Follow TV Tropes

Following

History VideoGame / SonicAdvanceTrilogy

Go To

OR

Changed: 90

Removed: 834

Is there an issue? Send a MessageReason:
None


On December 20, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Franchise/SonicTheHedgehog finally made his debut on a Creator/{{Nintendo}} system with the release of the first ever original Sonic/Creator/{{Sega}} game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the UsefulNotes/NintendoGameCube port of ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the Western version being released a few months later.

The ''Sonic Advance'' trilogy is a trio of games in the ''Sonic the Hedgehog'' series for the UsefulNotes/GameBoyAdvance. Co-developed by Sega and Creator/{{Dimps}} and designed [[RevisitingTheRoots in the vein of the classic]] [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''VideoGame/SonicAdventure'' thrown in.

to:

On December 20, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Franchise/SonicTheHedgehog finally made his debut on a Creator/{{Nintendo}} system with the release of the first ever original Sonic/Creator/{{Sega}} game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the UsefulNotes/NintendoGameCube Platform/NintendoGameCube port of ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the Western version being released a few months later.

The ''Sonic Advance'' trilogy is a trio of games in the ''Sonic the Hedgehog'' series for the UsefulNotes/GameBoyAdvance. Platform/GameBoyAdvance. Co-developed by Sega and Creator/{{Dimps}} and designed [[RevisitingTheRoots in the vein of the classic]] [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''VideoGame/SonicAdventure'' thrown in.



Followed by a spiritual successor of sorts in ''VideoGame/SonicRush'' and ''VideoGame/SonicRushAdventure'' for the UsefulNotes/NintendoDS, which were also critical successes.

to:

Followed by a spiritual successor of sorts in ''VideoGame/SonicRush'' and ''VideoGame/SonicRushAdventure'' for the UsefulNotes/NintendoDS, Platform/NintendoDS, which were also critical successes.



* BackThatLightUp: The third game had different color settings to suit different UsefulNotes/GameBoyAdvance backlight arrangements.

to:

* BackThatLightUp: The third game had different color settings to suit different UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance backlight arrangements.



* DropTheHammer:
** Amy still carries around her usual mallet to strike down enemies with. When paired up with Knuckles in ''3'', she also uses a ''massive'' hammer, bigger than she is, for her standard attack.
** In ''3'', teaming up any character with Amy will replace their normal grounded attack with a hammer modeled after the one Amy uses, but with a color scheme based on the character wielding it. Tails can also use his while flying, and can fly much faster while holding it.
** Across all three games, the first bosses involve Eggman using a giant hammer. The first game sees him driving back and forth with his hammer continuously swinging around, the second is fought in an autorunner with the hammer used to slow the playable character down, and the third is stationary as the hammer is much bigger compared to the last two.



* RevisitingTheRoots: The Advance games are heavily based on the Genesis trilogy of old, albeit with a few minor physics tweaks thanks to the UsefulNotes/GameBoyAdvance's hardware.

to:

* RevisitingTheRoots: The Advance games are heavily based on the Genesis trilogy of old, albeit with a few minor physics tweaks thanks to the UsefulNotes/GameBoyAdvance's Platform/GameBoyAdvance's hardware.
Is there an issue? Send a MessageReason:
None


* ActionizedSequel: ''2'' has much bigger emphasis on speed and mobility than the first game, starting with the fact that the playable characters begin levels as if they were about to run in a track & field race.
* AdaptedOut: The Android version of the first game only allows you to play as Sonic, with the other playable characters being either DemotedToExtra or completely absent.

to:

* ActionizedSequel: ''2'' has much bigger emphasis on speed and mobility acrobatics than the first game, starting with the fact that the playable characters begin levels as if they were about to run in a track & field race.
race. Combat options are also more diverse.
* AdaptedOut: The Android version of the first game only allows you to play as Sonic, with the other playable characters being either DemotedToExtra or completely absent.

