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Used proper indentation for and rewrote the existing examples in Character Select Forcing and One Hit Kill, and added one example to the latter.


* CharacterSelectForcing: Wouldn't the medium fighter with the OneHitKill beam be useful in the EscortMission part of the last mission, where you have to defeat those enemy fighters quickly? Yeah, probably, shame that without the cloaking ability of the light fighter to avoid the OneHitKill from the enemy Ion Cannon you won't ever get that far.
** To a lesser extent, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incomming torpedos, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your [[TheBattlestar carrier]] duke it out with a Coalition capital ship is a clear signal that torpedo defense will be necessary, a few missions briefings [[GuideDangIt give no warning you're going to need to intercept torpedoes]].

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* CharacterSelectForcing: Wouldn't CharacterSelectForcing:
** Unless you like to DrawAggro by spamming IShallTauntYou {{Pre Asskicking One Liner}}s at Coalition pilots so that they fly towards you with their guns blazing and a PrepareToDie riposte, any mission featuring an ion cannon will functionally force you to fly
the medium Shroud, as it is the only Alliance fighter with the OneHitKill beam be useful in the EscortMission part of the last mission, where you have to defeat those enemy fighters quickly? Yeah, probably, shame that without the a cloaking ability of device, allowing you to freely move around the light fighter to avoid operation area while using the OneHitKill from cloak to break the enemy Ion Cannon you won't ever get that far.
cannon's target lock on you.
** To a lesser extent, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incomming torpedos, incoming torpedoes, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your [[TheBattlestar carrier]] duke it out with a Coalition capital ship is a clear signal that torpedo defense will be necessary, a few missions mission briefings [[GuideDangIt give no warning you're going to need to intercept torpedoes]].



* OneHitKill: When it comes to shooting down enemy torpedoes, RammingAlwaysWorks. Though it never works twice. (Now keep in mind that [[NintendoHard the smallest number of torpedoes you ever have to deal with is six]].)
** It is however ''occasionally'' possible to find torpedoes flying sufficiently close together that blowing up one will set off three or four others with its PlanarShockwave.

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* OneHitKill: OneHitKill:
**
When it comes to shooting down enemy torpedoes, RammingAlwaysWorks. Though RammingAlwaysWorks, though it never works twice. (Now keep in mind that [[NintendoHard twice since the first impact will erase whatever shields you have, and shockwave damage is devastating to unshielded fighters. [[MacrossMissileMassacre The smallest number of torpedoes you ever have to deal with is six]].)
** It is however ''occasionally'' possible to find
six.]] On occasion, torpedoes flying sufficiently may fly close enough together that blowing up one will set off three or four others with its PlanarShockwave.PlanarShockwave.
** The Phoenix's [[ChargedAttack Nova Cannon]] does this to any fighter it is shot at.
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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. Planned sequels, linking the property to ''Freelancer'' more overtly, were [[WhatCouldHaveBeen scrapped]].

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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. Planned sequels, linking the property to ''Freelancer'' more overtly, were [[WhatCouldHaveBeen scrapped]].
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Bonus Boss is a disambiguation


* MultipleEndings: every mission in the game has several objectives, some of which are mandatory (pass/fail) and others that simply add to your reputation, optional medals and rapidity of promotion. Even the first mission has this, by providing a BonusBoss in the form of a [[InvisibilityCloak Basilisk]] which [[TimedMission retreats if you don't kill it fast enough]].

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* MultipleEndings: every Every mission in the game has several objectives, some of which are mandatory (pass/fail) and others that simply add to your reputation, optional medals and rapidity of promotion. Even the first mission has this, by providing a BonusBoss boss in the form of a [[InvisibilityCloak Basilisk]] which [[TimedMission retreats if you don't kill it fast enough]].
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* SnakesAreSinister: As if they were mandated by narrative law, [[spoiler:the Cobras fighter squadron and your teammate Viper end up betraying the Alliance and become space pirates you later end up having to wipe out.]]
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* VillainsWantMercy: You'll hear a lot of enemy pilots beg for mercy as their starfighter explodes. Given how they're AlwaysChaoticEvil, they don't deserve any mercy.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at 300.) Note that there are no other criteria; [[https://youtu.be/5H0APlqlZAw here]], {{Lets Play}}er [=BCSBuster=] completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold.

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* AsskickingEqualsAuthority: played AsskickingLeadsToLeadership: Played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at 300.) Note that there are no other criteria; [[https://youtu.be/5H0APlqlZAw here]], {{Lets Play}}er [=BCSBuster=] completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold.
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* IAmNotLeftHanded: A captured Coalition admiral reveals there is an [[WaveMotionGun Ion Cannon]] in the final stages before completion, and you're send in to destroy it before it comes online. Only... well, Alliance intelligence didn't watch [[StarWars Return of the Jedi]] apparently.

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* IAmNotLeftHanded: A captured Coalition admiral reveals there is an [[WaveMotionGun Ion Cannon]] in the final stages before completion, and you're send in to destroy it before it comes online. Only... well, Alliance intelligence didn't watch [[StarWars Return of the Jedi]] ''Film/ReturnOfTheJedi'' apparently.



** More specifically, UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!

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** More specifically, UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!JustForFun/RecycledInSPACE!



* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].

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* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].{{Recurring Boss}}es.
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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having [[EnergyWeapon Frickin' Laser Beams]], KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMinimumRange.

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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having [[EnergyWeapon Frickin' Laser Beams]], KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMinimumRange.ArbitraryWeaponRange.
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* PurelyAestheticGender: you get to decide whether your character is going to be male or female, and enter a call sign (which nobody ever uses). That's it as far as CharacterCustomization goes.

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* PurelyAestheticGender: you get to decide whether your character is going to be male or female, and enter a call sign (which nobody ever uses). That's it as far as CharacterCustomization goes. The in-game dialogue also always refers to the player with male pronouns, regardless of picked gender.



* ThisCannotBe: You'll hear a lot of enemy mooks shouting "How can this be?!" as they're blown into space dust. Enemy aces will also follow this trope when you kill them.

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* ThisCannotBe: You'll hear a lot of enemy mooks shouting "How can this be?!" as they're blown into space dust. Enemy aces will also follow this trope more elaborately when you kill them.
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* ThisCannotBe: You'll hear a lot of enemy mooks shouting "How can this be?!" as they're blown into space dust. Enemy aces will also follow this trope when you kill them.
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* HeroicSacrifice: [[spoiler:Captain Foster does this by ramming the ''Reliant'' into a Coalition ship when the carrier has been critically damaged.]]

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* HeroicSacrifice: [[spoiler:Captain Foster does this by ramming the ''Reliant'' into a the Coalition ship when the carrier has been critically damaged.''Volga'' during mission 15.]]



* RammingAlwaysWorks: ah, Captain Foster and his [[HeroicSacrifice Naval Piercing]]...

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* RammingAlwaysWorks: ah, Ah, Captain Foster and his [[HeroicSacrifice Naval Piercing]]...
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* HeroicSacrifice: [[spoiler:Captain Foster does this by ramming the ''Reliant'' into a Coalition ship when the carrier has been critically damaged.]]
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* AintTooProudToBeg: Some enemy mooks plead for their lives as their starfighter explodes when you shoot them down. The player shouldn't feel bad for them due to them being AlwaysChaoticEvil.

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