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** [[spoiler: Blind Keeper wants you to set up a radio station and tune it at specific constellations, one of each element. The constellations appear in the sky when you attune the town towards certain elements, but the radio requires a certain lack of "white noise" from other elements. One of the constellations is of the Moon element, so you will have to finish this during the Endgame.]]

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** [[spoiler: Blind Keeper wants you to set up a radio station and tune it at specific constellations, one of each element. The constellations appear in the sky when you attune the town towards certain elements, but the radio requires a certain lack of "white noise" from other elements. One of the constellations is of the Moon element, but that one isn't actually needed, so you will have it may be easier to finish attempt this during before the Endgame.]]
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** [[spoiler: Rose lets her version of Settlemoon shut down after a painful attempt to extend it; unlike with Sunny's sudden departure and Luna's abrupt half-abandonment, however, the players get to celebrate completing the game beforehand. Rose then goes on to start a new life, either meeting their best Settlemoon friends in real life or making new friends, and leaves something new for Catalyst [[NewGamePlus in-game]].]]

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** [[spoiler: Rose lets her their version of Settlemoon shut down after a painful attempt to extend it; unlike with Sunny's sudden departure and Luna's abrupt half-abandonment, however, the players get to celebrate completing the game beforehand. Rose then goes on to start a new life, either meeting their best Settlemoon friends in real life or making new friends, and leaves something new for Catalyst [[NewGamePlus in-game]].]]
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** [[spoiler: Rose lets her version of Settlemoon shut down after a painful attempt to extend it; unlike with Sunny's sudden departure and Luna's abrupt half-abandonment, however, the players get to celebrate completing the game beforehand. Rose then goes on to start a new life, either meeting their best Settlemoon friends in real life or making new friends, and leaves new something for Catalyst [[NewGamePlus in-game]].]]

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** [[spoiler: Rose lets her version of Settlemoon shut down after a painful attempt to extend it; unlike with Sunny's sudden departure and Luna's abrupt half-abandonment, however, the players get to celebrate completing the game beforehand. Rose then goes on to start a new life, either meeting their best Settlemoon friends in real life or making new friends, and leaves new something new for Catalyst [[NewGamePlus in-game]].]]
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** [[spoiler: Getting to the Sunrise for the second and subsequent times still causes Settlemoon to shut down, but this time we see it from Luna's perspective. The world of Settlemoon still exists while the Sun is up; it's not very different from how it was at night, and the decorations Luna surrounds herself with aren't very colorful, but it's all still there. Regardless, under a lit sky, and not one with a Moon or a Rune, [[GoToSleepEnding Luna can finally get good sleep]] before Catalyst starts things up again.]]

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** [[spoiler: Getting to the Sunrise for the second and subsequent times still causes Settlemoon to shut down, but this time we see it from Luna's perspective. The world of Settlemoon still exists while the Sun is up; it's not very different from how it was at night, night (most things are still unlit), and the decorations Luna surrounds herself with aren't very colorful, but it's all still there. Regardless, under a lit sky, and not one with a Moon or a Rune, [[GoToSleepEnding Luna can finally get good sleep]] before Catalyst starts things up again.]]
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ending retrospectives

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* BittersweetEnding:
** [[spoiler: Rose lets her version of Settlemoon shut down after a painful attempt to extend it; unlike with Sunny's sudden departure and Luna's abrupt half-abandonment, however, the players get to celebrate completing the game beforehand. Rose then goes on to start a new life, either meeting their best Settlemoon friends in real life or making new friends, and leaves new something for Catalyst [[NewGamePlus in-game]].]]
** [[spoiler: Getting to the Sunrise for the second and subsequent times still causes Settlemoon to shut down, but this time we see it from Luna's perspective. The world of Settlemoon still exists while the Sun is up; it's not very different from how it was at night, and the decorations Luna surrounds herself with aren't very colorful, but it's all still there. Regardless, under a lit sky, and not one with a Moon or a Rune, [[GoToSleepEnding Luna can finally get good sleep]] before Catalyst starts things up again.]]

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** [[spoiler:For a Moon that's actually Moon-elemental, one has to offer other Moons up on a NewGamePlus altar; it is large and aquamarine, it shows the sky behind it to be a bubbling cosmic ocean, and it prompts the growth of [[ToweringFlower gigantic moon lilies]] who release star-like pollen. This is the shortest but most-effective of the Moons]]



* CameBackStrong: [[spoiler: You can reincarnate the Forgotten Guardian in NewGamePlus! Granted, [[NiceJobBreakingItHero you have to build an altar he falls apart on first]], but still. One of the devs ([[AmbiguousSituation though it's not clear which, or if it was even done by the devs]]) redraws and repairs his degraded elements, seemingly inspired by the dreams of Settlemoon's players, and returns him to this world in a corrupted-looking cocoon.]]



** [[spoiler: Forgotten Guardian wants you to make a Moon altar. When you make it, [[CharacterDeath he crumbles away while trying to step through an invisible portal atop it]], removing all instances of him from the game. How do you get him back?]] [[spoiler: Well, you can make the other side of the portal visible by sacrificing three different Moons, but only for a bit; doing so gives a new cocoon type that seems strange...]]

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** [[spoiler: Forgotten Guardian wants you to make a Moon altar. When you make it, [[CharacterDeath he crumbles away while trying to step through an invisible portal atop it]], removing all instances of him from the game. How do you get him back?]] [[spoiler: Well, you can make the other side of the portal visible by sacrificing three different Moons, but only for a bit; doing so gives a new cocoon type that seems strange...that, just for this instance, [[NecessaryToFail can only hatch under a moonless/Rune sky]].]]


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* InterfaceScrew: [[spoiler:There's a Moon that replaces all instances of black in the game with dark blue: only the adventurers are spared.]]
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Spelling/grammar fix(es)


* TheLostLenore: [[spoiler: Sunny for Luna. The sorrowful split is pervasive in-game, much like how the Moon only shines because of the Sun, and the biggest example is that the game's Sun portion (along with the Forgotten Guardian) was left incomplete. NewGamePlus now touches on this; one of the sidequests required for the GoldenEnding reveals that the white dragon Settlemoon used to have is Diamondback's mate, and that the two were made for each other by Luna and Sunny, with hints that Sunny made Diamondback and was preserved for that reason.]]

