History VideoGame / SuperMarioAllStars

9th Aug '16 1:40:42 PM MissConception
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''Super Mario All-Stars'' (1993), for the UsefulNotes/SuperNintendoEntertainmentSystem SNES]], is a CompilationRerelease of four [[UsefulNotes/NintendoEntertainmentSystem NES]] ''[[Franchise/SuperMarioBros Mario]]'' games. The four games on one cartridge are ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which was a Family Computer Disk System exclusive.

to:

''Super Mario All-Stars'' (1993), for the UsefulNotes/SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], is a CompilationRerelease of four [[UsefulNotes/NintendoEntertainmentSystem NES]] ''[[Franchise/SuperMarioBros Mario]]'' games. The four games on one cartridge are ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which was a Family Computer Disk System exclusive.
9th Aug '16 11:21:29 AM MissConception
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''Super Mario All-Stars'' (1993), for the SuperNES, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the [[UsefulNotes/NintendoEntertainmentSystem NES.]] The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.

''Super Mario All-Stars + Super Mario World'' (1994) has those four games and ''VideoGame/SuperMarioWorld''. As ''World'' is already a SNES game, this version only adds a few tweaks, especially the new Luigi sprite.

For those players who missed the NES era, ''All-Stars'' became their introduction to four classic games. ''All-Stars'' upgraded the graphics and sound to Super NES quality, as good as ''VideoGame/SuperMarioWorld''. (''All-Stars'' is not for players who prefer the original NES colors and beeps.) The gameplay remains almost the same as in the original NES games.

For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' (1985). This version uses UsefulNotes/{{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, though there is the option to play with a Classic or [=GameCube=] controller.

to:

''Super Mario All-Stars'' (1993), for the SuperNES, UsefulNotes/SuperNintendoEntertainmentSystem SNES]], is a remake CompilationRerelease of four [[Franchise/SuperMarioBros Mario]] games from the [[UsefulNotes/NintendoEntertainmentSystem NES.]] NES]] ''[[Franchise/SuperMarioBros Mario]]'' games. The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been was a Japan-only Famicom Family Computer Disk System game.

exclusive.

''Super Mario All-Stars + Super Mario World'' (1994) has those four games and ''VideoGame/SuperMarioWorld''. As ''World'' is already a SNES game, this version only adds a few tweaks, especially the particularly new Luigi sprite.

sprites for Luigi.

For those players who missed the NES era, ''All-Stars'' it, ''Super Mario All-Stars'' became their introduction to the four classic games. ''All-Stars'' upgraded the The 8-bit graphics and sound were [[UpdatedRerelease updated]] to Super NES quality, as good as ''VideoGame/SuperMarioWorld''. (''All-Stars'' 16-bit quality. It is not for players who prefer purist players, but the original NES colors and beeps.) The gameplay remains almost the same exactly as in the original NES games.

For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} UsefulNotes/{{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' Bros.'' (1985). This version uses UsefulNotes/{{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole UsefulNotes/VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, Remote, though there is the option to play with a Classic Controller or [=GameCube=] controller.UsefulNotes/NintendoGameCube controller is available.



* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (for NES or FDS) had no battle theme and instead kept playing the castle theme.

to:

* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (for NES (FC/NES or FDS) FCD) had no battle theme and instead kept playing the castle theme.



* DigitizedSprites: The game selection screen shows the box art for the games this way. Because no action is going on other than panning or opening up a dialog box, the system was able to show the pictures at very high quality for the SNES.

to:

* DigitizedSprites: The game selection screen shows the box art for the games this way. Because no action is going on other than panning or opening up a dialog box, the system was able to show the pictures at very relatively high quality for the SNES.



* DummiedOut: The ''All Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.

to:

* DummiedOut: The ''All Stars'' ''All-Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.



