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* ColdWar: The primary scenario in the game starts near the close of the titular war. Russia is still referred to as the Soviet Union, however, and are just as armed to the teeth with nukes as you are. Even if you fired every missile at your disposal at them, they would still be able to send back a crippling retaliatory strike. In fact, in any armed conflict you engage in throughout the world, the Soviet Union will almost certainly be assisting your enemy.

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* ColdWar: UsefulNotes/ColdWar: The primary scenario in the game starts near the close of the titular war. Russia is still referred to as the Soviet Union, however, and are just as armed to the teeth with nukes as you are. Even if you fired every missile at your disposal at them, they would still be able to send back a crippling retaliatory strike. In fact, in any armed conflict you engage in throughout the world, the Soviet Union will almost certainly be assisting your enemy.
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* VideoGameCrueltyPunishment: Dropping nukes on a country without nuclear strike capabilities will be met with a sharp decline in popularity, and increase your chances of being assassinated (if Congress doesn't impeach you, first).
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Including information about a replicatable ingame bug.

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* GameBreakingBug: While normally a high GNP growth rate for your country is a good thing, letting it exceed 10% when going onto the next year may cause an information overflow error and prompt the game to display garbage data in place of not just your GNP growth rate, but also popularity percentage and even the pie chart showing what percentage of income belongs to what taxes. This makes maintaining your country's economy and your popularity impossible and may also cause other glitches to occur.
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*** Even the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement Bad idea]]."

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*** Even the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement "[[{{Understatement}} Bad idea]]."
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*** Even the UI disapproves of such an action, especially if you drop several hundred or thousand nukes on the country: after selecting to commence preparations for the strike, the UI just says "[[{{Understatement Bad idea]]."
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* AnyoneCanDie: If the US goes to war with another nation, it is entirely possible for members of your cabinet to die. Commit one too many atrocities, and [[VideoGameCrueltyPunishment you can also die]].
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** Invading UsefulNotes/TheFalklandIslands [[TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation.

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** Invading UsefulNotes/TheFalklandIslands [[TheFalklandsWar [[UsefulNotes/TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation.
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* AlternateHistory: Alongside the main Kuwait War scenario, there is a number of alternate scenarios -- for instance, one in which Iraq was allowed to conquer Kuwait, and then went on to conquer Saudi Arabia (and Jordan).
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** "Performing this action on your own country does not make sense. Fortunately, members of the press were not informed of your attempt."
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** While using nukes unprovoked invokes this trope to its most extreme degrees, other more mild actions can cause a similar reaction. Suggesting any action that doesn't make much strategic sense will cause your advisors to question what you're thinking (though at least they don't question your sanity like when you suggest a nuclear strike), and any use of unprovoked aggression will receive the condemnation of at least some of the world and probably your population.
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** Invading TheFalklandIslands [[TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation.

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** Invading TheFalklandIslands UsefulNotes/TheFalklandIslands [[TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation.
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* AwesomeButImpractical: [[NukeEm Nuclear strikes]] are probably not the best way to end wars or solve problems, and there is a good chance that you will get nuked too. Note that due to this game being open-ended beyond the goal of "stay popular", this trope depends upon what objective the player has in mind for the game.


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* TheDevTeamThinksOfEverything: There are possibly many examples...
** Invading TheFalklandIslands [[TheFalklandsWar (British Territory)]] and succeeding in conquering it may cause England to execute a [[NukeEm Nuclear Strike]] on the island in desperation.
** Invading and taking over Cuba has a chance of provoking a similar response from SovietRussia.


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* VideoGameCrueltyPotential: Some examples...
** You can block trade with anybody at any time; this has the potential of turning an already impoverished country even more so.
** You can act unethically, by backing rebellions in countries and pulling people's strings to make them commit acts of violence ForTheEvulz.
** You can nuke and/or invade anybody (except yourself).
*** You can [[ForTheEvulz Carpet-nuke]] a country into [[NoKillLikeOverKill oblivion]].
*** You can conquer a country, install a new government, and conquer them again, for as long as your popularity and infamy will allow.
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[[caption-width-right:262:The "simulation" of presidential world power. (Without the checks and balances to worry about).]]

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[[caption-width-right:262:The "simulation" "Simulation" of presidential world power. (Without Presidential World Power. ([[VideoGameCrueltyPotential Without the checks and balances to worry about).about]]).]]
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[[quoteright:262:http://static.tvtropes.org/pmwiki/pub/images/1229180353-00_2031.jpg]]
[[caption-width-right:262:The "simulation" of presidential world power. (Without the checks and balances to worry about).]]
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** The USSR inexplicably nuked Japan in one game, which caused the entire world to constantly overthrow the USSR and to cause a cloud of fallout to settle over eastern USSR.
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* AwesomeButImpractical: [[NukeEm Nuclear strikes]] are probably not the best way to end wars or solve problems, and there is a good chance that you will get nuked too.
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->''I hope you know what you're doing...''

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->''I ->''"I hope you know what you're doing...''"''
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->''[[I hope you know what you're doing...]]''

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->''[[I ->''I hope you know what you're doing...]]''''
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Truncated quote from Shadow President; occurs before executing a Nuclear Strike

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->''[[I hope you know what you're doing...]]''
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** Attacking a nation who lacks nuclear strike capability using your own [[NukeEm nuclear strike(s)]] will cause pretty much the highest amount of condemnation from world nations. Even worse, you set a possible precedent for the liberal (read: reckless) use of nuclear weapons.

