Follow TV Tropes

Following

History VideoGame / StarWarsRepublicCommando

Go To

OR

Added: 50

Changed: 2

Is there an issue? Send a MessageReason:
None


'''Sev:''' What goes up...

to:

'''Sev:''' What goes up...\\
\\
'''Scorch:''' Whee!\\
\\
'''Sev:''' I love my job.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CanonImmigrant: As mentioned above, Delta Squad has been brought into the new Star Wars Canon, making a cameo appearance in ''WesternAnimation/StarWarsTheCloneWars''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClownCareBase: The battle droid carrier will not stop dispensing droids until it's destroyed, no matter how many droids you kill.
Is there an issue? Send a MessageReason:
None


-->'''Boss:''' [[CallBack An elegant weapon]] [[StarWarsEpisodeIVANewHope for a more civilized age]]? Well, times have ''changed''.

to:

-->'''Boss:''' [[CallBack An elegant weapon]] [[StarWarsEpisodeIVANewHope [[Film/ANewHope for a more civilized age]]? Well, times have ''changed''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Scorch:''' Rule #48, Sev: Any crash you can walk away from is a good one.\\
\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChildSoldiers: Because of rapid growth, chronologically every soldier you encounter, including yourself, is this, as well as being SlaveMooks.


Added DiffLines:

* SlaveMooks: All Clones are this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Gets waaay worse when you remember than clones age at a rate of two times that of a normal human, making every single soldier you see on-screen ChildSoldiers who are fighting against their will. Oh, sure, they've been ''programmed'' to take pride or even pleasure in it, but the fact that most of the friendly characters on screen are chronologically between the ages of ten and fifteen and never had a real life outside of the military makes their deaths even more tragic.
Is there an issue? Send a MessageReason:
None


'''Boss:''' [[CallBack An elegant weapon]] [[StarWarsEpisodeIVANewHope for a more civilized age]]? Well, times have ''changed''.

to:

'''Boss:''' -->'''Boss:''' [[CallBack An elegant weapon]] [[StarWarsEpisodeIVANewHope for a more civilized age]]? Well, times have ''changed''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GasCylinderRocket: A variation occurs when the Trandoshan enemies are shot in their jetpacks, sending them shooting into the air.
-->'''Scorch''': I didn't know Trandoshans could fly!

Added: 162

Removed: 162

Is there an issue? Send a MessageReason:
None


* {{Cliffhanger}}: The end of the last mission, in which [[spoiler:Sev is ambushed away from the rest of your squad. Except this time you don't get to save him]].


Added DiffLines:

* {{Cliffhanger}}: The end of the last mission, in which [[spoiler:Sev is ambushed away from the rest of your squad. Except this time you don't get to save him]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadassNormal: All of Delta Squad qualify as this, as each one individually could carve their way through the entire separatist army despite their utter lack of force powers or lightsabers. Boss even finds a fallen Jedi's lightsaber at one point, and just leaves it there.
'''Boss:''' [[CallBack An elegant weapon]] [[StarWarsEpisodeIVANewHope for a more civilized age]]? Well, times have ''changed''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitedLoadout: Played with. Boss can only carry one weapon in addition to his standard issue DC-17 rifle and backup pistol. However, as the DC-17 is a SwissArmyGun with rapid fire, sniper, and grenade launcher attachments, this isn't much of a problem.
Is there an issue? Send a MessageReason:
None


* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise, due the Delta Squad was brought into canon during the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.

to:

* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise, due though the Delta Squad was brought into canon during the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.
Is there an issue? Send a MessageReason:
Fixed a small typo on Scorch's "l33t hax0r skillz" line


* LeetLingo: Scorch will occasionally say "No one can match my l33t hax0r skillz!" when ordered to slice a computer terminal. [[http://www.clonecommandos.net/misc/l33thax0r.jpg Yes. He really does.]]

to:

* LeetLingo: Scorch will occasionally say "No one terminal can match my l33t hax0r skillz!" when ordered to slice a computer terminal. [[http://www.clonecommandos.net/misc/l33thax0r.jpg Yes. He really does.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeadMansTriggerFinger: This usually happens if you manage to decapitate a standard battle droid.
Is there an issue? Send a MessageReason:
None


* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise.

to:

* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise.franchise, due the Delta Squad was brought into canon during the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.

