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* BeingWatched: Slender Man and, in one case [[spoiler:(actually ''four'' cases)]] his proxy lurks in every level. [[spoiler:Either one of them.]]

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* BeingWatched: Slender Man and, and in one case [[spoiler:(actually ''four'' cases)]] his proxy lurks lurk in every level. [[spoiler:Either one of them.]]
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** [[spoiler:In the Steam version's ending, Lauren is taken to a burned down building (implied to be Charlie Matheson Senior's house), where she finds Kate, who is crying on a corner, and once the protagonist approaches, she turns into her proxy self and jumps towards the player. The camera then cuts to the sight of a body being dragged away, which is all but stated to be Lauren's dead one.]]
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* EasierThanEasy: On easy mode, you have InfiniteFlashlight power, a great deal of physical stamina, and not-so-aggressive enemies to worry about, allowing you to complete the main campaign in less than 20 minutes in some cases.



* TheFourthWallWillNotProtectYou: As evidenced by the following quote, Slenderman ''always'' knows what you're doing in the game, including when you glitch through the map:
-> '''Slenderman:''' [[NoFairCheating Not even a bug in this game will save you from me.]]



* HarderThanHard: On hardcore mode, your flashlight power completely runs out in [[TenSecondFlashlight no more than two minutes]]. You have barely any physical stamina at all, and your enemies are ultra-aggressive. To make matters worse, the third level also makes you collect gas canisters before activating the generators, causing you to die countless times before completing even a ''single'' level.
* HellIsThatNoise:
** The [[TheScream distorted screams]] heard throughout the game can easily frighten you if you aren't paying any attention to your surroundings.
** At the beginning of each level, you hear footsteps that ''aren't your own'', but [[ParanoiaFuel you never see the entity making the aforementioned noises in the first place]].
** The [[BadVibrations ominous drumming]], low droning, loud wind, and mysterious and unnerving beeping sounds from the [[VideoGame/{{Slender}} original game]] all make return appearances in the second level, and if you haven't already gotten used to them, they'll most certainly frighten you again once you hear them in all their terrifying glory.
** The "Chaser" (aka Kate) constantly makes zombie-like growling and hissing noises that can make your skin crawl if you aren't ready for her to come after you.



* InfiniteFlashlight: On easy mode, no matter how long it takes you to complete a given level, your flashlight can absolutely ''never'' run out of power.



* UnwinnableByDesign: Chapter 4. [[spoiler: Similarly, Chapter 5, which is a bonus level that shows what happened to Charlie... and is complete and utter NightmareFuel.]]

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* TenSecondFlashlight: On hardcore mode, your flashlight completely runs out of power in no more than two minutes while playing through a given level.
* UnwinnableByDesign: Chapter 4. [[spoiler: Similarly, Chapter 5, which is a bonus level that shows what happened to Charlie... and is complete and utter NightmareFuel.]]
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* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat, though the question still remains as to what exactly happened. [[spoiler:Looking at the actual model used for the Chaser/Kate, which has been ported to VideoGame/GarrysMod and the Source Filmmaker, reveals that the legs seen getting dragged off match hers ''exactly''; however, the context and JumpScare makes it much more likely that Laura was the one being killed and dragged away, and using Kate's leg model was used to save time.]]

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* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat, though the question still remains as to what exactly happened. [[spoiler:Looking Looking at the actual model used for the Chaser/Kate, which has been ported to VideoGame/GarrysMod and the Source Filmmaker, reveals that the legs seen getting dragged off match hers ''exactly''; however, the context and JumpScare makes it much more likely that Laura was the one being killed and dragged away, and using Kate's leg model was used to save time.]]time.
* HollywoodDarkness: You can see fairly well with the flashlight off.



* Main/TheLostWoods: Present in the Prologue, once things start getting dark. Also found in chapter 2, 5 and 9.

