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A BulletHell ShootEmUp by the [[DoingItForTheArt absurdly detail-oriented]] developer ''Tris-Gram''. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.

to:

A BulletHell ShootEmUp by the [[DoingItForTheArt absurdly detail-oriented]] detail-oriented developer ''Tris-Gram''. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.
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As far as I am concerned this game is not connected to or confirmed to be inspired by those two


A BulletHell ShootEmUp that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer ''Tris-Gram''. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.

to:

A BulletHell ShootEmUp that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer ''Tris-Gram''. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.
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* DungeonBypass: From stages 1-4, this is forced on unless you meet "Qualified" requirements. If you get the "Qualified" message at the end of a stage (by completing the stage with fewer than a target number of hits taken in Type-C, or exceeding a score quota in Type-S), you can go up one stage. Otherwise the game will force you to skip at least one stage.

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* DungeonBypass: From stages 1-4, 1-3, this is forced on unless you meet "Qualified" requirements. If you get the "Qualified" message at the end of a stage (by completing the stage with fewer than a target number of hits taken in Type-C, or exceeding a score quota in Type-S), you can go up by just one stage. Otherwise the game will force you to skip at least one stage. This mechanic goes away once you reach stage 5, at which point you go through all of the remaining stages.
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This is Trivia


* DevelopmentHell: Not only has the game's past been plagued with multiple hiatuses and cancellations, but 2022 saw a potentially permanent suspension of the project.
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* DungeonBypass: From stages 1-4, this is forced on unless you meet "Qualified" requirements. If you get the "Qualified" message at the end of a stage (by completing the stage with fewer than a target number of hits taken in Type-C, or exceeding a score quota in Type-S), you can go up one stage. Otherwise the game will force you to skip at least one stage.
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* HardModePerks: Higher difficulty levels give you a higher starting level if you play in Rule Mode, allow you more hits when trying to challenge the {{True Final Boss}}es, and the higher bullet count means there's more chances to cancel bullets into items.

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* HardModePerks: Higher difficulty levels give you a higher starting level if you play in Rule Mode, allow you more hits when trying to challenge the {{True Final Boss}}es, and the higher bullet count means there's more chances to cancel bullets into items.items via Delayed Shift and its associated Counter Shift.
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Up To Eleven is a defunct trope


** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, makes the destruction of enemies turn any bullets they've fired into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your jewel counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them become jewels instead), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this still applies to Pandemonium difficulty, by the way]]).

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** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, makes the destruction of enemies turn any bullets they've fired into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your jewel counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them become jewels instead), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this (this still applies to Pandemonium difficulty, by the way]]).way).

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Added updated info


A BulletHell ShootEmUp that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer [[http://stellavanity.seesaa.net/ Tris_Gram]]. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.

A complete game based on trial versions 0.30 onward, known as ''[=StellaVanity=] -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western ImageBoards, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''[=StellaVanity=] D -Passage to the Isolated Moon-'', is currently in development.

to:

A BulletHell ShootEmUp that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer [[http://stellavanity.seesaa.net/ Tris_Gram]].''Tris-Gram''. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.

A complete game based on trial versions 0.30 onward, known as ''[=StellaVanity=] -Prelude : Prelude to the Destined Calamity-'', Calamity'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western ImageBoards, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another The most recent version, 1.23, was released on March 1st, 2022.

A sequel
game based on trial versions leading up to version 0.22, known as ''[=StellaVanity=] D -Passage D: Passage to the Isolated Moon-'', is currently Moon'' (originally titled ''Stellavanity II''), was in development.
development since 2014. However the game was [[QuietlyCancelled canceled]] in 2020/2021 and has since been replaced with an upcoming remake of the original game...[[DevelopmentHell don't ask when it'll come out]].



* DevelopmentHell: Not only has the game's past been plagued with multiple hiatuses and cancellations, but 2022 saw a potentially permanent suspension of the project.



* SuperMode: ''4'' of them, to be specific.

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* SuperMode: ''4'' ''5'' of them, them to be specific.specific: Accel Drive for Type-C; Ethereal, Delayed, and Counter Shifts for Type-S; Overdrive for both.
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Dewicked trope


* LoadsAndLoadsOfCharacters: As if it wasn't hard enough to master one character, Tris_Gram has stated that he intends to have at least 5 in the full version, all of whom will control differently. Prelude to the Destined Calamity currently subverts this, though, with only 2 playable characters.
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Clearing up a common misconception in English


* TrueFinalBoss: Three, in fact, all of which are mutually exclusive. Getting to fight them requires you to take fewer than a set number of hits based on your difficulty and Rank. The third and most difficult of these requires fulfilling a particular Rank-related condition at a set point in the final stage. Notably, all of these bosses can be unlocked on any difficulty, even on Easy.

