Follow TV Tropes

Following

History VideoGame / RidgeRacer

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RaceQueen: Reiko Nagase does have a job as a card holder for the races and doesn't just drape herself over a car.
Is there an issue? Send a MessageReason:
None


* PreorderBonus: Pre-ordering Unbounded would give players a few cars from previous Ridge Racer games, including the Kamata [=RC410=] from 7, and the original incarnation of the Assoluto Bisonte from 64.

to:

* PreorderBonus: PreOrderBonus: Pre-ordering Unbounded would give players a few cars from previous Ridge Racer games, including the Kamata [=RC410=] from 7, and the original incarnation of the Assoluto Bisonte from 64.
Is there an issue? Send a MessageReason:
None


** ''Drift Spirits'' works differently in which you're preloaded with three nitro boosts per race, and each races use the nitrous inventory from the player's account.

to:

** ''Drift Spirits'' works differently in which you're preloaded with three nitro boosts per race, and each races race use the nitrous inventory from the player's account.

Added: 904

Changed: 726

Is there an issue? Send a MessageReason:
None


* NitroBoost: Introduced in the PSP games, where you earn nitrous by drifting, and you can have up to 3 tanks at once. Starting from Ridge Racer 6 was the ability to use multiple tanks at once, to a maximum of 3. The more tanks you use, the longer and more powerful is the boost. Unbounded also has Nitrous, but in two forms, you only get one bar, and straight-on jumps now also charge them (in previous games, you had to be drifting just before the jump for charging to take place). The first is the plain old Boost bar, available in the Shindo Racing events. The second is the Power bar, which is seen in every other game mode, where it's used not only to boost speed, but to destroy parts of the environment or take down other vehicles.

to:

* NitroBoost: NitroBoost:
**
Introduced in the PSP games, where you earn nitrous by drifting, and you can have up to 3 tanks at once. Starting from Ridge ''Ridge Racer 6 6'' was the ability to use multiple tanks at once, to a maximum of 3. The more tanks you use, the longer and more powerful is the boost. Unbounded boost.
** ''Unbounded''
also has Nitrous, but in two forms, you only get one bar, and straight-on jumps now also charge them (in previous games, you had to be drifting just before the jump for charging to take place). The first is the plain old Boost bar, available in the Shindo Racing events. The second is the Power bar, which is seen in every other game mode, where it's used not only to boost speed, but to destroy parts of the environment or take down other vehicles.vehicles.
** ''Drift Spirits'' works differently in which you're preloaded with three nitro boosts per race, and each races use the nitrous inventory from the player's account.
Is there an issue? Send a MessageReason:
None


* '''''Drift Spirits'' (2013)''', for iOS and Android devices. Like ''R: Racing'', it features real-life cars and primarily focused on drifting on touge and (later) highway streets.

to:

* '''''Drift Spirits'' (2013)''', for iOS and Android devices. Like ''R: Racing'', it features real-life cars and primarily focused on tap-based drifting on touge and (later) highway streets.



** ''Drift Spirits'' in the mobile front: Unlike most ''Ridge Racer'' mobile titles, it focuses on drifting through touge streets, with real cars to boot; ''Ridge Racer'' cars were added during a 2016 crossover event.

to:

** ''Drift Spirits'' in the mobile front: Unlike most ''Ridge Racer'' mobile titles, it focuses on tap-based drifting through touge streets, with real cars to boot; ''Ridge Racer'' cars were added during a 2016 crossover event.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Drift Spirits'', the Emperor (real name [[spoiler:Sagara Shou]]) drives a Nissan GT-R. The night-race arc has "God's Hand" Hyuga in his custom first-generation Nissan Fairlady Z.
Is there an issue? Send a MessageReason:
None


* '''''VideoGame/PacManWorldRally'' (2006)''', for PlayStation 2, Nintendo GameCube, PlayStation Portable, and Microsoft Windows. A related MascotRacer with its own page.

to:

* '''''VideoGame/PacManWorldRally'' (2006)''', for PlayStation [=PlayStation 2, Nintendo GameCube, PlayStation Portable, Portable=], and Microsoft Windows. A related MascotRacer with its own page.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''''VideoGame/PacManWorldRally'' (2006)''', for PlayStation 2, Nintendo GameCube, PlayStation Portable, and Microsoft Windows. A related MascotRacer with its own page.
Is there an issue? Send a MessageReason:
None


* '''''Ridge Racer V: Arcade Battle'' (2001 - Japan)''' for arcades.

to:

* '''''Ridge Racer V: Arcade Battle'' (2001 - Japan)''' for arcades. Stripped-down arcade port of ''V''.
Is there an issue? Send a MessageReason:
There are manufacturers and sponsors named "Xiaoyu" and "Mokujin", they have definitely nodded to Tekken.


