Follow TV Tropes

Following

History VideoGame / Startropics

Go To

OR

Changed: 82

Removed: 1807

Is there an issue? Send a MessageReason:
moving to shoutouts


* ShoutOut:
** Mike's uncle is an archeologist named [[Film/RaidersOfTheLostArk Doctor Jones]].
** Nav-Com, the robot that pilots Sub-C, looks like Nintendo's VideoGame/RoboticOperatingBuddy.
** In chapter 6 of the first game, to ''Literature/RobinsonCrusoe'' of all things. You can find his skeleton, although Mike thinks the initials RC must stand for "[[GotMeDoingIt Rob Crusocola]]".
** Coralcola's chief looks suspiciously like a certain Nintendo mascot. To add to speculation, he refers to Mike as a "power player" and later proves himself to be quite the ''Tetris'' maestro.
** If you don't want to listen about the ABC's of fishing the NPC states: [[Magazine/NintendoPower Are you Nester?]]
** Likewise, the chief of Bellcola is rail-thin and sports a curved mustache like Luigi. (Guess [[JokingMode that makes Wario]] the chief of Miracola?)
** The Egyptian pizza delivery man rides a Koopa Troopa on horseback.
** The sequel contains a major ShoutOut to ''VideoGame/{{Tetris}}'', (all the plot coupons are magic Tetris pieces!) although it was removed for the Platform/VirtualConsole release.
** The trap-filled Captain Bell's Cave in the first game, with collapsing floors, spear-shooting walls, and giant rolling bowling balls, feels like something right out of an ''Franchise/IndianaJones'' movie.
** In the second game, '''Creator/{{Leonardo|DaVinci}}''' [[Creator/LeonardoDaVinci da Vinci]] gives you a [[Franchise/TeenageMutantNinjaTurtles Katana]]. (Which he claims he got from [[Literature/TheTravelsOfMarcoPolo Marco Polo]], of all people)
** Zoda's GasMaskMooks look a lot like [[Anime/MobileSuitGundam Zakus.]]
** Also in the second game, Zoda-Y fights you by {{Teleport Spam}}ming and firing bats and fireballs in sets of three. Further, you fight him in a [[Franchise/{{Castlevania}} Transylvanian castle]]?

to:

* ShoutOut:
** Mike's uncle is an archeologist named [[Film/RaidersOfTheLostArk Doctor Jones]].
** Nav-Com, the robot that pilots Sub-C, looks like Nintendo's VideoGame/RoboticOperatingBuddy.
** In chapter 6 of the first game, to ''Literature/RobinsonCrusoe'' of all things. You can find his skeleton, although Mike thinks the initials RC must stand for "[[GotMeDoingIt Rob Crusocola]]".
** Coralcola's chief looks suspiciously like a certain Nintendo mascot. To add to speculation, he refers to Mike as a "power player" and later proves himself to be quite the ''Tetris'' maestro.
** If you don't want to listen about the ABC's of fishing the NPC states: [[Magazine/NintendoPower Are you Nester?]]
** Likewise, the chief of Bellcola is rail-thin and sports a curved mustache like Luigi. (Guess [[JokingMode that makes Wario]] the chief of Miracola?)
** The Egyptian pizza delivery man rides a Koopa Troopa on horseback.
** The sequel contains a major ShoutOut to ''VideoGame/{{Tetris}}'', (all the plot coupons are magic Tetris pieces!) although it was removed for the Platform/VirtualConsole release.
** The trap-filled Captain Bell's Cave in the first game, with collapsing floors, spear-shooting walls, and giant rolling bowling balls, feels like something right out of an ''Franchise/IndianaJones'' movie.
** In the second game, '''Creator/{{Leonardo|DaVinci}}''' [[Creator/LeonardoDaVinci da Vinci]] gives you a [[Franchise/TeenageMutantNinjaTurtles Katana]]. (Which he claims he got from [[Literature/TheTravelsOfMarcoPolo Marco Polo]], of all people)
** Zoda's GasMaskMooks look a lot like [[Anime/MobileSuitGundam Zakus.]]
** Also in the second game, Zoda-Y fights you by {{Teleport Spam}}ming and firing bats and fireballs in sets of three. Further, you fight him in a [[Franchise/{{Castlevania}} Transylvanian castle]]?
ShoutOut: Has its [[https://tvtropes.org/pmwiki/pmwiki.php/ShoutOut/StarTropics own page.]]
Is there an issue? Send a MessageReason:
Moving to YMMV


