History VideoGame / SuperMarioAllStars

21st Feb '16 12:40:00 AM aye_amber
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''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the {{NES}}. The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.

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''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the {{NES}}. [[UsefulNotes/NintendoEntertainmentSystem NES.]] The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.



!!This game provides examples of:

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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D much easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]

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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D much easier. [[spoiler:Instead [[spoiler: Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]



* {{Cap}}: ''All-Stars'' kept the cap of 128 lives in ''Super Mario Bros.'' and ''The Lost Levels'', but fixes some glitches. The counter can now display the number 128, and can no longer overflow into negative numbers.

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* {{Cap}}: ''All-Stars'' kept the cap of 128 lives in ''Super Mario Bros.'' and ''The Lost Levels'', Levels,'' but fixes some glitches. The counter can now display the number 128, and can no longer overflow into negative numbers.



* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario, even outside of ''Super Mario Bros. 2''. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.

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* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario, even outside of ''Super Mario Bros. 2''. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.''World.''



* LostForever: In ''Lost Levels'', [[spoiler:your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]

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* LostForever: In ''Lost Levels'', [[spoiler:your Levels,'' [[spoiler: your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]



* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' adds the subtitle ''For Super Players'' for this version, which is the slogan in its FDS box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the FDS game's title to ''Super Mario Bros.: The Lost Levels''.
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels'', the Poison Mushroom was just a PaletteSwap of a normal mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and powerups.

to:

* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' adds the subtitle ''For Super Players'' for this version, which is the slogan in its FDS box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the FDS game's title to ''Super Mario Bros.: The Lost Levels''.
Levels.''
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels'', Levels,'' the Poison Mushroom was just a PaletteSwap of a normal mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and powerups.power-ups.



* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario games: ''VideoGame/SuperMarioWorld''[[note]]which may or may not have also been based on the version seen in ''SMAS+SMW''[[/note]] and ''VideoGame/YoshisIsland''.

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* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario games: ''VideoGame/SuperMarioWorld''[[note]]which ''VideoGame/SuperMarioWorld'' [[note]] which may or may not have also been based on the version seen in ''SMAS+SMW''[[/note]] ''SMAS+SMW'' [[/note]] and ''VideoGame/YoshisIsland''.''VideoGame/YoshisIsland.''
14th Sep '15 4:09:58 PM Green_lantern40
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Added DiffLines:

* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario games: ''VideoGame/SuperMarioWorld''[[note]]which may or may not have also been based on the version seen in ''SMAS+SMW''[[/note]] and ''VideoGame/YoshisIsland''.
21st Aug '15 9:57:16 AM MyFinalEdits
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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]

to:

** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat much easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]
21st Aug '15 9:23:45 AM GastonRabbit
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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once. Getting to world 9 still requires using no warps though]].

to:

** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once. Getting to world 9 still requires using no warps though]].]]



* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (for NES or FDS) had no battle theme, but kept playing the castle theme.

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** While World 9 still requires the player to avoid warps, the fact that the game saves the progress of every level means the game doesn't have to be beaten in one session.
* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (for NES or FDS) had no battle theme, but theme and instead kept playing the castle theme.



* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but SNES emulators do not trigger it.

to:

* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but modern SNES emulators do not trigger it.



* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.
* DummiedOut: The ''All Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals.

to:

* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario.Mario, even outside of ''Super Mario Bros. 2''. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.
* DummiedOut: The ''All Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.



* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''.
* SequelDifficultyDrop: Remake in this case. ''Lost Levels'' is easier than the famicom original game, while still being the hardest of the compilation (which is why saves are per level instead of world).

to:

* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''.
Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and powerups.
* SequelDifficultyDrop: Remake in this case. ''Lost Levels'' is easier than the famicom original game, Famicom original, while still being the hardest of the compilation (which is why saves are per level instead of world).
21st Aug '15 9:13:49 AM GastonRabbit
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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game 8 times without warps, you just have to beat it once. Getting to world 9 still requires using no warps though]].

to:

** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game 8 eight times without warps, (adding one star per playthrough to the title screen), you just have to beat it once. Getting to world 9 still requires using no warps though]].
18th Aug '15 8:06:04 PM nombretomado
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For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' (1985). This version uses {{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, though there is the option to play with a Classic or [=GameCube=] controller.

to:

For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' (1985). This version uses {{emulation}} UsefulNotes/{{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, though there is the option to play with a Classic or [=GameCube=] controller.
10th Aug '15 11:14:37 PM swordslasher
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* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time there's an animation where Toad comes out of a bag. More Toads come out depending on what World it is.

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* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time there's an animation where Toad comes out of a bag. More The number of Toads come out depending on what number the World it is.is (1 for World 1, up to 7 for World 7).
10th Aug '15 11:11:33 PM swordslasher
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* {{Cap}}: ''All-Stars'' kept the cap of 127 lives in ''Super Mario Bros.'' and ''The Lost Levels'', but fixes some glitches. The counter can now display the number 127, and can no longer overflow into negative numbers.

to:

* {{Cap}}: ''All-Stars'' kept the cap of 127 128 lives in ''Super Mario Bros.'' and ''The Lost Levels'', but fixes some glitches. The counter can now display the number 127, 128, and can no longer overflow into negative numbers.
23rd Mar '15 8:28:14 AM DragonQuestZ
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* SaveGameLimits: ''All-Stars'' has a new save feature. Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world. For ''The Lost Levels'' only, players can save after each level.

to:

* SaveGameLimits: ''All-Stars'' has a new save feature.feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world. For world, or level for ''The Lost Levels'' only, players can save after each level.Levels''.



* VideoGameSaves: The NES carts didn't have battery saves, so they was introduced in this game.
3rd Mar '15 9:09:40 PM MyFinalEdits
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* SequelDifficultyTrope: Remake in this case. ''Lost Levels'' is easier than the famicom original game, while still being the hardest of the compilation (which is why saves are per level instead of world).

to:

* SequelDifficultyTrope: SequelDifficultyDrop: Remake in this case. ''Lost Levels'' is easier than the famicom original game, while still being the hardest of the compilation (which is why saves are per level instead of world).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioAllStars