History VideoGame / Starlancer

14th May '16 8:35:05 AM Wint
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* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].

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*ShoutOut: Being an arcade space fighter simulator, it's a given -- from Star Wars to Star Trek, it's all there.

* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].
28th Nov '15 11:11:02 PM nombretomado
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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]

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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]
2nd Jul '15 8:44:30 PM nombretomado
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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|Reimagined}}''.

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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|Reimagined}}''.Galactica|2003}}''.
16th May '15 5:40:26 PM nombretomado
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* GuyInBack: your backseater, Mike "Moose" Horrigan. He's like [[{{Halo}} Cortana]], but without the snark or the sexy.

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* GuyInBack: your backseater, Mike "Moose" Horrigan. He's like [[{{Halo}} [[Franchise/{{Halo}} Cortana]], but without the snark or the sexy.
20th Apr '15 11:33:02 AM nombretomado
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*** More specifically, WorldWarII mixed together with the ColdWar proper mulched together with (if you squint) the VietnamWar RecycledInSPACE!

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*** More specifically, WorldWarII mixed together with the ColdWar UsefulNotes/ColdWar proper mulched together with (if you squint) the VietnamWar RecycledInSPACE!
4th Feb '15 9:53:00 AM Androgeos
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* DifficultButAwesome: With it's sharp learning curve, TrialAndErrorGameplay.

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* DifficultButAwesome: With it's sharp learning curve, TrialAndErrorGameplay.The Grendel. Available right at the start of the first mission, it has the best gun recharge among all Alliance fighters in the game and is also one of the heaviest Alliance fighters in the entire game. The guns it can carry can also destroy most Coalition fighters quite easily as well. This is balanced by it having poor agility and absolutely no special ability whatsoever, which means the player has to rely a lot on how well they can aim manually in order to fully exploit the Grendel's strong points. However, in the hands of a player who ''can'' aim, the Grendel is one of the few fighters that can be used in virtually any mission except the last one.
4th Feb '15 9:33:17 AM Androgeos
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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.

to:

As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]



* CreatorKiller: Chris Roberts would leave the gaming industry for a time, [[http://www.robertsspaceindustries.com/ before returning in 2012.]]
* DifficultbutAwesome: With it's sharp learning curve, TrialAndErrorGameplay.

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* CreatorKiller: Chris Roberts would leave the gaming industry for a time, [[http://www.robertsspaceindustries.com/ before returning in 2012.]]
* DifficultbutAwesome:
DifficultButAwesome: With it's sharp learning curve, TrialAndErrorGameplay.



* ImprobableAimingSkills: If your aim is terrible, be sure to stick to ships with the Blind Fire ability. The fire systems on such ships have a greater tracking scope and will automatically correct your aim when you're shooting at a target.
** However, Blind-Fire only works for ''one'' set of guns at a time. Select single-weapon on the most powerful gun on your ship and enjoy! It is a trade-off, guns that don't have this mode do a lot more damage.

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* ImprobableAimingSkills: If your aim is terrible, be sure to stick to ships with the Blind Fire ability. The fire systems on such ships have a greater tracking scope and will automatically correct your aim when you're shooting at a target.
** However, Blind-Fire only works for ''one'' set of guns at a time. Select single-weapon on the most powerful gun on your ship and enjoy! It
target. This is a trade-off, guns that don't have this mode do a lot more offset by reduced shot damage.



* WhatCouldHaveBeen: Further games in the series, and stronger links to the ''Freelancer'' property, were planned. See [[WhatCouldHaveBeen/VideoGames the trope entry]] for more details.
27th Jun '14 10:20:26 AM R3GARnator
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** To a lesser extend, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incomming torpedos, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your [[TheBattlestar carrier]] duke it out with a Coalition capital ship is a clear signal that torpedo defense will be necessary, a few missions briefings [[GuideDangIt give no warning you're going to need to intercept torpedos]].

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** To a lesser extend, extent, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incomming torpedos, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your [[TheBattlestar carrier]] duke it out with a Coalition capital ship is a clear signal that torpedo defense will be necessary, a few missions briefings [[GuideDangIt give no warning you're going to need to intercept torpedos]].torpedoes]].



