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* InsistantTerminology: The game always capitalizes your source of mana as [=GEMs=].


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* OrbitingParticleShield: The Rotator spell turns your spirit companion(s) into this; holding the button down causes it to orbit you faster and drop down small damaging orbs in quick succession. It's very easy to run out of gems if spammed for too long without the Magic Bell.
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* AlwaysCheckBehindTheChair: A tougher variant than usual, because Blazer just walks over relevant tiles of the world and automatically picks up things he finds. They're not [[NoticeThis marked with any kind of gleam]], and in a few instances you have to push objects with no indication that it's possible or accomplishing anything.

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* DeflectorShields: The Soul of Shield provides you with one against the falling lava rocks at the Durean volcano. But nowhere else.



** Under normal gameplay conditions, the only time you're likely to encounter this is with the Recovery Sword, depending on when you backtrack to kill certain metal monsters with the right sword.



* RougeAnglesOfSatin: Among the many errors in the English localization, one spell is called the Magic "Flair," rather than the Magic Flare.

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* RougeAnglesOfSatin: Among the many errors in the English localization, one spell is called the Magic "Flair," rather than "Flair" in-game, though the instruction manual does label it Magic Flare.



* ShoutOut: The english names for the doctor, Leo, and his daughter, Lisa, are a shout-out to, of all things, Leonardo daVinct and his most famous picture, the Mona Lisa.

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* ShoutOut: The english English names for the doctor, Leo, Doctor Leo and his daughter, Lisa, daughter Lisa are a shout-out to, of all things, Leonardo daVinct daVinci and his most famous picture, the Mona Lisa.
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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million useless experience points.
* AfterBossRecovery: The game gives you full recovery after the boss is dead, to make sure you don't [[KaizoTrap die horribly trying to get to the teleporter out of the dungeon]].

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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million useless pointless experience points.
* AfterBossRecovery: The game gives you full recovery after the boss is dead, to make sure you don't [[KaizoTrap die horribly trying to get to the teleporter out of the dungeon]]. Of course, dedicated death-seekers can still find a way, though unintentional post-boss deaths are also possible. Particularly after the first boss, where a number of currently-unkillable monsters lie between you and the exit.
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I know it's a little shoehorned, but I couldn't find a more fitting trope. Also couldn't make diagonal arrows actually display here to quote.

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* TheUnpronounceable: Non-name variant; characters will sometimes throw diagonal arrows into their dialogue when telling you where to go.
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''[=SoulBlazer=]'', known in Japan as ''Soul Blader'', is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now SquareEnix). ''[=SoulBlazer=]'' was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ''VideoGame/{{ActRaiser}}'', the player takes the role of a divine angel/lesser-deity/avatar, sent by a divinity called the Master to rebuild a ruined world. ''[=SoulBlazer=]'' was scored by Yukihide Takekawa.

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''[=SoulBlazer=]'', known in Japan as ''Soul Blader'', is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now SquareEnix).Creator/SquareEnix). ''[=SoulBlazer=]'' was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ''VideoGame/{{ActRaiser}}'', the player takes the role of a divine angel/lesser-deity/avatar, sent by a divinity called the Master to rebuild a ruined world. ''[=SoulBlazer=]'' was scored by Yukihide Takekawa.
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* WhoWantsToLiveForever: The BigBad is a believer of this and want to teach it to the hero by killing him again and again. It might explain his actions in the game.

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* WhoWantsToLiveForever: The BigBad is a believer of this and want wants to teach it to the hero hero, by killing him again and again. It might explain his actions in the game.
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* DifficultyByRegion: In the Japanese version, the first boss room had two conveyor belts pushing away from the boss and one normal bridge. The International versions instead have three conveyor belts, two pushing toward the boss and one away from it. This makes it harder to perform hit and run tactics.

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* DifficultyByRegion: In the Japanese version, the first boss room had two conveyor belts pushing away from the boss and one normal bridge. If the player has a Medical Herb and is at a sufficient experience level, they can just [[EasyLevelTrick stand directly in front of the boss, eat the damage from its attacks while swinging their sword rapidly]]; the boss will go down before they do. The International versions instead have three conveyor belts, two pushing toward the boss and one away from it. This makes it harder forces the player to perform hit and run tactics.use hit-and-run tactics instead.
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It was followed up by two {{Spiritual Successor}}s, considered to be all the same series, ''VideoGame/IllusionOfGaia'' and ''VideoGame/{{Terranigma}}''.

