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* IllGirl: Rumari is cursed with a perpetual [[SoapOperaDisease 'heat disease']] and must while away the remainder of her days in a quiet little town. [[spoiler:Defied. [[RetiredBadass Not only is she said to have been one of the strongest Craftlords prior to her illness]], but she aptly proves that she still is by driving six invading ships back home with only a handful of buddies! What's more, Kouren then claims that Rumari could have done it single-handedly...]]

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* IllGirl: Rumari is cursed with a perpetual [[SoapOperaDisease 'heat disease']] and must while away the remainder of her days in a quiet little town. [[spoiler:Defied. [[RetiredBadass Not only is she said to have been one of the strongest Craftlords prior to her illness]], but she aptly proves that she still is by driving six invading ships back home with only a handful of buddies! What's more, Kouren then claims that [[BroughtDownToBadass if it wasn't for said condition, Rumari could have done it single-handedly...]]''single-handedly''!]]]]
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* WorthyOpponent: Kenon is very respectful and notes his loss was due to the player character being better than them. This is a sharp (and explicitly noted) contrast to the rest of the gold guild.

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* WorthyOpponent: Kenon is very respectful and notes his loss was due to the player character being better than them. This is a sharp (and explicitly noted) contrast to the rest of the gold guild.Gold Guild.

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* DistaffCounterpart


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* ShipTease:
** Sugar kisses Pratty and tells her she intends to ''marry'' her, female or no. And that's only their initial meeting. And she only kisses her if she's female. The company decided that the scene where Pratty is telling Sugar that [[ItMakesSenseInContext really, she kisses girls all the time]] was [[FanService important enough]] to put on the back of the box.
** [[spoiler: Razzy]] develops a crush on the player, male ''or'' female.
** There's plenty with Sanary. Pratty claims that Sanary in a FrenchMaid outfit is "cute".

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The game later received a sequel in ''VideoGame/SummonNightSwordcraftStory2''.

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The game later received a sequel in ''VideoGame/SummonNightSwordcraftStory2''.
''VideoGame/SummonNightSwordcraftStory2''. The third game, ''VideoGame/SummonNightCraftSwordMonogatariHajimariNoIshi'', was only [[NoExportForYou released in Japan]].



* AlmightyMom - Amariss, the late Shintetsu's wife and mother of the first game's protagonist. Despite appearing like an ordinary house wife, she has all the connections and knows all the tidbits required to help out from the sidelines.

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* AlmightyMom - AlmightyMom: Amariss, the late Shintetsu's wife and mother of the first game's protagonist. Despite appearing like an ordinary house wife, she has all the connections and knows all the tidbits required to help out from the sidelines.



* BorrowedCatchphrase: In the first game, Varil explains his presence in one scene by mentioning Sakuro told him about the situation and told him to not "underestimate the ability of a Craftlord to gather information", a play on Varil's regular claims about the Gold Guild's (headed by his father) ability to gather information when asked how he knows about events he wasn't involved in. The significance of this line is easily lost because Varil's use of the statement is restricted to walks at night, when most players spend this time [[YuriGenre with the girls]].

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* BorrowedCatchphrase: In the first game, Varil explains his presence in one scene by mentioning Sakuro told him about the situation and told him to not "underestimate the ability of a Craftlord to gather information", a play on Varil's regular claims about the Gold Guild's (headed by his father) ability to gather information when asked how he knows about events he wasn't involved in. The significance of this line is easily lost because Varil's use of the statement is restricted to walks at night, when most players spend this time [[YuriGenre with the girls]].



* ClingyJealousGirl: Sugar in ''Swordcraft Story'' who gets upset nearly every time the protagonist talks to a woman.

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* ClingyJealousGirl: Sugar in ''Swordcraft Story'' who gets upset nearly every time the protagonist talks to a woman.



* CuteClumsyGirl: The first game opens with Pratty or Cleru falling down the stairs.
* DefrostingIceQueen: Sanary in the first game, changing into a more typical {{Tsundere}}.

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* CuteClumsyGirl: The first game opens with Pratty or Cleru falling down the stairs.
* DefrostingIceQueen: Sanary in the first game, Sanary, changing into a more typical {{Tsundere}}.



* [[spoiler: EverybodyLives: The Game. Aside from characters already passed away in the past before the story began, in game there's only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm (including his right hand woman Passeau) are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
* ExcusePlot: [[spoiler:Subverted with the first game. At first, it seems like your typical ToBeAMaster tournament plot, but as the game goes on the story slowly evolves into a tale of corruption, lies and betrayal.]]

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* [[spoiler: EverybodyLives: The Game. [[spoiler: Aside from characters already passed away in the past before the story began, in game there's only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm (including his right hand woman Passeau) are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
* ExcusePlot: [[spoiler:Subverted with the first game. [[spoiler:Subverted. At first, it seems like your typical ToBeAMaster tournament plot, but as the game goes on the story slowly evolves into a tale of corruption, lies lies, and betrayal.]]



** The fact that there are so many "stray" summons as RandomEncounters is... troubling. As explained in-game, these were Summons that were definitely ''not'' happy or had lost their masters.

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** The fact that there are so many "stray" summons as RandomEncounters is... troubling. As explained in-game, these were Summons that were either definitely ''not'' happy or had lost their masters.



* IllGirl - Rumari is cursed with a perpetual [[SoapOperaDisease 'heat disease']] and must while away the remainder of her days in a quiet little town. [[spoiler:Defied. [[RetiredBadass Not only is she said to have been one of the strongest Craftlords prior to her illness]], but she aptly proves that she still is by driving six invading ships back home with only a handful of buddies! What's more, Kouren then claims that Rumari could have done it single-handedly...]]

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* IllGirl - IllGirl: Rumari is cursed with a perpetual [[SoapOperaDisease 'heat disease']] and must while away the remainder of her days in a quiet little town. [[spoiler:Defied. [[RetiredBadass Not only is she said to have been one of the strongest Craftlords prior to her illness]], but she aptly proves that she still is by driving six invading ships back home with only a handful of buddies! What's more, Kouren then claims that Rumari could have done it single-handedly...]]



* ParentalAbandonment: The protagonists in both games, as well as a good amount of supporting characters.

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* ParentalAbandonment: The protagonists in both games, protagonists, as well as a good amount of supporting characters.



* ShoutOut: Atlus being Atlus, added some standard pop-culture gags in the translation, like "[[TheWizard I love the knuckle. It's so bad.]]"
* SoreLoser: Chaves in the first game. He claims your victory was because of your Guardian Beast, despite the fact that he didn't summon his. Bonus points if you didn't actually use your Beast in this battle.

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* ShoutOut: Atlus being Atlus, added some standard pop-culture gags in the translation, like "[[TheWizard "[[Film/TheWizard I love the knuckle. It's so bad.]]"
* SoreLoser: Chaves in the first game.Chaves. He claims your victory was because of your Guardian Beast, despite the fact that he didn't summon his. Bonus points if you didn't actually use your Beast in this battle.



* TournamentArc: The first game's main premise.

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* TournamentArc: The first game's main premise.



* VillainForgotToLevelGrind: After you beat the first game, you're able to fight all the major tournament opponents again in post-game exhibition matches. However, none of them are any stronger than they were when you first fought them, meaning that with your endgame stats, you can floor most of them with as few as one or two hits. This is particularly jarring for opponents you fought early on like Razzy and Chavez. In Razzy's case, she actually accompanies you later on in a dungeon filled with creatures that are ''way'' higher in level than her level in the tournament (and she apparently handles herself just fine). In Chavez's case, he is actually fought again after his tournament match and has about three times his original health--but goes back down to his original strength when you fight him a third time in the post-game. May also be an example of {{Gameplay And Story Segregation}}.