* ShoutOut: Everything [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period (except maybe ''VideoGame/{{Tekken}}''). VideoGame/PacMan is a racing team, VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...

to:

* ShoutOut: Everything [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period (except maybe ''VideoGame/{{Tekken}}'').period. VideoGame/PacMan is a racing team, VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...
Is there an issue? Send a MessageReason:
None


* '''''Ridge Racer'' (1994 - Japan, 1995 - USA/EU)''', for arcades and the UsefulNotes/PlayStation (Launch Title).
* '''''Ridge Racer 2'' (1994 - Worldwide)''' for arcades.
* '''''Ridge Racer Revolution'' (1995 - Japan, 1996 - USA/EU)''', for [=PlayStation=]. The console port of Ridge Racer 2.
* '''''Rave Racer'' (1995 - Worldwide)''' for arcades.
* '''''Rage Racer'' (1996 - Japan, 1997 - USA/EU)''', for [=PlayStation=], considered the third installment of the series and the first to be made solely for console.

to:

* '''''Ridge Racer'' (1994 (1993 - worldwide; PS port 1994 - Japan, 1995 - USA/EU)''', for arcades and the UsefulNotes/PlayStation (Launch Title).
(launch title).
* '''''Ridge Racer 2'' (1994 - Worldwide)''' worldwide)''' for arcades.
* '''''Ridge Racer Revolution'' (1995 - Japan, 1996 - USA/EU)''', for [=PlayStation=]. The console port of Ridge ''Ridge Racer 2.
2''.
* '''''Rave Racer'' (1995 - Worldwide)''' worldwide)''' for arcades.
* '''''Rage Racer'' (1996 - Japan, 1997 - USA/EU)''', for [=PlayStation=], [=PlayStation=]; considered the third installment of the series and the first to be made solely for console.



* '''''Ridge Racer 64'' (2000)''', for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64. Unlike the other entries, it was developed by a Nintendo studio in America and never officially released in Japan.
* '''''Ridge Racer V'' (2000)''', for UsefulNotes/PlayStation2 (Launch Title).

to:

* '''''Ridge Racer 64'' (2000)''', for Nintendo 64, 64; features tracks from Ridge ''Ridge Racer'' and ''Ridge Racer and Ridge Racer 2 2'' and its very own set of desert tracks exclusive to the N64. Unlike the other entries, it was developed by a Nintendo studio in America and never officially released in Japan.
* '''''Ridge Racer V'' (2000)''', for UsefulNotes/PlayStation2 (Launch Title).(launch title).



* '''''Ridge Racer DS'' (2004 - USA, 2005 - EU)''', for Nintendo DS, a port of Ridge Racer 64.
* '''''Critical Velocity'' (2005 - Japan)''', for [=PlayStation=] 2, plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* '''''Ridge Racer[[MarketBasedTitle (s)]]'' (PSP) (2004 - Japan, 2005 - USA/EU)''', for UsefulNotes/PlayStationPortable, mixed new vehicles with tracks from the previous games.
* '''''Ridge Racer 6'' (2005)''', for Xbox 360 (Launch Game).

to:

* '''''Ridge Racer DS'' (2004 - USA, 2005 - EU)''', for Nintendo DS, DS; a port of Ridge ''Ridge Racer 64.
64''.
* '''''Critical Velocity'' (2005 - Japan)''', for [=PlayStation=] 2, 2; plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* '''''Ridge Racer[[MarketBasedTitle (s)]]'' (PSP) (2004 - Japan, 2005 - USA/EU)''', for UsefulNotes/PlayStationPortable, UsefulNotes/PlayStationPortable; mixed new vehicles with tracks from the previous games.
* '''''Ridge Racer 6'' (2005)''', for Xbox 360 (Launch Game).(launch title).