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* TheLostLenore: [[spoiler: Sunny for Luna. The sorrowful split is pervasive in-game, much like how the Moon only shines because of the Sun, and the biggest example is that the game's Sun portion (along with the Forgotten Guardian) was left incomplete. NewGamePlus now touches on this; one of the sidequests required for the GoldenEnding reveals that the white dragon Settlemoon used to have is Diamondback's mate, and that the two were made for each other by Luna and Sunny, with hints that Sunny made Diamondback and it was preserved for that reason.]]

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* BizarroElements: Aside from the NaturalElements, there's [[HeartIsAnAwesomePower Life]], Death, Melee, Ranged, [[spoiler: and Moon]]. Death is represented as a purple fire instead of a skull. On top of that, each element draws its own kind of Moth to Settlemoon, which gives a special event Moon for the player to show off:

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* BizarroElements: Aside from the NaturalElements, there's [[HeartIsAnAwesomePower Life]], Death, Growth]], [[NeverSayDie Rot]], Melee, Ranged, [[spoiler: and Moon]]. Death Rot is represented as a purple fire instead of a skull. On top of that, each element draws its own kind of Moth to Settlemoon, which gives a special event Moon for the player to show off:



** Death: A green Moon [[DetonationMoon that has hatched]] and released swarms of hungry insects.

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** Death: Rot: A green Moon [[DetonationMoon that has hatched]] and released swarms of hungry insects.



** Life: A cross between a [[BadMoonRising Blood Moon]] and a [[{{Pun}} Harvest]] Moon, beckoning October vibes.

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** Life: Growth: A cross between a [[BadMoonRising Blood Moon]] and a [[{{Pun}} Harvest]] Moon, beckoning October vibes.



* ElementalPowers: Most bosses have one or more associated elements, such as Life for Count Cerise, Death for Blind Stalker, and Air for Magnum Spark. [[spoiler:Learning to manipulate the elements is an important part of progression, as well.]]

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* ElementalPowers: Most bosses have one or more associated elements, such as Life for Count Cerise, Death Rot for Blind Stalker, and Air for Magnum Spark. [[spoiler:Learning to manipulate the elements is an important part of progression, as well.]]


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* ForbiddenZone: Two areas of the game, stemming from the game having only three[[spoiler:-or-four]] Keepers fully-accessible [[note]]Assuming the purple slime in Rose's notes was a placeholder[[/note]] when it last went down:
** [[spoiler:The second-highest-level area of the map has a heavy tropical theme, but it's severed from the rest of the map ([[FlatWorld with some of the ocean raining into the void]]), and the actual dungeon is encased in glass. It's oddly close to the Rune, which the game's code is oddly unstable around. Near-or-inside the dungeon is Diamondback, a [[BossBattle Keeper]] who overzealously [[ForYourOwnGood prevents things from degrading by preserving them in glass]].]]
** [[spoiler:The highest-level area of the map was far less fortunate, as Sunny hadn't started testing it before [[AmbiguousSituation he had to go]]. Meant to be a desert mesa closest to the Sunrise, it "never came to be" and disintegrated, as though the Rune above it made [[TimeDilation time pass extremely quickly]]. Its Keeper has only managed to maintain its boss arena and some swirling floating rocks, but that it's so ridiculously strong ([[WeaksauceWeakness against non-Growth builds]]) despite lacking attack patterns indicates that its burden is truly immense...]]
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* TheLostLenore: [[spoiler: Sunny for Luna. The sorrowful split is pervasive in-game, much like how the Moon only shines because of the Sun, and the biggest example is that the game's Sun portion (along with the Forgotten Guardian) was left incomplete. NewGamePlus now touches on this; one of the sidequests required for the GoldenEnding reveals that the white dragon Settlemoon used to have is Diamondback's mate, and that the two were made for each other by Luna and Sunny, with hints that Sunny made Diamondback and was preserved for that reason.]]
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** NewGamePlus [[spoiler:and its new Keeper are first symbolized by an overgrown beetle, representing that Settlemoon is now dead but can be the start of something new.]] However, in the New Moon update, [[spoiler:this Keeper asks if you may give new life to Settlemoon itself through doing something personal with each of the other Keepers; doing so changes it into a bee, a creature who spreads life in pursuit of feeding itself with honey.]]

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** NewGamePlus [[spoiler:and its new Keeper are first symbolized by an overgrown beetle, representing that Settlemoon is now dead but can be the start of something new.]] However, in the New Moon update, [[spoiler:this Keeper asks if you may give new life to Settlemoon itself through doing something personal with each of the other Keepers; doing so changes it into a bee, a creature who spreads helps new life in pursuit of feeding itself with honey.bloom without needing to die and decay.]]

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* AnimalMotifs: The Moons are provided by moths, who are heavily drawn to light. Luna, in trying to finish Settlemoon's Sun Gate [[spoiler:and ultimately [[IcarusAllusion bringing Settlemoon too close to the Sun]]]], also matches this. And lastly, [[spoiler:Sunny and the Sunrise he put into Settlemoon are represented by Monarch Butterflies, diurnal moths [[ButterflyOfDeathAndRebirth who fly far from their birthplace and often never return]].]]

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* AnimalMotifs: AnimalMotifs:
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The Moons are provided by moths, who are heavily drawn to light. Luna, in trying to finish Settlemoon's Sun Gate [[spoiler:and ultimately [[IcarusAllusion bringing Settlemoon too close to the Sun]]]], also matches this. And lastly, [[spoiler:Sunny and the Sunrise he put into Settlemoon are represented by Monarch Butterflies, diurnal moths [[ButterflyOfDeathAndRebirth who fly far from their birthplace and often never return]].]]
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** NewGamePlus [[spoiler:and its new Keeper are first symbolized by an overgrown beetle, representing that Settlemoon is now dead but can be the start of something new.]] However, in the New Moon update, [[spoiler:this Keeper asks if you may give new life to Settlemoon itself through doing something personal with each of the other Keepers; doing so changes it into a bee, a creature who spreads life in pursuit of feeding itself with honey.]]
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** Count Cerise [[spoiler: plagues visiting adventurers with [[BadHairDay poofy wigs of leaves]] that disable their classes, requiring a potion (or shampoo) of three specific ingredients to cure. Finding the correct recipe is treated like a game of ''Mastermind''.]]
** The Blind Stalker [[spoiler: sets up a dojo where he bonks adventurers as some sort of {{Superboss}} parody. Adventurers need to be at the level cap to even damage him, and come out from the fight two levels higher. He also fights only one class at a time, starting with Warriors.]]
** Magnum Spark [[spoiler: doesn't actually have a challenge to offer, but its kobold creators want to expand their amusement park to the town. The attractions are expensive to set up, but don't need restocking and can always sell tickets, which you need five-thousand of.]]
** [[spoiler: Blind Keeper wants you to set up a radio station and tune it at specific constellations, one of each element. The constellations appear in the sky when you attune the town towards certain elements, but the radio requires a certain lack of "white noise" from other elements.]]
** [[spoiler: Diamondback misses their mate, and wants you to send adventurers on excavations in the world map, hoping to find something about them. The serpent adds a shovel to the quest menu, which lets you send adventurers on treasure hunts. There are twelve things to find.]]
** [[spoiler: Forgotten Guardian wants you to make a Moon altar. When you make it, [[CharacterDeath he crumbles away while trying to step through an invisible portal atop it]], removing all instances of him from the game. How do you get him back?]]