Added: 677

Changed: 206

Is there an issue? Send a MessageReason:
None


-->'''Boss:''' Hmmm, an energy weapon that looks like a slug thrower... I didn't think the lizards were so nostalgic.

to:

-->'''Boss:''' Hmmm, an energy weapon that looks like a slug thrower... I didn't think the lizards were so that nostalgic.



'''Scorch:''' That would be easier if he'd back down a little.

to:

'''Scorch:''' That would be easier if he'd back down a little.\\
'''01/425:''' Never argue with a Wookiee, Three-Eight.



-->'''Fixer:''' Automated gunnery against a battlecruiser?\\

to:

-->'''Fixer:''' Automated Unmanned gunnery against a battlecruiser?\\battle-cruiser?\\



* FoeTossingCharge: The enemy-to-enemy version occurs when Super battle droids sometimes take a whack at lesser battle droids, in an apparent ShoutOut to a shot in ''Film/AttackOfTheClones'' where an [=SBD=] was seen smacking some battle droids out of the way in order to get them out of its field of fire.

to:

* FoeTossingCharge: The enemy-to-enemy version occurs when Super battle droids Battle Droids sometimes take a whack at lesser battle droids, in an apparent ShoutOut to a shot in ''Film/AttackOfTheClones'' where an [=SBD=] was seen smacking some battle droids out of the way in order to get them out of its field of fire.



* GiantMook[=/=]HeavilyArmoredMook: Super Battle Droids, Genosian Elites, and Trandoshan Heavy Assault Mercenaries. Super Battle Droids are 8 feet tall, can withstand about 150 blaster bolts or 4 thermal detonators before falling, and are equipped with a combination blaster[=/=] rocket launcher arm cannon. Geno Elites are about as tough as [=SBD=]s and are armed with powerful beam cannons, plus they can fly. Heavy Trandos are ''even tougher'' than Super Battle Droids, and carry a very powerful minigun that can cut you down in less than a second. The anti-armor rifle mod kills them both very quickly, though.

to:

* GiantMook[=/=]HeavilyArmoredMook: Super Battle Droids, Genosian Elites, and Trandoshan Heavy Assault Mercenaries. Super Battle Droids are 8 feet tall, can withstand about 150 blaster bolts or 4 thermal detonators before falling, and are equipped with a combination blaster[=/=] rocket launcher arm cannon. Geno Elites are about as tough as [=SBD=]s and are armed with powerful beam cannons, plus they can fly. Heavy Trandos are ''even tougher'' than Super Battle Droids, and carry a very powerful minigun mini-gun that can cut you down in less than a second. The anti-armor rifle mod kills them both very quickly, though.



* InterfaceScrew: Jamming devices and scav droids will cause static to appear on your screen. The latter will also cause a brief SnowyScreenOfDeath if you kill a scav droid after it [[EyeScream attaches itself to your helmet and starts drilling through your faceplate]]. Additionally, if you look at a particularly intense explosion or a flashbang grenade as it goes off, [[StandardStatusEffects you will be temporarily blinded]].

to:

* InterfaceScrew: Jamming devices and scav sscavenger droids will cause static to appear on your screen. The latter will also cause a brief SnowyScreenOfDeath if you kill a scav scavenger droid after it [[EyeScream attaches itself to your helmet and starts drilling through your faceplate]]. Additionally, if you look at a particularly intense explosion or a flashbang grenade as it goes off, [[StandardStatusEffects you will be temporarily blinded]].



* ItsQuietTooQuiet: Played straight at one point during the Kashyyyk levels. Fixer says the first half, Boss says the second and upon passing the threshold into the next room the squad is subject to multiple ambushes by scav droids and Trandoshan mercenaries. Fixer also tends to say the first half of the line throughout the game if he and the rest of the squad haven't been given anything to kill for awhile.
* KickTheDog: Just prior to rescuing Sev aboard the "Prosecutor", when the player witnesses the Trandoshan slavers beating him in order to get him to divulge information, a pair of Trandoshans can be seen taking turns scaring the living bejeesus out of an R2 unit. After awhile, one of the pair decides to kill the droid for no discernible reason.

to:

* ItsQuietTooQuiet: Played straight at one point during the Kashyyyk levels. Fixer says the first half, Boss says the second and upon passing the threshold into the next room the squad is subject to multiple ambushes by scav scavenger droids and Trandoshan mercenaries. Fixer also tends to say the first half of the line throughout the game if he and the rest of the squad haven't been given anything to kill for awhile.
* KickTheDog: Just prior to rescuing Sev aboard the "Prosecutor", when the player witnesses the Trandoshan slavers beating him in order to get him to divulge information, a pair of Trandoshans can be seen taking turns scaring the living bejeesus out of an R2 unit. After awhile, one of the pair decides to kill the droid for no discernible reason.reason with a good whack from his shotgun.



