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''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], [[EternalEngine some kind of refinery]] [[ShiftingSandLand in the desert]], and a "Sky Fortress" zone). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of]] ''[[OldSaveBonus Episode I]]'' [[OldSaveBonus will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. This will essentially represent the return of the Lock On Technology of Sonic and Knuckles. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], [[EternalEngine some kind of refinery]] [[ShiftingSandLand in the desert]], and a "Sky Fortress" zone). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of]] ''[[OldSaveBonus Episode I]]'' [[OldSaveBonus will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. This will essentially represent the return of the Lock On Technology of Sonic and Knuckles. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
episode]]. [[TheLorax Un]][[http://forums.sega.com/showthread.php?405662-SEGA-If-Episode-II-does-well-Episode-III-Episode-IV-Sonic-5&s=fbbe81043158156c12dee31283ae22c5/ less]]...
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* VillainProtagonist: Metal Sonic in "Episode Metal".

to:

* VillainProtagonist: VillainProtagonist[=/=]VillainEpisode: Metal Sonic in and "Episode Metal".Metal", respectively.
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Added DiffLines:

* VillainProtagonist: Metal Sonic in "Episode Metal".
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''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], [[EternalEngine some kind of refinery]] [[ShiftingSandLand in the desert]], and a "Sky Fortress" zone). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of]] ''[[OldSaveBonus Episode I]]'' [[OldSaveBonus will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], [[EternalEngine some kind of refinery]] [[ShiftingSandLand in the desert]], and a "Sky Fortress" zone). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of]] ''[[OldSaveBonus Episode I]]'' [[OldSaveBonus will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. This will essentially represent the return of the Lock On Technology of Sonic and Knuckles. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of]] ''[[OldSaveBonus Episode I]]'' [[OldSaveBonus will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]).refinery]] [[ShiftingSandLand in the desert]], and a "Sky Fortress" zone). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of]] ''[[OldSaveBonus Episode I]]'' [[OldSaveBonus will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of ''Episode I'' will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of ''Episode I'' of]] ''[[OldSaveBonus Episode I]]'' [[OldSaveBonus will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

Added: 214

Changed: 173

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''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). [[OldSaveBonus Owners of ''Episode I'' will get some bonus content]] in the form of Metal Sonic being playable in BOTH episodes as well as receiving four of his own stages. Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].


Added DiffLines:

* OldSaveBonus: [[http://www.youtube.com/watch?v=9-6_Ynf4H7U Metal Sonic will be playable in both episodes and be given four exclusive stages]] if you purchased ''Episode II'' on the same platform as ''Episode I''.
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Added DiffLines:

* TheUnexpected: The announcement of "Episode Metal". [[hottip:*: Owning both Episodes 1 and 2 on the same console unlocks a bonus episode where players can take control over Metal Sonic and go through alternate levels from Episode 1 on top of 4 new levels.]]
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* AlternateContinuity and/or {{Interquel}}: A direct followup to ''[=~Sonic 3 & Knuckles~=]''. It's unclear whether it's intended to bridge the gap between that game and ''SonicAdventure'', or whether this just represents a new continuity branch.

to:

* AlternateContinuity and/or {{Interquel}}: A direct followup to ''[=~Sonic 3 & Knuckles~=]''. It's unclear whether it's intended to bridge the gap between that game and ''SonicAdventure'', ''VideoGame/SonicAdventure'', or whether this just represents a new continuity branch.
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* DamnYouMuscleMemory: Episode I's engine is based on ''VideoGame/{{Sonic Rush|Series}}'' (and by extension, the DS version of ''SonicColors''), which threw off quite a number of fans used to the tighter physics of the Genesis games.

to:

* DamnYouMuscleMemory: Episode I's engine is based on ''VideoGame/{{Sonic Rush|Series}}'' (and by extension, the DS version of ''SonicColors''), ''VideoGame/SonicColors''), which threw off quite a number of fans used to the tighter physics of the Genesis games.
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* LastDitchMove: The final boss has one.

to:

* LastDitchMove: The final boss in Episode 1 has one.



