History VideoGame / SonicTheHedgehog4

1st May '16 5:15:17 AM PF
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''Episode I'' was released on iOS, {{Wii}}, {{PlayStation 3}}, {{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[XmeetsY meets]] ''VideoGame/NewSuperMarioBros'' from the outset, thanks to its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was Sonic's name back when his very first game was still in the planning stages.[[/note]] The game featured almost no momentum thanks to the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place more emphasis on using the Homing Attack.

''Episode II'' was launched on May 15, 2012 for PC, PS3, Xbox 360, Android, and iOS platforms. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of ''Episode I'' can also play ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

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''Episode I'' was released on iOS, {{Wii}}, {{PlayStation UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, {{Xbox UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[XmeetsY meets]] ''VideoGame/NewSuperMarioBros'' from the outset, thanks to its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was Sonic's name back when his very first game was still in the planning stages.[[/note]] The game featured almost no momentum thanks to the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place more emphasis on using the Homing Attack.

''Episode II'' was launched on May 15, 2012 for PC, PS3, [=PS3=], Xbox 360, Android, and iOS platforms. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of ''Episode I'' can also play ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.



* EternalEngine: Mad Gear Zone in Episode I, Oil Desert Zone in Episode II.

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* EternalEngine: Mad Gear Zone in Episode I, ''Episode I'', Oil Desert Zone in Episode II.''Episode II''.



** As does [[spoiler:Metal Sonic in ''Episode II'', ''TWICE'']].

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** As does [[spoiler:Metal Sonic does this twice in ''Episode II'', ''TWICE'']].II'']].
1st May '16 1:12:56 AM Rorosilky5
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** As does [[spoiler:Metal Sonic in ''Episode II'']].

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** As does [[spoiler:Metal Sonic in ''Episode II'']].II'', ''TWICE'']].
1st May '16 1:12:55 AM Rorosilky5
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* EternalEngine: Mad Gear and Oil Desert Zones.

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* EternalEngine: Mad Gear and Zone in Episode I, Oil Desert Zones.Zone in Episode II.
29th Apr '16 3:30:57 PM PF
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* BlackoutBasement: Lost Labyrinth Zone Act 2 has some sections without much light.
** Averted, since you have a torch with you throughout the entire act.

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* BlackoutBasement: In ''Episode I'', Lost Labyrinth Zone Act 2 has some sections without much light.
** Averted, since you have
light. Thankfully, Sonic carries a torch with you throughout the entire act.act. This becomes a non-issue if the player unlocks Super Sonic.
5th Apr '16 11:36:55 PM Rorosilky5
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Added DiffLines:

** Averted, since you have a torch with you throughout the entire act.
28th Dec '15 11:23:05 AM SpinAttaxx
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Added DiffLines:

* LeftHanging: At the end of ''Episode II'', [[spoiler:Little Planet floats away with the Death Egg Mk.II still around it]]. Since there'll never be an ''Episode III'', it's probable that this plot thread will never be resolved and instead be forgotten about.
2nd Dec '15 5:22:26 PM nombretomado
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''Sonic the Hedgehog 4'' is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the SegaGenesis, as well as being a response to the series' {{polygon ceiling}}-related criticism. It's an {{episodic game}}, with only two episodes released so far. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

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''Sonic the Hedgehog 4'' is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the SegaGenesis, UsefulNotes/SegaGenesis, as well as being a response to the series' {{polygon ceiling}}-related criticism. It's an {{episodic game}}, with only two episodes released so far. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.
26th Nov '15 11:36:34 AM WaxingName
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[[http://www.joystiq.com/2012/03/13/no-more-sonic-4-episodes-planned-after-episode-2/ Currently, the performance of both episodes has not convinced Sega to make a Episode III.]] Episode III was eventually [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived.

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[[http://www.joystiq.com/2012/03/13/no-more-sonic-4-episodes-planned-after-episode-2/ Currently, the Due to lower-than-expected performance of both episodes has not convinced Sega to make a Episode III.]] the series, Episode III was eventually [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived.
23rd Oct '15 6:48:46 PM MissConception
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* ShoutOut: ''Episode II'''s escape pods. They're a slightly more egg-shaped version of [[Anime/DragonBallZ Saiyan pods]]. Them returning to Earth is even a re-creation of a scene from ''Anime/DragonBallZ''.

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* ShoutOut: ''Episode II'''s escape pods. They're a slightly more egg-shaped version of [[Anime/DragonBallZ Saiyan pods]]. Them returning to Earth Sonic's world is even a re-creation recreation of a scene from ''Anime/DragonBallZ''.
18th Aug '15 2:19:40 PM PF
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* DevelopmentGag: The earliest publicity for the game referred to it by the code name ''Project Needlemouse''. "Mr. Needlemouse" is what the developers of the original game called the blue hedgehog before they settled on Sonic as his name.
** Also, during Sega's [[http://gonintendo.com/wp-content/photos/4265851561_c7ba867eea.jpg Character Countdown]] for the game, one of the characters listed is "Sonic's new friend Mr. Needlemouse". Over the course of the countdown, Mr. Needlemouse's name remains as others get rejected. On the final day, in which Sonic was revealed to be the only protagonist, [[http://gonintendo.com/wp-content/photos/4276408713_b15c435ef1_o.jpg Mr. Needlemouse was the only character to have more than one rejection stamp over his name]], possibly as a SelfDeprecation to the games' trend of having LoadsAndLoadsOfCharacters.
** All of the Zones in ''Episode II'' are based on the aborted ''Sonic 2'' Zones: a forest (based on Wood Zone), a desert that would be palette shifted to resemble a winter snowdrift with a Christmas theme (based on Dust Hill Zone[[note]]In betas, this is not implemented at all except for the name; selecting it redirects to an early version of Mystic Cave Zone with the Dust Hill name used instead[[/note]]), and an extension of the final Death Egg Zone (it was originally going to be two Acts). Additionally, Oil Desert Zone is very reminiscent of a hoax mockup for yet another scrapped zone, Genocide City Zone.
*** A far more subtle one comes with Sky Fortress; as revealed by late prototypes of ''Sonic 2'', Sky Fortress was meant to be Wing Fortress's [[http://info.sonicretro.org/images/e/e8/S2b4_level_select.png original name]].
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