History VideoGame / SonicAdvanceTrilogy

22nd Apr '18 1:54:05 PM Carls493
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* CharacterSelectForcing: Claring the third act of certain zones in the third game unlocks Knuckles, Amy and Cream -- but only if you're playing as Sonic.

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* CharacterSelectForcing: Claring Clearing the third act of certain zones every even-numbered zone in the third game (Sunset Hill, Toy Kingdom, & Cyber Track) unlocks Knuckles, Amy and Cream Cream, respectively -- but only if you're playing as Sonic.
22nd Apr '18 1:11:15 PM HyperEmerson
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* CharacterSelectForcing: Claring the third act of certain zones in the third game unlocks Knuckles, Amy and Cream -- but only if you're playing as Sonic.
22nd Apr '18 1:06:52 PM HyperEmerson
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** A glitch in ''Sonic Advance'' makes rings not transfer to the Tiny Chao Garden from the main game if the save data is deleted. Fortunately, ''VideoGame/SonicPinballParty'', which is in a CompilationRerelease with this game, does not have this glitch.



** The bizarre physics don't help, either--the characters get more acceleration from ''jumping'' than from ''running'', which makes it very, very easy to overshoot a jump or slide off a platform while trying to halt your momentum, and makes it easy to accidentally crash into the aforementioned obstacles and enemies.

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** The bizarre physics don't help, either--the characters get more acceleration from ''jumping'' than from ''running'', ''running''[[labelnote:*]]Standard 2D ''Sonic'' physics rules do require air acceleration to be higher, but ''Advance 3'' exaggerates this.[[/labelnote]], which makes it very, very easy to overshoot a jump or slide off a platform while trying to halt your momentum, and makes it easy to accidentally crash into the aforementioned obstacles and enemies.



* GameBreakingBug: Erasing the save file in 1 or 2 (sometimes?) causes the Tiny Chao Garden to stop collecting rings. It can only be fixed by collecting as many rings as you had when you erased the file, or transferring your rings to a ''VideoGame/SonicAdventure game''.

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* GameBreakingBug: Erasing the save file in 1 or 2 (sometimes?) causes the Tiny Chao Garden to stop collecting rings. It can only be fixed by collecting as many rings as you had when you erased the file, or transferring your rings to a ''VideoGame/SonicAdventure game''. Fortunately, ''VideoGame/SonicPinballParty'', which also features this minigame, does not have this glitch.



* LethalJokeCharacter: Amy Rose in the first game is slow and can't roll. However, she has a high jump and can attack from standing without needing to build up speed (this includes an absurdly fast dash attack.) She also has a better attack range due to her Piko Piko Hammer. She completely trivializes one of the bosses (who rely on an OxygenMeter) by high jumping to the top of the screen (and catching a breath) and smacking Eggman on the way down.

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* LethalJokeCharacter: Amy Rose in the first game is slow and can't roll. However, she has a high jump and can attack from standing without needing to build up speed (this includes an absurdly fast dash attack.) She also has a better attack range due to her Piko Piko Hammer. She Her skills allow her to completely trivializes one of trivialize some bosses. For example, the bosses (who rely on an OxygenMeter) underwater fight in Ice Mountain by high jumping to the top of the screen (and catching a breath) and smacking Eggman on the way down.



** Sunset Hill in ''Advance 3'' is what Green Hill became after Eggman's reality warping experiments at the beginning of the game. Angel Island from ''Advance 1'' and Chaos Angel from ''Advance 3'' are also the same Angel Island from ''3'' and ''Adventure''.

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** Angel Island from ''Advance 1'' and Chaos Angel from ''Advance 3'' are set in the same Angel Island from ''3'' and ''Adventure''.
** Sunset Hill in ''Advance 3'' is what Green Hill became after Eggman's reality warping experiments at the beginning of the game. Oddly enough, despite playing Green Hill's theme song it has nothing that evokes the original Green Hill in its level design and instead is reminiscent of Neo Green Hill and Angel Island from ''Advance 1'' and Chaos Angel from ''Advance 3'' are also the same Angel Island from ''3'' and ''Adventure''.1''.
19th Apr '18 4:06:42 PM N.Harmonik
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** For ''no particular reason'', characters '''must'' stay paired in ''Sonic Advance 3'', which combined with the other gimmick of changeable movesets makes this game a spiritual successor to ''VideoGame/KnucklesChaotix''. Not to mention [[MechaMook Badniks]] are powered by rings.