* LostForever: In ''Lost Levels,'' [[spoiler: your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]
* MinusWorld: Averted. ''All-Stars'' fixed some old glitches, and prevents reaching the minus world in ''Super Mario Bros.''
* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' adds the subtitle ''For Super Players'' for this version, which is the slogan in its FDS box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the FDS game's title to ''Super Mario Bros.: The Lost Levels.''
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels,'' the Poison Mushroom was just a PaletteSwap of a normal mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and power-ups.
* SequelDifficultyDrop: Remake in this case. ''Lost Levels'' is easier than the Famicom original, while still being the hardest of the compilation (which is why saves are per level instead of world).
* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario games: ''VideoGame/SuperMarioWorld'' [[note]] which may or may not have also been based on the version seen in ''SMAS+SMW'' [[/note]] and ''VideoGame/YoshisIsland.''

to:

* LostForever: In ''Lost ''The Lost Levels,'' [[spoiler: your [[spoiler:your save file is permanently locked out of World 9 if you used a warp zone WarpZone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]
* MinusWorld: Averted. ''All-Stars'' fixed some old glitches, and prevents reaching the minus world "World -1" in ''Super Mario Bros.''
* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' adds is given the subtitle ''For Super Players'' for this version, which is the slogan in its FDS Disk System box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the FDS game's title to ''Super Mario Bros.: The Lost Levels.''
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels,'' the Poison Mushroom was just a PaletteSwap of a normal mushroom, Super Mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the other NES games lacked (at least in their NES care forms).originally lacked. Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and power-ups.
* SequelDifficultyDrop: Remake in this case. ''Lost ''The Lost Levels'' is easier than the Famicom Disk System original, while still being the hardest of the compilation (which is why saves are per level stage instead of world).
* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario ''Mario'' games: ''VideoGame/SuperMarioWorld'' [[note]] which ''VideoGame/SuperMarioWorld''[[note]]which may or may not have also been based on the version seen in ''SMAS+SMW'' [[/note]] and ''VideoGame/YoshisIsland.''



* VSign: The Bros. now do this in ''Super Mario Bros.'' and ''The Lost Levels'' when entering a pipe, or before entering a castle. The box art for ''The Lost Levels'' on the game selection screen also shows Mario doing this.
* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time there's an animation where Toad comes out of a bag. The number of Toads come out depending on what number the World is (1 for World 1, up to 7 for World 7).

to:

* VSign: The Mario Bros. now do this in ''Super Mario Bros.'' and ''The Lost Levels'' when entering a pipe, or before entering a castle. The box art for ''The Lost Levels'' on the game selection screen also shows Mario doing this.
* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time time, there's an animation where Toad the mushroom retainer comes out of a bag. The number of Toads come mushroom retainers coming out depending depends on what number the World is (1 for World 1, up to 7 for World 7).
30th May '16 1:47:08 PM Saurubiker
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''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the [[UsefulNotes/NintendoEntertainmentSystem NES.]] The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.

to:

''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, SuperNES, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the [[UsefulNotes/NintendoEntertainmentSystem NES.]] The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.
21st Feb '16 12:40:00 AM aye_amber
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''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the {{NES}}. The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.

to:

''Super Mario All-Stars'' (1993), for the {{Super Nintendo}}, is a remake of four [[Franchise/SuperMarioBros Mario]] games from the {{NES}}. [[UsefulNotes/NintendoEntertainmentSystem NES.]] The four games on one cartridge are ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which had been a Japan-only Famicom Disk System game.



!!This game provides examples of:

to:

!!This
!! This
game provides examples of:of:



** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D much easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]

to:

** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D much easier. [[spoiler:Instead [[spoiler: Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]



* {{Cap}}: ''All-Stars'' kept the cap of 128 lives in ''Super Mario Bros.'' and ''The Lost Levels'', but fixes some glitches. The counter can now display the number 128, and can no longer overflow into negative numbers.

to:

* {{Cap}}: ''All-Stars'' kept the cap of 128 lives in ''Super Mario Bros.'' and ''The Lost Levels'', Levels,'' but fixes some glitches. The counter can now display the number 128, and can no longer overflow into negative numbers.



* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario, even outside of ''Super Mario Bros. 2''. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.

to:

* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario, even outside of ''Super Mario Bros. 2''. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.''World.''



