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* TheWikiRule: There's [[http://sanctuaryrpg.wikia.com/wiki/Main_Page one]], but it is regrettably under-developed.


* StandardStatusEffects: There are physical effects such as stun (prevents enemies from taking actions for 4 turns), bleed (lose 1% of maximum health (5% for the player) for turn for 7 turns), Confuse (chance for enemies to miss and hit themselves), Enrage (enemies blindly charge more often), Curse (disables ultimates and decreases player's stats) and Ensnare (prevents fleeing, charging or repositioning until you break free). There are also elemental and more out-there effects:

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* StandardStatusEffects: StatusEffects: There are physical effects such as stun (prevents enemies from taking actions for 4 turns), bleed (lose 1% of maximum health (5% for the player) for turn for 7 turns), Confuse (chance for enemies to miss and hit themselves), Enrage (enemies blindly charge more often), Curse (disables ultimates and decreases player's stats) and Ensnare (prevents fleeing, charging or repositioning until you break free). There are also elemental and more out-there effects:
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* {{Overheating}}: Unlike most video games, here it's used for the crafting mini-game. The thing being crafted heats up with every change done to it, and cools down over time. If you do too many changes in the row, it will overheat and become useless.

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* {{Overheating}}: Unlike most video games, here it's used for the crafting mini-game. The thing being crafted heats up with every change done to it, and cools down over time. Each crafting action generates or dissipates heat. If you do too many changes in the row, it will overheat the project, its durability (how far you can beat the material before it is destroyed entirely) is ''halved'' and become useless.you lose the chance to earn a crafting skill point. Heat it even further and durability drops straight to zero.
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* EliteMook: Enemies with affixes to their name are nearly always some form of this, especially if they have two or three affixes at once. One entirely plausible combination is <VICIOUS> (far greater attack power), <HEALTHY> ([[CaptainObvious increased HP]]) and <ALPHA> (will always have a minion with them).

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* EliteMook: Enemies with affixes to their name are nearly always some form of this, especially if they have two or three affixes at once. One entirely plausible combination is <VICIOUS> (far greater attack power), <HEALTHY> ([[CaptainObvious increased HP]]) (increased HP) and <ALPHA> (will always have a minion with them).

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* LostForever: This happens to weapons at the blacksmith's store if you reject them: he will throw them away and they will not appear again in this playthrough.



* [[PetTheDog Pet The Turtle]]: One random encounter leaves you face-to-face with a giant turtle. Petting it gives you a random charm.

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* [[PetTheDog Pet The Turtle]]: PermanentlyMissableContent: This happens to weapons at the blacksmith's store if you reject them: he will throw them away and they will not appear again in this playthrough.
* PetTheDog:
One random encounter leaves you face-to-face with a giant turtle. Petting it gives you a random charm.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Sanctuary RPG''' is an Indie RolePlayingGame, developed by Black Shell Games and released in 2014. It is made in ASCII style, where there are no actual graphical elements to speak of, their role instead served by letters and code symbols. Freed from having to develop graphics and animations, the developers have instead invested their time into gameplay content. Thus, it features over 160 class and race combinations, 1400 weapons and armours and hundreds of enemy types, as well as light-hearted, off-beat writing.

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'''Sanctuary RPG''' ''Sanctuary RPG'' is an Indie RolePlayingGame, developed by Black Shell Games and released in 2014. It is made in ASCII style, where there are no actual graphical elements to speak of, their role instead served by letters and code symbols. Freed from having to develop graphics and animations, the developers have instead invested their time into gameplay content. Thus, it features over 160 class and race combinations, 1400 weapons and armours and hundreds of enemy types, as well as light-hearted, off-beat writing.
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An enhanced version known as [[http://store.steampowered.com/app/328760/ SanctuaryRPG: Black Edition]] was more recently released on Steam, featuring new (ASCII) art, new music, tons of new content, and a faction system. Black Edition costs about $5.00, but you can still download the "classic" edition [[http://blackshellgames.itch.io/srpg from the developer's website]] at any price you choose.

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An enhanced version known as [[http://store.steampowered.com/app/328760/ SanctuaryRPG: Black Edition]] was more recently released on Steam, featuring new (ASCII) art, new music, tons of new content, and a faction system. Black Edition costs about $5.00, but you can still download the "classic" edition [[http://blackshellgames.itch.io/srpg from the developer's website]] at any price you choose.
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An enhanced version known as [[http://store.steampowered.com/app/328760/ SanctuaryRPG: Black Edition]] was recently released on Steam early access, featuring new (ASCII) art, new music, tons of new content, and a faction system. Black Edition costs about $5.00, but you can still download the "classic" edition [[http://blackshellgames.itch.io/srpg from the developer's website]] at any price you choose.

