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* BerserkButton: Recklessly launching [[NukeEm nuclear strikes]] is a good way to cause nations to hate you. The radiation certainly does not not help either. Doing this against random countries for the hell of it may just cause you to [[OhCrap lose all of your popularity]], [[VideoGameCrueltyPunishment or worse]].

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* BerserkButton: Recklessly launching [[NukeEm nuclear strikes]] is a good way to cause nations to hate you. The radiation certainly does not not help either. Doing this against random countries for the hell of it may just cause you to [[OhCrap [[ZeroPercentApprovalRating lose all of your popularity]], [[VideoGameCrueltyPunishment or worse]].
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* WarForFunAndProfit: Aside from the GDP of annexed territories, successfully winning a war and occupying a country raises your popularity and effectiveness. However,if public concerns are against war, the subsequent drop in popularity will likely destroy any gains you made.

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* WarForFunAndProfit: Aside from the GDP of annexed territories, successfully winning a war and occupying a country raises your popularity and effectiveness. However,if However, if public concerns are against war, the subsequent drop in popularity will likely destroy any gains you made.made, but withdrawing troops from an occupied country (bringing them home essentially) may help mitigate this public backlash.
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''Shadow President'' is a "Geopolitical Simulation" game, released in 1994, designed by Robert Antonick and Brad Stock. The game's scenario is based loosely around the early 1990's and the [[UsefulNotes/ColdWar Cold War]]. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure graphical text adventure.]]

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''Shadow President'' is a [[PoliticalStrategyGame "Geopolitical Simulation" game, game]], released in 1994, designed by Robert Antonick and Brad Stock. The game's scenario is based loosely around the early 1990's and the [[UsefulNotes/ColdWar Cold War]]. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure graphical text adventure.]]
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** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like it's a World War and nobody is able to stop you from doing so. Albeit, in recent decades, the concerns over "presidential wars" contrary to the War Powers Resolution have risen so it's not completely farfetched.

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** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like it's a World War and nobody is able to stop you from doing so. Albeit, in recent decades, the concerns over "presidential wars" -- contrary to the War Powers Resolution -- have risen so it's not completely farfetched.
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** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like it's a World War and nobody is able to stop you from doing so. Albeit, in recent decades, the concerns over "presidential wars" have risen.

to:

** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like it's a World War and nobody is able to stop you from doing so. Albeit, in recent decades, the concerns over "presidential wars" contrary to the War Powers Resolution have risen.risen so it's not completely farfetched.
Is there an issue? Send a MessageReason:
None


** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like it's a World War and nobody is able to stop you from doing so.

to:

** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like it's a World War and nobody is able to stop you from doing so. Albeit, in recent decades, the concerns over "presidential wars" have risen.
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The USSR may inexplicably nuke Japan in a game, which may cause the entire world to constantly overthrow the USSR and to a cloud of fallout to settle over eastern USSR.

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The USSR may inexplicably nuke Japan in a game, which may cause the entire world to constantly overthrow the USSR and to for a cloud of fallout to settle over eastern USSR.
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** The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe and/or China.\\

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** The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe and/or China. In fact, any nation with a nuclear arsenal, high ambition and low ethics, has a chance to scorched earth a country if they lose a war in it.\\



* WarForFunAndProfit: Aside from the GDP of annexed territories, successfully winning a war and occupying a country raises your popularity and effectiveness.

to:

* WarForFunAndProfit: Aside from the GDP of annexed territories, successfully winning a war and occupying a country raises your popularity and effectiveness. However,if public concerns are against war, the subsequent drop in popularity will likely destroy any gains you made.
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* EndlessGame: You keep playing until you get removed from office - whether through losing an election or worse.
** The sequel averts this in "[=CyberJudas=] Gambit" mode, where you have the clear objective of finding and getting rid of the mole.


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* MissionControlIsOffItsMeds: The different modes of the sequel work around variations of this trope, altering the behavior of your cabinet:
** "Presidential Simulator" averts this: your cabinet follows your own interests (unless you heavily cross the line, in which case they might resign), and won't lie to you. They might have slight biases when giving you advice, but it's understandable.
** "Cabinet Wars" downplays the trope: while your cabinet generally works in your favor, and isn't actually ''hostile'', each member has their own agenda and will try to push you towards it. This includes slightly altering the information they give you, in order to persuade you into taking the option they want.
** The titular "[=CyberJudas=] Gambit" is a straight example. Most of your cabinet is allied with you, and follows the same rules as "Presidential Simulator" mode; however, one of them is secretly a traitor working against the USA. The goal of this mode is to find and remove the traitor, while having to deal with regular "crisis" events caused by it.