* LostForever: In ''Lost Levels'', [[spoiler:your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]

to:

* LostForever: In ''Lost Levels'', [[spoiler:your Levels,'' [[spoiler: your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]



* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' adds the subtitle ''For Super Players'' for this version, which is the slogan in its FDS box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the FDS game's title to ''Super Mario Bros.: The Lost Levels''.
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels'', the Poison Mushroom was just a PaletteSwap of a normal mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and powerups.

to:

* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' adds the subtitle ''For Super Players'' for this version, which is the slogan in its FDS box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the FDS game's title to ''Super Mario Bros.: The Lost Levels''.
Levels.''
* PoisonMushroom: In the original Famicom Disk System version of ''The Lost Levels'', Levels,'' the Poison Mushroom was just a PaletteSwap of a normal mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and powerups.power-ups.



* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario games: ''VideoGame/SuperMarioWorld''[[note]]which may or may not have also been based on the version seen in ''SMAS+SMW''[[/note]] and ''VideoGame/YoshisIsland''.

to:

* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario games: ''VideoGame/SuperMarioWorld''[[note]]which ''VideoGame/SuperMarioWorld'' [[note]] which may or may not have also been based on the version seen in ''SMAS+SMW''[[/note]] ''SMAS+SMW'' [[/note]] and ''VideoGame/YoshisIsland''.''VideoGame/YoshisIsland.''
14th Sep '15 4:09:58 PM Green_lantern40
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Added DiffLines:

* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES Mario games: ''VideoGame/SuperMarioWorld''[[note]]which may or may not have also been based on the version seen in ''SMAS+SMW''[[/note]] and ''VideoGame/YoshisIsland''.
21st Aug '15 9:57:16 AM MyFinalEdits
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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]

to:

** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat much easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]
21st Aug '15 9:23:45 AM GastonRabbit
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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once. Getting to world 9 still requires using no warps though]].

to:

** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once. Getting to world 9 still requires using no warps though]].]]



* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (for NES or FDS) had no battle theme, but kept playing the castle theme.

to:

** While World 9 still requires the player to avoid warps, the fact that the game saves the progress of every level means the game doesn't have to be beaten in one session.
* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (for NES or FDS) had no battle theme, but theme and instead kept playing the castle theme.



* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but SNES emulators do not trigger it.

to:

* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but modern SNES emulators do not trigger it.



* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.
* DummiedOut: The ''All Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals.

to:

* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario.Mario, even outside of ''Super Mario Bros. 2''. ''SMAS+SMW'' also added new sprites for Luigi in ''World''.
* DummiedOut: The ''All Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.



* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''.
* SequelDifficultyDrop: Remake in this case. ''Lost Levels'' is easier than the famicom original game, while still being the hardest of the compilation (which is why saves are per level instead of world).

to:

* SaveGameLimits: ''All-Stars'' has a save feature, which the other games lacked (at least in their NES care forms). Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''.
Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and powerups.
* SequelDifficultyDrop: Remake in this case. ''Lost Levels'' is easier than the famicom original game, Famicom original, while still being the hardest of the compilation (which is why saves are per level instead of world).
21st Aug '15 9:13:49 AM GastonRabbit
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** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game 8 times without warps, you just have to beat it once. Getting to world 9 still requires using no warps though]].

to:

** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D somewhat easier. [[spoiler:Instead of beating the game 8 eight times without warps, (adding one star per playthrough to the title screen), you just have to beat it once. Getting to world 9 still requires using no warps though]].
18th Aug '15 8:06:04 PM nombretomado
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For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' (1985). This version uses {{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, though there is the option to play with a Classic or [=GameCube=] controller.

to:

For 2010, Nintendo released ''Super Mario All-Stars'' again, as a {{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros. 1'' (1985). This version uses {{emulation}} UsefulNotes/{{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii remote, though there is the option to play with a Classic or [=GameCube=] controller.
10th Aug '15 11:14:37 PM swordslasher
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* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time there's an animation where Toad comes out of a bag. More Toads come out depending on what World it is.

to:

* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time there's an animation where Toad comes out of a bag. More The number of Toads come out depending on what number the World it is.is (1 for World 1, up to 7 for World 7).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioAllStars