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* ObviousBeta: While ''Rise'' is somewhat playable, and ''Rise 2'' being more so, there seems to be some unfinished elements of ''Rise 2'', such as certain characters not having certain animations, nor having said animations match up with their actions. The Necroborg is a blatant example of this.

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Using Platform namespace


''Rise Of The Robots'' is a fighting game released in 1994 for the IBM PC, UsefulNotes/{{Amiga}}, UsefulNotes/GameGear, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/ThreeDOInteractiveMultiplayer and UsefulNotes/PhilipsCDi.

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''Rise Of The Robots'' is a fighting game released in 1994 for the IBM PC, UsefulNotes/{{Amiga}}, UsefulNotes/GameGear, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/ThreeDOInteractiveMultiplayer Platform/{{IBM PC}}, Platform/{{Amiga}}, Platform/GameGear, Platform/SuperNintendoEntertainmentSystem, Platform/SegaGenesis, Platform/ThreeDOInteractiveMultiplayer and UsefulNotes/PhilipsCDi.
Platform/PhilipsCDi.



A sequel, ''Rise 2: Resurrection'', was released on the PC, Playstation, and Sega Saturn in 1996. This one featured a new cast of characters, on top of the returning robots, and numerous gameplay improvements that were overshadowed by the overall design of the game, that is [[FollowTheLeader try to be like]] [[Franchise/StreetFighter two certain other]] [[Franchise/MortalKombat fighting games]] but betray the mechanics from both in certain ways. Nevertheless, it is more balanced and playable than the first ([[DamnedByFaintPraise as little as that's saying]]).

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A sequel, ''Rise 2: Resurrection'', was released on the PC, Playstation, Platform/PlayStation, and Sega Saturn Platform/SegaSaturn in 1996. This one featured a new cast of characters, on top of the returning robots, and numerous gameplay improvements that were overshadowed by the overall design of the game, that is [[FollowTheLeader try to be like]] [[Franchise/StreetFighter two certain other]] [[Franchise/MortalKombat fighting games]] but betray the mechanics from both in certain ways. Nevertheless, it is more balanced and playable than the first ([[DamnedByFaintPraise as little as that's saying]]).
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Crosswicking.

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* HealthyGreenHarmfulRed: In some ports, the characters' full health bar is depicted in green, and changes its colour to yellow, then to a dark shade of red: [[https://gamefaqs.gamespot.com/snes/588615-rise-of-the-robots/images?pid=588615&img=118 SNES port]]; [[https://gamefaqs.gamespot.com/genesis/917737-rise-of-the-robots/images?pid=917737&img=104 Genesis port]].
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A sequel, ''Rise 2: Resurrection'', was released on the PC, Playstation, and Sega Saturn in 1996. This one featured a new cast of characters, on top of the returning robots, and numerous gameplay improvements that were overshadowed by the overall design of the game, that is [[FollowTheLeader try to be like]] [[Franchise/StreetFighter two certain other]] [[Franchise/MortalKombat fighting games]] but betray the mechanics from both in certain ways. Nevertheless, it is more balanced and playable than the first.

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A sequel, ''Rise 2: Resurrection'', was released on the PC, Playstation, and Sega Saturn in 1996. This one featured a new cast of characters, on top of the returning robots, and numerous gameplay improvements that were overshadowed by the overall design of the game, that is [[FollowTheLeader try to be like]] [[Franchise/StreetFighter two certain other]] [[Franchise/MortalKombat fighting games]] but betray the mechanics from both in certain ways. Nevertheless, it is more balanced and playable than the first.
first ([[DamnedByFaintPraise as little as that's saying]]).

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Loads And Loads Of Characters is no longer a trope


A sequel, ''Rise 2: Resurrection'', was released on the PC, Playstation, and Sega Saturn in 1996. This one featured a [[LoadsAndLoadsOfCharacters new cast of characters, on top of the returning robots]], and numerous gameplay improvements that were overshadowed by the overall design of the game, that is [[FollowTheLeader try to be like]] [[Franchise/StreetFighter two certain other]] [[Franchise/MortalKombat fighting games]] but betray the mechanics from both in certain ways. Nevertheless, it is more balanced and playable than the first.

