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!Series present in ''Super Robot Wars 2'' (Bold indicates debuting entries)
* ''Anime/MazingerZ''
** ''Anime/GreatMazinger''
** '''''Anime/UFORoboGrendizer'''''
* ''Manga/GetterRobo''
** ''Getter Robo G''
* ''Anime/MobileSuitGundam''
** ''Anime/MobileSuitZetaGundam''
** ''Anime/MobileSuitGundamZZ''
** ''Anime/MobileSuitGundamCharsCounterattack''
** ''Anime/MobileSuitGundamF91''
** '''''Anime/MobileSuitVictoryGundam''''' (Exclusive to ''2G'')
** '''''Anime/MobileFighterGGundam''''' (Exclusive to ''2G'')
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* BadassArmy: [[Anime/MobileSuitGundamCharsCounterattack Londo Bell]], which the collective heroes are assigned to
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* AdaptedOut: [[Anime/GreatMazinger Tetsuya Tsurugi]] was famously absent in the Famicom game, so that [[Anime/MazingerZ Koji]] can use the Great Mazinger as a MidSeasonUpgrade comparable to [[Manga/GetterRobo Getter Robo to Getter Robo G]] and [[Anime/MobileSuitGundam Gundam]] to [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]].
* BadassArmy: [[Anime/MobileSuitGundamCharsCounterattack Londo Bell]], which the collective heroes are assignedtoto.
* CallForward: ''2G'' allows players to recruit [[Characters/MasouKishin Lune Zoldark]], who was not introduced until ''VideoGame/SuperRobotWars3''. However, [[GuestStarPartyMember she leaves right when the Federation gets ready to take out her dad]].
* BadassArmy: [[Anime/MobileSuitGundamCharsCounterattack Londo Bell]], which the collective heroes are assigned
* CallForward: ''2G'' allows players to recruit [[Characters/MasouKishin Lune Zoldark]], who was not introduced until ''VideoGame/SuperRobotWars3''. However, [[GuestStarPartyMember she leaves right when the Federation gets ready to take out her dad]].
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* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. [[WhatCouldHaveBeen The original idea was to include]] ''Anime/AuraBattlerDunbine'', but that fell through for various reasons. Banpresto came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the Shurouya. The former three would make it into ''2'', while the Shurouya would, apparently, become the basis for the Shurouga of ''VideoGame/SuperRobotWarsZ''.
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* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. [[WhatCouldHaveBeen The original idea was to include]] include ''Anime/AuraBattlerDunbine'', but that fell through for various reasons. Banpresto came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the Shurouya. The former three would make it into ''2'', while the Shurouya would, apparently, become the basis for the Shurouga of ''VideoGame/SuperRobotWarsZ''.
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* CutscenePowerToTheMax: Subverted; at one point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, its pilot joins Londo Bell. Not only can the player use that same attack that hits all opponents in range without {{Mook}}s performing a counterattack, the pilot can counter any opponent with it, ''and'' the attack can be used post-movement, in either its default humanoid mode or [[TransformingMecha its transformable aerial mode]]?! GameBreaker? No, [[GlassCannon not]] [[NintendoHard really]]...
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* CutscenePowerToTheMax: Subverted; at one point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, its pilot joins Londo Bell. Not only can the player use that same attack that hits all opponents in range without {{Mook}}s performing a counterattack, the pilot can counter any opponent with it, ''and'' the attack can be used post-movement, in either its default humanoid mode or [[TransformingMecha its transformable aerial mode]]?! GameBreaker? No, [[GlassCannon not]] [[NintendoHard really]]...The tradeoff is that the Cybuster is a textbook GlassCannon.
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* MechaExpansionPack: In ''2G'', fully upgrading a unit's stats normally gives them an item that gives them one final stat boost. The [[Anime/MobileSuitVictoryGundam V2 Gundam]] instead transforms into the V2 Assault-Buster Gundam.
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''Super Robot Wars 2'' is the first ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern [=SRW=] battle engine, though it clearly borrows a ''lot'' from the first game, in this regard.
''2'' began what most fans call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (DC War) as the primary focus of the game. When alien technology is discovered by a scientist named [[Characters/SuperRobotWarsClassic Bian Zoldark]], who studies it and informs the government of the potential threat that will occur unless the world is fully prepared for it. Unfortunately, Bian's words are not taken seriously, thus he creates the "Divine Crusaders", with the intent of conquering TheFederation, jolting the government's attention towards Bian. Enter the heroes and the first of many OriginalGeneration characters and mecha, who wind up becoming part of [=SRW=]'s first XanatosGambit.
''2'' began what most fans call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (DC War) as the primary focus of the game. When alien technology is discovered by a scientist named [[Characters/SuperRobotWarsClassic Bian Zoldark]], who studies it and informs the government of the potential threat that will occur unless the world is fully prepared for it. Unfortunately, Bian's words are not taken seriously, thus he creates the "Divine Crusaders", with the intent of conquering TheFederation, jolting the government's attention towards Bian. Enter the heroes and the first of many OriginalGeneration characters and mecha, who wind up becoming part of [=SRW=]'s first XanatosGambit.
