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Kid Appeal Character is not a Five Man Band trope. It\'s about a character meant to appeal to kids, not what role they serve.
Changed line(s) 19,22 (click to see context) from:
** '''[[color:gold:Steve]]''' TheHero
** '''[[color:blue:Billy]]''' [[KidAppealCharacter The Kid]] [[hottip:*:Also plays the role of TheHero in the Genesis version.]]
** '''[[color:green:Bob]]''' TheLancer
** '''[[color:red:Cormano]]''' TheBigGuy [[hottip:*:Also plays the role of TheLancer in the Genesis version.]]
** '''[[color:blue:Billy]]''' [[KidAppealCharacter The Kid]] [[hottip:*:Also plays the role of TheHero in the Genesis version.]]
** '''[[color:green:Bob]]''' TheLancer
** '''[[color:red:Cormano]]''' TheBigGuy [[hottip:*:Also plays the role of TheLancer in the Genesis version.]]
to:
** '''[[color:gold:Steve]]''' TheHero
'''[[color:gold:Steve]]'''
**'''[[color:blue:Billy]]''' [[KidAppealCharacter The Kid]] [[hottip:*:Also plays the role of TheHero in the Genesis version.]]
'''[[color:blue:Billy]]'''
**'''[[color:green:Bob]]''' TheLancer
'''[[color:green:Bob]]'''
**'''[[color:red:Cormano]]''' TheBigGuy [[hottip:*:Also plays the role of TheLancer in the Genesis version.]]'''[[color:red:Cormano]]'''
**
**
**
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* SpreadShot: Bob and Cormano had these right off the bat. For Steve and Billy, they must be DualWielding by picking up a second gun.
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* GunsAkimbo: With a powerup. Two of them [[BeyondTheImpossible even Dual Wield SHOTGUNS]]
to:
* GunsAkimbo: With a powerup. Two of them [[BeyondTheImpossible [[UpToEleven even Dual Wield SHOTGUNS]]
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** On the other hand, you had to blast several Native American warriors to get to the chief. They, too, were following (the Chief's) orders.
***I guess it's because the Chief is a person and the native warriors are just [[WhatMeasureIsAMook nameless, expendable mooks]].
***I guess it's because the Chief is a person and the native warriors are just [[WhatMeasureIsAMook nameless, expendable mooks]].
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** Averted in the (2P-only) Genesis version which gave Billy and Cormano full names ("Billy Cool" and "Cormano Wild").
to:
** Averted in the (2P-only) Genesis version which gave only featured Billy and Cormano and gave them full names ("Billy Cool" and "Cormano Wild").
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* GreatWayToGo: The last Smith brother blows himself up after you defeat him.
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* GreatWayToGo: The last Smith brother blows himself up after you defeat him.
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Changed line(s) 56 (click to see context) from:
* OneNameOnly: The four main heroes. The Genesis version gave two of them full names ("Billy Cool" and "Cormano Wild").
to:
* OneNameOnly: The four main heroes. The heroes.
** Averted in the (2P-only) Genesis version which gavetwo of them Billy and Cormano full names ("Billy Cool" and "Cormano Wild").
** Averted in the (2P-only) Genesis version which gave
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* BottomlessMagazines: As usually dictated by Video Game logic.
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* DyingMomentOfAwesome: The last Smith brother blows himself up after you defeat him.
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* GreatWayToGo: The last Smith brother blows himself up after you defeat him.
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* DyingMomentOfAwesome: The last Smith brother blows himself up after you defeat him.
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** El Greco's entry phrase in the Arcade version was "Die, gringo!" which was [[BowlderIse censored out]] by Nintendo as it was considered inappropriate.
to:
** El Greco's entry phrase in the Arcade version was "Die, gringo!" which was [[BowlderIse [[BowdlerIse censored out]] by Nintendo as it was considered inappropriate.
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** El Greco's entry phrase in the Arcade version was "Die, gringo!" which was [[BowlderIse censored out]] by Nintendo as it was considered inappropriate.
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** '''[[color:blue:Billy]]''' [[KidAppealCharacter Kid Appeal Cowboy]] [[hottip:*:or TheHero in case of the Genesis version]]
to:
** '''[[color:blue:Billy]]''' [[KidAppealCharacter Kid Appeal Cowboy]] [[hottip:*:or The Kid]] [[hottip:*:Also plays the role of TheHero in case of the Genesis version]]version.]]