* NintendoHard:
** Especially the last two chapters of the first game, full of aliens/robots/alien robots with rayguns and a small army of robotic bosses, including one that looks (and walks) bizarrely like a giant chicken. Extra points for the fact that the only way to kill this boss is to push it back against the wall--not once, but twice. And did I mention that taking the wrong teleporter (which you have no way of telling apart) could put you in a room FULL of enemies?
** Level 8 of the first game is an odd aversion. During the section where Mike has to destroy the spaceship engine, there's a secret (but easy to find) room Mike can fall into with an infinitely respawning super-vitamin that restores his entire lifebar, so if he messes up he can just fall into a hole, get the vitamin and try again. Then after the engine is destroyed, there are a few screens full of infinitely respawning Zoda-spawn that are very generous when it comes to dropping life refilling items. Though the Zoda-spawn stop being as generous when you reach the final boss.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* ScoringPoints: In both games. Its presence has no impact whatsoever. You only see it after you beat a dungeon and there's no explanation as to how you score points. Nor do you even see your final score after beating the games, nor is there a high score list.

to:

* ScoringPoints: In both games. Its presence has no impact whatsoever. You only see it after you beat a dungeon and there's no explanation as to how you score points. Nor do you even You don't see your final score after beating the games, nor is there a high score list.



* WaterGeyserVolley: At one points of the game, the protagonist jumps on a water geyser that sends him atop of a mountain.

to:

* WaterGeyserVolley: At one points point of the game, the protagonist jumps on a water geyser that sends him atop of a mountain.



* WombLevel: The whale in the first game. Learn of Baboo making for the east after arriving on the chapter's island, then sail that way yourself...''Nom''.

to:

* WombLevel: The whale in the first game. Learn of Baboo making You learn Dr. J.'s assistant, Baboo, was heading for the east after arriving on the chapter's island, then and later sail that way yourself...''Nom''.yourself when suddenly you're swallowed whole by the MonsterWhale and work to escape it.
Is there an issue? Send a MessageReason:
None


''[=StarTropics=]'' is an action-adventure video game released by Creator/{{Nintendo}} in 1990. The main character, Mike Jones, is an [[{{Eagleland}} all-American]] teenager who visits the tropical C-Island to see his uncle. Mike finds out upon his arrival that his uncle is missing, so he sets out on a rescue mission, with his trusty yo-yo as his only weapon.

to:

''[=StarTropics=]'' is an action-adventure video game released by Creator/{{Nintendo}} in 1990. The main character, Mike Jones, is an [[{{Eagleland}} all-American]] teenager who visits the tropical C-Island to see his uncle. Mike finds out upon his arrival that his uncle is missing, so he sets out on a rescue mission, with [[KillerYoYo his trusty yo-yo as his only weapon.
weapon]].



%%* KillerYoyo: [[IconicItem Mike's signature weapon.]] Surprisingly, he never wields one in the second game.

to:

%%* * KillerYoyo: [[IconicItem Mike's signature weapon.]] Surprisingly, he never wields one in the second game.
Is there an issue? Send a MessageReason:
Missed one.


** In light of "yo-yo" becoming a trademarked term, for the UsefulNotes/VirtualConsole release of ''[=StarTropics=],'' ''Nintendo'' changed the weapon's name to "Island Star."

to:

** In light of "yo-yo" becoming a trademarked term, for the UsefulNotes/VirtualConsole Platform/VirtualConsole release of ''[=StarTropics=],'' ''Nintendo'' changed the weapon's name to "Island Star."


Both games are available for the UsefulNotes/VirtualConsole on the UsefulNotes/{{Wii}} and UsefulNotes/WiiU for those who bought them, and the first game was included on the NES Classic mini-console as well as being part of the NES Online package for UsefulNotes/NintendoSwitch.

to:

Both games are available for the UsefulNotes/VirtualConsole Platform/VirtualConsole on the UsefulNotes/{{Wii}} Platform/{{Wii}} and UsefulNotes/WiiU Platform/WiiU for those who bought them, and the first game was included on the NES Classic mini-console as well as being part of the NES Online package for UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.



* BlahBlahBlah: How Mike relates adventures to the historical figures he meets. Well, it beats [[Videogame/SuperMarioRPG jumping up and down]].

to:

* BlahBlahBlah: How Mike relates adventures to the historical figures he meets. Well, it beats [[Videogame/SuperMarioRPG [[VideoGame/SuperMarioRPG jumping up and down]].



