History VideoGame / RidgeRacer

16th Feb '17 10:13:52 PM Ominae
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* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''VideoGame/{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''VideoGame/{{Galaga}} '88''. This led Creator/{{Namco}} to patent mini-games during loading times.

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* DynamicLoading: The [=PS1=] port of ''Ridge Racer'' and ''Ridge Racer Revolution'' have Dynamic Loading ''{{Mini Game}}s'', the former being a shortened ''VideoGame/{{Galaxian}}'' stage, and the latter being one of the "Galactic Dancin'" [[BonusStage Challenging Stages]] from ''VideoGame/{{Galaga}} '88''. This led Creator/{{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] to patent mini-games during loading times.



* ShoutOut: Everything {{Namco}} has ever done, period. VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...

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* ShoutOut: Everything {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period. VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...
2nd Jan '17 9:49:52 AM Glowsquid
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''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.

to:

''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game locks you to the track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.
14th Dec '16 6:19:06 AM SolidSonicTH
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* Ridge Racer Unbounded (2012), for Xbox 360, [=PlayStation=] 3, PC
* Ridge Racer Driftopia (2013), a new FreeToPlay game by Unbounded developers Bugbear for Playstation 3 and PC

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* Ridge Racer Unbounded (2012), for Xbox 360, [=PlayStation=] 3, PC
PC (developed by Bugbear Entertainment)
* Ridge Racer Driftopia (2013), a new FreeToPlay game game, based mostly on ''Unbounded'', developed by Unbounded developers Bugbear for Playstation 3 [=PlayStation 3=] and PC
27th Aug '16 10:21:27 PM jaysonn260
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''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. Each game has multiple tracks that take place in the same city, with the same start/finish line but different vantage points. So far, seven official games have been released on [=PlayStation=] consoles (except for ''Ridge Racer 64'', which was a UsefulNotes/{{Nintendo 64}} game, and ''Ridge Racer 6'', an UsefulNotes/{{Xbox 360}}-only title), with side-games and remakes on the PSP and Nintendo DS. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' game as a LaunchTitle, and the [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with one as well.

to:

''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. Each It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' game has multiple tracks that take place in as a LaunchTitle, and the same city, [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with the same start/finish line but different vantage points. one as well. So far, seven official games have been released on [=PlayStation=] consoles (except for ''Ridge Racer 64'', which was a UsefulNotes/{{Nintendo 64}} game, and ''Ridge Racer 6'', an UsefulNotes/{{Xbox 360}}-only title), with side-games and remakes released, mostly on the PSP and Nintendo DS.[=PlayStation=]. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' takes place in its own fictional universe, dubbed "Ridge City", complete with its own fictional line of cars and in-game brands (many of which are named after other Namco games). Even the soundtrack is made in-house, atypically for racing games. Starting with the {{PlayStation Portable}} games, ''Ridge Racer'' began to focus on flashy, hyper-unrealistic drifting; braking is made obsolete as the game as a LaunchTitle, and locks you to the [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with one as well.
track when drifting. ''Ridge Racer 7'' added slipstreaming, while ''Unbounded'' toned down the drifting in favor of large-scale destruction.

The mascot of the series is the fictional idol character [[HoodOrnamentHottie Reiko Nagase,]] who occasionally cameos in Namco's other games.



A Ridge Racer game will typically have:

* Ridiculously unrealistic, dramatic drifting, to the point where turning is almost automatic and the brake button is rendered obsolete. The main draw of the series, and what separates it from other racing games.
** Later games added a nitrous boost (which is charged by drifting quickly) and slipstreaming (implemented as an almost literal RubberBandAI that also benefits you).
* Multiple tracks with identical start and ending points, but with completely different paths. You can even see the path of one track while racing in another.
* Numerous references to other Creator/{{Namco}} games. Since Namco owns the patent for minigames on loading screens, Ridge Racer games typically let you play games like ''{{Xevious}}'' or ''PacMan'' while the game is loading.
* Tracks shamelessly copy and pasted between games, sometimes blurring the line between a new game and an {{updated rerelease}}.
* A techno/house soundtrack done by Namco's sound team, which includes notable game music composers such as Kohta Takahashi and Creator/ShinjiHosoe. {{Lampshaded}} with a track in ''7'' named "Bad House Music".
* A bunch of fictional cars made by fictional brands such as Kamata (Japanese, similar to Nissan and Toyota), Danver (American, similar to Chevrolet and Dodge), Soldat (French-Italian, similar to Lamborghini and Pagani), Assoluto (Italian, similar to Ferrari), Age (French, similar to Renault and Citroën), Lucky & Wild (Canadian, similar to Ford and Chrysler), Terrazi (Japanese, similar to Honda), Himmel (German, similar to Porsche) and Gnade (German, similar to BMW).
* [[CoolCar Very fast, crazy and improbably cool hidden cars]]: the most recurring ones are the [[OurAngelsAreDifferent Kamata Angelus]] and the [[OurDemonsAreDifferent Soldat]] [[GratuitousItalian Crinale]], cars based on the angel and the devil.
* And [[HoodOrnamentHottie Reiko Nagase.]] See V's Ai Fukami and Unbounded's Kara Shindo for notable examples.

----


Added DiffLines:

**The series in general has nothing ''but'' cool cars. The fictional brands include Kamata (Japanese, similar to Nissan and Toyota), Danver (American, similar to Chevrolet and Dodge), Soldat (French-Italian, similar to Lamborghini and Pagani), Assoluto (Italian, similar to Ferrari), Age (French, similar to Renault and Citroën), Lucky & Wild (Canadian, similar to Ford and Chrysler), Terrazi (Japanese, similar to Honda), Himmel (German, similar to Porsche) and Gnade (German, similar to BMW).
29th May '16 6:44:34 PM nombretomado
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* PaletteSwap: Used by the majority of cars in the PS1 games. However, these palette swaps also have some performance variations, from subtle to really blatant.

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* PaletteSwap: Used by the majority of cars in the PS1 [=PS1=] games. However, these palette swaps also have some performance variations, from subtle to really blatant.
28th May '16 10:41:28 AM erforce
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''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. Each game has multiple tracks that take place in the same city, with the same start/finish line but different vantage points. So far, seven official games have been released on [=PlayStation=] consoles (except for ''Ridge Racer 64'', which was a [=Nintendo 64=] game, and ''Ridge Racer 6'', an Xbox 360-only title), with side-games and remakes on the PSP and Nintendo DS. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new Playstation console to have a new ''Ridge Racer'' game as a LaunchTitle, and the [[UsefulNotes/Nintendo3DS 3DS]], {{DS}} and UsefulNotes/{{Xbox 360}} were launched with one as well.

to:

''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. Each game has multiple tracks that take place in the same city, with the same start/finish line but different vantage points. So far, seven official games have been released on [=PlayStation=] consoles (except for ''Ridge Racer 64'', which was a [=Nintendo 64=] UsefulNotes/{{Nintendo 64}} game, and ''Ridge Racer 6'', an Xbox 360-only UsefulNotes/{{Xbox 360}}-only title), with side-games and remakes on the PSP and Nintendo DS. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).

There are currently 7 main titles in the series and many portable versions and spinoffs. It's become a tradition for a new Playstation [=PlayStation=] console to have a new ''Ridge Racer'' game as a LaunchTitle, and the [[UsefulNotes/Nintendo3DS 3DS]], {{DS}} [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with one as well.
25th May '16 2:20:34 AM erforce
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-->--Then-Creator/SonyComputerEntertainment president (now president and CEO of [[Creator/{{Sony}} its parent company]]) '''Kaz Hirai''' at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006

->"No one knows how the race began or how the contestants became known as Ridge Racers..."
-->--[[CatchPhrase Unofficial tagline.]]

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-->--Then-Creator/SonyComputerEntertainment -->-- Then-Creator/SonyComputerEntertainment president (now president and CEO of [[Creator/{{Sony}} its parent company]]) '''Kaz Hirai''' at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2006

->"No ->''"No one knows how the race began or how the contestants became known as Ridge Racers..."
-->--[[CatchPhrase
"''
-->-- '''[[CatchPhrase
Unofficial tagline.]]
]]'''



* XMeetsY: ''Unbounded'' is ''Ridge Racer'' meets ''{{Burnout}}'', which would make sense considering the developers (Bugbear Entertainment, who did the ''VideoGame/{{FlatOut}}'' series) with a dash of SplitSecond and {{VideoGame/Blur}}. ''Critical Velocity'' could be instead thought as ''Ridge Racer'' meets ''VideoGame/GrandTheftAuto''.

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* XMeetsY: ''Unbounded'' is ''Ridge Racer'' meets ''{{Burnout}}'', ''VideoGame/{{Burnout}}'', which would make sense considering the developers (Bugbear Entertainment, who did the ''VideoGame/{{FlatOut}}'' series) with a dash of SplitSecond and {{VideoGame/Blur}}. ''Critical Velocity'' could be instead thought as ''Ridge Racer'' meets ''VideoGame/GrandTheftAuto''.
24th May '16 8:23:13 PM nombretomado
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* Ridge Racer 7 (2006), for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few PS3 games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]

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* Ridge Racer 7 (2006), for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few PS3 [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
9th May '16 5:14:08 PM LucaEarlgrey
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Added DiffLines:

* ThrowingTheFight: In Type 4; you periodically get car upgrades throughout the season, the quality of which depends on how well you're doing, so in order to complete the garage, particularly for MMM (basically, easy mode) you'll need to get the cars that necessitate driving well below the abilities of even a journeyman player, often resulting in having to stop yourself overtaking much slower cars just so you can finish in the position you need to unlock the car you want. And you need to unlock all of them for the final car unlock and the bonus BGM track.
14th Apr '16 12:08:04 PM aye_amber
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* PimpedOutCar: The Extra and Duel cars in ''V'', the Class 4/5/6 cars in the PSP releases and the Class 3/4 cars in ''6''. However, in ''7'', this trope is taken UpToEleven: there are over 375k possible combinations of modifying each of your vehicles visually with front and rear bumpers, hoods, wings, liveries, rims and much more, and over 2k possible tuning combinations for engines, tires, suspensions and Nitrous. These are numbers that can challenge even games such as ''VideoGame/GranTurismo'' and ''VideoGame/{{Forza}}''!

to:

* PimpedOutCar: The Extra and Duel cars in ''V'', ''V,'' the Class 4/5/6 cars in the PSP releases and the Class 3/4 cars in ''6''. ''6.'' However, in ''7'', ''7,'' this trope is taken UpToEleven: there There are over 375k possible combinations of modifying each of your vehicles visually with front and rear bumpers, hoods, wings, liveries, rims rims, and much more, and over 2k possible tuning combinations for engines, tires, suspensions and Nitrous. These are numbers that can challenge even games such as ''VideoGame/GranTurismo'' and ''VideoGame/{{Forza}}''!''VideoGame/{{Forza}}!''



* RealSongThemeTune: ''V'' had "Fogbound" by Japanese electro rock band Boom Boom Satellites as its theme song. You can hear it [[http://www.youtube.com/watch?v=cwHkS-6EA9g here]].
** ''Unbounded'' had a lot of real life songs, which is kind of weird for this series. The soundtrack has various songs by drum n bass, house and dubstep personalities such as [=RuN RiOT=], The Crystal Method and even {{Skrillex}}; however, Bugbear didn't forget the amazing Namco music team, and had some new songs made for the game and even songs from older Ridge Racer games, especially from ''6'' and ''7''. In fact, the track that was used the most in trailers for this game was "Road Mauler" from ''6'', which is an amazing industrial metal tune, and is really fitting for ''Unbounded''. You can hear it [[http://www.youtube.com/watch?v=8Q9MnoiKTa4 here]].

to:

* RealSongThemeTune: ''V'' had "Fogbound" by Japanese electro rock band Boom Boom Satellites as its theme song. You can hear it [[http://www.[[https://www.youtube.com/watch?v=cwHkS-6EA9g here]].
here.]]
** ''Unbounded'' had a lot of real life songs, which is kind of weird for this series. The soundtrack has various songs by drum n bass, house and dubstep personalities such as [=RuN RiOT=], The Crystal Method Method, and even {{Skrillex}}; Music/{{Skrillex}}; however, Bugbear didn't forget the amazing Namco music team, and had some new songs made for the game and even songs from older Ridge Racer games, especially from ''6'' and ''7''. ''7.'' In fact, the track that was used the most in trailers for this game was "Road Mauler" from ''6'', ''6,'' which is an amazing industrial metal tune, and is really fitting for ''Unbounded''. ''Unbounded.'' You can hear it [[http://www.[[https://www.youtube.com/watch?v=8Q9MnoiKTa4 here]].here.]]



** Taken to the ''n''th degree in the above-mentioned Max Tours from the US version of ''Ridge Racers''. You only race against 3 CPU players rather than the standard 11...and they're the hardest [=CPUs=] you'll ever face.
** ''7'' gives you and the AI a much more literal version of the trope in the form of slipstreaming.

to:

** Taken to the ''n''th degree in the above-mentioned Max Tours from the US version of ''Ridge Racers''. Racers.'' You only race against 3 CPU players rather than the standard 11...and 11... And they're the hardest [=CPUs=] CPU's you'll ever face.
** ''7'' gives you and the AI a much more literal version of the trope in the form of slipstreaming.slip streaming.
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