---> '''Fixer:''' Don't get near the mines unless crouched!



---> '''Trando HAM:''' "Surrender to the terror, human!" or "Flee while you still breathe!" ''(Points at Boss and then slices his finger across his throat to intimidate him)''



** On Kashyyyk, at the very end of the game, the squad gradually splits up to man individual gun turrets, in order to destroy a Separatist vessel.

to:

** On Kashyyyk, at the very end of the game, the squad gradually splits up to man individual Anti-Aircraft gun turrets, in order to destroy a Separatist vessel.



---> '''Fixer:''' I heard they carry an LS-150 Heavy ACP Repeater.\\
'''Boss:''' You heard right. Nasty weapon...



'''Sev:''' Everything gives you the creeps.

to:

'''Sev:''' ''(sniffs)'' Everything gives you the creeps.



'''Scorch''': Hey, I didn't know Trandoshans could fly.
* ShortRangeShotgun: The Trandoshan array gun, an EnergyWeapon that functions similarly to a shotgun.

to:

'''Scorch''': Hey, I didn't know Trandoshans could fly.
fly.\\
\\
'''Sev:''' What goes up...
* ShortRangeShotgun: The Trandoshan array ACP Array gun, an EnergyWeapon that functions similarly to a shotgun.


Added DiffLines:

''(Door opens to reveal several battle droids and an Advanced Dwarf Spider Droid)''\\


Added DiffLines:

---> '''Boss:''' Misfire? MISFIRE?! WHO PACKED THAT CHARGE?!?
Is there an issue? Send a MessageReason:
None


* OminousLatinChanting: Most songs, especially the title track [[http://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]], contain Ominous Mandalorian Chanting.

to:

* OminousLatinChanting: [[OminousLatinChanting Ominous Mandalorian Chanting]]: Most songs, especially the title track [[http://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]], contain Ominous An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian Chanting.culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] starts playing over your fights.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeatingADeadPlayer: After killing an enemy, Scorch and Fixer walk over and kick them to make sure they're dead. Sev on the other hand...
--> '''Sev: '''''(Fires a few extra plasma bolts into a corpse)'' "Rule 17: Always make sure they're dead."


Added DiffLines:

** Boss has some wise words to say to the Trandoshan slaver that is heard laughing before killing the clone trooper.
--> '''Boss: '''"Laugh while you can, lizard breath."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperSoldier: The Commandos, essentially. Bred with the best genes, receiving special training and equipment unique only to them and being the best of the best at their jobs, they're basically Star Wars [[VideoGame/{{Halo}} Spartans]].
Is there an issue? Send a MessageReason:
None


* VideoGameCrueltyPunishment: If the player attacks and incapacitates one of his squadmates, this will usually earn him a harsh rebuke from the others and if the player continues with this behavior, they will attack him, eventually resulting in FinalDeath, not the usual NonLethalKO.

to:

* VideoGameCrueltyPunishment: If the player attacks you attack and incapacitates incapacitate one of his your squadmates, this will usually earn him you a harsh rebuke from the others others, and if the player continues you continue with this behavior, they will attack him, eventually resulting [[BullyingADragon they'll retaliate.]] And since your squadmates are also in FinalDeath, not the usual NonLethalKO.charge of rezzing you [[NonLethalKO when you normally get KO'd]], if ''they'' kill you, it's an instant NonStandardGameOver.
Is there an issue? Send a MessageReason:
grammar


Delta Squad fights against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Cruiser, and Kashyyyk, each divided up into four-to-six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions.

to:

Delta Squad fights against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Cruiser, and Kashyyyk, each divided up into four-to-six four to six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise.
Is there an issue? Send a MessageReason:
None


* SquadControls: The four common commands are "Secure Area" (defend a particular spot), "Form Up" (follow me closely), "Cancel Maneuver" (abandon current specialized task, see below, and return to previous order), and "Search and Destroy" (self-explanatory). Additionally, there is a number of context sensitive commands triggered by the same button, depending on what you're targeting right now: focus fire on a particular enemy, take a specialized defensive position (sniper, grenadier, or anti-armor), man a turret, place a shaped charge on a door, slice a terminal, use a bacta station, place or disarm a landmine, or resuscitate a fallen squad member. Finally, if the PlayerCharacter goes down, they have the option either to recall the squad to revive him or to have them carry out current orders and revive him once the coast is clear again.

