History VideoGame / SonicPinballParty

20th May '16 8:04:35 AM Prinzenick
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* ExcusePlot: The Story Mode. Eggman has taken over Casinopolis and has brainwashed Sonic's friends into...competing against him in a game of pinball. Go stop him!
20th May '16 8:03:24 AM Prinzenick
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* NintendoHard: The story mode. The number of points you have to get to complete each table is ludicrously high and the tables are no slouch to beat.
12th Dec '14 10:39:08 PM HarryLovesHermione
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In addition to standard playfield obstacles, the pinball tables embraced their video game heritage with wandering enemies, collectable items, and bosses to battle. The game as a whole was highly rated by players, who praised its variety, action, and excellent music. If there is a complaint, it's that the ball physics are a bit too floaty, reducing the element of skill required.

to:

In addition to standard playfield obstacles, the pinball tables embraced their video game heritage with wandering enemies, collectable items, and bosses to battle. The game as a whole was highly rated by players, who praised its variety, action, and excellent music. If there is a complaint, it's that the ball physics are a bit too floaty, reducing floaty and light, making it sometimes difficult to trap balls with the element of skill required.
flippers.
12th Mar '14 10:28:41 AM rjung
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* PartyInMyPocket: In the Sonic table, shooting the Big Target Hole three times changes the current character between Sonic, Tails, Knuckles, and Amy Rose). Difference characters enable different minigames on the table.

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* PartyInMyPocket: In the Sonic table, shooting the Big Target Hole three times changes the current character between Sonic, Tails, Knuckles, and Amy Rose). Difference Different characters enable different minigames on the table.
12th Mar '14 10:25:34 AM rjung
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sonic-pinball-party_3304.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sonic-pinball-party_3304.org/pmwiki/pub/images/spp_4752.jpg]]



* UnlockableContent: Most of the games' modes must be unlocked by playing through the main Story.

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* UnlockableContent: Most of the games' modes must be unlocked by playing through the main Story.
12th Mar '14 8:20:45 AM rjung
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* PartyInMyPocket: In the Sonic table, shooting the Big Target Hole three times changes the current character between Sonic, Tails, Knuckles,
and Amy Rose). Difference characters enable different minigames on the table.

to:

* PartyInMyPocket: In the Sonic table, shooting the Big Target Hole three times changes the current character between Sonic, Tails, Knuckles,
Knuckles, and Amy Rose). Difference characters enable different minigames on the table.
12th Mar '14 8:19:53 AM rjung
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* TheCameo: Tikal appears on the Angel Island Zone of the Sonic table.
* CutAndPasteEnvironments: The main "Sonic" table has several Zones to be completed; the only difference between the Zones are the colors, music, and some of the playfield graphics.
* DefeatMeansFriendship: In Story mode, the player must defeat Sonic's various companions in pinball to rescue them from Robotnik's hypnosis.


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* PartyInMyPocket: In the Sonic table, shooting the Big Target Hole three times changes the current character between Sonic, Tails, Knuckles,
and Amy Rose). Difference characters enable different minigames on the table.


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* PlotCoupon: The [=NiGHTS=] table requires players to collect Ideyas before he can challenge the Nightmaren of that level.


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* SpellingBonus: Each of the three main tables has several Spelling Bonuses:
** The Sonic table has S-O-N-I-C to light kickbacks, R-I-N-G to temporarily collect rings on the playfield, and E-G-G to activate Egg Mode and challenge Robotnik.
** On the [=NiGHTS=] table, F-L-Y activates Acrobat Mode, and D-R-M-Y raises the bonus multiplier.
** The Samba de Amigo table has F-E-V-E-R to start Fever Mode, while Letter Collect Mode requires spelling the names of various ''Samba'' characters.
* UnlockableContent: Most of the games' modes must be unlocked by playing through the main Story.
11th Mar '14 11:51:06 PM rjung
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As the name indicates, ''Sonic Pinball Party'' is a collection of {{Pinball}}-related games, focused on the characters of the ''Franchise/SonicTheHedgehog'' series, along with [[TheCameo guest appearances]] by [[VideoGame/NiGHTSIntoDreams [=NiGHTS=]]] and VideoGame/SambaDeAmigo. There are five distinct game modes in all:

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As the name indicates, ''Sonic Pinball Party'' is a collection of {{Pinball}}-related games, games focused on the characters of the ''Franchise/SonicTheHedgehog'' series, along with [[TheCameo guest appearances]] by [[VideoGame/NiGHTSIntoDreams [=NiGHTS=]]] and VideoGame/SambaDeAmigo. There are five distinct game modes in all:



In addition to standard playfield obstacles, the pinball tables embraced their video game heritage with wandering enemies, collectable items, and bosses to battle. The game as a whole was highly rated by players, who praised its variety, action, and excellent music. If there is a complain, it's that the ball physics are a bit too floaty, reducing the element of skill required.

to:

In addition to standard playfield obstacles, the pinball tables embraced their video game heritage with wandering enemies, collectable items, and bosses to battle. The game as a whole was highly rated by players, who praised its variety, action, and excellent music. If there is a complain, complaint, it's that the ball physics are a bit too floaty, reducing the element of skill required.
11th Mar '14 11:23:14 PM rjung
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* PinballSpinoff: A three-fer for ''Franchise/SonicTheHedgehog, VideoGame/NightsIntoDreams,'' and ''VideoGame/SambaDeAmigo''.
11th Mar '14 11:15:49 PM rjung
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sonic-pinball-party_3304.jpg]]

'''Sonic Pinball Party''' is a [[DigitalPinballTables video pinball game]] developed by Creator/SonicTeam and published by Creator/{{Sega}}. It was released in 2003 for the GameBoyAdvance.

As the name indicates, ''Sonic Pinball Party'' is a collection of {{Pinball}}-related games, focused on the characters of the ''Franchise/SonicTheHedgehog'' series, along with [[TheCameo guest appearances]] by [[VideoGame/NiGHTSIntoDreams [=NiGHTS=]]] and VideoGame/SambaDeAmigo. There are five distinct game modes in all:

* The core of the game is "Story Mode", where Sonic must play through a pinball tournament to confront Dr. Robotnik and rescue his friends.
* "Arcade Mode" lets you play pinball on three separate tables, one for Sonic, [=NiGHTS=], and Samba De Amigo.
* "Party Mode" has three pinball-style games for one to four players, including Hot Potato and Hockey.
* "Tiny Chao Garden" is a RaisingSim, where you use rings won in the other games to nurture a Chao.
* "Casinopolis" has three casino-themed pinball games where players can win -- or lose! -- rings.

In addition to standard playfield obstacles, the pinball tables embraced their video game heritage with wandering enemies, collectable items, and bosses to battle. The game as a whole was highly rated by players, who praised its variety, action, and excellent music. If there is a complain, it's that the ball physics are a bit too floaty, reducing the element of skill required.

In North American markets, the game was originally released as a Target store exclusive -- [[NoExportForYou which stymied gamers in Canada and Mexico,]] where Target did not operate. The game was later re-released as part of several compilation packs, increasing its availability.

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!!''Sonic Pinball Party'' demonstrates the following tropes:

* BettingMiniGame: All of the games in Casinopolis.
* BrainwashedAndCrazy: At the start of Story Mode, Dr. Robotnik has kidnapped and brainwashed Sonic's friends and turned them against him.
* EvilKnockoff: Metal Sonic.
* FakeCrossOver: While [=NiGHTS=] and Samba are prominent guest stars in this game, they don't interact with the Sonic characters at all.
* InevitableTournament: The plot of the Story Mode.
* RaisingSim: The Chao Garden.
* RhythmGame: Invoked twice in the ''VideoGame/SambaDeAmigo'' pinball table:
** During "Song Play", the player must shoot balls in specific directions in time with the music.
** Then there's "Fever mode", a minigame where the player must press the flipper buttons to shake maracas in time with the onscreen action.
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