* HairOfGold: Steve, Billy, Bob, the dynamite-throwing female mooks, and Sir Richard Rose.
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* OneHitPointWonder [[hottip:*:Averted ''only'' in the Genesis version's versus mode where players have a LifeMeter.]]
to:
* OneHitPointWonder [[hottip:*:Averted ''only'' in the Genesis version's versus mode where players have a LifeMeter.]]
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* RealMenWearPink: Cormano.
** Pink is also the color of Steve's hat, neckerchief and boots.
** Pink is also the color of Steve's hat, neckerchief and boots.
to:
* RealMenWearPink: Cormano.
** PinkCormano. [[hottip:*:Pink is also the color of Steve's hat, neckerchief and boots.]]
** Pink
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* DistressedDamsel
** The saloon dancers in Stage 4 of the arcade and SNES versions.
** In the Genesis version the player has to rescue a brown-haired girl in a yellow dress at the end of every odd-numbered stage. In a 2-Player game the player who gets to the girl first will receive more bonus points than the other.
** The saloon dancers in Stage 4 of the arcade and SNES versions.
** In the Genesis version the player has to rescue a brown-haired girl in a yellow dress at the end of every odd-numbered stage. In a 2-Player game the player who gets to the girl first will receive more bonus points than the other.
to:
* DistressedDamsel
**DistressedDamsel: The saloon dancers in Stage 4 of the arcade and SNES versions.
** In the Genesis version the player has to rescue a brown-haired girl in a yellow dress at the end of every odd-numbered stage. In a 2-Player game the player who gets to the girl first will receivemore bonus points than the other.stage clear bonus.
**
** In the Genesis version the player has to rescue a brown-haired girl in a yellow dress at the end of every odd-numbered stage. In a 2-Player game the player who gets to the girl first will receive
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Changed line(s) 24,25 (click to see context) from:
** The Saloon dancers in Stage 4 in the arcade and SNES versions.
** In the Genesis version, the player has to rescue a brown-haired girl in a yellow at the end of every odd-numbered stage. In a 2-Player game, the player who gets to the girl first will receive a stage clear-bonus.
** In the Genesis version, the player has to rescue a brown-haired girl in a yellow at the end of every odd-numbered stage. In a 2-Player game, the player who gets to the girl first will receive a stage clear-bonus.
to:
** The Saloon saloon dancers in Stage 4 in of the arcade and SNES versions.
** In the Genesisversion, version the player has to rescue a brown-haired girl in a yellow dress at the end of every odd-numbered stage. In a 2-Player game, game the player who gets to the girl first will receive a stage clear-bonus.more bonus points than the other.
** In the Genesis
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* DistressedDamsel: The Saloon dancers in Stage 4 in the arcade and SNES version. In the Genesis version, the player has to rescue the same girl in the end of every odd-numbered stage.
to:
* DistressedDamsel: DistressedDamsel
** The Saloon dancers in Stage 4 in the arcade and SNESversion. versions.
** In the Genesis version, the player has to rescuethe same a brown-haired girl in a yellow at the end of every odd-numbered stage.stage. In a 2-Player game, the player who gets to the girl first will receive a stage clear-bonus.
** The Saloon dancers in Stage 4 in the arcade and SNES
** In the Genesis version, the player has to rescue
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* TheGunslinger: The whole team.
* ItWasAGift: In the arcade version, El Greco gives his [[NiceHat red sombrero]] to Cormano upon defeat. Cormano wears this hat for the rest of the game.
** With the other characters though, he'll just throw it away.
** With the other characters though, he'll just throw it away.
* LickingTheBlade: Chief Scalpem does it before you fight him.
Deleted line(s) 52,57 (click to see context) :
* [[StormingTheCastle Storming The Fort]]: The final stage.
* TheGunslinger: The whole team.
* TrainTopBattle: The boss fight against El Greco. But that's not the only stage where you have to walk through a moving train.
** In the ''Genesis'' port, Paco Loco is the one fought atop a moving train.
* ItWasAGift: In the arcade version, El Greco gives his [[NiceHat red sombrero]] to Cormano upon defeat. Cormano wears this hat for the rest of the game.
** With the other characters though, he'll just throw it away.
* TheGunslinger: The whole team.
* TrainTopBattle: The boss fight against El Greco. But that's not the only stage where you have to walk through a moving train.
** In the ''Genesis'' port, Paco Loco is the one fought atop a moving train.
* ItWasAGift: In the arcade version, El Greco gives his [[NiceHat red sombrero]] to Cormano upon defeat. Cormano wears this hat for the rest of the game.
** With the other characters though, he'll just throw it away.
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* [[StormingTheCastle Storming The Fort]]: The final stage.
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* TrainTopBattle: The boss fight against El Greco. But that's not the only stage where you have to walk through a moving train.
** In the ''Genesis'' port, Paco Loco is the one fought atop a moving train.
** In the ''Genesis'' port, Paco Loco is the one fought atop a moving train.
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* DistressedDamsel: The Saloon dancers in Stage 4 in the arcade and SNES version. In the Genesis version, the player has to rescue the same girl in the end of every odd-numbered stage.
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Changed line(s) 21 (click to see context) from:
** '''[[color:red:Cormano]]''' TheBigGuy
to:
** '''[[color:red:Cormano]]''' TheBigGuyTheBigGuy [[hottip:*:Also plays the role of TheLancer in the Genesis version.]]
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A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four [[BountyHunter bounty hunters]] (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''{{Contra}}''.
to:
A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four [[BountyHunter bounty hunters]] (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''{{Contra}}''.
''{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.
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* LifeMeter: Only in the Genesis version's versus mode.
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* ManOfWealthAndTaste: Sir Richard Rose.
to:
* ManOfWealthAndTaste: Sir Richard Rose.
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* OneHitPointWonder
to:
* OneHitPointWonderOneHitPointWonder [[hottip:*:Averted ''only'' in the Genesis version's versus mode where players have a LifeMeter.]]
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* TheBigGuy: Cormano, again.
Changed line(s) 19,22 (click to see context) from:
** '''[[color:gold:Steve]]'''
** '''[[color:blue:Billy]]'''
** '''[[color:green:Bob]]'''
** '''[[color:red:Cormano]]'''
** '''[[color:blue:Billy]]'''
** '''[[color:green:Bob]]'''
** '''[[color:red:Cormano]]'''
to:
** '''[[color:gold:Steve]]'''
'''[[color:gold:Steve]]''' TheHero
**'''[[color:blue:Billy]]'''
'''[[color:blue:Billy]]''' [[KidAppealCharacter Kid Appeal Cowboy]] [[hottip:*:or TheHero in case of the Genesis version]]
**'''[[color:green:Bob]]'''
'''[[color:green:Bob]]''' TheLancer
**'''[[color:red:Cormano]]''''''[[color:red:Cormano]]''' TheBigGuy
**
**
**
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* TheHero: Steve. In the Genesis version, it's Billy, who is the [[KidAppealCharacter Kid Appeal Cowboy]].
Deleted line(s) 42 (click to see context) :
* TheLancer: Bob
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Revised example
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* YouNoTakeCandle
--> '''Dark Horse:''' You in big heap trouble!
** And when he's defeated: "Me in big heap trouble!"
--> '''Dark Horse:''' You in big heap trouble!
** And when he's defeated: "Me in big heap trouble!"
to:
* YouNoTakeCandle
--> '''Dark Horse:''' YouYouNoTakeCandle: Dark Horse says, "You in big heap trouble!
** Andtrouble!" when he's defeated: you fight him, and "Me in big heap trouble!"trouble!" when you defeat him. Chief Scalpem also introduces himself with, "Me ready for powwow!" and croaks, "Me powwowed out!" when defeated.
--> '''Dark Horse:''' You
** And
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* YouNoTakeCandle
--> '''Dark Horse:''' You in big heap trouble!
** And when he's defeated: "Me in big heap trouble!"
--> '''Dark Horse:''' You in big heap trouble!
** And when he's defeated: "Me in big heap trouble!"
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Changed line(s) 66 (click to see context) from:
* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were divided into two segments and expanded to include elements from the missing stages, so it's not a total loss, and the play mechanics are mostly intact.
to:
* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were are completely redesigned and are now divided into two segments and expanded to include elements from segments, while the missing stages, bonus rounds are different as well, so it's not a total loss, and the play mechanics are mostly intact.complete lost.
