History VideoGame / SonicAdvanceTrilogy

3rd Feb '16 9:02:15 AM Arbitrarily
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* DifficultySpike: Egg Rocket in ''Advance 1'', Sky Canyon in ''Advance 2'', and Ocean Base in ''Advance 3''. There's a second spike in ''3'', where Twinkle Snow, a fairly easy zone, has an incredibly difficult boss battle.

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* SequelDifficultySpike: The first game wasn't too challenging, but ''Advance 2'' was a lot more difficult thanks to more difficult bosses, more bottomless pits, and special stages that are almost impossible to access.
3rd Feb '16 8:51:53 AM Arbitrarily
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** Advance 3's zones have three acts instead of two, which makes some of them feel quite long. The first two acts of Chaos Angel in particular can easily go up to 4 minutes.
1st Feb '16 6:40:13 AM Arbitrarily
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* EleventhHourSuperpower: Super Sonic in all three games.

* FloatingContinent: Features in all three games as floating ruins. Angel Island from the first one and Chaos Angel from the third one are set on the very same Angel Island that is featured in ''VideoGame/Sonic3AndKnuckles'' and ''VideoGame/SonicAdventure''.

* GravityScrew: Cyber Track in the third game, Egg Utopia in the second, and Egg Rocket and Cosmic Angel in the first game.
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* GravityScrew: Cyber Track in the third game, Egg Utopia in the second, and Egg Rocket and Cosmic Angel in the first game. Also applies to Chaos Angel's boss in the third game via a tube on either side of the arena.

** Sunset Hill in ''Advance 3'' is what Green Hill became after Eggman's reality warping experiments at the beginning of the game.
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** Sunset Hill in ''Advance 3'' is what Green Hill became after Eggman's reality warping experiments at the beginning of the game. Angel Island from Advance 1 and Chaos Angel from Advance 3 are also the same Angel Island from ''3'' and ''Adventure''.

* SkyscraperCity: Route 99 in the third game. * SlippySlideyIceWorld: All three games feature this kind of zone, the one in the first (Ice Mountain Zone) doubling as a water level.
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* SkyscraperCity: Route 99 in the third game. game. A similar city also appears in Advance 2's Ice Paradise Zone, but is only a background element to an otherwise ordinary ice level. * SlippySlideyIceWorld: All three games feature this kind of zone, the one ones in the first (Ice Mountain Zone) and the third (Twinkle Snow) doubling as a water level.levels.

* TennisBoss: The Cyber Track boss in the third game.
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* TennisBoss: The Cyber Track boss in the third game. The TrueFinalBoss in Advance 2 is also defeated this way. * TheVeryDefinitelyFinalDungeon: All three games, but Advance 3's Chaos Angel goes above and beyond, floating high in the sky, with distorted skies and floating chunks of the planet above the clouds. With fitting doomy music to match.