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An enhanced version known as [[http://store.steampowered.com/app/328760/ SanctuaryRPG: Black Edition]] was more recently released on Steam early access, Steam, featuring new (ASCII) art, new music, tons of new content, and a faction system. Black Edition costs about $5.00, but you can still download the "classic" edition [[http://blackshellgames.itch.io/srpg from the developer's website]] at any price you choose.
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* TheNeedForMead: There's a tavern you can get drinks at. Early on, the person running it leaves town, and you can decide to take over the tavern to make extra money.
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* RunningGag: There are a ''lot'' of potato jokes.
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* GoldfishPoopGang: The Terminal.
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The plot is fairly simple. Many years ago, a powerful sorceress known as the Matron was corrupted by an ArtifactOfDoom and attempted to destroy the world. However, she was defeated by a legendary wizard and sealed away, the wizard himself vanishing shortly afterwards. In the present day, your FeaturelessProtagonist is your average run of the mill adventurer who, in their adventuring, inadvertently stumbles upon a plot to release the Matron, all while a civil war between the religious, fanatical Brotherhood and the brutal, freedom-embracing Rebels engulfs the land.

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The plot is fairly simple. Many years ago, a powerful sorceress known as the Matron was corrupted by an ArtifactOfDoom and attempted to destroy the world. However, she was defeated by a the legendary wizard Cyrus and sealed away, the wizard Cyrus himself vanishing shortly afterwards. In the present day, your FeaturelessProtagonist is your average run of the mill adventurer who, in their adventuring, inadvertently stumbles upon a plot to release the Matron, all while a civil war between the religious, fanatical Brotherhood and the brutal, freedom-embracing Rebels engulfs the land.
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The plot is fairly simple. Many years ago, a powerful sorceress known as the Matron was corrupted by an ArtifactOfDoom and attempted to destroy the world. However, she was defeated by a legendary wizard and sealed away, the wizard himself vanishing shortly afterwards. In the present day, your FeaturelessProtagonist is your average run of the mill adventurer who, in their adventuring, inadvertently stumbles upon a plot to release the Matron, all while a civil war between the religious, fanatical Brotherhood and the brutal, freedom-embracing Rebels engulfs the land.

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'''Sanctuary RPG''' is an Indie RolePlayingGame, developed by Black Shell Games and released in 2014. It is made in ASCII style, where there are no actual graphical elements to speak of, their role instead served by letters and code symbols. Freed from having to develop graphics and animations, the developers have instead invested their time into gameplay content. Thus, it features over 160 class and race combinations, 1400 weapons and armours and hundreds of enemy types, as well as light-hearted, off-beat writing. It can be downloaded [[http://blackshellgames.itch.io/srpg here]], at any price you choose.

to:

'''Sanctuary RPG''' is an Indie RolePlayingGame, developed by Black Shell Games and released in 2014. It is made in ASCII style, where there are no actual graphical elements to speak of, their role instead served by letters and code symbols. Freed from having to develop graphics and animations, the developers have instead invested their time into gameplay content. Thus, it features over 160 class and race combinations, 1400 weapons and armours and hundreds of enemy types, as well as light-hearted, off-beat writing. It writing.

An enhanced version known as [[http://store.steampowered.com/app/328760/ SanctuaryRPG: Black Edition]] was recently released on Steam early access, featuring new (ASCII) art, new music, tons of new content, and a faction system. Black Edition costs about $5.00, but you
can be downloaded still download the "classic" edition [[http://blackshellgames.itch.io/srpg here]], from the developer's website]] at any price you choose.
Is there an issue? Send a MessageReason:


NeedsMoreLove. NeedsWikiMagicLove.

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Major expansion.


'''Sanctuary RPG''' is an Indie RolePlayingGame, developed by Black Shell Games and released in 2014. It is made in ASCII style, where there are no actual graphical elements to speak of, their role instead served by letters and code symbols. Freed from having to develop graphics and animations, the developers have instead invested their time into gameplay content. Thus, it features over 160 class and race combinations, 1400 weapons and armours and hundreds of enemy types. It can be downloaded [[http://blackshellgames.itch.io/srpg here]], at your own price.

to:

'''Sanctuary RPG''' is an Indie RolePlayingGame, developed by Black Shell Games and released in 2014. It is made in ASCII style, where there are no actual graphical elements to speak of, their role instead served by letters and code symbols. Freed from having to develop graphics and animations, the developers have instead invested their time into gameplay content. Thus, it features over 160 class and race combinations, 1400 weapons and armours and hundreds of enemy types.types, as well as light-hearted, off-beat writing. It can be downloaded [[http://blackshellgames.itch.io/srpg here]], at your own price.
any price you choose.



* BlobMonster: The slimes, and their many, many varieties.

