History VideoGame / Section8

30th Oct '15 8:43:11 AM Gregzilla
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* AwesomeYetPractical: Every in-game soldier. Take a bunch of badass troopers, put them in suits of advanced ultra-mobile powered armour, give them enormous guns, then drop them on enemy planets from orbit and wait a few hours. Then pick them up and repeat until the war is won.
30th Oct '15 8:42:01 AM Gregzilla
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** The final boss of the sequel, General Salvador, has a customized combat suit which is apparently a SuperpoweredPrototype of the armor worn by all the soldiers in the series.

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** The final boss of the sequel, General Salvador, has a customized combat suit which is apparently a SuperpoweredPrototype SuperPrototype of the armor worn by all the soldiers in the series.
26th May '15 5:47:42 PM TompaDompa
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** [[Film/StarWars "It's a Trap"]] for destroying an enemy Detpack.

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** [[Film/StarWars [[Film/ReturnOfTheJedi "It's a Trap"]] for destroying an enemy Detpack.
29th Sep '13 4:06:21 AM Joylock
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* AceCustom: The final boss, Commander Soran, drives a modified PoweredArmor with a lot more health and a flashier paint scheme.

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* AceCustom: The final boss, Commander Soran, Soren, drives a modified PoweredArmor with a lot more health and a flashier paint scheme.
29th Sep '13 4:04:43 AM Joylock
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Added DiffLines:

* AuthorityEqualsAsskicking: In keeping with the game's hardcore warrior-culture themes; the higher ranking an enemy soldier is, the tougher they are in combat. Commander Soren and General Salvador lead their armies and are also the toughest fighters in their armies (although Soren had the advantage of an AceCustom mech suit). Decimus Priscus, Salvador's number two in ''Prejudice'', is tough enough that he manages to put up a decent boss fight even though he's on foot and you and your NPC partner are driving a pair of PoweredArmor mechs. Even Commander Thorne, who's only a mediocre fighter, still has a ton of health compared to the regular troops.
29th Sep '13 4:00:13 AM Joylock
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* RegeneratingHealth: In the original game, you have regenerating shields and non-regenerating health. To restore health, you need to either heal manually with the repair tool, or rely on mobile depots or squadmates to heal you. ''Prejudice'' adds more typical FPS regenerating health in addition to the regenerating shield.

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* RegeneratingHealth: In the original game, you have regenerating shields and non-regenerating health.RegeneratingShieldStaticHealth. To restore health, you need to either heal manually with the repair tool, or rely on mobile depots or squadmates to heal you. ''Prejudice'' adds more typical FPS regenerating health in addition to the regenerating shield.
22nd Sep '13 2:08:58 AM Joylock
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Added DiffLines:

* BodyArmorAsHitPoints: The first game averts this, as bullets can damage your health even when you still have some or even most of your shields left, depending on the weapon used, the body part where you take damage, and the condition of your armor. This also applies to enemies. The second game plays it straight with a more traditional shield[=/=]health system, where you only take health damage once your shield is fully drained.
22nd Sep '13 2:06:30 AM Joylock
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* DeathIsASlapOnTheWrist: In the first game, dying just means you respawn (via atmosphere drop) back at the respawn point, without even interrupting the mission. ''Prejudice'' uses a more traditional checkpoint system where dying resets the game back to the last saved checkpoint.



* EliteMooks: In ''Section 8'', the highest ranking regular troops are the Commandoes, who have a ''lot'' of health and shields. ''Prejudice'' has the Crimson Guards, who only appear in the last level of the game. They have really high health, and can also heal each other as well as drain your own shields to recharge theirs.

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* EliteMooks: In ''Section 8'', the highest ranking regular troops are the 8'' has Commandoes, who have a ''lot'' of health and shields.shields and are usually deployed as small kill-teams when you capture a particularly important objective. They're considered dangerous enough that the game automatically marks each one on your HUD with a special icon when they enter the battle. ''Prejudice'' has the Crimson Guards, who only appear in the last level of the game. They have really high health, and can also heal each other as well as drain your own shields to recharge theirs.
2nd Sep '13 9:41:21 PM Joylock
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* EliteMooks: ''Prejudice'' has the Crimson Guards, who only appear in the last level of the game. They have really high health, and can also heal each other as well as drain your own shields to recharge theirs.

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* EliteMooks: In ''Section 8'', the highest ranking regular troops are the Commandoes, who have a ''lot'' of health and shields. ''Prejudice'' has the Crimson Guards, who only appear in the last level of the game. They have really high health, and can also heal each other as well as drain your own shields to recharge theirs.
2nd Sep '13 9:39:30 PM Joylock
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* AceCustom: The final boss, Commander Soran, drives a modified PoweredArmor with more health and a flashier paint scheme.

to:

* AceCustom: The final boss, Commander Soran, drives a modified PoweredArmor with a lot more health and a flashier paint scheme.


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* ActionizedSequel: ''Prejudice'' simplifies several elements of the gameplay, such as by adding regenerating health, doing away with the limb damage system, and removing the deployment purchasing mechanic from the single-player campaign.


Added DiffLines:

* RegeneratingHealth: In the original game, you have regenerating shields and non-regenerating health. To restore health, you need to either heal manually with the repair tool, or rely on mobile depots or squadmates to heal you. ''Prejudice'' adds more typical FPS regenerating health in addition to the regenerating shield.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Section8