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It was followed up by two {{Spiritual Successor}}s, considered to be all the same series, {{spiritual successor}}s, ''VideoGame/IllusionOfGaia'' and ''VideoGame/{{Terranigma}}''.''VideoGame/{{Terranigma}}'', which are unofficially considered part of a trilogy.
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[[quoteright:283: http://tvtropes.org/pmwiki/pub/temp/DA.jpg]]

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* ClapYourHandsIfYouBelieve: Blazer's influence on dreams usually causes changes in reality.



* YourMindMakesItReal: Blazer's influence on dreams usually causes changes in reality.
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* ShoutOut: The english names for the doctor, Leo, and his daughter, Lisa, are a shout-out to, of all things, Leonardo daVinct and his most famous picture, the Mona Lisa.
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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47. If you really do want to reach level 50, expect to spend a day and a half of your life LevelGrinding for 41 million useless experience points.

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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47. If you really 47, meaning the last three levels do want to reach level 50, expect to spend ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million useless experience points.

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''[=SoulBlazer=]'', known in Japan as ''Soul Blader'', is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now SquareEnix). ''[=SoulBlazer=]'' was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ''{{ActRaiser}}'', the player takes the role of a divine angel/lesser-deity/avatar, sent by a divinity called the Master to rebuild a ruined world. ''[=SoulBlazer=]'' was scored by Yukihide Takekawa.

to:

''[=SoulBlazer=]'', known in Japan as ''Soul Blader'', is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now SquareEnix). ''[=SoulBlazer=]'' was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ''{{ActRaiser}}'', ''VideoGame/{{ActRaiser}}'', the player takes the role of a divine angel/lesser-deity/avatar, sent by a divinity called the Master to rebuild a ruined world. ''[=SoulBlazer=]'' was scored by Yukihide Takekawa.



It was followed up by two {{Spiritual Successor}}s, considered to be all the same series, ''IllusionOfGaia'' and ''{{Terranigma}}''.

to:

It was followed up by two {{Spiritual Successor}}s, considered to be all the same series, ''IllusionOfGaia'' ''VideoGame/IllusionOfGaia'' and ''{{Terranigma}}''.''VideoGame/{{Terranigma}}''.



* BigBad: The King of Evil, Deathtoll.



* BreakTheCutie: Lisa is taken hostage by Queen Magrid [[spoiler: and gets to watch her father die saving her.]]

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* BreakTheCutie: Lisa is taken hostage by Queen Magrid [[spoiler: and [[spoiler:and gets to watch her father die saving her.]]her]].



* ContinuingIsPainful: You lose all your gems when you die. As gems are your magic, this can be especially annoying towards the end, as you can't hurt the final boss without magic. This is even part of the storyline: the final boss is aware of the fact that you can never die and mentions it before the fight in a highly philosophical manner.

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* ContinuingIsPainful: You lose all your gems when you die. As gems are your magic, this can be especially annoying towards the end, as you can't hurt the final boss without magic. This is even part of the storyline: the final boss is aware of the fact that you can never die and mentions it before the fight in a highly philosophical manner.



* EsotericMotifs: The three Red-Hot items needed to summon the Phoenix bear resemblance to the imperial regalia of Japan -- the Mirror is the most obvious, while the Ball is the jewel and the Stick is the sword.



* PhantomZonePicture: Type 4, an abstract piece called "The World of Evil". The artist is trapped within.
* PlotCoupon: The six Stones to open the World of Evil. The three Red-Hot items used to free the Phoenix. The eight emblems of the Master that are exchanged for the Magic Bell (which allows you to cast magic without expending gems).
* PortalPicture: One of the dungeons is located inside a painting.

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* PhantomZonePicture: Type 4, Of the PortalPicture variety; it's an abstract piece called "The World of Evil". The Evil" with the soul of the artist is trapped within.
* PlotCoupon: Several instances:
**
The six Stones to open the World of Evil. Evil.
**
The three Red-Hot items used to free the Phoenix. Phoenix.
**
The eight emblems Emblems of the Master that are exchanged for the Magic Bell (which allows you to cast magic without expending gems).
* PortalPicture: One of the dungeons is located inside a painting.
gems).