* HitAndRunTactics: The Coalition torpedo bombers make a lot of use of this, warp in at opposite sides of their target, fire all their torpedos, and warp out. If you go after one of the bombers, you won't be back in time to shoot down the torpedo's from the other side. Sadly, your own torpedo bombers use this tactic only about a third of the time. [[EscortMission At all other times...]]

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* HitAndRunTactics: The Coalition torpedo bombers make a lot of use of this, warp in at opposite sides of their target, fire all their torpedos, torpedoes, and warp out. If you go after one of the bombers, you won't be back in time to shoot down the torpedo's from the other side. Sadly, your own torpedo bombers use this tactic only about a third of the time. [[EscortMission At all other times...]]



* IAmNotLeftHanded: A captured Coalition admiral reveals there is an [[WaveMotionGun Ion Cannon]] in the final stages before completion, and you're send in to destroy it before it comes online. Only... well, Alliance inteligence didn't watch [[StarWars Return of the Jedi]] apparently.

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* IAmNotLeftHanded: A captured Coalition admiral reveals there is an [[WaveMotionGun Ion Cannon]] in the final stages before completion, and you're send in to destroy it before it comes online. Only... well, Alliance inteligence intelligence didn't watch [[StarWars Return of the Jedi]] apparently.



* MacrossMissileMassacre: your hardpoints can accomodate both single missiles and multi-round pods. The pods fire basically as fast as you can pull the trigger.

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* MacrossMissileMassacre: your hardpoints hard-points can accomodate accommodate both single missiles and multi-round pods. The pods fire basically as fast as you can pull the trigger.



* MoralMyopia: While the Coalition seems to have a villain only hiring policy, your squadmates' anger over the cruelty of the enemy seems a bit dishonest when they will actively mock and taunt enemy pilots about their friends they just killed, and how much they screamed while dying.

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* MoralMyopia: While the Coalition seems to have a villain only hiring policy, your squadmates' squad-mates' anger over the cruelty of the enemy seems a bit dishonest when they will actively mock and taunt enemy pilots about their friends they just killed, and how much they screamed while dying.



* NumericalHard: DifficultyLevels only change how much damage your guns do. Wingmen are just as stupid, EscortMission victims are just as frail, {{Timed Mission}}s are just as short.

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* NumericalHard: DifficultyLevels only change how much damage your guns do. Wingmen Wing-men are just as stupid, EscortMission victims are just as frail, {{Timed Mission}}s are just as short.



* PointDefenseless: The captial ship's WeakTurretGun will shoot down the occasional torpedo, but for the most part there's only one decent anti-torpedo defense in this game: You.

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* PointDefenseless: The captial capital ship's WeakTurretGun will shoot down the occasional torpedo, but for the most part there's only one decent anti-torpedo defense in this game: You.



* RagtagBunchOfMisfits: The 45th Volunteers, later nicknamed "The Flying Tigers" after a RealLife equivalent; the ArtificialStupidity of your wingmates is [[FridgeBrilliance suddenly kind of justified]] when you realize that they consist of anyone the Alliance can find with a pulse and a pilot's license.

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* RagtagBunchOfMisfits: The 45th Volunteers, later nicknamed "The Flying Tigers" after a RealLife equivalent; the ArtificialStupidity of your wingmates wing-mates is [[FridgeBrilliance suddenly kind of justified]] when you realize that they consist of anyone the Alliance can find with a pulse and a pilot's license.



* RedShirt: anybody in your squadron who ''isn't'' CO or Science Officer can get blown out of the sky. And will. [[VideoGameCaringPotential Screaming for mercy]]. [[NightmareFuel And not getting it]]. Fortunately, friendly pilots often eject, and get recovered by Nanny Ships.

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* RedShirt: anybody Anybody in your squadron who ''isn't'' CO or Science Officer can get blown out of the sky. And will. [[VideoGameCaringPotential Screaming for mercy]]. [[NightmareFuel And not getting it]]. Fortunately, friendly pilots often eject, and get recovered by Nanny Ships.



* StupidityIsTheOnlyOption: It's game over should you kill the enemy admiral before your allies capture him. Even though the only thing he does before escaping admidst the corpses of Alliance personnel is give inteligence that sends you into a trap.

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* StupidityIsTheOnlyOption: It's game over should you kill the enemy admiral before your allies capture him. Even though the only thing he does before escaping admidst the corpses of Alliance personnel is give inteligence intelligence that sends you into a trap.
27th Jun '14 10:17:18 AM R3GARnator
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* ChainReactionDestruction: The best way to take out enemy torpedoes, is to destroy one right as it's being launched. Kills the bomber and it's other torpedoes in the process. You just need some afterburner fuel.