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* WeAREStrugglingTogether: Normally, your cabinet members will collaborate with each other. However, the ''[=CyberJudas=]'' sequel adds a "Cabinet Wars" mode", which gives each cabinet member a personal agenda; this can lead to two or more members ending up in conflict with each other.
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Received a sequel in 1996, named ''[=CyberJudas=]'', which added more game modes and themes of espionage and treason to the formula.
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** Invading and taking over Cuba has a chance of provoking a similar response from SovietRussia.

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** Invading and taking over Cuba has a chance of provoking a similar response from SovietRussia.UsefulNotes/{{Soviet Russia|UkraineAndSoOn}}.
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* TheDevTeamThinksOfEverything: There are possibly many examples...

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* TheDevTeamThinksOfEverything: DevelopersForesight: There are possibly many examples...
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* WarForFunAndProfit: Aside from the GDP of annexed territories, successfully winning a war and occupying a country raises your popularity and effectiveness.
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None

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** Your Press Secretary will often immediately resign after unprovoked nuclear strikes, and the Secretary of Defense sometimes follows suit. In general, advisors may quit on the spot if you make irrational and disastrous decisions related to their fields.


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* DwindlingParty: In a bad situation, your cabinet may turn into this, between [[ScrewThisImOuttaHere resignations]], [[AnyoneCanDie deaths]], and [[ArsonMurderAndJaywalking the occasional scandal]].


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* ScrewThisImOuttaHere: Incompetence and cruelty sometimes results in your advisors resigning over "policy disagreements". Considering what can happen to them if things get ''really'' ugly, this is probably a good move on their part.


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** A ruthless and reckless playstyle will result in your cabinet members resigning in disgust or even being killed by nuclear strikes. Advanced functions associated with their office may become inaccessible as a result.

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* ArtificialStupidity: The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe and/or China.
** The USSR inexplicably nuked Japan in one game, which caused the entire world to constantly overthrow the USSR and to cause a cloud of fallout to settle over eastern USSR.

to:

* ArtificialStupidity: ArtificialStupidity:
**
The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe and/or China.
**
China.\\
\\
The USSR may inexplicably nuked nuke Japan in one a game, which caused may cause the entire world to constantly overthrow the USSR and to cause a cloud of fallout to settle over eastern USSR.USSR.
** If you feel like being mean and blocking trade with Canada, they may decide to send troops against your country, without considering the possibility of being out-matched.

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\\Even the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."

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\\Even \\
Even
the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."
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** The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.

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** The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.

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* ArtisticLicenceLaw: The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.

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* ArtisticLicenceLaw: ArtisticLicenceLaw:
**
The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.



** You can nuke and/or invade anybody (except yourself).
*** You can [[ForTheEvulz Carpet-nuke]] a country into [[NoKillLikeOverKill oblivion]].
*** You can conquer a country, install a new government, and conquer them again, for as long as your popularity and infamy will allow.

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** You can nuke and/or invade anybody (except yourself).
*** You
yourself). By extension, you can [[ForTheEvulz Carpet-nuke]] a country into [[NoKillLikeOverKill oblivion]].
*** ** You can conquer a country, install a new government, and conquer them again, for as long as your popularity and infamy will allow.



* WhatTheHellPlayer: Behaving ruthlessly may cause an adviser to call you out or even resign for your cruel behavior. For example, they may say that they hope you had a "damn good reason" for nuking a country, after taking the fallout into account.
** Attacking a nation who lacks nuclear strike capability using your own [[NukeEm nuclear strike(s)]] will cause pretty much the highest amount of condemnation from world nations. Even worse, you set a possible precedent for the liberal (read: reckless) use of nuclear weapons by anyone who possesses them.
*** Even the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."

to:

* WhatTheHellPlayer: Behaving ruthlessly may cause an adviser to call you out or even resign for your cruel behavior. For example, they may say that they hope you had a "damn good reason" for nuking a country, after taking the fallout into account.
**
account.\\
\\
Attacking a nation who lacks nuclear strike capability using your own [[NukeEm nuclear strike(s)]] will cause pretty much the highest amount of condemnation from world nations. Even worse, you set a possible precedent for the liberal (read: reckless) use of nuclear weapons by anyone who possesses them.
*** Even
them.\\
\\Even
the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."
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* UsefulNotes/ColdWar: The primary scenario in the game starts near the close of the titular war. Russia is still referred to as the Soviet Union, however, and are just as armed to the teeth with nukes as you are. Even if you fired every missile at your disposal at them, they would still be able to send back a crippling retaliatory strike. In fact, in any armed conflict you engage in throughout the world, the Soviet Union will almost certainly be assisting your enemy.
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----
[[UsefulNotes/GeorgeHWBush Thank you, God bless you,]] [[GameOver and God bless the United States of America.]]''
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''Shadow President'' is a "Geopolitical Simulation" game, released in 1994, designed by Robert Antonick and Brad Stock. The game's scenario is based loosely around the early 1990's and the [[Cold War]]. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure graphical text adventure.]]

to:

''Shadow President'' is a "Geopolitical Simulation" game, released in 1994, designed by Robert Antonick and Brad Stock. The game's scenario is based loosely around the early 1990's and the [[Cold [[UsefulNotes/ColdWar Cold War]]. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure graphical text adventure.]]
Is there an issue? Send a MessageReason:
None


''Shadow President'' is a "Geopolitical Simulation" game, released in 1994, designed by Robert Antonick and Brad Stock. The game's scenario is based loosely around the early 1990's and the Cold War. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure grapical text adventure.]]

to:

''Shadow President'' is a "Geopolitical Simulation" game, released in 1994, designed by Robert Antonick and Brad Stock. The game's scenario is based loosely around the early 1990's and the Cold War.[[Cold War]]. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure grapical graphical text adventure.]]
Is there an issue? Send a MessageReason:
None


* BerserkButton: Recklessly launching [[NukeEm nuclear strikes]] is a good way to cause nations to hate you. The radiation certainly does not not help either. Doing this against random countries for the hell of it may just cause you to [[OhCrap lose all of your popularity]].

to:

* BerserkButton: Recklessly launching [[NukeEm nuclear strikes]] is a good way to cause nations to hate you. The radiation certainly does not not help either. Doing this against random countries for the hell of it may just cause you to [[OhCrap lose all of your popularity]].popularity]], [[VideoGameCrueltyPunishment or worse]].

Added: 148

Removed: 148

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* ZeroPercentApprovalRating: Entirely possible to achieve, as demonstrated so succinctly [[https://www.youtube.com/watch?v=WNxHUfGc3gE right here]].



* ZeroPercentApprovalRating: Entirely possible to achieve, as demonstrated so succinctly [[https://www.youtube.com/watch?v=WNxHUfGc3gE right here]].
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Added a trope.






to:

* ZeroPercentApprovalRating: Entirely possible to achieve, as demonstrated so succinctly [[https://www.youtube.com/watch?v=WNxHUfGc3gE right here]].
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** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like its a World War and nobody can stop you from doing so.

to:

** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like its it's a World War and nobody can is able to stop you from doing so.
Is there an issue? Send a MessageReason:
None


** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade.

to:

** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade. This is especially noticeable if you send all of your troops into a region like its a World War and nobody can stop you from doing so.
Is there an issue? Send a MessageReason:
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In the game, you play as the President of the United States of America and start off with your popularity at 50%, and part of the game is maintaining your [[VideoGameCaringPotential popularity]] so that you can be reelected and therefore "win" the game. The game has a variety of statistics for each region, such as the "quality of life", the average income per person, the populations' primary concerns, and much more. (Not being reelected is basically "game over".)

to:

In the game, you play as the President of the United States of America and start off with your popularity at 50%, and part of the game is maintaining your [[VideoGameCaringPotential popularity]] so that you can be reelected and therefore "win" the game. The game has a variety of statistics for each region, such as the "quality of life", the average income per person, the populations' primary concerns, and much more. (Not being reelected is basically effectively "game over".)

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** The USSR inexplicably nuked Japan in one game, which caused the entire world to constantly overthrow the USSR and to cause a cloud of fallout to settle over eastern USSR.

to:

** The USSR inexplicably nuked Japan in one game, which caused the entire world to constantly overthrow the USSR and to cause a cloud of fallout to settle over eastern USSR. USSR.
* ArtisticLicenceLaw: The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.
** Impeachment in the U.S.A. is NOT the same thing as removal-from-power as the game believes.
** The "power to declare war" is realistically restricted to the U.S. congress; in this game, there is no suggestion that congress has declared war before you order your troops to invade.

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