* GiantHandsOfDoom: The first phase of the Zoda fight involved these.
* GiantSquid: Octo the Huge.
* {{Gonk}}: [[spoiler: The queen of Shecola, despite rumors to the contrary.]]

to:

* %%* GiantHandsOfDoom: The first phase of the Zoda fight involved these.
* %%* GiantSquid: Octo the Huge.
* %%* {{Gonk}}: [[spoiler: The queen of Shecola, despite rumors to the contrary.]]



* HauntedHouse: Chapter 7 of ''Zoda's Revenge'' is set in one.

to:

* %%* HauntedHouse: Chapter 7 of ''Zoda's Revenge'' is set in one.



* KillerYoyo: [[IconicItem Mike's signature weapon.]] Surprisingly, he never wields one in the second game.
* LadyLand: Shecola.

to:

* %%* KillerYoyo: [[IconicItem Mike's signature weapon.]] Surprisingly, he never wields one in the second game.
* %%* LadyLand: Shecola.



** The sequel contains a major ShoutOut to VideoGame/{{Tetris}}, (all the plot coupons are magic Tetris pieces!) although it was removed for the UsefulNotes/VirtualConsole release.

to:

** The sequel contains a major ShoutOut to VideoGame/{{Tetris}}, ''VideoGame/{{Tetris}}'', (all the plot coupons are magic Tetris pieces!) although it was removed for the UsefulNotes/VirtualConsole Platform/VirtualConsole release.



* SongsInTheKeyOfLock: "Do me so far, do me?"

to:

* %%* SongsInTheKeyOfLock: "Do me so far, do me?"



* SueDonym: Mike eventually comes to "Michelle" when he does this.

to:

* %%* SueDonym: Mike eventually comes to "Michelle" when he does this.



* TimeTravel: A major contributor in the second game's plot.

to:

* %%* TimeTravel: A major contributor in the second game's plot.



* WarmupBoss: C-Serpent. ([[PunnyName Geddit]])?

to:

* %%* WarmupBoss: C-Serpent. ([[PunnyName Geddit]])?
Is there an issue? Send a MessageReason:
Crosswicking new trope.

Added DiffLines:

* StatOverflow: The game has a rare health pickup that heals Mike all the way to his eventual maximum even if he hasn't extended his health bar that much. But if he does this when his health bar isn't extended to the maximum, it will gradually decrease to its current limit.
Is there an issue? Send a MessageReason:
Per TRS, Feelies is now Trivia.


* {{Feelies}}: The game came with a letter that had to be dipped in water to obtain a code...and if you didn't have it, you're screwed... until now. [[spoiler:747.]] You're welcome.
** Even if you had the letter, it could take a while for you to realize that when the in-game characters were talking about "the letter attached to the instructions" they weren't referring to some in-game item you had to find...
** As game manuals are easy to lose and not included with rentals, this issue generated tons of calls to Nintendo's tips hotline and letters to Nintendo Power. The code was eventually published in Nintendo Power.
** To get around this roadblock in the Virtual Console release, the letter is simulated inside of the game's operations guide on the Wii, and actual scans of the letter before and after water are included on the Wii U version. Unfortunately, the version included in the Nintendo Switch Online NES application doesn't mention the code at all.
** It is possible to guess the right code, either by [[ThePasswordIsAlwaysSwordfish guessing obvious number possibilities]], or simply brute forcing every possible answer one by one until you get the right one. It works eventually as long as you are patient to the point of obsessive.
-->''Caution: Do not taste, eat or otherwise consume this paper''
-->''Note: This letter is very important, so please hold onto it until the end of the game.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpikesOfDoom: Spikes are rather common in the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlobMonster: Through his adventures, Mike encounters blob-like enemies.


Added DiffLines:

* FlameSpewerObstacle: In ''2'', there are a few places where some floor tiles periodically shoot out flame jets.


Added DiffLines:

* PostDefeatExplosionChain: Bosses usually make multiple explosions upon being killed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WaterGeyserVolley: At one points of the game, the protagonist jumps on a water geyser that sends him atop of a mountain.
Is there an issue? Send a MessageReason:
None


* PublicDomainSoundtrack: "God Save the Queen", the then national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle and finishing the dungeon that the puzzle unlocks. American players may be confused as to why "My Country, Tis of Thee" is playing, as the tunes are identical.

to:

* PublicDomainSoundtrack: "God Save the Queen", King/Queen", the then national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle and finishing the dungeon that the puzzle unlocks. American players may be confused as to why "My Country, Tis Country 'Tis of Thee" is playing, as the tunes are identical.
Is there an issue? Send a MessageReason:
None


