History VideoGame / SonicTheHedgehog4

12th May '16 6:25:11 PM Austin
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* CutShort: A third episode was planned as a way to round out ''Sonic 4'' as a trilogy much like the original 16-bit games.[[note]]Provided one considers ''VideoGame/Sonic3AndKnuckles'' to be one full game instead of two separate ones.[[/note]] Lower than expected sales and critical reception of the first two episodes caused Sega to cancel ''Episode III''.
1st May '16 5:15:17 AM PF
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''Episode I'' was released on iOS, {{Wii}}, {{PlayStation 3}}, {{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[XmeetsY meets]] ''VideoGame/NewSuperMarioBros'' from the outset, thanks to its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was Sonic's name back when his very first game was still in the planning stages.[[/note]] The game featured almost no momentum thanks to the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place more emphasis on using the Homing Attack.

''Episode II'' was launched on May 15, 2012 for PC, PS3, Xbox 360, Android, and iOS platforms. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of ''Episode I'' can also play ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

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''Episode I'' was released on iOS, {{Wii}}, {{PlayStation UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, {{Xbox UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[XmeetsY meets]] ''VideoGame/NewSuperMarioBros'' from the outset, thanks to its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was Sonic's name back when his very first game was still in the planning stages.[[/note]] The game featured almost no momentum thanks to the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place more emphasis on using the Homing Attack.

''Episode II'' was launched on May 15, 2012 for PC, PS3, [=PS3=], Xbox 360, Android, and iOS platforms. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of ''Episode I'' can also play ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.



* EternalEngine: Mad Gear Zone in Episode I, Oil Desert Zone in Episode II.

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* EternalEngine: Mad Gear Zone in Episode I, ''Episode I'', Oil Desert Zone in Episode II.''Episode II''.



** As does [[spoiler:Metal Sonic in ''Episode II'', ''TWICE'']].

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** As does [[spoiler:Metal Sonic does this twice in ''Episode II'', ''TWICE'']].II'']].
1st May '16 1:12:56 AM Rorosilky5
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** As does [[spoiler:Metal Sonic in ''Episode II'']].

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** As does [[spoiler:Metal Sonic in ''Episode II'']].II'', ''TWICE'']].
1st May '16 1:12:55 AM Rorosilky5
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* EternalEngine: Mad Gear and Oil Desert Zones.

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* EternalEngine: Mad Gear and Zone in Episode I, Oil Desert Zones.Zone in Episode II.
29th Apr '16 3:30:57 PM PF
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* BlackoutBasement: Lost Labyrinth Zone Act 2 has some sections without much light.
** Averted, since you have a torch with you throughout the entire act.

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* BlackoutBasement: In ''Episode I'', Lost Labyrinth Zone Act 2 has some sections without much light.
** Averted, since you have
light. Thankfully, Sonic carries a torch with you throughout the entire act.act. This becomes a non-issue if the player unlocks Super Sonic.
5th Apr '16 11:36:55 PM Rorosilky5
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** Averted, since you have a torch with you throughout the entire act.
28th Dec '15 11:23:05 AM SpinAttaxx
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* LeftHanging: At the end of ''Episode II'', [[spoiler:Little Planet floats away with the Death Egg Mk.II still around it]]. Since there'll never be an ''Episode III'', it's probable that this plot thread will never be resolved and instead be forgotten about.
2nd Dec '15 5:22:26 PM nombretomado
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''Sonic the Hedgehog 4'' is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the SegaGenesis, as well as being a response to the series' {{polygon ceiling}}-related criticism. It's an {{episodic game}}, with only two episodes released so far. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

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''Sonic the Hedgehog 4'' is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the SegaGenesis, UsefulNotes/SegaGenesis, as well as being a response to the series' {{polygon ceiling}}-related criticism. It's an {{episodic game}}, with only two episodes released so far. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.
26th Nov '15 11:36:34 AM WaxingName
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[[http://www.joystiq.com/2012/03/13/no-more-sonic-4-episodes-planned-after-episode-2/ Currently, the performance of both episodes has not convinced Sega to make a Episode III.]] Episode III was eventually [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived.

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[[http://www.joystiq.com/2012/03/13/no-more-sonic-4-episodes-planned-after-episode-2/ Currently, the Due to lower-than-expected performance of both episodes has not convinced Sega to make a Episode III.]] the series, Episode III was eventually [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived.
23rd Oct '15 6:48:46 PM MissConception
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* ShoutOut: ''Episode II'''s escape pods. They're a slightly more egg-shaped version of [[Anime/DragonBallZ Saiyan pods]]. Them returning to Earth is even a re-creation of a scene from ''Anime/DragonBallZ''.

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* ShoutOut: ''Episode II'''s escape pods. They're a slightly more egg-shaped version of [[Anime/DragonBallZ Saiyan pods]]. Them returning to Earth Sonic's world is even a re-creation recreation of a scene from ''Anime/DragonBallZ''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicTheHedgehog4