History VideoGame / ShadowPresident

22nd Aug '17 10:51:43 AM GrammarNavi
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** Invading and taking over Cuba has a chance of provoking a similar response from SovietRussia.

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** Invading and taking over Cuba has a chance of provoking a similar response from SovietRussia.UsefulNotes/{{Soviet Russia|UkraineAndSoOn}}.
13th Aug '17 2:12:08 PM Zuxtron
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* TheDevTeamThinksOfEverything: There are possibly many examples...

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* TheDevTeamThinksOfEverything: DevelopersForesight: There are possibly many examples...
31st May '17 5:46:33 AM Ramidel
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* WarForFunAndProfit: Aside from the GDP of annexed territories, successfully winning a war and occupying a country raises your popularity and effectiveness.
24th May '17 12:40:46 AM Tsunamiracle
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** Your Press Secretary will often immediately resign after unprovoked nuclear strikes, and the Secretary of Defense sometimes follows suit. In general, advisors may quit on the spot if you make irrational and disastrous decisions related to their fields.


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* DwindlingParty: In a bad situation, your cabinet may turn into this, between [[ScrewThisImOuttaHere resignations]], [[AnyoneCanDie deaths]], and [[ArsonMurderAndJaywalking the occasional scandal]].


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* ScrewThisImOuttaHere: Incompetence and cruelty sometimes results in your advisors resigning over "policy disagreements". Considering what can happen to them if things get ''really'' ugly, this is probably a good move on their part.


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** A ruthless and reckless playstyle will result in your cabinet members resigning in disgust or even being killed by nuclear strikes. Advanced functions associated with their office may become inaccessible as a result.
7th Apr '16 9:17:42 AM Taxi-Pizzatime
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* ArtificialStupidity: The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe and/or China.
** The USSR inexplicably nuked Japan in one game, which caused the entire world to constantly overthrow the USSR and to cause a cloud of fallout to settle over eastern USSR.

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* ArtificialStupidity: ArtificialStupidity:
**
The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe and/or China.
**
China.\\
\\
The USSR may inexplicably nuked nuke Japan in one a game, which caused may cause the entire world to constantly overthrow the USSR and to cause a cloud of fallout to settle over eastern USSR.USSR.
** If you feel like being mean and blocking trade with Canada, they may decide to send troops against your country, without considering the possibility of being out-matched.
7th Apr '16 9:12:25 AM Taxi-Pizzatime
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\\Even the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."

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\\Even \\
Even
the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."
7th Apr '16 9:11:15 AM Taxi-Pizzatime
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** The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.

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** The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.
7th Apr '16 9:10:16 AM Taxi-Pizzatime
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* ArtisticLicenceLaw: The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.

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* ArtisticLicenceLaw: ArtisticLicenceLaw:
**
The balance of power in this game is a rather inaccurate. Short of assassination-of-player or "impeachment" (note the misuse of the term impeach), there is little the courts or congress can do to stop you toying with the fate of the world.



** You can nuke and/or invade anybody (except yourself).
*** You can [[ForTheEvulz Carpet-nuke]] a country into [[NoKillLikeOverKill oblivion]].
*** You can conquer a country, install a new government, and conquer them again, for as long as your popularity and infamy will allow.

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** You can nuke and/or invade anybody (except yourself).
*** You
yourself). By extension, you can [[ForTheEvulz Carpet-nuke]] a country into [[NoKillLikeOverKill oblivion]].
*** ** You can conquer a country, install a new government, and conquer them again, for as long as your popularity and infamy will allow.



* WhatTheHellPlayer: Behaving ruthlessly may cause an adviser to call you out or even resign for your cruel behavior. For example, they may say that they hope you had a "damn good reason" for nuking a country, after taking the fallout into account.
** Attacking a nation who lacks nuclear strike capability using your own [[NukeEm nuclear strike(s)]] will cause pretty much the highest amount of condemnation from world nations. Even worse, you set a possible precedent for the liberal (read: reckless) use of nuclear weapons by anyone who possesses them.
*** Even the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."

to:

* WhatTheHellPlayer: Behaving ruthlessly may cause an adviser to call you out or even resign for your cruel behavior. For example, they may say that they hope you had a "damn good reason" for nuking a country, after taking the fallout into account.
**
account.\\
\\
Attacking a nation who lacks nuclear strike capability using your own [[NukeEm nuclear strike(s)]] will cause pretty much the highest amount of condemnation from world nations. Even worse, you set a possible precedent for the liberal (read: reckless) use of nuclear weapons by anyone who possesses them.
*** Even
them.\\
\\Even
the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement}} Bad idea]]."
26th Jan '16 12:45:38 AM Morgenthaler
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* UsefulNotes/ColdWar: The primary scenario in the game starts near the close of the titular war. Russia is still referred to as the Soviet Union, however, and are just as armed to the teeth with nukes as you are. Even if you fired every missile at your disposal at them, they would still be able to send back a crippling retaliatory strike. In fact, in any armed conflict you engage in throughout the world, the Soviet Union will almost certainly be assisting your enemy.
8th Dec '15 9:02:06 PM creativename24
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----
[[UsefulNotes/GeorgeHWBush Thank you, God bless you,]] [[GameOver and God bless the United States of America.]]''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ShadowPresident