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* VillainForgotToLevelGrind: After you beat the first game, you're able to fight all the major tournament opponents again in post-game exhibition matches. However, none of them are any stronger than they were when you first fought them, meaning that with your endgame stats, you can floor most of them with as few as one or two hits. This is particularly jarring for opponents you fought early on like Razzy and Chavez. In Razzy's case, she actually accompanies you later on in a dungeon filled with creatures that are ''way'' higher in level than her level in the tournament (and she apparently handles herself just fine). In Chavez's case, he is actually fought again after his tournament match and has about three times his original health--but goes back down to his original strength when you fight him a third time in the post-game. May also be an example of {{Gameplay And Story Segregation}}.




----
!! ''Craft Sword Story Hajimari no Ishi'' provides these examples:

* BadassTeacher: V.E from ''Craft Sword Story Hajimari no Ishi'' so much. Especially when she saves the main character with an absolutely badass flying kick in one of the villains.
* ButtMonkey : Velveron in the third game is a weak, useless Summoner that gets often abused by the main cast. [[spoiler: Creaving for power, he lets himself be absorbed by the Evil Sword, and becomes the FinalBoss !]]
* CastFromHitPoints: In the third game, the Summon Beasts' special attacks require hit points to cast.
* CoolBigSis: V.E is the sister (treated as such anyways, technically the former master's summon beast) AND master of the main characters of ''Craft Sword Story Hajimari no Ishi'', the third game.
* FragileSpeedster: Enki, the fully animal Guardian Beast in the third game. Fast, spammy, but his HP and Defense leaves something to be desired. The player character can be one of these in all three games by focusing on Knuckles.
* INeverSaidItWasPoison: This is how Tram found out about Anise's true self.
* LightningBruiser: Third game, robot buddy Run-Dor[[spoiler:'s true form. Loses the jump prohibition, gains a good chunk of movement speed, his special becomes a powerful projectile, he maintains his excessive amounts of HP and Defense, and he hits even harder than before. Ouch.]]
* MasterOfNone: The Guardian Beast Rufeel, the green one wearing a summer hat, in the third game is an all-around GB who can use all kinds of spell but she isn't the strongest with any of them.
* MightyGlacier: Run-Dor, the orange robot Guardian Beast in the third game. Can't jump, very slow, hits like a truck. The player character can also be one of these in any of the games if they focus on Axes.
* NintendoHard: Breaking opponents weapons in the third game, even with the right skills, is not very easy. And if you did it, they '''might''' have a ''second''. Have fun.
* NobleDemon: Killfith in the last game.
* NoExportForYou: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the UsefulNotes/GameBoyAdvance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. Creator/{{Atlus}} deciding not to port it due to worries about low sales was indeed [[JustifiedTrope well justified]].
** There is however [[https://gbatemp.net/threads/summon-night-swordcraft-story-beginnings-stone.389972/ an english translation patch nearby completion]][[note]]Actually, the only successful one out of many since the title's launch[[/note]], with a rather sizeable fanbase eager to play it even after ''eleven years'' since the game's launch. Says quite a lot about what we were missing!
* SquishyWizard: Killfith, the purple-haired demon Guardian Beast in the third game. None too powerful fighting himself, but his Magic rating is leagues ahead of the other three. Late-game, he can one-spell encounters, and on top of all this, he gets the most and the strongest heals, including a revive.
* TagTeam: The third game finally lets your Guardian Beast tag in for you with one of its spells, and will do so automatically if you die with that spell in your active spells list.
* {{Tsundere}}: The guardian beast Killfith
* UnholyHolySword: In the third game. [[spoiler:It's the final boss mind you.]]
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The game later received a sequel in ''VideoGame/SummonNightSwordcraftStory2''.

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Moving to its own page


Exploration in the game is similar to Pokemon in that you can walk and hold B to run and also surf on water, but you also have a hammer to wack things and reveal hidden locations. When a random battle takes place, the game switches to a 2D screen where you use your chosen weapon while partnering up with your Guardian Beast.

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Exploration in the game is similar to Pokemon ''Pokemon'' in that you can walk and hold B to run and also surf on water, but you also have a hammer to wack things and reveal hidden locations. When a random battle takes place, the game switches to a 2D screen where you use your chosen weapon while partnering up with your Guardian Beast.



* BonusDungeon: The deeper labyrinth, which is available after you beat the game.

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* BonusDungeon: BonusDungeon:
**
The deeper labyrinth, which is available after you beat the game.



* GayOption: One of the game's most infamous element.

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* GayOption: One of the game's most infamous element.elements.



* HalfHumanHybrid: Apparently, sometime in the distant past Wystern was invaded by the forces of Silturn. Although the humans of Wystern won in the end, many oni settled down in Wystern and had children. People with names like Rondeau and Shintetsu are descended from these oni. And since Pratty is Shintetsu's child...
** This would explain why Pratty has a helmet design with two holes in it. She has tufts of hair stick out of them, but it was probably originally designed to accommodate horns.

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* HalfHumanHybrid: Apparently, sometime in the distant past Wystern was invaded by the forces of Silturn. Although the humans of Wystern won in the end, many oni settled down in Wystern and had children. People with names like Rondeau and Shintetsu are descended from these oni. And since Pratty is Shintetsu's child...
**
child... This would explain why Pratty has a helmet design with two holes in it. She has tufts of hair stick out of them, but it was probably originally designed to accommodate horns.



* NintendoHard: Those who come unprepared may find themselves taking a hard time against the final boss, especially with limited item and magic usage. Some of the mid-game bosses can also catch unwary players off-guard.

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* NintendoHard: NintendoHard:
**
Those who come unprepared may find themselves taking a hard time against the final boss, especially with limited item and magic usage. Some of the mid-game bosses can also catch unwary players off-guard.



!! ''Summon Night: Swordcraft Story 2'' provides these examples:

* AccidentalPervert: Late in Summon Night: Sword Craft Story 2, the main character comes across [[spoiler: a nude woman in a hot spring. She and [[WellIntentionedExtremist her brother]] attack you for doing so.]]
* AmbiguouslyGay: Lynn, from the second game. Well, ambiguously lesbian.
** More like ambiguously bisexual, since she still flirts with you if you play as a boy. However, in this series, boys are the gender counterparts instead of the other way around, so...
** Also, Aera.
* AmbiguousGender: Arno. The Japanese version implies it's female though, while the American implies it's a male by changing his voice.
-->'''Random Character:''' Are you a boy or a girl?!\\
'''Arno:''' I am a child of the wind~
* AmuletOfConcentratedAwesome: The second game [[spoiler: gives you a memento from your father which turns out to be the key to their TransformationSequence, and thus a TransformationTrinket]].
* ApologisesALot: Angel!Dinah in the second game, to make up for Devil!Dinah's rather rude behaviour.
* BloodKnight: Loki and Rampage Rabbit from the second game.
* CerebusSyndrome: Inverted in the second game where the game seems to be lighter in tone in the end, culminating to the reveal that [[spoiler: the true form of Goura is actually a little kid, and the protagonist essentially told him to behave nicely before he seals himself.]]
* ContinuityNod: In the second game, an NPC mentions asking Blaire to forge them a new ladle so they can make curry, referring to the first game.
* CuteClumsyGirl: The start of Craft Sword Story 2 has the main character nearly falling off a cliff.
* DefrostingIceQueen: Devil!Dinah in the second game does the same; Angel!Dinah on the other hand is as sweet as they come and ApologisesALot.
* DemonicPossession: Inverted with Dinah, a devil possessed by an angel.
* EleventhHourSuperpower: In the last fight of the second game [[spoiler:you gain a stronger version of the gem morph]].
* FishingMinigame: The second game has one. Rather annoyingly, it's required to be played ''a lot'' to advance the story.
* GenkiGirl: Tatiana is this in the 2nd game.
** The greedy guide Tier is also one.
* GrandTheftMe: What Passeau does to Nina Nina.
** Also [[spoiler:what Guren Goura wanted to do the the main hero]].
* HeroicBSOD: [=EXeLD=] has a bad habit of ''literally'' [=BSOD=]-ing whenever something occurs that he deems "impossible".
* HimeCut: Lynn, in the second game.
* HumongousMecha: Gunvald, in the second game.
* HopelessBossFight: The first battle against [[spoiler:Goura]].
* HotBlood: Tatiana
* IdiotHair: Edgar, Nina Nina, and [[spoiler: Passeau while still in Nina's body]].
* INeverSaidItWasPoison: After obtaining the [[spoiler:first]] Daemon Edge [[spoiler:during the walk with Gabriel he mentions it was the first Daemon Edge, something he wasn't around to learn. While he manages to fool Aera with an excuse, the look on his face and injury to his arm make his status as the black swordsman clear]].
* KillerRabbit: Rampage Rabbit from the second game. You can fight him once per day for extra experience and items. Just [[BerserkButton don't call him cute]].
* LargeHam: Blarie in the 2nd game frequently accents lines with {{Eyedscreen}}. He's the only character to do this.
** IncomingHam: Its first use in the "A hammer is not just for forging weapons. It forges a woman!" line (between the two sentences) makes his character clear for the rest of the game.
* LethalChef: Tatiana
* LighterAndSofter: While both games are lighthearted enough, the second game takes place in more brighter environment, and featuring more colorful cast of characters in both appearance and personality. [[spoiler: You are not even told to sacrifice your Guardian Beast in the end of the second game.]]
* LittleMissSnarker: Dinah from the second game.
* LovableSexManiac: Lynn, to the point her first line in the game is flashing Aera.
* MacrossMissileMassacre: [=EXeLD=]'s Omni Missile.
* {{Meganekko}}: Nina Nina
* NobleDemon: Loki, Dinah (at least half of her) and [[spoiler:Lynn, Ryouga]].
* OnlyOneName: The second game's PC has a last name ("Colthearts"), it just gets mentioned a grand total of twice, both the in same conversation, to which people react with surprise. Played straight for everyone else but [[RepetitiveName Nina Nina]] and Gedharm Camcarossa (also mentioned very rarely).
* PreviousPlayerCharacterCameo: Similarly to the first game, the heroes from ''Summon Night 2'' make a guest appearance.
* PurelyAestheticGender: Played straight
* RealMenWearPink: Orion can cook well, and then there's a summon spirit with peculiar requirements to pass him.
--> ''A man's got to do what a man's got to do! I need to wear sexy women's clothing!''
* RepetitiveName: Nina Nina. The PC mocks this by introducing them self as "maincharactername maincharactername" and "guardianname guardianname", to which Nina calls them out on.
* SayItWithHearts: A villager in the item shop does this, as well as Lynn... sometimes, but especially when she wants something.
* ScriptBreaking: Talking to your Guardian Beast in the second game the evening after first visiting the beach region, where a stray summon blocked you from going further unless you ask "like a sexy woman would ask her man" (don't ask, that stray is just a pervert). You can try it yourself or have your guardian beast do it. Yet the conversation at the end of the day will insist that the player tried, no matter what actually happened.
* SealedEvilInACan: Goura. [[spoiler: He learned to be good in the end, but seals himself anyway.]]
* SickeninglySweethearts: [[spoiler:Byron]] and [[spoiler:Sarin]].
* TokenMiniMoe: Tatiana in the second game is an adorable and occasionally bratty LittleSisterHeroine type of girl.
* TransformingMecha: [=EXeLD=].
* TransparentCloset: Aera
* {{Tsundere}}: Loki, Devil!Dinah
* WalkingTechbane: The second game's protagonist.
* ZettaiRyouiki: Aera and Lynn

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** There is however [[https://gbatemp.net/threads/summon-night-swordcraft-story-beginnings-stone.389972/ an english translation patch nearby completion]][[note]]Actually, the only successful one out of many since the title's launch[[/note]], with a rather sizeable fanbase eager to play it even after ''eleven years'' since the game's launch. Says quite a lot about what we were missing!
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* AlmightyJanitor: Even while still being apprentices, Cleru and Pratty are more than capable of holding their own against, if not outright defeating Craftlords such as Uraksa and Lubert.


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* BewareTheNiceOnes: Cleru might be shy and socially awkward, but he's an incredibly capable fighter.


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* OnlySaneMan: Cleru if you choose to play as him.
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* NoExportForYou: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the UsefulNotes/GameBoyAdvance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. {{Atlus}} deciding not to port it due to worries about low sales was indeed [[JustifiedTrope well justified]].

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* NoExportForYou: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the UsefulNotes/GameBoyAdvance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. {{Atlus}} Creator/{{Atlus}} deciding not to port it due to worries about low sales was indeed [[JustifiedTrope well justified]].
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Summon Night: Swordcraft Story is an Action RPG developed by Creator/FlightPlan for the Game Boy Advance as a spin-off to the VideoGame/SummonNight series. The Japanese version was released in 2003, with the North American release following quite a while later in 2006.

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Summon ''Summon Night: Swordcraft Story Story'' is an Action RPG developed by Creator/FlightPlan for the Game Boy Advance as a spin-off to the VideoGame/SummonNight series. The Japanese version was released in 2003, with the North American release following quite a while later in 2006.



* NoExportForYou: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the GameBoyAdvance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. {{Atlus}} deciding not to port it due to worries about low sales was indeed [[JustifiedTrope well justified]].

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* NoExportForYou: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the GameBoyAdvance's UsefulNotes/GameBoyAdvance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. {{Atlus}} deciding not to port it due to worries about low sales was indeed [[JustifiedTrope well justified]].
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* ExcusePlot: [[spoiler:Subverted with the first game. At first, it seems like your typical ToBeAMaster tournament plot, but as the game goes on the story slowly evolves into a tale of corruption, lies and betrayal.]]

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* AlmightyMom - Amariss, the late Shintetsu's wife and mother of the first game's protagonist. Despite appearing like an ordinary house wife, she has all the connections and knows all the tidbits required to help out from the sidelines.
* AMasterMakesTheirOwnTools: Craftknights use weapons they have themselves have forged and consider it dishonorable to fight with a weapon crafted by someone else, even in life or death situations.
-->'''Blaire''': Have you already forgotten about the Spirit of the Craftknight?
-->'''Aera''': No, sir...
-->''' Blaire''': You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!



%%* BadassGrandpa: Rondeau, Craftlord of Diamond.

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%%* * BadassGrandpa: Rondeau, Craftlord of Diamond.



* BeardOfEvil: Lubert. Lampshaded repeatedly.



* BossInMookClothing: Some of the enemies are harder to beat than the garden-variety of its area.

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** A lot more areas resembling the ones you traveled through the game in the second and third.
* BossInMookClothing: Some of the Although not too difficult, these enemies are harder to beat much more powerful than the garden-variety normal enemies found in the area.
* BorrowedCatchphrase: In the first game, Varil explains his presence in one scene by mentioning Sakuro told him about the situation and told him to not "underestimate the ability
of its area.a Craftlord to gather information", a play on Varil's regular claims about the Gold Guild's (headed by his father) ability to gather information when asked how he knows about events he wasn't involved in. The significance of this line is easily lost because Varil's use of the statement is restricted to walks at night, when most players spend this time [[YuriGenre with the girls]].



* CaptainErsatz: [=GUNVALD=] is most definitely an original creation... The funny thing is that Banpresto was partially owned (now entirely owned) by Namco Bandai at the time of release.



* ClingyJealousGirl: Sugar in ''Swordcraft Story'' who gets upset nearly every time the protagonist talks to a woman.



* CuteClumsyGirl: The first game opens with Pratty or Cleru falling down the stairs.
* DefrostingIceQueen: Sanary in the first game, changing into a more typical {{Tsundere}}.



* DistaffCounterpart



* EldritchAbomination: [[spoiler:Parista, the beast under the City of Swords.]]



* EmergencyWeapon: The forging hammer, which has mediocore stat but cannot be broken.

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* EmergencyWeapon: The forging hammer, which has mediocore mediocre stat but cannot be broken.broken.
* [[spoiler: EverybodyLives: The Game. Aside from characters already passed away in the past before the story began, in game there's only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm (including his right hand woman Passeau) are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
* FillItWithFlowers: In ''Swordcraft Story'', Razzy wants to turn Wystern into a city of flowers if she wins the tournament and becomes one of the city's Craftlords.
* FrictionlessIce: During the glacier quest, the player comes across this and naturally has to figure out a way to get across it.



* GenkiGirl: Pratty has shades of this. Razzy is a sterling example.



* GoGoEnslavement: Sanary is victim of this at one point, being dressed up as a {{Meido}}. You can watch her serving some enemy soldiers (and secretly enjoying herself since the outfit is cute); and if you keep on observing rather than fighting the enemies right away, the post-battle banter will be hilarious.
* HalfHumanHybrid: Apparently, sometime in the distant past Wystern was invaded by the forces of Silturn. Although the humans of Wystern won in the end, many oni settled down in Wystern and had children. People with names like Rondeau and Shintetsu are descended from these oni. And since Pratty is Shintetsu's child...
** This would explain why Pratty has a helmet design with two holes in it. She has tufts of hair stick out of them, but it was probably originally designed to accommodate horns.



* HeroicSacrifice: [[spoiler:Depending on your choices, your Guardian Beast will fuse with your weapon to defeat the BigBad, [[KilledOffForReal permanently destroying themselves]] in the process.]]



* HotBlood: Pratty again.
* IllGirl - Rumari is cursed with a perpetual [[SoapOperaDisease 'heat disease']] and must while away the remainder of her days in a quiet little town. [[spoiler:Defied. [[RetiredBadass Not only is she said to have been one of the strongest Craftlords prior to her illness]], but she aptly proves that she still is by driving six invading ships back home with only a handful of buddies! What's more, Kouren then claims that Rumari could have done it single-handedly...]]



* InternalReformist: One late game conversation with Kenon has him give this as his reason for remaining in the Gold Guild.



* JerkWithAHeartOfGold: Sanary, and Varil. If he's your Guardian Beast, Rasho as well.



* LethalChef: Rescuing Sanary from soldiers has her attempt at cooking attack you in a Boss Battle.



* {{Meganekko}}: Twin sisters Ariel and Mariel.



* MusclesAreMeaningless: Chaves has a large muscle bound frame four times the square area of any other human opponent. He is stupidly easy to beat, and the second time you fight him, he can be killed in a few hits. To make things worse, his BFS is no harder for the player character to use than a basic axe.



** Go to the BonusDungeon with no proper level and preparation, also the bosses doesn't helps even a bit.



* ParentalAbandonment: The protagonists in both games, as well as a good amount of supporting characters.



* PreviousPlayerCharacterCameo: At one point in the game, you are asked if you've heard rumors about a hero from a land in the south. Your choice of answers (male/female, followed by a choice of two personalities) each corresponds to one of the four playable main characters from the original ''VideoGame/SummonNight'', and depending on what combination you pick, that character will show up in the story rather shortly afterward.
* PronounTrouble: [[spoiler:Razzy]]



* RandomEncounters: Be wary, because they're very frequent.

to:

* RandomEncounters: Be wary, because they're very frequent. At least there is an item to reduce the rate. On the other hand, there's also one that causes RandomEncounters ''even more often.''



* RedOniBlueOni: Despite never meeting as the player chooses who to play as, Pratty is the more rash and bold red oni in comparison to the shyer and closer to earth Cleru who would be the blue oni.



* SavePoint: In the form of a glowing sword stabbed like a display item.

to:

* TheRival: Varil declares himself this to the main character in the first game.
* SavePoint: In the form of a glowing sword stabbed like a display item. One of those is typically in your workshop(s).
* SaveToken: Save Diaries, which are consumed when used.
* SayItWithHearts: Sugar, when talking to Pratty.



* SealedEvilInACan: Parista - sort of. (Well, he didn't ''start'' evil...)



* ShoutOut: Atlus being Atlus, added some standard pop-culture gags in the translation, like "[[TheWizard I love the knuckle. It's so bad.]]"
* SoreLoser: Chaves in the first game. He claims your victory was because of your Guardian Beast, despite the fact that he didn't summon his. Bonus points if you didn't actually use your Beast in this battle.



* TakeYourTime: Gets [[LampshadeHanging lampshaded]] a lot in the first game, your character is always late instead of always being [[AlwaysClose right on time]].



* ThemeNaming: The Craftlords are named after minerals.



* ThemeNaming: The Craftlords are named after minerals.
* WarpWhistle: The "Escape" magic.

to:

* ThemeNaming: TournamentArc: The first game's main premise.
* TransparentCloset: Pratty
* {{Tsundere}}: Varil (a male example) and Sanary
* TwinThreesomeFantasy: Pratty herself blushes heavily and goes dreamy at being told she would be fighting twins next. She turns around quickly when they turn out to be a pair of {{Jerkass}}es though.
* UltimateBlacksmith: ''The Player Character'' him/herself. They are gonna need a lot of training before getting to that point, however.
* TheUnfought: You hear a lot about how powerful various characters are, but you never actually get to do battle with most of them. The game sort of allows you to gauge their strength by comparison--you get to fight two
Craftlords are named after minerals.
* WarpWhistle: The "Escape" magic.
directly throughout the course of the game, [[spoiler:Lubert]] and [[spoiler:Ureksa]]. It's also somewhat implied that the average Craftlord is about on the same level as [[spoiler:Sanary]] in the tournament. However, it's still only guesswork--a lot of the fighting involving Craftlords tends to take place off-screen. [[spoiler:Varil]] also invokes this in the game's ending, but you can still fight him in the post-game exhibition matches.


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* VillainForgotToLevelGrind: After you beat the first game, you're able to fight all the major tournament opponents again in post-game exhibition matches. However, none of them are any stronger than they were when you first fought them, meaning that with your endgame stats, you can floor most of them with as few as one or two hits. This is particularly jarring for opponents you fought early on like Razzy and Chavez. In Razzy's case, she actually accompanies you later on in a dungeon filled with creatures that are ''way'' higher in level than her level in the tournament (and she apparently handles herself just fine). In Chavez's case, he is actually fought again after his tournament match and has about three times his original health--but goes back down to his original strength when you fight him a third time in the post-game. May also be an example of {{Gameplay And Story Segregation}}.
* WarpWhistle: The "Escape" magic.
* WhenAllYouHaveIsAHammer: Quite literally. The first weapon you use is a forging hammer. You're stuck with it until you get materials to make better weapons.
--> "A hammer is not just for forging weapons. It forges a woman!" (Or man, depending on the player.)
* WorthyOpponent: Kenon is very respectful and notes his loss was due to the player character being better than them. This is a sharp (and explicitly noted) contrast to the rest of the gold guild.

