History VideoGame / SphinxAndTheCursedMummy

23rd Nov '15 10:33:44 PM PerAnkh
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* {{Anticlimax}}: [[spoiler:For those who finished the game, it's likely one of the most notable anticlimaxes they've ever seen in a video game. Poor Tutankhamen apparently trips over thin air and breaks the last jar--a ''very'' lazily written means of keeping him a mummy for future games, and one hell of a PlayerPunch, too.]]

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* {{Anticlimax}}: [[spoiler:For those who finished the game, it's likely one of the most notable anticlimaxes they've ever seen in a video game. Poor Tutankhamen apparently trips over thin air and breaks the last jar--a jar-a ''very'' lazily written means of keeping him a mummy for future games, and one hell of a PlayerPunch, too.]]



* IdleAnimation: Sphinx's is to brush his palms together a few times and glance around. The Mummy has two; one is a startled "huh?" and quickly looking to the side, and the other is to put a hand over his eye(s) and look around slowly.



* LifeMeter: Sphinx starts out with three Ankhs (appropriate, as the Ankh is the symbol for Life), each with three hits. This can be upgraded with a Gold Ankh or four Gold Ankh pieces.

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* LifeMeter: Sphinx starts out with three Ankhs (appropriate, as the Ankh is the symbol for Life), each with three hits. This can be upgraded with a Gold Ankh or four Gold Ankh pieces.pieces to around twenty or so.



* LostForever: In the NTSC version of the game, the Smiling Burble monster can easily become LostForever, rendering HundredPercentCompletion impossible. The PAL version fixes this bug, though.

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* LostForever: In the NTSC version of the game, the Smiling Burble monster can easily become LostForever, this, rendering HundredPercentCompletion impossible. The PAL version fixes this bug, though.



* SequelHook: The game ends with an obvious one, which unfortunately, given the lack of commercial success for the game, will never happen.

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* SequelHook: The game ends with an obvious one, which unfortunately, given the lack of commercial success for the game, as well as both THQ and Eurocom having gone bankrupt, will never happen.
18th Nov '15 2:21:54 PM PerAnkh
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* FandomBerserkButton: * Saying that you enjoyed the Corridor of Champions, often to the point of ranting.
12th Nov '15 4:46:49 PM bwburke94
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Considered a "hidden treasure" of the past console generation, it's well worth a look. Each version should work just fine in the corresponding system of this generation.

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Considered a "hidden treasure" of the past sixth console generation, it's well worth a look. Each version should work just fine in the corresponding system of this generation.



* {{Tumblr}}: The fandom has always had a loose hold in Tumblr, but with the recent creation of an ask blog for the character Set [[http://themightyset.tumblr.com/]], as well as the fandom's increasing activity (such as discovering secrets hidden in the disk), this hold seems to be growing.
4th Aug '15 9:21:52 AM Nuxx
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** [[spoiler:The REAL Ahkenaten's]] fate is also never revealed in the course of the game, [[spoiler:being impersonated by Set]] since the very beginning of the game.
6th Apr '15 11:10:36 PM PerAnkh
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* FandomBerserkButton: * Saying that you enjoyed the Corridor of Champions, often to the point of ranting.
30th Mar '15 10:00:32 PM nombretomado
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* EgyptianMythology
* EverybodyHatesHades: Averted. While Anubis is a popular villain in many EgyptianMythology-based works, here he turns out to be one of Sphinx's allies, while the more-appropriate Set takes the villain role.

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* EgyptianMythology
Myth/EgyptianMythology
* EverybodyHatesHades: Averted. While Anubis is a popular villain in many EgyptianMythology-based Myth/EgyptianMythology-based works, here he turns out to be one of Sphinx's allies, while the more-appropriate Set takes the villain role.
8th Feb '15 8:09:31 PM Stratelier
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* MiniGame: There are four of them in Abydos: Tile matching, a target shoot, Simon Says, and an obstacle course.
8th Feb '15 8:08:16 PM Stratelier
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* AdventurerArchaeologist: Yes, he even has a pith hat. In ancient Egypt. [[BellisariosMaxim You probably shouldn't think about it too hard.]]

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* ActionBomb: Slim Burbles explode, both deliberately and when struck. They are one of the few enemies that can be captured directly without having to weaken them first.
* AdventurerArchaeologist: Yes, You free one from the Cursed Palace -- and yes, he even has a pith hat. In ancient Egypt. [[BellisariosMaxim You probably shouldn't think about it too hard.]]



* MusicalGameplay: The combat makes use of this everywhere. Whenever Sphinx hits an enemy a musical note is heard in conjunction with the base music. A final note is played when he delivers the final blow on an enemy as well.


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* {{Mons}}: You can capture monsters and release them later to perform an attack against other monsters. Armadillos and Slim Burbles are also frequently used to solve puzzles.
* MusicalGameplay: The combat makes use of this everywhere. Whenever Sphinx hits an enemy a musical note is heard in conjunction with the base music. A final note is played when he delivers the final blow on an enemy as well.


