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Something Completely Different is no longer a trope. It's an index now. Examples that do not fit existing tropes will be deleted.


* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Franchise/StreetFighter Edition'' moment with Deko in Stage 6.]] Notable in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.


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%%** [[spoiler:The ''Sin & Punishment: Franchise/StreetFighter Edition'' moment with Deko in Stage 6.]] Notable in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.

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None


* WolfpackBoss: A few group bosses in this style are fought throughout the game, including the Moray Keeper in Stage 2 (only the yellow-eyed Keeper has a health bar, with others popping out in a whack-a-mole style alongside it) and Guardian 17 in Stage 3 (the main boss is a pillar that hides behind a circle of weaker pillars with their own attacks; killing every pillar creates one of the stage's medals).

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* WolfpackBoss: A few group bosses in this style are fought throughout the game, including the WolfpackBoss:
** The
Moray Keeper in Stage 2 (only 2. Only the yellow-eyed Keeper has a health bar, with others popping out in a whack-a-mole style alongside it) and it.
**
Guardian 17 in Stage 3 (the 3. The main boss is a pillar that hides behind a circle of weaker pillars with their own attacks; killing attacks. Killing every pillar creates one of the stage's medals).medals.

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More appropriate tropes. Animal Motifs is when an animal is used to underline a theme, or make a statement about a certain character, which is not the case here.


* AnimalMotifs:
** Ariana wears a mask resembling a raven's skull and her feet look like talons.
** Armon Ritter's power is to transform into various monsters that resemble sea creatures. Some of his forms include a giant stingray, a sea horse and a pod of dolphins.

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* AnimalMotifs:
**
AnimalThemedSuperbeing: Ariana wears a mask resembling a raven's skull and her has feet that look like talons.
** Armon Ritter's power is to transform into various monsters that resemble sea creatures. Some of his forms include a giant stingray, a sea horse
talons. She fights by summoning fire birds, and her OneWingedAngel form resembles a pod of dolphins.monstrous crow.


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* VoluntaryShapeshifting: Armon Ritter's power is to transform into various monsters that resemble sea creatures. Some of his forms include a giant stingray, a sea horse and a pod of dolphins.
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** Armon Ritter's power is to transform into various monsters that resemble sea creatures. Some of his forms include a giant stingray, a sea horse and a school of dolphins.

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** Armon Ritter's power is to transform into various monsters that resemble sea creatures. Some of his forms include a giant stingray, a sea horse and a school pod of dolphins.
Tabs MOD

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TRS cleanup. Deleting unclear examples


* UnderwaterBossBattle: The bosses in the first half Stage 2 fall under this, as well as a few partial examples in the swamps and lakes of Stage 4.
Tabs MOD

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** Some of the boss names were modified between versions, mostly because the original ones sound either ridiculous or unthreatening to westerners. An armed plane originally called the "Squirrel" is renamed the "N5 Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", was renamed "Phoenix Keeper".

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** Some of the boss names were modified between versions, mostly because the original ones sound either ridiculous or unthreatening to westerners. An armed plane originally called the "Squirrel" is renamed the "N5 Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", "Cock Keeper", was renamed "Phoenix Keeper".
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None


** Some of the boss names were modified between versions, mostly because they sound either ridiculous or unthreatening to westerners. An armed plane originally called the "Squirrel" is renamed the "N5 Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", was renamed "Phoenix Keeper".

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** Some of the boss names were modified between versions, mostly because they the original ones sound either ridiculous or unthreatening to westerners. An armed plane originally called the "Squirrel" is renamed the "N5 Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", was renamed "Phoenix Keeper".
Is there an issue? Send a MessageReason:
None


** Some of the boss names were modified between versions. An armed plane originally called the "Squirrel" is renamed the "N5 Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", was renamed "Phoenix Keeper".

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** Some of the boss names were modified between versions.versions, mostly because they sound either ridiculous or unthreatening to westerners. An armed plane originally called the "Squirrel" is renamed the "N5 Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", was renamed "Phoenix Keeper".

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None


* BattleshipRaid: The N5 Molten Echo fight in Stage 6 strongly evokes memories of the original game's aircraft carrier level, this time with a lava submarine.

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* BattleshipRaid: BattleshipRaid:
**
The N5 Molten Echo fight in Stage 6 strongly evokes memories of the original game's aircraft carrier level, this time with a lava submarine.submarine.
** The first half of the final stage has Isa staging a one-man raid on the Nebulox's battleship, destroying it piece by piece.
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None


* WeaponizedExhaust: Orion Tsand in Stage 7 has an exhaust-based attack, but it only uses it when faced at an angle where its other parts cant't be hit.

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* WeaponizedExhaust: Orion Tsand Tsang's ultimate form in Stage 7 has an exhaust-based attack, but it only uses it when faced at an angle where its other parts cant't can't be hit.
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None


* NonStandardGameOver: Both of the game's instant-fail conditions are in stage 6.
** Staying in the air too long while on top of the [[TraintopBattle trains]] in the Komodo Keeper will result in Isa/Kachi flying off and losing regardless of their remaining health.

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* NonStandardGameOver: NonstandardGameOver: Both of the game's instant-fail conditions are in stage Stage 6.
** Staying in the air too long while on top of the [[TraintopBattle trains]] in the Komodo Keeper fight will result in Isa/Kachi flying off and losing regardless of their remaining health.



* OneToMillionToOne: In Stage 2, Armon Ritter transitions between his forms by disspating into black blobs. Destroying them in the first two phases only helps to build up the score multiplier, but failing to shoot the small amount left by Stage 3 will ruin the multiplier right at the end of the level.

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* OneToMillionToOne: In Stage 2, Armon Ritter transitions between his forms by disspating into black blobs. Destroying them in the first two phases only helps to build up the score multiplier, but failing to shoot the small amount left by Stage 3 after the third form will ruin the multiplier right at the end of the level.
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None


* SequelHook: If the game is beaten on the Isa & Kachi Mode, [[spoilerthere's an extra cutscene where Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]] (or, depending on interpretation, this reveals that she was faking amnesia).]]

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* SequelHook: If the game is beaten on the Isa & Kachi Mode, [[spoilerthere's [[spoiler:there's an extra cutscene where Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]] (or, depending on interpretation, this reveals that she was faking amnesia).]]

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Fleshed out all of the tropes that were written weirdly or insufficiently.


* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Franchise/StreetFighter Edition'' moment with Deko in Stage 6.]] Notably in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.
* AnimalMotifs:

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* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Franchise/StreetFighter Edition'' moment with Deko in Stage 6.]] Notably Notable in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.
* AnimalMotifs: AnimalMotifs:



* BadassInANiceSuit: For someone who's ordered to kill you, Armon Ritter is sharply-dressed for the occasion.

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* BadassInANiceSuit: For someone who's ordered to kill you, Armon Ritter is sharply-dressed sharply dressed for the occasion.



* BaitAndSwitchBoss: Near the end of Stage 2, the boss theme begins to play as what appears to be the boss, two Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed off by a giant laser from the actual boss: the N5 Barracuda (called Brimstone in the Japanese version).

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* BaitAndSwitchBoss: Near Towards the end of the underwater portion of Stage 2, the boss theme begins to play as what appears to be the boss, two Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed off by a giant laser from the actual boss: the N5 Barracuda (called Brimstone in the Japanese version).



* TheBattleDidntCount: You fight every member of the Nebulox, bringing their HP to zero, yet they live to come back in the final stage.
* BattleshipRaid: There's a segment of Stage 6 that strongly evokes memories of the original game's aircraft carrier level.

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* TheBattleDidntCount: You fight every member of the Nebulox, Nebulox throughout the first act of the game, bringing their HP to zero, yet they live to come back in the final stage.
stage to be killed for real.
* BattleshipRaid: There's a segment of The N5 Molten Echo fight in Stage 6 that strongly evokes memories of the original game's aircraft carrier level. level, this time with a lava submarine.



* BeamSpam: A particularly obnoxious case of it is directed at you from an underwater boat.

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* BeamSpam: A particularly obnoxious case of it is directed at you from an underwater boat.the N5 Barracuda, and frequently occurs with other bosses as well.



* BlackAndGrayMorality

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* BlackAndGrayMoralityBlackAndGrayMorality:



* BladeOnAStick: Used by Deko's OneWingedAngel form in the final battle.
* BossGame: Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage, which has a battle royale versus all members of Nebulox in their most powerful forms.
* BossRush: The second half of the last stage is comprised entirely of boss battles against the Nebulox members, culminating in the final battle against Deko.

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* BladeOnAStick: Used A gigantic spear is used by Deko's OneWingedAngel form in the final battle.
* BossGame: Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the BossBonanza: The final stage, which has a short opening with two spread-apart boss battles, followed by a battle royale versus all five members of Nebulox in their most powerful forms.
* BossRush: The second half of BossGame: Like its predecessor, the last game puts more focus on its boss fights than its levels, which every stage is comprised entirely of boss battles against bar the Nebulox members, culminating in opening level having at least three bosses total, many with multiple phases and often placed back-to-back at the final battle against Deko.end of a level. Even when there are enemy breaks between bosses, they tend to be "popcorn" enemies to build up a multiplier on.



* BrainInAJar: The first of the Nebulox you face turns out to be this, your boss fight having been against a puppet body.

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* BrainInAJar: The first Orion Tsang of the Nebulox you face turns out to be this, your with his boss fight in Stage 1 having been against a puppet body.body. Despite this, he appears to die for good when his second, stronger body is destroyed in Stage 7.



* BulletTime: Ariana sends out red and blue ravens that change into orbs (for some reason). Touching the blue ones slows down time. Touching the red ones does the opposite.

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* BulletTime: Ariana sends out red and blue ravens that change into orbs (for some reason).colored orbs. Touching the blue ones slows down time. Touching the red ones does the opposite.



* ChargedAttack: Isa can charge his gun to fire a single powerful blast that explodes in a wide radius, while Kachi can charge hers to fire several bullets at all locked-on enemies.
* CheckPoint: Very prevalent throughout the game, much like in {{First Person Shooter}}s. Dying and continuing sends you back to one, but wipes out your score.

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* ChargedAttack: Isa can charge his gun to fire a single powerful blast that explodes in a wide radius, while Kachi can charge hers to fire several up to eight bullets at spread across all locked-on enemies.
* CheckPoint: Very prevalent throughout the game, much like in {{First Person Shooter}}s.usually after every boss fight. Dying and continuing sends you back to one, but wipes out your score.



* ChewingTheScenery:

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* ChewingTheScenery:ChewingTheScenery: Ariana is the most dramatic of the Nebulox, infamously so when she transitions to her second form in Stage 4.



* ClimaxBoss: Stage 6 ends with a {{sequential|Boss}} climax boss.
* CollapsingCeilingBoss: Giant/Horror Keeper, the final boss of Stage 3. The beginning of the battle is mainly spent navigating a block maze and deflecting his missiles back at him when he pops up to stop him from harassing you; the second phase of the battle consists mainly of this.
* CombatTentacles: Hibaru can spawn them from her clothes and grab you with them if you get too close while they are out. A Stage 7 boss has mechanical combat tentacles.

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* ClimaxBoss: Stage 6 ends with a {{sequential|Boss}} climax boss.
boss fight against Deko, the leader of the Nebulox.
* CollapsingCeilingBoss: Giant/Horror Keeper, the final boss of Stage 3. The beginning of the battle is mainly spent navigating a block maze and deflecting his missiles back at him when he pops up to stop him from harassing you; you, while the second phase of has you staying in one area while the battle consists mainly of this.
Keeper causes blocks to drop down and fill the screen.
* CombatTentacles: Hibaru can spawn them from her clothes and grab you with them if you get too close while they are out. A Orion Tsang's ultimate form in Stage 7 boss has mechanical combat tentacles.



* CoresAndTurretsBoss: Guardian 11, which periodically drops its shield to shoot at you, as all its other turrets are destructible and Guardian 17, which consists of a number of large columns that open up to fire at you which the main target, a green column, keeps hiding behind.

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* CoresAndTurretsBoss: Guardian 11, which periodically drops its shield to shoot at you, as all its other turrets are destructible destructible, and Guardian 17, which consists of a number of large columns that open up to fire at you which the main target, a green column, keeps hiding behind.



** An armed plane originally called the "Squirrel" is renamed the "NC Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", was renamed "Phoenix Keeper".
** The Nebulox's Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
* CutAndPasteTranslation: The U.S. English version suffers heavily from this, made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, and numerous lines aren't even in the Japanese, making it a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the Creators]] (referred to as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2.

