, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in range to fire.

to:

* GlassCannon: Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Furthermore, technology upgrades eventually allow them to fire twice. Cannons are even moreso, as they can't shoot a target that is adjacent to them, while in defense, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in range to fire.the offense.
Is there an issue? Send a MessageReason:
None


* GlassCannon: Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Cannons are even moreso, as they can't shoot a target that is adjacent to them, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in range to fire.

to:

* GlassCannon: Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Furthermore, technology upgrades eventually allow them to fire twice. Cannons are even moreso, as they can't shoot a target that is adjacent to them, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in range to fire.

Added: 395

Changed: 132

Is there an issue? Send a MessageReason:
None


* GlassCannon: Firearms units only get a single shot and are very vulnerable to attack... but that single shot ignores all armor and can quickly kill heavy infantry in a single volley. Cannons are even moreso, as they can't shoot a target that is adjacent to them, and die if hit by a stiff breeze, but a group of cannons can utterly annihilate most enemy units if they can get in range to fire.



* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, making them essentially indistinguishable from melee weapons in the game. Even longer range weapons such as bows can only be used against an enemy one tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers does extend their range to two tiles away though

to:

* ShortRangeLongRangeWeapon: Firearms can only be used against adjacent enemy units, making them essentially indistinguishable from melee weapons in the game.but are considered ranged attacks and can thus be used on enemies on walls. Even longer range weapons such as bows can only be used against an enemy one tile away (except when the range is extended by terrain or structural factors). The tier 3 upgrade of archers does extend extends their range to two tiles away thoughaway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoldTheLine: The Battle of Fort Eureeka is one where you must hold out against a large, elite army in a sizeable fortress. [[spoiler: Once you've defeated all of them, Casamir shows up with an even larger army equipped with gunners and cannons, [[HopelessBossBattle which is virtually impossible to defeat and can only end in your character's defeat.]]]]

Added: 436

Changed: 91

Is there an issue? Send a MessageReason:
None


* DrawAggro: The "Imposing" trait makes enemy units more likely to target the specific unit who has it.

to:

* DrawAggro: DrawAggro:
** The "Threat" stat determines who the enemy is most likely to attack. Unlike most examples in [=RPGs=], however, Threat is a measure of how ''unlikely'' an enemy is to attack the squad in question. Instead the enemy is more likely to target less dangerous-looking squads if they can find a route to them, since they look like easier targets.
**
The "Imposing" trait makes enemy units more likely to target the specific unit who has it.
Is there an issue? Send a MessageReason:
None


* ShoutOut: [[spoiler:After returning from the dead]]. the player character's class becomes "Lord". A heavily armored sword wielder who calls lighting from the sky to strike down an entire enemy squad. In ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' the player character is also has the lord class, with a similar attack (if of neutral alignment) while wielding a sword.

to:

* ShoutOut: [[spoiler:After returning from the dead]]. dead]], the player character's class becomes "Lord". A heavily armored sword wielder who calls lighting from the sky to strike down an entire enemy squad. In ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' the player character is also has the lord class, with a similar attack (if of neutral alignment) while wielding a sword.
Is there an issue? Send a MessageReason:
Only one trope can be listed per bullet.


* MercyRewarded / VideoGameCaringPotential: The forced surrender mechanic allows you to make most enemy squads with low morale give up the fight against you (and if they don't do so immediately, any unit "killed" in battle in a squad that can surrender will do so, though your troops will skip out on the first round of combat). It is heavily encouraged to do so too, as you get back some money and faction exp for ransoming back the remaining troops, and some achievements are unlocked by doing so. If the only units left in an enemy squad are nonattacking units like medics, they will automatically surrender or retreat.

to:

* MercyRewarded / VideoGameCaringPotential: MercyRewarded: The forced surrender mechanic allows you to make most enemy squads with low morale give up the fight against you (and if they don't do so immediately, any unit "killed" in battle in a squad that can surrender will do so, though your troops will skip out on the first round of combat). It is heavily encouraged to do so too, as you get back some money and faction exp for ransoming back the remaining troops, and some achievements are unlocked by doing so. If the only units left in an enemy squad are nonattacking units like medics, they will automatically surrender or retreat.