Added: 212

Changed: 1

Is there an issue? Send a MessageReason:
None


* ActionizedSequel: ''2'' has much bigger emphasis on speed and mobility than the first game, starting with the fact that the playable characters begin levels as if they were about to run in a track & field race.



*** Amy in the lead starts fiddling with her feet before sitting down, resting her face on her handss and skygazing. In the back, she appears to spot something in the distance and then turns to the screen and beckons you over. When she's paired up with Sonic (with him at the front), she leans down to look at something; if you position them right, as in, sonic in front of Amy with both pointed forward, it looks like she's observing him as he rests. She also has a different "about to move" animation with him, as she now has hearts floating off her head. Her animation doesn't change if she's in the lead and Sonic in the back.

to:

*** Amy in the lead starts fiddling with her feet before sitting down, resting her face on her handss hands and skygazing. In the back, she appears to spot something in the distance and then turns to the screen and beckons you over. When she's paired up with Sonic (with him at the front), she leans down to look at something; if you position them right, as in, sonic in front of Amy with both pointed forward, it looks like she's observing him as he rests. She also has a different "about to move" animation with him, as she now has hearts floating off her head. Her animation doesn't change if she's in the lead and Sonic in the back.
Is there an issue? Send a MessageReason:
None


*** Cream gets an ice cream cone from... [[{{Hammerspace}} somewhere]], and starts licking it (while Cheese begs for some through PuppyDogEyes).

to:

*** Cream gets an ice cream cone from... [[{{Hammerspace}} somewhere]], somewhere]] and starts licking it (while Cheese begs for some through PuppyDogEyes).



*** Knuckles adjusts his gloves and starts practice jabbing.
*** Amy briefly yawns, notices the player and starts hopping in place to keep herself active.

to:

*** Knuckles adjusts his gloves and starts performs some practice jabbing.
jabs..
*** Amy briefly yawns, [[AsideGlance notices the player player]] and starts begins hopping in place to keep herself active.
Is there an issue? Send a MessageReason:
None


The first game, ''Sonic Advance'' (2001), is perhaps the most reminiscent of the older games. The plot is very minimal (thwart [[BigBad Dr. Eggman]]!) and the gameplay is a bit slower than its successors but features a little more emphasis on platforming. This was the first 2D side-scroller in the series to feature Amy Rose as a playable character. The game was also ported to the short lived Nokia UsefulNotes/NGage as ''Sonic N'', but suffered from being transposed from the horizontal screen of the GBA to the ''vertical'' screen of the N-Gage (it also removed the Tiny Chao Garden).

to:

The first game, ''Sonic Advance'' (2001), is perhaps the most reminiscent of the older games. The plot is very minimal (thwart [[BigBad Dr. Eggman]]!) and the gameplay is a bit slower than its successors but features a little more emphasis on platforming. This was the first 2D side-scroller in the series to feature Amy Rose as a playable character. The game was also ported to the short lived Nokia UsefulNotes/NGage Platform/NGage as ''Sonic N'', but suffered from being transposed from the horizontal screen of the GBA to the ''vertical'' screen of the N-Gage (it also removed the Tiny Chao Garden).
Is there an issue? Send a MessageReason:
None


*** Cream gets an ice cream cone from... [[{{Hammerspace}} somewhere]] and starts licking it, while Cheese begs for some through PuppyDogEyes.

to:

*** Cream gets an ice cream cone from... [[{{Hammerspace}} somewhere]] somewhere]], and starts licking it, while it (while Cheese begs for some through PuppyDogEyes.PuppyDogEyes).