* '''''Ridge Racer 7'' (2006)''', for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]

to:

* '''''Ridge Racer 7'' (2006)''', for UsefulNotes/PlayStation3 (Launch Game) (launch title) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]



* '''''Ridge Racer Accelerated'' (2009)''', for iOS and Android devices, a reformulated port of ''Ridge Racers 2''.
* '''''Ridge Racer 3D'' (2011)''', for UsefulNotes/Nintendo3DS (Launch game).
* '''''Ridge Racer'' (2012)''', for UsefulNotes/PlayStationVita (Launch game).

to:

* '''''Ridge Racer Accelerated'' (2009)''', for iOS and Android devices, devices; a reformulated port of ''Ridge Racers 2''.
* '''''Ridge Racer 3D'' (2011)''', for UsefulNotes/Nintendo3DS (Launch game).
(launch title).
* '''''Ridge Racer'' (2012)''', for UsefulNotes/PlayStationVita (Launch game).(launch title).



* '''''Ridge Racer Driftopia'' (2013)''', a FreeToPlay game, based mostly on ''Unbounded'', developed by Bugbear for [=PlayStation 3=] and PC.
* '''''Drift Spirits'' (2013)''', for iOS and Android devices. Like 'R: Racing'', it features real-life cars and primarily focused on drifting on touge and (later) highway streets.
* '''''Ridge Racer Slipstream'' (2013)''', for iOS and Android devices, developed to celebrate the [=20th=] anniversary of the series.

to:

* '''''Ridge Racer Driftopia'' (2013)''', a FreeToPlay game, based mostly on ''Unbounded'', ''Unbounded''; developed by Bugbear for [=PlayStation 3=] and PC.
* '''''Drift Spirits'' (2013)''', for iOS and Android devices. Like 'R: ''R: Racing'', it features real-life cars and primarily focused on drifting on touge and (later) highway streets.
* '''''Ridge Racer Slipstream'' (2013)''', for iOS and Android devices, devices; developed to celebrate the [=20th=] anniversary of the series.
Is there an issue? Send a MessageReason:
None


* '''''Rage Racer'' (1996 - Japan, 1997 - USA/EU)''', for [=PlayStation=].

to:

* '''''Rage Racer'' (1996 - Japan, 1997 - USA/EU)''', for [=PlayStation=].[=PlayStation=], considered the third installment of the series and the first to be made solely for console.
Is there an issue? Send a MessageReason:
None


** ''R: Racing Evolution'' is a sim racer with none of the nonsense drifting of the main series and features licensed vehicles and real-world courses. It is still considered part of the ''Ridge Racer'' family, however.

to:

** ''R: Racing Evolution'' is a sim "simcade" racer with none of the nonsense drifting of the main series and features licensed vehicles and real-world courses. It is still considered part of the ''Ridge Racer'' family, however.



* RecurringBoss: Soldat Crinale and Kamata Angelus throughout the series. You can also expect Reiko to show up at times in a Assoluto Fatalita (Dodge Viper {{Expy}}), Ford Mustang Boss, Nissan S2000 or Peugeot knock off.

to:

* RecurringBoss: Soldat Crinale and Kamata Angelus throughout the series. You can also expect Reiko to show up at times in a Assoluto Fatalita (Dodge Viper {{Expy}}), Ford Mustang Boss, Nissan S2000 or Peugeot knock off.(Originally a Porsche 911 [=GT1=] {{Expy}} before going for a Lamborghini Murcielago-inspired look as in ''Ridge Racers'').
Is there an issue? Send a MessageReason:
That's not his job anymore.


-->-- Then-Creator/SonyComputerEntertainment president (now president and CEO of [[Creator/{{Sony}} its parent company]]) '''Kaz Hirai''' at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006

to:

-->-- Then-Creator/SonyComputerEntertainment president (now (later president and CEO of [[Creator/{{Sony}} its parent company]]) '''Kaz Hirai''' at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006
Is there an issue? Send a MessageReason:
None


* ShoutOut: Everything [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period (except maybe ''VideoGame/{{Tekken}}''). VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...

to:

* ShoutOut: Everything [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period (except maybe ''VideoGame/{{Tekken}}''). VideoGame/PacMan is a racing team, VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBird: Shinji Yazaki in ''Type 4'' acts as a wannabe cool dude who only cares about your results, but slowly mellows over time and finally fesses up about [[spoiler: how he accidentally killed Enki Gilbert's son during a race due to their rivalry]], realizing how [[HistoryRepeats he's setting you up for it to happen again]] with his attitude.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: The earlier games have stricter penalties for collisions; collisions with another car while drifting in particular slows the player to parking lot speeds. The original game, ''2'', and ''Revolution'' in particular each only have one course with a variant that puts the player on a longer route, but still takes them through much of the original course.
Is there an issue? Send a MessageReason:
None




