''Sonic Pinball Party'' is a [[DigitalPinballTables video pinball game]] developed by Creator/SonicTeam and published by Creator/{{Sega}}. It was released in 2003 for the UsefulNotes/GameBoyAdvance.

As the name indicates, ''Sonic Pinball Party'' is a collection of {{Pinball}}-related games focused on the characters of the ''Franchise/SonicTheHedgehog'' series, along with [[TheCameo guest appearances]] by [[VideoGame/NiGHTSIntoDreams [=NiGHTS=]]] and VideoGame/SambaDeAmigo. There are five distinct game modes in all:

* The core of the game is "Story Mode", where Sonic must play through a pinball tournament to confront Dr. Eggman and rescue his friends.
* "Arcade Mode" lets you play pinball on three separate tables, one for Sonic, [=NiGHTS=], and Samba De Amigo.
* "Party Mode" has three pinball-style games for one to four players, including Hot Potato and Hockey.
* "Tiny Chao Garden" is a RaisingSim, where you use rings won in the other games to nurture a Chao.
* "Casinopolis" has three casino-themed pinball games where players can win -- or lose! -- rings.

In addition to standard playfield obstacles, the pinball tables embraced their video game heritage with wandering enemies, collectable items, and bosses to battle. The game as a whole was highly rated by players, who praised its variety, action, and excellent music. If there is a complaint, it's that the ball physics are a bit too floaty and light, making it sometimes difficult to trap balls with the flippers.

In North American markets, the game was originally released as a Target store exclusive -- [[NoExportForYou which stymied gamers in Canada and Mexico,]] where Target did not operate. The game was later re-released as part of several compilation packs, increasing its availability.

!!''Sonic Pinball Party'' demonstrates the following tropes:

* BettingMiniGame: All of the games in Casinopolis.
* BrainwashedAndCrazy: At the start of Story Mode, Dr. Eggman has kidnapped and brainwashed Sonic's friends and turned them against him.
* TheCameo: Tikal appears on the Angel Island Zone of the Sonic table.
* CutAndPasteEnvironments: The main "Sonic" table has several Zones to be completed; the only difference between the Zones are the colors, music, and some of the playfield graphics.
* DefeatMeansFriendship: In Story mode, the player must defeat Sonic's various companions in pinball to rescue them from Eggman's hypnosis.
* EvilKnockoff: Metal Sonic.
* ExcusePlot: The Story Mode. Eggman has taken over Casinopolis and has brainwashed Sonic's friends into...competing against him in a game of pinball. Go stop him!
* FakeCrossOver: While [=NiGHTS=] and Samba are prominent guest stars in this game, they don't interact with the Sonic characters at all.
* InevitableTournament: The plot of the Story Mode.
* NewJackSwing: Mostly by virtue of porting over new jack-inspired tracks from ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/NiGHTSIntoDreams''.
* NintendoHard: The story mode. The number of points you have to get to complete each table is ludicrously high and the tables are no slouch to beat.
* PartyInMyPocket: In the Sonic table, shooting the Big Target Hole three times changes the current character between Sonic, Tails, Knuckles, and Amy Rose). Different characters enable different minigames on the table.
* PinballSpinoff: A three-fer for ''Franchise/SonicTheHedgehog, VideoGame/NightsIntoDreams,'' and ''VideoGame/SambaDeAmigo''.
* PlotCoupon: The [=NiGHTS=] table requires players to collect Ideyas before he can challenge the Nightmaren of that level.
* RaisingSim: The Chao Garden.
* RhythmGame: Invoked twice in the ''VideoGame/SambaDeAmigo'' pinball table:
** During "Song Play", the player must shoot balls in specific directions in time with the music.
** Then there's "Fever mode", a minigame where the player must press the flipper buttons to shake maracas in time with the onscreen action.
* SpellingBonus: Each of the three main tables has several Spelling Bonuses:
** The Sonic table has S-O-N-I-C to light kickbacks, R-I-N-G to temporarily collect rings on the playfield, and E-G-G to activate Egg Mode and challenge Eggman.
** On the [=NiGHTS=] table, F-L-Y activates Acrobat Mode, and D-R-M-Y raises the bonus multiplier.
** The Samba de Amigo table has F-E-V-E-R to start Fever Mode, while Letter Collect Mode requires spelling the names of various ''Samba'' characters.
* UnlockableContent: Most of the games' modes must be unlocked by playing through the main Story.