Added: 1170

Changed: 1863

Is there an issue? Send a MessageReason:
None


* IdleAnimation: In the third game, since you play in teams of two, every character has at least two idle animations for whether they're in the lead or as support.
** Sonic in the lead lays down on his side and closes his eyes while a [[VisibleSilence ... bubble]] appears over his head. In the back, he stands straight while scratching his ear and pointing at you to get moving.
** Tails in the lead sits down and starts fiddling with his legs and looking around. In the back, he pulls out a pair of binoculars out of nowhere, looks around, and then turns to the screen and starts pointing to the direction he's sprite is facing as if telling you "look over there!"
** Knuckles at the front makes some practice jabs and then starts doing pushups. In the back, he stands perfectly still with his arms crossed and his eyes closed, though he occasionally opens one eye to glare at the player.
** Cream in the front sits down and falls asleep. In the back, she curiously staring at something on the ground.
** Amy in the lead starts fiddling with her feet before sitting down, resting her face on her handss and skygazing. In the back, she appears to spot something in the distance and then turns to the screen and beckons you over. When she's paired up with Sonic (with him at the front), she leans down to look at something; if you position them right, as in, sonic in front of Amy with both pointed forward, it looks like she's observing him as he rests. She also has a different "about to move" animation with him, as she now has hearts floating off her head. Her animation doesn't change if she's in the lead and Sonic in the back.

to:

* IdleAnimation: IdleAnimation:
**
In the third game, since you play in teams of two, every character has at least two idle animations for whether they're in the lead or as support.
** *** Sonic in the lead lays down on his side and closes his eyes while a [[VisibleSilence ... bubble]] appears over his head. In the back, he stands straight while scratching his ear and pointing at you to get moving.
** *** Tails in the lead sits down and starts fiddling with his legs and looking around. In the back, he pulls out a pair of binoculars out of nowhere, looks around, and then turns to the screen and starts pointing to the direction he's sprite is facing as if telling you "look over there!"
** *** Knuckles at the front makes some practice jabs and then starts doing pushups. In the back, he stands perfectly still with his arms crossed and his eyes closed, though he occasionally opens one eye to glare at the player.
** *** Cream in the front sits down and falls asleep. In the back, she curiously staring stares at something on the ground.
** *** Amy in the lead starts fiddling with her feet before sitting down, resting her face on her handss and skygazing. In the back, she appears to spot something in the distance and then turns to the screen and beckons you over. When she's paired up with Sonic (with him at the front), she leans down to look at something; if you position them right, as in, sonic in front of Amy with both pointed forward, it looks like she's observing him as he rests. She also has a different "about to move" animation with him, as she now has hearts floating off her head. Her animation doesn't change if she's in the lead and Sonic in the back.back.
** Bizarrely, the second game does have those as well, but they're only accessible by holding up on the D-Pad for whatever reason.
*** Sonic stretches out his legs and then starts repeatedly grinding his foot on the ground.
*** Cream gets an ice cream cone from... [[{{Hammerspace}} somewhere]] and starts licking it, while Cheese begs for some through PuppyDogEyes.
*** Tails falls asleep.
*** Knuckles adjusts his gloves and starts practice jabbing.
*** Amy briefly yawns, notices the player and starts hopping in place to keep herself active.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlindIdiotTranslation: The Master Emerald's shrine in ''Advance 3'' was given a wooden English rendering as the "Altar of Emerald", rather than the more natural Emerald Altar or Emerald's Altar.
Is there an issue? Send a MessageReason:
None


** The [=EggHammerTank=] from ''VideoGame/SonicPocketAdventure'' appears in both Sonic ''Advance 1'' and ''2'', and gets a SpiritualSuccessor in ''3''.[[note]]The third game's hammer boss also shows up in ''{{VideoGame/Sonic Rush|Series}}''.[[/note]] There are other throwbacks as well: ''Advance 2''[='=]s Techno Base Boss is a improved version of ''Pocket Adventure''[='=]s Secret Plant Boss, for example.

to:

** The [=EggHammerTank=] from ''VideoGame/SonicPocketAdventure'' appears in both Sonic ''Advance 1'' and ''2'', and gets a SpiritualSuccessor in ''3''.[[note]]The third game's hammer boss also shows up in ''{{VideoGame/Sonic Rush|Series}}''.''VideoGame/SonicRush''.[[/note]] There are other throwbacks as well: ''Advance 2''[='=]s Techno Base Boss is a improved version of ''Pocket Adventure''[='=]s Secret Plant Boss, for example.
Is there an issue? Send a MessageReason:
Rewording to incorporate the throwback to Sonic 3 and to indicate that it's not just a resemblance but a fairly direct appearance of the old temple.