* ScrewedByTheNetwork: Despite promises of an improved and more genuine "Sonic" experience in ''Episode II'', Sega apparently will [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ not continue with the saga beyond the second installment]].

to:

* ScrewedByTheNetwork: Despite promises of an improved and more genuine "Sonic" ''Sonic'' experience in ''Episode II'', Sega apparently will [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ not continue with the saga beyond the second installment]].
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** The final boss theme is also this to the ''Sonic2'' final boss theme - not surprising, since it's practically the ''exact same boss''.

to:

** The final boss theme is also this to the ''Sonic2'' ''Sonic 2'' final boss theme - not surprising, since it's practically the ''exact same boss''.
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* {{Foreshadowing}}: The ending to Episode 1 with 7 Chaos Emeralds has this. [[spoiler:After Sonic leaves, Eggman appears onto the screen, laughing as he reveals a darkened silhouette of Metal Sonic. Guess who comes back in ''Episode 2''?]]

to:

* {{Foreshadowing}}: The ending to Episode 1 ''Episode 1'' with 7 Chaos Emeralds has this. [[spoiler:After Sonic leaves, Eggman appears onto the screen, laughing as he reveals a darkened silhouette of Metal Sonic. Guess who comes back in ''Episode 2''?]]
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* {{Foreshadowing}}: The ending with 7 Chaos Emeralds has this. [[spoiler:After Sonic leaves, Eggman appears onto the screen, laughing as he reveals a darkened silhouette of Metal Sonic. Guess who comes back in ''Episode 2''?]]

to:

* {{Foreshadowing}}: The ending to Episode 1 with 7 Chaos Emeralds has this. [[spoiler:After Sonic leaves, Eggman appears onto the screen, laughing as he reveals a darkened silhouette of Metal Sonic. Guess who comes back in ''Episode 2''?]]
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* EasterEgg: During the ending, you can make Sonic jump and collect some rings. If you get them all, Sonic will either do his victory pose from Sonic 1, Sonic 2 or turn Super, depending on how many emeralds you got.

to:

* EasterEgg: During the ending, ending to Episode 1, you can make Sonic jump and collect some rings. If you get them all, Sonic will either do his victory pose from Sonic 1, Sonic 2 or turn Super, depending on how many emeralds you got.
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* {{Cliffhanger}}: Got all 7 Chaos Emeralds in ''Episode 1''? Go beat the final boss again.

to:

* {{Cliffhanger}}: Got all 7 Chaos Emeralds in ''Episode 1''? Episode 1? Go beat the final boss E.G.G. Station Zone again.
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* {{Cliffhanger}}: Got all 7 Chaos Emeralds? Go beat the final boss again.

to:

* {{Cliffhanger}}: Got all 7 Chaos Emeralds? Emeralds in ''Episode 1''? Go beat the final boss again.



* CrosshairAware: During the final boss fight.

to:

* CrosshairAware: During the Episode 1's final boss fight.
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''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[TempleOfDoom A locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[TempleOfDoom A (including [[TempleOfDoom a locale set outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[TempleOfDoom A locale set in the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[TempleOfDoom A locale set in outside the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[TempleOfDoom a locale set in the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]][[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[TempleOfDoom a A locale set in the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]][[SlippySlideyIceWorld carnival]] [[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ( [[TempleOfDoom a locale set in the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]][[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ( [[TempleOfDoom ([[TempleOfDoom a locale set in the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin Zone from ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival]][[SlippySlideyIceWorld that's also set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
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''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlippySlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlippySlideyIceWorld a winter level]], ( [[TempleOfDoom a locale resembling set in the ruins of an old castle within a forest]] [[hottip:*: Taking cues from Aquatic Ruin zone]] Zone from the second game, ''Sonic 2'' and Marble Garden Zone from ''Sonic 3'']], [[AmusementParkOfDoom a carnival that carnival]][[SlippySlideyIceWorld that's also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
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By and large, reviews have ranged from mixed to positive, with the general consensus being that while being much better than other recent iterations of the Sonic series, it doesn't quite live up to the Genesis series. Of course, this is only after the first episode release, and fans and reviewers seem hopeful that the kinks will be worked out by the next episode.

to:

By and large, reviews have ranged from mixed negative to positive, with the general consensus being that while being much better than other recent iterations of the Sonic series, it doesn't quite live up to the Genesis series. Of course, this is only after the first episode release, and fans and reviewers seem hopeful that the kinks will be worked out by the next episode.
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlippySlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlippySlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). [[RobotMe Metal Sonic]] sees his return in this game, which is how the ''Sonic 4'' series ties into ''SonicCD'' and will apparently be the boss of the carnival stage (possibly more). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012. It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlippySlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012.2012 for the [=PS3=], Xbox 360, PC, Android, and [=iOS=] platforms (but unfortunately excludes the Wii, though nothing has been said about the WiiU). It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlippySlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
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* ScrewedByTheNetwork: Despite promises of an improved and more genuine "Sonic" experience in ''Episode II'', Sega apparently will [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ not continue with the saga beyond the second installment]].
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''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012. It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlipSlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].

to:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012. It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlipSlideyIceWorld ([[SlippySlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Sonic the Hedgehog 4: Episode II'' will be launched sometime in 2012. It features a new graphics engine as well as reworked physics that better mimic the Genesis games compared to ''Episode I'' (oh, and some [[KidSidekick fox kid with two tails joins you this time]]). It will feature four new stages ([[SlipSlideyIceWorld a winter level]], [[TempleOfDoom a locale resembling the Aquatic Ruin zone]] from the second game, [[AmusementParkOfDoom a carnival that also seems to be set during the winter]], and [[EternalEngine some kind of refinery]]). Unfortunately, Sega has said that [[http://www.sonicstadium.org/2012/03/sega-has-no-plans-to-release-another-sonic-4-episode/ the saga will probably not extend past the second episode]].
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* CombinationAttack: An available action in Episode 2 is a combination Spin Dash with Sonic and Tails.
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http://static.tvtropes.org/pmwiki/pub/images/sonic4highres.png
[[caption-width:443:Back to the basics.]]

Ladies and gentlemen, {{Sega}} has simultaneously pulled a ''VideoGame/MegaMan 9'' and a ''VideoGame/NewSuperMarioBros.'' In response to the series' PolygonCeiling-related criticism, ''SonicTheHedgehog 4'' (2010) is a downloadable side-scrolling platformer that is a throwback to [[SonicTheHedgehog the blue hedgehog's]] roots on the [[SegaGenesis Mega Drive/Genesis]].

Following the destruction of the Death Egg at the hands of Sonic The Hedgehog, {{mad scientist}} and aspiring [[TakeOverTheWorld world conqueror]] [[BigBad Dr. Ivo "Eggman" Robotnik]] seeks revenge on his perpetual arch nemesis by rebuilding his best Badniks to go on a hedgehog hunt. Now, Sonic must counter Eggman's offense and save the world from the doctor once again.

Oh, and if you didn't notice the "Episode I" subtitle beneath the logo, ''Sonic 4'' will be released in episodes (three, in fact, [[http://www.sonicstadium.org/blog/2010/03/22/ngamer-magazine-preview-confirms-game-length-special-stage/ according to NGamer Magazine]]) to keep the game at a reasonable download size, all featuring four zones. Although some complained that this wouldn't be enough, the zones were revealed to have three acts (with boss battles apparently separated into a mini act following act 3), bringing the stage total to 36 (39 if you count the final acts), 1.5 times that of of ''VideoGame/Sonic3AndKnuckles'' [which was similarly split into two games (''Sonic The Hedgehog 3'' and ''Sonic & Knuckles'')]. The game is available for all 3 home consoles, as well as the [=iOS=].