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* BestialityIsDepraved: Inn the cow random encounter, it is possible to kiss it, which causes the animal to lick you on the forehead, then crap out a charm.
* BlobMonster: The slimes, and in their many, many varieties.varieties. The first boss battle is against a very large Blue Slime.
* BossInMookClothing: Champion versions of regular enemies act like this. To prove the point, you cannot flee from combat with them: supposedly, they block your escape path with fire every time.
* BottomlessPits: One type of a random encounter presents you with such a pit. All you need to do is walk away. The game [[SchmuckBait also lets you jump in]].



* CombinationAttack: The game’s battle system has

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* CombinationAttack: The game’s {{Combos}}: Performing chains of attacks in the game's battle system hascontributes to your ultimate bar, and allows for the ultimate attacks.



* CrateExpectations: The Random Box encounter presents you with a crate you can smash. Usually, there's nothing, but sometimes it provides artifacts.



* TurnBasedCombat: the way game works.
* UltimateAttack: The so-called ultra-special attacks.

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* EliteMook: Enemies with affixes to their name are nearly always some form of this, especially if they have two or three affixes at once. One entirely plausible combination is <VICIOUS> (far greater attack power), <HEALTHY> ([[CaptainObvious increased HP]]) and <ALPHA> (will always have a minion with them).
* ForegoneVictory: It is impossible to lose the first boss fight against Blue Slime.
* FromNobodyToNightmare / StrongerWithAge: Enemies with the <INSIDIOUS> status start off normal but grow stronger every turn, with no hard limits.
* GameplayGrading: The yellow performance bar is supposed to act as this, and gives you bonus experience at the end of the fight. In practice, there are only two rules: don't take too long and don't heal often, if at all.
* GiantMook: Enemies with the <GIGANTIC> status are supposed to be this. It translates in them dealing large amounts of damage far more often than their normal versions are statistically allowed.
* TheGrimReaper: The Mystic Guardian enemies are drawn much like this, completely with hooded shrouds and scythes.
* HeavilyArmoredMook: Enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
* HPToOne: Some attacks do this. Certain actions done during random encounters will also do this to your character. The latter can range from obvious ( stepping on a mine, injecting yourself with a random syringe on a ground) to outright weird. Whistling at strange sounds, or ''waiting'' at a river crossing (as opposed to trying to fish with bare hands) will also somehow do that to you.
* HyperactiveMetabolism: Eating bread fully heals you for some reason.
* InstantIceJustAddCold: Enemy-only Frozen status, which prevents them from taking actions for two turns.
* InsurmountableWaistHighFence: Averted in some random encounters. You can slice boulders to bits or cut your way through vines (not that it does anything).
* InterfaceScrew: Enemies with <BLINDING>, <SHROUDING> and <NUMBING> affixes revel in this. The former will temporarily prevent your move list from displaying (you can still pick attacks, you just can't see what you're doing), <SHROUDING> have their health hidden from view, while <NUMBING> hides ''your'' HP.
* ItemCrafting: Implemented as its own separate mode, with several parameters you need to control when the item is being crafted. Your character will also receive separate experience and gain levels in crafting.
* KillItWithFire: Enemy-only Burn status, which inflicts 3% of total health damage on first turn, 2% on second, 1% on its final turn.
* KungFuProofMook: Enemies with <IMMUNE> status completely ignore ultimates, while <RESISTANT> ones don't care for status effects. There are also <FAST> and <NIMBLE> enemies, which dodge stuns and finishing attacks, respectively.
* LastBreathBullet: The Wound status effect acts like this: it inflicts major damage ''only'' if you attempt to flee or reposition. Enemies with <VENGEFUL> affix will also inflict large amount of damage upon death.
* LevelScaling: Played straight with Arena Brawlers. Averted with other enemy types.
* LostForever: This happens to weapons at the blacksmith's store if you reject them: he will throw them away and they will not appear again in this playthrough.
* ManaDrain: Enemies with the <SAPPER> Affix will drain your MP every turn, while <SMITER> enemies also drain Rage and Ultimate bars.
* MoneySpider: Whether they're humanoids, robots or slimes, all monsters will drop gold when killed, and often drop armor, weapons and charms as well.
* NobodyPoops: Averted: you're even allowed to defecate in some situations. Doing so in the Sleeping Man encounter will cause [[RefugeInAudacity ''snails'' to bite your gonads.]]
* OneHitKill: The special attack of the Terminal boss is to launch a missile at where your character is standing. If you don't reposition in time, it's game over.
* OurGhostsAreDifferent: So different, in fact, that they attack by spitting ''acid''!
* {{Overheating}}: Unlike most video games, here it's used for the crafting mini-game. The thing being crafted heats up with every change done to it, and cools down over time. If you do too many changes in the row, it will overheat and become useless.
* [[PetTheDog Pet The Turtle]]: One random encounter leaves you face-to-face with a giant turtle. Petting it gives you a random charm.
* PinataEnemy: Enemies with the <AFFLUENT> status are no more powerful than the regular kind, but they will drop double the amount of gold and experience upon defeat.
* RandomEncounter: Range from harmless (beggars, bundles of fruits) or easy to solve (bottomless pits, boulders) to beneficial (bread, cow) to outright lethal (exploding mine or boss random encounters.)
* RegeneratingHealth: HP Regen status effect, along with its cousin MP regen. Enemies with <VAMPIRIC> affix will also heal every turn.
** There are two other ways for enemies to regain health. <RESILIENT> affix enemies heal when you do, encouraging you to finish them quickly.<OBSTINATE> enemies heal while guarding, which is bad if they're also <SHIELDING> and have high probability of using guard instead of attacking.
* ShockAndAwe: Enemy-only shock status, which prevents them from charging or guarding.
* SchrodingersGun: Averted in the Two Paths Random Encounter. You would expect some degree of randomisation: in actual fact, the left path will ''always'' have a bonus item.
* TheSpiny: Enemies with <BARBED> status. This makes ultimates hazardous in combat with them, because you will automatically receive vast amount of damage from their barbs in return.
* ShockAndAwe: Enemy-only shock status, which prevents charging or guarding.
* StandardStatusEffects: There are physical effects such as stun (prevents enemies from taking actions for 4 turns), bleed (lose 1% of maximum health (5% for the player) for turn for 7 turns), Confuse (chance for enemies to miss and hit themselves), Enrage (enemies blindly charge more often), Curse (disables ultimates and decreases player's stats) and Ensnare (prevents fleeing, charging or repositioning until you break free). There are also elemental and more out-there effects:
* TeleportingKeycardSquad: Used in the Piles of Gold random encounter. If you try to collect the gold, a bat will come out of nowhere and attack you. You still get the gold, though.
* TurnBasedCombat: The strict variety, where each turn is equal to one action, with no correlation to real time units. It also has certain frills, like the way game works.
ability to avoid certain attacks by repositioning your characters.
* UltimateAttack: The so-called ultra-special attacks.
attacks, available both to your characters and to bosses, when their charge gauge is filled. For example, the Terminal boss will straight-out launch a missile at your character as its ultimate attack.
* UnblockableAttack: <MOLTEN> enemies deal continuous damage every turn, while enemies with <FOCUSED> affixes will ignore your chance to dodge.
* UniversalPoison: Player-only: the usual variety that deals percentage each turn and gets worse with every turn.
* ViolenceIsTheOnlyOption: Played straight in some situations, and averted in others. For instance, punching an Unknown Stranger will give you an item. Attacking a Ghost will result in them spitting acid on you.
* TheWikiRule: There's [[http://sanctuaryrpg.wikia.com/wiki/Main_Page one]], but it is regrettably under-developed.
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* ClicheStorm: Many [=NPC=]s are intentionally written in this way, with typical {{Angst}}y backgrounds. Dialogue choices frequently allow you to make fun of them.