** Angel Island Zone in ''Advance 1'' takes place in [[FloatingContinent the setting]] of ''VideoGame/Sonic3AndKnuckles'' and part of ''VideoGame/SonicAdventure'', which was shown by the latter to be situated in the sky above Mystic Ruins. The level's background here shows the land below, and sure enough, it looks just like Mystic Ruins' jungle, even containing a {{Mayincatec}} structure resembling the Lost World temple from ''Adventure''.

to:

** Angel Island Zone in ''Advance 1'' takes place in [[FloatingContinent the setting]] of is a throwback to both ''VideoGame/Sonic3AndKnuckles'' and part of ''VideoGame/SonicAdventure'', which was shown by the latter to be situated in the sky above Mystic Ruins. ''VideoGame/SonicAdventure''. The level's background here shows the land below, and sure enough, it looks just level itself consists of {{floating|Continent}} {{ruins|For ruins sake}} like Mystic Ruins' jungle, even containing a the Sky Sanctuary Zone from ''Sonic 3'', but with {{Mayincatec}} structure resembling flair adopted from the Echidna civilization depicted in ''Sonic Adventure''--further, the far right of the background depicts the Lost World temple from ''Adventure''.rising out of the forest below, revealing the level to be floating above the Mystic Ruins.
Is there an issue? Send a MessageReason:
None


** [[EvilKnockoff Mecha Knuckles]], the boss of ''Advance's'' Angel Island Zone, initially appears as a PaletteSwap of Knuckles--the palette in question is a throwback to ''VideoGame/Sonic3AndKnuckles'', where Knuckles' {{NPC}} appearances gave him magenta fur and, [[https://s3unlocked.blogspot.com/2017/06/why-is-knuckles-colored-different-in.html thanks to a glitch]], yellow socks. Mecha Knuckles even throws in yellow gloves, either for funsies or as a second throwback to Knuckles' Fighting Gloves PowerUp from ''VideoGame/SonicAdventure''.

to:

** [[EvilKnockoff Mecha Knuckles]], the boss of ''Advance's'' Angel Island Zone, initially appears as a PaletteSwap of Knuckles--the palette in question is a throwback to ''VideoGame/Sonic3AndKnuckles'', where Knuckles' {{NPC}} appearances gave him magenta fur and, [[https://s3unlocked.blogspot.com/2017/06/why-is-knuckles-colored-different-in.html thanks to a glitch]], yellow socks. Mecha Knuckles even throws in yellow gloves, either for funsies or as a second throwback to Knuckles' [[UpgradeArtifact Fighting Gloves PowerUp Gloves]] from ''VideoGame/SonicAdventure''.
Is there an issue? Send a MessageReason:
None


** [[EvilKnockoff Mecha Knuckles]], the boss of ''Advance's'' Angel Island Zone, initially appears as a PaletteSwap of Knuckles--the palette in question is a throwback to ''VideoGame/Sonic3AndKnuckles'', where Knuckles' {{NPC}} appearances gave him magenta fur and, [[https://s3unlocked.blogspot.com/2017/06/why-is-knuckles-colored-different-in.html thanks to a glitch]], yellow socks (Mecha Knuckles even throws in yellow gloves for funsies).

to:

** [[EvilKnockoff Mecha Knuckles]], the boss of ''Advance's'' Angel Island Zone, initially appears as a PaletteSwap of Knuckles--the palette in question is a throwback to ''VideoGame/Sonic3AndKnuckles'', where Knuckles' {{NPC}} appearances gave him magenta fur and, [[https://s3unlocked.blogspot.com/2017/06/why-is-knuckles-colored-different-in.html thanks to a glitch]], yellow socks (Mecha socks. Mecha Knuckles even throws in yellow gloves gloves, either for funsies).funsies or as a second throwback to Knuckles' Fighting Gloves PowerUp from ''VideoGame/SonicAdventure''.