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''Super Robot Wars 2'' is the first ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern [=SRW=] ''Super Robot Wars'' battle engine, though it clearly borrows a ''lot'' lot from the first game, in this regard.
''2'' began what most fans call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (DC War)as is the primary focus of the game. When alien technology is discovered by a scientist named [[Characters/SuperRobotWarsClassic Bian Zoldark]], who studies it and informs the government of the potential threat that will occur unless the world is fully prepared for it. Unfortunately, Bian's words are not taken seriously, thus he creates the "Divine Crusaders", with the intent of conquering TheFederation, jolting the government's attention towards Bian. Enter the heroes and the first of many OriginalGeneration characters and mecha, {{Mecha}}, who wind up becoming part of [=SRW=]'s first XanatosGambit.the DC War, but also Bian's hidden machinations.
A FanTranslation of ''Super Robot Wars 2'', courtesy of Aeon Genesis, can be found [[http://agtp.romhack.net/project.php?id=srw2 here]].
''2'' began what most fans call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (DC War)
A FanTranslation of ''Super Robot Wars 2'', courtesy of Aeon Genesis, can be found [[http://agtp.romhack.net/project.php?id=srw2 here]].
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* CanonDiscontinuity: When ''SRW 2G'', the UpdatedRerelease, first came out, it was said to depict what ''actually'' happened during the DC War, with ''SRW 2'' being the modified version of history released to the public by the UN. However, the story of ''2G'' directly contradicts later installments, such as the presence of the Anime/MobileFighterGGundam cast and [[Anime/GreatMazinger Tetsuya]], so ''2G'' was retconned out, and ''2'' became the canon history once again.
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* CanonDiscontinuity: When ''SRW 2G'', the UpdatedRerelease, first UpdatedRerelease ''Super Robot Wars 2G'' came out, it was said to depict what ''actually'' happened during the DC War, with ''SRW 2'' ''2'' being the modified version of history released to the public by the UN. United Nations. However, the story of ''2G'' directly contradicts later installments, such as the presence of the Anime/MobileFighterGGundam ''Anime/MobileFighterGGundam'' cast and [[Anime/GreatMazinger Tetsuya]], so Tetsuya Tsurugi]], thus ''2G'' was retconned {{Retcon}}ned out, and the events from ''2'' became the canon history once again.
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* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. [[WhatCouldHaveBeen The original idea was to include]] ''Anime/AuraBattlerDunbine'', but that fell through for various reasons. Banpresto came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike:Shurouga]] Shurouya. The former three would make it into ''2'', but the [[strike:Shurouga]] Shurouya is still missing-in-action.
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* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. [[WhatCouldHaveBeen The original idea was to include]] ''Anime/AuraBattlerDunbine'', but that fell through for various reasons. Banpresto came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike:Shurouga]] Shurouya. The former three would make it into ''2'', but while the [[strike:Shurouga]] Shurouya is still missing-in-action.would, apparently, become the basis for the Shurouga of ''VideoGame/SuperRobotWarsZ''.
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** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga from ''VideoGame/SuperRobotWarsZ''.
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** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Ple]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Ple Two]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear... and you still have to convince both if you want them in your squad again.
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** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Ple]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Ple Two]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear... and you still have to convince both if you want them in your squad again.
* ThanatosGambit: [[spoiler:Bian states unless Londo Bell defeats him, they have no chance against an extraterrestial threat. Sure enough, he's given a beating that ends with him getting KilledOffForReal, but [[NecessarilyEvil he intended this was necessary]] in order for TheFederation to better arm itself and for them to prepare for the impending invasion]].
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* XanatosGambit: [[spoiler:Bian states unless Londo Bell defeats him, they have no chance against an extraterrestial threat. Sure enough, he's given a beating that ends with him getting KilledOffForReal, but [[NecessarilyEvil he intended this was necessary]] in order for TheFederation to better arm itself and for them to prepare for the impending invasion]].
** Subverted, however, in that the Divine Cruaders with the same goal as Londo Bell endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from ''Gundam'', ''Anime/MazingerZ'' and ''Manga/GetterRobo'' series...
** Subverted, however, in that the Divine Cruaders with the same goal as Londo Bell endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from ''Gundam'', ''Anime/MazingerZ'' and ''Manga/GetterRobo'' series...
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* CanonDiscontinuity: When ''SRW 2G'', the UpdatedRerelease, first came out, it was said to depict what ''actually'' happened during the DC War, with ''SRW 2'' being the modified version released to the public by the UN. However, the story of ''2G'' directly contradicts later installments, such as the presence of the Anime/MobileFighterGGundam cast and [[Anime/GreatMazinger Tetsuya]], so ''2G'' was retconned out, and ''2'' became the canon history once again.
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* CanonDiscontinuity: When ''SRW 2G'', the UpdatedRerelease, first came out, it was said to depict what ''actually'' happened during the DC War, with ''SRW 2'' being the modified version of history released to the public by the UN. However, the story of ''2G'' directly contradicts later installments, such as the presence of the Anime/MobileFighterGGundam cast and [[Anime/GreatMazinger Tetsuya]], so ''2G'' was retconned out, and ''2'' became the canon history once again.