Added DiffLines:

* OverlyGenerousTimeLimit: Some of the console-exclusive games have a 10-minute time limit even though the average player is unlikely to take even 5 minutes to complete the race. ''Ridge Racers'' and ''Ridge Racers 2'' on PSP each start a 5-minute countdown once the first-place opponent crosses the finish line, which is just as generous.
Is there an issue? Send a MessageReason:
ymmv per TRS


* SequelDifficultyDrop: Throughout the lifetime of the series, the drift mechanic and the collision physics have become more and more forgiving. In the mid-90's games, colliding with anything will cause your car to bounce off with a sharp loss in speed, often bumping into other cars or walls if there isn't enough space, and drifting often slows you to a crawl afterwards. Later games make it trivial to drift with only a negligible loss in speed, and are far more forgiving on smacking into objects, although continuous wall-smashing is still very punishing. This is especially evident in ''[=3D=]''.

Added: 129

Removed: 129

Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: ''Rage Racer'', ''Critical Velocity'' and ''Unbounded'' are this compared to the other games in the franchise.



* DarkerAndEdgier: ''Rage Racer'', ''Critical Velocity'' and ''Unbounded'' are this compared to the other games in the franchise.
Is there an issue? Send a MessageReason:
None


* InsistentTerminology: Some entries in the series refuses to call cars "cars", using "machines" instead, as some of the unlockable vehicles aren't actually cars.

to:

* InsistentTerminology: Some entries in the series refuses to call cars "cars", using "machines" instead, as some of the unlockable vehicles aren't actually cars.cars (not even [[SuperPrototype concept cars]]).
Is there an issue? Send a MessageReason:
None


** ''Drift Spirits''' Ridge Racer event adds some iconic machines from the previous games to the roster which, prior to this, were filled with licensed cars and tuned cars from ''Manga/InitialD'' and ''Manga/WanganMidnight'' among others.

to:

** ''Drift Spirits''' Ridge Racer event adds events add some iconic machines from the previous games to the roster which, prior to this, were filled with licensed cars and tuned cars from ''Manga/InitialD'' and ''Manga/WanganMidnight'' among others.
Is there an issue? Send a MessageReason:
None


** ''Drift Spirits''' Ridge Racer event adds some iconic machines to the roster which, prior to this, were filled with licensed cars and tuned cars from ''Manga/InitialD'' and ''Manga/WanganMidnight'' amonng others.

to:

** ''Drift Spirits''' Ridge Racer event adds some iconic machines from the previous games to the roster which, prior to this, were filled with licensed cars and tuned cars from ''Manga/InitialD'' and ''Manga/WanganMidnight'' amonng among others.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''''Drift Spirits'' (2013)''', for iOS and Android devices. Like 'R: Racing'', it features real-life cars and primarily focused on drifting on touge and (later) highway streets.


Added DiffLines:

** ''Drift Spirits''' Ridge Racer event adds some iconic machines to the roster which, prior to this, were filled with licensed cars and tuned cars from ''Manga/InitialD'' and ''Manga/WanganMidnight'' amonng others.


Added DiffLines:

** ''Drift Spirits'' in the mobile front: Unlike most ''Ridge Racer'' mobile titles, it focuses on drifting through touge streets, with real cars to boot; ''Ridge Racer'' cars were added during a 2016 crossover event.

Added: 500

Changed: 206

Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you at the start to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever.

to:

* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you at the start to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever. And of course, who can forget the RubberbandAI that utterly snap on anything above the beginning difficulties?



** Also the perfect case of just how much the computer cheats is in car collisions. If you tap an opponent while trying to pass them, you can expect to lose a great deal of your speed you've worked so hard to build up, while they're either non-plussed or ''briefly go faster'' just to punish you more for the mistake they may have caused to begin with. And if a boss car decides to drive through you, they'll utterly cripple your speed and proceed to do that very thing, all but costing you the race.



