History VideoGame / RidgeRacer

12th Jun '17 12:29:50 PM Piterpicher
Is there an issue? Send a Message


''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Unbounded'' toned down the drifting in favor of large-scale destruction.

to:

''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} UsefulNotes/PlayStationPortable games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Unbounded'' toned down the drifting in favor of large-scale destruction.
30th May '17 11:50:33 PM Ominae
Is there an issue? Send a Message


** ''R: Racing Evolution'' is pretty much like ''VideoGame/GranTurismo 3'' meets ''WanganMidnightMaximumTune'' meets ''BattleGear''.

to:

** ''R: Racing Evolution'' is pretty much like ''VideoGame/GranTurismo 3'' meets ''WanganMidnightMaximumTune'' ''VideoGame/WanganMidnight'' meets ''BattleGear''.
19th Apr '17 6:05:04 PM LucaEarlgrey
Is there an issue? Send a Message


->''"[[MemeticMutation Riiiiiidge Racer!]]"''

to:

->''"[[MemeticMutation Riiiiiidge Racer!]]"''->''"Riiiiiidge Racer!"''
19th Apr '17 6:04:46 PM LucaEarlgrey
Is there an issue? Send a Message


->''"No one knows how the race began or how the contestants became known as Ridge Racers..."''
-->-- '''[[CatchPhrase Unofficial tagline.]]'''
28th Mar '17 12:22:59 AM tsstevens
Is there an issue? Send a Message


* RecurringBoss: Soldat Crinale and Kamata Angelus throughout the series.

to:

* RecurringBoss: Soldat Crinale and Kamata Angelus throughout the series. You can also expect Reiko to show up at times in a Assoluto Fatalita (Dodge Viper {{Expy}}), Ford Mustang Boss, Nissan S2000 or Peugeot knock off.
26th Mar '17 10:46:50 AM Nick98
Is there an issue? Send a Message


** ''Ridge Racers'' has ''Rally-X'' during the initial load screen (though this can be disabled via a menu); scoring 50,000 points or higher and completing PRO Tour 18 unlocks the Rally-X secret car mentioned under GuestFighter. Similarly, ''Ridge Racer 6'' has ''Pac-Man''.

to:

** ''Ridge Racers'' has ''Rally-X'' during the initial load screen (though this can be disabled via a menu); scoring 50,000 points or higher and completing PRO Tour 18 unlocks the Rally-X secret car mentioned under GuestFighter. Similarly, ''Ridge Racer 6'' has ''Pac-Man''.''Pac-Man'', while ''7'' has ''Xevious''.
26th Mar '17 10:37:09 AM Nick98
Is there an issue? Send a Message

Added DiffLines:

** In ''RRV'', the medal you receive upon beating the Crinale reads [[Literature/TheDivineComedy "Lasciate ogni speranza, voi che entrate."]][[note]]Translation: "Abandon all hope, ye all who enter."[[/note]]
24th Mar '17 3:59:39 PM Gosicrystal
Is there an issue? Send a Message


** Some of the nitrous types in 7 ''breathe'' this trope. Example given, the [[MythologyGag General]][[VideoGame/AceCombat3Electrosphere Resource]] Reverse Charge nitrous, which only charges when the boost is active during a drift. Use it wrong, and the rest of it is [[LostForever gone for the duration of the race]], but use it right, and you can have endless level 3 nitrous boosts.

to:

** Some of the nitrous types in 7 ''breathe'' this trope. Example given, the [[MythologyGag General]][[VideoGame/AceCombat3Electrosphere Resource]] Reverse Charge nitrous, which only charges when the boost is active during a drift. Use it wrong, and the rest of it is [[LostForever [[PermanentlyMissableContent gone for the duration of the race]], but use it right, and you can have endless level 3 nitrous boosts.
16th Feb '17 10:13:52 PM Ominae
Is there an issue? Send a Message


* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''VideoGame/{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''VideoGame/{{Galaga}} '88''. This led Creator/{{Namco}} to patent mini-games during loading times.

to:

* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''VideoGame/{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''VideoGame/{{Galaga}} '88''. This led Creator/{{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] to patent mini-games during loading times.



* ShoutOut: Everything {{Namco}} has ever done, period. VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...

to:

* ShoutOut: Everything {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period. VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...
2nd Jan '17 9:49:52 AM Glowsquid
Is there an issue? Send a Message


''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.

to:

''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.
This list shows the last 10 events of 156. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RidgeRacer