History VideoGame / RidgeRacer

19th Apr '17 6:05:04 PM LucaEarlgrey
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->''"[[MemeticMutation Riiiiiidge Racer!]]"''

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->''"[[MemeticMutation Riiiiiidge Racer!]]"''->''"Riiiiiidge Racer!"''
19th Apr '17 6:04:46 PM LucaEarlgrey
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->''"No one knows how the race began or how the contestants became known as Ridge Racers..."''
-->-- '''[[CatchPhrase Unofficial tagline.]]'''
28th Mar '17 12:22:59 AM tsstevens
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* RecurringBoss: Soldat Crinale and Kamata Angelus throughout the series.

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* RecurringBoss: Soldat Crinale and Kamata Angelus throughout the series. You can also expect Reiko to show up at times in a Assoluto Fatalita (Dodge Viper {{Expy}}), Ford Mustang Boss, Nissan S2000 or Peugeot knock off.
26th Mar '17 10:46:50 AM Nick98
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** ''Ridge Racers'' has ''Rally-X'' during the initial load screen (though this can be disabled via a menu); scoring 50,000 points or higher and completing PRO Tour 18 unlocks the Rally-X secret car mentioned under GuestFighter. Similarly, ''Ridge Racer 6'' has ''Pac-Man''.

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** ''Ridge Racers'' has ''Rally-X'' during the initial load screen (though this can be disabled via a menu); scoring 50,000 points or higher and completing PRO Tour 18 unlocks the Rally-X secret car mentioned under GuestFighter. Similarly, ''Ridge Racer 6'' has ''Pac-Man''.''Pac-Man'', while ''7'' has ''Xevious''.
26th Mar '17 10:37:09 AM Nick98
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Added DiffLines:

** In ''RRV'', the medal you receive upon beating the Crinale reads [[Literature/TheDivineComedy "Lasciate ogni speranza, voi che entrate."]][[note]]Translation: "Abandon all hope, ye all who enter."[[/note]]
24th Mar '17 3:59:39 PM Gosicrystal
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** Some of the nitrous types in 7 ''breathe'' this trope. Example given, the [[MythologyGag General]][[VideoGame/AceCombat3Electrosphere Resource]] Reverse Charge nitrous, which only charges when the boost is active during a drift. Use it wrong, and the rest of it is [[LostForever gone for the duration of the race]], but use it right, and you can have endless level 3 nitrous boosts.

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** Some of the nitrous types in 7 ''breathe'' this trope. Example given, the [[MythologyGag General]][[VideoGame/AceCombat3Electrosphere Resource]] Reverse Charge nitrous, which only charges when the boost is active during a drift. Use it wrong, and the rest of it is [[LostForever [[PermanentlyMissableContent gone for the duration of the race]], but use it right, and you can have endless level 3 nitrous boosts.
16th Feb '17 10:13:52 PM Ominae
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* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''VideoGame/{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''VideoGame/{{Galaga}} '88''. This led Creator/{{Namco}} to patent mini-games during loading times.

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* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''VideoGame/{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''VideoGame/{{Galaga}} '88''. This led Creator/{{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] to patent mini-games during loading times.



* ShoutOut: Everything {{Namco}} has ever done, period. VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...

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* ShoutOut: Everything {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period. VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...
2nd Jan '17 9:49:52 AM Glowsquid
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''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.

to:

''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.
14th Dec '16 6:19:06 AM SolidSonicTH
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* Ridge Racer Unbounded (2012), for Xbox 360, [=PlayStation=] 3, PC
* Ridge Racer Driftopia (2013), a new FreeToPlay game by Unbounded developers Bugbear for Playstation 3 and PC

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* Ridge Racer Unbounded (2012), for Xbox 360, [=PlayStation=] 3, PC
PC (developed by Bugbear Entertainment)
* Ridge Racer Driftopia (2013), a new FreeToPlay game game, based mostly on ''Unbounded'', developed by Unbounded developers Bugbear for Playstation 3 [=PlayStation 3=] and PC
27th Aug '16 10:21:27 PM jaysonn260
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''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. Each game has multiple tracks that take place in the same city, with the same start/finish line but different vantage points. So far, seven official games have been released on [=PlayStation=] consoles (except for ''Ridge Racer 64'', which was a UsefulNotes/{{Nintendo 64}} game, and ''Ridge Racer 6'', an UsefulNotes/{{Xbox 360}}-only title), with side-games and remakes on the PSP and Nintendo DS. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' game as a LaunchTitle, and the [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with one as well.

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''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. Each It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' game has multiple tracks that take place in as a LaunchTitle, and the same city, [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with the same start/finish line but different vantage points. one as well. So far, seven official games have been released on [=PlayStation=] consoles (except for ''Ridge Racer 64'', which was a UsefulNotes/{{Nintendo 64}} game, and ''Ridge Racer 6'', an UsefulNotes/{{Xbox 360}}-only title), with side-games and remakes released, mostly on the PSP and Nintendo DS.[=PlayStation=]. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game as a LaunchTitle, and locks you to the [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with one as well.
track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.

The mascot of the series is the fictional idol character [[HoodOrnamentHottie Reiko Nagase,]] who occasionally cameos in Namco's other games.



A Ridge Racer game will typically have:

* Ridiculously unrealistic, dramatic drifting, to the point where turning is almost automatic and the brake button is rendered obsolete. The main draw of the series, and what separates it from other racing games.
** Later games added a nitrous boost (which is charged by drifting quickly) and slipstreaming (implemented as an almost literal RubberBandAI that also benefits you).
* Multiple tracks with identical start and ending points, but with completely different paths. You can even see the path of one track while racing in another.
* Numerous references to other Creator/{{Namco}} games. Since Namco owns the patent for minigames on loading screens, Ridge Racer games typically let you play games like ''{{Xevious}}'' or ''PacMan'' while the game is loading.
* Tracks shamelessly copy and pasted between games, sometimes blurring the line between a new game and an {{updated rerelease}}.
* A techno/house soundtrack done by Namco's sound team, which includes notable game music composers such as Kohta Takahashi and Creator/ShinjiHosoe. {{Lampshaded}} with a track in ''7'' named "Bad House Music".
* A bunch of fictional cars made by fictional brands such as Kamata (Japanese, similar to Nissan and Toyota), Danver (American, similar to Chevrolet and Dodge), Soldat (French-Italian, similar to Lamborghini and Pagani), Assoluto (Italian, similar to Ferrari), Age (French, similar to Renault and Citroën), Lucky & Wild (Canadian, similar to Ford and Chrysler), Terrazi (Japanese, similar to Honda), Himmel (German, similar to Porsche) and Gnade (German, similar to BMW).
* [[CoolCar Very fast, crazy and improbably cool hidden cars]]: the most recurring ones are the [[OurAngelsAreDifferent Kamata Angelus]] and the [[OurDemonsAreDifferent Soldat]] [[GratuitousItalian Crinale]], cars based on the angel and the devil.
* And [[HoodOrnamentHottie Reiko Nagase.]] See V's Ai Fukami and Unbounded's Kara Shindo for notable examples.

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Added DiffLines:

**The series in general has nothing ''but'' cool cars. The fictional brands include Kamata (Japanese, similar to Nissan and Toyota), Danver (American, similar to Chevrolet and Dodge), Soldat (French-Italian, similar to Lamborghini and Pagani), Assoluto (Italian, similar to Ferrari), Age (French, similar to Renault and Citroën), Lucky & Wild (Canadian, similar to Ford and Chrysler), Terrazi (Japanese, similar to Honda), Himmel (German, similar to Porsche) and Gnade (German, similar to BMW).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RidgeRacer