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* BadassBeard: Cormano.
to:
* BadassBeard: Cormano.Cormano.
* TheBigGuy: Cormano, again.
* TheBigGuy: Cormano, again.
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** '''[[color:gold:Steve]]''': TheHero
** '''[[color:blue:Billy]]''': TheLancer
** '''[[color:green:Bob]]''': TheBumblebee
** '''[[color:red:Cormano]]''': TheBigGuy
** '''[[color:blue:Billy]]''': TheLancer
** '''[[color:green:Bob]]''': TheBumblebee
** '''[[color:red:Cormano]]''': TheBigGuy
to:
** '''[[color:gold:Steve]]''': TheHero
'''[[color:gold:Steve]]'''
**'''[[color:blue:Billy]]''': TheLancer
'''[[color:blue:Billy]]'''
**'''[[color:green:Bob]]''': TheBumblebee
'''[[color:green:Bob]]'''
**'''[[color:red:Cormano]]''': TheBigGuy'''[[color:red:Cormano]]'''
**
**
**
* TheHero: Steve. In the Genesis version, it's Billy, who is the [[KidAppealCharacter Kid Appeal Cowboy]].
* TheLancer: Bob
Changed line(s) 69 (click to see context) from:
* SweetTooth: Paco Loco if the ''Genesis'' port is to be believed, as all money on his stage is replaced with candy, including the large amount he drops upon defeat.
to:
* SweetTooth: Paco Loco if the ''Genesis'' port is to be believed, as all money on his stage is replaced with candy, including the large amount he drops upon defeat.
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Deleted line(s) 52 (click to see context) :
* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were divided into two segments and expanded to include elements from the missing stages, so it's not a total loss, and the play mechanics are mostly intact.
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* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were divided into two segments and expanded to include elements from the missing stages, so it's not a total loss, and the play mechanics are mostly intact.
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* OneNameOnly: The four main heroes. The Genesis version gave two of them full names ("Billy Cool" and "Cormano Wild").
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* AdaptationDecay: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were divided into two segments and expanded to include elements from the missing stages, so it's not a total loss, and the play mechanics are mostly intact.
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* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were divided into two segments and expanded to include elements from the missing stages, so it's not a total loss, and the play mechanics are mostly intact.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Sunset_Riders_SNES_ScreenShot1_9498.gif]]
A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four [[BountyHunter bounty hunters]] (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''{{Contra}}''.
''Sunset Riders'' was ported to both the SegaGenesis and the SuperNintendoEntertainmentSystem, in 1993.
----
!! The game provides examples of the following tropes
* AdaptationDecay: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were divided into two segments and expanded to include elements from the missing stages, so it's not a total loss, and the play mechanics are mostly intact.
* AndTheAdventureContinues: Even after you beat the game, if you still have credits left, you'll be taken straight back to the first stage, no "Press Start" prompt.
* ArrowsOnFire: Used by some of the enemy Amerindians.
* BadassBeard: Cormano.
* {{Bowdlerise}}: The SNES version faced some censorship, including removing all references to alcohol, adding some modesty to the female [=NPCs=], changing a boss' name from Chief Scalpem to Chief Wigwam, and replacing all the Native American enemies in one stage with white outlaws. Additionally, El Greco no longer says "Die gringo" before battle.
** In both console ports, the female dynamite throwers are replaced with dynamite-wielding variants of the male bomb throwers.
* CleanDubName: Chief Scalpem to Chief Wigwam in the SNES port.
* ColorCodedMultiplayer
** '''[[color:gold:Steve]]''': TheHero
** '''[[color:blue:Billy]]''': TheLancer
** '''[[color:green:Bob]]''': TheBumblebee
** '''[[color:red:Cormano]]''': TheBigGuy
* CoolHorse: Dark Horse's steed is fitted with metal plates on its head and legs, which block your bullets directly from the front.
* DualBoss: The Smith Bros.
* DumbMuscle: Paco Loco.
* EvilBrit: The final boss.
* TheDragon: Paco Loco, again. For the Genesis version, it's Chief Scalpem.
* FatBastard: Paco Loco, [[RuleOfThree yet again.]]
* FlashOfPain: The bosses flashes white upon hit, and red when in critical health.
* FlunkyBoss: All bosses except El Greco and Scalpem.