** Makes you wonder what could be done with [[OfficeSpace 37 pieces]] of magic flair...
* RoyalsWhoActuallyDoSomething: The King of the Mountain of Souls [[spoiler: is instrumental in calling the Phoenix.]]

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** Makes you wonder what could be done with [[OfficeSpace [[Film/OfficeSpace 37 pieces]] of magic flair...
* RoyalsWhoActuallyDoSomething: The King of the Mountain of Souls [[spoiler: is [[spoiler:is instrumental in calling the Phoenix.]]



* SpiritualSuccessor: To {{Actraiser}}. Similarly, ''VideoGame/IllusionOfGaia'' is the successor to this game.

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* SpiritualSuccessor: To {{Actraiser}}.''VideoGame/{{Actraiser}}''. Similarly, ''VideoGame/IllusionOfGaia'' is the successor to this game.



* WhoWantsToLiveForever : [[spoiler: The BigBad Deathtoll]] is a believer of this and want to teach it to the hero apparently by [[spoiler: killing him again and again]]. It might explain his actions in the game.

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* WhoWantsToLiveForever : [[spoiler: WhoWantsToLiveForever: The BigBad Deathtoll]] is a believer of this and want to teach it to the hero apparently by [[spoiler: killing him again and again]].again. It might explain his actions in the game.
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* AstralFinale: The last area, called the Dark World, resembles outer space. Heck, the room just before the BigBad's shrine is called "Dazzling Space"!

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* AstralFinale: The last area, called area -- the Dark World, World of Evil -- resembles outer space. Heck, the room just before the BigBad's shrine is called "Dazzling Space"!
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* AstralFinale

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* AstralFinaleAstralFinale: The last area, called the Dark World, resembles outer space. Heck, the room just before the BigBad's shrine is called "Dazzling Space"!

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* JourneyToTheCenterOfTheMind: The Dream Rod lets Blazer enter any creature's dream.
* LevelLockedLoot: Swords can only be swung if you meet or exceed their level requirement, although they can still be equipped.

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* JourneyToTheCenterOfTheMind: The Dream Rod lets Blazer enter any sleeping creature's dream.
* LevelLockedLoot: Swords can only be swung if you meet or exceed their level requirement, although they can still be equipped.equipped and held out while crabwalking. Armor and magic have no such locks.



* SpiritualSuccessor: To {{Actraiser}}. Similarly, IllusionOfGaia is the successor to this game.

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* SpiritualSuccessor: To {{Actraiser}}. Similarly, IllusionOfGaia ''VideoGame/IllusionOfGaia'' is the successor to this game.


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* YourMindMakesItReal: Blazer's influence on dreams usually causes changes in reality.
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** Downplayed with a chest of drawers in Dr. Leo's Lab. It offers to store a Medical Herb for you, and there's really no benefit to taking up its offer; it's located all the way in the attic, away from where such a storage could be useful.
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* UtopiaJustifiesTheMeans: Blazer is doomed to create the modern, industrial world and free generally evil people regardless of how much affection he or others may have for their fantasy world.
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* DifficultyByRegion: In the Japanese version, the first boss room had two conveyor belts pushing away from the boss and one normal bridge. The International versions instead have three conveyor belts, two pushing toward the boss and one away from it. This makes it harder to perform hit and run tactics.
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** The Mermaid Queen isn't the picture of niceness, either.

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** The Mermaid Queen isn't the picture of niceness, either. At least according to her subjects before you release her.
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According to the game's {{backstory}}, a greedy king made a DealWithTheDevil, gaining the power to exchange the souls of living things for gold coins. As the king's treasury grew, the population decreased until practically nothing was left alive. That's when Ligth Gaia (called the Master in North America and Europ, originally God - effectively the Abrahamic God) sends his servant Blazer on a mission to destroy monsters and release the captured souls of a world's inhabitants. Blazer is armed with a sword, and has the ability to speak with any living thing and be understood. He battles the hordes of Deathtoll (also known as Dark Gaia) with the assistance of his Soul helpers.