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** Count Cerise [[spoiler: plagues visiting adventurers with [[BadHairDay poofy wigs of leaves]] that disable their classes, requiring a potion (or shampoo) of three specific ingredients to cure. Finding the correct recipe is treated like a game of ''Mastermind''. You do not need to sell the potions/shampoos (though the correct combination and some indirect combinations do turn a profit), but you do need to take them out of the distillery and put them up for sale.]]
** The Blind Stalker [[spoiler: sets up a dojo where he bonks adventurers as some sort of {{Superboss}} parody. Adventurers need to be ]] [[spoiler: This is a RedHerring; since adventurers cap out at Level 99 and the level cap to even damage him, and come out from the fight Super-Stalker is always two levels higher. above your Town's level, the challenge is to [[DoWellButNotPerfect improve the right adventurers without raising the Town level too much]]. He also fights only one class at a time, starting with Warriors.Soldiers.]]
** Magnum Spark [[spoiler: doesn't actually have a challenge to offer, but its kobold creators want to expand their amusement park to the town. The attractions are expensive to set up, but don't need restocking and can always sell tickets, which you need five-thousand of. Since the rides sell a ''service'' and not a ''good'', decorations don't boost the speed of the rides or adventurers' attraction to them.]]
** [[spoiler: Blind Keeper wants you to set up a radio station and tune it at specific constellations, one of each element. The constellations appear in the sky when you attune the town towards certain elements, but the radio requires a certain lack of "white noise" from other elements. One of the constellations is of the Moon element, so you will have to finish this during the Endgame.]]
** [[spoiler: Diamondback misses their mate, and wants you to send adventurers on excavations in the world map, hoping to find something about them. The serpent adds a shovel to the quest menu, which lets you send adventurers on treasure hunts. There are twelve things to find. Like with the Blind Stalker's quest, this quest may be easier before you trigger the Endgame, as the clue images are taken from the map with all seven Keepers available but no Sun Gate.]]
** [[spoiler: Forgotten Guardian wants you to make a Moon altar. When you make it, [[CharacterDeath he crumbles away while trying to step through an invisible portal atop it]], removing all instances of him from the game. How do you get him back?]]back?]] [[spoiler: Well, you can make the other side of the portal visible by sacrificing three different Moons, but only for a bit; doing so gives a new cocoon type that seems strange...]]
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examples of elemental alignment


* ElementalPowers: Most bosses have one or more associated elements. [[spoiler:Learning to manipulate the elements is an important part of progression, as well.]]

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* ElementalPowers: Most bosses have one or more associated elements.elements, such as Life for Count Cerise, Death for Blind Stalker, and Air for Magnum Spark. [[spoiler:Learning to manipulate the elements is an important part of progression, as well.]]
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** [[Sprouted Acolyte starts all of these, actually, but the overgrown bug shell have a request of its own...]]

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** [[Sprouted [[spoiler: Sprouted Acolyte starts all of these, actually, but the overgrown bug shell have a request of its own...]]

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** [[Forgotten Guardian wants you to make a Moon altar. When you make it, [[CharacterDeath he crumbles away while trying to step through an invisible portal atop it]], removing all instances of him from the game. How do you get him back?]]

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** [[Forgotten [[spoiler: Forgotten Guardian wants you to make a Moon altar. When you make it, [[CharacterDeath he crumbles away while trying to step through an invisible portal atop it]], removing all instances of him from the game. How do you get him back?]]back?]]
** [[Sprouted Acolyte starts all of these, actually, but the overgrown bug shell have a request of its own...]]
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** [[Forgotten Guardian wants you to make a Moon altar. When you make it, [[CharacterDeath he crumbles away while trying to step through an invisible portal atop it]], removing all instances of him from the game. How do you get him back?]]

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* CrisisOfFaith: [[spoiler: The Blind Keeper in NewGamePlus begins to wonder if outside forces really care about Settlemoon, and designs a radio station for detecting the care of the stars. Interestingly, this is actually him doubting his belief that they ''don't''.]]



* GenreShift: As of Part Two of the New Moon Update, NewGamePlus offers puzzles and mini-challenges that are fairly different from what the main game is focused on. Each one is tied to one of the Keepers, [[spoiler:[[GameplayAndStorySegregation and each one is interestingly available even during the Keeper-replacing endgame]]]]. You can do these over multiple towns.
** Count Cerise [[spoiler: plagues visiting adventurers with [[BadHairDay poofy wigs of leaves]] that disable their classes, requiring a potion (or shampoo) of three specific ingredients to cure. Finding the correct recipe is treated like a game of ''Mastermind''.]]
** The Blind Stalker [[spoiler: sets up a dojo where he bonks adventurers as some sort of {{Superboss}} parody. Adventurers need to be at the level cap to even damage him, and come out from the fight two levels higher. He also fights only one class at a time, starting with Warriors.]]
** Magnum Spark [[spoiler: doesn't actually have a challenge to offer, but its kobold creators want to expand their amusement park to the town. The attractions are expensive to set up, but don't need restocking and can always sell tickets, which you need five-thousand of.]]
** [[spoiler: Blind Keeper wants you to set up a radio station and tune it at specific constellations, one of each element. The constellations appear in the sky when you attune the town towards certain elements, but the radio requires a certain lack of "white noise" from other elements.]]
** [[spoiler: Diamondback misses their mate, and wants you to send adventurers on excavations in the world map, hoping to find something about them. The serpent adds a shovel to the quest menu, which lets you send adventurers on treasure hunts. There are twelve things to find.]]



* MoneySink: A crow visitor [[spoiler:implied to be another veteran player]] may offer stacks of a Boss's [[OrganDrops Item Drop]], for eyebrow-raising prices. [[spoiler:In NewGame+, for instance, he can sell stacks of Sunrise Sprouts for ''ten thousand silver''.]]