----
!! ''Summon Night: Swordcraft Story 2'' provides these examples:

* AccidentalPervert: Late in Summon Night: Sword Craft Story 2, the main character comes across [[spoiler: a nude woman in a hot spring. She and [[WellIntentionedExtremist her brother]] attack you for doing so.]]
* AmbiguouslyGay: Lynn, from the second game. Well, ambiguously lesbian.
** More like ambiguously bisexual, since she still flirts with you if you play as a boy. However, in this series, boys are the gender counterparts instead of the other way around, so...
** Also, Aera.
* AmbiguousGender: Arno. The Japanese version implies it's female though, while the American implies it's a male by changing his voice.
-->'''Random Character:''' Are you a boy or a girl?!\\
'''Arno:''' I am a child of the wind~
* AmuletOfConcentratedAwesome: The second game [[spoiler: gives you a memento from your father which turns out to be the key to their TransformationSequence, and thus a TransformationTrinket]].
* ApologisesALot: Angel!Dinah in the second game, to make up for Devil!Dinah's rather rude behaviour.
* BloodKnight: Loki and Rampage Rabbit from the second game.
* CerebusSyndrome: Inverted in the second game where the game seems to be lighter in tone in the end, culminating to the reveal that [[spoiler: the true form of Goura is actually a little kid, and the protagonist essentially told him to behave nicely before he seals himself.]]
* ContinuityNod: In the second game, an NPC mentions asking Blaire to forge them a new ladle so they can make curry, referring to the first game.
* CuteClumsyGirl: The start of Craft Sword Story 2 has the main character nearly falling off a cliff.
* DefrostingIceQueen: Devil!Dinah in the second game does the same; Angel!Dinah on the other hand is as sweet as they come and ApologisesALot.
* DemonicPossession: Inverted with Dinah, a devil possessed by an angel.
* EleventhHourSuperpower: In the last fight of the second game [[spoiler:you gain a stronger version of the gem morph]].
* FishingMinigame: The second game has one. Rather annoyingly, it's required to be played ''a lot'' to advance the story.
* GenkiGirl: Tatiana is this in the 2nd game.
** The greedy guide Tier is also one.
* GrandTheftMe: What Passeau does to Nina Nina.
** Also [[spoiler:what Guren Goura wanted to do the the main hero]].
* HeroicBSOD: [=EXeLD=] has a bad habit of ''literally'' [=BSOD=]-ing whenever something occurs that he deems "impossible".
* HimeCut: Lynn, in the second game.
* HumongousMecha: Gunvald, in the second game.
* HopelessBossFight: The first battle against [[spoiler:Goura]].
* HotBlood: Tatiana
* IdiotHair: Edgar, Nina Nina, and [[spoiler: Passeau while still in Nina's body]].
* INeverSaidItWasPoison: After obtaining the [[spoiler:first]] Daemon Edge [[spoiler:during the walk with Gabriel he mentions it was the first Daemon Edge, something he wasn't around to learn. While he manages to fool Aera with an excuse, the look on his face and injury to his arm make his status as the black swordsman clear]].
* KillerRabbit: Rampage Rabbit from the second game. You can fight him once per day for extra experience and items. Just [[BerserkButton don't call him cute]].
* LargeHam: Blarie in the 2nd game frequently accents lines with {{Eyedscreen}}. He's the only character to do this.
** IncomingHam: Its first use in the "A hammer is not just for forging weapons. It forges a woman!" line (between the two sentences) makes his character clear for the rest of the game.
* LethalChef: Tatiana
* LighterAndSofter: While both games are lighthearted enough, the second game takes place in more brighter environment, and featuring more colorful cast of characters in both appearance and personality. [[spoiler: You are not even told to sacrifice your Guardian Beast in the end of the second game.]]
* LittleMissSnarker: Dinah from the second game.
* LovableSexManiac: Lynn, to the point her first line in the game is flashing Aera.
* MacrossMissileMassacre: [=EXeLD=]'s Omni Missile.
* {{Meganekko}}: Nina Nina
* NobleDemon: Loki, Dinah (at least half of her) and [[spoiler:Lynn, Ryouga]].
* OnlyOneName: The second game's PC has a last name ("Colthearts"), it just gets mentioned a grand total of twice, both the in same conversation, to which people react with surprise. Played straight for everyone else but [[RepetitiveName Nina Nina]] and Gedharm Camcarossa (also mentioned very rarely).
* PreviousPlayerCharacterCameo: Similarly to the first game, the heroes from ''Summon Night 2'' make a guest appearance.
* PurelyAestheticGender: Played straight
* RealMenWearPink: Orion can cook well, and then there's a summon spirit with peculiar requirements to pass him.
--> ''A man's got to do what a man's got to do! I need to wear sexy women's clothing!''
* RepetitiveName: Nina Nina. The PC mocks this by introducing them self as "maincharactername maincharactername" and "guardianname guardianname", to which Nina calls them out on.
* SayItWithHearts: A villager in the item shop does this, as well as Lynn... sometimes, but especially when she wants something.
* ScriptBreaking: Talking to your Guardian Beast in the second game the evening after first visiting the beach region, where a stray summon blocked you from going further unless you ask "like a sexy woman would ask her man" (don't ask, that stray is just a pervert). You can try it yourself or have your guardian beast do it. Yet the conversation at the end of the day will insist that the player tried, no matter what actually happened.
* SealedEvilInACan: Goura. [[spoiler: He learned to be good in the end, but seals himself anyway.]]
* SickeninglySweethearts: [[spoiler:Byron]] and [[spoiler:Sarin]].
* TokenMiniMoe: Tatiana in the second game is an adorable and occasionally bratty LittleSisterHeroine type of girl.
* TransformingMecha: [=EXeLD=].
* TransparentCloset: Aera
* {{Tsundere}}: Loki, Devil!Dinah
* WalkingTechbane: The second game's protagonist.
* ZettaiRyouiki: Aera and Lynn

----
!! ''Craft Sword Story Hajimari no Ishi'' provides these examples:

* BadassTeacher: V.E from ''Craft Sword Story Hajimari no Ishi'' so much. Especially when she saves the main character with an absolutely badass flying kick in one of the villains.
* ButtMonkey : Velveron in the third game is a weak, useless Summoner that gets often abused by the main cast. [[spoiler: Creaving for power, he lets himself be absorbed by the Evil Sword, and becomes the FinalBoss !]]
* CastFromHitPoints: In the third game, the Summon Beasts' special attacks require hit points to cast.
* CoolBigSis: V.E is the sister (treated as such anyways, technically the former master's summon beast) AND master of the main characters of ''Craft Sword Story Hajimari no Ishi'', the third game.
* FragileSpeedster: Enki, the fully animal Guardian Beast in the third game. Fast, spammy, but his HP and Defense leaves something to be desired. The player character can be one of these in all three games by focusing on Knuckles.
* INeverSaidItWasPoison: This is how Tram found out about Anise's true self.
* LightningBruiser: Third game, robot buddy Run-Dor[[spoiler:'s true form. Loses the jump prohibition, gains a good chunk of movement speed, his special becomes a powerful projectile, he maintains his excessive amounts of HP and Defense, and he hits even harder than before. Ouch.]]
* MasterOfNone: The Guardian Beast Rufeel, the green one wearing a summer hat, in the third game is an all-around GB who can use all kinds of spell but she isn't the strongest with any of them.
* MightyGlacier: Run-Dor, the orange robot Guardian Beast in the third game. Can't jump, very slow, hits like a truck. The player character can also be one of these in any of the games if they focus on Axes.
* NintendoHard: Breaking opponents weapons in the third game, even with the right skills, is not very easy. And if you did it, they '''might''' have a ''second''. Have fun.
* NobleDemon: Killfith in the last game.
* NoExportForYou: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the GameBoyAdvance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. {{Atlus}} deciding not to port it due to worries about low sales was indeed [[JustifiedTrope well justified]].
* SquishyWizard: Killfith, the purple-haired demon Guardian Beast in the third game. None too powerful fighting himself, but his Magic rating is leagues ahead of the other three. Late-game, he can one-spell encounters, and on top of all this, he gets the most and the strongest heals, including a revive.
* TagTeam: The third game finally lets your Guardian Beast tag in for you with one of its spells, and will do so automatically if you die with that spell in your active spells list.
* {{Tsundere}}: The guardian beast Killfith
* UnholyHolySword: In the third game. [[spoiler:It's the final boss mind you.]]
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Exploration in the game is similar to Pokemon in that you can walk and hold be to run and also surf on water, but you also have a hammer to wack things and reveal hidden locations. When a random battle takes place, the game switches to a 2D screen where you use your chosen weapon while partnering up with your Guardian Beast.

to:

Exploration in the game is similar to Pokemon in that you can walk and hold be B to run and also surf on water, but you also have a hammer to wack things and reveal hidden locations. When a random battle takes place, the game switches to a 2D screen where you use your chosen weapon while partnering up with your Guardian Beast.