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According to the game's {{backstory}}, a greedy king made a DealWithTheDevil, gaining the power to exchange the souls of living things for gold coins. As the king's treasury grew, the population decreased until practically nothing was left alive. That's when Ligth Light Gaia (called the Master in North America and Europ, Europe, originally God - effectively the Abrahamic God) sends his servant Blazer on a mission to destroy monsters and release the captured souls of a world's inhabitants. Blazer is armed with a sword, and has the ability to speak with any living thing and be understood. He battles the hordes of Deathtoll (also known as Dark Gaia) with the assistance of his Soul helpers.
Is there an issue? Send a MessageReason:
None


According to the game's {{backstory}}, a greedy king made a DealWithTheDevil, gaining the power to exchange the souls of living things for gold coins. As the king's treasury grew, the population decreased until practically nothing was left alive. That's when the Master (originally God - effectively the Abrahamic God) sends his servant Blazer on a mission to destroy monsters and release the captured souls of a world's inhabitants. Blazer is armed with a sword, and has the ability to speak with any living thing and be understood. He battles the hordes of Deathtoll with the assistance of his Soul helpers.

to:

According to the game's {{backstory}}, a greedy king made a DealWithTheDevil, gaining the power to exchange the souls of living things for gold coins. As the king's treasury grew, the population decreased until practically nothing was left alive. That's when Ligth Gaia (called the Master (originally in North America and Europ, originally God - effectively the Abrahamic God) sends his servant Blazer on a mission to destroy monsters and release the captured souls of a world's inhabitants. Blazer is armed with a sword, and has the ability to speak with any living thing and be understood. He battles the hordes of Deathtoll (also known as Dark Gaia) with the assistance of his Soul helpers.
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* AstralFinale
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* OurSoulsAreDifferent: All living things have them, and they can be restored to life if they're ever sealed away by demons. Also, some of them can assist angels directly with special powers.

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* OurSoulsAreDifferent: All living things have them, and they can be restored to life if they're ever sealed away by demons. Their shape also doesn't change their souls; for example, a tree that is made into a cupboard is still that tree, which you can then talk with like it was still a tree. Also, some of them can assist angels directly with special powers.
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* BreakTheCutie: Lisa is taken hostage by Queen Magrid [[spoiler:and gets to watch her father die saving her.]]

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* BreakTheCutie: Lisa is taken hostage by Queen Magrid [[spoiler:and [[spoiler: and gets to watch her father die saving her.]]



* CollisionDamage: occurs even when enemies are paralyzed; see MercyInvincibility, below.

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* CollisionDamage: occurs Occurs even when enemies are paralyzed; see MercyInvincibility, below.



* EleventhHourSuperpower: the Phoenix-based projectile unlocked in the middle of the last level.

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* EleventhHourSuperpower: the The Phoenix-based projectile unlocked in the middle of the last level.



* FrictionlessIce: ... though you can cancel the effect by wearing the Mushroom Shoes given to you by a kid you rescue.

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* FrictionlessIce: ... though FrictionlessIce: Though you can cancel the effect by wearing the Mushroom Shoes given to you by a kid you rescue.



* LevelLockedLoot: Swords could only be swung if you met or exceeded their level requirement, although they could still be equipped.

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* LevelLockedLoot: Swords could can only be swung if you met meet or exceeded exceed their level requirement, although they could can still be equipped.



* MookMaker: the majority of enemies in the game come from these, although there are some "free-range" respawning enemies.

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* MookMaker: the The majority of enemies in the game come from these, although there are some "free-range" respawning enemies.



* RoyalsWhoActuallyDoSomething - the King of the Mountain of Souls [[spoiler: is instrumental in calling the Phoenix.]]

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* RoyalsWhoActuallyDoSomething - the RoyalsWhoActuallyDoSomething: The King of the Mountain of Souls [[spoiler: is instrumental in calling the Phoenix.]]



* SlippySlideyIceWorld: the mountain areas in the 4th area.
* SpeaksFluentAnimal, and plant too.

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* SlippySlideyIceWorld: the The mountain areas in the 4th area.
* SpeaksFluentAnimal, and SpeaksFluentAnimal: And plant too.
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* LevelLockedLoot: Swords could only be swung if you met or exceeded their level requirement, although they could still be equipped.
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* PlotCoupon: The six Stones to open the World of Evil, as well as the three Red-Hot items used to free the Phoenix.

to:

* PlotCoupon: The six Stones to open the World of Evil, as well as the Evil. The three Red-Hot items used to free the Phoenix.Phoenix. The eight emblems of the Master that are exchanged for the Magic Bell (which allows you to cast magic without expending gems).
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* SpeaksFluentAnimal, and plant too.
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''[=SoulBlazer=]'', known in Japan as ''Soul Blader'', is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now SquareEnix). ''[=SoulBlazer=]'' was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ''{{ActRaiser}}'', the player takes the role of a divine angel/lesser-deity/avatar, sent by a divinity called the Master to rebuild a ruined world. ''[=SoulBlazer=]'' was scored by Yukihide Takekawa.