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* MoneySink: [[spoiler: Players of the original [[GameWithinAGame Settlemoon]] had the option to melt their Silver down into crowns, one of which can be obtained by selling one million Silver worth of stuff.]]
**
A crow visitor [[spoiler:implied to be another veteran player]] may offer stacks of a Boss's [[OrganDrops Item Drop]], for eyebrow-raising prices. [[spoiler:In NewGame+, for instance, he can sell stacks of Sunrise Sprouts for ''ten thousand silver''.]]


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** The New Moon update has added a colossal Obelisk of Silver, which is constructed out of ''one million'' coins.
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Trope was cut/disambiguated due to cleanup


* AnAesop: [[spoiler: Rose eventually accepts that while Settlemoon may still exist, both they and it have changed and they'll never be able to experience it like they once did. On a brighter note, Rose eventually finds the friends she made in Settlemoon in the real world, having started something real out of their memories.]]

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Alphabetizing example(s)


* BeingGodIsHard: The story card for beating the fifth Keeper reveals [[spoiler:why Luna brought Settlemoon down; she ultimately became BetterWithNonHumanCompany after Sunny's departure, due to constant complaints and requests about her game, and couldn't handle all of the various stresses of being the sole person to keep the game up ([[TheLastStraw at least at the same time]]). Whenever Catalyst starts a [[NewGamePlus new Settlemoon town]], they find Luna already inside the world, in quiet contemplation.]]



* BeingGodIsHard: The story card for beating the fifth Keeper reveals [[spoiler:why Luna brought Settlemoon down; she ultimately became BetterWithNonHumanCompany after Sunny's departure, due to constant complaints and requests about her game, and couldn't handle all of the various stresses of being the sole person to keep the game up ([[TheLastStraw at least at the same time]]). Whenever Catalyst starts a [[NewGamePlus new Settlemoon town]], they find Luna already inside the world, in quiet contemplation.]]

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I painted Rose in a kinda-unflattering light in Evil Cannot Comprehend Good, so I made it Good Versus Good and made the example fairer; also changed Digital Abomination and Not In This For Your Revolution a bit, and added stuff on Luna and New Game Plus


* BeingGodIsHard: The story card for beating the fifth Keeper reveals [[spoiler:why Luna brought Settlemoon down; she ultimately became BetterWithNonHumanCompany after Sunny's departure, due to constant complaints and requests about her game, and couldn't handle all of the various stresses of being the sole person to keep the game up ([[TheLastStraw at least at the same time]]). Whenever Catalyst starts a [[NewGamePlus new Settlemoon town]], they find Luna already inside the world, in quiet contemplation.]]



** [[spoiler: The Blind Keeper is Settlemoon's steward of sorts, running [[DevelopersRoom Luna's palace]] in her absence and "authoring" the game's technical manual. Formerly a FlunkyBoss with a lower position, Luna repurposed his ability for spawning players and objects into the game [[WoobieDestroyerOfWorlds after she destroyed Settlemoon's Sun Gate in response to losing Sunny]]. Supposedly, witnessing a recording of the incident made the Blind Keeper blind himself, [[{{Conlang}} learn English]], and wish to nudge you out of the game; it's more likely [[SubvertedTrope that Luna edited him to be this way]], however.]]

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** [[spoiler: The Blind Keeper is a [[BlindfoldedVision self-blindfolded]] [[SpiderPeople spider-mage]] who [[AddressingThePlayer addresses Catalyst directly]] instead of the entire town, in English instead of [[{{Conlang}} Settlemoon-ish]], and [[AbandonYourQuestQuest asks you to stop playing]]. He's Settlemoon's steward of sorts, running [[DevelopersRoom Luna's palace]] in her absence and "authoring" the game's technical manual.explanation of [[IdleGame Settlemoon's nature]]. Formerly a FlunkyBoss with a lower position, Luna repurposed his ability for spawning players and objects into the game [[WoobieDestroyerOfWorlds after she destroyed Settlemoon's Sun Gate in response to losing Sunny]]. Supposedly, witnessing a recording of the incident made the Blind Keeper blind himself, [[{{Conlang}} learn English]], English, and wish to nudge you out of the game; it's more likely [[SubvertedTrope that Luna edited him to be this way]], however.]]



* EvilCannotComprehendGood: [[spoiler:Rose's understanding of Settlemoon, as a player/[[GodModder moderator]] and not as a developer/administrator, gradually forms a schism between them and Luna. They don't understand why Luna changed elements of Settlemoon (especially while it was down, without any feedback from the community), and they don't get why Luna and the player would want to bring on the Sunrise if it would possibly mean the game's crashing. When they wrest control of their Settlemoon from Luna, they convert the Keepers into [[UpgradedBoss tougher bosses]] and add [[LastDiscMagic additional equipment to collect]], [[EarlyGameHell pulling up the base of the ladder]] because they think that adding an extra challenge for hardcore fans like themselves will keep the game alive for longer. That the game has Sunrise Sprouts and still has Rose's bosses [[NewGamePlus after Rose's departure]] implies they made some amends with Luna [[MayThisNeverHappenAgain before leaving]], but they don't show any guilt towards the player in their farewell.]]



* GoodVersusGood: [[spoiler:Rose's understanding of Settlemoon, as a player/[[GodModder moderator]] and not as a developer/administrator, gradually forms a schism between them and Luna. Both want people to enjoy Settlemoon, but Rose doesn't understand why Luna changed elements of Settlemoon (especially while it was down, without any feedback from the community), and they don't get why Luna and [[PlayerCharacter Catalyst]] would want to bring on the Sunrise if it would possibly mean the game's crashing. When they wrest control of their Settlemoon from Luna, they convert the Keepers into [[UpgradedBoss tougher bosses]] and add [[LastDiscMagic additional equipment to collect]], [[EarlyGameHell pulling up the base of the ladder]], because they think that adding an extra challenge for hardcore fans like themselves will keep the game alive for longer; Catalyst (with Luna's blessing) pushes past this, however, so that they and the adventurers can finally celebrate the completion of the game. Since [[NewGamePlus Settlemoon can always be restarted]], Luna is ''technically'' more in-the-right than Rose, but the two part ways amicably; Rose doesn't display any guilt for their actions in their [[MayThisNeverHappenAgain goodbye letter]], and Luna officially adds their ideas to the game as [[BossRush one last hurdle]] for earning future Sunrise celebrations. The Sunrise Sprouts in subsequent runs are implied to be Rose's idea, as a gift to Catalyst.]]