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Lost Forever is now called Permanently Missable Content. Tropes can't be listed together with a slash in between; each trope gets its own first-level bullet. Commented out Zero Context Examples.


!!This game provides these examples:

to:

!!This game !! ''Summon Night: Swordcraft Story'' provides these examples:examples:



* BadassGrandpa[=/=]CoolOldGuy: Rondeau, Craftlord of Diamond, of course.

to:

* BadassGrandpa[=/=]CoolOldGuy: %%* BadassGrandpa: Rondeau, Craftlord of Diamond, of course.Diamond.



** While weapons are breakable, it takes a lot to make them break and they are automatically repaired after combat. Breaking one spells LostForever, though...

to:

** While weapons are breakable, it takes a lot to make them break and they are automatically repaired after combat. Breaking one spells LostForever, PermanentlyMissableContent, though...



* CrossoverShip: [[invoked]] At the end of the ''Summon Night'' 1 protagonist's cameo appearance, [[ClingyJealousGirl Sugar]] accuses Pratty of liking them more than her, to which she claims (of they were set to be female) "That's not true. We're both girls.".

to:

* CrossoverShip: [[invoked]] At the end of the ''Summon Night'' 1 protagonist's cameo appearance, [[ClingyJealousGirl Sugar]] accuses Pratty of liking them more than her, to which she claims (of they were set to be female) "That's not true. We're both girls.".girls".



* LostForever: Broken weapons are lost forever. They do leave remains, but those remains generate very little amount of materials.


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* PermanentlyMissableContent: Broken weapons are lost forever. They do leave remains, but those remains generate very little amount of materials.
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* {{Badass}}: [[spoiler: Rumari, former Craftlord of Jade,]] without a doubt. Extremely skilled with a spear, and is heavily implied to be the strongest in combat of the Craftlords [[spoiler: back when she was still in position]], earning her the moniker "[[RedBaron Elegant Spear]]". For instance, she alone was enough to repel the entire Daigleya fleet [[spoiler: even though she was sick with an incurable heat disease which caused her to retire from being a Craftlord.]]
** The main character. He/she goes from being a timid weakling barely able to craft a single knife to beating giant monsters, other Craftlords and even [[spoiler: the holy spirit of Fire]]. All within two weeks.
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Added DiffLines:

** The main character. He/she goes from being a timid weakling barely able to craft a single knife to beating giant monsters, other Craftlords and even [[spoiler: the holy spirit of Fire]]. All within two weeks.
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Added DiffLines:

Exploration in the game is similar to Pokemon in that you can walk and hold be to run and also surf on water, but you also have a hammer to wack things and reveal hidden locations. When a random battle takes place, the game switches to a 2D screen where you use your chosen weapon while partnering up with your Guardian Beast.

What's special about this game is the ability to forge your own weapons. You can choose one of five weapon types: [[JackOfAllStats Sword]], [[MightyGlacier Axe]], [[StoneWall Spear]], [[FragileSpeedster Knuckle]] and [[BreakableWeapons Drills]].


Added DiffLines:

* DifficultButAwesome: Drills have low attack power and are pretty horrible all around, but they have deal massive damage to enemy weapons. Since breaking enemy weapons allows you to learn how to forge them, you can get some high-class weapons by stealing them off others.
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* LostForever: Broken weapons are lost forever. They do left remains, but those remains generate very little amount of materials.

to:

* LostForever: Broken weapons are lost forever. They do left leave remains, but those remains generate very little amount of materials.
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* BadassGrandpa[=/=]CoolOldMan: Rondeau, Craftlord of Diamond, of course.

to:

* BadassGrandpa[=/=]CoolOldMan: BadassGrandpa[=/=]CoolOldGuy: Rondeau, Craftlord of Diamond, of course.

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* MissedMomentOfAwesome: The Craftlords vs. Daigleya. [[spoiler: ESPECIALLY RUMARI]]. Also Cleru/Pratty vs. Varil [[spoiler: in the finals, only the beginning of which was shown. The player character did win, becoming the new Craftlord of Iron. How exactly he/she won, only the spectators saw. [[CrowningMomentOfAwesome The townsfolk did say it was awesome]].]]


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* OffscreenMomentOfAwesome: The Craftlords vs. Daigleya. [[spoiler: ESPECIALLY RUMARI]]. Also Cleru/Pratty vs. Varil [[spoiler: in the finals, only the beginning of which was shown. The player character did win, becoming the new Craftlord of Iron. How exactly he/she won, only the spectators saw. [[CrowningMomentOfAwesome The townsfolk did say it was awesome]].]]
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* BadassOldMan: Rondeau, Craftlord of Diamond, of course.

to:

* BadassOldMan: BadassGrandpa[=/=]CoolOldMan: Rondeau, Craftlord of Diamond, of course.

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* {{Badass}}: [[spoiler: Rumari, former Craftlord of Jade,]] without a doubt. Extremely skilled with a spear, and is heavily implied to be the strongest in combat of the Craftlords [[spoiler: back when she was still in position]], earning her the moniker "[[RedBaron Elegant Spear]]". For instance, she alone was enough to repel the entire Daigleya fleet [[spoiler: even though she was sick with an incurable heat disease which caused her to retire from being a Craftlord.]]
* BadassOldMan: Rondeau, Craftlord of Diamond, of course.



* LethalJokeItem: The Hot Iron Laddle, which is an upgraded form of the Laddle. It has massive DUR, good attack speed, and quite easy to craft. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.

to:

* JokeItem: The aptly named Ladle. Low stats overall, with a glaringly low 25 durability (coupled with that it is a sword-type weapon), this means that the Ladle is incredibly brittle and will shatter even with a blow of the wind. Then you discover its elemental upgrade:
**
LethalJokeItem: The Hot Iron Laddle, which is an upgraded form of the Laddle. Ladle. It has massive DUR, good attack speed, boasts 200 durability, and quite easy to craft.a whopping 255 max technique, making it scale well since it's a sword. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.it.
** Another would be the Crystal Sword. It appears to be just an upgraded version of the Ladle, but with one downside: it only has 100 max technique. The Ladle has 200, which means the Ladle will scale better (and smash less often).



* MayDecemberRomance: Depending on just how old you think Pratty and Sakuro are, and if you interpret their plot as romantic. Possibly including Main Character x Any Summon, verging into MayflyDecemberRomance.
* MayflyDecemberRomance: The Main Character x His/Her Guardian Beast, if you consider that the summons are angels/demons/ect and likely to live much longer than a human.

to:

* MayDecemberRomance: Depending on just how old you think Pratty and Sakuro are, and if you interpret their plot as romantic. Possibly including Main Character x Any Summon, verging into MayflyDecemberRomance.
*
into...
**
MayflyDecemberRomance: The Main Character x His/Her Guardian Beast, if you consider that the summons are angels/demons/ect and likely to live much longer than a human.


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* MissedMomentOfAwesome: The Craftlords vs. Daigleya. [[spoiler: ESPECIALLY RUMARI]]. Also Cleru/Pratty vs. Varil [[spoiler: in the finals, only the beginning of which was shown. The player character did win, becoming the new Craftlord of Iron. How exactly he/she won, only the spectators saw. [[CrowningMomentOfAwesome The townsfolk did say it was awesome]].]]