* NintendoHard: Winning races in this series requires tightly drifting your corners, avoiding those walls and car collisions, and making sure your speed never takes a harsh drop. With the arcade mentality of the classic titles, this means you have to race almost perfectly past Novice difficulty or you'll never hit first. Once the games became more racing-oriented, you can bet the AI inevitably ramp up to [[RubberbandAI rubberbanding]]. And the boss cars? They will go so fast and [[TheComputerIsACheatingBastard cheat so hard]] that they easily surpass anything you could hope to accomplish, serving as ultimate challenges of your track and vehicle mastery so far.

to:

* NintendoHard: Winning races in this series requires tightly drifting your corners, avoiding those walls and car collisions, and making sure your speed never takes a harsh drop.drop while dealing with RubberbandAI. With the arcade mentality of the classic titles, this means you have to race almost perfectly past Novice difficulty or you'll never hit first. Once the games became more racing-oriented, you can bet the AI inevitably ramp up to [[RubberbandAI rubberbanding]].by abusing infinite nitrous and more aggressive play. And the boss cars? They will go so fast and [[TheComputerIsACheatingBastard cheat so hard]] that they easily surpass anything you could hope to accomplish, serving as ultimate challenges of your track and vehicle mastery so far.

Added: 1177

Changed: 59

Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you at the start to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever. Thankfully they ''don't'' suffer RubberbandAI due to this.

to:

* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you at the start to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever. Thankfully whatsoever.
** This only gets worse the further in the series you get; the AI were turned into actual racers you have to directly compete with, but introducing [[NitroBoost Nitrous]] into the later games resulted in AI that can pull out a boost whenever
they ''don't'' suffer RubberbandAI due to this.pleased, regardless of the last time they boosted, and even flagrantly breaking "Reverse Nitro" race rules. And those boss races only became more blatant in how much they cheat, as the games very much push the "you have an inferior car" angle hard after a point.


Added DiffLines:

* NintendoHard: Winning races in this series requires tightly drifting your corners, avoiding those walls and car collisions, and making sure your speed never takes a harsh drop. With the arcade mentality of the classic titles, this means you have to race almost perfectly past Novice difficulty or you'll never hit first. Once the games became more racing-oriented, you can bet the AI inevitably ramp up to [[RubberbandAI rubberbanding]]. And the boss cars? They will go so fast and [[TheComputerIsACheatingBastard cheat so hard]] that they easily surpass anything you could hope to accomplish, serving as ultimate challenges of your track and vehicle mastery so far.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you at the start to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever.

to:

* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you at the start to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever. Thankfully they ''don't'' suffer RubberbandAI due to this.
Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever.

to:

* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you at the start to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheComputerIsACheatingBastard: In the early arcade-style games, the CPU racers are more "suggestions" in the game's design than they are fair competitors. They will always speed ahead of you to the point that the pair at the head of the pack are almost invariably a mile ahead of everyone else, and then the racing is more down to perfecting your play like a time attack and overtaking them as a result rather than focusing strictly on the racing aspect. This is especially prevalent in defeating boss cars, who will consistently beat your starting vehicles in a straightaway and have obscene acceleration, but once you unlock them the stats often don't line up with that performance whatsoever.

Added: 193

Changed: 380

Is there an issue? Send a MessageReason:
None


** The Vita ''Ridge Racer'' contains [[https://www.destructoid.com/idolmaster-content-busts-its-way-onto-ridge-racer-vita-223719.phtml several]] VideoGame/TheIdolmaster themed {{Itasha}} wraps.



* InNameOnly: ''[[http://www.eurogamer.net/articles/2011-02-04-ridge-racer-unbounded-announced Ridge Racer Unbounded]]'', from the ''VideoGame/{{FlatOut}}'' creators at Bugbear Entertainment, with a major emphasis on destruction and a ''VideoGame/NeedForSpeedUnderground''-ish vibe. Fans couldn't cry "Ruined!" fast enough.

to:

* InNameOnly: ''[[http://www.''Unbounded'' [[https://www.eurogamer.net/articles/2011-02-04-ridge-racer-unbounded-announced net/articles/2012-04-10-namco-turned-flatout-dev-prototype-into-ridge-racer-unbounded started development as a new IP before Bandai Namco decided that the game should be retooled into a Ridge Racer Unbounded]]'', from the ''VideoGame/{{FlatOut}}'' creators at Bugbear Entertainment, with a major emphasis on destruction and a ''VideoGame/NeedForSpeedUnderground''-ish vibe. Fans couldn't cry "Ruined!" fast enough.reboot/spinoff.]]

Top