According to the game's {{backstory}}, a greedy king made a DealWithTheDevil, gaining the power to exchange the souls of living things for gold coins. As the king's treasury grew, the population decreased until practically nothing was left alive. That's when the Master (originally God - effectively the Abrahamic God) sends his servant Blazer on a mission to destroy monsters and release the captured souls of a world's inhabitants. Blazer is armed with a sword, and has the ability to speak with any living thing and be understood. He battles the hordes of Deathtoll with the assistance of his Soul helpers.

It was followed up by two {{Spiritual Successor}}s, considered to be all the same series, ''IllusionOfGaia'' and ''{{Terranigma}}''.
----
!! This video game contains examples of:
* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47. If you really do want to reach level 50, expect to spend a day and a half of your life LevelGrinding for 41 million useless experience points.
* AfterBossRecovery: The game gives you full recovery after the boss is dead, to make sure you don't [[KaizoTrap die horribly trying to get to the teleporter out of the dungeon]].
* AmbidextrousSprite: Averted. Blazer is unambiguously right-handed.
* AntiGrinding: The game limits the number of enemies. When they're dead, the MookMaker shuts down. A few places have infinitely-spawning enemies to grind on, but they're more difficult than usual.
** Until right before the FinalBoss anyway, then it's easy to grind. However, the game still averts it as you really don't need to grind at all to beat the boss.
** Also, it's possible, albeit time consuming, to "reset" monster lairs. Each one contains a set number of enemies to kill; leave one alive, and then either leave the screen or free a creature from a previously-emptied layer, and the count will be returned to full.
* AwesomeButImpractical: The Flame Pillar and Spark Bomb spells, which get attached to fixed positions and are generally too difficult to use in combat when Light Arrow or just a basic sword swing are so much more dependable.
** They can be useful against enemies that are stationary or confined to a small area, though.
* {{Backtracking}}: In order to beat the game, you ''must'' backtrack to defeat previously-invincible enemies in early areas once you obtain the appropriate swords.
* BlindIdiotTranslation
* BreakTheCutie: Lisa is taken hostage by Queen Magrid [[spoiler:and gets to watch her father die saving her.]]
* ButThouMust
* CollisionDamage: occurs even when enemies are paralyzed; see MercyInvincibility, below.
* ContinuingIsPainful: You lose all your gems when you die. As gems are your magic, this can be especially annoying towards the end, as you can't hurt the final boss without magic. This is even part of the storyline: the final boss is aware of the fact that you can never die and mentions it before the fight in a highly philosophical manner.
* ConvectionSchmonvection: The lava areas in the Fire Shrine and the Durean volcano. Granted, you ''are'' an angelic avatar or whatever, but that doesn't explain why you still get hurt by hot coals directly above the aforementioned lava.
* [[{{Heartwarming/VideoGames}} Crowning Moment Of Heartwarming]]: The bit at the very end.
* DoorToBefore: The transporter tiles serve this function (one generally appears at the end of the first combat zone in an area, and another near the boss lair), as do various stairs and passages opened by clearing monster lairs.
* EleventhHourSuperpower: the Phoenix-based projectile unlocked in the middle of the last level.
* EternalEngine: The basement of Dr. Leo's Laboratory.
* FrictionlessIce: ... though you can cancel the effect by wearing the Mushroom Shoes given to you by a kid you rescue.
* GhostShip: Serves as the boss arena for the ocean area.
* GiveMeYourInventoryItem: Done with the Big Pearl, Harp String, Delicious Seeds, Goat's Food, and Mole's Ribbon items.
* GodSaveUsFromTheQueen: The king's wife manipulated Dr. Leo into summoning Deathtoll to the world.
** The Mermaid Queen isn't the picture of niceness, either.
* InvincibleMinorMinion: Several types are invincible until you obtain the correct sword.
* JourneyToTheCenterOfTheMind: The Dream Rod lets Blazer enter any creature's dream.
* LightIsNotGood: Arguably. The World of Evil makes its home within the aurora borealis up above the Mountain of Souls.
* LightningCanDoAnything: Your magic spells can't hurt rock-tossing metal apes, but lightning can. Justified in that it's explicitly lightning coming from [[{{God}} the Master]].