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* RedBaron: Elegant Spear [[spoiler: Rumari]]. The mere mention of her name sends an entire army crapping their pants. Granted, Kouren did say she alone was enough to repel Deigleya's entire invasion force during their attempted capture of Wystern. [[spoiler: All while she was sick with an incurable fever.]]


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* TookALevelInBadass: The player character. He/She appeared timid and weak during the first day of the tournament, but experiences and new friends helped her gain more confidence. Eventually, by the end of the game, [[spoiler: she finally became a Craftlord.]]

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[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/0ef56dd89ba9f3c1fae0defce784cf2a.jpg]]



* AbsurdlyCoolCity: Wystern looks pretty impressive as a city, which is also shown in the credits images.



* CityOfAdventure: Wystern has many side quests for the player and is integral to the overall plot.
* CityOnTheWater: Wystern looks almost like a single island.



* LethalLavaLand: The Cagro Volcano.



* MayflyDecemberRomance: The Main Character x His/Her Guardian Beast, if you consider that the summons are angels/demons/ect and likely to live much longer than a human.

to:

* MayflyDecemberRomance: The Main Character x His/Her Guardian Beast, if you consider that the summons are angels/demons/ect and likely to live much longer than a human.human.
* TheMaze: The Dungeon, built under the Central Tower.



* VictoryPose: Cleru and Pratty each has two different victory poses, each used in different occasions.

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* VictoryPose: Cleru and Pratty each has two different victory poses, each used in different occasions.occasions.
----

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* BlodlessCarnage: No matter how absurdly sharp your weapon is when you're pitting against your opponent, the game never show blood on-screen.

to:

* BlodlessCarnage: BloodlessCarnage: No matter how absurdly sharp your weapon is when you're pitting it against your opponent, the game never show blood on-screen.



* BossInMookClothing: Some of the enemies are harder to beat than the garden-variety of its area.



* ColorCodedElements: The four elemental materials are color-coded; fire red, water blue, green wind, and yellow electric.



* DieChairDie: In "Crates" and "Barrels" flavor, available in nearby dungeons.



* DieChairDie:



** The fact that there are so many "stray" summons as RandomEncounters is...troubling. As explained in-game, these were Summons that were definitely ''not'' happy or had lost their masters.

to:

** The fact that there are so many "stray" summons as RandomEncounters is... troubling. As explained in-game, these were Summons that were definitely ''not'' happy or had lost their masters.



* LockedDoor: Some of the doors in the Labyrinth require certain keys to be opened. One of them is unlocked automatically post-game.
* LostForever: Broken weapons are lost forever. They do left remains, but those remains generate very little amount of materials.



** Crafting weapons seems to be one for the craftknights, so far as borrowing other people's weapons are taboo for them.

to:

** Crafting weapons seems to be one for the craftknights, so far as borrowing other people's weapons are is a taboo for them.



* WarpWhistle: The "Escape" magic.

to:

* WarpWhistle: The "Escape" magic.magic.
* VictoryPose: Cleru and Pratty each has two different victory poses, each used in different occasions.

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Summon Night: Swordcraft Story is an Action RPG developed by Creator/FlightPlan for the Game Boy Advance as a spin-off to the VideoGame/SummonNight series. The Japanese version was released in 2003, with the North American release following quite a while later, in 2006.

The story takes place mainly in Wystern, the "City of Swords" where many people study and work as blacksmiths and crafting guilds are common, led by the Craftlords. The player takes role as either Cleru or Pratty, the only child of the infamous "Craftlord of Iron", [[DisappearedDad Shintetsu]] and an apprentice craftknight.

Three years ago, Shintetsu sacrificed himself to protect the city from a certain incident. In order to find a replacement for the empty seat, the remaining Craftlords arranged a tournament for craftknights. Cleru/Pratty joins the tournament, in hope to become like his/her father, and to [[ToBeAMaster become a Craftlord]].

to:

Summon Night: Swordcraft Story is an Action RPG developed by Creator/FlightPlan for the Game Boy Advance as a spin-off to the VideoGame/SummonNight series. The Japanese version was released in 2003, with the North American release following quite a while later, later in 2006.

The story takes place mainly in Wystern, the "City of Swords" where many people study and work as blacksmiths and crafting guilds are common, led by the Craftlords. The player takes role as either Cleru or Pratty, an apprentice craftknight as well as the only child of the infamous "Craftlord of Iron", [[DisappearedDad Shintetsu]] and an apprentice craftknight.

Shintetsu.]]

Three years ago, Shintetsu sacrificed himself to protect the city from a certain incident. In order to find a replacement for the empty seat, the remaining Craftlords arranged a tournament for craftknights. craftknights and the winner shall become the new Craftlord of Iron. Cleru/Pratty joins the tournament, in hope to become like his/her father, and to [[ToBeAMaster to become a Craftlord]].



* BackToBackBadasses: The player and Varil do this while Varil takes on two Deigleyan soldiers and the player takes on [[spoiler:Craftlord Lubert.]]

to:

* BackToBackBadasses: The player and Varil do this while Varil takes on two Deigleyan soldiers and the player takes on [[spoiler:Craftlord Lubert.]]in Fort Mirana.



* BlodlessCarnage: No matter how absurdly sharp your weapon is when you're pitting against your opponent, the game never show blood on-screen.



* DialogueTree: Either for an index or as part of the multiple dialogue choice.
* ElaborateEqualsEffective: High-Tier weapons usually have spectacular looks.
* DieChairDie:



* InexplicableTreasureChests: The ones found in Wystern Dungeon or Marine Cave can still have explanations... Then, you found some in Fort Mirana or the lighthouse...



* LethalJokeItem: The Hot Iron Laddle. It has massive DUR, good attack speed, and quite easy to craft. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.

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* LethalJokeItem: The Hot Iron Laddle, which is an upgraded form of the Laddle. It has massive DUR, good attack speed, and quite easy to craft. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.



* ToBeAMaster: Everyone who joins the tournament, although each has their own different viewpoint and destination.

to:

* TeleportersAndTransporters: The Teleporters found inside dungeons.
* ToBeAMaster: Everyone who joins the tournament, although each has their own different viewpoint and destination.destination.
* ThemeNaming: The Craftlords are named after minerals.
* WarpWhistle: The "Escape" magic.
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Summon Night: Swordcraft Story is an Action RPG developed by [Creator/FlightPlan Flight-Plan] for the Game Boy Advance as a spin-off to the VideoGame/SummonNight series. The Japanese version was released in 2003, with the North American release following quite a while later, in 2006.

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Summon Night: Swordcraft Story is an Action RPG developed by [Creator/FlightPlan Flight-Plan] Creator/FlightPlan for the Game Boy Advance as a spin-off to the VideoGame/SummonNight series. The Japanese version was released in 2003, with the North American release following quite a while later, in 2006.



* EleventhHourSuperpower: You can [[spoiler:infuse your Guardian Beast's soul to craft the powerful weapon that will allow you to damage the final boss.You can choose if you'll sacrifice your Guardian Beast or not. If you don't, you'll have to pick the fourth sword and craft a "downgraded" version of the weapon.]]

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* EleventhHourSuperpower: You can [[spoiler:infuse your Guardian Beast's soul to craft the powerful weapon that will allow you to damage the final boss. You can choose if whether you'll sacrifice your Guardian Beast or not. If you don't, you'll have to pick the fourth sword and craft a "downgraded" version of the weapon.]]

