History VideoGame / Section8

15th Aug '17 5:07:11 PM nombretomado
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* XMeetsY: It borrows a lot of elements. Namely:
** The territory control element from ''VideoGame/{{Battlefield}}''.
** It's almost certainly a shout-out to/unashamedly borrowing from ''Literature/StarshipTroopers''--the book, wherein power-armored super soldiers are fired in from orbit in single-man pods, and are at the behest of a... ''controversial'' government, let's say.
** The suit design and "agency" style of ''VideoGame/{{Crackdown}}'' and ''Franchise/{{Halo}}''.
** The deployable turrets and vehicles of TheOutfit (As a bit of a more obscure reference, though ''VideoGame/MercenariesPlaygroundOfDestruction'' could be a better reference).
5th Mar '17 4:41:14 PM nombretomado
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** The suit design and "agency" style of ''{{Crackdown}}'' and ''Franchise/{{Halo}}''.

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** The suit design and "agency" style of ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' and ''Franchise/{{Halo}}''.
9th Jan '17 1:44:03 PM Morgenthaler
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** The deployable turrets and vehicles of TheOutfit (As a bit of a more obscure reference, though MercenariesPlaygroundOfDestruction could be a better reference).

to:

** The deployable turrets and vehicles of TheOutfit (As a bit of a more obscure reference, though MercenariesPlaygroundOfDestruction ''VideoGame/MercenariesPlaygroundOfDestruction'' could be a better reference).
30th Oct '15 8:43:11 AM Gregzilla
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* AwesomeYetPractical: Every in-game soldier. Take a bunch of badass troopers, put them in suits of advanced ultra-mobile powered armour, give them enormous guns, then drop them on enemy planets from orbit and wait a few hours. Then pick them up and repeat until the war is won.
30th Oct '15 8:42:01 AM Gregzilla
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** The final boss of the sequel, General Salvador, has a customized combat suit which is apparently a SuperpoweredPrototype of the armor worn by all the soldiers in the series.

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** The final boss of the sequel, General Salvador, has a customized combat suit which is apparently a SuperpoweredPrototype SuperPrototype of the armor worn by all the soldiers in the series.
26th May '15 5:47:42 PM TompaDompa
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** [[Film/StarWars "It's a Trap"]] for destroying an enemy Detpack.

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** [[Film/StarWars [[Film/ReturnOfTheJedi "It's a Trap"]] for destroying an enemy Detpack.
29th Sep '13 4:06:21 AM Joylock
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* AceCustom: The final boss, Commander Soran, drives a modified PoweredArmor with a lot more health and a flashier paint scheme.

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* AceCustom: The final boss, Commander Soran, Soren, drives a modified PoweredArmor with a lot more health and a flashier paint scheme.
29th Sep '13 4:04:43 AM Joylock
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Added DiffLines:

* AuthorityEqualsAsskicking: In keeping with the game's hardcore warrior-culture themes; the higher ranking an enemy soldier is, the tougher they are in combat. Commander Soren and General Salvador lead their armies and are also the toughest fighters in their armies (although Soren had the advantage of an AceCustom mech suit). Decimus Priscus, Salvador's number two in ''Prejudice'', is tough enough that he manages to put up a decent boss fight even though he's on foot and you and your NPC partner are driving a pair of PoweredArmor mechs. Even Commander Thorne, who's only a mediocre fighter, still has a ton of health compared to the regular troops.
29th Sep '13 4:00:13 AM Joylock
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* RegeneratingHealth: In the original game, you have regenerating shields and non-regenerating health. To restore health, you need to either heal manually with the repair tool, or rely on mobile depots or squadmates to heal you. ''Prejudice'' adds more typical FPS regenerating health in addition to the regenerating shield.

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* RegeneratingHealth: In the original game, you have regenerating shields and non-regenerating health.RegeneratingShieldStaticHealth. To restore health, you need to either heal manually with the repair tool, or rely on mobile depots or squadmates to heal you. ''Prejudice'' adds more typical FPS regenerating health in addition to the regenerating shield.
22nd Sep '13 2:08:58 AM Joylock
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Added DiffLines:

* BodyArmorAsHitPoints: The first game averts this, as bullets can damage your health even when you still have some or even most of your shields left, depending on the weapon used, the body part where you take damage, and the condition of your armor. This also applies to enemies. The second game plays it straight with a more traditional shield[=/=]health system, where you only take health damage once your shield is fully drained.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Section8