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* CanonDiscontinuity: When ''SRW 2G'', the UpdatedRerelease, first came out, it was said to depict what ''actually'' happened during the DC War, with ''SRW 2'' being the modified version released to the public by the UN. However, the story of ''2G'' directly contradicts later installments, such as the presence of the Anime/MobileFighterGGundam cast and [[Anime/GreatMazinger Tetsuya]], so ''2G'' was retconned out, and ''2'' became the canon history once again.
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''Super Robot Wars 2'' is the first ''VideoGame/SuperRobotWars'' title released on the {{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern [=SRW=] battle engine, though it clearly borrows a ''lot'' from the first game, in this regard.
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''Super Robot Wars 2'' is the first ''VideoGame/SuperRobotWars'' title released on the {{Famicom}} UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern [=SRW=] battle engine, though it clearly borrows a ''lot'' from the first game, in this regard.
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* LeeroyJenkins: In Scenario 2, the [[Anime/GetterRobo Michiru Saotome and her Getter-Q]] are an enemy unit due to hostages being taken by the DC, forcing her to fight against you. And her tactic is to [[LeeroyJenkins bumrush you]]. Once the hostage situation is settled, the Getter-Q joins your side [[NonPlayerCharacter as an NPC]]. You can't control her, you can't heal her. And her fighting style [[TooDumbToLive is exactly the same.]]
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* LeeroyJenkins: In Scenario 2, the [[Anime/GetterRobo [[Manga/GetterRobo Michiru Saotome and her Getter-Q]] are an enemy unit due to hostages being taken by the DC, forcing her to fight against you. And her tactic is to [[LeeroyJenkins bumrush you]]. Once the hostage situation is settled, the Getter-Q joins your side [[NonPlayerCharacter as an NPC]]. You can't control her, you can't heal her. And her fighting style [[TooDumbToLive is exactly the same.]]
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Tropes common to ''Super Robot Wars 2'' are:
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Namespace
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* LongSongShortScene: The {{Leitmotif}} of ''UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
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* LongSongShortScene: The {{Leitmotif}} of ''UFORoboGrendizer'' ''Anime/UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
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* FanTranslation
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http://static.tvtropes.org/pmwiki/pub/images/superrobotwars2frontmy1.jpg
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* BadassArmy: [[MobileSuitGundamCharsCounterattack Londo Bell]], which the collective heroes are assigned to
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* BadassArmy: [[MobileSuitGundamCharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack Londo Bell]], which the collective heroes are assigned to
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* DifficultySpike: One scenario forces the player to protect the ''[[MobileSuitGundamCharsCounterattack La Cailum]]'' battleship while it's doing its preparation for going into space. {{Mook}}s are coming in; no problem, just send your units to them...until the {{Mook}}s ignore them and go straight for the ''La Cailum''. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands ([=SRW=]'s equivalent of magic spells).
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* DifficultySpike: One scenario forces the player to protect the ''[[MobileSuitGundamCharsCounterattack ''[[Anime/MobileSuitGundamCharsCounterattack La Cailum]]'' battleship while it's doing its preparation for going into space. {{Mook}}s are coming in; no problem, just send your units to them...until the {{Mook}}s ignore them and go straight for the ''La Cailum''. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands ([=SRW=]'s equivalent of magic spells).
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** Subverted, however, in that the Divine Cruaders with the same goal as Londo Bell endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from ''Gundam'', ''MazingerZ'' and ''Manga/GetterRobo'' series...
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** Subverted, however, in that the Divine Cruaders with the same goal as Londo Bell endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from ''Gundam'', ''MazingerZ'' ''Anime/MazingerZ'' and ''Manga/GetterRobo'' series...
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* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. [[WhatCouldHaveBeen The original idea was to include]] ''AuraBattlerDunbine'', but that fell through for various reasons. Banpresto came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike:Shurouga]] Shurouya. The former three would make it into ''2'', but the [[strike:Shurouga]] Shurouya is still missing-in-action.
to:
* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. [[WhatCouldHaveBeen The original idea was to include]] ''AuraBattlerDunbine'', ''Anime/AuraBattlerDunbine'', but that fell through for various reasons. Banpresto came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike:Shurouga]] Shurouya. The former three would make it into ''2'', but the [[strike:Shurouga]] Shurouya is still missing-in-action.
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** Subverted, however, in that the Divine Cruaders with the same goal as Londo Bell endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from ''Gundam'', ''MazingerZ'' and ''GetterRobo'' series...
to:
** Subverted, however, in that the Divine Cruaders with the same goal as Londo Bell endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from ''Gundam'', ''MazingerZ'' and ''GetterRobo'' ''Manga/GetterRobo'' series...
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** [[Anime/MobileSuitGundam Lalah Sune]] also is savable, which is a rarity for the series. However, that doesn't stop her from randomly jumping back to the DC between this and [[VideoGame/SuperRobotWars3 the sequel]]... and Amuro doesn't bother to comment on it at all in 3.
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** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Ple]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Ple Two]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear.
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** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Ple]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Ple Two]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear.wear... and you still have to convince both if you want them in your squad again.
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Adding an entry for Leeroy Jenkins
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* LeeroyJenkins: In Scenario 2, the [[Anime/GetterRobo Michiru Saotome and her Getter-Q]] are an enemy unit due to hostages being taken by the DC, forcing her to fight against you. And her tactic is to [[LeeroyJenkins bumrush you]]. Once the hostage situation is settled, the Getter-Q joins your side [[NonPlayerCharacter as an NPC]]. You can't control her, you can't heal her. And her fighting style [[TooDumbToLive is exactly the same.]]
**Depressingly, she's a hidden bonus character. To unlock her, she has to survive the stage. [[NintendoHard Easier said than done.]]
**Depressingly, she's a hidden bonus character. To unlock her, she has to survive the stage. [[NintendoHard Easier said than done.]]
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''2'' began what most fans call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (DC War) as the primary focus of the game. Basically, some alien technology is discovered by a scientist named [[Characters/SuperRobotWarsClassic Bian Zoldark]], who studies it and informs the world the crap that will fly unless they're prepared for the alien threat. Since he isn't taken seriously, he starts a war to jolt the attention of {{The Federation}}. Enter the good guys, who wind up becoming part of [=SRW=]'s first XanatosGambit. Oh, and the first of many OriginalGeneration characters and mecha are featured.
to:
''2'' began what most fans call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (DC War) as the primary focus of the game. Basically, some When alien technology is discovered by a scientist named [[Characters/SuperRobotWarsClassic Bian Zoldark]], who studies it and informs the world government of the crap potential threat that will fly occur unless they're the world is fully prepared for the alien threat. Since he isn't it. Unfortunately, Bian's words are not taken seriously, thus he starts a war to jolt creates the "Divine Crusaders", with the intent of conquering TheFederation, jolting the government's attention of {{The Federation}}. towards Bian. Enter the good guys, who wind up becoming part of [=SRW=]'s first XanatosGambit. Oh, heroes and the first of many OriginalGeneration characters and mecha are featured.mecha, who wind up becoming part of [=SRW=]'s first XanatosGambit.
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* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki and his Cybuster]] were ''not'' planned to be in this game. The original idea was to include ''AuraBattlerDunbine'', but that fell through for various reasons and Banpresto then came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike: Shurouga]] Shurouya. Three of these made it into ''2'', but [[strike:Shurouga]] Shurouya is still missing in action.
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* BadassArmy: [[MobileSuitGundamCharsCounterattack Londo Bell]], which the collective heroes are assigned to
* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. [[WhatCouldHaveBeen The original idea was to
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* CutscenePowerToTheMax: Subverted. At some point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, it joins your team. Not only can the player use that attack that hits all opponents in range without {{mooks}} performing a counterattack, but the pilot can counter any opponent with it, with the bonus addition of having a cool firebird animation, ''and'' the attack is post-movement, [[TransformingMecha in both modes]]?! GameBreaker? No, [[GlassCannon not]] [[NintendoHard really]]...
* DifficultySpike: One scenario forces you to protect your battleship while it's doing its preparation for going into space. {{Mooks}} are coming in; no problem, just send your units to them...until the {{mook}}s ignore them and go straight for the ship. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands.
* LongSongShortScene: The theme of ''UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
* NegativeContinuity: [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[VideoGame/SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear.
* NintendoHard: For starters, no game over trick [[note]]This is a process of acquiring a game over in any scenario, which immediately restarts at the beginning rather than take you back to the intermission menu. Essentially, players will keep all money, experience, kills and pilot points earned before the game over; this is the [=SRW=] equivalent of LevelGrinding.[[/note]]
* DifficultySpike: One scenario forces you to protect your battleship while it's doing its preparation for going into space. {{Mooks}} are coming in; no problem, just send your units to them...until the {{mook}}s ignore them and go straight for the ship. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands.
* LongSongShortScene: The theme of ''UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
* NegativeContinuity: [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[VideoGame/SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear.
* NintendoHard: For starters, no game over trick [[note]]This is a process of acquiring a game over in any scenario, which immediately restarts at the beginning rather than take you back to the intermission menu. Essentially, players will keep all money, experience, kills and pilot points earned before the game over; this is the [=SRW=] equivalent of LevelGrinding.[[/note]]
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* CivilWar
* CutscenePowerToTheMax:Subverted. At some Subverted; at one point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, it its pilot joins your team. Londo Bell. Not only can the player use that same attack that hits all opponents in range without {{mooks}} {{Mook}}s performing a counterattack, but the pilot can counter any opponent with it, with the bonus addition of having a cool firebird animation, ''and'' the attack is can be used post-movement, in either its default humanoid mode or [[TransformingMecha in both modes]]?! its transformable aerial mode]]?! GameBreaker? No, [[GlassCannon not]] [[NintendoHard really]]...
* DifficultySpike: One scenario forcesyou the player to protect your the ''[[MobileSuitGundamCharsCounterattack La Cailum]]'' battleship while it's doing its preparation for going into space. {{Mooks}} {{Mook}}s are coming in; no problem, just send your units to them...until the {{mook}}s {{Mook}}s ignore them and go straight for the ship.the ''La Cailum''. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands.
Commands ([=SRW=]'s equivalent of magic spells).
* HumongousMecha
** CombiningMecha
** RealRobot
** SuperRobot
** TransformingMecha
* LongSongShortScene: Thetheme {{Leitmotif}} of ''UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
* NegativeContinuity: [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That'sfine...fine and all, until it happens AGAIN in the exact same manner for the [[VideoGame/SuperRobotWars3 sequel]], and NO ONE mentions bothers to mention that it's happened before.
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ ElpeoPuru]]]] Ple]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], Ple Two]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear.
* NintendoHard: For starters, no game over trick[[note]]This is a [[note]]A process of acquiring a game over in any scenario, which immediately restarts at the beginning rather than take you back to the intermission menu. Essentially, players will keep all money, experience, credits, ExperiencePoints, kills and pilot points earned before the game over; essentially, this is the [=SRW=] equivalent of to LevelGrinding.[[/note]]
* CutscenePowerToTheMax:
* DifficultySpike: One scenario forces
* HumongousMecha
** CombiningMecha
** RealRobot
** SuperRobot
** TransformingMecha
* LongSongShortScene: The
* NegativeContinuity: [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo
* NintendoHard: For starters, no game over trick
Changed line(s) 18,22 (click to see context) from:
* TheMole: [[spoiler:[[Anime/MobileSuitZetaGundam Paptimus Scirroco]]]] attempts to betray Bian, but Shu informs him that Bian knows and has him kicked out of the Divine Crusaders. This is even retained in the sequel.
* ShoutOut: Cybuster's debut in ''2'' (where its power is first displayed) is basically a cut-and-paste rendition of this game in ''VideoGame/SuperRobotWarsOriginalGeneration''.
* VillainTeamUp: Considering Bian Zoldark happens to somehow get every Gundam show villain ''(thus far)'' and a few super robot villains into one cluster of a group, this easily applies.
* XanatosGambit: [[spoiler:Bian states unless the heroes defeat him, they have no chance against the aliens. Sure enough, he's given a beating that ends with him getting KilledOffForReal, but [[NecessarilyEvil he intended this was necessary]] in order for TheFederation to better arm itself and for them to prepare for the impending invasion]].
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from the ''Franchise/{{Gundam}}'', ''MazingerZ'' and ''GetterRobo'' series...
* ShoutOut: Cybuster's debut in ''2'' (where its power is first displayed) is basically a cut-and-paste rendition of this game in ''VideoGame/SuperRobotWarsOriginalGeneration''.
* VillainTeamUp: Considering Bian Zoldark happens to somehow get every Gundam show villain ''(thus far)'' and a few super robot villains into one cluster of a group, this easily applies.
* XanatosGambit: [[spoiler:Bian states unless the heroes defeat him, they have no chance against the aliens. Sure enough, he's given a beating that ends with him getting KilledOffForReal, but [[NecessarilyEvil he intended this was necessary]] in order for TheFederation to better arm itself and for them to prepare for the impending invasion]].
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from the ''Franchise/{{Gundam}}'', ''MazingerZ'' and ''GetterRobo'' series...
to:
* TheMole: [[spoiler:[[Anime/MobileSuitZetaGundam Paptimus Scirroco]]]] attempts to betray Bian, but Shu informs him that Bian knows and has him kicked out of the Divine Crusaders. This is even retained in the sequel.
* ShoutOut: Cybuster's debut in ''2'' (where its power is first displayed) is basically a cut-and-paste rendition of this game in ''VideoGame/SuperRobotWarsOriginalGeneration''.
* VillainTeamUp: Considering Bian Zoldark happens to somehow get earn the allegiance of every Gundam show villain ''(thus far)'' ''Franchise/{{Gundam}}'' series antagonist (''thus far'') and a few super robot villains into one cluster of a group, faction, this easily applies.
* XanatosGambit: [[spoiler:Bian states unlessthe heroes defeat Londo Bell defeats him, they have no chance against the aliens.an extraterrestial threat. Sure enough, he's given a beating that ends with him getting KilledOffForReal, but [[NecessarilyEvil he intended this was necessary]] in order for TheFederation to better arm itself and for them to prepare for the impending invasion]].
**Slightly subverted, Subverted, however, in that the organization Bian founds Divine Cruaders with the same goal as the heroes Londo Bell endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from the ''Franchise/{{Gundam}}'', ''Gundam'', ''MazingerZ'' and ''GetterRobo'' series...
* XanatosGambit: [[spoiler:Bian states unless
**
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Hottip cleanup.
Changed line(s) 16 (click to see context) from:
* NintendoHard: For starters, no game over trick [[hottip:*:This is a process of acquiring a game over in any scenario, which immediately restarts at the beginning rather than take you back to the intermission menu. Essentially, players will keep all money, experience, kills and pilot points earned before the game over; this is the [=SRW=] equivalent of LevelGrinding.]]
to:
* NintendoHard: For starters, no game over trick [[hottip:*:This [[note]]This is a process of acquiring a game over in any scenario, which immediately restarts at the beginning rather than take you back to the intermission menu. Essentially, players will keep all money, experience, kills and pilot points earned before the game over; this is the [=SRW=] equivalent of LevelGrinding.]][[/note]]
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None
Changed line(s) 3,4 (click to see context) from:
''Super Robot Wars 2'' is the first ''SuperRobotWars'' title released on the {{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern [=SRW=] battle engine, though it clearly borrows a ''lot'' from the first game, in this regard.
to:
''Super Robot Wars 2'' is the first ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' title released on the {{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern [=SRW=] battle engine, though it clearly borrows a ''lot'' from the first game, in this regard.
Changed line(s) 14,15 (click to see context) from:
* NegativeContinuity: [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in ''SuperRobotWars3'', no worse for wear.
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in ''SuperRobotWars3'', no worse for wear.
to:
* NegativeContinuity: [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[SuperRobotWars3 [[VideoGame/SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in''SuperRobotWars3'', ''VideoGame/SuperRobotWars3'', no worse for wear.
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in
Changed line(s) 19 (click to see context) from:
* ShoutOut: Cybuster's debut in ''2'' (where its power is first displayed) is basically a cut-and-paste rendition of this game in ''SuperRobotWarsOriginalGeneration''.
to:
* ShoutOut: Cybuster's debut in ''2'' (where its power is first displayed) is basically a cut-and-paste rendition of this game in ''SuperRobotWarsOriginalGeneration''.''VideoGame/SuperRobotWarsOriginalGeneration''.
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None
Changed line(s) 10 (click to see context) from:
** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga from ''SuperRobotWarsZ''.
to:
** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga from ''SuperRobotWarsZ''.''VideoGame/SuperRobotWarsZ''.
Is there an issue? Send a MessageReason:
* LongSongShortScene: The theme of ''UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
Deleted line(s) 20 (click to see context) :
* WastedSong: The theme of ''UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
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None
Changed line(s) 13,14 (click to see context) from:
* NegativeContinuity: [[MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.
** Forget that: [[spoiler:[[MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in ''SuperRobotWars3'', no worse for wear.
** Forget that: [[spoiler:[[MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in ''SuperRobotWars3'', no worse for wear.
to:
* NegativeContinuity: [[MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.
** Forget that:[[spoiler:[[MobileSuitGundamZZ [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:[[MobileSuitGundamZZ [[spoiler:[[Anime/MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in ''SuperRobotWars3'', no worse for wear.
** Forget that:
Changed line(s) 17 (click to see context) from:
* TheMole: [[spoiler:[[MobileSuitZetaGundam Paptimus Scirroco]]]] attempts to betray Bian, but Shu informs him that Bian knows and has him kicked out of the Divine Crusaders. This is even retained in the sequel.
to:
* TheMole: [[spoiler:[[MobileSuitZetaGundam [[spoiler:[[Anime/MobileSuitZetaGundam Paptimus Scirroco]]]] attempts to betray Bian, but Shu informs him that Bian knows and has him kicked out of the Divine Crusaders. This is even retained in the sequel.
Changed line(s) 22 (click to see context) from:
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from the ''{{Gundam}}'', ''MazingerZ'' and ''GetterRobo'' series...
to:
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequel starts. Of course, considering it was mostly made of the {{Big Bad}}s from the ''{{Gundam}}'', ''Franchise/{{Gundam}}'', ''MazingerZ'' and ''GetterRobo'' series...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* VillainTeamUp: Considering Bian Zoldark happens to somehow get every Gundam show villain ''(thus far)'' and a few super robot villains into one cluster of a group, this easily applies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,5 (click to see context) from:
''Super Robot Wars 2'' is the first SuperRobotWars title to have an actual plotline and had the larval form of what would become the modern SRW battle engine, though it clearly borrows a ''lot'' from the first game, in this regard.
It began what most fans term the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (or just the DC War) ias the focus of this game. Basically, some alien technology is discovered by a scientist named Bian Zoldark, who studies it and informs the world the crap that will fly unless they're prepared for the alien threat. Since he isn't taken seriously, he starts a war to jolt {{the Federation}}'s attention. Enter the good guys, who wind up becoming part of SRW's first XanatosGambit. Oh, and the first of many OriginalGeneration characters and mecha are featured.
It began what most fans term the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (or just the DC War) ias the focus of this game. Basically, some alien technology is discovered by a scientist named Bian Zoldark, who studies it and informs the world the crap that will fly unless they're prepared for the alien threat. Since he isn't taken seriously, he starts a war to jolt {{the Federation}}'s attention. Enter the good guys, who wind up becoming part of SRW's first XanatosGambit. Oh, and the first of many OriginalGeneration characters and mecha are featured.
to:
''Super Robot Wars 2'' is the first SuperRobotWars ''SuperRobotWars'' title released on the {{Famicom}} and the first to have an actual plotline and had the plotline, with its larval form of what would become becoming the modern SRW [=SRW=] battle engine, though it clearly borrows a ''lot'' from the first game, in this regard.
It ''2'' began what most fans term call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (or just the DC (DC War) ias as the primary focus of this the game. Basically, some alien technology is discovered by a scientist named [[Characters/SuperRobotWarsClassic Bian Zoldark, Zoldark]], who studies it and informs the world the crap that will fly unless they're prepared for the alien threat. Since he isn't taken seriously, he starts a war to jolt {{the Federation}}'s attention. the attention of {{The Federation}}. Enter the good guys, who wind up becoming part of SRW's [=SRW=]'s first XanatosGambit. Oh, and the first of many OriginalGeneration characters and mecha are featured.