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** For ''no particular reason'', characters '''must'' '''must''' stay paired in ''Sonic Advance 3'', which combined with the other gimmick of changeable movesets makes this game a spiritual successor to ''VideoGame/KnucklesChaotix''. Not to mention [[MechaMook Badniks]] are powered by rings.
6th Mar '18 6:53:30 AM JezMM
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** Although this is something of an InformedAttribute from the name and the warm glow of the background scenery - the player encounters no lava whatsoever in the actual stage.
2nd Mar '18 7:04:53 AM rjd1922
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On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when ''Sonic the Hedgehog'' finally made his debut on a Nintendo system with the release of the first ever original Sonic/Sega game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the UsefulNotes/NintendoGamecube port of ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the western version being released a few months later.

The ''Sonic Advance'' trilogy is a trio of games in the ''Franchise/SonicTheHedgehog'' series for the Creator/{{Nintendo}} UsefulNotes/GameBoyAdvance.

Co-developed by Creator/{{SEGA}} and Creator/{{Dimps}} and designed [[RevisitingTheRoots in the vein of the classic]] [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''VideoGame/SonicAdventure'' thrown in.

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On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when ''Sonic the Hedgehog'' Franchise/SonicTheHedgehog finally made his debut on a Nintendo Creator/{{Nintendo}} system with the release of the first ever original Sonic/Sega Sonic/Creator/{{Sega}} game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the UsefulNotes/NintendoGamecube UsefulNotes/NintendoGameCube port of ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the western Western version being released a few months later.

The ''Sonic Advance'' trilogy is a trio of games in the ''Franchise/SonicTheHedgehog'' ''Sonic the Hedgehog'' series for the Creator/{{Nintendo}} UsefulNotes/GameBoyAdvance.

UsefulNotes/GameBoyAdvance. Co-developed by Creator/{{SEGA}} Sega and Creator/{{Dimps}} and designed [[RevisitingTheRoots in the vein of the classic]] [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''VideoGame/SonicAdventure'' thrown in.



The first two games both feature a special condensed Chao Garden (from the start in the first, unlockable in the second), and the [[UsefulNotes/NintendoGameCube GameCube]]-[=GBA=] link cable can be used to import/export chao from and to the [=GameCube=] ports of ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''.

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The first two games both feature a special condensed Chao Garden (from the start in the first, unlockable in the second), and the [[UsefulNotes/NintendoGameCube GameCube]]-[=GBA=] [=GameCube=]-GBA link cable can be used to import/export chao from and to the [=GameCube=] ports of ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''.



!!The Sonic Advance trilogy provides examples of:

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!!The Sonic Advance ''Sonic Advance'' trilogy provides examples of:
1st Mar '18 8:32:42 AM Malady
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** Act 3 of Sunset Hill Zone tosses in [[MusicalNod bits and pieces]] of the melody from Central City in ''SonicBattle'' for its remix, which ends up giving Green Hill Zone's normally upbeat melody a good dash of mystery and darkness.

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** Act 3 of Sunset Hill Zone tosses in [[MusicalNod bits and pieces]] of the melody from Central City in ''SonicBattle'' ''VideoGame/SonicBattle'' for its remix, which ends up giving Green Hill Zone's normally upbeat melody a good dash of mystery and darkness.
10th Feb '18 5:06:32 PM Asue
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* BottomlessPits: Present in all of the regular levels of these games (the only exceptions being Neo Green Hill Zone in the first one, Leaf Forest in the second and Ocean Base in the third), though they are more common in the second and third games (looking at you Sky Canyon).

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* BottomlessPits: Present in all of the regular levels of these games (the only exceptions being Neo Green Hill Zone in the first one, Leaf Forest in the second and Ocean Base in the third), though they are more common in the second and third games (looking at you you, Sky Canyon).
10th Feb '18 8:43:10 AM GreatKeith
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* TeethClenchedTeamwork: If you select Sonic and Knuckles as a team in the third game, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed.

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* TeethClenchedTeamwork: If you select Sonic and Knuckles as a team in the third game, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed. [[spoiler: Surprisingly this ''does not'' apply to Eggman, who encourages Super Sonic to use tag action to help defeat the TrueFinalBoss]].
10th Feb '18 8:34:06 AM GreatKeith
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** You're likely to blaze through X-Zone in ''Sonic Advance'' and reach the bosses before you hear even 10 seconds of what's a 90 second song. This is likely why XX is one long song throughout the entire zone up until the final boss.

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** You're likely to blaze through X-Zone [[https://www.youtube.com/watch?v=xj_FcYVPa6c X-Zone]] in ''Sonic Advance'' and reach the bosses before you hear even 10 seconds of what's a 90 second song. This is likely why XX in ''Sonic Advance 2'' is one long song throughout the entire zone up until the final boss.
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