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* TennisBoss: The Cyber Track WarmUpBoss: All three games have their first boss in the third game.be a mech with a giant hammer that tends to be easy.
14th Dec '15 1:10:12 PM case
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* LethalJokeCharacter: Amy Rose in the first game is slow and can't roll. However, she has a high jump and can attack from standing without needing to build up speed (this includes an absurdly fast dash attack.) She also has a better attack range due to her Piko Piko Hammer. She completely trivializes one of the bosses (who rely on SuperDrowningSkills) by high jumping to the top of the screen (and catching a breath) and smacking Robotnik on the way down.
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* LethalJokeCharacter: Amy Rose in the first game is slow and can't roll. However, she has a high jump and can attack from standing without needing to build up speed (this includes an absurdly fast dash attack.) She also has a better attack range due to her Piko Piko Hammer. She completely trivializes one of the bosses (who rely on SuperDrowningSkills) an OxygenMeter) by high jumping to the top of the screen (and catching a breath) and smacking Robotnik on the way down.
6th Dec '15 5:14:01 AM totoofze47
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* BackFromTheDead: [[spoiler: Emerl, who was apparently rebuilt as Gemerl by Eggman, then reprogrammed by Tails back into his Emerl personality]] in ''3'', cheering up everyone after [[DownerEnding the ending]] of ''VideoGame/SonicBattle''.
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* BackFromTheDead: [[spoiler: Emerl, who was apparently rebuilt as Gemerl by Eggman, then reprogrammed by Tails back into his Emerl personality]] in ''3'', cheering up everyone after [[DownerEnding [[BittersweetEnding the ending]] of ''VideoGame/SonicBattle''.
27th Oct '15 1:49:42 AM bwburke94
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Namespacing
On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Sonic The Hedgehog finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the NintendoGamecube port of ''Videogame/{{Sonic Adventure 2}}'', known as ''Sonic Adventure 2: Battle'', with the western version being released a few months later. The ''Sonic Advance'' trilogy is a trio of games in the SonicTheHedgehog series for the Creator/{{Nintendo}} GameBoyAdvance. Co-developed by Creator/{{SEGA}} and Creator/{{Dimps}} and designed [[RevisitingTheRoots in the vein of the classic]] [[SegaGenesis Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''VideoGame/SonicAdventure'' thrown in.
to:
On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Sonic The Hedgehog finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the NintendoGamecube UsefulNotes/NintendoGamecube port of ''Videogame/{{Sonic Adventure 2}}'', ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the western version being released a few months later. The ''Sonic Advance'' trilogy is a trio of games in the SonicTheHedgehog ''Franchise/SonicTheHedgehog'' series for the Creator/{{Nintendo}} GameBoyAdvance. UsefulNotes/GameBoyAdvance. Co-developed by Creator/{{SEGA}} and Creator/{{Dimps}} and designed [[RevisitingTheRoots in the vein of the classic]] [[SegaGenesis [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''VideoGame/SonicAdventure'' thrown in.

In ''Sonic Advance 2'' (2002), Cream the Rabbit and her chao companion Cheese join Sonic and friends in the battle against Eggman after he abducts her mother and Tails. The gameplay is definitely the most extreme in the trilogy; the focus on speed is greater (to the point of making all but one boss a running battle), all of the characters now have the ability to grind on rails, and they can perform tricks with a press of the R-trigger after going off a ramp/spring to gain more momentum. The first two games both feature a special condensed Chao Garden (although for some inexplicable reason the developers made it so you had to unlock it in the second), and the [[UsefulNotes/NintendoGameCube GameCube]]-[=GBA=] link cable can be used to import/export chao from and to the [=GameCube=] ports of ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''.
to:
In ''Sonic Advance 2'' (2002), Cream the Rabbit and her chao companion Cheese join Sonic and friends in the battle against Eggman after he abducts her mother and Tails. The gameplay is definitely the most extreme in the trilogy; the focus on speed is greater (to the point of making all but one boss a running battle), all of the characters now have the ability to grind on rails, and they can perform tricks with a press of the R-trigger R button after going off a ramp/spring to gain more momentum. The first two games both feature a special condensed Chao Garden (although for some inexplicable reason (from the developers made it so you had to unlock it start in the first, unlockable in the second), and the [[UsefulNotes/NintendoGameCube GameCube]]-[=GBA=] link cable can be used to import/export chao from and to the [=GameCube=] ports of ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''.

** Almost every boss in ''2'' and ''3'' have one. The only exceptions are the final boss in both ''2'' ({{BossRush}} level) and ''3'' (fight with Gemerl before the fight), and the first boss in ''3'' (Fight with Gemerl again).
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** Almost every boss in ''2'' and ''3'' have one. The only exceptions are the final boss in both ''2'' ({{BossRush}} (BossRush level) and ''3'' (fight with Gemerl before the fight), and the first boss in ''3'' (Fight with Gemerl again).