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** Some of the boss names were modified between versions. An armed plane originally called the "Squirrel" is renamed the "NC "N5 Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]", was renamed "Phoenix Keeper".
** The Nebulox's Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
"G5".
* CutAndPasteTranslation: The U.S. English version suffers heavily from this, made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, Screwdriver}}s), and numerous lines aren't even in the Japanese, making it a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the Creators]] (referred to as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2.



* DamageSponge: While it does considerably less damage, the Hatchling Keeper has more health than all but the very last of the end game bosses.
* DarkSkinnedRedhead: Ariana Shami, the magician/shaman of the Nebulox, has dark skin and long red locks coming out of her skull helmet.

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* DamageSponge: DamageSpongeBoss: While it does considerably less damage, the Hatchling Keeper has more health than all but the very last of the end game end-game bosses.
* DarkSkinnedRedhead: Ariana Shami, the magician/shaman of the Nebulox, has dark skin and long red locks coming out of her skull helmet.mask.



* DefeatEqualsFriendship: The Griffin Keeper boss of Stage 5 is impressed by the heroes' strength and agrees to help them reach Mt. Fuji.
* DegradedBoss: An unusual ''inter-regional'' example: In the Japanese version's Stage 4, the fourth and final mid-boss is the Wheel Keeper. In the North American version, not only is it moved to just before the [[GratuitousNinja Ninja Keeper]] (the second mid-boss), it ''loses its boss status''--that is, it doesn't get a LifeMeter nor a time limit.
* DidYouJustPunchOutCthulhu: More like prophets or apostles, seeing as to how the Nebulox are servants of the Creators, but the fact that you do, in fact, [[PunchedAcrossTheRoom literally punch one out]] and considering who they got their power from, it's kinda hard to resist placing it under this trope.
* DifficultyLevels: Just like in original, there's three difficulty levels: Easy, Normal, and Hard.
* DishingOutDirt: The Hatchling keeper can lay explosive globs of lava.
* DoesThisRemindYouOfAnything: Kachi and Isa have an... ''interesting'' conversation on what makes a human "human". Kachi breaks it down into body parts. Slowly. With the camera following pointing at her respectively.
* DreadlockWarrior: The Horror Keeper has things on its head which sort of resemble dreadlocks.

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* DefeatEqualsFriendship: The Griffin Gryphon Keeper boss of Stage 5 is impressed by the heroes' strength and agrees to help them reach Mt. Fuji.
* DegradedBoss: An unusual ''inter-regional'' example: example. In the Japanese version's Stage 4, the fourth and final mid-boss is the Wheel Keeper. In the North American version, not only is it moved to just before the [[GratuitousNinja Ninja Keeper]] (the second mid-boss), it ''loses its boss status''--that is, it doesn't get a LifeMeter nor a time limit.
* DidYouJustPunchOutCthulhu: More like prophets or apostles, seeing as to how the Nebulox are servants of the Creators, but the fact that you do, in fact, [[PunchedAcrossTheRoom literally punch one out]] and considering who they got their power from, it's kinda hard manage to resist placing it under this trope.
kill them all by the end of the game.
* DifficultyLevels: Just like in original, there's three difficulty levels: Easy, Normal, and Hard.
Hard. It's commonly thought that [[EasyModeMockery certain segments are cut on the lower difficulties]], but in fact the whole game is available regardless of difficulty.
* DishingOutDirt: The Hatchling keeper Keeper can lay explosive globs of lava.
* DoesThisRemindYouOfAnything: Kachi and Isa have an... ''interesting'' conversation on what makes a human "human". Kachi breaks it down into body parts. Slowly. parts, slowly, With the camera following pointing at her respectively.
* DreadlockWarrior: The Horror Keeper has things on its head which sort of resemble dreadlocks.



** Hibaru's final transformation in stage 7 involves splitting herself into twin swordsmen transformation.

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** Hibaru's final transformation in stage 7 involves splitting herself into twin swordsmen transformation.swordsmen.



* EnemyMine: In the final stage, [[spoiler:the Keepers, whom you've been fighting with for pretty much 90% of the game, join you in stopping the Nebulox alongside Isa, as they ''are'' supposed to be the defenders of the planet, and the Nebulox is not only a threat to Isa and Kachi, but also the planet.]]
* EpicFlail: The little guy (Horror Keeper) will attack with a chain around one his fingers after you knock him down enough times.
* ExactlyWhatIAimedAt: This happens in the cut scene where Armon Ritter first shows up and should be a hint at the player not to bother shooting at him for awhile.
* ExtraEyes: A Stage 7 boss has a whole lot of extra eyes.
* ExtremityExtremist: Kachi's only strikes are kicks, Ariana's are hand slaps and claps after being disarmed.
* EyeBeams: Armon Ritter's first and fourth transformations use an eye beam.
* FantasticRacism: The Nebulox show no mercy towards beings of Outer Space. Them targetting Kachi sparks the game's main conflict.

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* EnemyMine: In the final stage, [[spoiler:the Keepers, whom you've been fighting with for pretty much 90% most of the game, join you Isa in stopping the Nebulox alongside Isa, Nebulox, as they ''are'' are supposed to be the defenders of the planet, and the Nebulox is not only a threat to Isa and Kachi, but also the planet.]]
* EpicFlail: The little guy (Horror Keeper) Horror Keeper will attack with a chain around one his fingers after you knock him down enough times.
* ExactlyWhatIAimedAt: This happens in the cut scene cutscene where Armon Ritter first shows up, with Isa blowing up and should be a hint at the player not Brimstone to bother shooting at distract him for awhile.
long enough to escape above the open ocean.
* ExtraEyes: A Armon Ritter's ultimate form in Stage 7 boss has a whole lot of extra eyes.
eyestalks, which has as mini-turrets.
* ExtremityExtremist: Kachi's only melee strikes are kicks, Ariana's are and Ariana attacks with hand slaps and claps after being disarmed.
whenever she uses her giant monster arms.
* EyeBeams: Armon Ritter's first transformation uses a continuous eye laser, and fourth transformations use an eye beam.
his final form in Stage 7 has dozens of eyes that fire short beams.
* FantasticRacism: The Nebulox show no mercy towards beings of Outer Space. Them targetting targeting Kachi sparks the game's main conflict.



* FlashStep: Hibaru can do so while flying. Orion Tsang achieves the effect by teleporting. Ariana can do this in her normals state, leaving behind after images and takes it {{up to eleven}} if you get caught in her red raven orb.
* FlechetteStorm: [[spoiler:Deko's monstrous form in Stage 7 comes with a ring of giant daggers, which he manages to fling around in the vaccuum of space. He keeps using them in the second phase, where they can only be countered with melee attacks.]]
* FlunkyBoss: The first phase of Deko at the end of Stage 6, he spends most of his time floating stationary while his army of {{mook}}s and mechas assault you.
* FreefallRomance: Isa and Kachi share a tender moment together... while falling towards a volcanic crater filled with lava.
* FusionDance: The Saberhook and Vulture Keepers in Stage 5 merge together to form Gryphon Keeper, the stage boss.
* GaiasVengeance: The Keepers are artificial life forms designed to defend Earth from those who would try to harm it; Isa explains that they are the Earth's "immune system". The Keepers spend a great majority of the game harassing Isa and Kachi, as if the Nebulox weren't enough of a threat. In Stage 7, [[spoiler:when it becomes clear that the Nebulox pose a major threat to the planet, the Keepers strike back against them, working alongside Isa and Kachi.]]

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* FlashStep: Hibaru can do so while flying. flying, and Orion Tsang achieves the effect by teleporting. Ariana can do this in her normals normal state, leaving behind after images images, and takes it {{up to eleven}} moves even faster if you get caught in her red raven orb.
* FlechetteStorm: [[spoiler:Deko's monstrous form in Stage 7 comes with a ring of giant person-sized daggers, which he manages to fling around in the vaccuum of space. He keeps using them in the second phase, where they can only be countered with melee attacks.]]
* FlunkyBoss: The first phase of Deko at the end of Stage 6, he 6 spends most of his time floating stationary while his army of {{mook}}s and mechas assault you.
* FreefallRomance: Isa and Kachi share a tender moment together...together at the end of Stage 6... while falling towards a volcanic crater filled with lava.
* FusionDance: The Saberhook Sabrehook and Vulture Keepers in Stage 5 merge together to form Gryphon Keeper, the stage boss.
* GaiasVengeance: The Keepers are artificial life forms designed to defend Earth from those who would try to harm it; Isa explains that they are the Earth's "immune system". The Keepers spend a great majority of the game harassing Isa and Kachi, as if the Nebulox weren't enough of a threat. In Stage 7, [[spoiler:when it becomes clear that the Nebulox pose a major threat to the planet, the Keepers strike back against them, working alongside Isa and Kachi.]]Kachi]].



** Stage 5 is part DrivingGame.

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** Stage 5 is part DrivingGame.DrivingGame, keeping Isa/Kachi stuck to the ground instead of letting them fly.



* GatlingGood: Some of the tanks the Nebulox uses have mounted chain guns for the soldiers to use.
* GiantSpider: The wheel keeper can release spiders as big as the player characters.
* GigglingVillain: Hibaru laughs a lot during her boss fight, fitting with how she's one of the more casual and sadistic members of the Nebulox. The Japanese version makes Deko laugh during his fight, but this isn't apparent in other voice tracks.
* GlowingEyeLightsOfUndeath: The skull keeper has one eye light.
* GreenThumb: The Ninja Keepers will make the grass spontaneously grow taller so they can hide in it. Ariana can summon explosive Lilly flowers.
* TheHero: Isa is the game's main protagonist, and is a kind, heroic person fighting purely to save someone innocent from the Nebulox and the Creators. [[spoiler:However, it's possible that he became an UnwittingPawn to Achi by doing this]].
* HeroAntagonist: The Nebulox in the American English translation, in the Japanese version the group are known as G5 and are characterized much more like cackling villains whose power has gone to their heads. Even then though, [[WellIntentionedExtremist their goal is no less sympathetic]].

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* GatlingGood: Some of the tanks the Nebulox uses have mounted chain guns for the soldiers to use.
operate.
* GiantSpider: The wheel keeper One part of the Wheel Keeper can release spiders as big as the player characters.
* GigglingVillain: Hibaru laughs a lot during her boss fight, fitting with how she's one of the more casual least professional and most sadistic members of the Nebulox. The Japanese version makes Deko laugh during his fight, but this isn't apparent in other voice tracks.
* GlowingEyeLightsOfUndeath: The skull keeper Skull Keeper, a skeletal beast, has one eye light.
* GreenThumb: The Ninja Keepers will make the grass in Stage 4's fields spontaneously grow taller so they can hide in it. Ariana can summon explosive Lilly lily flowers.
* TheHero: Isa is the game's main protagonist, and is a kind, heroic person fighting purely to save someone innocent from the Nebulox and the Creators. [[spoiler:However, it's possible that he became an UnwittingPawn to Achi by doing this]].
this.]]
* HeroAntagonist: The Nebulox in the American English translation, translation; in the Japanese version version, the group are known as G5 and are characterized much more like cackling villains whose power has gone to their heads. Even then though, [[WellIntentionedExtremist their goal is no less sympathetic]].



* HolierThanThou: According to Airan Jo on the European release site, the inner space creators call themselves "God" and the outer space aliens refer to themselves as "holy women". Since the two are at war with each other this trope is the logical conclusion.
* HumansAreWarriors: {{Enforced|Trope}}, the creator gods want humans to be hostile to everything else. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" until a sufficiently warlike people are found and allowed to settle the planet. [[spoiler: [[JustifiedTrope In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not]].]]
* HumanWeapon: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify [[PersonOfMassDestruction as weapons of mass destruction]].

to:

* HolierThanThou: According to Airan Jo on the European release site, the inner space creators Creators call themselves "God" and the outer space aliens refer to themselves as "holy women". Since the two are at war women", with each other this trope is the logical conclusion.
both being in conflict over it.
* HumansAreWarriors: {{Enforced|Trope}}, the creator Creator gods want humans to be hostile to everything else. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" Keepers until a sufficiently warlike people are found and allowed to settle the planet. [[spoiler: [[JustifiedTrope [[spoiler:[[JustifiedTrope In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not]].]]
* HumanWeapon: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify as [[PersonOfMassDestruction as weapons of mass destruction]].



* {{Jetpack}}: Some armored enemies in stages five and six have them. Actual jet packs, not that thing Isa wears. The ones in six have them built into their power armor even.
* JustEatHim: If the snapper keeper manages to bite you, you will eventually be spat out if you have enough health.
* KamehameHadoken: Play around with Orion Tsang and he'll attempt to vaporize you with what is clearly a [[Manga/DragonBall Kamehameha wave]].
* KickChick: Kachi's melee attacks consists solely of kicks. Kicks that can send back rockets and knock away the claws of especially large keepers.
* LaserBlade: Isa's gun doubles as one. If you have good timing you can even use it to stop a lot of physical attacks done by the enemy. Even if they are much larger than Isa.
* LavaIsBoilingKoolAid: Some Keepers come in forms that appear to be lava crabs, lava rays and lava beavers. [[spoiler:There is even a lava submarine!]]

to:

* {{Jetpack}}: Some armored enemies in stages five Stage 5 and six 6 have them. Actual them, which resemble actual jet packs, not that thing Isa wears. packs rather than Isa's flying orb pack. The ones in six Stage 6 have them built into their power armor even.
armor.
* JustEatHim: If the snapper keeper manages The Snapper Keeper can attempt to bite and eat you, though you will eventually be spat out if you have enough health.
* KamehameHadoken: Play around with Orion Tsang and he'll attempt to vaporize you with what is clearly a [[Manga/DragonBall Kamehameha wave]].
an energy wave.
* KickChick: Kachi's melee attacks consists solely of kicks. Kicks that kicks, which can send back rockets and knock away the claws of especially large keepers.
Keepers.
* LaserBlade: Isa's gun doubles as one. If you have good timing you can even use it to stop a lot of physical attacks done by the enemy. Even enemy, even if they are much larger than Isa.
* LavaIsBoilingKoolAid: Some Keepers come in forms that appear to be lava crabs, lava rays and lava beavers. [[spoiler:There There is even a lava submarine!]]submarine!



* MakeMeWannaShout: The eel keepers can damage you with their screams.
* MarathonLevel: All of the stages are exceptionally long by arcade standards (you could watch a movie in the time it takes to finish the game even on one credit and with no breaks), but Stage 6 takes the cake, taking over half an hour to complete. And it's ''not even the last stage.''
* MeaningfulName: Much like the first game, Isa rebels against his superiors and is hunted down for doing so.

to:

* MakeMeWannaShout: The eel keepers Moray Keepers can damage you with their screams.
screams, and the Gryphon Keeper can send out sonic waves.
* MarathonLevel: All of the stages are exceptionally long by arcade standards (you could watch a movie in the time it takes to finish the game even on one credit and with no breaks), but Stage 6 takes the cake, taking over half an hour to complete. And it's ''not complete despite not even being the last stage.''
* MeaningfulName: Much like the first game, Isa rebels against his superiors and is hunted down for doing so.



* MeleeATrois: In the underground city of stage one, you will see many soldiers constantly firing their weapons even though you'd have no chance of running into their path, as well as keepers wandering around with no sense of purpose. Stage six reveals they've been fighting each other, in addition to you, though it you look carefully, there are some hints even before then. Even the Nebulox would rather avoid some of the larger keepers.
* MetaMultiplayer: This game featured online leaderboards. Unfortunately, due to the sever shutdown of June 2013, this feature of the game was axed along with the servers.
* MultiarmedAndDangerous: The little guy, but he only uses two of his six arms to attack you, the others are used to climb after you as you fly around (he has no legs). The Medusa Keeper of the water tunnel uses regenerating arms with eyes to block your path.
* MultipleHeadCase: You get to fight a turtle with two heads at the end of stage 1. In stage four you fight the Skull Keeper giant who dribbles a collection of heads like a basketball in between its attacks and you must destroy the heads to win.
* MurderTheHypotenuse: Hibaru Yaju meets Isa for the first time, immediately checks him out, and if you're playing as Kachi, asks him out for a date "once she's done killing his girlfriend." Girl moves fast.
* NayTheist: Isa's doesn't believe there is a real God, as a real God would not tolerate "the Creators", who he has no respect for as told on [[http://nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html the European web page]].
* NiceJobBreakingItHero: After beating Isa & Kachi, it becomes quite clear that [[spoiler:you helped Achi, the villian of first game, by killing her opposition!]]

to:

* MeleeATrois: In the underground city of stage one, Stage 1, you will see many soldiers constantly firing their weapons even though you'd have no chance of running into their path, as well as keepers Keepers wandering around with no sense of purpose. Stage six 6 reveals they've been fighting each other, in addition to you, though it you look carefully, there are some hints even before then. Even the Nebulox would rather avoid some of the larger keepers.
Keepers.
* MetaMultiplayer: This game featured online leaderboards. Unfortunately, due to the sever server shutdown of in June 2013, this feature of the game was axed along with the servers.
axed.
* MultiarmedAndDangerous: The little guy, Horror Keeper has six arms, but he it only uses two of his six arms them to attack you, you; the others are used to climb after you as you fly around upwards (he has no legs). The Medusa Keeper of the water tunnel uses regenerating arms tentacle-arms with eyes to block your path.
* MultipleHeadCase: You get to fight a turtle with two heads at the end of stage 1. In stage four Stage 4 you fight the Skull Keeper giant Keeper, who dribbles a collection of heads like a basketball in between its attacks and you must destroy to attack. The orb the heads to win.
are on is the fight's target, not the Skull Keeper itself.
* MurderTheHypotenuse: Hibaru Yaju meets Isa for the first time, immediately checks him out, and if you're playing as Kachi, asks him out for a date "once she's done killing his girlfriend." Girl moves fast.
"
* NayTheist: Isa's Isa doesn't believe there is a real God, as a real God would not tolerate "the Creators", who he has no respect for as told on [[http://nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html the original European web page]].
page.
* NiceJobBreakingItHero: After beating Isa & Kachi, Kachi mode, it becomes quite clear that [[spoiler:you helped Achi, the villian of first game, by killing her opposition!]]



* NoGoodDeedGoesUnpunished: After the Infant Keeper is spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava.
* NobleBirdOfPrey: The Cock Keeper and the Vulture Keeper, given they are defenders of the planet.
* NonStandardGameOver:
** Staying in the air to long while on top of the train will result in it leaving you behind.
** If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of Isa/Kachi being dumped into lava.
* OneToMillionToOne: The only way to do lasting damage to Armon Ritter at first is to shoot while he is transitioning between these states.

to:

* NoGoodDeedGoesUnpunished: After the Infant Infant/Hatchling Keeper is spawned, the heroes take sympathy for killing its mother, the previous boss, Komodo Keeper, so they spare it. It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava.
* NobleBirdOfPrey: The Cock Cock/Phoenix Keeper and the Vulture Keeper, given they giant bird Keepers that are defenders of the planet.
* NonStandardGameOver:
NonStandardGameOver: Both of the game's instant-fail conditions are in stage 6.
** Staying in the air to too long while on top of the train [[TraintopBattle trains]] in the Komodo Keeper will result in it leaving you behind.Isa/Kachi flying off and losing regardless of their remaining health.
** If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, Infant/Hatchling Keeper's elevator contraption (either by taking too long or raising one platform much higher than the other), you're treated to a cutscene of Isa/Kachi being dumped into lava.
lava followed by a checkpoint reset.
* OneToMillionToOne: The only way to do lasting damage to In Stage 2, Armon Ritter at transitions between his forms by disspating into black blobs. Destroying them in the first is two phases only helps to build up the score multiplier, but failing to shoot while he is transitioning between these states.the small amount left by Stage 3 will ruin the multiplier right at the end of the level.



** Many of the Stage 3 enemies will continue to attack even after half of their body has been shot off.
** In the beginning of Stage 1, Kachi is impaled through her ''stomach'' yet when she wakes up, she acts like nothing ever happened. Then slide herself off the spike ''from her waist'' without so much as a prick on her torso, let alone any damage to her clothes.
* OnlySixFaces: There are only six characters that do not have obscured faces, bringing the count down to four.
* OurMonstersAreWeird: The climax boss of [[spoiler:Stage 3, the Horror Keeper,]] is a biologically engineered, dreadlocked monstrocity that chases you down a narrow shaft while launching missiles from its chest and swinging the flaming debris on its arm. The [[spoiler: [[OneWingedAngel One-Winged Angel]] forms the [[HiredGuns Nebulox Commanders]] take]] in Stage 7, if you disregard them still being sentient beings and the mechanical parts of one.

to:

** Many of the robotic Stage 3 enemies will continue to attack even after half of their body has been shot off.
** In the beginning of Stage 1, Kachi is impaled through her ''stomach'' yet when she wakes up, she acts like nothing ever happened. Then slide she slides herself off the spike ''from her waist'' without so much as a prick on her torso, let alone any damage to her clothes.
* OnlySixFaces: There are only six human characters that do not have obscured faces, bringing the count down to four.
* OurMonstersAreWeird: The climax last boss of [[spoiler:Stage Stage 3, the Horror Keeper,]] Keeper, is a biologically engineered, dreadlocked monstrocity dread-locked monstrosity that chases you down a narrow shaft while launching missiles from its chest and swinging the flaming debris on its arm. The [[spoiler: [[OneWingedAngel One-Winged Angel]] forms the [[HiredGuns Nebulox Commanders]] take]] in Stage 7, if you disregard them still being sentient beings and the mechanical parts of one.arm.



** In stage four, there are spider enemies who can obscure the screen with their webs.
** By stage six, the gun caliber of the enemy has gotten so high the bullets hit the screen too.

to:

** In stage four, Stage 4, there are spider enemies who can obscure the screen with their webs.
** By stage six, Stage 6, the gun caliber of the enemy has gotten so high the bullets hit the screen too.



* PlayingTennisWithTheBoss: Deflecting missiles, as in the original game. There's also a mandatory segment at the end of Stage 4's boss involving huge boulders which require you to time your melee combo perfectly on them or they just keep on coming. Well, not completely mandatory but you're better off playing tennis, as the other option is much longer and more difficult.



** A few of the Keepers have fire attacks, with the wheel keeper leaving tracks of fire behind it as it rolls.

to:

** A few of the Keepers have fire attacks, with the wheel keeper Wheel Keeper leaving tracks of fire behind it as it rolls.



* PoweredArmor: Most of your human enemies wear them, but aside from squad commanders, it isn't until stage six that you encounter any that are really threatening to you without largely outnumbering you.

to:

* PoweredArmor: Most of your human enemies wear them, but aside from squad commanders, it isn't until stage six Stage 6 that you encounter any that are really threatening to you without largely outnumbering you.



* ReflectingLaser: Armon uses these while trapping you and himself in a beam box.
* TheReveal: In the Isa & Kachi Mode ending, [[spoiler:Kachi reveals she has remembered her past identity: Achi, the previous game BigBad]].

to:

* ReflectingLaser: Armon uses these while trapping you and himself in a beam box.
box. These also show up on a setpiece of Stage 7, where lasers reflect off a ring of dishes surrounding you
* TheReveal: In the Isa & Kachi Mode ending, [[spoiler:Kachi reveals she has remembered her past identity: Achi, the previous game game's BigBad]].



* RollingAttack: The rolling gun machines of Stage 3, which will barrel forward on their tread-wheels, turn around to fire a spread of bullets, and then repeat. The Hatchling Keeper boss from Stage 6 can curl up for a charging roll, though a properly timed charged shot will flip it onto its back.
* SandIsWater: In Stage 5, both the giant sand worm enemies and the Sabrehook Keeper can glide through the desert's sand smoothly.

to:

* RollingAttack: The rolling gun machines of Stage 3, which will barrel forward on their tread-wheels, turn around to fire a spread of bullets, and then repeat. The Hatchling Keeper boss from Stage 6 can curl up for a charging roll, though a properly timed charged shot will flip it onto its back.
* SandIsWater: In Stage 5, both the giant sand worm enemies and the Sabrehook Keeper can glide through the desert's sand smoothly.



* ScrewThisImOuttaHere: The N5 Molten Echo, a lava-borne submarine in Stage 6, attempts to submerge and flee once its main cannon is destroyed (follow a BattleshipRaid sequence where most of its other guns are taken out). It can be destroyed before this by performing a melee combo on it after the cannon fight.
* SequelHook: If the game is beaten on the "Isa & Kachi Mode, [[spoiler:we see Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]].]]

to:

* ScrewThisImOuttaHere: The N5 Molten Echo, a lava-borne submarine in Stage 6, attempts to submerge and flee once its main cannon is destroyed (follow a BattleshipRaid sequence where most of its other guns are taken out). It can be destroyed before this by performing a melee combo on it after the cannon fight.
fight, causing it to split in half and release a medal.
* SequelHook: If the game is beaten on the "Isa Isa & Kachi Mode, [[spoiler:we see [[spoilerthere's an extra cutscene where Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]].Achi]] (or, depending on interpretation, this reveals that she was faking amnesia).]]



** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'', as demonstrated by Achi in the previous game. The Nebulox claim to have a device that can force Outer Space beings to reveal their "true" form though.

to:

** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'', as demonstrated by Achi in the previous game. The Nebulox claim to have a device that can force Outer Space beings to reveal their "true" form though.form.



** Isa [[spoiler:inherited Achi's blood from his father, Saki. As such, he's capable of becoming a monstrous Ruffian, and the power could very well corrupt his soul like it once did to Saki.]]
* ShieldBearingMook: Two of these try to stop your advance in stage 3 by blocking off a hallway. You can instantly bring it down by deflecting a [[{{BFG}} comically large rocket]] fired by a third mook.

to:

** Isa [[spoiler:inherited Achi's blood from his father, Saki. As such, he's capable of becoming a monstrous Ruffian, and the power could very well corrupt his soul like it once did to Saki.]]
Saki]].
* ShieldBearingMook: Two of these try to stop your advance in stage Stage 3 by blocking off a hallway. You can instantly bring it down by deflecting a [[{{BFG}} comically large rocket]] fired by a third mook.



** Orion Tsang's name in the Japanese version (Cheng Long Lee) is Creator/JackieChan" translated into Chinese.

to:

** Orion Tsang's name in the Japanese version (Cheng Long Lee) is Creator/JackieChan" Creator/JackieChan translated into Chinese.



* ShutUpHannibal: At the end of the game, Isa says this to Deko, after he calls Kachi "a monster"
-->'''Isa''': There's [[YouMonster only one monster I see here]]... [[NoYou AND THAT'S YOU, DEKO]]!
* SicEm: In stage 7, Deko orders his subordinates to fight Isa one by one, growing increasingly frustrated as each of them are slain.

to:

* ShutUpHannibal: At the end of the game, Isa says this to Deko, after he calls Kachi "a monster"
monster".
-->'''Isa''': There's [[YouMonster only one monster I see here]]... [[NoYou AND THAT'S YOU, DEKO]]!
and that's you, Deko]]!
* SicEm: In stage Stage 7, Deko orders his subordinates to fight Isa one by one, growing increasingly frustrated as each of them are slain.



* SpreadShot: Kachi's[[note]]and Isa's, once Autolock has been unlocked for him[[/note]] shots spread out if not locked onto anything.
* StarCrossedLovers: The story begins with the two heroes escaping, already inexplicably crazy about each other. [[spoiler:[[ThePowerOfLove Their affection for each other]] eventually brought out Isa's [[SuperMode Ruffian powers]] for the final showdown.]]
* StationaryBoss: Brimstone (the one with that name in the English version) is just a rotating tower with weapons on it.
* StuffBlowingUp: EVERYTHING blows up, even the corpses of fallen enemies.

to:

* SpreadShot: Kachi's[[note]]and Kachi's (and Isa's, once Autolock has been unlocked for him[[/note]] him) shots spread out if not locked onto anything.
* StarCrossedLovers: The story begins with the two heroes escaping, already inexplicably crazy about each other. [[spoiler:[[ThePowerOfLove Their affection for each other]] eventually brought brings out Isa's [[SuperMode Ruffian powers]] for the final showdown.]]
* StationaryBoss: Brimstone (the one with that name (known as Barracuda in the English version) certain versions due to a name-swap) is just a rotating tower with weapons on it.
* StuffBlowingUp: EVERYTHING Everything blows up, even the corpses of fallen enemies.



* TalkingToAnimals: Kachi talks to artificial lifeforms that sometimes vaguely resemble animals anyway.
* TeleporterAccident: Kachi explains that a mistake in teleporting can get one lost in the folds of space and time. [[spoiler:And winds up teleporting Isa and herself into someone's dream right after she said this. Ariana manages to follow them.]]
* TimeLimitBoss: Unlike the original game, only boss battles and certain enemy encounters are timed. Should the timer reach zero, your score multiplier diminishes. That said, most of the boss timers are extremely lenient.

to:

* TalkingToAnimals: Kachi talks to can communicate with the Keepers, artificial lifeforms creatures that sometimes vaguely usually resemble animals anyway.
animals.
* TeleporterAccident: Kachi explains that a mistake in teleporting can get one lost in the folds of space and time. [[spoiler:And [[spoiler:She winds up teleporting Isa and herself into someone's dream right after she said this.says this, leading to the ethereal forest of Stage 4. Ariana manages to follow them.]]
* TennisBoss: As in the original game, an important part of dealing high damage and racking up points is using melee attacks to reflect explosives at enemies, which usually bypasses their defenses. A non-explosive example happens for Ariana's second form in Stage 4; she starts calling upon boulders that fill most of the screen while getting a lot of invincibility, and the only way to defeat her is through chip damage or by pushing the boulder right back into her using a full melee combo
* TimeLimitBoss: Unlike the original game, only boss battles and certain enemy encounters are timed. Should the timer reach zero, your score multiplier diminishes. That said, most of the boss timers are extremely lenient.lenient, often encouraging you to grind points on them by shooting incidental enemies. If you kill a boss with just a hair of time left, you get an "On the Buzzer" score bonus.



* ThrowingYourSwordAlwaysWorks: Somewhat with the Squad Leader from Stage 1. While his boomerang sword has an impressive sweep across the ground, it can be shot back by the player.
* TraintopBattle: In Stage 6, you run along a train shooting down tons of foes. However, the true objective is to detach the train carriages as you go along so that the Komodo Keeper behind you runs into them.
* TransformingMecha: In the area before the Komodo Keeper in Stage 5, there are enemy jets that unfold into mechas that can fire bombs and charge right at Isa/Kachi.
* TripodTerror: A few in the third stage, appropriately enough. They are more sensibly designed than most examples as far as mobility goes-weapon placement not so much.
* TurnedAgainstTheirMasters: After Isa's ship is shot down one of the robots in it goes haywire and attacks.

to:

* ThrowingYourSwordAlwaysWorks: Somewhat with the The Squad Leader from Stage 1. While his boomerang 1 can sword his swords like a boomerang, which has an impressive sweep across the ground, it ground but can be shot back by the player.
* TraintopBattle: In Stage 6, you run along atop a train shooting down tons of foes. However, the true objective is to detach the train carriages as you go along so that the Komodo Keeper behind you runs into them.
* TransformingMecha: In the area before the Komodo Keeper in Stage 5, 6, there are enemy jets that unfold into mechas that can fire bombs and charge right at Isa/Kachi.
* TripodTerror: A few in the third stage, appropriately enough. They are more sensibly designed than most examples as far as mobility goes-weapon placement goes--weapon placement, not so much.
* TurnedAgainstTheirMasters: After Isa's ship is shot down down, one of the robots in it goes haywire and attacks.



* UnderwaterBossBattle: About three full examples. A stationary boss, a wolf pack boss and a boat filled with soldiers. Then two partial ones in a swamp and above the water with a Nebulox who periodically dives in.

to:

* UnderwaterBossBattle: About three full examples. A stationary boss, The bosses in the first half Stage 2 fall under this, as well as a wolf pack boss and a boat filled with soldiers. Then two few partial ones examples in a swamp the swamps and above the water with a Nebulox who periodically dives in.lakes of Stage 4.



** Stage 5 is entirely grounded till the very end, as [[spoiler:Kachi rides a little Therapod thing while Isa rides a hover speed thing]].

to:

** Stage 5 is entirely grounded till the very end, as [[spoiler:Kachi Kachi rides a little Therapod thing on an animal while Isa rides hijacks a hover speed thing]].hover-speeder.



* VideoGameFlight: Added to this game, you can usually fly anywhere as long as the environment allows it. Since the stage tends to scroll against your will that's not as much freedom as you may think. If you're playing for score, you get an ongoing bonus if you stay on the ground, and in the TraintopBattle in Stage 6, you get a NonstandardGameOver if you stay in the air for too long.

to:

* VideoGameFlight: Added to this game, you can usually fly anywhere as long as the environment allows it. Since it, though limited within the stage tends to scroll against your will that's not as much freedom as you may think.boundaries of the screen. If you're playing for score, you get an ongoing bonus if you stay on the ground, and in the TraintopBattle in Stage 6, you get a NonstandardGameOver if you stay in the air for too long.



* ViolationOfCommonSense: The first boss of Stage 6 is the NS Molten Echo, the main cannon of the battleship the player has been taking on from afar. You see this cannon come out of the ship while at a reasonably safe angle and distance. So what does the game have you do? [[RuleOfCool Why, fly in front of the cannon to do battle with it, of course!]]



** A few early bosses (like the aforementioned Tsang) are much harder to defeat if you don't use your melee attack. Hibaru Kaju, the Stage 3 penultimate boss, on the other hand, is the first boss that is ''impossible'' to defeat if you don't use it.
* WalkingTank: Many of these to go around. There are even machines that can tread across lava, one of the few instances it is treated like the non Newtonian fluid that it is.

to:

** A few early bosses (like the aforementioned Tsang) are much harder to defeat if you don't use your melee attack. Hibaru Kaju, Yaju, the Stage 3 penultimate boss, on the other hand, is the first boss that is ''impossible'' to defeat if you don't use it.
* WalkingTank: Many of these to go around. around the Nebulox's army. There are even machines that can tread across lava, one of the few instances it is treated like the non Newtonian non-Newtonian fluid that it is.



* WallCrawl: From crab keepers under water to the torsos of what are presumably androids in the sky fortress.
* WeaponizedAnimal: Enjoy those bomb dropping dogs on the train.
* WeaponizedExhaust: A Boss on Stage 7 but it is easy to play through it several times without noticing or even encountering the hazard, since you can't really do any damage from behind it.

to:

* WallCrawl: From Happens with the crab keepers under water to Keepers underwater and the torsos of what are presumably androids in the sky fortress.
* WeaponizedAnimal: Enjoy those bomb dropping During the Komodo Keeper fight in Stage 6, the Nebulox's army continues to fight by sending out bomb-toting dogs on atop the train.
train cars.
* WeaponizedExhaust: A Boss on Orion Tsand in Stage 7 has an exhaust-based attack, but it is easy to play through only uses it several times without noticing or even encountering the hazard, since you can't really do any damage from behind it.when faced at an angle where its other parts cant't be hit.



* WhamLine: In TheStinger for Isa & Kachi: "Long ago, [[spoiler:I wasn't called Kachi. I was known as... '''Achi'''.]]" This is only really a Wham Line if you've played the first game, in which [[spoiler:Achi, [[BigBadFriend ostensibly an ally]], turns out to be EvilAllAlong]].

to:

* WhamLine: In TheStinger for Isa & Kachi: Kachi mode: "Long ago, [[spoiler:I wasn't called Kachi. I was known as... '''Achi'''.]]" This is only really a Wham Line if you've played the first game, in which [[spoiler:Achi, [[BigBadFriend ostensibly an ally]], turns out to be EvilAllAlong]].



* YouKilledMyMother: The Infant Keeper tries to murder your partner as revenge for you killing his mother.

to:

* YouKilledMyMother: The Infant Infant/Hatchling Keeper tries to murder your partner as revenge for you killing his mother.
Is there an issue? Send a MessageReason:
None


* CallASmeerpARabbit: During Stage 6, Kachi rides on a "donkey", which in this setting is [[HorseOfAnotherColor a hairless mammal with a raptor-like body shape, hooves, and antennae]].

to:

* CallASmeerpARabbit: During Stage 6, Kachi rides on a "donkey", which in this setting is [[HorseOfAnotherColor [[HorseOfADifferentColor a hairless mammal with a raptor-like body shape, hooves, and antennae]].



* ChestBlaster: The Horror Keeper can shoot missiles out of its chest

to:

* ChestBlaster: The Horror Keeper can shoot missiles out of its chestchest.

Changed: 4620

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Added context to all of the commented entries, deleting ones that were wrong or confusing.


%%* ArmedLegs: A few of the enemies of Stage 3.

to:

%%* * ArmedLegs: A few One of the enemies of enemy types in Stage 3.3 is an android with long, bladed legs, which it uses to kick in a wide arc.



%%* BreathWeapon: The Snapper Keeper, The Horror Keeper, Saberhook Keeper, The Vulture Keeper, Komodo Keeper

to:

%%* * BreathWeapon: The Snapper A lot of the Keeper bosses (Snapper Keeper, The Horror Keeper, Saberhook Sabrehook Keeper, The Vulture Keeper, Komodo KeeperKeeper) has some form of fire/laser breath to attack with, which usually pursues Isa/Kachi around the screen until it dissipates.



%%* BewareMyStingerTail: The saber hook keeper.

to:

%%* * BewareMyStingerTail: The saber hook keeper.Sabrehook Keeper swings around its long hooked tail to attack.



%%* BigBad: Deko Gekiso

to:

%%* * BigBad: Deko GekisoGekiso, the leader of the Nebulox group that aims to kill Kachi. He doesn't show up until the penultimate level, but still establishes himself as the strongest threat across two multi-phase boss fights.



%%* BlowYouAway: The Griffin Keeper, particularly if its tail manages to knock you into the sand.



%%* BulletSeed: From the Swamp Keeper.

to:

%%* * BulletSeed: From the The Swamp Keeper.Keeper frequently spits out what appear to be large seed-thorns from its mouth, which can imbed themselves into the bridge you're fighting on, exploding after a short time if not destroyed.



%%* CallASmeerpARabbit: Kachi's "donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".

to:

%%* * CallASmeerpARabbit: Kachi's During Stage 6, Kachi rides on a "donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as which in this setting is [[HorseOfAnotherColor a "jet pack".hairless mammal with a raptor-like body shape, hooves, and antennae]].



%%* DarkSkinnedRedhead: Ariana Shami.

to:

%%* * DarkSkinnedRedhead: Ariana Shami.Shami, the magician/shaman of the Nebulox, has dark skin and long red locks coming out of her skull helmet.



%%* FlechetteStorm: In space no less in Stage 7

to:

%%* * FlechetteStorm: In space no less [[spoiler:Deko's monstrous form in Stage 7 comes with a ring of giant daggers, which he manages to fling around in the vaccuum of space. He keeps using them in the second phase, where they can only be countered with melee attacks.]]



%%* GigglingVillain: Hibaru, especially in the Japanese version, where Deko is one too

to:

%%* * GigglingVillain: Hibaru, especially in Hibaru laughs a lot during her boss fight, fitting with how she's one of the more casual and sadistic members of the Nebulox. The Japanese version, where version makes Deko is one toolaugh during his fight, but this isn't apparent in other voice tracks.



%%* TheHero: Isa.

to:

%%* * TheHero: Isa.Isa is the game's main protagonist, and is a kind, heroic person fighting purely to save someone innocent from the Nebulox and the Creators. [[spoiler:However, it's possible that he became an UnwittingPawn to Achi by doing this]].



%%* HighSpeedBattle: Most of stage 5

to:

%%* * HighSpeedBattle: Most of stage 5Stage 5 (everything except the last boss) takes place on fast vehicles running down a desert highway, with Isa using a speedbike and Kachi riding a "donkey". These rides prevent the characters from flying, though they can still roll, and force them to stay away from the edges of the road.



%%* IronicNickname: The Little guy in the sky fortress.

to:

%%* * IronicNickname: The Little guy in Hibaru refers to the sky fortress.Horror Keeper, one of the biggest and most grotesque Keepers, as "the little guy".



%%* MechaMooks: Many, particularly in the sky fortress.

to:

%%* * MechaMooks: Many, Many of the Nebulox forces are robots both large and small, particularly in the opening stage and Stage 3's sky fortress.



%%* RoarBeforeBeating: The Swamp Keeper
%%* {{Roboteching}}: A whole lot of this from the enemy in stage seven.
%%* RollingAttack: The rolling gun machines of stage 3. The Hatchling Keeper does too, though a properly timed charged shot will flip it unto its back.
%%* SandIsWater: The saber hook keeper treats it this way. There are also ''massive'' sand worms in stage 5.

to:

%%* * RoarBeforeBeating: The After a long chase sequence, the Swamp Keeper
%%*
Keeper in Stage 4 roars loudly before its proper fight starts.
*
{{Roboteching}}: A whole lot Bullets that fire forward and then turn to fly straight at the player are common, especially in Stage 7 where swarms of bullets are spammed in this from the enemy in stage seven.
%%*
way.
*
RollingAttack: The rolling gun machines of stage 3. Stage 3, which will barrel forward on their tread-wheels, turn around to fire a spread of bullets, and then repeat. The Hatchling Keeper does too, boss from Stage 6 can curl up for a charging roll, though a properly timed charged shot will flip it unto onto its back.
%%* * SandIsWater: The saber hook keeper treats it this way. There are also ''massive'' In Stage 5, both the giant sand worms in stage 5.worm enemies and the Sabrehook Keeper can glide through the desert's sand smoothly.



%%* ScrewThisImOuttaHere: The lava sub in stage 6, following a comically long shootout in which you take it apart gun-by-gun.

to:

%%* * ScrewThisImOuttaHere: The lava sub N5 Molten Echo, a lava-borne submarine in stage Stage 6, following attempts to submerge and flee once its main cannon is destroyed (follow a comically long shootout in which you take BattleshipRaid sequence where most of its other guns are taken out). It can be destroyed before this by performing a melee combo on it apart gun-by-gun.after the cannon fight.



%%* ShieldedCoreBoss: Armon Ritter's second transformation
%%* ShockAndAwe: The hatchling keeper and later, Ariana.

to:

%%* * ShieldedCoreBoss: Armon Ritter's second transformation
%%*
transformation in his Stage 2 fight is a seahorse-like creature that covers its glowing chest with a square barrier formed by the bulbs on the limbs. Damaging the limbs will prevent them from producing the barrier, leaving the weak spot wide-open.
*
ShockAndAwe: The hatchling keeper Lots of bosses and later, Ariana.enemies attack with electrical streams, such as the Hatchling Keeper in Stage 5 and Ariana in Stage 7.



%%* SimpleStaff: Ariana's, at first.

to:

%%* * SimpleStaff: Ariana's, at first.Ariana fights by swinging around a staff and casting magic with it, before ditching it in favor of giant arms for her second phase.



%%* TiredOfRunning: [[spoiler: Isa, in the true ending.]]

to:

%%* * TiredOfRunning: [[spoiler: Isa, in [[spoiler:In the true ending.ending, Isa resolves to leave Earth and search for somewhere safe for him and Kachi, instead of staying there and having to keep hiding and fighting.]]



%%* TransformingMecha: The transforming jet mechas in Stage 5.

to:

%%* * TransformingMecha: The transforming jet mechas In the area before the Komodo Keeper in Stage 5.5, there are enemy jets that unfold into mechas that can fire bombs and charge right at Isa/Kachi.



%%* TurtlePower: Snapper Keeper, the final boss of Stage 1.

to:

%%* * TurtlePower: The Snapper Keeper, the final boss of Stage 1.1, is a giant turtle accompanied by a smaller one that sits on its back. Both turtles breathe fire, while the large one can cause rockfalls, spin around while shooting bullets, and grab Isa/Kachi with a bite.



%%* WallJump: Hibaru occasionally.



%%* WhipItGood: Orion Tsang and Deko.
%%* WolfPackBoss: One is under water and the others come with a CameraScrew!
%%* WrestlerInAllOfUs: Watch out for Deko's [[Wrestling/NaoyaOgawa STO]]!

to:

%%* * WhipItGood: Orion Tsang uses a thin whip to grab Isa's arm in a pre-boss cutscene, and Deko.
%%* WolfPackBoss: One is under water and
forms an electrical chain whip in the fight itself.
* WolfpackBoss: A few group bosses in this style are fought throughout the game, including the Moray Keeper in Stage 2 (only the yellow-eyed Keeper has a health bar, with
others come popping out in a whack-a-mole style alongside it) and Guardian 17 in Stage 3 (the main boss is a pillar that hides behind a circle of weaker pillars with a CameraScrew!
%%*
their own attacks; killing every pillar creates one of the stage's medals).
*
WrestlerInAllOfUs: Watch out for The UnexpectedGameplayChange in Deko's [[Wrestling/NaoyaOgawa STO]]!third phase of Stage 6 allows him to pull off a number of brawling and wrestling moves if he can catch Isa vulnerable.



%%* ZettaiRyouiki: Kachi's [[FashionableAsymmetry one-leg thigh-high]]. Hibaru's [[ProperTightsWithASkirt pantyhose]] gives the impression of this. Isa is a RareMaleExample.
Is there an issue? Send a MessageReason:
This is not the place for Audience Reactions.


* DifficultyLevels: Just like in original, there's three difficulty levels: Easy, Normal, and [[NintendoHard Hard]]. Considering how much Treasure [[SequelDifficultySpike cranked up the difficulty]] in this installment, though, you might want to practice on Easy first. You will not get to see all of the level's content unless you play on normal but then again, [[BulletHell maybe you do not want to]].

to:

* DifficultyLevels: Just like in original, there's three difficulty levels: Easy, Normal, and [[NintendoHard Hard]]. Considering how much Treasure [[SequelDifficultySpike cranked up the difficulty]] in this installment, though, you might want to practice on Easy first. You will not get to see all of the level's content unless you play on normal but then again, [[BulletHell maybe you do not want to]].Hard.

Added: 1237

Changed: 12088

Removed: 6333

Is there an issue? Send a MessageReason:
Hiding ZCEs. Aversions should not be listed. Examples Are Not Arguable. This is not the place for Audience Reactions. No referencing other entries, as they may be changed or deleted later on. Each entry should stand on its own. Fixing indentations. Deleting Word Cruft.


* ActionGirl: Kachi. Hibaru is on the {{d|arkActionGirl}}arker side of the spectrum.

to:

* ActionGirl: Kachi. Hibaru The player is on given the {{d|arkActionGirl}}arker side option to play as Kachi, a young alien girl who is profficient both in martial arts and firearms. The true ending reveals [[spoiler:she is actually Achi, the BigBad of the spectrum.previous game]].



* AnimalMotifs: Ravens for Ariana. She even wears a mask resembling a raven's skull and her feet look like talons. Sea life for Armon Ritter.

to:

* AnimalMotifs: Ravens for Ariana. She even AnimalMotifs:
** Ariana
wears a mask resembling a raven's skull and her feet look like talons. Sea life for talons.
**
Armon Ritter.Ritter's power is to transform into various monsters that resemble sea creatures. Some of his forms include a giant stingray, a sea horse and a school of dolphins.



* ArmedLegs: A few of the enemies of Stage 3.
* AttackAnimal: Ariana's ravens. Deko can turn his coat into a dragon.

to:

* %%* ArmedLegs: A few of the enemies of Stage 3.
* AttackAnimal: Ariana's ravens. AttackAnimal:
** Ariana can summon fire ravens.
**
Deko can turn his coat into a dragon.



* BatmanCanBreatheInSpace: [[spoiler:One of the Nebulox even makes fire burn in space!]]
* TheBattleDidntCount: You fight every member of the Nebulox, bringing their HP to zero, yet they live to fight another day.
* BattleshipRaid: There's a segment of Stage 6 that strongly evokes memories of the original game's aircraft carrier level. The first half of the final stage also counts.
* BreathWeapon: The Snapper Keeper, The Horror Keeper, Saberhook Keeper, The Vulture Keeper, Komodo Keeper

to:

* BatmanCanBreatheInSpace: [[spoiler:One The final stage takes place in outer space. Not only can everyone breathe just fine, but one of the Nebulox even makes can somehow create fire burn in space!]]
despite the absence of oxygen.
* TheBattleDidntCount: You fight every member of the Nebulox, bringing their HP to zero, yet they live to fight another day.
come back in the final stage.
* BattleshipRaid: There's a segment of Stage 6 that strongly evokes memories of the original game's aircraft carrier level. The first half of the final stage also counts.\n*
%%*
BreathWeapon: The Snapper Keeper, The Horror Keeper, Saberhook Keeper, The Vulture Keeper, Komodo Keeper



* BewareMyStingerTail: The saber hook keeper.

to:

* %%* BewareMyStingerTail: The saber hook keeper.



* BigBad: Deko Gekiso.

to:

* %%* BigBad: Deko Gekiso.Gekiso



* BladeOnAStick: [[spoiler:Used by Deko's OneWingedAngel form in the final battle.]]
* BlockingStopsAllDamage: The Nebulox like to invoke this trope. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes]]. Often you just have to wait them out.
* BlowYouAway: The Griffin Keeper, particularly if its tail manages to knock you into the sand.
* BossGame
** Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage.
** BossBonanza: The final stage features an enhanced {{Boss Rush}} (previous bosses with new forms) along with new bosses and an ultimate multi-stage final boss.
* BossRush: The second half of the final stage.

to:

* BladeOnAStick: [[spoiler:Used Used by Deko's OneWingedAngel form in the final battle.]]
* BlockingStopsAllDamage: The Nebulox like to invoke this trope. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes]]. Often you just have to wait them out.
*
battle.
%%*
BlowYouAway: The Griffin Keeper, particularly if its tail manages to knock you into the sand.
* BossGame
**
BossGame: Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage.
** BossBonanza: The final stage features an enhanced {{Boss Rush}} (previous bosses with new forms) along with new bosses and an ultimate multi-stage final boss.
stage, which has a battle royale versus all members of Nebulox in their most powerful forms.
* BossRush: The second half of the last stage is comprised entirely of boss battles against the Nebulox members, culminating in the final stage.battle against Deko.



* BulletSeed: From the Swamp Keeper.
* BulletTime: Ariana sends out red and blue ravens that change into orbs (for some reason). Touching the blue ones activate this. Touching the red ones [[OhCrap does the opposite]].
* CallASmeerpARabbit: Kachi's "donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".
* CallingYourAttacks: Only one character, one time about one attack but a called attack all the same.
* ChargedAttack: New to this game and a new reason you may not want to use auto-aim mode, since charging disables it automatically.

to:

* %%* BulletSeed: From the Swamp Keeper.
* BulletTime: Ariana sends out red and blue ravens that change into orbs (for some reason). Touching the blue ones activate this. slows down time. Touching the red ones [[OhCrap does the opposite]].
*
opposite.
%%*
CallASmeerpARabbit: Kachi's "donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".
* CallingYourAttacks: Only one character, one time about one attack but a called attack all the same.
*
ChargedAttack: New Isa can charge his gun to this game and fire a new reason you may not want single powerful blast that explodes in a wide radius, while Kachi can charge hers to use auto-aim mode, since charging disables it automatically.fire several bullets at all locked-on enemies.



* ContinuityNod: [[spoiler:The last phase of the final battle has Isa deflecting and shooting back projectiles while protecting Kachi's soul. Remind you of [[VideoGame/SinAndPunishment Saki's and Airan's stand-off with Achi to save the Earth]]?]]

to:

* ContinuityNod: [[spoiler:The The last phase of the final battle has Isa [[spoiler:Isa deflecting and shooting back projectiles while protecting Kachi's soul. Remind you soul, reminiscent of [[VideoGame/SinAndPunishment Saki's and Airan's stand-off with Achi to save the Earth]]?]] Earth]] in the previous game]].



* CowardlyBoss: [[spoiler:Orion Tsang's OneWingedAngel form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].]]
* CrucifiedHeroShot: At the end.
* CulturalTranslation

to:

* CowardlyBoss: [[spoiler:Orion Tsang's OneWingedAngel form probably counts: once you damage him enough, he [[StationaryBoss stays stationary]] while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. [[TacticalSuicideBoss He only reveals his weak point if you're right in front of it so it can attack you]].]]
* CrucifiedHeroShot: At In the end.
final level, [[spoiler:Deko rips Kachi's soul out of Isa's body. The unconscious girl is shown behind the hero with her arms outstretched]].
* CulturalTranslationCulturalTranslation:



** Granted, some of the boss names that were changed are for the better: an armed plane originally called the "Squirrel" is renamed the "NC Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]" was renamed "Phoenix Keeper".
** Averted in the [[http://www.nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html European release website]], where all references to God in the original script are kept intact, since it is a direct-yet-flavorful translation of the Japanese pages. If you read it, it is clear that "God" is not supposed to be the genuine article, so there wasn't much to be upset about anyway.
** Also, the Nebulox's Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
* CutAndPasteTranslation: The U.S. English version suffers heavily from this, unfortunately; made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, and numerous lines aren't even in the Japanese, making it arguably a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the Creators]] (referred to, [[ValuesDissonance unhelpfully]], as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2).

to:

** Granted, some of the boss names that were changed are for the better: an An armed plane originally called the "Squirrel" is renamed the "NC Ironbat", and the first Keeper boss, a giant chicken named "[[UnfortunateNames Cock Keeper]]" Keeper]]", was renamed "Phoenix Keeper".
** Averted in the [[http://www.nintendo.co.uk/NOE/en_GB/games/wii/sin_and_punishment_successor_of_the_skies_13571.html European release website]], where all references to God in the original script are kept intact, since it is a direct-yet-flavorful translation of the Japanese pages. If you read it, it is clear that "God" is not supposed to be the genuine article, so there wasn't much to be upset about anyway.
** Also, the
The Nebulox's Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
* CutAndPasteTranslation: The U.S. English version suffers heavily from this, unfortunately; made crystal clear with the inclusion of [[BilingualBonus the Japanese voice track]]. Entire lines are cut/changed entirely (including many of the {{Mind Screwdriver}}s, and numerous lines aren't even in the Japanese, making it arguably a different plot entirely. Among the major cuts are Isa's FreudianExcuse and outright hatred of [[SufficientlyAdvancedAlien the Creators]] (referred to, [[ValuesDissonance unhelpfully]], to as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2).Earth-2.



* DarkSkinnedRedhead: Ariana Shami.

to:

* %%* DarkSkinnedRedhead: Ariana Shami.



* DefeatEqualsFriendship: [[spoiler:The Griffin Keeper boss of Stage 5]].

to:

* DefeatEqualsFriendship: [[spoiler:The The Griffin Keeper boss of Stage 5]].5 is impressed by the heroes' strength and agrees to help them reach Mt. Fuji.



* DishingOutDirt: The Snapper Keeper of Stage 1, Ariana, the Nebulox introduced in Stage 4 and the Saber hook keeper. The Hatchling keeper can lay explosive globs of lava.

to:

* DishingOutDirt: The Snapper Keeper of Stage 1, Ariana, the Nebulox introduced in Stage 4 and the Saber hook keeper. The Hatchling keeper can lay explosive globs of lava.



* DualBoss

to:

* DualBossDualBoss:



** Also, [[spoiler: Hibaru's twin-swordsman transformation in Stage 7.]]
* DualWielding: The Squad Leader in Stage 1, who's swords double as a [[BattleBoomerang boomerang]] when combined.
* DuelBoss: The sword duel with Hibaru in Stage 3 springs to mind [[spoiler:(which can be disqualified if you play on Isa & Kachi Mode)]]. [[spoiler:The fistfight with Deko in Stage 6 definitely counts.]]
* DubInducedPlotHole: The "Creators" ''are'' referred to by name in the first game, but the translators handled the word differently. See CulturalTranslation and CutAndPasteTranslation above.

to:

** Also, [[spoiler: Hibaru's twin-swordsman final transformation in Stage 7.]]
stage 7 involves splitting herself into twin swordsmen transformation.
* DualWielding: The Squad Leader in Stage 1, who's whose swords double as a [[BattleBoomerang boomerang]] when combined.
* DuelBoss: The sword duel with Hibaru in Stage 3 springs to mind [[spoiler:(which can be disqualified if you play on Isa & Kachi Mode)]]. [[spoiler:The fistfight with Deko in Stage 6 definitely counts.]]
strips Isa from hi gear and prevents Kachi from assisting, forcing the player to battle the villain with nothing but basic punches.
* DubInducedPlotHole: The "Creators" ''are'' referred to by name in the first game, but the translators handled the word differently. See CulturalTranslation and CutAndPasteTranslation above.



* EveryBulletIsATracer: Be thankful for it.
* EverythingsBetterWithCows: Or not, since they are your enemies, though sometimes they will attack the Nebulox soldiers before they come after you and you can generally fly over them.



* EyeBeams: Armon Ritter's first transformation uses an eye beam [[spoiler: as well as his fourth]].
* FantasticRacism: The Nebulox, towards beings of Outer Space, particularly Kachi. [[spoiler:Considering [[VideoGame/SinAndPunishment who Kachi really is and what she did in the previous game]], the case against her [[BlackAndGreyMorality might]] be justified.]]
* {{First|Town}} UndergroundCity: Stage 1. Stage 0 comes first though.
* FisticuffsBoss: See the entry about UnexpectedGameplayChange, which also doubles as YouWillNotEvadeMe, and also triples as {{Fanservice}}.

to:

* EyeBeams: Armon Ritter's first transformation uses and fourth transformations use an eye beam [[spoiler: as well as his fourth]].
beam.
* FantasticRacism: The Nebulox, Nebulox show no mercy towards beings of Outer Space, particularly Kachi. [[spoiler:Considering [[VideoGame/SinAndPunishment who Space. Them targetting Kachi really is and what she did in sparks the previous game]], the case against her [[BlackAndGreyMorality might]] be justified.]]
* {{First|Town}} UndergroundCity: Stage 1. Stage 0 comes first though.
* FisticuffsBoss: See the entry about UnexpectedGameplayChange, which also doubles as YouWillNotEvadeMe, and also triples as {{Fanservice}}.
game's main conflict.



* FlechetteStorm: In space no less in Stage 7

to:

* %%* FlechetteStorm: In space no less in Stage 7



* FreefallRomance: Isa and Kachi share a tender moment together...while falling towards a volcanic crater filled with lava.

to:

* FreefallRomance: Isa and Kachi share a tender moment together... while falling towards a volcanic crater filled with lava.



* GameplayRoulette: Most of the game is spent as a third-person RailShooter with mostly-free movement, although there are several segments thst switch to a {{horizontal|ScrollingShooter}} perspective. Stage 5 is part DrivingGame. The end of Stage 6 [[spoiler:is a brief one-on-one FightingGame segment]].
* GatlingGood: Gatling-Not-So-Good when you're up against Deko. Some of the tanks the Nebulox uses have mounted chain guns for the soldiers to use.

to:

* GameplayRoulette: GameplayRoulette:
**
Most of the game is spent as a third-person RailShooter with mostly-free movement, although there are several segments thst that switch to a {{horizontal|ScrollingShooter}} perspective. perspective.
**
Stage 5 is part DrivingGame. DrivingGame.
**
The end of Stage 6 [[spoiler:is a brief one-on-one FightingGame segment]].
* GatlingGood: Gatling-Not-So-Good when you're up against Deko. Some of the tanks the Nebulox uses have mounted chain guns for the soldiers to use.



* GigglingVillain: Hibaru, especially in the Japanese version, where Deko is one too

to:

* %%* GigglingVillain: Hibaru, especially in the Japanese version, where Deko is one too



* GreaterScopeVillain: Depending on your point of view, either the creators, [[spoiler: or Kachi herself.]]



* TheHero: Isa.

to:

* %%* TheHero: Isa.



* HighSpeedBattle: Most of stage 5

to:

* %%* HighSpeedBattle: Most of stage 5



* HumansAreWarriors
** {{Enforced|Trope}}, the creator gods want humans to be hostile to everything else, [[UncannyValley particularly things that look human but are not]]. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" until a sufficiently warlike people are found and allowed to settle the planet. [[spoiler: [[JustifiedTrope In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not]].]]
** [[spoiler: Also from the last game, it appears Aichi, if not outer space as a whole, intended to make humans go to war among each other for the purpose of training a {{war god}}. After that plan fell through [[XanatosSpeedChess the goal became]] to cultivate a new race to rival their enemy, but that may have fell through too due to Aichi's amnesia.]]

to:

* HumansAreWarriors
**
HumansAreWarriors: {{Enforced|Trope}}, the creator gods want humans to be hostile to everything else, [[UncannyValley particularly things that look human but are not]].else. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" until a sufficiently warlike people are found and allowed to settle the planet. [[spoiler: [[JustifiedTrope In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not]].]]
** [[spoiler: Also from the last game, it appears Aichi, if not outer space as a whole, intended to make humans go to war among each other for the purpose of training a {{war god}}. After that plan fell through [[XanatosSpeedChess the goal became]] to cultivate a new race to rival their enemy, but that may have fell through too due to Aichi's amnesia.
]]



* IaijutsuPractitioner: Hibaru, who's quite skilled with a blade.

to:

* IaijutsuPractitioner: Hibaru, who's Hibaru is quite skilled with a blade.



* IronicNickname: The Little guy in the sky fortress.
* {{Jerkass|Gods}} SufficientlyAdvancedAliens: [[spoiler:The Creators, who made humanity solely for the purpose of having soldiers in their war with Outer Space.]]

to:

* %%* IronicNickname: The Little guy in the sky fortress.
* {{Jerkass|Gods}} SufficientlyAdvancedAliens: [[spoiler:The Creators, who made humanity solely for the purpose of having soldiers in their war with Outer Space.]]
fortress.



* KatanasAreJustBetter: Hibaru certainly thinks so.



* LethalLavaLand: Stage 6, taking place at Mt. Fuji.
* LifeMeter
** In Stages 1 through 6, you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1,000 HP, but damaged is scaled up tenfold so it doesn't really matter.
** MultipleLifeBars: The bosses with more than 500 HP, with a different color per bar.
* LightGunGame: If yo use the Wii Remote's pointer to aim, the game is effectively this. The main differences are that the game is in third-person and you can (and have to) move your character relative to the screen.
* LightningGun: The NS Energy Diffuser, sort of. It forces you to weave in between pillars of electricity.
* TheLostWoods: Stage 4 probably qualifies as this. [[spoiler:Except that it isn't real.]]

to:

* LethalLavaLand: Stage 6, taking 6 takes place at an erupting Mt. Fuji.
* LifeMeter
**
LifeMeter: In Stages 1 through 6, you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1,000 HP, but damaged is scaled up tenfold so it doesn't really matter.
** MultipleLifeBars: The bosses with more than 500 HP, with a different color per bar.
* LightGunGame: If yo you use the Wii Remote's pointer to aim, the game is effectively this. The main differences are that the game is in third-person and you can (and have to) move your character relative to the screen.
* LightningGun: The NS Energy Diffuser, sort of. It Diffuser forces you to weave in between pillars of electricity.
* TheLostWoods: Stage 4 probably qualifies as this. [[spoiler:Except that it isn't real.]]
electricity.



* MechaMooks: Many, particularly in the sky fortress.

to:

* %%* MechaMooks: Many, particularly in the sky fortress.



* NiceHat: Armon Ritter wears a tiny tilted hat, which he ends up losing after his boss fight.
* NiceJobBreakingItHero: [[spoiler: After beating Isa & Kachi, it becomes quite clear that you helped Achi, the villian of first game, by killing her opposition!]]
* NintendoHard
** Even if you have played through the original game, you're probably better off starting on Easy mode.
** Funnily enough, its original incarnation was apparently much easier, due to the Wii remote being better suited to the game than Treasure anticipated, and they were told by playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than ''[[NintendoHard Treasure]]'' to make it more difficult?"
** [[ThisIsGonnaSuck You know it's gonna suck]] when the game's Hard mode warns that "[[LampshadeHanging You will be punished]]."
* NoGoodDeedGoesUnpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. [[spoiler:It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava. You did kill its mom, but ''oh'' how you will want to gut the little bastard.]]

to:

* NiceHat: Armon Ritter wears a tiny tilted hat, which he ends up losing after his boss fight.
* NiceJobBreakingItHero: [[spoiler: After beating Isa & Kachi, it becomes quite clear that you [[spoiler:you helped Achi, the villian of first game, by killing her opposition!]]
* NintendoHard
** Even if you have played through the original game, you're probably better off starting on Easy mode.
**
NintendoHard: The game is considerably longer and more challenging than its predecessor. Funnily enough, its original incarnation was apparently much easier, due to the Wii remote being better suited to the game than Treasure anticipated, and they were told by playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than ''[[NintendoHard Treasure]]'' ''Treasure'' to make it more difficult?"
** [[ThisIsGonnaSuck You know it's gonna suck]] when
difficult?" The difficulty is lampshaded by the game's own Hard mode mode, which warns the player that "[[LampshadeHanging You will be punished]]."
* NoGoodDeedGoesUnpunished: The After the Infant Keeper. After being Keeper is spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. [[spoiler:It It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava. You did kill its mom, but ''oh'' how you will want to gut the little bastard.]]lava.



* NonStandardGameOver: Staying in the air to long while on top of the train will result in it leaving you behind. [[spoiler:If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of your partner being DUMPED INTO LAVA!]]

to:

* NonStandardGameOver: NonStandardGameOver:
**
Staying in the air to long while on top of the train will result in it leaving you behind. [[spoiler:If behind.
** If
you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of your partner Isa/Kachi being DUMPED INTO LAVA!]]dumped into lava.



* OneWingedAngel: [[spoiler:Isa and all the Nebulox crew in Stage 7.]]
* OnlyAFleshWound

to:

* OneWingedAngel: [[spoiler:Isa and all the Nebulox crew in Stage 7.]]
* OnlyAFleshWound
OnlyAFleshWound:



* PaintingTheMedium: You often have to avoid lasers by staying away from the spots they are striking the screen. Moving lasers can be seen being dragged across the screen. In stage four their are spider enemies who can obscure the screen with their webs. By stage six, the gun caliber of the enemy has gotten so high the bullets hit the screen too.

to:

* PaintingTheMedium: You often PaintingTheMedium:
** Lasers
have to avoid lasers be avoided by staying away from the spots they are striking the screen. Moving lasers can be seen being dragged across the screen. screen.
**
In stage four their four, there are spider enemies who can obscure the screen with their webs. webs.
**
By stage six, the gun caliber of the enemy has gotten so high the bullets hit the screen too.



* PlayingWithFire: A few of the Keepers have fire attacks, the wheel keeper leaving tracks of fire behind it as it rolls. Ariana Shami does once her "blood is on fire".

to:

* PlayingWithFire: PlayingWithFire:
**
A few of the Keepers have fire attacks, with the wheel keeper leaving tracks of fire behind it as it rolls. rolls.
**
Ariana Shami does once gains fire-based projectiles during the second half of her "blood is on fire".boss fight.



* PuzzleBoss: Many of the bosses require you to figure out how to do more than ScratchDamage to them, ''especially'' the [=G5=]/Nebulox. Basically, if you think you can just brute force [[WakeUpCallBoss Orion Tsang]], you're going to fight him well past [[TimeLimitBoss time-out]] at best and see the Continue screen at worst.

to:

* PuzzleBoss: Many of the bosses require you to figure out how to do more than ScratchDamage to them, ''especially'' the [=G5=]/Nebulox. Basically, if If you think you can just brute force [[WakeUpCallBoss Orion Tsang]], you're going to fight him well past [[TimeLimitBoss time-out]] at best and see the Continue screen at worst.



* TheReveal: [[spoiler:Crossing in to WhamLine during the Isa & Kachi Mode ending, where Kachi reveals herself as Achi.]]
* RoarBeforeBeating: The Swamp Keeper
* {{Roboteching}}: A whole lot of this from the enemy in stage seven.
* RollingAttack: The rolling gun machines of stage 3. The Hatchling Keeper does too, though a properly timed charged shot will flip it unto its back.
* SandIsWater: The saber hook keeper treats it this way. There are also ''massive'' sand worms in stage 5.
* ScoringPoints
** Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins, from x0.0 to x16. The multiplier raises as you shoot stuff up, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks). Finally, since the game gives you the option to take flight at any time (except in Stage 5 and the very end of Stage 6), you gain points simply for being on the ground; standing still yields a small stream of points, but being in parts where you walk or especially run will earn more points. Should you die and continue, your score resets to 0, much like in arcade games.
** ScoreMilking: Because the boss timers generally go for so long, it's possible to combine the multiplier with the flunkies and other hazards that show up during boss battles for large amounts of points, moreso than what can be gained simply by speedkilling the boss.
* ScrewThisImOuttaHere: The lava sub in stage 6, following a comically long shootout in which you take it apart gun-by-gun. [[SugarWiki/FunnyMoments The camerawork at the end really sells it.]]
* SelfImposedChallenge: If you ''really'' want to, you can use the Classic Controller, the D-pad on the Wii Remote, or the analog stick on the Nunchuk to aim rather than the Wii Remote's pointer functionality.
* SequelDifficultySpike: Definitely steps above the original. And it's longer too.
* SequelHook
** If the game is beaten on the "Isa & Kachi Mode, [[spoiler:then we see Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]].]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along? That's what [[DubText the American version implies]] anyway.]]
* ShapeshifterBaggage: In Spades! It kind of highlights the weirdness of the sources behind the changes.
** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'' [[spoiler:as demonstrated by Achi in the previous game]]. [[spoiler:The Nebulox are all capable of transforming into monster forms, including ''groups'' of creatures.]] The Nebulox claim to have a device that can force Outer Space beings to reveal their "true" form though.
** [[spoiler:Isa inherited Achi's blood from his father, Saki. As such, he's capable of becoming a monstrous Ruffian, and the power could very well corrupt his soul like it once did to Saki.]]

to:

* TheReveal: [[spoiler:Crossing in to WhamLine during In the Isa & Kachi Mode ending, where Kachi [[spoiler:Kachi reveals herself as Achi.]]
*
she has remembered her past identity: Achi, the previous game BigBad]].
%%*
RoarBeforeBeating: The Swamp Keeper
* %%* {{Roboteching}}: A whole lot of this from the enemy in stage seven.
* %%* RollingAttack: The rolling gun machines of stage 3. The Hatchling Keeper does too, though a properly timed charged shot will flip it unto its back.
* %%* SandIsWater: The saber hook keeper treats it this way. There are also ''massive'' sand worms in stage 5.
* ScoringPoints
**
ScoringPoints: Par for the course, but things are done differently from its predecessor. For starters, instead Instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins, from x0.0 to x16. The multiplier raises as you shoot stuff up, but easily goes down for after taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks). Finally, since the game gives you the option to take flight at any time (except in Stage 5 and the very end of Stage 6), you gain points simply for being on the ground; standing still yields a small stream of points, but being in parts where you walk or especially run will earn more points. Should you die and continue, your score resets to 0, much like in arcade games.
** ScoreMilking: Because the boss timers generally go for so long, it's possible to combine the multiplier with the flunkies and other hazards that show up during boss battles for large amounts of points, moreso than what can be gained simply by speedkilling the boss.
*
%%* ScrewThisImOuttaHere: The lava sub in stage 6, following a comically long shootout in which you take it apart gun-by-gun. [[SugarWiki/FunnyMoments The camerawork at the end really sells it.]]
gun-by-gun.
* SelfImposedChallenge: If you ''really'' want to, you can use the Classic Controller, the D-pad on the Wii Remote, or the analog stick on the Nunchuk to aim rather than the Wii Remote's pointer functionality.
* SequelDifficultySpike: Definitely steps above the original. And it's longer too.
* SequelHook
**
SequelHook: If the game is beaten on the "Isa & Kachi Mode, [[spoiler:then we [[spoiler:we see Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]].]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along? That's what [[DubText the American version implies]] anyway.]]
* ShapeshifterBaggage: In Spades! It kind of highlights the weirdness of the sources behind the changes.
ShapeshifterBaggage:
** All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include [[HumanoidAbomination humans]], animals, rubble, and even entire ''planets'' [[spoiler:as ''planets'', as demonstrated by Achi in the previous game]]. [[spoiler:The Nebulox are all capable of transforming into monster forms, including ''groups'' of creatures.]] game. The Nebulox claim to have a device that can force Outer Space beings to reveal their "true" form though.
** [[spoiler:Isa inherited The Nebulox are all capable of transforming into monster forms, including groups of creatures.
** Isa [[spoiler:inherited
Achi's blood from his father, Saki. As such, he's capable of becoming a monstrous Ruffian, and the power could very well corrupt his soul like it once did to Saki.]]



* ShieldedCoreBoss: Armon Ritter's second transformation
* ShockAndAwe: The hatchling keeper and later, Ariana.

to:

* %%* ShieldedCoreBoss: Armon Ritter's second transformation
* %%* ShockAndAwe: The hatchling keeper and later, Ariana.



** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[Franchise/StreetFighter dragon punches, flash kicks, and tiger knees]].]]
** Stage 7 invokes plenty, most of them from previous Treasure-developed games:
*** [[spoiler:A battleship raid? Sounds awfully close to ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Victim and VideoGame/{{Ikaruga}}'s Stage 4 Reality.]]
*** [[spoiler:The villains watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like ''VideoGame/GunstarHeroes'', perhaps?]]

to:

** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[Franchise/StreetFighter dragon punches, flash kicks, and tiger knees]].]]
**
In Stage 7 invokes plenty, most of them from previous Treasure-developed games:
*** [[spoiler:A battleship raid? Sounds awfully close to ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Victim and VideoGame/{{Ikaruga}}'s Stage 4 Reality.]]
*** [[spoiler:The
7, the villains watching watch Isa take down the ship fight through their ranks via a large monitor, with each subsequent member leaving to face him? Looks too him, much like ''VideoGame/GunstarHeroes'', perhaps?]]in the final stage of a previous ''Treasure'' game, ''VideoGame/GunstarHeroes''.



* SicEm: A whole lot of these on Stage 7, at least in the English Dub. In Japanese the villain instead laughs as his subordinates are picked off.
* SimpleStaff: Ariana's, at first.
* SkySurfing: If you're playing as Kachi you're free to do so.

to:

* SicEm: A whole lot of these on Stage In stage 7, at least in the English Dub. In Japanese the villain instead laughs as Deko orders his subordinates to fight Isa one by one, growing increasingly frustrated as each of them are picked off.
*
slain.
%%*
SimpleStaff: Ariana's, at first.
* SkySurfing: If you're playing as Kachi you're free to do so.fights aboard a flying surfboard.



