History VideoGame / SonicTheHedgehog4

14th Jan '17 10:15:08 AM Plutopiter
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''Sonic the Hedgehog 4'' is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' {{polygon ceiling}}-related criticism. It's an {{episodic game}}, with only two episodes released so far. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

to:

''Sonic the Hedgehog 4'' is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' {{polygon ceiling}}-related criticism. It's an {{episodic game}}, with only two episodes released so far.released. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.
24th Dec '16 5:05:58 AM Silverblade2
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* AnotherSideAnotherStory[=/=]{{Interquel}}: ''Episode Metal'' is unlocked after playing the first act of ''Episode II'' on a device with ''Episode I'' save data installed.

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* AnotherSideAnotherStory[=/=]{{Interquel}}: AnotherSideAnotherStory: ''Episode Metal'' is unlocked after playing the first act of ''Episode II'' on a device with ''Episode I'' save data installed.



* BossOnlyLevel: E.G.G. Station.



* UnwinnableByDesign - Polite: The Steelions in White Park Act 3 start creating large chunks of ice the moment they spot Sonic. Towards the end of the Act, they're deliberately placed to completely obstruct Sonic's path, making it impossible to proceed further (even with the powerful Rolling Combo or using Super Sonic) and your only option to let Sonic drown and try again. Since these Steelions are located in a narrow corridor and are already facing the direction where Sonic would emerge, the only way to get through this area is to run past the Steelions' range of ice before they finish (or defeat them before the ice starts forming, which is much harder), easier said than done as there are so many of them. [[OhCrap And it's underwater.]]
* VillainProtagonist[=/=]VillainEpisode: Metal Sonic and ''Episode Metal'', respectively.
* VideoGameSettings:
** AirborneAircraftCarrier: Sky Fortress.
** BlackoutBasement: Lost Labyrinth.
** BossOnlyLevel: E.G.G. Station.
** CasinoPark: Casino Street.
** EternalEngine: Mad Gear and Oil Desert.
** GreenHillZone: Splash Hill.
** MinecartMadness: Lost Labyrinth.
** ShiftingSandLand: Oil Desert.
** SlippySlideyIceWorld: White Park.
** SpaceZone: E.G.G. Station Zone and Death Egg Mk.II Zone.
** TempleOfDoom: Lost Labyrinth and Sylvania Castle.
** UnderwaterRuins: Lost Labyrinth.
** UnderTheSea: White Park.

to:

* UnwinnableByDesign - Polite: UnderTheSea: White Park.
* UnwinnableByDesign:
The Steelions in White Park Act 3 start creating large chunks of ice the moment they spot Sonic. Towards the end of the Act, they're deliberately placed to completely obstruct Sonic's path, making it impossible to proceed further (even with the powerful Rolling Combo or using Super Sonic) and your only option to let Sonic drown and try again. Since these Steelions are located in a narrow corridor and are already facing the direction where Sonic would emerge, the only way to get through this area is to run past the Steelions' range of ice before they finish (or defeat them before the ice starts forming, which is much harder), easier said than done as there are so many of them. [[OhCrap And it's underwater.]]
* VillainProtagonist[=/=]VillainEpisode: VillainProtagonist: Metal Sonic and ''Episode Metal'', respectively.
* VideoGameSettings:
** AirborneAircraftCarrier: Sky Fortress.
** BlackoutBasement: Lost Labyrinth.
** BossOnlyLevel: E.G.G. Station.
** CasinoPark: Casino Street.
** EternalEngine: Mad Gear and Oil Desert.
** GreenHillZone: Splash Hill.
** MinecartMadness: Lost Labyrinth.
** ShiftingSandLand: Oil Desert.
** SlippySlideyIceWorld: White Park.
** SpaceZone: E.G.G. Station Zone and Death Egg Mk.II Zone.
** TempleOfDoom: Lost Labyrinth and Sylvania Castle.
** UnderwaterRuins: Lost Labyrinth.
** UnderTheSea: White Park.
respectively.



* WrapAround: The end of Lost Labyrinth Zone Act 3 has a room which loops vertically infinitely.

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* WrapAround: The end of Lost Labyrinth Zone Act 3 has a room which loops vertically infinitely.infinitely.
----
20th Dec '16 11:26:54 AM Rorosilky5
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* {{Cliffhanger}}: Beat E.G.G. Station Zone after collecting all 7 Chaos Emeralds in ''Episode I''.

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* {{Cliffhanger}}: Beat E.G.G. Station Zone after collecting all 7 Chaos Emeralds in ''Episode I''. [[spoiler:A silhouette of Metal Sonic appears as soon as Eggman comes out of nowhere in his Egg mobile, which will make his boss appearances in ''Episode II''.]]



* CreditsMedley

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* CreditsMedleyCreditsMedley: In both episodes, in a similar vein from the [[VideoGame/SonicTheHedgehog1 Gene]][[VideoGame/SonicTheHedgehog2 sis]] [[VideoGame/Sonic3AndKnuckles titles]].
31st Aug '16 11:29:07 AM bt8257
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* AirborneMook: Stingers/Buzzers from ''Sonic the Hedgehog 2'' make a reappearance.

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* AirborneMook: Stingers/Buzzers from ''Sonic the Hedgehog 2'' make a reappearance.reappear.
31st Jul '16 7:25:11 PM MissConception
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''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms[[note]]although the near-final "[=Beta8=]" was accidentally released through UsefulNotes/{{Steam}} on April 21, 2012[[/note]]. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms[[note]]although the near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012[[/note]].2012 at midnight EST[[/note]]. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.
31st Jul '16 7:21:43 PM MissConception
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''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms[[note]]although the near-final "[=Beta8=]" was accidentally released through UsefulNotes/Steam on April 21, 2012[[/note]]. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms[[note]]although the near-final "[=Beta8=]" was accidentally released through UsefulNotes/Steam UsefulNotes/{{Steam}} on April 21, 2012[[/note]]. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.
31st Jul '16 7:21:01 PM MissConception
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''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms[[note]]although the near-final "Beta8" was accidentally released through UsefulNotes/Steam on April 21, 2012[[/note]]. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms[[note]]although the near-final "Beta8" "[=Beta8=]" was accidentally released through UsefulNotes/Steam on April 21, 2012[[/note]]. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.



** This is also the case for the ''Episode II'' Beta8; although it is virtually finished, it has a debug command for instant rings and minor graphical errors, as well as an [[DummiedOut unused]] track intended for an additional ending.

to:

** This is also the case for the ''Episode II'' Beta8; [=Beta8=]; although it is virtually finished, it has a an instant ring debug command for instant rings and minor graphical errors, as well as an [[DummiedOut unused]] track intended tiny leftovers]] for an additional ending.
31st Jul '16 6:38:05 PM MissConception
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The story is simple: {{mad scientist}} and aspiring [[TakeOverTheWorld world conqueror]] [[BigBad Dr. Ivo "Eggman" Robotnik]] seeks revenge on his perpetual arch nemesis by rebuilding his best Badniks to go on a hedgehog hunt. Now, Sonic must counter Eggman's offense and save the world from the doctor once again.

to:

The story is simple: {{mad scientist}} and aspiring [[TakeOverTheWorld world conqueror]] [[BigBad Dr. Ivo "Eggman" Robotnik]] Eggman]] seeks revenge on his perpetual arch nemesis by rebuilding his best Badniks to go on a hedgehog hunt. Now, Sonic must counter Eggman's offense and save the world from the doctor once again.



''Episode II'' was launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of ''Episode I'' can also play ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode II'' was officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.platforms[[note]]although the near-final "Beta8" was accidentally released through UsefulNotes/Steam on April 21, 2012[[/note]]. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of Having a ''Episode I'' can also play save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.



* ActionBomb: Asterons make a return. However, they have been {{nerf}}ed so they won't blow up instantly.

to:

* ActionBomb: Asterons Telstars/Asterons make a return. However, they have been {{nerf}}ed so they won't blow up instantly.



* AirborneMook: The Buzzers from ''Sonic the Hedgehog 2'' make a reappearance.

to:

* AirborneMook: The Buzzers Stingers/Buzzers from ''Sonic the Hedgehog 2'' make a reappearance.



* AmbidextrousSprite: The Crawl badniks have a turning animation that shows them switching their shield from arm to arm.

to:

* AmbidextrousSprite: The Crawl Guardon/Crawl crab badniks have a turning animation that shows them switching their shield from arm to arm.



* AshFace: Robotnik gets that after yet another unsuccessful battle.

to:

* AshFace: Robotnik Eggman gets that after yet another unsuccessful battle.



** The "Metal Sonic Falls" achievement. [[spoiler: Those cannonballs Metal Sonic shoots at you in Sky Fortress Act 1? Yeah, ''you can hit him with those''.]]

to:

** The "Metal Sonic Falls" achievement. [[spoiler: Those [[spoiler:Those cannonballs Metal Sonic shoots at you in Sky Fortress Act 1? Yeah, ''you can hit him with those''.]]



* HistoryRepeats: [[spoiler: Metal Sonic tries to kill Sonic by goading him into a race, beat him to the finish line and trick him into running into an electrified door. Apparently he didn't learn from Stardust Speedway.]]

to:

* HistoryRepeats: [[spoiler: Metal [[spoiler:Metal Sonic tries to kill Sonic by goading him into a race, beat him to the finish line and trick him into running into an electrified door. Apparently he didn't learn from Stardust Speedway.]]



* LoadBearingBoss: Both the Wing Fortress and [[spoiler:Death Egg Mk.II Zone]] fall victim to this. Appropriately, the end boss of the latter is shaped like a heart.

to:

* LoadBearingBoss: Both the Wing Fortress and [[spoiler:Death Egg Mk.II Zone]] II]] fall victim to this. Appropriately, the end boss of the latter is shaped like a heart.



** ''Episode I'''s default boss music is a remade version of a ''VideoGame/Sonic3DBlast'' [[DummiedOut beta]] boss theme.
** [[spoiler:The race against Metal Sonic in Death Egg Mk.II Zone Zone Act 1 is, of course, overlaid by the bad future Stardust Speedway Zone theme from ''Sonic CD'' but with a ''Sonic 4''-style instrumentation.]]

to:

** ''Episode I'''s default boss music is a remade version of and [[DummiedOut unused]] theme found in a ''VideoGame/Sonic3DBlast'' [[DummiedOut beta]] boss theme.
prototype.
** [[spoiler:The race against Metal Sonic in Death Egg Mk.II Zone Zone Act 1 is, of course, overlaid by the bad future Stardust Speedway Zone theme from ''Sonic CD'' but with a ''Sonic 4''-style instrumentation.]]


Added DiffLines:

** This is also the case for the ''Episode II'' Beta8; although it is virtually finished, it has a debug command for instant rings and minor graphical errors, as well as an [[DummiedOut unused]] track intended for an additional ending.
12th May '16 6:25:11 PM Austin
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Added DiffLines:

* CutShort: A third episode was planned as a way to round out ''Sonic 4'' as a trilogy much like the original 16-bit games.[[note]]Provided one considers ''VideoGame/Sonic3AndKnuckles'' to be one full game instead of two separate ones.[[/note]] Lower than expected sales and critical reception of the first two episodes caused Sega to cancel ''Episode III''.
1st May '16 5:15:17 AM PF
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''Episode I'' was released on iOS, {{Wii}}, {{PlayStation 3}}, {{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[XmeetsY meets]] ''VideoGame/NewSuperMarioBros'' from the outset, thanks to its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was Sonic's name back when his very first game was still in the planning stages.[[/note]] The game featured almost no momentum thanks to the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place more emphasis on using the Homing Attack.

''Episode II'' was launched on May 15, 2012 for PC, PS3, Xbox 360, Android, and iOS platforms. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of ''Episode I'' can also play ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode I'' was released on iOS, {{Wii}}, {{PlayStation UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, {{Xbox UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[XmeetsY meets]] ''VideoGame/NewSuperMarioBros'' from the outset, thanks to its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was Sonic's name back when his very first game was still in the planning stages.[[/note]] The game featured almost no momentum thanks to the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place more emphasis on using the Homing Attack.

''Episode II'' was launched on May 15, 2012 for PC, PS3, [=PS3=], Xbox 360, Android, and iOS platforms. It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a reoccurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Owners of ''Episode I'' can also play ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.



* EternalEngine: Mad Gear Zone in Episode I, Oil Desert Zone in Episode II.

to:

* EternalEngine: Mad Gear Zone in Episode I, ''Episode I'', Oil Desert Zone in Episode II.''Episode II''.



** As does [[spoiler:Metal Sonic in ''Episode II'', ''TWICE'']].

to:

** As does [[spoiler:Metal Sonic does this twice in ''Episode II'', ''TWICE'']].II'']].
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