* StrategicAssetCaptureMechanic: Capturing temples on the battle map enable you to heal damage and revive downed troops.

to:

* StrategicAssetCaptureMechanic: Capturing temples on the battle map enable enables you to heal damage and revive downed troops.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StrategicAssetCaptureMechanic: Capturing temples on the battle map enable you to heal damage and revive downed troops.

Added: 459

Changed: 114

Is there an issue? Send a MessageReason:
None


''Symphony of War'' is a StrategyRPG series developed by Dancing Dragon Games, who also created ''VideoGame/{{Skyborn}}''. The first entry in the series, ''The Nephilim Saga'', released for PC on June 10, 2022. Plans for a DLC expansion and a second game in the series have been announced, but with no set titles or release dates as of yet.

to:

''Symphony of War'' is a StrategyRPG series developed by Dancing Dragon Games, who also created ''VideoGame/{{Skyborn}}''. The first entry in the series, ''The Nephilim Saga'', released for PC on June 10, 2022. Plans for a DLC expansion and a second game in the series have been announced, but with no set titles or release dates as of yet.
yet. The game takes place after Dancing Dragons' previous game ''"Echoes of Aetheria"'' and ''"Deadly Sin"'' 1 and 2..


Added DiffLines:

* ContinuityNod: Several items are named after the characters of ''"Echoes of Aetheria"''.
** One support conversation has Raskuja talk about Eskandar, one of the characters from ''Echoes'' and talk about his friendship with Lucian, the main character of ''Echoes''. He also covers what happened to Eskandar at the end of the game - that he took many mates and basically repopulated his species himself and became renown as an almost divine hero of his people.
Is there an issue? Send a MessageReason:
None


* MercyRewarded/VideoGameCaringPotential: The forced surrender mechanic allows you to make most enemy squads with low morale give up the fight against you (and if they don't do so immediately, any unit "killed" in battle in a squad that can surrender will do so, though your troops will skip out on the first round of combat). It is heavily encouraged to do so too, as you get back some money and faction exp for ransoming back the remaining troops, and some achievements are unlocked by doing so. If the only units left in an enemy squad are nonattacking units like medics, they will automatically surrender or retreat.

to:

* MercyRewarded/VideoGameCaringPotential: MercyRewarded / VideoGameCaringPotential: The forced surrender mechanic allows you to make most enemy squads with low morale give up the fight against you (and if they don't do so immediately, any unit "killed" in battle in a squad that can surrender will do so, though your troops will skip out on the first round of combat). It is heavily encouraged to do so too, as you get back some money and faction exp for ransoming back the remaining troops, and some achievements are unlocked by doing so. If the only units left in an enemy squad are nonattacking units like medics, they will automatically surrender or retreat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MercyRewarded/VideoGameCaringPotential: The forced surrender mechanic allows you to make most enemy squads with low morale give up the fight against you (and if they don't do so immediately, any unit "killed" in battle in a squad that can surrender will do so, though your troops will skip out on the first round of combat). It is heavily encouraged to do so too, as you get back some money and faction exp for ransoming back the remaining troops, and some achievements are unlocked by doing so. If the only units left in an enemy squad are nonattacking units like medics, they will automatically surrender or retreat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThereIsNoKillLikeOverkill: If there is only one enemy left on the opposing side with minimal HP, your troops will still hit them with all their attacks well after their HP is gone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: [[spoiler:After returning from the dead]]. the player character's class becomes "Lord". A heavily armored sword wielder who calls lighting from the sky to strike down an entire enemy squad. In ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' the player character is also has the lord class, with a similar attack (if of neutral alignment) while wielding a sword.
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Both visually and in terms of gameplay, the game draws heavily from 16-bit era console strategy games, mixing influences like ''Franchise/FireEmblem'' and ''VideoGame/OgreBattle'' (Particularly ''VideoGame/OgreBattleTheMarchOfTheBlackQueen''). The former inspires heavily the game's maps and more strategic layer, with units moving in turn on a grid-based map, while combat plays out more like the later, with units in a given squad attacking on their own based on the tactics given and their positioning.
Is there an issue? Send a MessageReason:
None


* CurbstompBattle: Chapter 13 has the player taking over the Imperial forces as they steamroll a paltry rebel army. The odd are so massive in your favor that it's literally impossible to lose.

to:

* CurbstompBattle: Chapter 13 has the player taking over the Imperial forces as they steamroll a paltry rebel army. The odd odds are so massive in your favor that it's literally impossible to lose.

Top