* StuffBlowingUp: Constantly. EVERYTHING blows up, even the corpses of fallen enemies.
* TagTeam: Isa & Kachi Mode, unlocked by beating the game with both characters. They even have their own individual life meters. However...
** In Stage 6, against the Hatchling Keeper's first phase, [[spoiler:your partner is being held captive and you can't switch until the phase is completed.]]
** Again in Stage 6, in Deko's final phase, [[spoiler:you're locked out of switching to Kachi due to her being incapacitated.]]
** In Stage 7, [[spoiler:it comes back, in a way: you are stuck playing as Isa and thus you only have a single lifebar, but you can still switch between the two characters' shot types at any time.]]

to:

* StuffBlowingUp: Constantly. EVERYTHING blows up, even the corpses of fallen enemies.
* TagTeam: Isa & Kachi Mode, unlocked by beating the game with both characters. They even Both characters have their own individual life meters. However...
** In Stage 6, against
meters and can be swapped at any time, except during the Hatchling Keeper's first phase, [[spoiler:your since your partner is being held captive captive, and you can't switch until the phase is completed.]]
** Again in Stage 6,
in Deko's final phase, [[spoiler:you're when you're locked out of switching to Kachi due to her being incapacitated.]]
**
incapacitated. In Stage 7, [[spoiler:it comes back, in a way: you [[spoiler:you are stuck playing as Isa and thus you only have a single lifebar, but you can still switch between the two characters' shot types at any time.]]



* TiredOfRunning: [[spoiler: Isa, in the true ending.]]

to:

* %%* TiredOfRunning: [[spoiler: Isa, in the true ending.]]



* TraintopBattle: Played more-or-less straight in Stage 6, where you run along a train shooting down tons of foes, except [[spoiler:you have to detach the train carriages as you go along so that the Komodo Keeper behind you runs into them]].
* TransformingMecha: The transforming jet mechas in Stage 5.

to:

* TraintopBattle: Played more-or-less straight in In Stage 6, where you run along a train shooting down tons of foes, except [[spoiler:you have foes. However, the true objective is to detach the train carriages as you go along so that the Komodo Keeper behind you runs into them]].
*
them.
%%*
TransformingMecha: The transforming jet mechas in Stage 5.



* TurtlePower: Snapper Keeper, the final boss of Stage 1.

to:

* %%* TurtlePower: Snapper Keeper, the final boss of Stage 1.



* UnexpectedGameplayChange
** The first part of Stage 3 plays much like a HorizontalScrollingShooter, and one of the boss battles seems awfully like ''VideoGame/{{Senko no Ronde}}''.

to:

* UnexpectedGameplayChange
UnexpectedGameplayChange:
** The first part of Stage 3 plays much like a HorizontalScrollingShooter, and one of the boss battles seems awfully like ''VideoGame/{{Senko no Ronde}}''.HorizontalScrollingShooter.



** A real monster of a switch at the end of Stage 6; [[spoiler:it turns into a 2D fighting game in which you have only one combo and are handcuffed to the boss, which both serves to prevent you from rolling away too far and allows the boss to yank you in at his leisure.]]

to:

** A real monster of a switch at At the end of Stage 6; 6, [[spoiler:it turns into a 2D fighting game in which you have only one combo and are handcuffed to the boss, which both serves to prevent you from rolling away too far and allows the boss to yank you in at his leisure.]]



* WalkOnWater: Ariana, but it might just be her downplaying her ability to levitate.



* WalkingShirtlessScene: [[spoiler:[[MrFanservice Deko]], for whatever reason ([[{{Fanservice}} eye-candy]], perhaps?), takes his jacket off while fighting Isa with GoodOldFisticuffs.]]

to:

* WalkingShirtlessScene: [[spoiler:[[MrFanservice [[MrFanservice Deko]], for whatever reason ([[{{Fanservice}} eye-candy]], perhaps?), reason, takes his jacket off while fighting Isa with GoodOldFisticuffs.]]



* WallJump: Hibaru occasionally.

to:

* %%* WallJump: Hibaru occasionally.



* WhipItGood: Orion Tsang and Deko.
* WolfPackBoss: One is under water and the others come with a CameraScrew!
* WrestlerInAllOfUs: Watch out for Deko's [[Wrestling/NaoyaOgawa STO]]!
* YouKilledMyMother: [[spoiler:The Infant Keeper's reason for attacking your partner.]]
* ZettaiRyouiki: Kachi's [[FashionableAsymmetry one-leg thigh-high]]. Hibaru's [[ProperTightsWithASkirt pantyhose]] gives the impression of this. Isa is a RareMaleExample.

to:

* %%* WhipItGood: Orion Tsang and Deko.
* %%* WolfPackBoss: One is under water and the others come with a CameraScrew!
* %%* WrestlerInAllOfUs: Watch out for Deko's [[Wrestling/NaoyaOgawa STO]]!
* YouKilledMyMother: [[spoiler:The The Infant Keeper's reason for attacking Keeper tries to murder your partner.]]
*
partner as revenge for you killing his mother.
%%*
ZettaiRyouiki: Kachi's [[FashionableAsymmetry one-leg thigh-high]]. Hibaru's [[ProperTightsWithASkirt pantyhose]] gives the impression of this. Isa is a RareMaleExample.
Is there an issue? Send a MessageReason:
not a trope


* TheSouthpaw: Unlike Isa, Kachi holds her gun with her left hand.
Is there an issue? Send a MessageReason:
Quality upgrade.


[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/sinandpunishment2_3495.jpg]]

to:

[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/sinandpunishment2_3495.jpg]]org/pmwiki/pub/images/star_successor.png]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GreaterScopeVillain: Depending on your point of view, either the creators, [[spoiler: or Kachi herself.]]
Is there an issue? Send a MessageReason:
Stage 5 in Radiant Silvergun was the Battleship Raid, named "Victim". "Evasion" is just before "Victim".


*** [[spoiler:A battleship raid? Sounds awfully close to ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Evasion and VideoGame/{{Ikaruga}}'s Stage 4 Reality.]]

to:

*** [[spoiler:A battleship raid? Sounds awfully close to ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Evasion Victim and VideoGame/{{Ikaruga}}'s Stage 4 Reality.]]

Added: 241

Changed: 10

Removed: 242

Is there an issue? Send a MessageReason:
None


** ShoutOut: Orion Tsang's name in the Japanese version (Cheng Long Lee) is Creator/JackieChan" translated into Chinese.

to:

** ShoutOut: Orion Tsang's name in the Japanese version (Cheng Long Lee) is Creator/JackieChan" translated into Chinese.Chinese.
** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[Franchise/StreetFighter dragon punches, flash kicks, and tiger knees]].]]



*** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[Franchise/StreetFighter dragon punches, flash kicks, and tiger knees]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TiredOfRunning: [[spoiler: Isa, in the true ending.]]
Is there an issue? Send a MessageReason:
Cut trope


*** [[spoiler:The FiveBadBand watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like ''VideoGame/GunstarHeroes'', perhaps?]]

to:

*** [[spoiler:The FiveBadBand villains watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like ''VideoGame/GunstarHeroes'', perhaps?]]
Is there an issue? Send a MessageReason:
None


* ScrewThisImOuttaHere: The lava sub in stage 6, following a comically long shootout in which you take it apart gun-by-gun. [[CrowningMomentOfFunny The camerawork at the end really sells it.]]

to:

* ScrewThisImOuttaHere: The lava sub in stage 6, following a comically long shootout in which you take it apart gun-by-gun. [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments The camerawork at the end really sells it.]]

Changed: 211

Removed: 91

Is there an issue? Send a MessageReason:
None


* WhamLine: In TheStinger for Isa & Kachi. It's only really this if you've played the first game to the end and thus can understand ''why'' this a Wham Line to begin with.
--> '''Kachi''': Long ago, I wasn't called Kachi. [[spoiler:I was known as... '''Achi'''.]]

to:

* WhamLine: In TheStinger for Isa & Kachi. It's only really this if you've played the first game to the end and thus can understand ''why'' this a Wham Line to begin with.
--> '''Kachi''': Long
Kachi: "Long ago, I [[spoiler:I wasn't called Kachi. [[spoiler:I I was known as... '''Achi'''.]]]]" This is only really a Wham Line if you've played the first game, in which [[spoiler:Achi, [[BigBadFriend ostensibly an ally]], turns out to be EvilAllAlong]].
Is there an issue? Send a MessageReason:
None


* WhamLine: In TheStinger for Isa & Kachi:
--> '''Kachi''': Long ago, I wasn't called Kachi. I was known as... [[spoiler: Achi.]]

to:

* WhamLine: In TheStinger for Isa & Kachi:
Kachi. It's only really this if you've played the first game to the end and thus can understand ''why'' this a Wham Line to begin with.
--> '''Kachi''': Long ago, I wasn't called Kachi. I [[spoiler:I was known as... [[spoiler: Achi.'''Achi'''.]]

Changed: 140

Removed: 233

Is there an issue? Send a MessageReason:
None


* EnemyMine: In the final stage, [[spoiler:the Keepers join you in stopping the Nebulox, as the Nebulox is not only a threat to Isa and Kachi, but also the planet.]]

to:

* EnemyMine: In the final stage, [[spoiler:the Keepers Keepers, whom you've been fighting with for pretty much 90% of the game, join you in stopping the Nebulox, Nebulox alongside Isa, as they ''are'' supposed to be the defenders of the planet, and the Nebulox is not only a threat to Isa and Kachi, but also the planet.]]



* StrangeBedfellows: The Keepers, whom you've been fighting with for pretty much 90% of the game, start attacking the Nebulox alongside Isa at the end of the game. They ''are'' supposed to be the defenders of the planet, after all...

Added: 438

Changed: 1173

Is there an issue? Send a MessageReason:
None


* ContinuityNod: [[spoiler:The last phase of the final battle has Isa deflecting and shooting back projectiles while protecting Kachi's soul. Remind you of [[VideoGame/SinAndPunishment Saki's and Airan's stand-off with Achi to save the Earth]]?]]



* ShoutOut: Stage 7 invokes plenty, most of them from previous Treasure-developed games:
** [[spoiler:A battleship raid? Sounds awfully close to ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Evasion and VideoGame/{{Ikaruga}}'s Stage 4 Reality.]]
** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[Franchise/StreetFighter dragon punches, flash kicks, and tiger knees]].]]
** [[spoiler:The FiveBadBand watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like ''VideoGame/GunstarHeroes'', perhaps?]]
** [[spoiler:The last phase of the final battle has Isa deflecting and shooting back projectiles while protecting Kachi's soul. Remind you of [[VideoGame/SinAndPunishment Saki's and Airan's stand-off with Achi to save the Earth]]?]]

to:

* ShoutOut:
**
ShoutOut: Orion Tsang's name in the Japanese version (Cheng Long Lee) is Creator/JackieChan" translated into Chinese.
**
Stage 7 invokes plenty, most of them from previous Treasure-developed games:
** *** [[spoiler:A battleship raid? Sounds awfully close to ''VideoGame/RadiantSilvergun''[='=]s Stage 5 Evasion and VideoGame/{{Ikaruga}}'s Stage 4 Reality.]]
** *** [[spoiler:In the fight with Deko, the game briefly turns into a simplistic 2D fighting game, although you're bound to see some juggle combos when he hits you with [[Franchise/StreetFighter dragon punches, flash kicks, and tiger knees]].]]
** *** [[spoiler:The FiveBadBand watching Isa take down the ship via a large monitor, with each subsequent member leaving to face him? Looks too much like ''VideoGame/GunstarHeroes'', perhaps?]]
** [[spoiler:The last phase of the final battle has Isa deflecting and shooting back projectiles while protecting Kachi's soul. Remind you of [[VideoGame/SinAndPunishment Saki's and Airan's stand-off with Achi to save the Earth]]?]]
perhaps?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SocializationBonus: The game with a second player is ''significantly'' easier. Player 2 only shows up as a cursor rather than a second character, which means they're in no danger of taking harm (though this does mean [[WeCannotGoOnWithoutYou Player 1's defeat means a game over for both players]]). The game averts MultiplayerDifficultySpike, so it's perfectly possible for Player 2 to take breaks and still complete the game or for Player 1 to complete 2P mode without the second controller being touched ''at all'' (though that's missing the whole point of the mode).

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