History VideoGame / SuperRobotWarsNEO

5th Aug '16 2:11:38 AM ShinnBidan
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* {{Leitmotif}}
** Kakeru has "Spiritual Transmission" as his default theme, and "Extreme Degree" for his final attack.
*** [[spoiler:Upon upgrading to the Sigzarius, he default theme becomes "Sword of Justice", which becomes "Ultimate Energy" for his 2 strongest attacks.]]
** Sharl has "Magical Spectrum", which changes to "Brilliant Valkyrie" for her final attack.
** Amane's theme is "Mysterious Power".
** Zanba's theme is "Flying Column of Bonehead", which also has an "[=SPmix=]" for his final attack.
** Rivalis's inital theme is "Strike Head On", later switching to "Rock Me βmix" for his final attack.
** Chaos has "Majestic Enigma" as her theme.
** [[spoiler:Amane, when possessed by Larva, has "Majestic Enigma" and "Rush of Shudder" as his themes.]]
** [[spoiler:Larva himself has "Hokai no Ibuki" (Breath of Collapse) as his intial form's theme, with his form as the FinalBoss having "Kakuseisuru Zoou" (Awakening Hatred) as its theme.]]
8th Jul '16 2:27:42 AM StFan
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* '''''Anime/LordOfLordsRyuKnight'''''

to:

* '''''Anime/LordOfLordsRyuKnight''''''''''Manga/LordOfLordsRyuKnight'''''
8th Jul '16 1:05:56 AM WolfThunder
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* '''''Jushin Liger'''''

to:

* '''''Jushin Liger'''''
'''''[[Anime/JushinLiger Jushin Liger]]'''''
7th Jul '16 10:49:54 PM WolfThunder
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* EverythingsBetterWithPenguins:(Zanbar and the Penpader

to:

* EverythingsBetterWithPenguins:(Zanbar EverythingsBetterWithPenguins: Zanbar and the PenpaderPenpader.
10th Apr '16 6:54:20 PM WolfThunder
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'''1)''' This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, with the closest thing to a RealRobot representative being [[Anime/MobileFighterGGundam Mobile Fighter G Gundam]]).

to:

'''1)''' This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, with the closest thing to a RealRobot representative being [[Anime/MobileFighterGGundam Mobile Fighter G Gundam]]).Gundam]].
10th Apr '16 6:53:24 PM WolfThunder
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'''1)''' This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, with the closest thing to a RealRobot representative being [[Anime/MobileFighterGGundam MobileFighterGGundam]]).

to:

'''1)''' This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, with the closest thing to a RealRobot representative being [[Anime/MobileFighterGGundam MobileFighterGGundam]]).Mobile Fighter G Gundam]]).
2nd Apr '16 11:05:24 PM WolfThunder
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2nd Apr '16 11:04:58 PM WolfThunder
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1) This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, with the closest thing to a RealRobot representative being [[Anime/MobileFighterGGundam MobileFighterGGundam]]).

2) It also marks a first for the franchise as a whole: rather than use the usual grid-based movement system seen in almost every TurnBasedStrategy, a radial-based method is introduced. This would later be reused for ''Super Robot War OE''.

3) With the inclusion of [[Anime/ShippuIronLeaguer Shippu! Iron Leaguer]], ''NEO'' is also the first instance where a non-combat oriented HumongousMecha series is introduced into the Super Robot Wars franchise.

to:

1) '''1)''' This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, with the closest thing to a RealRobot representative being [[Anime/MobileFighterGGundam MobileFighterGGundam]]).

2) '''2)''' It also marks a first for the franchise as a whole: rather than use the usual grid-based movement system seen in almost every TurnBasedStrategy, a radial-based method is introduced. This would later be reused for ''Super Robot War OE''.

3) '''3)''' With the inclusion of [[Anime/ShippuIronLeaguer Shippu! Iron Leaguer]], ''NEO'' is also the first instance where a non-combat oriented HumongousMecha series is introduced into the Super Robot Wars franchise.
franchise.

2nd Apr '16 11:04:07 PM WolfThunder
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This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, as well as not completely feature any ''Anime/MobileSuitGundam'' instalment (the only RealRobot representative is [[Anime/MobileFighterGGundam Domon Kasshu and the God Gundam]]).

''NEO'' also marks a first for the franchise: rather than use the usual grid-based movement system seen in almost every TurnBasedStrategy, a radial-based method is introduced.

''NEO'' is also the first instance where a non-combat oriented HumongousMecha series is introduced into this MassivelyMultiplayerCrossover.

to:

This game has a couple of firsts:

1)
This game marks the first time in franchise history that places focus solely on {{Super Robot}}s, as well as not completely feature any ''Anime/MobileSuitGundam'' instalment (the only with the closest thing to a RealRobot representative is being [[Anime/MobileFighterGGundam Domon Kasshu and the God Gundam]]).MobileFighterGGundam]]).

''NEO'' 2) It also marks a first for the franchise: franchise as a whole: rather than use the usual grid-based movement system seen in almost every TurnBasedStrategy, a radial-based method is introduced.

introduced. This would later be reused for ''Super Robot War OE''.

3) With the inclusion of [[Anime/ShippuIronLeaguer Shippu! Iron Leaguer]],
''NEO'' is also the first instance where a non-combat oriented HumongousMecha series is introduced into this MassivelyMultiplayerCrossover.
the Super Robot Wars franchise.
2nd Apr '16 4:33:03 PM WolfThunder
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperRobotWarsNEO