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* ActionGirl: It's called Super Princess Peach for a reason folks.
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* SlapstickKnowsNoGender: It's the very prim and demure [[PrincessClassic Princess Peach]] on her own little adventure in the ''Marioverse'', with all the little hijinks and dangers that come with it. Falling in lava in particular results in a PainPoweredLeap.

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* SlapstickKnowsNoGender: {{Slapstick}}: It's the very prim and demure [[PrincessClassic Princess Peach]] on her own little adventure in the ''Marioverse'', with all the little hijinks and dangers that come with it. Falling in lava in particular results in a PainPoweredLeap.
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The Chick is now a disambig, dewicking


* ADayInTheLimelight: After 20 years of sitting on the sidelines, [[DamselInDistress waiting to be rescued]], playing [[TheChick the girl]], and witnessing Mario's [[VideoGame/WarioLand other]] [[VideoGame/YoshisIsland co-stars]] [[VideoGame/LuigisMansion hit]] [[VideoGame/DonkeyKongCountry it]] [[VideoGame/DiddyKongRacing big]], Princess Peach finally gets her day to shine in her own game.

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* ADayInTheLimelight: After 20 years of sitting on the sidelines, [[DamselInDistress waiting to be rescued]], playing [[TheChick [[TheSmurfettePrinciple the girl]], and witnessing Mario's [[VideoGame/WarioLand other]] [[VideoGame/YoshisIsland co-stars]] [[VideoGame/LuigisMansion hit]] [[VideoGame/DonkeyKongCountry it]] [[VideoGame/DiddyKongRacing big]], Princess Peach finally gets her day to shine in her own game.
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* {{Flanderization}}: Luigi's status as a character nobody respects is oddly turned up in this game in the few scenes he gets. Peach, Bowser and ''the game text itself'' don't remember his name, and Peach tosses him aside after rescuing him in contrast to everyone else who get rescued, who celebrate alongside her. Even in the ending, Peach proceeds to ''shove Luigi across the room'' as she runs towards Mario. Quite jarring given Peach's status as the NiceGirl who has always been one of the few characters besides Mario to give Luigi his due in every other game.


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* GuideDangIt: You are supplied with a steady supply of [[ActionBomb Bob-ombs]] while fighting Bowser in his giant form. Experience with the series would dictate that you have to throw the Bob-ombs at Bowser's face to damage him, but the bombs will just pass through him if you try. [[spoiler:It may take a bit for a player to realize you have to time your throws so that the Bob-ombs explode in front of Bowser's face.]]
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* MonsterCompendium: The "Glossary" where (almost) all of the games' enemies are listed. New entries are added when they are defeated (Or if the enemy is invincible, simply encountered).
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* CantMoveWhileBeingWatched: The Boos as usual, but this game throws a twist on their behavior with the Mad Boo. Mad Boos do nothing when Peach looks away from them, but attack when she looks at them.
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* MechaMooks: On top of having the Bob-Ombs and Bullet Bills and their relatives Torpedo Ted and Banzai Bill in the game also introduces the Rockethand, a pair of mechanical claws that try to grab Peach.
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** If Peach extended her health with Tough Coffee, she starts each boss stage at full health with the extra hearts filled in automatically.
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* SnowySleighBells: Gleam Glacier's level themes are strongly evocative of the Christmas Season with lots of bass and bells in the song.
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* BossRush: Peach has to fight the Army Hammer Bro, then Bowser in both of his forms back-to-back-to-back. With no breaks between them, and dying forces you to start at the beginning of the sequence. Thankfully, you're healed between battles.


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* ContinuingIsPainful: Die at any point of the final BossRush and you to fight them all right at the beginning. Keep that Calm Vibe handy.
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* SlippySlideyIceWorld: Gleam Glacier is the sixth world on the adventure which is filled with slippery tiles and falling icicles. The snowy ground has its own physics and controls to account for as well[[note]]Peach takes a bit to get up to speed, can't slide far, and is harder to stop after running.[[/note]]. It even has a few areas where a [[GustyGlade strong gust blows]] that affect Peach's controls.

