''Super Mario All-Stars'' (1993), for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], is a CompilationRerelease of four [[UsefulNotes/NintendoEntertainmentSystem NES]] ''[[Franchise/SuperMarioBros Mario]]'' games. The four games on one cartridge are ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which was a Family Computer Disk System exclusive.

''Super Mario All-Stars + Super Mario World'' (1994) has those four games and ''VideoGame/SuperMarioWorld''. As ''World'' is already a SNES game, this version only adds a few tweaks, particularly new sprites for Luigi.

For those players who missed the NES era, ''Super Mario All-Stars'' became their introduction to the four classic games. The 8-bit graphics and sound were [[UpdatedRerelease updated]] to 16-bit quality. It is not for purist players, but the gameplay remains almost exactly as in the original games.

For 2010, Nintendo released ''Super Mario All-Stars'' again, as a UsefulNotes/{{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros.'' (1985). This version uses UsefulNotes/{{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a UsefulNotes/VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii Remote, though the option to play with a Classic Controller or UsefulNotes/NintendoGameCube controller is available.
!! This game provides examples of:
* AntiFrustrationFeatures:
** ''The Lost Levels'' has some of the hidden coin boxes removed, and makes unlocking World A through D much easier. [[spoiler: Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once.]]
** The looping "maze" castles in some of the games now include a chime that plays when you've chosen the correct path and a low buzz when you choose the wrong one.
** While World 9 still requires the player to avoid warps, the fact that the game saves the progress of every level means the game doesn't have to be beaten in one session.
* BattleThemeMusic: ''All-Stars'' introduced a new theme for the Bowser battles in ''Super Mario Bros.'' and ''The Lost Levels''. The original games (FC/NES or FCD) had no battle theme and instead kept playing the castle theme.
* {{Cap}}: ''All-Stars'' kept the cap of 128 lives in ''Super Mario Bros.'' and ''The Lost Levels,'' but fixes some glitches. The counter can now display the number 128, and can no longer overflow into negative numbers.
* CompilationRerelease: Four NES games (and, in the ''SMAS+SMW'' rerelease, an SNES game) in one SNES cartridge.
* ContinuityNod: Mario wears red overalls in Super Mario Bros. 1. It is quite easy to forget that their shirt and overalls colors switched early on, although most people can confuse the two anyways. Curiously however, Luigi now wears a green variant of this rarely seen in official media - his old-schooled white-green clothes are now his fire power colors.
* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but modern SNES emulators do not trigger it.
* DigitizedSprites: The game selection screen shows the box art for the games this way. Because no action is going on other than panning or opening up a dialog box, the system was able to show the pictures at relatively high quality for the SNES.
* DivergentCharacterEvolution: ''All-Stars'' added new sprites for Luigi, who is no longer a PaletteSwap of Mario, even outside of ''Super Mario Bros. 2''. ''SMAS+SMW'' also added new sprites for Luigi in ''World.''
* DummiedOut: The ''All-Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on that of the 8-bit versions exist in the programming.
* {{Feelies}}: The Wii version has an artwork book and a soundtrack CD.
* MinusWorld: Averted. ''All-Stars'' fixed some old glitches, and prevents reaching "World -1" in ''Super Mario Bros.''
* OddlyNamedSequel2ElectricBoogaloo: The Japanese ''Super Mario Bros. 2'' is given the subtitle ''For Super Players'' for this version, which is the slogan in its Disk System box art. Since there was already a ''Super Mario Bros. 2'' in the West, the international versions changed the game's title to ''Super Mario Bros.: The Lost Levels.'' In both cases, this means that ''Super Mario Bros. 3'' is the ''fourth'' game in the collection
* PermanentlyMissableContent: In ''The Lost Levels'', [[spoiler:your save file is permanently locked out of World 9 if you used a WarpZone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.]]
* PoisonMushroom: In the original Disk System version of ''The Lost Levels,'' the Poison Mushroom was just a PaletteSwap of a Super Mushroom, with almost the same colors. The ''All-Stars'' version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
* SaveGameLimits: ''All-Stars'' has a save feature, which the NES games originally lacked. Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for ''The Lost Levels''. Fortunately, ''Super Mario Bros. 3'' keeps track of completed fortresses (and thus the shortcuts they unlock) and power-ups.
* SequelDifficultyDrop: Remake in this case. ''The Lost Levels'' is easier than the Disk System original, while still being the hardest of the compilation (which is why saves are per stage instead of world).
* SpiritualSuccessor: The ''Super Mario Advance'' series, which, while not a compilation of games, still served as a VideoGameRemake. ''Advance'' ported the versions of ''2'' and ''3'' seen in this game to the UsefulNotes/GameBoyAdvance, and also featured ports of two other SNES ''Mario'' games: ''VideoGame/SuperMarioWorld''[[note]]which may or may not have also been based on the version seen in ''SMAS+SMW'' [[/note]] and ''VideoGame/YoshisIsland.''
* VideoGameRemake: With SNES graphics and sound.
* VSign: The Mario Bros. now do this in ''Super Mario Bros.'' and ''The Lost Levels'' when entering a pipe, or before entering a castle. The box art for ''The Lost Levels'' on the game selection screen also shows Mario doing this.
* YourPrincessIsInAnotherCastle: The TropeNamer naturally shows up in ''Super Mario Bros.'' and ''The Lost Levels''. This time, there's an animation where the mushroom retainer comes out of a bag. The number of mushroom retainers coming out depends on what number the World is (1 for World 1, up to 7 for World 7).