Added: 554

Changed: 1175

Is there an issue? Send a MessageReason:
None


* LegacyBossBattle: A Pre-FinalBoss example. In ''Sonic Advance''[='=]s [[spoiler:final stage, Dr. Eggman reprises the first bosses from both ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' and ''VideoGame/SonicTheHedgehog2'', complete with the boss themes from both games, before the actual FinalBoss battle occurs. And there seems to be no other reason for Eggman to go to the trouble of reenacting fights that he had lost before]].

to:

* LegacyBossBattle: LegacyBossBattle:
**
A Pre-FinalBoss example. In ''Sonic Advance''[='=]s [[spoiler:final stage, Dr. Eggman reprises the first bosses from both ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' and ''VideoGame/SonicTheHedgehog2'', complete with the boss themes from both games, before the actual FinalBoss battle occurs. And there seems to be no other reason for Eggman to go to the trouble of reenacting fights that he had lost before]].before]].
** The first phase of the Mecha Knuckles fight is a direct imitation of Knuckles' boss fight from ''VideoGame/Sonic3AndKnuckles''.



** In a more obscure case in the same installment, the boss of Angel Island Zone, [[EvilKnockoff Mecha Knuckles]] – who isn't even shown to be a robot [[RoboticReveal until later into the fight]] – is pink and has yellow gloves and socks, seemingly in reference to how in ''VideoGame/Sonic3AndKnuckles'', Knuckles has pinkish fur and yellow socks for some reason when appearing as an {{NPC}} in cutscenes, even though when playable, he has red fur and green socks just as portrayed by artwork. The boss fight's first phase is more or less a call back to the fight with Knuckles at Hidden Palace Zone in the same game.

to:

** In a more obscure case in the same installment, the boss of Angel Island Zone, [[EvilKnockoff Mecha Knuckles]] – who isn't even shown to be a robot [[RoboticReveal until later into Knuckles]], the fight]] – boss of ''Advance's'' Angel Island Zone, initially appears as a PaletteSwap of Knuckles--the palette in question is pink and has yellow gloves and socks, seemingly in reference a throwback to how in ''VideoGame/Sonic3AndKnuckles'', Knuckles has pinkish where Knuckles' {{NPC}} appearances gave him magenta fur and and, [[https://s3unlocked.blogspot.com/2017/06/why-is-knuckles-colored-different-in.html thanks to a glitch]], yellow socks for some reason when appearing as an {{NPC}} in cutscenes, even though when playable, he has red fur and green socks just as portrayed by artwork. The boss fight's first phase is more or less a call back to the fight with (Mecha Knuckles at Hidden Palace Zone even throws in the same game.yellow gloves for funsies).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdleAnimation: In the third game, since you play in teams of two, every character has at least two idle animations for whether they're in the lead or as support.
** Sonic in the lead lays down on his side and closes his eyes while a [[VisibleSilence ... bubble]] appears over his head. In the back, he stands straight while scratching his ear and pointing at you to get moving.
** Tails in the lead sits down and starts fiddling with his legs and looking around. In the back, he pulls out a pair of binoculars out of nowhere, looks around, and then turns to the screen and starts pointing to the direction he's sprite is facing as if telling you "look over there!"
** Knuckles at the front makes some practice jabs and then starts doing pushups. In the back, he stands perfectly still with his arms crossed and his eyes closed, though he occasionally opens one eye to glare at the player.
** Cream in the front sits down and falls asleep. In the back, she curiously staring at something on the ground.
** Amy in the lead starts fiddling with her feet before sitting down, resting her face on her handss and skygazing. In the back, she appears to spot something in the distance and then turns to the screen and beckons you over. When she's paired up with Sonic (with him at the front), she leans down to look at something; if you position them right, as in, sonic in front of Amy with both pointed forward, it looks like she's observing him as he rests. She also has a different "about to move" animation with him, as she now has hearts floating off her head. Her animation doesn't change if she's in the lead and Sonic in the back.