* TropicalIslandAdventure: As the title of the games suggest, they mainly take place on tropical islands.

to:

* TropicalIslandAdventure: As the title of the games suggest, they the first game mainly take takes place on tropical islands.islands. The second one...not so much, although the last chapter does take place on one.
Is there an issue? Send a MessageReason:
None


* PublicDomainSoundtrack: "God Save the Queen", the then national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle. American players may be confused as to why "My Country, Tis of Thee" is playing, as the tunes are identical.

to:

* PublicDomainSoundtrack: "God Save the Queen", the then national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle.puzzle and finishing the dungeon that the puzzle unlocks. American players may be confused as to why "My Country, Tis of Thee" is playing, as the tunes are identical.
Is there an issue? Send a MessageReason:
None


* HeroicDolphin: Mike rescues a dolphin in the second stage. [[spoiler:[[AndroclesLion It returns the favor at the end of the game.]]]]

to:

* HeroicDolphin: Mike rescues a dolphin in the second stage.stage of the first game. [[spoiler:[[AndroclesLion It returns the favor at the end of the game.]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShipTease: Mica tells Mike in a backwards message that she'll be thinking of him [[spoiler:just before she returns to her home planet with her people. Think she abducted Mike for their wedding?]]
Is there an issue? Send a MessageReason:
Store's closed.


Both games are available for the UsefulNotes/VirtualConsole on the UsefulNotes/{{Wii}} and UsefulNotes/WiiU, and the first game was included on the NES Classic mini-console as well as being part of the NES Online package for UsefulNotes/NintendoSwitch.

to:

Both games are available for the UsefulNotes/VirtualConsole on the UsefulNotes/{{Wii}} and UsefulNotes/WiiU, UsefulNotes/WiiU for those who bought them, and the first game was included on the NES Classic mini-console as well as being part of the NES Online package for UsefulNotes/NintendoSwitch.
Is there an issue? Send a MessageReason:


** It is possible to guess the right code, either by [[ThePasswordIsAlwaysSwordfish guessing obvious number possibilities]], or simply brute forcing every possible answer one by one until you get the right one. It works eventually as long as you are [[SuperOCD patient to the point of obsessive.]]

to:

** It is possible to guess the right code, either by [[ThePasswordIsAlwaysSwordfish guessing obvious number possibilities]], or simply brute forcing every possible answer one by one until you get the right one. It works eventually as long as you are [[SuperOCD patient to the point of obsessive.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PollyWantsAMicrophone: Peter the talking parrot. He demands a gift before he'll talk to you, and what he says is a clue to the puzzle in Captain Bell's tomb. He's also the great-grandson of the original Captain Bell's pet parrot.
Is there an issue? Send a MessageReason:
EMMM disambig


* EenieMeenieMinyMoai: Broken Joe is a disembodied Moai head that attacks Mike in the ruins. The only way to beat Joe is to hit him in the open mouth with baseballs.
Is there an issue? Send a MessageReason:


* InexplicablyPreservedDungeonMeat: One of the sealed caves that Mike can blast open in the Wild West looking for gold nuggets contains a giant ''chicken'' nugget. It tastes delicious!

to:

* InexplicablyPreservedDungeonMeat: One Three of the sealed caves that Mike can blast open in the Wild West looking for gold nuggets contains a contain giant ''chicken'' nugget. It tastes nuggets. They taste delicious!

Changed: 16

Removed: 133

Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: The second weapon Mike gets in the sequel. He hurls it [[VideoGame/AdventureIsland Master Higgin]]s-style at enemies.



** In the second game, his primary weapons consist of an {{a|nAxeToGrind}}xe, a [[DeviousDaggers dagger]], and a {{katana|sAreJustBetter}}. He attacks with all three by [[ThrowingYourSwordAlwaysWorks throwing them]].

to:

** In the second game, his primary weapons consist of an {{a|nAxeToGrind}}xe, axe, a [[DeviousDaggers dagger]], and a {{katana|sAreJustBetter}}. He attacks with all three by [[ThrowingYourSwordAlwaysWorks throwing them]].
Is there an issue? Send a MessageReason:
None


* BreatherLevel: The Ocean Passage in Chapter 3. It's full of the same ocean based monsters you fought in Chapter 2, only, now that you've got the Shooting Star you can blaze right through them. No puzzles either, unless you count raising the bridge to enter the dungeon in the first place.