* GatlingGood: Paco Loco uses one. There's also one in the arcade game's final stage, usable by both player and {{Mook}}s.
* {{Greed}}: 1st boss Simon ''[[MeaningfulName Greed]]''well.
* GroinAttack: Step on a rake and see what happens.
** Also when you walk into a plastic arrow planted on the floor. Yup. That's in the Amerindian stage.
* GunsAkimbo: With a powerup. Two of them [[BeyondTheImpossible even Dual Wield SHOTGUNS]]
** Well, {{Sawed Off Shotgun}}s, but still.
* IronicEcho: El Greco has "Adios, amigo!" as both his entry and death phrases in the SNES version.
* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders", I guess. Which brings us to...
* KaizoTrap: When Paco Loco dies, he fires off a few last rounds from his gatling gun after he falls off his perch. You can avoid them by ducking.
* KnifeNut: Chief Scalpem, of course.
* LifeMeter: Only in the Genesis version's versus mode.
* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if you're epileptic.
* ManOfWealthAndTaste: Sir Richard Rose.
* NamesToRunAwayFromReallyFast: Chief Scalpem.
* NintendoHard
* NoExportForYou: Inverted. The arcade version was released in Japan, but not the console ports.
* OneHitPointWonder
* QuickDraw: The 2nd boss, Hank "Hawkeye" Hatfield. [[GameplayAndStorySegregation In theory, atleast]].
* QuintessentialBritishGentleman: Sir Richard Rose has quite the modals for the BigBad. Noted specially in his intro:
--> "Cheerio, old chap!"
** He'll make you cry on harder difficulties.
* [[StormingTheCastle Storming The Fort]]: The final stage.
* TheGunslinger: The whole team.
* TrainTopBattle: The boss fight against El Greco. But that's not the only stage where you have to walk through a moving train.
** In the ''Genesis'' port, Paco Loco is the one fought atop a moving train.
* ItWasAGift: In the arcade version, El Greco gives his [[NiceHat red sombrero]] to Cormano upon defeat. Cormano wears this hat for the rest of the game.
** With the other characters though, he'll just throw it away.
* PreAssKickingOneLiner[=/=]FamousLastWords: All the bosses start and end with one each.
* PyroManiac: One Smith brother. The other is a [[MadBomber fan of dynamite.]]
* RealMenWearPink: Cormano.
** Pink is also the color of Steve's hat, neckerchief and boots.
* RecycledInSpace: ''{{Contra}}'' IN THE {{WILD WEST}}!
* RidingIntoTheSunset: The end image, unsurprisingly enough.
* SlasherSmile: Richard Rose has one all throughout the BossBattle.
* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''{{Wild West COW Boys of Moo Mesa}}'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''IronHorse''.
* SquashedFlat: The death sprite used when anyone, be it either player characters or enemies, gets crushed by falling rocks.
* SuckMyRose: The final boss, Sir Richard Rose.
* SweetTooth: Paco Loco if the ''Genesis'' port is to be believed, as all money on his stage is replaced with candy, including the large amount he drops upon defeat.
* TokenMinority: Cormano is the only Hispanic in a team of blond-haired white cowboys.
* WhipItGood: El Greco.
* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Get ready for the real thing! He was wearing a body plate]].
----
A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four [[BountyHunter bounty hunters]] (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''{{Contra}}''.
''Sunset Riders'' was ported to both the SegaGenesis and the SuperNintendoEntertainmentSystem, in 1993.
----
!! The game provides examples of the following tropes
* AdaptationDecay: The Genesis version is missing Steve and Bob, and only four of the arcade version's stages and bosses are included. However, the stages that were included in the Genesis port were divided into two segments and expanded to include elements from the missing stages, so it's not a total loss, and the play mechanics are mostly intact.
* AndTheAdventureContinues: Even after you beat the game, if you still have credits left, you'll be taken straight back to the first stage, no "Press Start" prompt.
* ArrowsOnFire: Used by some of the enemy Amerindians.
* BadassBeard: Cormano.
* {{Bowdlerise}}: The SNES version faced some censorship, including removing all references to alcohol, adding some modesty to the female [=NPCs=], changing a boss' name from Chief Scalpem to Chief Wigwam, and replacing all the Native American enemies in one stage with white outlaws. Additionally, El Greco no longer says "Die gringo" before battle.
