History VideoGame / RidgeRacer

25th May '16 2:20:34 AM erforce
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-->--Then-Creator/SonyComputerEntertainment president (now president and CEO of [[Creator/{{Sony}} its parent company]]) '''Kaz Hirai''' at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006

->"No one knows how the race began or how the contestants became known as Ridge Racers..."
-->--[[CatchPhrase Unofficial tagline.]]

to:

-->--Then-Creator/SonyComputerEntertainment -->-- Then-Creator/SonyComputerEntertainment president (now president and CEO of [[Creator/{{Sony}} its parent company]]) '''Kaz Hirai''' at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006

->"No ->''"No one knows how the race began or how the contestants became known as Ridge Racers..."
-->--[[CatchPhrase
"''
-->-- '''[[CatchPhrase
Unofficial tagline.]]
]]'''



* XMeetsY: ''Unbounded'' is ''Ridge Racer'' meets ''{{Burnout}}'', which would make sense considering the developers (Bugbear Entertainment, who did the ''VideoGame/{{FlatOut}}'' series) with a dash of SplitSecond and {{VideoGame/Blur}}. ''Critical Velocity'' could be instead thought as ''Ridge Racer'' meets ''VideoGame/GrandTheftAuto''.

to:

* XMeetsY: ''Unbounded'' is ''Ridge Racer'' meets ''{{Burnout}}'', ''VideoGame/{{Burnout}}'', which would make sense considering the developers (Bugbear Entertainment, who did the ''VideoGame/{{FlatOut}}'' series) with a dash of SplitSecond and {{VideoGame/Blur}}. ''Critical Velocity'' could be instead thought as ''Ridge Racer'' meets ''VideoGame/GrandTheftAuto''.
24th May '16 8:23:13 PM nombretomado
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* Ridge Racer 7 (2006), for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few PS3 games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]

to:

* Ridge Racer 7 (2006), for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few PS3 [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
9th May '16 5:14:08 PM LucaEarlgrey
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Added DiffLines:

* ThrowingTheFight: In Type 4; you periodically get car upgrades throughout the season, the quality of which depends on how well you're doing, so in order to complete the garage, particularly for MMM (basically, easy mode) you'll need to get the cars that necessitate driving well below the abilities of even a journeyman player, often resulting in having to stop yourself overtaking much slower cars just so you can finish in the position you need to unlock the car you want. And you need to unlock all of them for the final car unlock and the bonus BGM track.
14th Apr '16 12:08:04 PM aye_amber
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* PimpedOutCar: The Extra and Duel cars in ''V'', the Class 4/5/6 cars in the PSP releases and the Class 3/4 cars in ''6''. However, in ''7'', this trope is taken UpToEleven: there are over 375k possible combinations of modifying each of your vehicles visually with front and rear bumpers, hoods, wings, liveries, rims and much more, and over 2k possible tuning combinations for engines, tires, suspensions and Nitrous. These are numbers that can challenge even games such as ''VideoGame/GranTurismo'' and ''VideoGame/{{Forza}}''!

to:

* PimpedOutCar: The Extra and Duel cars in ''V'', ''V,'' the Class 4/5/6 cars in the PSP releases and the Class 3/4 cars in ''6''. ''6.'' However, in ''7'', ''7,'' this trope is taken UpToEleven: there There are over 375k possible combinations of modifying each of your vehicles visually with front and rear bumpers, hoods, wings, liveries, rims rims, and much more, and over 2k possible tuning combinations for engines, tires, suspensions and Nitrous. These are numbers that can challenge even games such as ''VideoGame/GranTurismo'' and ''VideoGame/{{Forza}}''!''VideoGame/{{Forza}}!''



* RealSongThemeTune: ''V'' had "Fogbound" by Japanese electro rock band Boom Boom Satellites as its theme song. You can hear it [[http://www.youtube.com/watch?v=cwHkS-6EA9g here]].
** ''Unbounded'' had a lot of real life songs, which is kind of weird for this series. The soundtrack has various songs by drum n bass, house and dubstep personalities such as [=RuN RiOT=], The Crystal Method and even {{Skrillex}}; however, Bugbear didn't forget the amazing Namco music team, and had some new songs made for the game and even songs from older Ridge Racer games, especially from ''6'' and ''7''. In fact, the track that was used the most in trailers for this game was "Road Mauler" from ''6'', which is an amazing industrial metal tune, and is really fitting for ''Unbounded''. You can hear it [[http://www.youtube.com/watch?v=8Q9MnoiKTa4 here]].