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* Main/TheLostWoods: TheLostWoods: Present in the Prologue, once things start getting dark. Also found in chapter 2, 5 and 9.9.
* NoFairCheating: Glitching through the map triggers Slenderman's SnowyScreenOfDeath, and to add insult to injury, Slenderman has this to say:
-> '''Slenderman:''' [[TheFourthWallWillNotProtectYou Not even a bug in this game will save you from me.]]
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* ArbitraryMinimumRange: You can't stun the Chaser with the flashlight's focus setting when they're too close.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: You can't stun the Chaser with the flashlight's focus setting when they're too close.
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** The Slender Man causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you cannot pause when there is static on screen; this was added in as a way of preventing JumpScare {{rage quit}}ting.

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** The Slender Man causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you cannot pause when there is static on screen; this feature was added in as a way of preventing implemented to prevent JumpScare {{rage quit}}ting.
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** [[spoiler: CR]] also lets out a nasty, distorted one at the end of [[spoiler: his camera recording.]]

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** [[spoiler: CR]] also lets out a nasty, horrifying, distorted one at the end of [[spoiler: his camera recording.]]
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ymmv per TRS


* SequelDifficultyDrop: "The Eight Pages" chapter is noticeably less difficult than the original "Slender: The Eight Pages" game, as it is the first of several action levels and thus is intended to actually be finished without excessive frustration. The bonus chapter that recreates the original game brings the difficulty back up to its original level.
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* ShoutOut: One of the silhouettes in the intro looks like [[TheLordOfTheRings Gollum]].

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* ShoutOut: One of the silhouettes in the intro looks like [[TheLordOfTheRings [[Film/TheLordOfTheRings Gollum]].
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Beacon Of Hope has been cut.


* BeaconOfHope: As Slender Man stalks Oakside Park, killing and corrupting everyone and turning them into BrainwashedAndCrazy killers, protagonist Lauren seeks to help her friend Kate by any means she can, even if it means facing the [[EldritchAbomination horror of Slender Man]] face-to-no-face or even [[spoiler:giving her life to stop the monster's rampage.]]
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** [[spoiler: The Proxy/Masky in the "Into The Abyss" level has a habit of running up behind you whilst you're not paying attention and tackling you, leading to a close up on her deformed mask as she attacks you. Averted if you manage to see or hear her coming. ]]

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** [[spoiler: The Proxy/Masky Chaser in the "Into The Abyss" level has a habit of running up behind you whilst you're not paying attention and tackling you, leading to a close up on her deformed mask as she attacks you. Averted if you manage to see or hear her coming. ]]

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* InterfaceScrew: The Slender Man causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you cannot pause when there is static on screen; this was added in as a way of preventing JumpScare {{rage quit}}ting.

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* InterfaceScrew: InterfaceScrew:
**
The Slender Man causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you cannot pause when there is static on screen; this was added in as a way of preventing JumpScare {{rage quit}}ting.quit}}ting.
** If you leave the game running without doing anything for too long, the screen will start to become increasingly distorted, as though Slenderman were stalking you, even in areas where he normally doesn't appear. This eventually leads to a game over, though it takes more than 20 minutes of non-activity for this to happen.
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* RogueProtagonist: [[spoiler: The Chaser turns out to be Kate, the protagonist of the original ''Slender'' game, after being captured and transformed into a Proxy by the Slenderman]].
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* SequelDifficultyDrop: "The Eight Pages" chapter is noticeably less difficult than the original "Slender: The Eight Pages" game, as it is the first of several action levels and thus is intended to actually be finished without excessive frustration. The bonus chapter that recreates the original game brings the difficulty back up to its original level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeaconOfHope: As Slender Man stalks Oakside Park, killing and corrupting everyone and turning them into BrainwashedAndCrazy killers, protagonist Lauren seeks to help her friend Kate by any means she can, even if it means facing the [[EldritchAbomination horror of Slender Man]] face-to-no-face or even [[spoiler:giving her life to stop the monster's rampage.]]

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Removed: 27

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-> ''"Hide in your room."''



-> ''"Hide in your room."''





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* InterfaceScrew: The Slender Man causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you cannot pause when there is static on screen; this was added in as a way of preventing JumpScare {{rage quit}}ting.
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** It's also possible to fall through the floor to your death when getting off at the top (an example for this is Into the Abyss level when the elevator reaches the top but the player steps on some of its sides). When they heard the landing sound once they do this situation, the game will still display the Slender Man game over screen just like when he captures you. Going out of the map on the said location will make the same screen appear but with the message "Not even a bug in this game can save you from me." The Steam release even has an achievement for this.

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** It's also possible to fall through the floor to your death when getting off at the top (an example for this is Into the Abyss level when the elevator reaches the top but the player steps on some of its sides). When they heard the landing sound once they do this situation, situation happens, the game will still display the Slender Man game over screen just like when he captures you. Going out of the map on the said location will make the same screen appear but with the message "Not even a bug in this game can save you from me." The Steam release even has an achievement for this.
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Franchises are not tropes


* SlenderManMythos

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Features 8 new stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, Escape, and [[TitleDrop The Arrival]] - the ninth, Genesis, is a remake of [[{{Videogame/Slender}} the original]]) of [[BringMyBrownPants pants-ruining horror]].

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Features It features 8 new stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, Escape, and [[TitleDrop The Arrival]] - the ninth, Genesis, is a remake of [[{{Videogame/Slender}} the original]]) of [[BringMyBrownPants pants-ruining horror]].horror]].

The game was first released on March 26, 2013 for PC and Mac, before being eventually ported for consoles.



* DarkerAndEdgier: Not like the original game was all sunshine and flowers, but the sequel/remake removes many off the goofier elements that some players may have found NightmareRetardant. Slender Man's model no longer resembles a blow-up doll, some of the more bizarre structures have been replaced with realistic ones, and the environments feel more like places you would expect for people to actually visit.

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* DarkerAndEdgier: Not DarkerAndEdgier:
** It's not
like the original game was all sunshine and flowers, but the sequel/remake removes many off the goofier elements that some players may have found to be NightmareRetardant. Slender Man's model no longer resembles a blow-up doll, some of the more bizarre structures have been replaced with realistic ones, and the environments feel more like places you would expect for people to actually visit.
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** When Carl Ross crouches to drop a camera and finishes the Homestead level, there is a chance that Charlie will still kill the player. This happens when they are slow and not using the Sprint button.
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** It's also possible to fall through the floor to your death when getting off at the top (an example for this is Into the Abyss level when the elevator reaches the top but the player steps on some of its sides). When they heard the landing sound once they do this situation, the game will still display the Slender Man game over screen just like when he captures you. The Steam release even has an achievement for this.

to:

** It's also possible to fall through the floor to your death when getting off at the top (an example for this is Into the Abyss level when the elevator reaches the top but the player steps on some of its sides). When they heard the landing sound once they do this situation, the game will still display the Slender Man game over screen just like when he captures you. Going out of the map on the said location will make the same screen appear but with the message "Not even a bug in this game can save you from me." The Steam release even has an achievement for this.
Is there an issue? Send a MessageReason:
None


** It's also possible to fall through the floor to your death when getting off at the top. The Steam release even has an achievement for this.

to:

** It's also possible to fall through the floor to your death when getting off at the top.top (an example for this is Into the Abyss level when the elevator reaches the top but the player steps on some of its sides). When they heard the landing sound once they do this situation, the game will still display the Slender Man game over screen just like when he captures you. The Steam release even has an achievement for this.
Is there an issue? Send a MessageReason:
None


** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level while walking on a cornfield on a way to the generator and chapel, inside the chapel after picking the toys, and walking down into the first floor of the house for the final chase, The Arrival when the player reaches the radio tower and gets the key which is indicated by a sound in the background, approaches the player after the recording, and make contact with it in a burnt house portion of the level where they are forced to collect the last two collectibles, and brings the images with it.]] It is confirmed that the figure was named Charlie which is a child that captured by Slender Man in the woods and later on became a proxy or a servant of him.