** To a lesser extend, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incomming torpedos, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your [[TheBattlestar carrier]] duke it out with a Coalition capital ship is a clear signal that torpedo defense will be neccesary, a few missions briefings [[GuideDangIt give no warning you're going to need to intercept torpedos]].

to:

** To a lesser extend, while ships with the Blind-Fire ability are always useful, they are all but mandatory when you need to protect friendly ships from incomming torpedos, which happens every other mission. Although any mission briefing that promises escorting capital ships or having your [[TheBattlestar carrier]] duke it out with a Coalition capital ship is a clear signal that torpedo defense will be neccesary, necessary, a few missions briefings [[GuideDangIt give no warning you're going to need to intercept torpedos]].



* DirtyCommunists: played in deadly earnest, to the "amusement" of some reviewers. While there are Middle-Eastern and Chinese forces involved in the Coalition, almost every enemy character is a Russian (including the {{Mooks}}, if you trust the voice-acting).

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* DifficultbutAwesome: With it's sharp learning curve, TrialAndErrorGameplay.
* DirtyCommunists: played Played in deadly earnest, to the "amusement" of some reviewers. While there are Middle-Eastern and Chinese forces involved in the Coalition, almost every enemy character is a Russian (including the {{Mooks}}, if you trust the voice-acting).



* NintendoHard: the complexity of the missions in themselves isn't really that bad. It's just that you always have about five seconds to accomplish an objective before you run out of time. Additionally, making certain decisions can lead to a mission being Unwinnable (such as when you're called upon to [[EscortMission defend allied bombers]] from a gunship, all three of whom just spawned five seconds ago. ...300 klicks away). That and it's a flightsim. Add it all together and we're down to [[LuckBasedMission Luck-Based]], TrialAndErrorGameplay.

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* NintendoHard: Mostly from TrialAndErrorGameplay. Got the complexity of the missions in themselves isn't really that bad. It's just that you always have about five seconds wrong ship? Tough. Didn't bring enough extra afterburner fuel to accomplish an get to your objective before you run out of time. Additionally, making certain decisions can lead to a mission being Unwinnable (such as when you're called upon to [[EscortMission defend allied bombers]] from a gunship, all three of whom just spawned five seconds ago. ...300 klicks away). That and it's a flightsim. Add it all together and we're down to [[LuckBasedMission Luck-Based]], TrialAndErrorGameplay.in time? Try again.



*** Or you.



** And very useful against the sentry satalites. They're tiny, so you need to be very close to hit them anyway, and they have no armor or shields so ramming them is an insta-kill that doesn't dent your own armor.

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** And very useful against the sentry satalites.satellites. They're tiny, so you need to be very close to hit them anyway, and they have no armor or shields so ramming them is an insta-kill that doesn't dent your own armor.



* RedShirt: anybody in your squadron who ''isn't'' CO or Science Officer can get blown out of the sky. And will. [[VideoGameCaringPotential Screaming for mercy]]. [[NightmareFuel And not getting it]].
** YouALLLookFamiliar: Of course, this is somewhat undermined by someone else with the very same callsign and voice actor getting killed in the very next mission.

to:

* RedShirt: anybody in your squadron who ''isn't'' CO or Science Officer can get blown out of the sky. And will. [[VideoGameCaringPotential Screaming for mercy]]. [[NightmareFuel And not getting it]].
** YouALLLookFamiliar: Of course, this is somewhat undermined by someone else with the very same callsign
it]]. Fortunately, friendly pilots often eject, and voice actor getting killed in the very next mission.get recovered by Nanny Ships.



* StupidityIsTheOnlyOption: It's game over should you kill the enemy admiral before your allies capture him. Even though the only thing he does before escaping admidst the corpses of Alliance personel is give inteligence that sends you into a trap.
** Your squadleader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their [[WeakTurretGun 3 turrets]], leaving the ships harmless. But the mission won't proceed untill you destroy them.

to:

* StupidityIsTheOnlyOption: It's game over should you kill the enemy admiral before your allies capture him. Even though the only thing he does before escaping admidst the corpses of Alliance personel personnel is give inteligence that sends you into a trap.
** Your squadleader squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their [[WeakTurretGun 3 turrets]], leaving the ships harmless. But the mission won't proceed untill you destroy them.



