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* ReformulatedGame: The first game was reprogrammed on the UsefulNotes/PlayStation due to the system's lack of an FPU.
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* ReformulatedGame: The first game was reprogrammed on the UsefulNotes/PlayStation Platform/PlayStation due to the system's lack of an FPU.
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** ''San Francisco Rush: Extreme Racing'' (UsefulNotes/{{Nintendo 64}} - 1997)
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** ''San Francisco Rush: Extreme Racing'' (UsefulNotes/{{Nintendo (Platform/{{Nintendo 64}} - 1997)
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** ''San Francisco Rush: Extreme Racing'' (UsefulNotes/PlayStation - 1998)
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** ''San Francisco Rush: Extreme Racing'' (UsefulNotes/PlayStation (Platform/PlayStation - 1998)
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** ''San Francisco Rush 2049'' ([[UsefulNotes/SegaDreamcast Dreamcast]] and Nintendo 64 - 2000)
** ''San Francisco Rush 2049'' (UsefulNotes/GameBoyColor - 2000)
* ''L.A. Rush'' (UsefulNotes/PlayStation2, UsefulNotes/XBox, PC - 2005)
** ''Rush'' ([[UsefulNotes/PlayStationPortable PSP]] - 2006)
** ''San Francisco Rush 2049'' (UsefulNotes/GameBoyColor - 2000)
* ''L.A. Rush'' (UsefulNotes/PlayStation2, UsefulNotes/XBox, PC - 2005)
** ''Rush'' ([[UsefulNotes/PlayStationPortable PSP]] - 2006)
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** ''San Francisco Rush 2049'' ([[UsefulNotes/SegaDreamcast ([[Platform/SegaDreamcast Dreamcast]] and Nintendo 64 - 2000)
** ''San Francisco Rush 2049''(UsefulNotes/GameBoyColor (Platform/GameBoyColor - 2000)
* ''L.A. Rush''(UsefulNotes/PlayStation2, UsefulNotes/XBox, (Platform/PlayStation2, Platform/XBox, PC - 2005)
** ''Rush''([[UsefulNotes/PlayStationPortable ([[Platform/PlayStationPortable PSP]] - 2006)
** ''San Francisco Rush 2049''
* ''L.A. Rush''
** ''Rush''
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* SpiritualSuccessor: To Atari Games' earlier racing sims, ''VideoGame/HardDrivin'' and ''Race Drivin'. ''
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* WackyRacing: The sheer amount of physics-defying stunts you'll pull off in a single race definitely fits this trope.
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* TheAlcatraz: In every single installment barring the original arcade version, a course that is set ''on'' Alcatraz. Alcatraz in-game looks much bigger than its real-life counterpart.
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* TheAlcatraz: In every single installment installment, barring the original arcade version, there is a course that is set ''on'' Alcatraz. Alcatraz in-game looks much bigger than its real-life counterpart.
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* NumberOfTheBeast: Entering in 666 as your number in the arcade version of ''2049'' loads a profile named "Devil!" with most of the cars and paintjobs unlocked.
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* NostalgiaLevel: The Alcatraz course, which debuted in ''San Francisco Rush: The Rock''[[note]]it actually first appeared in the N64 port of the original game as a SecretLevel, [[EarlyInstallmentWeirdness albeit with a different look and layout]][[/note]], is the only course to be revisited in subsequent games, specifically ''Rush 2'' and ''2049''.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/midway-arcade-treasures-3-image1_8839.jpg]]
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%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16688299730.51574300
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:277:https://static.tvtropes.
%%
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A series of arcade-style racing games, originally developed by [[Creator/{{Atari}} Atari Games]] and released by Creator/MidwayGames. The games focus on [[JumpPhysics jump physics]] and wildly insane stunts instead of realistic gameplay, though it's possible to turn up the realism for more advanced players. True to the title, the races are held in the streets and environs of San Francisco (a simplified version, really), where the hilly terrain provides numerous opportunities to perform jumps and stunts.
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A series of arcade-style racing games, originally developed by [[Creator/{{Atari}} Atari Games]] and released by Creator/MidwayGames.Games]]. The games focus on [[JumpPhysics jump physics]] and wildly insane stunts instead of realistic gameplay, though it's possible to turn up the realism for more advanced players. True to the title, the races are held in the streets and environs of San Francisco (a simplified version, really), where the hilly terrain provides numerous opportunities to perform jumps and stunts.
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* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample followed by a scream track plays as well.
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* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use difficult-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample followed by a scream track plays as well.