* MacroZone: In one level, Blazer is shrunk down to fight toy soldiers in a model of a town.
* MercyInvincibility: The ''enemies'' have it for a short time after they spawn. One of your swords has the power to stun enemies that it can't damage. They not only enjoy invincibility during that time, but can also damage you if you walk into them.
** Your character also has it upon getting hit, and one type of armor can extend the duration.
* AMillionIsAStatistic:
-->'''King Magrid:''' I know this sounds strange, but in the world of humans, if a person kills one man, he is a murderer. But if he kills 100 people, then he is praised as a hero.
* MeaningfulName: Deathtoll, a demon who buys the souls of the living in exchange for wealth. Doubles as NamesToRunAwayFromReallyFast.
* MookMaker: the majority of enemies in the game come from these, although there are some "free-range" respawning enemies.
* MoneySpider: Averted, as you neither receive nor require money at any point in the game. While the number of Strange Bottles is limited, you can obtain unlimited Medical Herbs from the right townspeople (or plants, or animals).
* MusicalSpoiler: The dog in the Greenwood area.
* OurSoulsAreDifferent: All living things have them, and they can be restored to life if they're ever sealed away by demons. Also, some of them can assist angels directly with special powers.
* PhantomZonePicture: Type 4, an abstract piece called "The World of Evil". The artist is trapped within.
* PlotCoupon: The six Stones to open the World of Evil, as well as the three Red-Hot items used to free the Phoenix.
* PortalPicture: One of the dungeons is located inside a painting.
* {{Reincarnation}}: A central theme in the ''[=SoulBlazer=]'' trilogy.
* RougeAnglesOfSatin: Among the many errors in the English localization, one spell is called the Magic "Flair," rather than the Magic Flare.
** Makes you wonder what could be done with [[OfficeSpace 37 pieces]] of magic flair...
* RoyalsWhoActuallyDoSomething - the King of the Mountain of Souls [[spoiler: is instrumental in calling the Phoenix.]]
* ScratchDamage: Can be avoided with the Light Armor.
* SlippySlideyIceWorld: the mountain areas in the 4th area.
* SpiritualSuccessor: To {{Actraiser}}. Similarly, IllusionOfGaia is the successor to this game.
* SuperNotDrowningSkills: The Bubble Armor surrounds Blazer in a magical bubble full of air, allowing him to enter the underwater dungeon and stay underwater indefinitely.
* TalkingAnimal: But only because Blazer is an angel. [[spoiler:He cannot understand them as a human in the ending.]]
* TalkingToPlants: And they talk back! Even after they've been cut and turned into something else like, say, a chest of drawers.
* TooLongDidntDub: The Zantetsu Sword. Zantetsu means "iron-cutting", tying in with its purpose of killing metallic monsters.
* UncommonTime: The music inside Leo's painting and model towns has a drum track in 7/8 time and all other instruments in 5/8.
* UnstableEquilibrium: If you do well and avoid dying, you'll have more gems than you know what to do with, thus enabling you to spam magic to your heart's content. If you die frequently, you'll have fewer gems... which necessitates more close-range combat, and an increased chance of damage and death. Saving often and resetting after death is recommended.
* UselessUsefulSpell: All of them (minus the last spell), when dealing with bosses (except the final boss) or metallic/spirit enemies that your sword can't damage.
* UtopiaJustifiesTheMeans: Blazer is doomed to create the modern, industrial world and free generally evil people regardless of how much affection he or others may have for their fantasy world.
* VictoryGuidedAmnesia
* VisibleInvisibility: After finding the Souls of Detection and Reality, the soul orb that orbits Blazer will expose a specific radius of invisible things to make them visible to the player.
* WakeUpCallBoss: Metal Mantis.
* WantonCrueltyToTheCommonComma: Commas are very often omitted where needed or, added where not needed.
* WeAreAsMayflies: In the Mountain of Souls, Blazer meets up with a group of people who live for only one year. They make the most of their lives and are incredibly happy.
* WhoWantsToLiveForever : [[spoiler: The BigBad Deathtoll]] is a believer of this and want to teach it to the hero apparently by [[spoiler: killing him again and again]]. It might explain his actions in the game.
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