Added: 355

Changed: 257

Is there an issue? Send a MessageReason:
None


* BonusFeatureFailure: In an odd example, ''Sonic Advance 2'' let you unlock the Tiny Chao Garden by meeting certain conditions in the game... Even though the first ''Sonic Advance'' had the exact same mode available from the start. The third game doesn't even have this feature.

to:

* BonusFeatureFailure: BonusFeatureFailure:
**
In an odd example, ''Sonic Advance 2'' let you unlock the Tiny Chao Garden by meeting certain conditions in the game... Even though the first ''Sonic Advance'' had the exact same mode available from the start. The third game doesn't even have this feature.has a seven Tiny Chao Gardens (one for each Zone), but unlike the first game, you cannot interact with them, only collect them.
Is there an issue? Send a MessageReason:
None


Followed by a spiritual successor of sorts in the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' games for the UsefulNotes/NintendoDS, which were also critical successes.

to:

Followed by a spiritual successor of sorts in the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' games ''VideoGame/SonicRush'' and ''VideoGame/SonicRushAdventure'' for the UsefulNotes/NintendoDS, which were also critical successes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TwoGirlsToATeam: Played straight in 3 where Cream becomes the second playable female in the series and that Amy and Cream can be a team together. They even have a team name in "Team Jubilee".
Is there an issue? Send a MessageReason:
None


* EvilIsPetty: [[spoiler:After defeating the second game as every character, the unlocked final boss will have Eggman kidnap Cream's mother, Vanilla, before the heroes' eyes, seemingly for no other purpose than to [[ItsPersonal goad Sonic into a revenge face off]].]]

to:

* EvilIsPetty: [[spoiler:After defeating completing the second game as every character, character and by obtaining all 7 Chaos Emeralds as Sonic, the unlocked final boss will have Eggman kidnap Cream's mother, Vanilla, before the heroes' eyes, seemingly for no other purpose than to [[ItsPersonal goad Sonic into a revenge face off]].]]
Is there an issue? Send a MessageReason:
we don't allow lifting text straight from other wikis


Dr. Eggman has hatched another evil plot to build his Eggman Empire by capturing animals and turning them into robots, as well as gathering the seven Chaos Emeralds in order to gain unimaginable power. Sonic the Hedgehog and his friends Miles "Tails" Prower, Knuckles the Echidna, and Amy Rose set off on an adventure to free the animals and stop Eggman.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor:
** ''Sonic Advance'', being a 2D Platformer with modern Sonic sensibilities, is one for ''VideoGame/SonicPocketAdventure''.
Is there an issue? Send a MessageReason:
None


** Across all three games, the first bosses involve Eggman using a giant hammer. The first game sees him driving back and forth with his hammer continuously swinging around, the second is fought in an autorunner with the hammer used to slow the playable character down, and the third is stationary and the hammer is much bigger compared to the last two.

to:

** Across all three games, the first bosses involve Eggman using a giant hammer. The first game sees him driving back and forth with his hammer continuously swinging around, the second is fought in an autorunner with the hammer used to slow the playable character down, and the third is stationary and as the hammer is much bigger compared to the last two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Across all three games, the first bosses involve Eggman using a giant hammer. The first game sees him driving back and forth with his hammer continuously swinging around, the second is fought in an autorunner with the hammer used to slow the playable character down, and the third is stationary and the hammer is much bigger compared to the last two.
Is there an issue? Send a MessageReason:
Added an example from the new trope page.

Added DiffLines:

* BorderOccupyingDecorations: The ''Sonic N'' release of the first game lets players choose between the N-Gage's unusual 11:13 and a scaled-down 4:3 ratio. For the latter, the game fills the borders with blue, plus Sonic and his name at the top.
Is there an issue? Send a MessageReason:
None


** Inverted with ''Advance 2'', which pushes Amy into the background as a SecretCharacter and introduces Cream the Rabbit as the fourth main character in her stead. Cream is not a true Gimmick character but a MasterOfAll, with maneuvering ability second only to Tails and better attacking options than the other characters thanks to Cheese.

to:

** Inverted with ''Advance 2'', which pushes Amy into the background as a SecretCharacter and introduces Cream the Rabbit as the fourth main character in her stead. Cream is not a true Gimmick character but a MasterOfAll, with maneuvering ability second only to Tails[[note]]Cream covers horizontal distance faster than Tails while flying, but Tails can fly for longer before getting tired, meaning that Cream can cover greater horizontal distances, but Tails can cover greater vertical distances[[/note]] and better attacking options than the other characters thanks to Cheese.
Is there an issue? Send a MessageReason:
Basic summary of the first game's basic story, lifted from other wikis, just to set the stage for the game.