Added: 1889

Changed: 760

Removed: 86

Is there an issue? Send a MessageReason:
None


* BossRush: The second half of the last level in the sequel. Mercifully, there's a maze right before where you can get as much as 6 jars of medicine with some heavy jumping, although the correct path is TrialAndErrorGameplay for that much ([[spoiler:take the bottom path]]), and if you got past the [[spoiler:C-Serpent]] without too much trouble (not terribly difficult if you know what to expect), you should still have the medicine from the first half of the level. Be sure to get all of this, especially in case the rematch with ThatOneBoss gets really irksome.

to:

* BossRush: The BossRush:
**Chapter 8 in ''1''. Starts with a battle against Zoda, a few corridors with enemies, a boss battle against the ship's engine, a couple more corridors, and then a battle against Zoda in his true form. And if you die at any point in this, you get to do it all over again.
**The
second half of the last level in the sequel. Mercifully, there's a maze right before where you can get as much as 6 jars of medicine with some heavy jumping, although the correct path is TrialAndErrorGameplay for that much ([[spoiler:take the bottom path]]), and if you got past the [[spoiler:C-Serpent]] without too much trouble (not terribly difficult if you know what to expect), you should still have the medicine from the first half of the level. Be sure to get all of this, especially in case the rematch with ThatOneBoss gets really irksome.



* BreatherLevel: The Ocean Passage in Chapter 3. It's full of the same ocean based monsters you fought in Chapter 2, only, now that you've got the Shooting Star you can blaze right through them. No puzzles either, unless you count raising the bridge to enter the dungeon in the first place.



** In the sequel, you had a psychic attack that got weaker as you lost health, but your regular weapon always stayed the same strength, taking some of the pain out of continuing.
*** The sequel also starts you off with five hearts instead of three when you respawn.

to:

** In the sequel, you had a psychic attack that got weaker as you lost health, but your regular weapon always stayed the same strength, taking some of the pain out of continuing.
*** The sequel also
continuing. It ----also starts you off with five hearts instead of three when you respawn.



** It's made slightly more cryptic by the fact that the musical tune that must be played is "Do Mi Sol Fa Do Mi" which has been warped by generations of parrots playing the telephone game into the final "Do me so far, do me." Or possibly a translation error based on the translator not being familiar with solfège. Also, you have to exit and enter the tower again if you mess up.[[note]]For those that STILL find this clue to be too ambiguous, the simplest translation is: 135413.[[/note]]

to:

** It's made slightly more cryptic by the fact that the musical tune that must be played is "Do Mi Sol So Fa Do Mi" which has been warped by generations of parrots playing the telephone game into the final "Do me so far, do me." Or possibly a translation error based on the translator not being familiar with solfège. Also, you have to exit and enter the tower again if you mess up.[[note]]For those that STILL find this clue to be too ambiguous, the simplest translation is: 135413.[[/note]]



** A little later in the first game, you enter a room with two tile paths leading upward on either side of the room. After jumping from tile to tile for two rooms, you have to jump upwards at the top edge of the room. One path leads to safety, the other path leads to instant death, and there is no way to know this ahead of time. Hint: [[spoiler: the right path is right.]]

to:

** A little later In Magma the Fierce's dungeon in the first game, you enter a room with two tile paths leading upward on either side of the room. After jumping from tile to tile for two rooms, you have to jump upwards at the top edge of the room. One path leads to safety, the other path leads to instant death, and there is no way to know this ahead of time. Hint: [[spoiler: the right path is right.]]



** Captain Bell's cave has a couple. There are two rooms full of boobytrapped tiles which start collapsing after you jump on them. You have to find a switch to open the door before the tiles all crumble. There's also a room where immediately upon entering it you land on one of the tiles that will sink after a split second of your bodyweight - not too tough if you know it's coming, but it ''will'' catch you the first time.



* UniqueEnemy: Squidos appear on just one screen in the game, mostly so you can try out your new SmartBomb attack.

to:

* UniqueEnemy: Squidos UniqueEnemy:
**Squidos
appear on just one screen in the game, mostly so you can try out your new SmartBomb attack.attack.
**Four purple leg-fish things appear in the first room with the bubbles that make Mike unable to use his weapons. They don't do much, and are mostly there to teach players about how the bubbles work without surrounding them with nastier enemies.
Is there an issue? Send a MessageReason:
None


* EenieMeenieMinyMoai: Broken Joe

to:

* EenieMeenieMinyMoai: Broken JoeJoe is a disembodied Moai head that attacks Mike in the ruins. The only way to beat Joe is to hit him in the open mouth with baseballs.