to:

* SquadControls: The four common commands are "Secure Area" (defend a particular spot), "Form Up" (follow me closely), "Cancel Maneuver" (abandon current specialized task, see below, and return to previous order), and "Search and Destroy" (self-explanatory). Additionally, there is a number of context sensitive commands triggered by the same button, depending on what you're targeting right now: focus fire on a particular enemy, take a specialized defensive position (sniper, grenadier, or anti-armor), man a turret, place a shaped charge on a door, slice a terminal, use a bacta station, place or disarm a landmine, or resuscitate a fallen squad member. Finally, if the PlayerCharacter goes down, they you have the option either to recall the squad to revive him or to have them carry out current orders and revive him once the coast is clear again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameEngine: Powered by the Unreal Engine.
Is there an issue? Send a MessageReason:
None


* SquadControls

to:

* SquadControlsSquadControls: The four common commands are "Secure Area" (defend a particular spot), "Form Up" (follow me closely), "Cancel Maneuver" (abandon current specialized task, see below, and return to previous order), and "Search and Destroy" (self-explanatory). Additionally, there is a number of context sensitive commands triggered by the same button, depending on what you're targeting right now: focus fire on a particular enemy, take a specialized defensive position (sniper, grenadier, or anti-armor), man a turret, place a shaped charge on a door, slice a terminal, use a bacta station, place or disarm a landmine, or resuscitate a fallen squad member. Finally, if the PlayerCharacter goes down, they have the option either to recall the squad to revive him or to have them carry out current orders and revive him once the coast is clear again.
Is there an issue? Send a MessageReason:
None


One of the most well-received games to come out of the ''Franchise/StarWars'' prequel trilogy, ''Republic Commando'' puts you in the shoes of RC-1138 "Boss", leader of Delta Squad ([[VideoGame/GearsOfWar No, not that one]], or [[VideoGame/SpecOpsTheLine that one]]), a [[ElitesAreMoreGlamorous special forces unit]] in the [[RedshirtArmy Clone Army]].

to:

One A FirstPersonShooter released in 2005 for the Xbox and PC, and one of the most well-received games to come out of the ''Franchise/StarWars'' prequel trilogy, ''Republic Commando'' puts you in the shoes of RC-1138 "Boss", leader of Delta Squad ([[VideoGame/GearsOfWar No, not that one]], or [[VideoGame/SpecOpsTheLine that one]]), a [[ElitesAreMoreGlamorous special forces unit]] in the [[RedshirtArmy Clone Army]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LullDestruction: Sadly present at times. Your squad has lines for when you make a kill, revive someone, take cover, are assigned to a position, see a grenade, ''they'' make a kill, breach a door, when you call them to revive you, [[DeadpanSnarker snarky lines]], throwing a grenade, seeing an enemy, defeating the last enemy in an area, ''saying that it's quiet'', and ''your character'' has lines for most of these too. Then you have the MissionControl updating you on the senario, and all the lines spoken by enemies, understandable or not. It'll feel unnaturally quiet if more than a minute goes by without someone saying ''something''. While it may make sense for someone [[{{Cloudcuckoolander}} like]] [[MadBomber Scorch]], it feels out of place coming from someone [[TheStoic like]] [[OnlySaneMan Fixer]].

Added: 98

Removed: 103

Is there an issue? Send a MessageReason:
None


* ICantUseTheseThingsTogether: Usually happens when the plot separates Boss from the rest of the squad.


Added DiffLines:

* InformingTheFourthWall: Usually happens when the plot separates Boss from the rest of the squad.
Is there an issue? Send a MessageReason:
None


* ClonesArePeopleToo: The game makes it clear that though all Clone Troopers, Delta Squad included, may be copies of Janjo Fett, they are also individuals distinct from one another. Differences in experiences and training growing up do as much to shape them in personality as their shared genes do. For example, Scorch is so nicknamed due to a NoodleIncident during training that left his eyebrows permanently burned off.

to:

* ClonesArePeopleToo: The game makes it clear that though all Clone Troopers, Delta Squad included, may be copies of Janjo Jango Fett, they are also individuals distinct from one another. Differences in experiences and training growing up do as much to shape them in personality as their shared genes do. For example, Scorch is so nicknamed due to a NoodleIncident during training that left his eyebrows permanently burned off.

Top