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Summon Night: Swordcraft Story is an Action RPG developed by [Creator/FlightPlan Flight-Plan] for the Game Boy Advance as a spin-off to the [VideoGame/SummonNight Summon Night]] series. The Japanese version was released in 2003, with the North American release following quite a while later, in 2006.

to:

Summon Night: Swordcraft Story is an Action RPG developed by [Creator/FlightPlan Flight-Plan] for the Game Boy Advance as a spin-off to the [VideoGame/SummonNight Summon Night]] VideoGame/SummonNight series. The Japanese version was released in 2003, with the North American release following quite a while later, in 2006.



* AwesomeButImpractical: Most of the final attack spells on Guardian Beasts. They look extremely flashy, have really cool names and can basically destroy any random encounter [[VideoGame/SummonNight in any of the games]] when cast—but they take a ridiculously long time to charge (during which they are interruptible) and still deal rather underwhelming damage against bosses.
* BackToBackBadasses: The player and Varil do this while Varil takes on two Deigleyan soldiers and the player takes on [[spoiler:Craftlord Lubert.]]
* BagOfHolding: The prominent sheath thingy worn by the main character of the first game is able to hold weapons bigger than it.
* BonusDungeon: The deeper labyrinth, which is available after you beat the game.
* BreakableWeapons:
** While weapons are breakable, it takes a lot to make them break and they are automatically repaired after combat. Breaking one spells LostForever, though...
** Breaking your opponent's weapon is the key to winning the one-on-one battles, especially since doing so teaches you the technique of the weapon in question.
* CrossoverShip: [[invoked]] At the end of the ''Summon Night'' 1 protagonist's cameo appearance, [[ClingyJealousGirl Sugar]] accuses Pratty of liking them more than her, to which she claims (of they were set to be female) "That's not true. We're both girls.".
* EleventhHourSuperpower: You can [[spoiler:infuse your Guardian Beast's soul to craft the powerful weapon that will allow you to damage the final boss.You can choose if you'll sacrifice your Guardian Beast or not. If you don't, you'll have to pick the fourth sword and craft a "downgraded" version of the weapon.]]



* ItemCrafting: Forms the basis of the combat mechanic, and also takes a large portion of the plot element.
* LethalJokeItem: The Hot Iron Laddle. It has massive DUR, good attack speed, and quite easy to craft.

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* GirlsLove: Very apparent if you choose Pratty.
* HappinessInSlavery:
** Most of the Guardian Beasts seem fine with being your partner. However, a lot of them naturally dislike being taken from their homes and enslaved to a human, and it's indicated that summons unlucky enough to belong to someone ''other'' than the main characters are often mistreated.
** The fact that there are so many "stray" summons as RandomEncounters is...troubling. As explained in-game, these were Summons that were definitely ''not'' happy or had lost their masters.
* HopelessBossFight: The second battle with [[spoiler:Parista.]]
* ItemCrafting: Forms the basis of the combat mechanic, and also takes a large portion of the plot element.
plot.
* JigsawPuzzlePlot: We receive information about Shintetsu in bits and pieces.
* LethalJokeItem: The Hot Iron Laddle. It has massive DUR, good attack speed, and quite easy to craft. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.
* MayDecemberRomance: Depending on just how old you think Pratty and Sakuro are, and if you interpret their plot as romantic. Possibly including Main Character x Any Summon, verging into MayflyDecemberRomance.
* MayflyDecemberRomance: The Main Character x His/Her Guardian Beast, if you consider that the summons are angels/demons/ect and likely to live much longer than a human.



* RandomlyDrops: Thankfully, not a huge part of the game. Quest items are usually found inside chests, given or handed by NPCs, or as guaranteed drops from bosses.
* RewardingVandalism: You can smash crates and barrels into debris and get materials you need to craft weapons, items, or even money.

to:

* RandomlyDrops: Thankfully, not a huge part of the game. Quest items are usually found inside chests, given or handed by NPCs, people, or as guaranteed drops from bosses.
* RewardingVandalism: You can smash crates and barrels into debris and get items, money, or even materials you need to craft weapons, items, or even money.weapons.

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* ItemCrafting: The basis of the combat mechanic, and also takes a large portion of the plot element.
* LethalJokeItem: The Hot Iron Laddle, that has massive DUR and easy to craft. It evolves from the [[JokeItem Laddle]] weapon.
* ToBeAMaster: Basically, everyone who joins the tournament.

to:

\n* EmergencyWeapon: The forging hammer, which has mediocore stat but cannot be broken.
* GayOption: One of the game's most infamous element.
* ItemCrafting: The Forms the basis of the combat mechanic, and also takes a large portion of the plot element.
* LethalJokeItem: The Hot Iron Laddle, that Laddle. It has massive DUR DUR, good attack speed, and quite easy to craft. It evolves craft.
* MultipleEndings: Downplayed. The endings are mainly the same, but with a different character accompanying the player depending on a dialogue choice on Day 9.
* NintendoHard: Those who come unprepared may find themselves taking a hard time against the final boss, especially with limited item and magic usage. Some of the mid-game bosses can also catch unwary players off-guard.
* PurelyAestheticGender: Averted. The in-game dialogues change depending on the player's gender.
* RandomEncounters: Be wary, because they're very frequent.
* RandomlyDrops: Thankfully, not a huge part of the game. Quest items are usually found inside chests, given or handed by NPCs, or as guaranteed drops
from bosses.
* RewardingVandalism: You can smash crates and barrels into debris and get materials you need to craft weapons, items, or even money.
* SavePoint: In
the [[JokeItem Laddle]] form of a glowing sword stabbed like a display item.
* ScriptBreaking: At the early part of the game, an event starts after the creation of your first weapon... unless it isn't a "Novice Knife". Take note that you don't get any more recipes at this point, but completing the side quests will get you two, dependent on your Guardian Beast, and the materials to make them. To progress you need to grab more materials and make a Novice Knife and watch everyone claim it is your first
weapon.
* SeriousBusiness:
** Crafting weapons seems to be one for the craftknights, so far as borrowing other people's weapons are taboo for them.
** Promises are also one, with the repeated ArcWords "The promise of a craftknight is stronger than steel." This point is also taken deeper in the sequel.
* StayInTheKitchen: Inverted. Pratty tends to fare ''much'' better than Cleru in regards to interacting with the other characters, especially Sanary and Razzy.
* ToBeAMaster: Basically, everyone Everyone who joins the tournament.tournament, although each has their own different viewpoint and destination.
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* LethalJokeItem: The Hot Iron Laddle, that has massive DUR and easy to craft. It evolves from the [[JokeItem Laddle] weapon.

to:

* LethalJokeItem: The Hot Iron Laddle, that has massive DUR and easy to craft. It evolves from the [[JokeItem Laddle] Laddle]] weapon.
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Added DiffLines:

Summon Night: Swordcraft Story is an Action RPG developed by [Creator/FlightPlan Flight-Plan] for the Game Boy Advance as a spin-off to the [VideoGame/SummonNight Summon Night]] series. The Japanese version was released in 2003, with the North American release following quite a while later, in 2006.

The story takes place mainly in Wystern, the "City of Swords" where many people study and work as blacksmiths and crafting guilds are common, led by the Craftlords. The player takes role as either Cleru or Pratty, the only child of the infamous "Craftlord of Iron", [[DisappearedDad Shintetsu]] and an apprentice craftknight.

Three years ago, Shintetsu sacrificed himself to protect the city from a certain incident. In order to find a replacement for the empty seat, the remaining Craftlords arranged a tournament for craftknights. Cleru/Pratty joins the tournament, in hope to become like his/her father, and to [[ToBeAMaster become a Craftlord]].

----
!!This game provides these examples:

*ItemCrafting: The basis of the combat mechanic, and also takes a large portion of the plot element.
*LethalJokeItem: The Hot Iron Laddle, that has massive DUR and easy to craft. It evolves from the [[JokeItem Laddle] weapon.
*ToBeAMaster: Basically, everyone who joins the tournament.

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