* TitleScream: In the third game. And it is [[LargeHam hamtastic]]. The title was softly spoken in the second game. ** Not surprising considering the [[VideoGame/DukeNukem character the voice actor is famous for playing...]]
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* TitleScream: In the third game. And it is [[LargeHam hamtastic]]. The (The title was softly spoken in the second game. ** Not surprising considering the [[VideoGame/DukeNukem character the voice actor is famous for playing...]]game.)
4th Oct '15 1:56:52 PM youngbond007
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On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Sonic The Hedgehog finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the NintendoGamecube port of ''Videogame/{{Sonic Adventure 2}}'', known as ''Sonic Adventure 2: Battle''; with the western version being released a few months later.
to:
On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Sonic The Hedgehog finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the NintendoGamecube port of ''Videogame/{{Sonic Adventure 2}}'', known as ''Sonic Adventure 2: Battle''; Battle'', with the western version being released a few months later.
4th Oct '15 1:56:04 PM youngbond007
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On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Sonic The Hedgehog finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing, along with the port of ''Videogame/{{Sonic Adventure 2}}'' released in Japan on the NintendoGamecube as ''Sonic Adventure 2: Battle'', with the western version being released a few months later.
to:
On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Sonic The Hedgehog finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing, manufacturing. The game was also released the same day in Japan along with the NintendoGamecube port of ''Videogame/{{Sonic Adventure 2}}'' released in Japan on the NintendoGamecube 2}}'', known as ''Sonic Adventure 2: Battle'', Battle''; with the western version being released a few months later.
4th Oct '15 1:54:00 PM youngbond007
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On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Sonic The Hedgehog finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing, along with the port of ''Videogame/{{Sonic Adventure 2}}'' released in Japan on the NintendoGamecube as ''Sonic Adventure 2: Battle'', with the western version being released a few months later.

The first game, ''Sonic Advance'' (2001), is perhaps the most reminiscent of the older games. The plot is very minimal (thwart [[BigBad Dr. Eggman]]!) and the gameplay is a bit slower than its successors but features a little more emphasis on platforming. This was the first 2D side-scroller in the series to feature Amy Rose as a playable character. It was also the first ever original Sonic/Sega game (Not counting ''[[UpdatedRerelease Sonic Adventure 2 Battle]]'' as it was a port) to appear on a Nintendo system after Sega's switch to software manufacturing. Was ported to the short lived Nokia UsefulNotes/NGage as ''Sonic N'', but suffered from being transposed from the horizontal screen of the GBA to the ''vertical'' screen of the N-Gage (it also removed the Tiny Chao Garden).
to:
The first game, ''Sonic Advance'' (2001), is perhaps the most reminiscent of the older games. The plot is very minimal (thwart [[BigBad Dr. Eggman]]!) and the gameplay is a bit slower than its successors but features a little more emphasis on platforming. This was the first 2D side-scroller in the series to feature Amy Rose as a playable character. It The game was also the first ever original Sonic/Sega game (Not counting ''[[UpdatedRerelease Sonic Adventure 2 Battle]]'' as it was a port) to appear on a Nintendo system after Sega's switch to software manufacturing. Was ported to the short lived Nokia UsefulNotes/NGage as ''Sonic N'', but suffered from being transposed from the horizontal screen of the GBA to the ''vertical'' screen of the N-Gage (it also removed the Tiny Chao Garden).
20th Sep '15 11:14:01 AM nombretomado
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The first two games both feature a special condensed Chao Garden (although for some inexplicable reason the developers made it so you had to unlock it in the second), and the GameCube-[=GBA=] link cable can be used to import/export chao from and to the [=GameCube=] ports of ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''.
to:
The first two games both feature a special condensed Chao Garden (although for some inexplicable reason the developers made it so you had to unlock it in the second), and the GameCube-[=GBA=] [[UsefulNotes/NintendoGameCube GameCube]]-[=GBA=] link cable can be used to import/export chao from and to the [=GameCube=] ports of ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''.
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