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* TrueFinalBoss: Three, in fact, all In terms of which position, three; but [[InsistentTerminology only one of them is properly labeled as such]][[note]]The two others besides [[spoiler: Vier]] are mutually exclusive. known as "false final bosses"[[/note]]. Getting to fight any of them requires you to take fewer than a set number of hits based on your difficulty and Rank. The third and most difficult of these requires fulfilling a particular Rank-related condition at a set point in the final stage. Notably, all of these bosses can be unlocked on any difficulty, even on Easy.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Azerlete ''loves'' lasers, as her Discharge, Assault and bomb all shoot lasers of varying size and quantities.

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* FrickinLaserBeams: EnergyWeapon: Azerlete ''loves'' lasers, as her Discharge, Assault and bomb all shoot lasers of varying size and quantities.
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None


A BulletHell game that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer [[http://stellavanity.seesaa.net/ Tris_Gram]]. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.

to:

A BulletHell game ShootEmUp that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer [[http://stellavanity.seesaa.net/ Tris_Gram]]. The game is notorious for its development cycle and various trial releases, during which the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements.

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stellavanity.png]]



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* TrueFinalBoss: Three, in fact, all of which are mutually exclusive. Getting to fight them requires you to take fewer than a set number of hits based on your difficulty and Rank. The third and most difficult of these requires fulfilling a particular Rank-related condition at a set point in the final stage. Notably, all of these bosses can be unlocked on any difficulty, even on Easy.

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* TrueFinalBoss: Three, in fact, all of which are mutually exclusive. Getting to fight them requires you to take fewer than a set number of hits based on your difficulty and Rank. The third and most difficult of these requires fulfilling a particular Rank-related condition at a set point in the final stage. Notably, all of these bosses can be unlocked on any difficulty, even on Easy.Easy.
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Fix


A complete game based on trial versions 0.30 onward, known as ''[=StellaVanity=] -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western ImageBoards, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon-'', is currently in development.

to:

A complete game based on trial versions 0.30 onward, known as ''[=StellaVanity=] -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western ImageBoards, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''StellaVanity ''[=StellaVanity=] D -Passage to the Isolated Moon-'', is currently in development.
Is there an issue? Send a MessageReason:
Fix


A complete game based on trial versions 0.30 onward, known as ''StellaVanity -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western ImageBoards, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon-'', is currently in development.

to:

A complete game based on trial versions 0.30 onward, known as ''StellaVanity ''[=StellaVanity=] -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western ImageBoards, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon-'', is currently in development.
Is there an issue? Send a MessageReason:


A complete game based on trial versions 0.30 onward, known as ''StellaVanity -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western Website/{{Imageboards}}, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon-'', is currently in development.

to:

A complete game based on trial versions 0.30 onward, known as ''StellaVanity -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western Website/{{Imageboards}}, ImageBoards, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon-'', is currently in development.
Is there an issue? Send a MessageReason:
None


* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to run the "startup.exe" file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start. However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.

to:

* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to run the "startup.exe" file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start. However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.requirement; the game is still in Japanese, but at least you don't have to fiddle around with DRM.
Is there an issue? Send a MessageReason:
None


* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to run the "startup.exe" file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start (and [[GameBreakingBug even if you follow the correct steps, the game may fail to start anyway]]). However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.

to:

* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to run the "startup.exe" file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start (and [[GameBreakingBug even if you follow the correct steps, the game may fail to start anyway]]).start. However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.
Is there an issue? Send a MessageReason:
None


* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to ruin the ''startup.exe'' file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start (and [[GameBreakingBug even if you follow the correct steps, the game may fail to start anyway]]). However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.

to:

* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to ruin run the ''startup.exe'' "startup.exe" file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start (and [[GameBreakingBug even if you follow the correct steps, the game may fail to start anyway]]). However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.
Is there an issue? Send a MessageReason:
None


* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to ruin the ''startup.exe'' file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start. However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.

to:

* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[CopyProtection you will be required to ruin the ''startup.exe'' file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start.start (and [[GameBreakingBug even if you follow the correct steps, the game may fail to start anyway]]). However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.
Is there an issue? Send a MessageReason:
None


* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[{{DRM}} you will be required to ruin the ''startup.exe'' file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start. However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.

to:

* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[{{DRM}} [[CopyProtection you will be required to ruin the ''startup.exe'' file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start. However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RegionalBonus: If you buy the game on the Japanese version of [=DLsite=], [[{{DRM}} you will be required to ruin the ''startup.exe'' file in the game folder and log into your DLsite account]]; failure to do so and attempting to run the game executable itself will result in the game refusing to start. However, if you buy the game off of the English version of [=DLsite=], you can just run the game executable itself with no further requirement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyModeMockery: Turning on Auto-Guard will allow you to automatically use bombs for a defensive shield if you get hit and have bombs left, but will also stricten the "hits taken" thresholds for the {{True Final Boss}}es.
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None

Added DiffLines:

* HardModePerks: Higher difficulty levels give you a higher starting level if you play in Rule Mode, allow you more hits when trying to challenge the {{True Final Boss}}es, and the higher bullet count means there's more chances to cancel bullets into items.
Is there an issue? Send a MessageReason:
None


* TrueFinalBoss: Three, in fact, all of which are mutually exclusive. Getting to fight them requires you to take fewer than a set number of hits based on your difficulty and Rank. The third and most difficult of these requires fulfilling a particular Rank-related condition at a set point in the final stage.

to:

* TrueFinalBoss: Three, in fact, all of which are mutually exclusive. Getting to fight them requires you to take fewer than a set number of hits based on your difficulty and Rank. The third and most difficult of these requires fulfilling a particular Rank-related condition at a set point in the final stage. Notably, all of these bosses can be unlocked on any difficulty, even on Easy.

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Changed: 425

Removed: 427

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* DynamicDifficulty: Clearing the current stage with fewer than a target number of hits in Type-C or more than a target score in Type-S will give you a "QUALIFIED" notice and allow you to go to the stage immediately after instead of skipping it (if you just finished stage 1, 2, or 3). Doing so will increase the Rank, causing enemies to fire revenge bullets at you upon death. Having a sufficiently high Rank is needed to reach the ultimate TrueFinalBoss.



* GuideDangIt: Figuring out exactly how the two item value counters are affected by everything else is very important to scoring and making the most out of Delayed Shift. Tris_gram has been mostly silent on this one, only saying that a balance of both gems and coins is needed for maximizing scoring.
** And then the current lack of English translations (due to TRIS-GRAM terminating contact with English-speaking players after the /jp/ leak) makes figuring out some mechanics mostly trial-and-error, with an extra helping of error. While there are buttons specifically for Blade and Ethereal Shift, nothing (in English, at least) hints that Overdrive is done by holding the bomb button down. And then there's the accessories...

to:

* GuideDangIt: Figuring out exactly how the two item value counters are affected by everything else is very important to scoring and making the most out of Delayed Shift. Tris_gram has been mostly silent on this one, only saying that a balance of both gems and coins is needed for maximizing scoring.
**
scoring. And then the current lack of English translations (due to TRIS-GRAM terminating contact with English-speaking players after the /jp/ leak) makes figuring out some mechanics mostly trial-and-error, with an extra helping of error. While there are buttons specifically for Blade and Ethereal Shift, nothing (in English, at least) hints that Overdrive is done by holding the bomb button down. And then there's the accessories...



* ThereIsNoKillLikeOverkill: The basis of the entire Type-S scoring system revolves around overkilling most enemies. ''Including bosses.''

to:

* ThereIsNoKillLikeOverkill: The basis of the entire Type-S scoring system revolves around overkilling most enemies. ''Including bosses.''''
* TrueFinalBoss: Three, in fact, all of which are mutually exclusive. Getting to fight them requires you to take fewer than a set number of hits based on your difficulty and Rank. The third and most difficult of these requires fulfilling a particular Rank-related condition at a set point in the final stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneUp: Along with the two standard [[Every10000Points point-based extra lives]], you can also get a 1-up item on stage 5 by destroying all of the towers throughout the stage.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The game is fairly managable on the lower difficulty levels, but on [[HarderThanHard Nightmare and Pandemonium]], there is no god. And that's without getting into playing in Type-S mode, where unless you straight up look up guides and replays on the intricacies of its specific mechanics, your score over the entire game will be about as high as the qualifying score on stage 1.

to:

* NintendoHard: The game is fairly managable on the lower difficulty levels, but on [[HarderThanHard Nightmare and Pandemonium]], there is no god. And that's without getting into playing in Type-S mode, where mode; unless you [[GuideDangIt straight up look up guides and replays on the intricacies of its specific mechanics, mechanics]], your score over the entire game a 1-credit clear of Type-S will be about as high as the qualifying score on stage 1.

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