History VideoGame / Starlancer

12th Aug '17 10:10:49 AM nombretomado
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''Starlancer'' is the predecessor to ''{{Freelancer}}''. It is a space-combat game which takes place during an intrasolar war between TheAlliance and [[TheEmpire The Coalition]]. It was developed by Chris & Erin Roberts and Digital Anvil, and is a SpiritualSuccessor (or perhaps a spiritual remake) of ''VideoGame/WingCommander'', just as ''Freelancer'' is to ''Privateer''. (The game came out around the same time [[Film/WingCommander the Wing Commander movie]] did, and—whether by coincidence or not—the spacecraft in that movie would look more at home in this game than in their own franchise.)

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''Starlancer'' is the predecessor to ''{{Freelancer}}''.''VideoGame/{{Freelancer}}''. It is a space-combat game which takes place during an intrasolar war between TheAlliance and [[TheEmpire The Coalition]]. It was developed by Chris & Erin Roberts and Digital Anvil, and is a SpiritualSuccessor (or perhaps a spiritual remake) of ''VideoGame/WingCommander'', just as ''Freelancer'' is to ''Privateer''. (The game came out around the same time [[Film/WingCommander the Wing Commander movie]] did, and—whether by coincidence or not—the spacecraft in that movie would look more at home in this game than in their own franchise.)



* HopeSpot: The ''entire second half of the game becomes this'' when you take the story of {{Freelancer}} into account.

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* HopeSpot: The ''entire second half of the game becomes this'' when you take the story of {{Freelancer}} ''VideoGame/{{Freelancer}}'' into account.
15th Jul '17 10:48:30 AM nombretomado
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* RecycledINSPACE: WorldWarII, right down to the Pearl-Harbor-style attack which opens the game and cripples the Alliance war effort. Even better, the PlayerCharacter's unit is the 45th Volunteers, later renamed the Flying Tigers.

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* RecycledINSPACE: WorldWarII, UsefulNotes/WorldWarII, right down to the Pearl-Harbor-style attack which opens the game and cripples the Alliance war effort. Even better, the PlayerCharacter's unit is the 45th Volunteers, later renamed the Flying Tigers.



*** More specifically, WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!

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*** More specifically, WorldWarII UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!
27th May '17 2:01:26 PM nombretomado
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*** More specifically, WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) the VietnamWar RecycledInSPACE!

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*** More specifically, WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) the VietnamWar UsefulNotes/TheVietnamWar RecycledInSPACE!
12th Jan '17 11:00:22 AM Exxolon
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/starlancer.jpg]]
14th May '16 8:35:05 AM Wint
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* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].

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*ShoutOut: Being an arcade space fighter simulator, it's a given -- from Star Wars to Star Trek, it's all there.

* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].
28th Nov '15 11:11:02 PM nombretomado
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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]

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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]
2nd Jul '15 8:44:30 PM nombretomado
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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|Reimagined}}''.

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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|Reimagined}}''.Galactica|2003}}''.
16th May '15 5:40:26 PM nombretomado
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* GuyInBack: your backseater, Mike "Moose" Horrigan. He's like [[{{Halo}} Cortana]], but without the snark or the sexy.

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* GuyInBack: your backseater, Mike "Moose" Horrigan. He's like [[{{Halo}} [[Franchise/{{Halo}} Cortana]], but without the snark or the sexy.
20th Apr '15 11:33:02 AM nombretomado
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*** More specifically, WorldWarII mixed together with the ColdWar proper mulched together with (if you squint) the VietnamWar RecycledInSPACE!

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*** More specifically, WorldWarII mixed together with the ColdWar UsefulNotes/ColdWar proper mulched together with (if you squint) the VietnamWar RecycledInSPACE!
4th Feb '15 9:53:00 AM Androgeos
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* DifficultButAwesome: With it's sharp learning curve, TrialAndErrorGameplay.

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* DifficultButAwesome: With it's sharp learning curve, TrialAndErrorGameplay.The Grendel. Available right at the start of the first mission, it has the best gun recharge among all Alliance fighters in the game and is also one of the heaviest Alliance fighters in the entire game. The guns it can carry can also destroy most Coalition fighters quite easily as well. This is balanced by it having poor agility and absolutely no special ability whatsoever, which means the player has to rely a lot on how well they can aim manually in order to fully exploit the Grendel's strong points. However, in the hands of a player who ''can'' aim, the Grendel is one of the few fighters that can be used in virtually any mission except the last one.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Starlancer