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** Attacking a nation who lacks nuclear strike capability using your own [[NukeEm nuclear strike(s)]] will cause pretty much the highest amount of condemnation from world nations. Even worse, you set a possible precedent for the liberal (read: reckless) use of nuclear weapons.
weapons by anyone who possesses them.
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** Attacking a nation who lacks nuclear strike capability using your own [[NukeEm nuclear strike(s)]] will cause pretty much the highest amount of condemnation from world nations. Even worse, you set a possible precedent for the liberal (read: reckless) use of nuclear weapons.
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** Nuke the sweet bejezus out of a small country with [[WhatTheHellPlayer no nuclear strike capability]].

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** Nuke the sweet bejezus out of a small country with who possesses [[WhatTheHellPlayer no nuclear strike capability]].
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''Shadow President'' is a "Geopolitical Simulation" game, released in 1994, designed by Robert Antonick. The game's scenario is based loosely around the early 1990's and the Cold War. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure grapical text adventure.]]

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''Shadow President'' is a "Geopolitical Simulation" game, released in 1994, designed by Robert Antonick.Antonick and Brad Stock. The game's scenario is based loosely around the early 1990's and the Cold War. Also, the Iraqi invasion of Kuwait is another scenario included in the game that runs parallel to the main Cold War scenario. The game is somewhat like a [[TextAdventure grapical text adventure.]]
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* ArtificialStupidity: The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe.

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* ArtificialStupidity: The Soviet Union seems to have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq to conquer Saudi Arabia has a chance of causing this reaction from the USSR; the USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and Europe.Europe and/or China.
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Rephrasing my example of Artifical Stupidity to a better \"standard\"


* ArtificialStupidity: What might the Soviet Union decide to do if Iraq decides to conquer Saudi Arabia? NukeEm, even if that means irradiating the precious oil supply in the region. It is even more funny when another nation retaliates with their own nuke(s) and gets nuked back by the Soviet Union. Maybe they are very afraid of Iraq actually becoming a superpower? This does not happen every game however.

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* ArtificialStupidity: What might the The Soviet Union decide seems to do if have a "hair trigger" in certain game instances, nuking a country for seemingly implausible reasons. For example, allowing Iraq decides to conquer Saudi Arabia? NukeEm, even if that means irradiating Arabia has a chance of causing this reaction from the precious oil supply in USSR; the region. It is even more funny when another nation retaliates with their own nuke(s) USSR executes a nuclear strike against Saudi Arabia, likely starting a continental thermonuclear war between itself and gets nuked back by the Soviet Union. Maybe they are very afraid of Iraq actually becoming a superpower? This does not happen every game however.Europe.
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* CurbStopBattle: There are at least two ways to pull this off:

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* CurbStopBattle: CurbStompBattle: There are at least two ways to pull this off:
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Curb Stomp Battle

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* CurbStopBattle: There are at least two ways to pull this off:
** Nuke the sweet bejezus out of a small country with [[WhatTheHellPlayer no nuclear strike capability]].
** Invade such a country with your armed forces with or without nuking them first.
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To make a long story short, some of your options/objectives are to maintain the budget of the United States, deal with diplomatic crisis's, send foreign aid optimally, and fight wars as necessary. Of course, [[VideoGameCrueltyPotential you don't have to be benevolent if you don't feel like it]] and can try your hand at expansionism, such as attempting a take-over of the Americas, or drop some [[ForTheEvulz nukes]] on a few countries, but beware of your approval rating dropping too far or you likely will be [[YouKeepUsingThatWord Impeached]] or even assassinated.

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To make a long story short, some of your options/objectives are to maintain the budget of the United States, deal with diplomatic crisis's, crises, send foreign aid optimally, and fight wars as necessary. Of course, [[VideoGameCrueltyPotential you don't have to be benevolent if you don't feel like it]] and can try your hand at expansionism, such as attempting a take-over of the Americas, or drop some [[ForTheEvulz nukes]] on a few countries, but beware of your approval rating dropping too far or you likely will be [[YouKeepUsingThatWord Impeached]] or even assassinated.
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Correction, this does not happen in every game, but is possible.


* ArtificialStupidity: What does the Soviet Union decide to do if Iraq decides to conquer Saudi Arabia? NukeEm, even if that means irradiating the precious oil supply in the region. It is even more funny when another nation retaliates with their own nuke(s) and gets nuked back by the Soviet Union. Maybe they are very afraid of Iraq actually becoming a superpower?

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* ArtificialStupidity: What does might the Soviet Union decide to do if Iraq decides to conquer Saudi Arabia? NukeEm, even if that means irradiating the precious oil supply in the region. It is even more funny when another nation retaliates with their own nuke(s) and gets nuked back by the Soviet Union. Maybe they are very afraid of Iraq actually becoming a superpower?superpower? This does not happen every game however.
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None

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* ColdWar: The primary scenario in the game starts near the close of the titular war. Russia is still referred to as the Soviet Union, however, and are just as armed to the teeth with nukes as you are. Even if you fired every missile at your disposal at them, they would still be able to send back a crippling retaliatory strike. In fact, in any armed conflict you engage in throughout the world, the Soviet Union will almost certainly be assisting your enemy.
* InvisiblePresident: You ''are'' the President - though you are treated to an audio excerpt of George H.W. Bush when you exit the game. Political parties and affiliations are not mentioned within the game, though there are elections which you are required to win in order to have extended terms.

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