to:

* RealSongThemeTune: ''V'' had "Fogbound" by Japanese electro rock band Boom Boom Satellites as its theme song. You can hear it [[http://www.[[https://www.youtube.com/watch?v=cwHkS-6EA9g here]].
here.]]
** ''Unbounded'' had a lot of real life songs, which is kind of weird for this series. The soundtrack has various songs by drum n bass, house and dubstep personalities such as [=RuN RiOT=], The Crystal Method Method, and even {{Skrillex}}; Music/{{Skrillex}}; however, Bugbear didn't forget the amazing Namco music team, and had some new songs made for the game and even songs from older Ridge Racer games, especially from ''6'' and ''7''. ''7.'' In fact, the track that was used the most in trailers for this game was "Road Mauler" from ''6'', ''6,'' which is an amazing industrial metal tune, and is really fitting for ''Unbounded''. ''Unbounded.'' You can hear it [[http://www.[[https://www.youtube.com/watch?v=8Q9MnoiKTa4 here]].here.]]



** Taken to the ''n''th degree in the above-mentioned Max Tours from the US version of ''Ridge Racers''. You only race against 3 CPU players rather than the standard 11...and they're the hardest [=CPUs=] you'll ever face.
** ''7'' gives you and the AI a much more literal version of the trope in the form of slipstreaming.

to:

** Taken to the ''n''th degree in the above-mentioned Max Tours from the US version of ''Ridge Racers''. Racers.'' You only race against 3 CPU players rather than the standard 11...and 11... And they're the hardest [=CPUs=] CPU's you'll ever face.
** ''7'' gives you and the AI a much more literal version of the trope in the form of slipstreaming.slip streaming.
3rd Apr '16 3:00:12 PM RisefromYourGrave
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There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new Playstation console to have a new ''RidgeRacer'' game as a LaunchTitle, and the [[UsefulNotes/Nintendo3DS 3DS]], {{DS}} and UsefulNotes/{{Xbox 360}} were launched with one as well.

to:

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new Playstation console to have a new ''RidgeRacer'' ''Ridge Racer'' game as a LaunchTitle, and the [[UsefulNotes/Nintendo3DS 3DS]], {{DS}} and UsefulNotes/{{Xbox 360}} were launched with one as well.



* PimpedOutCar: The Extra and Duel cars in ''V'', the Class 4/5/6 cars in the PSP releases and the Class 3/4 cars in ''6''. However, in ''7'', this trope is taken UpToEleven: there are over 375k possible combinations of modifying each of your vehicles visually with front and rear bumpers, hoods, wings, liveries, rims and much more, and over 2k possible tuning combinations for engines, tires, suspensions and Nitrous. These are numbers that can challenge even games such as VideoGame/GranTurismo and ForzaMotorsport!

to:

* PimpedOutCar: The Extra and Duel cars in ''V'', the Class 4/5/6 cars in the PSP releases and the Class 3/4 cars in ''6''. However, in ''7'', this trope is taken UpToEleven: there are over 375k possible combinations of modifying each of your vehicles visually with front and rear bumpers, hoods, wings, liveries, rims and much more, and over 2k possible tuning combinations for engines, tires, suspensions and Nitrous. These are numbers that can challenge even games such as VideoGame/GranTurismo ''VideoGame/GranTurismo'' and ForzaMotorsport!''VideoGame/{{Forza}}''!
14th Mar '16 3:16:02 AM 4444jdm
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* TheWorldIsJustAwesome: According to the intro, ''7'' is set in a fictional nation called Ridge State, in which car racing is oh-so popular.

to:

* TheWorldIsJustAwesome: According to the intro, ''7'' is set in a fictional nation called Ridge State, in which car street racing is oh-so popular.
7th Mar '16 10:42:40 PM 4444jdm
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* Ridge Racer Accelerated (2009), for iOS devices, a reformulated port of ''Ridge Racers 2''.

to:

* Ridge Racer Accelerated (2009), for iOS and Android devices, a reformulated port of ''Ridge Racers 2''.



* Ridge Racer Slipstream (2013), for iOS and Android devices, developed to celebrate the [=20th=] anniversary of the series

to:

* Ridge Racer Slipstream (2013), for iOS and Android devices, developed to celebrate the [=20th=] anniversary of the series
series.



** ''Slipstream'' is this to ''Accelerated'', as both are made for iOS devices.

to:

** ''Slipstream'' is this to ''Accelerated'', as both are made for iOS and Android devices.
7th Mar '16 10:07:48 PM 4444jdm
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Added DiffLines:

* Ridge Racer Accelerated (2009), for iOS devices, a reformulated port of ''Ridge Racers 2''.


Added DiffLines:

** ''Slipstream'' is this to ''Accelerated'', as both are made for iOS devices.
13th Feb '16 9:51:42 AM nombretomado
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There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new {{Playstation}} console to have a new ''RidgeRacer'' game as a LaunchTitle, and the [[Nintendo3DS 3DS]], {{DS}} and {{Xbox 360}} were launched with one as well.

* Ridge Racer (1994 - Japan, 1995 - USA/EU), for arcades and the PlayStation.
* Ridge Racer Revolution (1995 - Japan, 1996 - USA/EU), for PlayStation.
* Rage Racer (1996 - Japan, 1997 - USA/EU), for PlayStation
* R4: Ridge Racer Type 4 (1998 - Japan, 1999 - USA/EU), for PlayStation.

to:

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new {{Playstation}} Playstation console to have a new ''RidgeRacer'' game as a LaunchTitle, and the [[Nintendo3DS [[UsefulNotes/Nintendo3DS 3DS]], {{DS}} and {{Xbox UsefulNotes/{{Xbox 360}} were launched with one as well.

* Ridge Racer (1994 - Japan, 1995 - USA/EU), for arcades and the PlayStation.
UsefulNotes/PlayStation.
* Ridge Racer Revolution (1995 - Japan, 1996 - USA/EU), for PlayStation.[=PlayStation=].
* Rage Racer (1996 - Japan, 1997 - USA/EU), for PlayStation
[=PlayStation=]
* R4: Ridge Racer Type 4 (1998 - Japan, 1999 - USA/EU), for PlayStation.[=PlayStation=].



* Ridge Racer V (2000), for PlayStation2.
* R: Racing Evolution (2003 - Japan, 2004 USA/EU), for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube and Xbox.

to:

* Ridge Racer V (2000), for PlayStation2.
UsefulNotes/PlayStation2.
* R: Racing Evolution (2003 - Japan, 2004 USA/EU), for UsefulNotes/PlayStation2, [=PlayStation=] 2, UsefulNotes/NintendoGameCube and Xbox.



* Critical Velocity (2005 - Japan), for PlayStation2, plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* Ridge Racer[[MarketBasedTitle (s)]] (PSP) (2004 - Japan, 2005 - USA/EU), for PlayStation Portable, mixed new vehicles with tracks from the previous games.

to:

* Critical Velocity (2005 - Japan), for PlayStation2, [=PlayStation=] 2, plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* Ridge Racer[[MarketBasedTitle (s)]] (PSP) (2004 - Japan, 2005 - USA/EU), for PlayStation Portable, UsefulNotes/PlayStationPortable, mixed new vehicles with tracks from the previous games.



* Ridge Racer[[MarketBasedTitle (s)]] 2 (PSP) (2006), for PlayStationPortable
* Ridge Racer 7 (2006), for PlayStation 3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few PS3 games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
* Pachislot Ridge Racer (2008), for PlayStation2. A pachislot RolePlayingGame developed by Yamasa[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]
* Ridge Racer 3D (2011), for Nintendo3DS
* Ridge Racer (2012), for PlayStationVita (Launch game)
* Ridge Racer Unbounded (2012), for Xbox 360, PlayStation 3, PC

to:

* Ridge Racer[[MarketBasedTitle (s)]] 2 (PSP) (2006), for PlayStationPortable
[=PlayStation=] Portable
* Ridge Racer 7 (2006), for PlayStation 3 UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few PS3 games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
* Pachislot Ridge Racer (2008), for PlayStation2.[=PlayStation 2=]. A pachislot RolePlayingGame developed by Yamasa[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]
* Ridge Racer 3D (2011), for Nintendo3DS
UsefulNotes/Nintendo3DS
* Ridge Racer (2012), for PlayStationVita UsefulNotes/PlayStationVita (Launch game)
* Ridge Racer Unbounded (2012), for Xbox 360, PlayStation [=PlayStation=] 3, PC
3rd Feb '16 7:26:59 AM Morgenthaler
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* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''{{Galaga}} '88''. This led {{Namco}} to patent mini-games during loading times.

to:

* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''{{Galaxian}}'' ''VideoGame/{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''{{Galaga}} ''VideoGame/{{Galaga}} '88''. This led {{Namco}} Creator/{{Namco}} to patent mini-games during loading times.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RidgeRacer