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* SlippySlideyIceWorld: Gleam Glacier is the sixth world on the adventure which is filled with slippery tiles and falling icicles. The snowy ground has its own physics and controls to account for as well[[note]]Peach takes a bit to get up to speed, can't slide far, and is harder to stop after running.[[/note]].well. It even has a few areas where a [[GustyGlade strong gust blows]] that affect Peach's controls.
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* SlippySlideyIceWorld: Gleam Glacier.

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* SlippySlideyIceWorld: Gleam Glacier.Glacier is the sixth world on the adventure which is filled with slippery tiles and falling icicles. The snowy ground has its own physics and controls to account for as well[[note]]Peach takes a bit to get up to speed, can't slide far, and is harder to stop after running.[[/note]]. It even has a few areas where a [[GustyGlade strong gust blows]] that affect Peach's controls.

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* BalefulPolymorph: The main detail of [[spoiler:Perry's backstory]].


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* ForcedTransformation: [[spoiler:Perry used to be a boy before he was turned into a parasol.]]
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* IdleAnimation: Peach twirls Perry around and blinks twice while Perry smile. But leave them idle for a little longer and an animation plays where Peach tries to look up at Perry, where he closes himself on top of her. This is beneficial with the "Natural Power" item, where Peach's Vibe meter refills while idle.
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* BadBoss: Bowser has shades of this when he uses the Vibe Scepter to affect his own minions to make EliteMooks. Sure, forcing his minions to experience uncontrollable joy or anger isn't ''so'' bad, but what about the ones who get afflicted by extreme sadness, and are forced to run around at top speed with OcularGushers?

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* BadBoss: Bowser has shades of this when he uses the Vibe Scepter to affect his own minions to make EliteMooks. Sure, forcing his minions to experience uncontrollable joy or anger isn't ''so'' bad, but what about the ones who get afflicted by extreme sadness, and are forced to run around at top speed with OcularGushers?OcularGushers? Or what about those who are forced to endure UnstoppableRage?
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* SleepyEnemy: Some enemies will be seen sleeping, but will wake up if Princess Peach gets too close. The best way to get past them without waking them up is by sneaking by them.
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In a [[SwappedRoles reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' formula, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.

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In a [[SwappedRoles reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' formula, Bowser has kidnapped gotten his revenge by kidnapping Mario and Luigi and hauled Luigi, taking them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.
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* HealingBoss: In the second phase of the BossFight against Bowser, once you've damaged him enough, he surrounds himself with a Calm bubble that proceeds to heal him. You need to break the bubble with one of your vibes to stop him.
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* GottaCatchThemAll: There are 126 Toads (and one [[ButtMonkey Green Guy]]) that Peach ''must'' find before she can finish the game. There's also plenty of optional things to collect, as well, including new moves, health and vibe upgrades, puzzle pieces, minigames, music, etc.

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* GottaCatchThemAll: GottaRescueThemAll: There are 126 Toads (and one [[ButtMonkey Green Guy]]) that Peach ''must'' find before she can finish the game. There's also plenty of optional things to collect, as well, including new moves, health and vibe upgrades, puzzle pieces, minigames, music, etc.
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* ExpressiveHealthBar: A downplayed example. When Peach is down to [[CriticalAnnoyance one heart]], she assumes an anguished expression on the bottom screen.
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threw this on our to-do list a hojillion years ago, might as well get it put down now (source btw)

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* EarlyBirdCameo: Mattel, who would properly debut one year later in ''VideoGame/DensetsuNoStafy4'', can be seen -- [[FreezeFrameBonus for a single frame]] -- on the towel of the rare Starfish enemy in Wavy Beach.

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* FreeFallFight: Hoo, the second boss, in his second phase.

