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* RandomDrop: Brought them back after the first NES game removed them.

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* RandomDrop: Brought them this feature back after the first NES game removed them.it .

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''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES version. This time Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view segments akin to Konami's own ''RushNAttack''.

to:

''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES version. This time time, Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view segments akin to Konami's own ''RushNAttack''.
''VideoGame/RushNAttack''.



!! Snake's Revenge features examples of:

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!! Snake's Revenge ''Snake's Revenge'' features examples of:



* BlackDudeDiesFirst: [[spoiler:Inverted. Nick Myer is actually the last of Snake's support team to actually die, which is way late in the game, assuming that John Turner had died.]]

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* BlackDudeDiesFirst: [[spoiler:Inverted. Nick Myer is actually the last of Snake's support team to actually die, which is way late in the game, assuming that John Turner had died.]]



* CanonDiscontinuity: Produced without the involvement of series' creator Hideo Kojima, Kojima would go on to develop ''VideoGame/MetalGear2SolidSnake''as the official sequel to the [=MSX2=] original. ''Snake's Revenge'' never even had a Famicom release.

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* CanonDiscontinuity: Produced without the involvement of series' creator Hideo Kojima, Kojima Kojima. He would go on to develop ''VideoGame/MetalGear2SolidSnake''as ''Metal Gear 2: Solid Snake'' as the official sequel to the [=MSX2=] original. ''Snake's Revenge'' never even had a Famicom release.



* HostageSpiritLink: Averted. Unlike the first ''Metal Gear'', hostages are immune to the player's bullets.

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* HostageSpiritLink: Averted. Unlike the first original ''Metal Gear'', hostages are immune to the player's bullets.



* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only ''Metal Gear'' game period to utilize this (unless one counts Colonel Volgin merging with the Shagohod's wiring or Peace Walker transforming into a quadruped).
* OvertookTheManga: ''Snake's Revenge'' was made before the Kojima's own [=MSX2=] sequel and takes the game's plot into a different direction that makes both games irreconcilable with each other.

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* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only ''Metal Gear'' game period to utilize this (unless this.[[note]]Unless one counts Colonel Volgin merging with the Shagohod's wiring or Peace Walker transforming into a quadruped).
quadruped.[[/note]]
* OvertookTheManga: ''Snake's Revenge'' was made before the Kojima's Kojima developed his own [=MSX2=] sequel and takes the game's plot into a different direction that makes both games irreconcilable with each other.



* WhatHappenedToTheMouse: [[spoiler:John Turner is never seen again after Snake defeats his impersonator and is declared MIA in the ending. It is unknown whether he was killed or kept alive after his capture, or if there was even a real John Turner to begin with.]]

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* WhatHappenedToTheMouse: [[spoiler:John Turner is never seen again after Snake defeats his impersonator and is declared MIA in the ending. It is unknown whether he was killed or kept alive after his capture, or if there was even a real John Turner to begin with.]]
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* TakingYouDownWithMe: The final fortress has two fake hostages who will blow up if Snake attempts to rescue them.

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* TakingYouDownWithMe: TakingYouWithMe: The final fortress has two fake hostages who will blow up if Snake attempts to rescue them.them. Also, some of the enemy reinforcements are literal suicide bombers.

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* LostForever: If you get aboard the ship without picking up the suppressor or the sub-machine gun, you will lose any chance of picking them up. And woe to those who forget to pick up the mine detector before sinking the ship, as the next area starts in the middle of a minefield. The train section is at least generous enough to allow you to pick up any essential items you might've missed out on after defeating the boss before reaching the next area.



* PointOfNoReturn: Unlike the original ''Metal Gear'', ''Snake's Revenge'' doesn't allow backtracking once the player reaches certain areas, particularly when infiltrating the cargo ship carrying the mass-produced Metal Gears after leaving the first enemy base, and later on when Snake must hop aboard a train transporting a captured ally. Woe to those who forget to pick up the mine detector before sinking the ship, as the next area starts in the middle of a minefield. The train section is at least generous enough to allow you to pick up any essential items you might've missed out on after defeating the boss before reaching the next area.

to:

* PointOfNoReturn: Unlike the original ''Metal Gear'', ''Snake's Revenge'' doesn't allow backtracking once the player reaches certain areas, particularly when infiltrating the cargo ship carrying the mass-produced Metal Gears after leaving the first enemy base, and later on when Snake must hop aboard a train transporting a captured ally. Woe to those who forget to pick up the mine detector before sinking the ship, as the next area starts in the middle of a minefield. The train section is at least generous enough to allow you to pick up any essential items you might've missed out on after defeating the boss before reaching the next area.



* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge against Snake for turning him into a cyborg]].
** [[spoiler:Though in the end, it still makes sense, due to the development that Big Boss used to be called Naked Snake, which we can still assume to be canon to that universe, so technically it is "Naked Snake's Revenge".]]

to:

* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge against Snake for turning him into a cyborg]].
** [[spoiler:Though in the end, it still makes sense, due to the development that
cyborg. This was years before Big Boss used was established to be called Naked Snake, which we can still assume to be canon to that universe, so technically it is "Naked Snake's Revenge".the original Snake.]]


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* TakingYouDownWithMe: The final fortress has two fake hostages who will blow up if Snake attempts to rescue them.
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* RandomDrop: Brought them back after the first NES game removed them.
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* GuideDangIt: The player's objective in the first desert compound is to find a hidden underground tunnel that leads to the enemy's train station. However, none of Snake's allies tells him exactly how to find the hidden entrance, not even Jennifer (whom Snake is told to contact at the end of the previous section). The player has to destroy sandbags on the grounds using explosives until finding the entrance.
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'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'', relegating ''Snake's Revenge'' to non-canon status.

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'', ''VideoGame/MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.



* ReverseMole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. [[spoiler:Her cover is blown and she is [[DistressedDamsel captured]] by Big Boss just before the final battle.]]
* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge against Snake for turning him into a cyborg.]]

to:

* ReverseMole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. [[spoiler:Her cover is blown and she is [[DistressedDamsel [[DamselInDistress captured]] by Big Boss just before the final battle.]]
* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge against Snake for turning him into a cyborg.]]cyborg]].
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* CableCarActionSequence: The last base prior to reaching the enemy's fortress consists of three buildings that are connected by cable cars. To go from one building to the next, Snake must hitch a ride atop one of these cable cars and avoid being spotted by the enemies inside the car.

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* CableCarActionSequence: The last base prior to reaching the enemy's fortress consists of three buildings that are connected by cable cars. To go from one building to the next, Snake must hitch a ride atop one of these cable cars and avoid being spotted by the enemies inside the car.car during the side-scrolling transition sequences.
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* CanonDiscontinuity: Produced without the involvement of series' creator Hideo Kojima, Kojima would go on to develop ''VideoGame/MetalGear2SolidSnake''as the official sequel to the MSX2 original. ''Snake's Revenge'' never even had a Famicom release.

to:

* CanonDiscontinuity: Produced without the involvement of series' creator Hideo Kojima, Kojima would go on to develop ''VideoGame/MetalGear2SolidSnake''as the official sequel to the MSX2 [=MSX2=] original. ''Snake's Revenge'' never even had a Famicom release.
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* TruthSerums: An actual play mechanic unique to this game. Certain rooms are inhabited by enemy officers who don't offer any resistance against Snake, but will refuse to divulge any information to him unless the player uses a "Truth Gas" canister, in which case the officer will reveal a vital information. Interrogated officers are counted towards the player's promotion alongside rescued hostages.

to:

* TruthSerums: An actual play mechanic unique to this game. Certain rooms are inhabited by enemy officers who don't offer any resistance against Snake, but will refuse to divulge any information to him unless the player uses a "Truth Gas" canister, in which case the officer will reveal a piece of information vital information.to Snake's mission. Interrogated officers are counted towards the player's promotion alongside rescued hostages.
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* UniversalAmmunition: Like in the original, ammo boxes provide bullets for all of Snake's firearms (the handgun, the machine gun and the shotgun). Averted with the flare gun, which can only be loaded with flare bullets.
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* WithThisHerring: Subverted. Snake begins his mission already equipped with a knife and a handgun, although he still needs to procure a suppressor (which is provided by Nick after infiltrating the first base) and all the other weapons on his own.

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* WithThisHerring: Subverted. Snake begins his mission already equipped with a knife and a handgun, handgun (which are also Snake's main weapons during side-scrolling segments), although he still needs to procure a suppressor (which is provided by Nick after infiltrating the first base) and all the other weapons on his own.
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* WithThisHerring: Subverted. Snake begins his mission already equipped with a knife and a handgun, although he still needs to procure a suppressor (which is provided by Nick after infiltrating the first base) and all the other weapons on his own.

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The Mission Pack Sequel trope doesn\'t apply here, considering some of the substantial gameplay changes.


* DynamicDifficulty: The number of enemy reinforcements during alert phases increases by two for each rank the player gets promoted to.

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* DynamicDifficulty: The number of enemy reinforcements soldiers that appear during alert phases increases by two for each rank promotion the player gets promoted to.gets. In other words, the higher Snake's rank becomes, the more reinforcements he'll face when spotted by the enemy.
* HostageSpiritLink: Averted. Unlike the first ''Metal Gear'', hostages are immune to the player's bullets.



* MissionPackSequel: Outside the all-new graphics and the addition of side-view segments, the play mechanics are not that much different from the first game. However, certain elements from the original [=MSX2=] version that were not carried over to the NES port, such as the higher (double exclamation mark) alert phase and the ability to procure ammo and rations by punching guards in stealth mode, has been restored here.


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* TruthSerums: An actual play mechanic unique to this game. Certain rooms are inhabited by enemy officers who don't offer any resistance against Snake, but will refuse to divulge any information to him unless the player uses a "Truth Gas" canister, in which case the officer will reveal a vital information. Interrogated officers are counted towards the player's promotion alongside rescued hostages.
Is there an issue? Send a MessageReason:
None


* CableCarActionSequence: The last base prior to reaching the final fortress forces Snake to ride a series of cable-cars to get into different buildings.
* CanonDiscontinuity: Thanks to Kojima actually making his own version of ''Metal Gear 2''.

to:

* CableCarActionSequence: The last base prior to reaching the final enemy's fortress forces consists of three buildings that are connected by cable cars. To go from one building to the next, Snake to must hitch a ride a series atop one of cable-cars to get into different buildings.
these cable cars and avoid being spotted by the enemies inside the car.
* CanonDiscontinuity: Thanks to Produced without the involvement of series' creator Hideo Kojima, Kojima actually making his own version of ''Metal Gear 2''.would go on to develop ''VideoGame/MetalGear2SolidSnake''as the official sequel to the MSX2 original. ''Snake's Revenge'' never even had a Famicom release.



* LocomotiveLevel

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* LocomotiveLevelLocomotiveLevel: After the first desert compound, Snake must hitch a ride on a train to rescue a captured ally.

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* CableCarActionSequence: The last few buildings prior to reaching the final fortress forces Snake to ride a series of cable-cars to get into places.

to:

* CableCarActionSequence: The last few buildings base prior to reaching the final fortress forces Snake to ride a series of cable-cars to get into places.different buildings.


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* DynamicDifficulty: The number of enemy reinforcements during alert phases increases by two for each rank the player gets promoted to.
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* PointOfNoReturn: Unlike its predecessor, the game doesn't allow the player to backtrack when reaching certain areas (particularly when you hop aboard the ship or the train). This can be quite problematic if you forgot to pick up any essential item in a previous area, as you're not given the benefit of finding the same item later on. God forbid if you reach the desert compound without picking the mine detector before sinking the ship. The game is at least generous enough to let you pick the x-ray goggles and powered arm before departing from the train though.

to:

* PointOfNoReturn: Unlike its predecessor, the game original ''Metal Gear'', ''Snake's Revenge'' doesn't allow backtracking once the player to backtrack when reaching reaches certain areas (particularly areas, particularly when you infiltrating the cargo ship carrying the mass-produced Metal Gears after leaving the first enemy base, and later on when Snake must hop aboard the ship or the train). This can be quite problematic if you forgot a train transporting a captured ally. Woe to those who forget to pick up any essential item in a previous area, as you're not given the benefit of finding the same item later on. God forbid if you reach the desert compound without picking the mine detector before sinking the ship. ship, as the next area starts in the middle of a minefield. The game train section is at least generous enough to let allow you to pick up any essential items you might've missed out on after defeating the x-ray goggles and powered arm boss before departing from reaching the train though.next area.
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* WhatHappenedToTheMouse: [[spoiler:The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John to begin with.]]

to:

* WhatHappenedToTheMouse: [[spoiler:The real John [[spoiler:John Turner is never seen again after Snake defeats his impersonator. He impersonator and is declared MIA in the ending, so it ending. It is left ambiguous unknown whether he was killed or kept alive, alive after his capture, or whether if there was even a real John Turner to begin with.]]
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* PointOfNoReturn: Unlike its predecessor, the game doesn't allow the player to backtrack when reaching certain areas (particularly when you reach the ship and train). This can be quite problematic if you forgot to pick up any essential item in a previous area, as the game doesn't even give you the benefit of a substitute item. God forbid if you reach the desert compound without picking the mine detector before sinking the ship. The game is at least generous enough to let you pick the x-ray goggles and powered arm before departing from the train.

to:

* PointOfNoReturn: Unlike its predecessor, the game doesn't allow the player to backtrack when reaching certain areas (particularly when you reach hop aboard the ship and or the train). This can be quite problematic if you forgot to pick up any essential item in a previous area, as the game doesn't even give you you're not given the benefit of a substitute item.finding the same item later on. God forbid if you reach the desert compound without picking the mine detector before sinking the ship. The game is at least generous enough to let you pick the x-ray goggles and powered arm before departing from the train.train though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PointOfNoReturn: Unlike its predecessor, the game doesn't allow the player to backtrack when reaching certain areas (particularly when you reach the ship and train). This can be quite problematic if you forgot to pick up any essential item in a previous area, as the game doesn't even give you the benefit of a substitute item. God forbid if you reach the desert compound without picking the mine detector before sinking the ship. The game is at least generous enough to let you pick the x-ray goggles and powered arm before departing from the train.
Is there an issue? Send a MessageReason:
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* TheKeyIsBehindTheLock: The keycard that opens the entrance to the first base is inside the base itself. [[spoiler:As a result, the only way Snake can infiltrate the base is by using an ally as a decoy.]]



* TheKeyIsBehindTheLock: The keycard that opens the entrance to the first base is inside the base itself. [[spoiler:As a result, the only way Snake can infiltrate the base is by using an ally as a decoy.]]
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Trivia


* ExecutiveMeddling: A rare, positive example. A member of the ''Snake's Revenge'' team approached Kojima during a train ride and suggested that he make a true sequel of ''Metal Gear''.
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** Though in the end, it still makes sense, due to the development that Big Boss used to be called Naked Snake, which we can still assume to be canon to that universe, so technically it is "Naked Snake's Revenge".

to:

** Though [[spoiler:Though in the end, it still makes sense, due to the development that Big Boss used to be called Naked Snake, which we can still assume to be canon to that universe, so technically it is "Naked Snake's Revenge".]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Though in the end, it still makes sense, due to the development that Big Boss used to be called Naked Snake, which we can still assume to be canon to that universe, so technically it is "Naked Snake's Revenge".

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* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only Franchise/MetalGear game period to utilize this trope (unless one counts ''Peace Walker'' transforming into a quadruped or Volgin merging with the Shagohod's wiring as being of that trope).

to:

* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only Franchise/MetalGear ''Metal Gear'' game period to utilize this trope (unless one counts ''Peace Walker'' transforming into a quadruped or Colonel Volgin merging with the Shagohod's wiring as being of that trope).or Peace Walker transforming into a quadruped).



* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge on Snake for turning him into a cyborg.]]

to:

* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge on against Snake for turning him into a cyborg.]]



* YourPrincessIsInAnotherCastle: Snake succeeds in sinking the enemy's shipment of Metal Gears... Only to find out that the enemy have already completed the prototype for the new model, Metal Gear 2, in their headquarters.

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* YourPrincessIsInAnotherCastle: Snake succeeds in sinking the enemy's shipment of Metal Gears... Only Gears only to find out that the enemy have already completed the prototype for the new model, Metal Gear 2, in their headquarters.
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* TheVeryDefinitelyFinalDungeon: The enemy's headquarters is a large medieval castle, a huge contrast to the military bases, vehicles, and outdoor environments that the player infiltrates prior to that point.
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'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'', relegating ''Snake's Revenge'' to non-canon status.

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in respond response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2: Solid Snake]]'', relegating ''Snake's Revenge'' to non-canon status.
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* TheKeyIsBehindTheLock: The keycard that can open the entrance to the first base is inside the base itself. [[spoiler:As a result, the only way Snake can get inside is by having John act as a decoy for Snake's infiltration by allowing himself to be captured.]]

to:

* TheKeyIsBehindTheLock: The keycard that can open opens the entrance to the first base is inside the base itself. [[spoiler:As a result, the only way Snake can get inside infiltrate the base is by having John act using an ally as a decoy for Snake's infiltration by allowing himself to be captured.decoy.]]
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* TheKeyIsBehindTheLock: The only keycard available that can open the entrance to the first base is inside the base itself. [[spoiler:The only way Snake can get inside is by calling John, who will act as a decoy by allowing himself to be captured.]]

to:

* TheKeyIsBehindTheLock: The only keycard available that can open the entrance to the first base is inside the base itself. [[spoiler:The [[spoiler:As a result, the only way Snake can get inside is by calling John, who will having John act as a decoy for Snake's infiltration by allowing himself to be captured.]]

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* RevengeOfTheSequel
* RoboticReveal / WasOnceAMan: [[spoiler:Big Boss wants revenge on Snake for inflicting him with injuries severe enough to force him to become a cyborg.]]

to:

* RevengeOfTheSequel
* RoboticReveal / WasOnceAMan:
RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge on Snake for inflicting turning him with injuries severe enough to force him to become into a cyborg.]]

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