* TalkingIsAFreeAction: Sadly averted. If anyone else is busy talking over the radio, your co-pilot will wait untill they are finished talking before warning you that, for instance, the enemy WaveMotionGun is targeting you and you should have cloacked 5 seconds ago if you wanted to survive.

to:

* TalkingIsAFreeAction: Sadly averted. If anyone else is busy talking over the radio, your co-pilot will wait untill they are finished talking before warning you that, for instance, the enemy WaveMotionGun is targeting you and you should have cloacked cloaked 5 seconds ago if you wanted to survive.



* WhatCouldHaveBeen: further games in the series, and stronger links to the ''Freelancer'' property, were planned. See [[WhatCouldHaveBeen/VideoGames the trope entry]] for more details.

to:

* WhatCouldHaveBeen: further Further games in the series, and stronger links to the ''Freelancer'' property, were planned. See [[WhatCouldHaveBeen/VideoGames the trope entry]] for more details.



*** There's a bug in one mission where, after a certain point, if your wingmates die from hitting a mine, ''you'' get blamed. Cue Moose standing you down, and hauling you back to the Reliant. That's right, glitch in the game gets your character arrested and ''shot for treason''. Mix in the artifical stupidity mentioned above, and, well...

to:

*** There's a bug in one mission where, after a certain point, if your wingmates wing-mates die from hitting a mine, ''you'' get blamed. Cue Moose standing you down, and hauling you back to the Reliant. That's right, glitch in the game gets your character arrested and ''shot for treason''. Mix in the artifical stupidity mentioned above, and, well...
27th Jun '14 9:59:18 AM R3GARnator
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** GameBreakingBug: when an enemy ship is disabled by an EMP, it will start tumbling through space in a straight line. Blind Fire calculates via the nose direction and speed of the enemy ship, as opposed to its velocity. HilarityEnsues. (Fortunately, there is a keystroke to turn it off.) Not to mention the trouble you'll have if you ever start flying ships that don't ''have'' Blind-Fire...
** However, Blind-Fire only works for ''one'' set of guns at a time. Select single-weapon on the most powerful gun on your ship and enjoy! However, learn to shoot straight without it and you have much, ''much'' MoreDakka at your disposal.
* InterfaceScrew: On default settings, the keystrokes for looking around in your cockpit and for using the radio are the same, except that you press "C" to pull up the comms menu first. It takes about a full second to scroll into view, meaning that if you're in a hurry, you can end up looking out the left window and ''unable to look forward'' until you manage to make the comms menu go away again.

to:

** GameBreakingBug: when an enemy ship is disabled by an EMP, it will start tumbling through space in a straight line. Blind Fire calculates via the nose direction and speed of the enemy ship, as opposed to its velocity. HilarityEnsues. (Fortunately, there is a keystroke to turn it off.) Not to mention the trouble you'll have if you ever start flying ships that don't ''have'' Blind-Fire...
** However, Blind-Fire only works for ''one'' set of guns at a time. Select single-weapon on the most powerful gun on your ship and enjoy! However, learn to shoot straight without it and you It is a trade-off, guns that don't have much, ''much'' MoreDakka at your disposal.
* InterfaceScrew: On default settings, the keystrokes for looking around in your cockpit and for using the radio are the same, except that you press "C" to pull up the comms menu first. It takes about
this mode do a full second to scroll into view, meaning that if you're in a hurry, you can end up looking out the left window and ''unable to look forward'' until you manage to make the comms menu go away again.lot more damage.



** The presence of CoOpMultiplayer for its single-player campaign might go some distance towards explaining the game's challenge level. (Though not excusing it. TheDevTeamThinksOfEverything: EpicFail.)



* LazyBackup: Oh yes very so. Your wingmen are good at defending themselves, to the point of even being able to KillSteal at times, but ''attacking'' something that isn't actively bothering them seems to be beyond their grasp. So if you happen to drop out of warp far enough away from the objective...

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* LazyBackup: Oh yes very so. Your wingmen are good at defending themselves, to the point of even being able to KillSteal at times, but ''attacking'' something that isn't actively bothering them seems to be beyond their grasp. So if you happen You are actually expected to drop out of warp far enough away from the objective...give them orders to attack targets.
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