By and large, reviews have ranged from mixed to positive, with the general consensus being that while being much better than other recent iterations of the Sonic series, it doesn't quite live up to the Genesis series. Of course, this is only after the first episode release, and fans and reviewers seem hopeful that the kinks will be worked out by the next episode.

[[http://tvtropes.org/pmwiki/posts.php?discussion=g3cf29fn0eqgyu4he2yhdpha&page=1 Here's where you can discuss all matters pertaining to this miniseries.]]
----
!!This Game Provides Examples Of:
* ActionBomb: Asterons make a return but they got a nerf so they don't blow up instantly.
* AdvancingWallOfDoom: Lost Labyrinth Zone has one as a tribute to Hydrocity Zone, and if you thought those were hair-raising, just wait until Mad Gear Zone Act 3.
* AirborneMook: The Buzzers from ''{{Sonic the Hedgehog 2}}'' are making a reappearance.
* AlternateContinuity and/or {{Interquel}}: A direct followup to ''[=~Sonic 3 & Knuckles~=]''. It's unclear whether it's intended to bridge the gap between that game and ''SonicAdventure'', or whether this just represents a new continuity branch.
** WordofGod implies that the game is canon as Episode 2 will have strong connections to ''SonicCD'' and possibly ''VideoGame/SonicHeroes'', [[spoiler: specifically linked to the Time Travel in ''SonicCD'' and Metal Sonic's return in ''Sonic Heroes''.]]
* AmbidextrousSprite: A non-sprite example: The Crawl badniks have a turning animation that shows them switching their shield from arm to arm.
* ArcWelding: A [[WordOfGod Sega rep]] confirmed that Episode 2 will do this to ''SonicCD'', as it [[http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to]] the numerical Genesis trilogy.
* AshFace: Robotnik gets that after yet another unsuccessful battle.
* BashBrothers: ''Episode 2'' sees the return of "Sonic & Tails" mode with 2-player co-op (offline and online), complete with at least one new combination attack and Tails being able to carry Sonic.
* BlackoutBasement: Lost Labyrinth Zone Act 2 has some sections without much light.
** Super Sonic subverts this in that he makes the entire stage light up when he's in play.
* BonusStage: The Special Stages.
* BossRush: E.G.G. Station Zone, minus the DiskOneFinalBoss.
* BroadStrokes: The official website has an Intro section that gets the story wrong for ''Sonic & Knuckles''. (The Sonic story comes before the Knuckles story, but the website says they happened simultaneously.) This might actually be FridgeBrilliance, if you treat it as an homage to the inaccuracies in the old game manuals.
* CasinoPark: Casino Street Zone.
* {{Cliffhanger}}: Got all 7 Chaos Emeralds? Go beat the final boss again.
* ContinuityNod: The final boss for Episode 1 and the background that accompanies it is a giant throwback to {{Sonic 2}}.
* CreditsMedley
* CrosshairAware: During the final boss fight.
* DamnYouMuscleMemory: Episode I's engine is based on ''VideoGame/{{Sonic Rush|Series}}'' (and by extension, the DS version of ''SonicColors''), which threw off quite a number of fans used to the tighter physics of the Genesis games.
* DevelopmentGag: The earliest publicity for the game referred to it by the code name ''Project Needlemouse''. "Mr. Needlemouse" is what the developers of the original game called the blue hedgehog before they settled on Sonic as his name.
** Also, during Sega's [[http://gonintendo.com/wp-content/photos/4265851561_c7ba867eea.jpg Character Countdown]] for the game, one of the characters listed is "Sonic's new friend Mr. Needlemouse". Over the course of the countdown, Mr. Needlemouse's name remains as others get rejected. On the final day, in which Sonic was revealed to be the only protagonist, [[http://gonintendo.com/wp-content/photos/4276408713_b15c435ef1_o.jpg Mr. Needlemouse was the only character to have more than one rejection stamp over his name]], possibly as a TakeThatUs to the games' trend of having LoadsAndLoadsOfCharacters.
* DifficultySpike: After Casino Street Act 1.