* NotInThisForYourRevolution: Though she works on Settlemoon while Catalyst is around, [[spoiler:Luna reveals to Rose that she [[WeWereYourTeam simply cannot bring herself to finish the game without Sunny]], and isn't nearly as bothered as they are about [[ResetButton what Sunrise brings]]. Rose fails to get Luna to agree with them.]]

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* NotInThisForYourRevolution: Though she works on Settlemoon while Catalyst is around, [[spoiler:Luna reveals to Rose that she [[WeWereYourTeam simply cannot bring herself to finish the game without Sunny]], and isn't nearly as bothered as they are about [[ResetButton what Sunrise brings]]. Luna just wants to see Settlemoon through to the end, and Rose fails to get Luna her to agree with them.]]


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* ThePlayerIsTheMostImportantResource: [[spoiler: In NewGamePlus, Rose's rose-light that represents Settlemoon's accessibility is replaced with a Fourth-Wall-facing [[FlowerMotifs sunflower]]-mirror; ''you're'' the light of the world now.]]

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Tried justifying "Digital Abomination" better


* DigitalAbomination: Two Keepers are [[DownplayedTrope downplayed]] examples:

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* DigitalAbomination: Two Keepers are [[DownplayedTrope downplayed]] examples:examples, which are more unsettling or tragic than horrifying:



** [[spoiler: The Forgotten Guardian, "Keeper of all that never came to be", is an unfinished boss that barely even exists within Settlemoon. It fails to spawn in all-the-way whenever even pictures of it appear; aside from in its story card, anyway, which details why it came into such a sorry state. Its equipment is turning to Dust Flakes upon it, such Flakes create equipment that's useless due to an OverflowError in its element types, and Rose is unable to modify it in her [[WorldWreckingWave remodeling of Settlemoon]]; Sunny was working on the Guardian as a surprise for Luna, after all, and Luna hadn't put any work into it for Rose to latch onto. Rose did take [[InfinityPlusOneElement an unused element]] and make upgraded versions of the Dust stuff that use it, however.]]

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** [[spoiler: The Forgotten Guardian, "Keeper of all that never came to be", is an unfinished boss that barely even exists within Settlemoon. It fails to spawn in all-the-way whenever even pictures of it appear; aside from in its story card, anyway, which details why it came into such a sorry state. Its equipment is turning to Dust Flakes upon it, such Flakes create equipment gear that's useless [[CoolButInefficient cool-looking but bad]] due to an OverflowError in its element types, assigned elements being wrong, and Rose is unable to modify even touch any of it in her [[WorldWreckingWave remodeling of Settlemoon]]; Sunny was working with their code; Luna couldn't bring herself to work on the Guardian as a surprise for Luna, dragon-knight without Sunny, after all, and Luna hadn't put any Sunny's work into it for Rose was a very long time ago. On the other hand, the Forgotten Guardian [[BreakOutTheMuseumPiece has immensely-increased relevance]] during the [[WhenTreesAttack invasion of the Rememberance Roses]] at the end of the game; the collected Roses can be used with the Dust Flakes to latch onto. Rose did take produce nice decorations, including a spring that gives the dusty gear new life as [[InfinityPlusOneElement an unused element]] and make upgraded versions of the Dust stuff that use it, however.]] Moon-elemental]] [[InfinityPlusOneSword masterpieces]].]]


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* JokeItem: You can make Liquid Dust in this game, [[spoiler:by taking a Dust Flake from the Forgotten Guardian and putting it into an Inn]]. Absolutely no one will drink it; adventurers will drink Slime, [[LavaIsBoilingKoolAid literal Lava Juice]], and beverages that stare at them, but they'll leave the dusty drink alone for all eternity.

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hoping to make this page nicer since I made a mess of things earlier; added some cozy examples for now


* AnAesop: [[spoiler: Rose eventually accepts that while Settlemoon may still exist, both they and it have changed and they'll never be able to experience it like they once did.]]

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* AnAesop: [[spoiler: Rose eventually accepts that while Settlemoon may still exist, both they and it have changed and they'll never be able to experience it like they once did. On a brighter note, Rose eventually finds the friends she made in Settlemoon in the real world, having started something real out of their memories.]]



* ArtShift: [[spoiler:The game's ending, which you may only see once per save file, shows Rose getting off their computer and going outside. It features an even-starker art shift at the end, with a picture Rose took with the real-life friends they made in Settlemoon.]]



* {{Conlang}}: Most of Settlemoon's text uses one of these, in the same spirit as the different languages in ''VideoGame/WorldOfWarcraft''. The only major spoiler you'll get from solving it, though, is [[spoiler:a four-letter acronym next to the unfinished Sun Gate that reveals its purpose: "'''T'''o '''C'''lose '''Y'''our '''G'''ame"]].

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* {{Conlang}}: Most of Settlemoon's text uses one of these, in the same spirit as the different languages in ''VideoGame/WorldOfWarcraft''. The only major spoiler you'll get from solving it, though, is [[spoiler:a four-letter acronym next to the unfinished Sun Gate that reveals its purpose: "'''T'''o '''C'''lose '''Y'''our '''G'''ame"]].'''G'''ame", or '''T'''o '''C'''omplete '''Y'''our '''G'''ame]].



* DigitalAbomination: Two Keepers:

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* DigitalAbomination: Two Keepers:Keepers are [[DownplayedTrope downplayed]] examples:



* EndOfTheWorldSpecial: The world map of Settlemoon starts out in severe disrepair, with Rose's vines trying their darnedest to hold together the various landmasses and prevent them from falling apart further. Everything will be alright in the end, [[spoiler:but only once Settlemoon shuts down properly [[BornAgainImmortality and is reborn as Luna initially left it]], in a "circle-of-life" or [[HistoryRepeats "new day"]] manner]].



* ExhaustedEyeBags: [[spoiler:Rose and Luna both have these, though only Luna [[BeingGodIsHard shows them on their avatar]].]]
* FallingDamage: Earning one of the easier Achievements in the game reveals that Settlemoon used to have falling damage that a specific trinket would negate, making [[GameWithinAGame Settlemoon Proper]] one of the few 2D games to briefly consider that a good idea. [[TheArtifact The trinket remains]] as a collectible, and cats who look like it sometimes appear as familiars.
* FlashStep: Something Rogues (the hook-carrying adventurers) can do.



* FetchQuest: The quests you send adventurers on are implied to be this.



* FetchQuest: The quests you send adventurers on are implied to be this.
* GameWithinAGame: Settlemoon is framed as an real-world 90's MMO that the player is helping to revive.