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** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level while walking on a cornfield on a way to the generator and chapel, inside the chapel after picking the toys, and walking down into the first floor of the house for the final chase, The Arrival when the player reaches the radio tower and gets the key which is indicated by a sound in the background, approaches the player after the recording, and make contact with it in a burnt house portion of the level where they are forced to collect the last two collectibles, and brings the images with it.]] It is confirmed that the figure was named Charlie which is a child that was captured by Slender Man in the woods and later on became a proxy or a servant of him.
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None


** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level while walking on a cornfield on a way to the generator and chapel, inside the chapel after picking the toys, and walking down into the first floor of the house for the final chase, The Arrival when the player reaches the radio tower and gets the key which is indicated by a sound in the background, approaches the player after the recording, and make contact with it in a burnt house portion of the level where they are forced to collect the last two collectibles, and brings the images with it.]]

to:

** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level while walking on a cornfield on a way to the generator and chapel, inside the chapel after picking the toys, and walking down into the first floor of the house for the final chase, The Arrival when the player reaches the radio tower and gets the key which is indicated by a sound in the background, approaches the player after the recording, and make contact with it in a burnt house portion of the level where they are forced to collect the last two collectibles, and brings the images with it.]]]] It is confirmed that the figure was named Charlie which is a child that captured by Slender Man in the woods and later on became a proxy or a servant of him.
Is there an issue? Send a MessageReason:
None


** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level while walking on a cornfield on a way to the generator and chapel, inside the chapel after picking the toys, and walking down into the first floor of the house for the final chase, The Arrival when the player reaches the radio tower and gets the key which is indicated by a sound in the background, approaches the player after the recording, and make contact with it when they are forced to collect the last two collectibles, and brings the images with it.]]

to:

** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level while walking on a cornfield on a way to the generator and chapel, inside the chapel after picking the toys, and walking down into the first floor of the house for the final chase, The Arrival when the player reaches the radio tower and gets the key which is indicated by a sound in the background, approaches the player after the recording, and make contact with it when in a burnt house portion of the level where they are forced to collect the last two collectibles, and brings the images with it.]]
Is there an issue? Send a MessageReason:
None


** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level, The Arrival when the player reaches the radio tower and gets the key, the said creature approaches the player after the recording, and make contact with it when they are forced to collect the last two collectibles, and brings the images with it.]]

to:

** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level, level while walking on a cornfield on a way to the generator and chapel, inside the chapel after picking the toys, and walking down into the first floor of the house for the final chase, The Arrival when the player reaches the radio tower and gets the key, key which is indicated by a sound in the said creature background, approaches the player after the recording, and make contact with it when they are forced to collect the last two collectibles, and brings the images with it.]]
Is there an issue? Send a MessageReason:
None


** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level and the end of The Arrival, and brings the images with it.]]

to:

** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game. [[spoiler:Turns out they're the same thing, as said 'blue creature' appears repeatedly, in the Homestead level level, The Arrival when the player reaches the radio tower and gets the end of The Arrival, key, the said creature approaches the player after the recording, and make contact with it when they are forced to collect the last two collectibles, and brings the images with it.]]
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** Though it is still possible to die in the prologue; Slender Man lurks outside of the house, and looking at him for too long will cause you to lose.
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Added DiffLines:

* DarkerAndEdgier: Not like the original game was all sunshine and flowers, but the sequel/remake removes many off the goofier elements that some players may have found NightmareRetardant. Slender Man's model no longer resembles a blow-up doll, some of the more bizarre structures have been replaced with realistic ones, and the environments feel more like places you would expect for people to actually visit.
** [[spoiler:Not to mention the ending. Oh, God, the ending...]]


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* DownerEnding:
** [[spoiler:The Arrival strongly implies that the only way for Slender Man to lose would be for everyone who knows him... to die. It's made worse if you count [[BrainwashedAndCrazy the]] [[MoreThanMindControl proxies,]] which [[InvincibleVillain are definitely not dying any time soon.]]]]
** [[spoiler:Made worse by the hard mode ending which implies the chance that the player character lived.]]

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