Follow TV Tropes

Following

History VideoGame / RidgeRacer

Go To

OR

Is there an issue? Send a MessageReason:
None


* GaidenGame: ''R: Racing Evolution''. It's actually very close to [[http://en.wikipedia.org/wiki/TOCA_Race_Driver Toca Race Driver/Pro Race Driver]], with real cars, real tracks and a story mode with cutscenes.

to:

* GaidenGame: ''R: Racing Evolution''. It's actually very close to [[http://en.wikipedia.org/wiki/TOCA_Race_Driver Toca Race Driver/Pro Race Driver]], Driver]] (a spiritual predecessor to VideoGame/{{GRID}}), with real cars, real tracks and a story mode with cutscenes.
Is there an issue? Send a MessageReason:
None


* BrutalBonusLevel: The MAX Tours in the [[RegionalBonus North American version]] of ''Ridge Racers'' and in ''Ridge Racers 2''.

to:

* BrutalBonusLevel: The MAX Tours in the [[RegionalBonus North American version]] of ''Ridge Racers'' and in ''Ridge Racers 2''.2'', and the ([[HardModePerks only available on Hard difficulty]]) Ultimate GP in ''Ridge Racer V''.
Is there an issue? Send a MessageReason:
None


** ''Ridge Racer 64'' and ''V'' are implied to take place in [[VideoGame/AceCombat Strangereal]], with Neucom and General Resource's logos dotting the scenery here and there.

to:

** ''Ridge Racer 64'' and ''V'' are implied to take place imply that Ridge City is in [[VideoGame/AceCombat Strangereal]], with Neucom and General Resource's logos dotting the scenery here and there.
Is there an issue? Send a MessageReason:
None


** ''Ridge Racer 64'' and ''V'' are implied to happen in [[VideoGame/AceCombat Strangereal]], with Neucom and General Resource's logos dotting the scenery here and there.

to:

** ''Ridge Racer 64'' and ''V'' are implied to happen take place in [[VideoGame/AceCombat Strangereal]], with Neucom and General Resource's logos dotting the scenery here and there.
Is there an issue? Send a MessageReason:
None


** The tracks are also littered with {{Shout Out}}s to other games. Pay close attention in ''Ridge Racer V'' and ''64'', for example, and you'll see the logos of the factions from ''VideoGame/AceCombat3Electrosphere''.

to:

** The tracks are also littered with {{Shout Out}}s to other games. Pay close attention in ''Ridge Racer V'' 64'' and ''64'', for example, ''V'' are implied to happen in [[VideoGame/AceCombat Strangereal]], with Neucom and you'll see the General Resource's logos of dotting the factions from ''VideoGame/AceCombat3Electrosphere''.scenery here and there.

Added: 465

Changed: 314

Is there an issue? Send a MessageReason:
None


** A straighter example is the 99 Trial in ''V'', which consists of 99 laps of Sunny Beach/Seaside Route 765 in Extra class. It takes about an hour and a half to complete, [[AWinnerIsYou all for simply a trophy.]]



* OddballIntheSeries: ''R: Racing Evolution'' or ''Unbounded''.

to:

* OddballIntheSeries: OddballInTheSeries: ''R: Racing Evolution'' or Evolution'', ''Critical Velocity'' and ''Unbounded''.



** ''Unbounded'' eschews the elegance and professionalism of ''Ridge Racer'' and goes with a gritty, destruction-focused affair. Drifting is also much less liberal in ''Unbounded'', which is a huge shift from the core series.

to:

** ''Critical Velocity'' is a plot-based WideOpenSandbox heavily centered around pursuits and getaways, similar to the ''VideoGame/{{Driver}}'' series.
** ''Unbounded'' eschews the elegance and professionalism of ''Ridge Racer'' and goes with a gritty, destruction-focused affair.affair a la ''VideoGame/FlatOut''. Drifting is also much less liberal in ''Unbounded'', which is a huge shift from the core series.

Added: 676

Changed: 40

Removed: 676

Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''6'' could be regarded as one to ''Revolution'' and the PSP installments; ''7'', instead, is definitely regarded as one to ''Rage Racer'', as both games share customization mechanics and a credits system, plus the career modes in both games are very similar to each other.
** ''Unbounded'' is this to ''Critical Velocity'', but inversely, the latter was Japan-exclusive while the former was not released in Japan.
** ''Slipstream'' is this to ''Accelerated'', as both are made for iOS and Android devices.
** The arcade installments would be followed by ''VideoGame/MarioKart'''s ''Arcade GP'' sub-series, with Pac-Man and the Ghosts as {{Guest Fighter}}s.



* ShoutOut: Everything [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period. VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...

to:

* ShoutOut: Everything [[Creator/BandaiNamcoEntertainment Namco]] has ever done, period.period (except maybe ''VideoGame/{{Tekken}}''). VideoGame/DigDug makes car parts, ''VideoGame/SoulCalibur'' characters make wheel mods, [[VideoGame/{{Klonoa}} Phantomile]] is a track in ''Type 4'', Ridge State has a ''VideoGame/{{Xevious}}'' tournament, [[VideoGame/TalesOfEternia a Craymel-powered engine for the Kamata Angelus]]...


Added DiffLines:

* SpiritualSuccessor: ''6'' could be regarded as one to ''Revolution'' and the PSP installments; ''7'', instead, is definitely regarded as one to ''Rage Racer'', as both games share customization mechanics and a credits system, plus the career modes in both games are very similar to each other.
** ''Unbounded'' is this to ''Critical Velocity'', but inversely, the latter was Japan-exclusive while the former was not released in Japan.
** ''Slipstream'' is this to ''Accelerated'', as both are made for iOS and Android devices.
** The arcade installments would be followed by ''VideoGame/MarioKart'''s ''Arcade GP'' sub-series, with Pac-Man and the Ghosts as {{Guest Fighter}}s.
Is there an issue? Send a MessageReason:
None


** The Special cars in all games. Some of them are pimped out hot-rods, others are little speedsters, others are UsefulNotes/FormulaOne car look-a-likes, others are antigravity racers, others are tremendously weird, others are rocket cars , but, let's just say it, these cars are absolutely epic. There are also the Kamata Angelus, the Angel car, which is very fast and easy to handle, posing a big threat even to the more experienced players, and the (badass) Soldat Crinale, the Devil car, which is the fastest car in the game, but handles like the road's made of ice.

to:

** The Special cars in all games. Some of them are pimped out hot-rods, others are little speedsters, others are UsefulNotes/FormulaOne car look-a-likes, others are antigravity racers, racers that would look like if it was lifted from an ''VideoGame/FZero'' game, others are tremendously weird, others are rocket cars , cars, but, let's just say it, these cars are absolutely epic. There are also the Kamata Angelus, the Angel car, which is very fast and easy to handle, posing a big threat even to the more experienced players, and the (badass) Soldat Crinale, the Devil car, which is the fastest car in the game, but handles like the road's made of ice.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The arcade installments would be followed by ''VideoGame/MarioKart'''s ''Arcade GP'' sub-series, with Pac-Man and the Ghosts as {{Guest Fighter}}s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sophie is a SpoiledBrat [[spoiler: (though her ArrangedMarriage that she doesn't want is mostly to blame for that)]], Shinji an all round {{Jerkass}}, Enki to his credit takes the DareToBeBadass approach to get you to try to improve. Robert averts this, though DRT's owner plays it straight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThemeNaming: Used twofold for the GP cups in ''Rage Racer''. On top of all being in French, the Normal GP cups are named after increasingly strong winds: Calme ("Calm"), Brise ("Breeze"), Rafale ("Gust"), Mistral and Tempete ('Storm"). The Extra GP cups are instead named after emotions rising in anger: Aisance ("Ease"), Agitation, Irritation, Colere ("Anger"), and [[TitleDrop Rage]], before culminating in Diable ("Devil").
Is there an issue? Send a MessageReason:
None


* ''Ridge Racer'' (1994 - Japan, 1995 - USA/EU), for arcades and the UsefulNotes/PlayStation (Launch Title).
* ''Ridge Racer 2'' (1994 - Worldwide) for arcades.
* ''Ridge Racer Revolution'' (1995 - Japan, 1996 - USA/EU), for [=PlayStation=]. The console port of Ridge Racer 2.
* ''Rave Racer'' (1995 - Worldwide) for arcades.
* ''Rage Racer'' (1996 - Japan, 1997 - USA/EU), for [=PlayStation=].
* ''R4: Ridge Racer Type 4'' (1998 - Japan, 1999 - USA/EU), for [=PlayStation=].
* ''Ridge Racer 64'' (2000), for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64. Unlike the other entries, it was developed by a Nintendo studio in America and never officially released in Japan.
* ''Ridge Racer V'' (2000), for UsefulNotes/PlayStation2 (Launch Title).
* ''Ridge Racer V: Arcade Battle'' (2001 - Japan) for arcades.
* ''R: Racing Evolution'' (2003 - Japan, 2004 USA/EU), for [=PlayStation=] 2, UsefulNotes/NintendoGameCube and Xbox.
* ''Ridge Racer DS'' (2004 - USA, 2005 - EU), for Nintendo DS, a port of Ridge Racer 64.
* ''Critical Velocity'' (2005 - Japan), for [=PlayStation=] 2, plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* ''Ridge Racer[[MarketBasedTitle (s)]]'' (PSP) (2004 - Japan, 2005 - USA/EU), for UsefulNotes/PlayStationPortable, mixed new vehicles with tracks from the previous games.
* ''Ridge Racer 6'' (2005), for Xbox 360 (Launch Game).
* ''Ridge Racer[[MarketBasedTitle (s)]] 2'' (PSP) (2006), for [=PlayStation=] Portable.
* ''Ridge Racer 7'' (2006), for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
* ''Pachislot Ridge Racer'' (2008), for [=PlayStation 2=]. A pachislot RolePlayingGame developed by Yamasa.[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]
* ''Ridge Racer Accelerated'' (2009), for iOS and Android devices, a reformulated port of ''Ridge Racers 2''.
* ''Ridge Racer 3D'' (2011), for UsefulNotes/Nintendo3DS (Launch game).
* ''Ridge Racer'' (2012), for UsefulNotes/PlayStationVita (Launch game).
* ''Ridge Racer Unbounded'' (2012), for Xbox 360, [=PlayStation=] 3, PC (developed by Bugbear Entertainment)
* ''Ridge Racer Driftopia'' (2013), a FreeToPlay game, based mostly on ''Unbounded'', developed by Bugbear for [=PlayStation 3=] and PC.
* ''Ridge Racer Slipstream'' (2013), for iOS and Android devices, developed to celebrate the [=20th=] anniversary of the series.

to:

* ''Ridge '''''Ridge Racer'' (1994 - Japan, 1995 - USA/EU), USA/EU)''', for arcades and the UsefulNotes/PlayStation (Launch Title).
* ''Ridge '''''Ridge Racer 2'' (1994 - Worldwide) Worldwide)''' for arcades.
* ''Ridge '''''Ridge Racer Revolution'' (1995 - Japan, 1996 - USA/EU), USA/EU)''', for [=PlayStation=]. The console port of Ridge Racer 2.
* ''Rave '''''Rave Racer'' (1995 - Worldwide) Worldwide)''' for arcades.
* ''Rage '''''Rage Racer'' (1996 - Japan, 1997 - USA/EU), USA/EU)''', for [=PlayStation=].
* ''R4: '''''R4: Ridge Racer Type 4'' (1998 - Japan, 1999 - USA/EU), USA/EU)''', for [=PlayStation=].
* ''Ridge '''''Ridge Racer 64'' (2000), (2000)''', for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64. Unlike the other entries, it was developed by a Nintendo studio in America and never officially released in Japan.
* ''Ridge '''''Ridge Racer V'' (2000), (2000)''', for UsefulNotes/PlayStation2 (Launch Title).
* ''Ridge '''''Ridge Racer V: Arcade Battle'' (2001 - Japan) Japan)''' for arcades.
* ''R: '''''R: Racing Evolution'' (2003 - Japan, 2004 USA/EU), USA/EU)''', for [=PlayStation=] 2, UsefulNotes/NintendoGameCube and Xbox.
* ''Ridge '''''Ridge Racer DS'' (2004 - USA, 2005 - EU), EU)''', for Nintendo DS, a port of Ridge Racer 64.
* ''Critical '''''Critical Velocity'' (2005 - Japan), Japan)''', for [=PlayStation=] 2, plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* ''Ridge '''''Ridge Racer[[MarketBasedTitle (s)]]'' (PSP) (2004 - Japan, 2005 - USA/EU), USA/EU)''', for UsefulNotes/PlayStationPortable, mixed new vehicles with tracks from the previous games.
* ''Ridge '''''Ridge Racer 6'' (2005), (2005)''', for Xbox 360 (Launch Game).
* ''Ridge '''''Ridge Racer[[MarketBasedTitle (s)]] 2'' (PSP) (2006), (2006)''', for [=PlayStation=] Portable.
* ''Ridge '''''Ridge Racer 7'' (2006), (2006)''', for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
* ''Pachislot '''''Pachislot Ridge Racer'' (2008), (2008)''', for [=PlayStation 2=]. A pachislot RolePlayingGame developed by Yamasa.[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]
* ''Ridge '''''Ridge Racer Accelerated'' (2009), (2009)''', for iOS and Android devices, a reformulated port of ''Ridge Racers 2''.
* ''Ridge '''''Ridge Racer 3D'' (2011), (2011)''', for UsefulNotes/Nintendo3DS (Launch game).
* ''Ridge '''''Ridge Racer'' (2012), (2012)''', for UsefulNotes/PlayStationVita (Launch game).
* ''Ridge '''''Ridge Racer Unbounded'' (2012), (2012)''', for Xbox 360, [=PlayStation=] 3, PC (developed by Bugbear Entertainment)
* ''Ridge '''''Ridge Racer Driftopia'' (2013), (2013)''', a FreeToPlay game, based mostly on ''Unbounded'', developed by Bugbear for [=PlayStation 3=] and PC.
* ''Ridge '''''Ridge Racer Slipstream'' (2013), (2013)''', for iOS and Android devices, developed to celebrate the [=20th=] anniversary of the series.
Is there an issue? Send a MessageReason:
None


* ''Rage Racer'' (1996 - Japan, 1997 - USA/EU), for [=PlayStation=]

to:

* ''Rage Racer'' (1996 - Japan, 1997 - USA/EU), for [=PlayStation=][=PlayStation=].



* ''Ridge Racer 6'' (2005), for Xbox 360 (Launch Game)
* ''Ridge Racer[[MarketBasedTitle (s)]] 2'' (PSP) (2006), for [=PlayStation=] Portable

to:

* ''Ridge Racer 6'' (2005), for Xbox 360 (Launch Game)
Game).
* ''Ridge Racer[[MarketBasedTitle (s)]] 2'' (PSP) (2006), for [=PlayStation=] PortablePortable.



* ''Pachislot Ridge Racer'' (2008), for [=PlayStation 2=]. A pachislot RolePlayingGame developed by Yamasa[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]

to:

* ''Pachislot Ridge Racer'' (2008), for [=PlayStation 2=]. A pachislot RolePlayingGame developed by Yamasa[[note]]They Yamasa.[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]



* ''Ridge Racer 3D'' (2011), for UsefulNotes/Nintendo3DS (Launch game)
* ''Ridge Racer'' (2012), for UsefulNotes/PlayStationVita (Launch game)

to:

* ''Ridge Racer 3D'' (2011), for UsefulNotes/Nintendo3DS (Launch game)
game).
* ''Ridge Racer'' (2012), for UsefulNotes/PlayStationVita (Launch game)game).



* ''Ridge Racer Driftopia'' (2013), a FreeToPlay game, based mostly on ''Unbounded'', developed by Bugbear for [=PlayStation 3=] and PC

to:

* ''Ridge Racer Driftopia'' (2013), a FreeToPlay game, based mostly on ''Unbounded'', developed by Bugbear for [=PlayStation 3=] and PCPC.
Is there an issue? Send a MessageReason:
None


''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' game as a LaunchTitle, and the [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with one as well. So far, seven official games have been released, mostly on the [=PlayStation=]. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).

to:

''Ridge Racer'' is a series of racing games created by Namco and initially released in arcades in 1993. They found greater popularity on the [=PlayStation=], where the first ''Ridge Racer'' game was announced as a launch title, owing much of its success to its emphasis on fast-paced racing over super-realism. It's become a tradition for a new [=PlayStation=] console to have a new ''Ridge Racer'' game as a LaunchTitle, launch title, and the [[UsefulNotes/Nintendo3DS 3DS]], [[UsefulNotes/NintendoDS DS]] and UsefulNotes/{{Xbox 360}} were launched with one as well. So far, seven official games have been released, mostly on the [=PlayStation=]. An eighth game, dubbed ''Ridge Racer Unbounded'', was released in 2012 and developed by Creator/BugbearEntertainment (developers of the first two ''VideoGame/FlatOut'' games).



* Ridge Racer (1994 - Japan, 1995 - USA/EU), for arcades and the UsefulNotes/PlayStation (Launch Title).
* Ridge Racer 2 (1994 - Worldwide) for arcades.
* Ridge Racer Revolution (1995 - Japan, 1996 - USA/EU), for [=PlayStation=]. The console port of Ridge Racer 2.
* Rave Racer (1995 - Worldwide) for arcades.
* Rage Racer (1996 - Japan, 1997 - USA/EU), for [=PlayStation=]
* R4: Ridge Racer Type 4 (1998 - Japan, 1999 - USA/EU), for [=PlayStation=].
* Ridge Racer 64 (2000), for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64. Unlike the other entries, it was developed by a Nintendo studio in America and never officially released in Japan.
* Ridge Racer V (2000), for UsefulNotes/PlayStation2 (Launch Title).
* Ridge Racer V: Arcade Battle (2001 - Japan) for arcades.
* R: Racing Evolution (2003 - Japan, 2004 USA/EU), for [=PlayStation=] 2, UsefulNotes/NintendoGameCube and Xbox.
* Ridge Racer DS (2004 - USA, 2005 - EU), for Nintendo DS, a port of Ridge Racer 64.
* Critical Velocity (2005 - Japan), for [=PlayStation=] 2, plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* Ridge Racer[[MarketBasedTitle (s)]] (PSP) (2004 - Japan, 2005 - USA/EU), for UsefulNotes/PlayStationPortable, mixed new vehicles with tracks from the previous games.
* Ridge Racer 6 (2005), for Xbox 360 (Launch Game)
* Ridge Racer[[MarketBasedTitle (s)]] 2 (PSP) (2006), for [=PlayStation=] Portable
* Ridge Racer 7 (2006), for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
* Pachislot Ridge Racer (2008), for [=PlayStation 2=]. A pachislot RolePlayingGame developed by Yamasa[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]
* Ridge Racer Accelerated (2009), for iOS and Android devices, a reformulated port of ''Ridge Racers 2''.
* Ridge Racer 3D (2011), for UsefulNotes/Nintendo3DS (Launch game)
* Ridge Racer (2012), for UsefulNotes/PlayStationVita (Launch game)
* Ridge Racer Unbounded (2012), for Xbox 360, [=PlayStation=] 3, PC (developed by Bugbear Entertainment)
* Ridge Racer Driftopia (2013), a FreeToPlay game, based mostly on ''Unbounded'', developed by Bugbear for [=PlayStation 3=] and PC
* Ridge Racer Slipstream (2013), for iOS and Android devices, developed to celebrate the [=20th=] anniversary of the series.

to:

* Ridge Racer ''Ridge Racer'' (1994 - Japan, 1995 - USA/EU), for arcades and the UsefulNotes/PlayStation (Launch Title).
* Ridge ''Ridge Racer 2 2'' (1994 - Worldwide) for arcades.
* Ridge ''Ridge Racer Revolution Revolution'' (1995 - Japan, 1996 - USA/EU), for [=PlayStation=]. The console port of Ridge Racer 2.
* Rave Racer ''Rave Racer'' (1995 - Worldwide) for arcades.
* Rage Racer ''Rage Racer'' (1996 - Japan, 1997 - USA/EU), for [=PlayStation=]
* R4: ''R4: Ridge Racer Type 4 4'' (1998 - Japan, 1999 - USA/EU), for [=PlayStation=].
* Ridge ''Ridge Racer 64 64'' (2000), for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64. Unlike the other entries, it was developed by a Nintendo studio in America and never officially released in Japan.
* Ridge ''Ridge Racer V V'' (2000), for UsefulNotes/PlayStation2 (Launch Title).
* Ridge ''Ridge Racer V: Arcade Battle Battle'' (2001 - Japan) for arcades.
* R: ''R: Racing Evolution Evolution'' (2003 - Japan, 2004 USA/EU), for [=PlayStation=] 2, UsefulNotes/NintendoGameCube and Xbox.
* Ridge ''Ridge Racer DS DS'' (2004 - USA, 2005 - EU), for Nintendo DS, a port of Ridge Racer 64.
* Critical Velocity ''Critical Velocity'' (2005 - Japan), for [=PlayStation=] 2, plot-based action-adventure, WideOpenSandbox driving game. First Japan-exclusive Ridge Racer game.
* Ridge ''Ridge Racer[[MarketBasedTitle (s)]] (s)]]'' (PSP) (2004 - Japan, 2005 - USA/EU), for UsefulNotes/PlayStationPortable, mixed new vehicles with tracks from the previous games.
* Ridge ''Ridge Racer 6 6'' (2005), for Xbox 360 (Launch Game)
* Ridge ''Ridge Racer[[MarketBasedTitle (s)]] 2 2'' (PSP) (2006), for [=PlayStation=] Portable
* Ridge ''Ridge Racer 7 7'' (2006), for UsefulNotes/PlayStation3 (Launch Game) - Allowed complete customization of vehicles from body kits to engine parts and paint jobs. One of the few [=PS3=] games to run at 1080p and 60 FPS[[note]]Even ''VideoGame/{{Wipeout}} HD'', which claims it can, cheats by adjusting the resolution when things get too hectic.[[/note]]
* Pachislot ''Pachislot Ridge Racer Racer'' (2008), for [=PlayStation 2=]. A pachislot RolePlayingGame developed by Yamasa[[note]]They are also known for creating a real-life reproduction of the Soldat Raggio, the cover car of the PSP releases. This reproduction appears as the LethalJokeCharacter in ''Ridge Racers 2''.[[/note]]
* Ridge ''Ridge Racer Accelerated Accelerated'' (2009), for iOS and Android devices, a reformulated port of ''Ridge Racers 2''.
* Ridge ''Ridge Racer 3D 3D'' (2011), for UsefulNotes/Nintendo3DS (Launch game)
* Ridge Racer ''Ridge Racer'' (2012), for UsefulNotes/PlayStationVita (Launch game)
* Ridge ''Ridge Racer Unbounded Unbounded'' (2012), for Xbox 360, [=PlayStation=] 3, PC (developed by Bugbear Entertainment)
* Ridge ''Ridge Racer Driftopia Driftopia'' (2013), a FreeToPlay game, based mostly on ''Unbounded'', developed by Bugbear for [=PlayStation 3=] and PC
* Ridge ''Ridge Racer Slipstream Slipstream'' (2013), for iOS and Android devices, developed to celebrate the [=20th=] anniversary of the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MyRulesAreNotYourRules: In "No Nitrous" races in ''6'', you'll see CPU racers firing off nitrous when you can't earn any. Would hit TheComputerIsACheatingBastard if not for the fact that even without nitrous your car remains competitive.
Is there an issue? Send a MessageReason:
None


** Some of the nitrous types in 7 ''breathe'' this trope. Example given, the [[MythologyGag General]][[VideoGame/AceCombat3Electrosphere Resource]] Reverse Charge nitrous, which only charges when the boost is active during a drift. Use it wrong, and the rest of it is [[PermanentlyMissableContent gone for the duration of the race]], but use it right, and you can have endless level 3 nitrous boosts.

to:

** Some of the nitrous types in 7 ''breathe'' this trope. Example given, the [[MythologyGag General]][[VideoGame/AceCombat3Electrosphere General]] [[VideoGame/AceCombat3Electrosphere Resource]] Reverse Charge nitrous, which only charges when the boost is active during a drift. Use it wrong, and the rest of it is [[PermanentlyMissableContent gone for the duration of the race]], but use it right, and you can have endless level 3 nitrous boosts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The real trick to using Reverse Charge (which makes up an entire race type in ''6'') is to only use nitrous if you're confident you can drift a turn at max speed. It's a tradeoff: you cannot charge nitrous if you're not drifting above your top speed but it's like having an enhanced ultimate charge effect where your tanks refill at a ridiculous rate. Using nitrous coming into a turn below your top speed is almost a sure thing that you'll end up burning more than you earn.
Is there an issue? Send a MessageReason:
None


* RuleOfFun: The series' main claim to fame is its absurd drifting physics (which just requires you let off the accelerator for a second then swing into a turn as your car slides like it's on ice skates). You can drift for several seconds without losing any velocity and pulling out is as easy as just straightening the front end out. It makes no sense but it feels really good.

to:

* RuleOfFun: The series' main claim to fame is its absurd drifting physics (which just requires you let off the accelerator for a second then swing into a turn as your car slides like it's on ice skates). You can drift for several seconds without losing any velocity and pulling out is as easy as just straightening the front end out. It makes no sense but it feels really good. You can even pull an ''inverted'' drift through a turn (that is drifting in the ''opposite'' direction of the curve) and still slide through without any detrimental effects.
Is there an issue? Send a MessageReason:
None


* RuleOfFun: The series' main claim to fame is its absurd drifting physics (which just requires you let off the accelerator for a second then swing into a turn as your car slides like it's on ice skates). You can drift for several seconds without losing any velocity and pulling out is as easy as just straightening the front end out.
* SceneryGorn: In ''Unbounded'': after destroying many scenery objects or in the ''Ghost Bay'' scenery, which is the final world of the game.

to:

* RuleOfFun: The series' main claim to fame is its absurd drifting physics (which just requires you let off the accelerator for a second then swing into a turn as your car slides like it's on ice skates). You can drift for several seconds without losing any velocity and pulling out is as easy as just straightening the front end out.
out. It makes no sense but it feels really good.
* SceneryGorn: In ''Unbounded'': after destroying many scenery objects or in the ''Ghost Bay'' scenery, which is the final world of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RuleOfFun: The series' main claim to fame is its absurd drifting physics (which just requires you let off the accelerator for a second then swing into a turn as your car slides like it's on ice skates). You can drift for several seconds without losing any velocity and pulling out is as easy as just straightening the front end out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OddballIntheSeries: ''R: Racing Evolution'' or ''Unbounded''.
** ''R: Racing Evolution'' is a sim racer with none of the nonsense drifting of the main series and features licensed vehicles and real-world courses. It is still considered part of the ''Ridge Racer'' family, however.
** ''Unbounded'' eschews the elegance and professionalism of ''Ridge Racer'' and goes with a gritty, destruction-focused affair. Drifting is also much less liberal in ''Unbounded'', which is a huge shift from the core series.
Is there an issue? Send a MessageReason:
None


* Expy: Assoluto Squaldon in Rage Racer, to Soldat Crinale in the main series.

to:

* Expy: {{Expy}}: Assoluto Squaldon in Rage Racer, to Soldat Crinale in the main series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PurposefullyOverpowered: The Kamata Angelus has both incredible top speeds and razor-sharp handling (compared to the Crinale, which only can claim great speeds).
Is there an issue? Send a MessageReason:
None


* Ridge Racer 64 (2000), for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64.

to:

* Ridge Racer 64 (2000), for Nintendo 64, features tracks from Ridge Racer and Ridge Racer 2 and its very own set of desert tracks exclusive to the N64. Unlike the other entries, it was developed by a Nintendo studio in America and never officially released in Japan.
Is there an issue? Send a MessageReason:
None


* AwesomeMcCoolName: It's hard not to expect fantastic cars from a manufacturer named ''Assoluto''. Aside from sounding like "assault", [[BilingualBonus it's also Italian for "absolute"]]. As in, they put out some of the ''absolute'' best cars in the series.