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* PlotCoupon: Canopic Vases (which marks the transition from Sphinx to a Mummy level), the stolen Abydos Jewels (which the Mummy collects), and the four Sacred Crowns (to fulfill an ancient prophecy). Not to mention the assortment of other quest-related items Sphinx will acquire along the way.


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* TakenForGranite: What Anubis did to the inhabitants of the Cursed Palace in Heliopolis. Why? [[spoiler:To stop their Pharoah from handing over the Crown of Heliopolis to the evil god Set]].
8th Feb '15 7:57:12 PM Stratelier
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* AmusingInjuries: All of the Mummy's powers are based on inflicting some form of severe harm on him--but he's dead, so it's not like it hurts him. Although judging by his reactions maybe it does hurt him plenty. ''[[FridgeHorror He just can't die from it]].''

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* AmusingInjuries: All of the Mummy's powers are based on inflicting some form of severe harm on him--but him--you know, things that would kill a living being. Fortunately for him he's dead, so it's not like it hurts him. Although technically dead already, but judging by his reactions maybe it does hurt him plenty. ''[[FridgeHorror He just can't die from it]].''is still painful.



* BalefulPolymorph: One of the many curses inflicted on the mummy is the transformation into a small, flying {{Mook}}, and one boss can turn Sphinx into a frog. Both are necessary to solve puzzles, though.

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* BalefulPolymorph: One of the many curses inflicted on the mummy is the transformation into a small, flying {{Mook}}, {{Mook}} (useful for solving puzzles), and one the Geb Queen boss can turn Sphinx into a frog. Both are necessary to solve puzzles, though.frog (actually an integral step in battling this PuzzleBoss).



* BorderPatrol

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* BorderPatrol BorderPatrol: Don't fall into the water around Abydos; the presence of electric eels renders the water deadly.



* TheChosenOne: There's a five-part prophecy scattered throughout Heliopolis that outright declares Sphinx the chosen one.



* CorridorCubbyholeRun: TheVeryDefinitelyFinalDungeon is short, and requires you to navigate an open field without getting hit by a DeathRay. In other words, you'll have to limit how long you run down the canyon before run for cover. (Fortunately, hanging from ledges can also be used as cover.)



* DeathRay: The Eye of Ra posts.

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* DeathRay: The Eye of Ra posts. Even though they only do minor damage, you get teleported back to your last checkpoint. If you absolutely have to cross their territory, the Shield of Osiris can block them.



* EgyptianMythology: Of course!
* EverybodyHatesHades: Averted. While Anubis is a popular villain in EgyptianMythology-based works, here he's one of Sphinx's allies, while the more-appropriate Set takes the villain role.

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* EgyptianMythology: Of course!
EgyptianMythology
* EverybodyHatesHades: Averted. While Anubis is a popular villain in many EgyptianMythology-based works, here he's he turns out to be one of Sphinx's allies, while the more-appropriate Set takes the villain role.



* FunnyAnimal: Most of them are either birds or cats. However, there are also crocodiles, aardvarks, and, in one instance, a tapir. Also dogs, maybe a jackal, and even a baboon.
* GlobalCurrencyException: The decidedly paranoid shopkeeper in Heliopolis only accepts Onyx Scarabs as payment, which only the Mummy can collect. Since they can be difficult to find, and you only get a limited amount of time to play as him, some of the stuff he sells can become LostForever.
* HeartContainer: The Ankh Pieces.
* HeroicMime: Sphinx

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* FunnyAnimal: Most of them are either birds (Horus, and most residents of Abydos) or cats. However, there are also crocodiles, aardvarks, and, in one instance, a tapir. Also dogs, maybe a jackal, jackal (Anubis), and even a baboon.
baboon (Imhotep). Sphinx doesn't himself count as his only animal elements are somewhat pointed ears and a short, tufted tail.
* GlobalCurrencyException: The decidedly paranoid shopkeeper in Heliopolis only accepts Onyx Scarabs as payment, which only the Mummy can collect. Since they can be difficult to find, find (typically requiring fire to obtain), and you only get a limited amount of time to play as him, some of the stuff he sells can become LostForever.
LostForever if you didn't collect them all. (Fortunately, there's a small excess of Onyx Scarabs in the game, so you do not have to collect literally all of them.)
* HeartContainer: The You get a Gold Ankh Pieces.
after defeating each boss. Plus, you can collect Ankh Pieces, 4 of which create a Gold Ankh -- but you have to find someone to assemble them for you before they take effect.
* HeroicMime: SphinxSphinx doesn't have any dialog, and neither does Tutankhamen.



* IronButtMonkey: The Mummy

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* IronButtMonkey: The MummyMummy takes a lot of punishment, but never actually dies from anything.



* LifeMeter: Originally takes the form of three ankhs (appropriate, as the Ankh is the symbol for Life), each with three hits. This can be upgraded with a Gold Ankh or four Gold Ankh pieces.

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* LifeMeter: Originally takes the form of Sphinx starts out with three ankhs Ankhs (appropriate, as the Ankh is the symbol for Life), each with three hits. This can be upgraded with a Gold Ankh or four Gold Ankh pieces.