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* ClicheStorm: Many [=NPC=]s are intentionally [[InvokedTrope intentionally]] written in this way, with typical {{Angst}}y backgrounds. Dialogue choices frequently allow you to make fun of them.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sanctuary_2317.png]]
'''Sanctuary RPG''' is an Indie RolePlayingGame, developed by Black Shell Games and released in 2014. It is made in ASCII style, where there are no actual graphical elements to speak of, their role instead served by letters and code symbols. Freed from having to develop graphics and animations, the developers have instead invested their time into gameplay content. Thus, it features over 160 class and race combinations, 1400 weapons and armours and hundreds of enemy types. It can be downloaded [[http://blackshellgames.itch.io/srpg here]], at your own price.

NeedsMoreLove. NeedsWikiMagicLove.

!! Sanctuary RPG provides examples of the following tropes:
* AllDeathsFinal: The Classic mode, where dying once will permanently end your progress. The game literally deletes your save and character, forcing you to start again.
* AnachronismStew: While the world appears to be a standard FantasyKitchenSink at first glance, it has many out-of-place elements, including that of modern technology. For instance, one of the early bosses is a computer terminal.
* BlobMonster: The slimes, and their many, many varieties.
* ClicheStorm: Many [=NPC=]s are intentionally written in this way, with typical {{Angst}}y backgrounds. Dialogue choices frequently allow you to make fun of them.
* CombinationAttack: The game’s battle system has
* ContinuingIsPainful: Even in the so-called Softcore mode, dying will result in all unassigned experience and uninvested gold lost.
* {{Cyborg}}: Many creatures in the game, both friendly and hostile, have some cybernetic augmentation. As an example, there are robotics pets. There is also a Mechanised Dragon boss.
* DialogueTree: Fully implemented for all conversations.
* TurnBasedCombat: the way game works.
* UltimateAttack: The so-called ultra-special attacks.

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