to:

* AwesomeMcCoolName: It's hard not to expect fantastic cars from a manufacturer named ''Assoluto''. Aside from sounding like "assault", [[BilingualBonus it's also Italian for "absolute"]]. As in, they put out some of if they're saying "we produce the ''absolute'' best cars in the series.world."
Is there an issue? Send a MessageReason:
None


* AwesomeMcCoolname: It's hard not to expect fantastic cars from a manufacturer named ''Assoluto''. Aside from sounding like "assault", [[BilingualBonus it's also Italian for "absolute"]]. As in, they put out some of the ''absolute'' best cars in the series.

to:

* AwesomeMcCoolname: AwesomeMcCoolName: It's hard not to expect fantastic cars from a manufacturer named ''Assoluto''. Aside from sounding like "assault", [[BilingualBonus it's also Italian for "absolute"]]. As in, they put out some of the ''absolute'' best cars in the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMcCoolname: It's hard not to expect fantastic cars from a manufacturer named ''Assoluto''. Aside from sounding like "assault", [[BilingualBonus it's also Italian for "absolute"]]. As in, they put out some of the ''absolute'' best cars in the series.

Added: 363

Changed: 13

Is there an issue? Send a MessageReason:
None


* LikeASonToMe: Playing GP Mode under Racing Team Solvalou has your leader Enki Gilbert [[DefrostingIceKing warming up to you over time]] and telling you that you remind him of his late son, who [[spoiler:died in a racing accident]]. This isn't exactly a good thing for him, as while he stops demanding perfection from you and treating you with no respect even for a first-place finish, he also starts getting very concerned for your safety and begs you to just finish the final race even if it means coming in last[[note]][[GameplayAndStorySegregation not that you're allowed to anyway]], as a 1st-place finish is required or else you have to try the race again[[/note]], because [[spoiler:he doesn't want you to fall to the same fate his that son did]].

to:

* LikeASonToMe: Playing ''R4''[='=]s GP Mode under Racing Team Solvalou has your leader Enki Gilbert [[DefrostingIceKing warming up to you over time]] and telling you that you remind him of his late son, who [[spoiler:died in a racing accident]]. This isn't exactly a good thing for him, as while he stops demanding perfection from you and treating you with no respect even for a first-place finish, he also starts getting very concerned for your safety and begs you to just finish the final race even if it means coming in last[[note]][[GameplayAndStorySegregation not that you're allowed to anyway]], as a 1st-place finish is required or else you have to try the race again[[/note]], because [[spoiler:he doesn't want you to fall to the same fate his that son did]].


Added DiffLines:

* NiceGuy: Robert Chrisman, your immediate superior in Dig Racing Team in ''R4'', is the kindest of the four coaches in the game, never throwing shade at you even if you don't come in first. Unfortunately, every time you have a non-1st win, he also tells you that his boss isn't terribly pleased with what happened, but nonetheless he's very cool-headed about it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LikeASonToMe: Playing GP Mode under Racing Team Solvalou has your leader Enki Gilbert [[DefrostingIceKing warming up to you over time]] and telling you that you remind him of his late son, who [[spoiler:died in a racing accident]]. This isn't exactly a good thing for him, as while he stops demanding perfection from you and treating you with no respect even for a first-place finish, he also starts getting very concerned for your safety and begs you to just finish the final race even if it means coming in last[[note]][[GameplayAndStorySegregation not that you're allowed to anyway]], as a 1st-place finish is required or else you have to try the race again[[/note]], because [[spoiler:he doesn't want you to fall to the same fate his that son did]].

Added: 78

Changed: 55

Is there an issue? Send a MessageReason:
None


* Expy: Assoluto Squaldon in Rage Racer, to Soldat Crinale in the main series.



* GenreShift: R4 is considerably more down-to-earth than the usual arcadey Ridge Racer games, before and after.

to:

* GenreShift: R4 is considerably more down-to-earth than the usual arcadey Ridge Racer games, before and after. It lacks the iconic Kamata Angelus and Soldat Crinale.

Top