* MesACrowd: The Mummy can be split up into three separate mummies and remain unhurt. Several puzzles are based on swapping between them.

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* MesACrowd: The A few of the Mummy can be levels involve him being split up into three separate mummies and remain unhurt. Several copies of himself by a trap, leading to puzzles are based on swapping that require teamwork between them.his selves.



* NitroBoost: The glowing pads in Heliopolis will temporarily increase your speed.

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* NitroBoost: The glowing pads in Heliopolis (unlocked using Atun Eyes) will temporarily increase your speed.Sphinx's running speed by a large amount, and are useful for getting around the wide open spaces of Heliopolis.



* NonLethalBottomlessPits: Sphinx takes a point of damage if he falls into one; the Mummy is put back unharmed (having no HitPoints to lose)



* PuzzleBoss

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* PuzzleBossPuzzleBoss: You can't just slash away at bosses with your sword. You'll need to find something else in the arena to either damage them for you, or stun them so you can attack (and even then, you can only land one hit before having to repeat the process). The FinalBoss is an exception, however, its challenge is in simply getting within range to land that hit in the first place.



* SequelHook: The game ends with an obvious one which unfortunately, given the lack of commercial success for the game, will never happen.

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* SequelHook: The game ends with an obvious one one, which unfortunately, given the lack of commercial success for the game, will never happen.



* ShiftingSandLand: It ''is'' set in Egypt. What did you expect?
* SilenceIsGolden: None of the dialogue is actually spoken aloud. Instead the game uses subtitles and a small sound effect at the start of the conversation to give a clue as to what the voice would sound like.
* StockVideoGamePuzzle: Played straight in some of the puzzles the Sphinx came across. Averted with the Mummy's novel methods of tackling problems.
* TheChosenOne

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* ShiftingSandLand: It ''is'' It's natural to expect this considering it's set in Egypt. What did you expect?
Egypt, but surprisingly, the only sand you'll find is in Heliopolis (Abydos is a city surrounded by water, and Uruk has rock and lava, but no sand). Fortunately for you, there's no quicksand to worry about.
* SilenceIsGolden: None of Sphinx and the Mummy have no dialog whatsoever, and as chatty as other characters are, their dialogue is actually spoken aloud. Instead the game uses subtitles and a small isn't voice-acted either; rather, you have their text accompanied by sound effect at the start of the conversation effects (voice grunts, etc.) to give a clue as to imply what the their voice would should sound like.
* SoulJar: A literal example with the Canopic Vases, which hold pieces of Tutankhamen's soul and generally cue a level spent playing as him.
* StockVideoGamePuzzle: Played straight in some of the puzzles the Sphinx came across. Averted comes across (switches and levers, a few pressure plates, blocks, etc.); the Mummy will have to deal with these too. On the Mummy's novel methods other hand, then there are the mummy's ... unique means of tackling problems.
* TheChosenOne
solving puzzles...



* {{Unwinnable}}: A nasty bug in the Castle of Uruk on your second Mummy visit can render you trapped behind a locked door forever. After the cutscene with Set, do NOT save at the save point, or you'll be trapped for good. Another rare problem encountered was when you're supposed retrieve the Abydosian Crown and give it to Anubis. Anubis wouldn't acknowledge that the crown had already been retrieved and put into the inventory, thus making further progress impossible--a rage-inducing experience since that's past the halfway point of the game.

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* {{Unwinnable}}: A nasty bug single GameBreakingBug in the Castle of Uruk on your second Mummy visit level can render leave the game in this state, leaving you trapped behind a locked door forever. After the cutscene with Set, do NOT save at the save point, or you'll be trapped for good. Another rare problem encountered was when you're supposed retrieve the Abydosian Crown and give it to Anubis. Anubis wouldn't acknowledge that the crown had already been retrieved and put into the inventory, thus making further progress impossible--a rage-inducing experience since that's past the halfway point of the game.



** Similarly, the sorcerer and right-hand-man of Set, ''Menes'' is with Set when they discover that the Mummy is the intruder in the cutscene in the last Castle of Uruk visit as the Mummy..but he was not seen after this. It was possible that this was intentional, and he wold be set up as a major antagonist in the sequel, but sadly we'll never know.

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** Similarly, the sorcerer and right-hand-man of Set, ''Menes'' ''Menes'', is with Set when they discover that the Mummy is the intruder in the cutscene in the last Castle of Uruk visit as the Mummy..Mummy ... but he was not seen after this. It was possible that this was intentional, and he wold be set up as a major antagonist in the sequel, but sadly we'll never know.





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\n* XRaySparks: Seen occasionally when the Mummy gets electrified.
12th Oct '14 9:04:42 PM KamenRiderOokalf
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* ALoadofBull: The Big Bull. Although it is noted to have more of a ram-like head, it still counts.



* [[IronButtmonkey Iron Buttmummy]]

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* [[IronButtmonkey Iron Buttmummy]]IronButtMonkey: The Mummy


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* ALoadOfBull: The Big Bull. Although it is noted to have more of a ram-like head, it still counts.
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