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* FetchQuest: The quests you send adventurers on are implied to be this.
* GameWithinAGame: Settlemoon is framed as an real-world 90's MMO that the player is helping to revive. You don't actually play it, however. [[spoiler:The ending portrays it as a {{Metroidvania}} of sorts, which had at least some merchandise, while one of the Achievement trophies places the start of the game at 1997.]]



* NewGamePlus: [[spoiler:After beating the game you have the option to "re-live Settlemoon". New Game Plus introduces a new boss with a new material, and new decor. Only the Achievement statues remain, but you receive a quantity of Sunrise Sprouts equal to the monetary worth of everything you had at the end of the game, Moons included. The only major difficulty-change (other than an added {{Superboss}}) is that [[WhenTreesAttack the endgame portion]] won't affect the regular Quests, slowing the portion down somewhat by limiting your [[TheTragicRose Rememberance Rose]] intake.]]

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* NewGamePlus: [[spoiler:After beating the game you have the option to "re-live Settlemoon". New Game Plus introduces a new boss with a new material, and new decor. Only the Achievement statues remain, but you receive a quantity of Sunrise Sprouts equal to the monetary worth of everything you had at the end of the game, Moons included. The only major difficulty-change (other than an added {{Superboss}}) is that [[WhenTreesAttack the endgame portion]] won't affect will replace less of the regular Quests, Monster quests, slowing the portion down somewhat by limiting your [[TheTragicRose Rememberance Rose]] intake.]]



* SelfDuplication: [[spoiler:You can duplicate Catalyst by, when using the "Add Friend" feature, selecting Catalyst instead of one of the adventurers; this creates a so-called "Echo" of Catalyst, who will be Class-less (since you never did character-creation) and much more random than other adventurers. You can also duplicate adventurers already on your Friends List in this way, but the copies will be less likely to show up than the "Echoes".]]



* VideoGameCrueltyPotential: You can grab and toss adventurers around with your cursor! Higher-level adventurers will gain tools for coping with your antics, however, such as magical classes learning how to [[SlowMotionFall fall slowly]].



** Just going off of Rose's catalogued memories, [[spoiler:the [[SortingAlgorithmOfEvil Keeper order]] was significantly different, Luna replaced a dragon boss with Magnum Spark and a purple slime boss with Diamondback while the game was down, and Blind Keeper once dropped spools of string instead of Broken Tomes. One of the replaced bosses even had more info on than Magnum Spark, in the game's wiki.]]

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** Just going off of Rose's catalogued memories, [[spoiler:the [[SortingAlgorithmOfEvil Keeper order]] was significantly different, Luna replaced a dragon boss with Magnum Spark and a purple slime boss with Diamondback while the game was down, and Blind Keeper once dropped spools of string instead of Broken Tomes. One of the replaced bosses even had more info on a much-more-complete page than Magnum Spark, Spark in the game's wiki.]]

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Fixed up numerous incorrect examples I previously made that upset one of the devs; also added a couple more


* {{Conlang}}: Most of Settlemoon's text uses one of these, in the same spirit as the different languages in ''VideoGame/WorldOfWarcraft''. The only major spoiler you'll get from solving it, though, is [[spoiler:a four-letter acronym next to the unfinished Sun Gate that reveals its purpose: "'''T'''o '''C'''lose '''Y'''our '''G'''ame"]].



* MeasuringTheMarigolds:
** Defeating the Blind Keeper [[spoiler:gives some of Luna's insights to the player, permanently revealing what each boss's weaknesses and resistances are, and what damage multiplier they've built up through selling items of those elements. This persists across runs, indicating that that element of the game has been demystified to the player character.]]
** [[spoiler:Catalyst]], the [[SilentProtagonist player character]], already has some level of apathy towards Settlemoon's flavor. [[spoiler:You can duplicate Catalyst's account by copying them onto their friend list, allowing them to play the game separate of you as something the game calls an "Echo"; they generally buy either random stuff or whatever's new, not caring about any of the classes and/or knowing that their own equipment doesn't matter much [[VideoGameRaids against the Keepers]], and they dive-bomb into quests without much care for specifics.]]



* NotInThisForYourRevolution: [[spoiler:Luna reveals to Rose that she [[WeWereYourTeam simply cannot bring herself to finish Settlemoon without Sunny]], which means the game will crash upon Sunrise. We aren't told whether this was a last-second change of heart on Luna's part, if Luna just wanted to see the Sun in-game [[TheMourningAfter one more time]], or if she was trying to bring Rose's Settlemoon down to [[ThePowerOfLegacy let her and Sunny's work rest as it was]].]]

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* NotInThisForYourRevolution: Though she works on Settlemoon while Catalyst is around, [[spoiler:Luna reveals to Rose that she [[WeWereYourTeam simply cannot bring herself to finish Settlemoon the game without Sunny]], which means the game will crash upon Sunrise. We aren't told whether this was a last-second change of heart on Luna's part, if and isn't nearly as bothered as they are about [[ResetButton what Sunrise brings]]. Rose fails to get Luna just wanted to see the Sun in-game [[TheMourningAfter one more time]], or if she was trying to bring Rose's Settlemoon down to [[ThePowerOfLegacy let her and Sunny's work rest as it was]].agree with them.]]



* ResetButton: [[spoiler: When the Sun touches the Sun Gate, Settlemoon shuts down and everyone's progress is reset, even Catalyst's progress with the town. This is [[{{Dramatization}} dramatized]] in the story card for the Blind Keeper, where Sunny exits through the Sun Gate (for presumably the first and last time) and most of Settlemoon is rapidly deleted by the closing rune, but the Forgotten Guardian's story card indicates that the process is far-less-violent and [[LookOnMyWorksYeMightyAndDespair far-more-gradual]].]]



* TheNightThatNeverEnds: Settlemoon exists in a permanent state of night, [[spoiler:and doesn't seem to be playable when the Sun is up]]. Everyone in-game still needs to sleep, though, and chooses to do so while a Rune is in the sky.



* WhatCouldHaveBeen: Numerous [[InUniverse in-game]] examples, representing the various changes Settlemoon went through in its stunted life-cycle.
** Just going off of Rose's catalogued memories, [[spoiler:the [[SortingAlgorithmOfEvil Keeper order]] was significantly different, Luna replaced a dragon boss with Magnum Spark and a purple slime boss with Diamondback while the game was down, and Blind Keeper once dropped spools of string instead of Broken Tomes]]. Given how little is shared in-game, though, [[UnreliableNarrator we don't know]] how much was what Rose experienced and how much was stuff [[ObviousBeta beta-testers]] told them about.