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* FreeFallFight: Hoo, the second boss, in his second phase.phase, he destroys the platform Peach is standing on, sending the fight into a constant free fall to give him an advantage.
* FunnyBackgroundEvent: In the world maps of Wavy Beach and Gleam Glacier. In Wavy Beach, you can see a Chain Chomp surfing. While in Gleam Glacier, aside from the dancing Snowmen, you can see a Bob-Omb ice-skating in the background.
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* HoistByHisOwnPetard: Bowser uses the power of the Vibe Scepter to cause all of Vibe Island to go haywire with emotions, leading to his minions getting power enhancements and effortlessly capturing Mario, Luigi, and Toad. Unfortunately for him, said power of the Vibe Scepter also enhances ''Peach's'' powers, leading to her being able to go toe-to-toe with his minions and eventually defeat Bowser.
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* BeatThemAtTheirOwnGame: Bowser uses the Vibe Scepter to power himself up with Vibe powers during the final battle with Peach.
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* GreenHillZone: Ladida Plains.

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* GreenHillZone: Ladida Plains.Plains is a pristine and colorful flower-filled prairie and fittingly the first area of the game. Level design is very simple with simple enemies, and lot of teaching elements to get players used to Peach's controls and the mechanics of the game.



* GustyGlade: Certain ares in Hoo's Wood, Gleam Glacier and Giddy Sky have a strong breeze that pushes Peach around. The wind in Hoo's Wood is a steady slow gust, Gleam Glacier's wind starts slow then gradually grows more powerful and intense, changing direction to the left and right each time, while Giddy Sky is a powerful force wind that Peach has to manipulate by hitting switches that change its direction. Naturally, the powerful wind may help or hinder Peach's movement, making it tricky to avoid obstacles and enemies.

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* GustyGlade: Certain ares areas in Hoo's Wood, Gleam Glacier and Giddy Sky have a strong breeze that pushes Peach around. The wind in Hoo's Wood is a steady slow gust, Gleam Glacier's wind starts slow then gradually grows more powerful and intense, changing direction to the left and right each time, while Giddy Sky is a powerful force wind that Peach has to manipulate by hitting switches that change its direction. Naturally, the powerful wind may help or hinder Peach's movement, making it tricky to avoid obstacles and enemies.
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* GustyGlade: Certain ares in Hoo's Wood, Gleam Glacier and Giddy Sky have a strong breeze that pushes Peach around. The wind in Hoo's Wood is a steady slow gust, Gleam Glacier's wind starts slow then gradually grows more powerful and intense, changing direction to the left and right each time, while Giddy Sky is a powerful force wind that Peach has to manipulate by hitting switches that change its direction. Naturally, the powerful wind may help or hinder Peach's movement, making it tricky to avoid obstacles and enemies.
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* PlantMooks: The famed Piranha Plants are here, akin to their ''Yoshi's Island'' versions that appear tiny then swell up into huge side when Peach gets close. The Glad versions are capable of spitting fire. This game also re-introduces the [[VideoGame/SuperMarioBros3 Nipper Plants and Ptooies]]. The Volcano Lotus also makes a reappearance after a long absense, and Pokeys appear in Wavy Beach.
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* BossArenaUrgency: The Giant Wiggler boss will release a poisonous gas in the room after taking a few hits. Peach has to defeat it quickly before the gas starts to kill her.

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* MakingASplash: Activated when Peach gets all teary-eyed, giving her OcularGushers, and also grants her SuperSpeed.

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* MakingASplash: Activated when Peach gets all teary-eyed, teary-eyed with the Gloom Vibe, giving her OcularGushers, and also grants her SuperSpeed.


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* SuperSpeed: The Gloom vibe when activated, lets Peach run very fast. Its helpful for evading the AdvancingWallOfDoom of Boos in certain areas.
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* CollisionDamage: To the point where even a sleeping, immobile enemy hurts on contact. Very uncouth.

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* CollisionDamage: To the point where even a sleeping, immobile enemy hurts on contact. Very uncouth. Bumping into enemies causes Peach to lose a half-heart.

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