Added DiffLines:

Dr. Eggman has hatched another evil plot to build his Eggman Empire by capturing animals and turning them into robots, as well as gathering the seven Chaos Emeralds in order to gain unimaginable power. Sonic the Hedgehog and his friends Miles "Tails" Prower, Knuckles the Echidna, and Amy Rose set off on an adventure to free the animals and stop Eggman.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemoryMatchMiniGame: The Tiny Chao Garden in ''Advance'', ''Advance 2'' and ''VideoGame/SonicPinballParty'' features the Chao Memory mini-game, where you try to match up seven pairs of cards while a Chao moves them around.
Is there an issue? Send a MessageReason:
None


On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Franchise/SonicTheHedgehog finally made his debut on a Creator/{{Nintendo}} system with the release of the first ever original Sonic/Creator/{{Sega}} game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the UsefulNotes/NintendoGameCube port of ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the Western version being released a few months later.

to:

On December 21st, 20, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Franchise/SonicTheHedgehog finally made his debut on a Creator/{{Nintendo}} system with the release of the first ever original Sonic/Creator/{{Sega}} game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the UsefulNotes/NintendoGameCube port of ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the Western version being released a few months later.
Is there an issue? Send a MessageReason:
"If the Sonic 2-like rescue scene in Advance 1's ending wasn't enough" is a Zero Context Example, and the other one is not this trope, but here's one that is this trope. also hiding some other zces while we're here


* NotTheFallThatKillsYou: [[spoiler:If the ''Sonic 2''-like rescue scene in ''Advance 1''[='=]s ending wasn't enough, ''Advance 2''[='=]s first ending shows the player character falling from space to the Earth without any injuries.]]
* OneWingedAngel: [[spoiler:Gemerl is the TrueFinalBoss of the third game, though granted he changes form for nearly every boss anyway.]]
* OxygenMeter: As is typical of 2D Sonic games.
* PinballZone: Casino Paradise in the first game.

to:

* NotTheFallThatKillsYou: [[spoiler:If the ''Sonic 2''-like rescue scene in In ''Advance 1''[='=]s 2'', [[spoiler:after clearing True Area 53, Sonic loses his Super form and has to desperately dive to catch Vanilla. How exactly this constitutes saving her is not made clear, though the ending wasn't enough, ''Advance 2''[='=]s first ending shows cutscene seems to suggest that he ''can'' fly in his normal state, [[NewPowersAsThePlotDemands suddenly]]]].
%%* OneWingedAngel: [[spoiler:Gemerl is
the player character falling from space to TrueFinalBoss of the Earth without any injuries.third game, though granted he changes form for nearly every boss anyway.]]
* OneWingedAngel: [[spoiler:Gemerl is the TrueFinalBoss of the third game, though granted he changes form for nearly every boss anyway.]]
*
%%* OxygenMeter: As is typical of 2D Sonic games.
* %%* PinballZone: Casino Paradise in the first game.
Is there an issue? Send a MessageReason:
None


->''Sega's celebrity hedgehog makes his Creator/{{Nintendo}} debut in a hyperkinetic epic that looks like classic Sonic but has made the quantum leap to brand-new cool''.

to:

->''Sega's celebrity hedgehog makes his Creator/{{Nintendo}} Nintendo debut in a hyperkinetic epic that looks like classic Sonic but has made the quantum leap to brand-new cool''.
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:350:Classic Sonic with a modern twist.]]

Top