** Especially the last two chapters of the first game, full of [[GoddamnedBats aliens/robots/alien robots with rayguns]] and a [[QuirkyMinibossSquad small army of robotic minibosses]], including one that looks (and walks) bizarrely like a giant chicken. Extra points for the fact that the only way to kill this boss is to push it back against the wall--not once, but twice. And did I mention that taking the wrong teleporter (which you have no way of telling apart) could put you in a room FULL of enemies?

to:

** Especially the last two chapters of the first game, full of [[GoddamnedBats aliens/robots/alien robots with rayguns]] rayguns and a [[QuirkyMinibossSquad small army of robotic minibosses]], bosses, including one that looks (and walks) bizarrely like a giant chicken. Extra points for the fact that the only way to kill this boss is to push it back against the wall--not once, but twice. And did I mention that taking the wrong teleporter (which you have no way of telling apart) could put you in a room FULL of enemies?



* ScoringPoints: In both games. Its presence has no impact whatsoever.

to:

* ScoringPoints: In both games. Its presence has no impact whatsoever. You only see it after you beat a dungeon and there's no explanation as to how you score points. Nor do you even see your final score after beating the games, nor is there a high score list.



** When speaking to an NPC, the generic response Mike gets is, "You're from Americola?", or, "Spacycola....?"

to:

** When speaking to an NPC, the generic response Mike gets is, "You're from Americola?", or, "Spacycola....?"?" The lady guard in Shecola assumes 'Michelle' is from a place called Radicola.



* WarmupBoss: C-Serpent. ([[PunnyName Geddit]])

to:

* WarmupBoss: C-Serpent. ([[PunnyName Geddit]])Geddit]])?



* YouShouldntKnowThisAlready: You have to jump on the tile ten times to create a bridge in Chapter 3, but it won't work until after you are told to do so in Shecola, supposedly because you have to shout a magic word to make it work.

to:

* YouShouldntKnowThisAlready: You have to jump on the tile ten times to create a bridge in Chapter 3, but it won't work until after you are told to do so in Shecola, supposedly because you have to shout a magic word to make it work. You also can't play the tune on Captain Bell's organ until Peter teaches it to you, even if you-the-player know it already.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtifactTitle: ''Startropics 2'' doesn't really have much to do with stars or tropics - it's all about time travel. [[spoiler:Although the final level of ''Startropics 2'' is C-Island.]] Nonetheless the setting is one of the things people who like ''1'' but not ''2'' tend to bring up a lot.
Is there an issue? Send a MessageReason:
None


* PublicDomainSoundtrack: "God Save the Queen", the national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle. American players may be confused as to why "My Country, Tis of Thee" is playing, as the tunes are identical.

to:

* PublicDomainSoundtrack: "God Save the Queen", the then national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle. American players may be confused as to why "My Country, Tis of Thee" is playing, as the tunes are identical.

Added: 188

Changed: 217

Is there an issue? Send a MessageReason:
None


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/startropics.png]]
[[caption-width-right:256:Some vacation.]]

to:

[[quoteright:256:https://static.%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1662311234073673300
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/startropics.org/pmwiki/pub/images/startropics_3.png]]
[[caption-width-right:256:Some [[caption-width-right:350:Some vacation.]]

Added: 177

Changed: 92

Is there an issue? Send a MessageReason:
None


* BackFromTheDead: [[spoiler:The C-Serpent from the first game returns in the sequel as a skeletal version of itself. It learned a couple new attacks since you last fought it.]]



* BigBad: Zoda.

to:

* BigBad: Zoda.Zoda is this in both games. He even cloned himself in the second game that he sent back in time.



* ContinuingIsPainful: If you die at any point, you restart with only 3 hearts. This wouldn't be so bad if

to:

* ContinuingIsPainful: If you die at any point, you restart with only 3 hearts. This wouldn't be so bad ifif:
Is there an issue? Send a MessageReason:
None


** In the second game, his primary weapons consist of an {{a|nAxeToGrind}}xe, a [[KnifeNut dagger]], and a {{katana|sAreJustBetter}}. He attacks with all three by [[ThrowingYourSwordAlwaysWorks throwing them]].

to:

** In the second game, his primary weapons consist of an {{a|nAxeToGrind}}xe, a [[KnifeNut [[DeviousDaggers dagger]], and a {{katana|sAreJustBetter}}. He attacks with all three by [[ThrowingYourSwordAlwaysWorks throwing them]].

Top