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* WhatCouldHaveBeen: Numerous [[InUniverse in-game]] examples, InUniverse, there are many examples representing the various changes Settlemoon went through in its stunted life-cycle.
** Just going off of Rose's catalogued memories, [[spoiler:the [[SortingAlgorithmOfEvil Keeper order]] was significantly different, Luna replaced a dragon boss with Magnum Spark and a purple slime boss with Diamondback while the game was down, and Blind Keeper once dropped spools of string instead of Broken Tomes]]. Given how little is shared in-game, though, [[UnreliableNarrator we don't know]] how much was what Rose experienced and how much was stuff [[ObviousBeta beta-testers]] told them about.Tomes. One of the replaced bosses even had more info on than Magnum Spark, in the game's wiki.]]



* WorldWreckingWave: [[spoiler: When the Sun touches the Sun Gate, Settlemoon shuts down and [[ResetButton wipes itself]]. This is [[AmbiguousSituation possibly]] [[{{Dramatization}} dramatized]] in the story card for the Blind Keeper, where Sunny exits through the Sun Gate (for presumably the first and last time) and most of Settlemoon is rapidly deleted by the closing rune, but the Forgotten Guardian's story card indicates that it was far-less-violent and [[LookOnMyWorksYeMightyAndDespair far-more-gradual]].]]
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missed a joke

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* SummonMagic: Shepherds can purchase a summoning tome. What does it summon? [[LiteralMetaphor Sheep]].
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not sure if this is spoiler-worthy; I think I might've spoilered too much earlier

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* {{Pun}}: Defeating a powerful spider gives an informative overlay to the player: it's like ''[[{{VideoGame/Minecraft}} Minecraft's]]'' '''Debug''' Mode.

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Endgame in New Game Plus... WHY


** Melee, Ranged, [[spoiler:and Moon]]: [[{{Zonk}} A regular old Moon]], showing the current lunar phase.

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** Melee, Ranged, [[spoiler:and Moon]]: [[{{Zonk}} [[BoringButPractical A regular old Moon]], showing the current lunar phase.



* EvilCannotComprehendGood: [[spoiler:Rose's understanding of Settlemoon, as a player/[[GodModder moderator]] and not as a developer/administrator, gradually forms a schism between them and Luna. They don't understand why Luna changed elements of Settlemoon (especially while it was down, without any feedback from the community), and they don't get why Luna and the player would want to bring on the Sunrise if it would possibly mean the game's crashing. When they wrest control of their Settlemoon from Luna, they convert the Keepers into [[UpgradedBoss tougher bosses]] and add [[LastDiscMagic additional equipment to collect]], [[EarlyGameHell pulling up the base of the ladder]] because they think that adding an extra challenge for hardcore fans like themselves will keep the game alive for longer. That the game has Sunrise Sprouts [[NewGamePlus after Rose's departure]] implies they made some amends with Luna [[MayThisNeverHappenAgain before leaving]], but they don't show any guilt towards the player in their farewell.]]

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* EvilCannotComprehendGood: [[spoiler:Rose's understanding of Settlemoon, as a player/[[GodModder moderator]] and not as a developer/administrator, gradually forms a schism between them and Luna. They don't understand why Luna changed elements of Settlemoon (especially while it was down, without any feedback from the community), and they don't get why Luna and the player would want to bring on the Sunrise if it would possibly mean the game's crashing. When they wrest control of their Settlemoon from Luna, they convert the Keepers into [[UpgradedBoss tougher bosses]] and add [[LastDiscMagic additional equipment to collect]], [[EarlyGameHell pulling up the base of the ladder]] because they think that adding an extra challenge for hardcore fans like themselves will keep the game alive for longer. That the game has Sunrise Sprouts and still has Rose's bosses [[NewGamePlus after Rose's departure]] implies they made some amends with Luna [[MayThisNeverHappenAgain before leaving]], but they don't show any guilt towards the player in their farewell.]] ]]
* EvilTaintedThePlace: "Evil" is a bit of a stretch, but [[spoiler:Rose's rage against the first Sunrise has white [[RougeAnglesOfSatin Rememberance Roses]] rampage through Settlemoon, trapping the original Keepers, choking out the spawning of regular monsters, and driving Blind Keeper's spider minions berserk. Adventurers can be ordered to cut the Roses, which can then be used for some nice decor; the Keeper-trapping patches have their own flowery [[UpgradedBoss Keepers]] guarding them, however.]]



* MayItNeverHappenAgain: [[spoiler:Rose never returns after the end of your first Settlemoon town; not apologizing for her actions, but accepting that they wouldn't get what they wanted from Settlemoon ever again. Luna takes up her role.]]

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* MayItNeverHappenAgain: [[spoiler:Rose never returns after the end of your first Settlemoon town; not apologizing for her actions, but accepting that they wouldn't get what they wanted from Settlemoon ever again. Luna takes up her role.role, [[SubvertedTrope but leaves Rose's]] [[AscendedMeme "improved" Keepers]] and Moon-elemental gear in the game.]]



* NewGamePlus: [[spoiler:After beating the game you have the option to "re-live Settlemoon". New Game Plus introduces a new boss with a new material, and new decor. Only the Achievement statues remain, but you receive a quantity of Sunrise Sprouts equal to the monetary worth of everything you had at the end of the game, Moons included.]]

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* NewGamePlus: [[spoiler:After beating the game you have the option to "re-live Settlemoon". New Game Plus introduces a new boss with a new material, and new decor. Only the Achievement statues remain, but you receive a quantity of Sunrise Sprouts equal to the monetary worth of everything you had at the end of the game, Moons included. The only major difficulty-change (other than an added {{Superboss}}) is that [[WhenTreesAttack the endgame portion]] won't affect the regular Quests, slowing the portion down somewhat by limiting your [[TheTragicRose Rememberance Rose]] intake.]]



* OutOfFocus: The actual setting and story of Settlemoon (aside from the "meta-narrative" of its collapse and rebirth) is not revealed to you, though [[DummiedOut unused]] monster loot descriptions suggest various things.