Changed line(s) 7,25 (click to see context) from:
Tropes common to SRW 2 below:
* CaptainErsatz (Believe it or not, Masaki and his Cybuster were ''not'' planned to be in this. The original plan was to include AuraBattlerDunbine, but that fell through for various reasons and Banpresto then came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike: Shurouga]] Shurouya. Three of these made it, but we're still waiting on the [[strike:Shurouga]] Shurouya )
** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga from ''SuperRobotWarsZ''
* CutscenePowerToTheMax (Subverted: at some point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, it joins your team. Not only can the player use that attack that hits all opponents in range without {{mooks}} performing a counterattack, but the pilot can counter any opponent with it, with the bonus addition of having a cool firebird animation. ''And'' he can use it after moving, [[TransformingMecha in both modes]]?! GameBreaker? No, [[GlassCannon not]] [[NintendoHard really]]...)
* DifficultySpike (One scenario forces you to protect your battleship while it's doing its preparation for going into space. {{Mooks}} are coming in; no problem, just send your units to them...until said {{mooks}} ignore them and go straight for the ship. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands)
* FridgeLogic Several things, mostly related to the NegativeContinuity mentioned below.
* NegativeContinuity ([[ZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.)
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:Puru 2]], yet she's alive and kicking in {{Super Robot Wars 3}}, no worse for wear
* NecessarilyEvil (Bian Zoldark)
* NintendoHard (For starters, no game over trick)
* OriginalGeneration (Shu Shirakawa, Bian Zoldark and Masaki Andoh)
** For the mecha, the Granzon, Valsion and Cybuster
* TheMole: [[spoiler:[[ZetaGundam Paptimus Scirroco]].]] He tries to screw Bian over, but Shu informs him that Bian knows and has him kicked out of the DC. This is even retained in the sequel)
* ShoutOut (Cybuster's debut sequence (where its power is first displayed) is cut and pasted from this game to SuperRobotWarsOriginalGeneration)
* WastedSong ({{Grendizer}}'s theme is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode)
* XanatosGambit ([[spoiler:Bian states unless the heroes defeat him, they have no chance against the aliens. Sure enough, he's given a beating that ends with him dead, but he intended this was necessary in order for TheFederation to better arm itself and for them to prepare for the impending invasion]])
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequel starts
** Well, considering it was mostly made of the bad guys from the Gundam, Mazinger Z and Getter Robo series...
* CaptainErsatz (Believe it or not, Masaki and his Cybuster were ''not'' planned to be in this. The original plan was to include AuraBattlerDunbine, but that fell through for various reasons and Banpresto then came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike: Shurouga]] Shurouya. Three of these made it, but we're still waiting on the [[strike:Shurouga]] Shurouya )
** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga from ''SuperRobotWarsZ''
* CutscenePowerToTheMax (Subverted: at some point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, it joins your team. Not only can the player use that attack that hits all opponents in range without {{mooks}} performing a counterattack, but the pilot can counter any opponent with it, with the bonus addition of having a cool firebird animation. ''And'' he can use it after moving, [[TransformingMecha in both modes]]?! GameBreaker? No, [[GlassCannon not]] [[NintendoHard really]]...)
* DifficultySpike (One scenario forces you to protect your battleship while it's doing its preparation for going into space. {{Mooks}} are coming in; no problem, just send your units to them...until said {{mooks}} ignore them and go straight for the ship. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands)
* FridgeLogic Several things, mostly related to the NegativeContinuity mentioned below.
* NegativeContinuity ([[ZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.)
** Forget that: [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:Puru 2]], yet she's alive and kicking in {{Super Robot Wars 3}}, no worse for wear
* NecessarilyEvil (Bian Zoldark)
* NintendoHard (For starters, no game over trick)
* OriginalGeneration (Shu Shirakawa, Bian Zoldark and Masaki Andoh)
** For the mecha, the Granzon, Valsion and Cybuster
* TheMole: [[spoiler:[[ZetaGundam Paptimus Scirroco]].]] He tries to screw Bian over, but Shu informs him that Bian knows and has him kicked out of the DC. This is even retained in the sequel)
* ShoutOut (Cybuster's debut sequence (where its power is first displayed) is cut and pasted from this game to SuperRobotWarsOriginalGeneration)
* WastedSong ({{Grendizer}}'s theme is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode)
* XanatosGambit ([[spoiler:Bian states unless the heroes defeat him, they have no chance against the aliens. Sure enough, he's given a beating that ends with him dead, but he intended this was necessary in order for TheFederation to better arm itself and for them to prepare for the impending invasion]])
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequel starts
** Well, considering it was mostly made of the bad guys from the Gundam, Mazinger Z and Getter Robo series...
to:
Tropes common to SRW 2 below:
''Super Robot Wars 2'' are:
*CaptainErsatz (Believe CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki and his Cybuster Cybuster]] were ''not'' planned to be in this. this game. The original plan idea was to include AuraBattlerDunbine, ''AuraBattlerDunbine'', but that fell through for various reasons and Banpresto then came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the [[strike: Shurouga]] Shurouya. Three of these made it, it into ''2'', but we're still waiting on the [[strike:Shurouga]] Shurouya )
is still missing in action.
** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga from''SuperRobotWarsZ''
''SuperRobotWarsZ''.
*CutscenePowerToTheMax (Subverted: at CutscenePowerToTheMax: Subverted. At some point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, it joins your team. Not only can the player use that attack that hits all opponents in range without {{mooks}} performing a counterattack, but the pilot can counter any opponent with it, with the bonus addition of having a cool firebird animation. ''And'' he can use it after moving, animation, ''and'' the attack is post-movement, [[TransformingMecha in both modes]]?! GameBreaker? No, [[GlassCannon not]] [[NintendoHard really]]...)
really]]...
*DifficultySpike (One DifficultySpike: One scenario forces you to protect your battleship while it's doing its preparation for going into space. {{Mooks}} are coming in; no problem, just send your units to them...until said {{mooks}} the {{mook}}s ignore them and go straight for the ship. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands)
Commands.
*FridgeLogic Several things, mostly related to the NegativeContinuity mentioned below.
* NegativeContinuity ([[ZetaGundamNegativeContinuity: [[MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine...until it happens AGAIN in the exact same manner for the [[SuperRobotWars3 sequel]], and NO ONE mentions that it's happened before.)
before.
** Forget that:[[spoiler:[[Anime/MobileSuitGundamZZ [[spoiler:[[MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:Puru 2]], [[spoiler:[[MobileSuitGundamZZ Puru 2]]]], yet she's alive and kicking in {{Super Robot Wars 3}}, ''SuperRobotWars3'', no worse for wear
wear.
*NecessarilyEvil (Bian Zoldark)
* NintendoHard (ForNintendoHard: For starters, no game over trick)
trick [[hottip:*:This is a process of acquiring a game over in any scenario, which immediately restarts at the beginning rather than take you back to the intermission menu. Essentially, players will keep all money, experience, kills and pilot points earned before the game over; this is the [=SRW=] equivalent of LevelGrinding.]]
*OriginalGeneration (Shu Shirakawa, OriginalGeneration: Masaki, Bian Zoldark and Masaki Andoh)
** For[[Characters/MasouKishin Shu Shirakawa]]; for the mecha, the Granzon, Valsion and Cybuster
* TheMole:[[spoiler:[[ZetaGundam [[spoiler:[[MobileSuitZetaGundam Paptimus Scirroco]].]] He tries Scirroco]]]] attempts to screw Bian over, betray Bian, but Shu informs him that Bian knows and has him kicked out of the DC. Divine Crusaders. This is even retained in the sequel)
sequel.
*ShoutOut (Cybuster's ShoutOut: Cybuster's debut sequence in ''2'' (where its power is first displayed) is cut and pasted from basically a cut-and-paste rendition of this game to SuperRobotWarsOriginalGeneration)
in ''SuperRobotWarsOriginalGeneration''.
*WastedSong ({{Grendizer}}'s WastedSong: The theme of ''UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode)
mode.
*XanatosGambit ([[spoiler:Bian XanatosGambit: [[spoiler:Bian states unless the heroes defeat him, they have no chance against the aliens. Sure enough, he's given a beating that ends with him dead, getting KilledOffForReal, but [[NecessarilyEvil he intended this was necessary necessary]] in order for TheFederation to better arm itself and for them to prepare for the impending invasion]])
invasion]].
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequelstarts
** Well,starts. Of course, considering it was mostly made of the bad guys {{Big Bad}}s from the Gundam, Mazinger Z ''{{Gundam}}'', ''MazingerZ'' and Getter Robo ''GetterRobo'' series...
*
** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga from
*
*
*
* NegativeContinuity ([[ZetaGundam
** Forget that:
*
* NintendoHard (For
*
** For
* TheMole:
*
*
*
** Slightly subverted, however, in that the organization Bian founds with the same goal as the heroes endures severe MotiveDecay immediately when the sequel
** Well,
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None
Changed line(s) 10,11 (click to see context) from:
** The Shurouga finally appears in ''SuperRobotWarsZ''
*** But it is ''not'' the same machine as the Shurouya. [[NamesTheSame It's just a similar name]].
*** But it is ''not'' the same machine as the Shurouya. [[NamesTheSame It's just a similar name]].
to:
** [[WildMassGuessing The possibility exists]] that the final machine has reappeared as the Shurouga finally appears in ''SuperRobotWarsZ''
*** But it is ''not'' the same machine as the Shurouya. [[NamesTheSame It's just a similar name]].from ''SuperRobotWarsZ''
*** But it is ''not'' the same machine as the Shurouya. [[NamesTheSame It's just a similar name]].
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Changed line(s) 16 (click to see context) from:
** Forget that: [[spoiler:[[GundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:Puru 2]], yet she's alive and kicking in {{Super Robot Wars 3}}, no worse for wear
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** Forget that: [[spoiler:[[GundamZZ [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Puru]]]] ''dies'' if you take the steps to recruit [[spoiler:Puru 2]], yet she's alive and kicking in {{Super Robot Wars 3}}, no worse for wear