** In both console ports, the female dynamite throwers are replaced with dynamite-wielding variants of the male bomb throwers.
* CleanDubName: Chief Scalpem to Chief Wigwam in the SNES port.
* ColorCodedMultiplayer
** '''[[color:gold:Steve]]''': TheHero
** '''[[color:blue:Billy]]''': TheLancer
** '''[[color:green:Bob]]''': TheBumblebee
** '''[[color:red:Cormano]]''': TheBigGuy
* CoolHorse: Dark Horse's steed is fitted with metal plates on its head and legs, which block your bullets directly from the front.
* DualBoss: The Smith Bros.
* DumbMuscle: Paco Loco.
* EvilBrit: The final boss.
* TheDragon: Paco Loco, again. For the Genesis version, it's Chief Scalpem.
* FatBastard: Paco Loco, [[RuleOfThree yet again.]]
* FlashOfPain: The bosses flashes white upon hit, and red when in critical health.
* FlunkyBoss: All bosses except El Greco and Scalpem.
* GatlingGood: Paco Loco uses one. There's also one in the arcade game's final stage, usable by both player and {{Mook}}s.
* {{Greed}}: 1st boss Simon ''[[MeaningfulName Greed]]''well.
* GroinAttack: Step on a rake and see what happens.
** Also when you walk into a plastic arrow planted on the floor. Yup. That's in the Amerindian stage.
* GunsAkimbo: With a powerup. Two of them [[BeyondTheImpossible even Dual Wield SHOTGUNS]]
** Well, {{Sawed Off Shotgun}}s, but still.
* IronicEcho: El Greco has "Adios, amigo!" as both his entry and death phrases in the SNES version.
* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders", I guess. Which brings us to...
* KaizoTrap: When Paco Loco dies, he fires off a few last rounds from his gatling gun after he falls off his perch. You can avoid them by ducking.
* KnifeNut: Chief Scalpem, of course.
* LifeMeter: Only in the Genesis version's versus mode.
* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if you're epileptic.
* ManOfWealthAndTaste: Sir Richard Rose.
* NamesToRunAwayFromReallyFast: Chief Scalpem.
* NintendoHard
* NoExportForYou: Inverted. The arcade version was released in Japan, but not the console ports.
* OneHitPointWonder
* QuickDraw: The 2nd boss, Hank "Hawkeye" Hatfield. [[GameplayAndStorySegregation In theory, atleast]].
* QuintessentialBritishGentleman: Sir Richard Rose has quite the modals for the BigBad. Noted specially in his intro:
--> "Cheerio, old chap!"
** He'll make you cry on harder difficulties.
* [[StormingTheCastle Storming The Fort]]: The final stage.
* TheGunslinger: The whole team.
* TrainTopBattle: The boss fight against El Greco. But that's not the only stage where you have to walk through a moving train.
** In the ''Genesis'' port, Paco Loco is the one fought atop a moving train.
* ItWasAGift: In the arcade version, El Greco gives his [[NiceHat red sombrero]] to Cormano upon defeat. Cormano wears this hat for the rest of the game.
** With the other characters though, he'll just throw it away.
* PreAssKickingOneLiner[=/=]FamousLastWords: All the bosses start and end with one each.
* PyroManiac: One Smith brother. The other is a [[MadBomber fan of dynamite.]]
* RealMenWearPink: Cormano.
** Pink is also the color of Steve's hat, neckerchief and boots.
* RecycledInSpace: ''{{Contra}}'' IN THE {{WILD WEST}}!
* RidingIntoTheSunset: The end image, unsurprisingly enough.
* SlasherSmile: Richard Rose has one all throughout the BossBattle.
* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''{{Wild West COW Boys of Moo Mesa}}'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''IronHorse''.
* SquashedFlat: The death sprite used when anyone, be it either player characters or enemies, gets crushed by falling rocks.
* SuckMyRose: The final boss, Sir Richard Rose.
* SweetTooth: Paco Loco if the ''Genesis'' port is to be believed, as all money on his stage is replaced with candy, including the large amount he drops upon defeat.
* TokenMinority: Cormano is the only Hispanic in a team of blond-haired white cowboys.
* WhipItGood: El Greco.
* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Get ready for the real thing! He was wearing a body plate]].
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