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* OutOfFocus: The actual setting and story of Settlemoon (aside from the "meta-narrative" of its collapse and rebirth) is not revealed to you, though [[DummiedOut unused]] monster loot descriptions suggest various things. [[spoiler:For instance, while Rose's [[AscendedMeme "improved" Keepers]] are still in NewGamePlus and appear properly-integrated into the world, we don't know how Luna changed the story to accommodate them.]]
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None

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* TakeUpMySword:
** Boss Quests are typically done with multiple attempts, with each adventurer chipping off only some of its HP before being defeated and briefly kicked from the game. A Boss's HP only resets when they're defeated.
** [[TropeDeconstruction Deconstructed]] with running Settlemoon itself. Rose takes up the task of reviving Settlemoon themselves, [[spoiler:but it's portrayed as [[PuppeteerParasite unwilling on Settlemoon's part]] in Rose's explanatory story card, and Rose has only a limited and somewhat-outdated understanding of the task at hand. Their vision ultimately conflicts with that of the person they picked up the metaphorical dropped sword from, especially once they realize that the sword was dropped intentionally, and they end up damaging Settlemoon further when they redouble their efforts]].


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* WorldWreckingWave: [[spoiler: When the Sun touches the Sun Gate, Settlemoon shuts down and [[ResetButton wipes itself]]. This is [[AmbiguousSituation possibly]] [[{{Dramatization}} dramatized]] in the story card for the Blind Keeper, where Sunny exits through the Sun Gate (for presumably the first and last time) and most of Settlemoon is rapidly deleted by the closing rune, but the Forgotten Guardian's story card indicates that it was far-less-violent and [[LookOnMyWorksYeMightyAndDespair far-more-gradual]].]]

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name stuff


* AnimalMotifs: The Moons are provided by moths, who are heavily drawn to light. Luna, in trying to finish Settlemoon's Sun Gate [[spoiler:and ultimately [[IcarusAllusion bringing Settlemoon too close to the Sun]]]], also matches this. And lastly, [[spoiler:Sunny and the Sunrise he put into Settlemoon are represented by Monarch Butterflies, diurnal moths who fly far from their birthplace and often never return.]]

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* AllYourPowersCombined: [[spoiler:Repairing the Sun Gate with Luna requires one of each Keeper drop and one of each event Moon drop, thus requiring leaning into six of the game's elements at least once each. The result is a chrysalis that eventually yields a Monarch Butterfly, who provides a Sunrise that serves as a supercharged Moon, tripling the game's activity and letting villagers bring in loot from every event Moon.]]
* AnimalMotifs: The Moons are provided by moths, who are heavily drawn to light. Luna, in trying to finish Settlemoon's Sun Gate [[spoiler:and ultimately [[IcarusAllusion bringing Settlemoon too close to the Sun]]]], also matches this. And lastly, [[spoiler:Sunny and the Sunrise he put into Settlemoon are represented by Monarch Butterflies, diurnal moths [[ButterflyOfDeathAndRebirth who fly far from their birthplace and often never return.return]].]]


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* MeaningfulName: Not quite in the sense of the actual names, but in how they are revealed.
** Rose's name is immediately provided at the end of their in-game guide, indicating their pride in their work put into Settlemoon and their desire to make connections.
** [[spoiler:The name of the moth, Luna, is only provided in the postcard she gives you for triggering the game-ending Sunrise for the first time; this indicates that they have [[RedOniBlueOni the opposite feelings of Rose]], and shows how much accomplishing that feat meant to her.]]
** [[spoiler:The name of the PlayerCharacter, Catalyst, is played straight in this trope, as a catalyst is merely something [[ThirdWheel that causes a reaction of two other things to happen]]; in-game, Catalyst is essentially given tools by Rose so that Rose and the other adventurers may enjoy Settlemoon properly. Catalyst is the name brought up most-often in-game, even outside of the in-Settlemoon {{Conlang}}; it's first used as part of Blind Keeper's scripted [[FourthWallPsych fourth-wall-tapping]] ([[FourthWallShutInStory aimed at Catalyst]]), and it's then used by Rose when they finally thank them for their endeavors.]]
** [[spoiler:The name of Settlemoon's co-dev, the Sun Butterfly, [[TheGhost is never actually revealed]].]]
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moons

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* BizarroElements: Aside from the NaturalElements, there's [[HeartIsAnAwesomePower Life]], Death, Melee, Ranged, [[spoiler: and Moon]]. Death is represented as a purple fire instead of a skull. On top of that, each element draws its own kind of Moth to Settlemoon, which gives a special event Moon for the player to show off:
** Melee, Ranged, [[spoiler:and Moon]]: [[{{Zonk}} A regular old Moon]], showing the current lunar phase.
** Death: A green Moon [[DetonationMoon that has hatched]] and released swarms of hungry insects.
** Air: A meteor shower with some of the meteors hovering in the sky, playing host to [[RockMonster sapient crystal-folk]].
** Fire: A supermassive nautilus that makes the world [[BeachEpisode summer-y]].
** Earth: A [[TotalEclipseOfThePlot partial Eclipse]] (looking like a solar one) that activates various portals through time.
** Life: A cross between a [[BadMoonRising Blood Moon]] and a [[{{Pun}} Harvest]] Moon, beckoning October vibes.
** Water: A [[CometOfDoom gigantic comet]] that might actually be a [[SpaceWhale colossal whale]], bringing the FirstSnow.


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* MeasuringTheMarigolds:
** Defeating the Blind Keeper [[spoiler:gives some of Luna's insights to the player, permanently revealing what each boss's weaknesses and resistances are, and what damage multiplier they've built up through selling items of those elements. This persists across runs, indicating that that element of the game has been demystified to the player character.]]
** [[spoiler:Catalyst]], the [[SilentProtagonist player character]], already has some level of apathy towards Settlemoon's flavor. [[spoiler:You can duplicate Catalyst's account by copying them onto their friend list, allowing them to play the game separate of you as something the game calls an "Echo"; they generally buy either random stuff or whatever's new, not caring about any of the classes and/or knowing that their own equipment doesn't matter much [[VideoGameRaids against the Keepers]], and they dive-bomb into quests without much care for specifics.]]


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* NonElemental: A lot of the stuff for Wizards and Shepherds in-game is non-elemental, making it a safe bet for increasing the Town level without lowering your odds of finding a Moth you'd like.


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* VideoGameRaids: Settlemoon's Keepers are essentially impossible to beat alone. While there is an Achievement for [[OneHitKill OHKO-ing]] each Keeper at least once, dealing that much damage hinges more on [[spoiler:getting a ludicrous damage multiplier from flooding the world with stuff of certain elements]] than on adventurer levels or adventurer equipment. There are also Guilds, and having one of them bring a Keeper from full HP to zero in a single session also counts towards the Achievement.

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