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A sequel, ''Rise 2: Resurrection'', was released on the PC, Playstation, and Sega Saturn in 1996. This one featured a [[LoadsAndLoadsOfCharacters new cast of characters, on top of the returning robots]], robots, and numerous gameplay improvements that were overshadowed by the overall design of the game, that is [[FollowTheLeader try to be like]] [[Franchise/StreetFighter two certain other]] [[Franchise/MortalKombat fighting games]] but betray the mechanics from both in certain ways. Nevertheless, it is more balanced and playable than the first.



* LoadsAndLoadsOfCharacters: In between games, ''Rise'' went from ''seven'' characters to over '''twenty''' in ''Rise 2''! You have to fight most (if not all) of them too.
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Tried to remove some of the complaining.


The saying "better graphics don't make a better game" was finally put into the minds of many gamers and critics when an infamous FightingGame known as ''Rise Of The Robots'' was released in 1994 for the IBM PC, UsefulNotes/{{Amiga}}, UsefulNotes/GameGear, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/ThreeDOInteractiveMultiplayer and UsefulNotes/PhilipsCDi. The game certainly looks great for its time in screenshots and on its intended platforms (the Amiga and PC), but the game itself leaves much to be desired when many fights can be ended by backing the unimaginative enemy robot into an invisible corner and kicking their shins in. The hit detection is also pretty bad, with the player landing hits while apparently kicking thin air, and the same going for the enemy robot.

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The saying "better graphics don't make a better game" was finally put into the minds of many gamers and critics when an infamous FightingGame known as ''Rise Of The Robots'' was is a fighting game released in 1994 for the IBM PC, UsefulNotes/{{Amiga}}, UsefulNotes/GameGear, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/ThreeDOInteractiveMultiplayer and UsefulNotes/PhilipsCDi. The game certainly looks great for its time in screenshots and on its intended platforms (the Amiga and PC), but the game itself leaves much to be desired when many fights can be ended by backing the unimaginative enemy robot into an invisible corner and kicking their shins in. The hit detection is also pretty bad, with the player landing hits while apparently kicking thin air, and the same going for the enemy robot.
UsefulNotes/PhilipsCDi.
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None

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* GameBreakingBug: The game [[https://twitter.com/aszaxa/status/1513974355574902790 can freeze]] if Supervisor loses a round by time out.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* MascotMook: Of all the robots in the first game, [[EverythingsBetterWithMonkeys Builder]] ends up getting the most screentime after Cyborg, being used for the continue screen in versions that allow continues and the game over screen in all versions.

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* MascotMook: Of all the robots in the first game, [[EverythingsBetterWithMonkeys Builder]] Builder ends up getting the most screentime after Cyborg, being used for the continue screen in versions that allow continues and the game over screen in all versions.
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Everythings Better With Monkeys has been renamed to Silly Simian. Misuse and ZCE will be deleted


* EverythingIsBetterWithMonkeys: The Builder is basically a shiny blue robot gorilla.
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* LoadsAndLoadsOfCharacters: In between games, ''Rise'' 1 went from ''seven'' characters to over '''twenty''' in ''Rise 2''! You have to fight most (if not all) of them too.

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* LoadsAndLoadsOfCharacters: In between games, ''Rise'' 1 went from ''seven'' characters to over '''twenty''' in ''Rise 2''! You have to fight most (if not all) of them too.



* ObviousBeta: While ''Rise'' 1 is somewhat playable, and ''Rise 2'' being more so, there seems to be some unfinished elements of ''Rise 2'', such as certain characters not having certain animations, nor having said animations match up with their actions. The Necroborg is a blatant example of this.

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* ObviousBeta: While ''Rise'' 1 is somewhat playable, and ''Rise 2'' being more so, there seems to be some unfinished elements of ''Rise 2'', such as certain characters not having certain animations, nor having said animations match up with their actions. The Necroborg is a blatant example of this.



* SpamAttack: In Rise 1, it's very possible to go through the whole game on easy and normal by walking up to your opponent and kick them to death.

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* SpamAttack: In Rise 1, ''Rise'', it's very possible to go through the whole game on easy and normal by walking up to your opponent and kick them to death.
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None


To try and attract readers, some were giving 'exclusives' of games, promising high scores in return for advance review copies. Some of these games were still in Beta and even Alpha testing, and others would even review based on PC screenshots. Some would diss the game in the review but give scores of 80% and more at the end. Nobody really noticed when a game turned out to be good anyway, but with Rise being so universally bad by any other standards, its exceptionally high 'exclusive' review scores caused a sharp loss in trust for the common news-stand magazine.