* DownTheDrain: Lost Labyrinth, Act 3. Oddly the only underwater level in Episode 1 (excluding the first half of the level's boss).
* DuelingGames: This game duels with both ''VideoGame/NewSuperMarioBrosWii'' and ''DonkeyKongCountryReturns''.
* EasterEgg: During the ending, you can make Sonic jump and collect some rings. If you get them all, Sonic will either do his victory pose from Sonic 1, Sonic 2 or turn Super, depending on how many emeralds you got.
* EternalEngine: Mad Gear Zone.
* {{Foreshadowing}}: The ending with 7 Chaos Emeralds has this. [[spoiler:After Sonic leaves, Eggman appears onto the screen, laughing as he reveals a darkened silhouette of Metal Sonic. Guess who comes back in ''Episode 2''?]]
* GameBreakingBug: Like the Genesis games, every level has a ten minute time limit, and reaching that limit causes you to lose a life and sends you back to the last checkpoint. Unfortunately the game has a tendency to start the timer at 09:59:99 when you restart, with the result that you die instantly, again. Generally the timer resets to 00:00:00 after that, so you just end up losing two lives... but sometimes it doesn't, and you get locked in an infinite loop which will rapidly eat up all your extra lives unless you reset the console.
* GetBackHereBoss: Last boss of Mad Gear decides to do this.
* GreenHillZone: Splash Hill Zone.
* GuideDangIt: Lost Labyrinth Act 2 (the console version) seems to have sent many running to YouTube with its torch puzzle. Once you figure out what each torch does, its much easier but until then, it can be extremely frustrating.
** Act 3 has the spiked water chamber, which some fans consider to be the game's Barrel of Doom.
* HelpfulMook: Bubbles is the unintentional version. Rows of them help you to go to cross pits, as well as provide an instant boost in score.
* HesBack: A villainous variant appears in the secret ending of Episode 1 - a brief silhouette of [[spoiler: [[SonicCD Metal Sonic]]]].
* IdleAnimation: In the iOS version of the game, if Sonic stands still for a few seconds, he'll pull out an iPod and dance to the level theme.
* InconvenientlyPlacedConveyorBelt: Present in Mad Gear Zone.
* IndyEscape: Short segments in Lost Labyrinth Zone Act 1.
* InfiniteOneUps: Casino Street Zone Act 2 gives you plenty of chance to rack up for extra lives.
* InternalHomage: There are a lot; some reviews actually criticized the game for this.
* TheJimmyHartVersion: The [[http://www.youtube.com/watch?v=gCNuaURoGs4 Special Stage music]] is this to the [[http://www.youtube.com/watch?v=lWvuTyFysFg Sonic 1 version]].
** The final boss theme is also this to the ''Sonic2'' final boss theme - not surprising, since it's practically the ''exact same boss''.
* KaizoTrap: You will be sobbing by the end of EGG Station if you fall into this one.
* LastDitchMove: The final boss has one.
* LawOfOneHundred: It goes past 200 now.
* MarathonBoss: The final battle of the game at E.G.G. Station will take some time. It's made longer by the fact after some hits, Eggman becomes invincible to direct contact unless you hit him with something else first.
* MinecartMadness: Lost Labyrinth Act 2. The section was reworked into a proper BlackoutBasement stage (the minecart still shows up at the end, sans ScrappyMechanic) after fans gave it a poor reception.
** To clarify, the Portable version was this entirely, while the Wii version is BlackOutBasement.
* MotionBlur: The background directly behind Sonic gets blurry when he's running at top speed.
* NonFatalExplosions: After the boss is defeated, the eggmobile is rather charred.
* NostalgiaLevel: Every zone, enemy, and boss of Episode 1. Whether this is a [[AndTheFandomRejoiced good]] or [[ItsTheSameNowItSucks bad]] thing [[YourMileageMayVary is up to you]].
** As for Episode 2, [[http://www.tssznews.com/2012/02/13/balough-only-one-zone-in-s4e2-a-throwback/ only one throwback zone will be in the game]].
* ObviousBeta: Episode 1 seems to be a justified example. It feels experimental; the programmers will probably see what the average player will and won't line in future installments.
* OnlySmartPeopleMayPass: Later zones have puzzle areas which prove to be tricky.
* OxygenatedUnderwaterBubbles: Present in Lost Labyrinth Act 3.
* PinballZone: Casino Street Zone.
* SceneryPorn: And how!
** And Episode 2 takes it further by ditching the pre-rendered 2D graphics in favor of [[AndTheFandomRejoiced true 3D graphics]].
* SmashingHallwayTrapsOfDoom: Mad Gear Zone has them.
* SpaceZone: E.G.G. Station Zone.
* SuperMode: What happens when you get all of the Chaos Emeralds.
* SuperNotDrowningSkills: Underwater travel has returned, so this is a given. [[SuperMode Super Sonic]] can now breathe underwater, where previously only [[VideoGame/Sonic3AndKnuckles Hyper Sonic]] could achieve this.
* SuspiciousVideoGameGenerosity: There's a reason its so easy to get all those extra lives at the start of the game.
* TempleOfDoom: Lost Labyrinth Zone.
* TimedMission: Like the classic Genesis games, you only have 10 minutes to make it through the level. Good luck on E.G.G. Station.
** You also are under a time limit in the new Emerald Special Stages.
* TurnsRed: It seems each boss stage will start out relatively simple, using a silly, cornball boss theme (which just happens to be recycled DummiedOut ''Sonic 3D Blast'' [[http://www.youtube.com/watch?v=LL5qnQzvPlY music]]). But once you've gotten far enough in the fight, the music changes to the faster-paced, aggressive second boss theme, and whatever machine Eggman is using starts fighting for ''real''.
** Splash Hill's Boss is the wrecking ball from Sonic 1. Once Eggman takes enough damage he starts spinning the wrecking ball in a circle.
** Casino Street's Boss is the electric eggmobile from Casino Night. Bash it enough and it rolls around the arena with two electric buzzsaws.
** Lost Labyrinth's Boss starts out as the obstacle course from Labyrinth Zone, but when you reach the end you end up in a room where Eggman gets to control the walls. You have to predict exactly which walls will extend so you can hit him based on his movement.
** Mad Gear's Boss is the clone machine from Metropolis Zone, with the exception that hitting Eggman moves him forward, hitting the orbs does no damage to you, and hitting the clones DOES do damage to you. Upon being hit enough times, you enter a VideoGame/Sonic3AndKnuckles Death Egg style chase, but Eggman throws the clones at you to halt you.
** E.G.G. Station runs through all 4 bosses' 2nd forms in a row. [[spoiler: Make it to the end and you fight the Sonic 2 Death Egg final boss - the Eggman Mech. Once you do enough damage to it, sirens start going off and it starts going berserk, running around the room in a jerky fashion and firing its rocket punches at an angle. It also has electricity coursing around it due to the malfunction and you can get damaged by it unless you knock his rocket arms back at him. His final attack makes him fly everywhere and try to crush you under his immense weight, and if you don't hit him in time the floor will open and you will fall to your death.]]
* WallMaster: Newtwons which appear when Sonic goes near them.
* WheelOFeet: Sonic.
* WhenAllElseFailsGoRight: It's a sequel to the [[SonicTheHedgehog classic]] [[SonicTheHedgehog2 Sonic]] [[VideoGame/Sonic3AndKnuckles games]]. ''What other direction would you go to get to the goal?!''
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%% Please no natter.
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* WorldMap: Like in [[VideoGame/SonicTheHedgehog the first Master System/Game Gear game]] and in ''Tails Adventure''.
* WrapAround: The end of Lost Labyrinth Zone Act 3 has a room which loops vertically infinitely.

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