History VideoGame / SanFranciscoRush

28th Oct '17 3:50:43 PM LucaEarlgrey
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* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample plays as well.

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* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample followed by a scream track plays as well.
28th Oct '17 3:50:21 PM LucaEarlgrey
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Added DiffLines:

* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample plays as well.
20th Jun '17 3:23:39 AM jormis29
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* SpiritualSuccessor: To Atari Games' earlier racing sims, ''Hard Drivin' '' and ''Race Drivin' ''.

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* SpiritualSuccessor: To Atari Games' earlier racing sims, ''Hard Drivin' '' ''VideoGame/HardDrivin'' and ''Race Drivin' ''.
19th Sep '16 10:55:17 AM speedyboris
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* ProductPlacement: Mountain Dew cans act as collectibles in Rush 2, billboards for EGM and other Atari games such as California Speed and Area 51 also appear in the games.

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* ProductPlacement: Mountain Dew cans act as collectibles in Rush 2, billboards for EGM and other Atari games such as California Speed ''VideoGame/CaliforniaSpeed'' and Area 51 ''Area 51'' also appear in the games.
2nd Mar '16 10:46:08 AM LucaEarlgrey
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* EasterEgg:
** In ''San Francisco Rush'' Track 2, if you can jump across the gap in the Bay Bridge, you'll find a hidden half-pipe stunt area with advertisements for ''Mace: The Dark Age'', one of Midway's other games.
** In the console ports of ''San Francisco Rush'' and ''Rush: The Rock'', Track 6 (7 in ''The Rock'') has a hidden cavern where the Sutro Baths would be containing a two-story stunt arena.
28th Feb '16 8:49:22 AM LucaEarlgrey
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* MisbegottenMultiplayerMode: The 2-player modes in the [=N64=] ports limit the number of total competitors (including players) from 8 to 6, most likely due to hardware limitations.

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* MisbegottenMultiplayerMode: The 2-player modes in the [=N64=] ports games limit the number of total competitors (including players) from 8 to 6, most likely due to hardware limitations.
28th Feb '16 8:49:16 AM LucaEarlgrey
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* MisbegottenMultiplayerMode: The 2-player modes in the [=N64=] ports limit the number of total competitors (including players) from 8 to 6, most likely due to hardware limitations.
28th Feb '16 8:45:28 AM LucaEarlgrey
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* NoFairCheating: Trying to get keys in the console ports? Sorry, you can't pick them up in practice mode! Subverted, in that you can just enter the "no time limit" cheat and play the basic race mode, then get the keys with no issue.
28th Feb '16 8:44:05 AM LucaEarlgrey
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* AwesomeButImpractical: The Rocket in ''Rush 2'', Has explosive acceleration and handling, and, unsurprisingly for a rocket on wheels, handles like an elephant on ice.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Rocket in ''Rush 2'', Has explosive acceleration and handling, and, unsurprisingly for a rocket on wheels, handles like an elephant on ice.ice.
** ''2049''[='=]s Track 3 has a bridge ramp you can jump, and the game will measure your jump height. It is possible to get a jump height of over 100 by driving up one of the bridge rails, at which point the height counter will flash, but [[CosmeticAward you get no gameplay advantage for it]] and you'll likely slow yourself down more than if you just jumped normally.
28th Feb '16 8:27:16 AM LucaEarlgrey
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* EveryCarIsAPinto: Your car will instantly explode if flipped upside down, no exceptions. Or if you crash at a certain speed.
** ''Rush 2'' adds a "Suicide" mode, found in the cheat menu, where [[MadeOfExplodium even TOUCHING another car causes both cars to explode]], with especially hilarious results at the beginning of an 8-car race when the CPU-controlled opponents inevitably bump into each other. However, turning the Suicide setting to "Humans" will cause only human-controlled cars to exhibit this behavior.

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* EveryCarIsAPinto: EveryCarIsAPinto:
**
Your car will instantly explode if flipped upside down, no exceptions. Or if you crash at a certain speed.
** ''Rush 2'' adds a "Suicide" mode, mode which exaggerates this trope, found in the cheat menu, where menu. [[MadeOfExplodium even Even TOUCHING another car causes both cars to explode]], with especially hilarious results at the beginning of an 8-car race when the CPU-controlled opponents inevitably bump into each other. However, turning the Suicide setting to "Humans" will cause only human-controlled cars to exhibit this behavior.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SanFranciscoRush