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To try and attract readers, some were giving 'exclusives' of games, promising high scores in return for advance review copies. Some of these games were still in Beta and even Alpha testing, and others would even review based on PC screenshots. Some would diss the game in the review but give scores of 80% and more at the end. Nobody really noticed when a game turned out to be good anyway, but with Rise ''Rise'' being so universally bad by any other standards, its exceptionally high 'exclusive' review scores caused a sharp loss in trust for the common news-stand magazine.



** Beating Rise 2 gives you [[spoiler: a generic "You kicked the Supervisor's butt" ending, with the lines repeating in different variations.]]
* TheBadGuyWins: [[spoiler: In the story for Rise 2: Resurrection, the Supervisor manages to defeat and absorb the Cyborg, destroying his body and copying his brain patterns to the rest of her robots.]]

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** Beating Rise 2 ''Rise 2'' gives you [[spoiler: a generic "You kicked the Supervisor's butt" ending, with the lines repeating in different variations.]]
* TheBadGuyWins: [[spoiler: In [[spoiler:In the story for Rise ''Rise 2: Resurrection, Resurrection'', the Supervisor manages to defeat and absorb the Cyborg, destroying his body and copying his brain patterns to the rest of her robots.]]



* FinishingMove: Rise 2 allowed you to perform E-X-E-C-U-T-I-O-N-S on your defeated foes at the end of a match.

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* FinishingMove: Rise 2 ''Rise 2'' allowed you to perform E-X-E-C-U-T-I-O-N-S on your defeated foes at the end of a match.



* HaveANiceDeath: [=RotR=] shows a FMV depicting the Cyborg being defeated if you lose a match. Likewise, all the other robots are given the same treatment.
* LightningBruiser: In Rise 1, while each enemy gets progressively difficult, the Sentry Droid is big, bulky, and does the most damage yet, with size not hindering him at all. Just hope Player 2 decides not to use him.
* LoadsAndLoadsOfCharacters: In between games, Rise 1 went from ''seven'' characters to over '''twenty''' in Rise 2! You have to fight most (if not all) of them too.

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* HaveANiceDeath: [=RotR=] ''Rise of the Robots'' shows a FMV depicting the Cyborg being defeated if you lose a match. Likewise, all the other robots are given the same treatment.
* LightningBruiser: In Rise 1, ''Rise of the Robots'', while each enemy gets progressively difficult, the Sentry Droid is big, bulky, and does the most damage yet, with size not hindering him at all. Just hope Player 2 decides not to use him.
* LoadsAndLoadsOfCharacters: In between games, Rise ''Rise'' 1 went from ''seven'' characters to over '''twenty''' in Rise 2! ''Rise 2''! You have to fight most (if not all) of them too.



* ObviousBeta: While Rise 1 is somewhat playable, and Rise 2 being more so, there seems to be some unfinished elements of Rise 2, such as certain characters not having certain animations, nor having said animations match up with their actions. The Necroborg is a blatant example of this.

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* ObviousBeta: While Rise ''Rise'' 1 is somewhat playable, and Rise 2 ''Rise 2'' being more so, there seems to be some unfinished elements of Rise 2, ''Rise 2'', such as certain characters not having certain animations, nor having said animations match up with their actions. The Necroborg is a blatant example of this.



* TotallyRadical: The ending for Rise 2: Resurrection tries to play on this. [[spoiler: [[OverlyLongGag It went on for nearly a minute, and it's just the game really emphasizing how much butt you kicked.]] ]]

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* TotallyRadical: The ending for Rise ''Rise 2: Resurrection Resurrection'' tries to play on this. [[spoiler: [[OverlyLongGag [[spoiler:[[OverlyLongGag It went on for nearly a minute, and it's just the game really emphasizing how much butt you kicked.]] ]]
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* CigarChomper: [[https://youtu.be/tu8k-yjFhFM?t=1h8m44s Builder, inexplicably]].

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* CigarChomper: [[https://youtu.be/tu8k-yjFhFM?t=1h8m44s Builder, inexplicably]].inexplicably.]]

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