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* DifficultySpike: The first time you see a Giant Titan, you'll likely only have the normal and heavy blasters, and you'll probably be low on funds to build them. It also shows up while other Titans are still filing in from all sides. It's about this time that you need to learn to sell off refineries when you're done with them and to get rid of turrets you don't need anymore. [[spoiler:It's on the final level of Earth, by the way.]]
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMustache: The Commander has one. It moves when he talks.
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Aliens And Monsters is a disambig now


* AliensAndMonsters: The Titans.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: The Laser turret emits a short-lived, sweeping beam of energy. Whilst it has a short detection range, it can hit enemies outside the detection range, and absolutely ''murders'' Mega-Titans if it can engage them at short range and hit them with most of the beam. Unfortunately it's not very effective against heavily-armoured Titans.

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* FrickinLaserBeams: EnergyWeapon: The Laser turret emits a short-lived, sweeping beam of energy. Whilst it has a short detection range, it can hit enemies outside the detection range, and absolutely ''murders'' Mega-Titans if it can engage them at short range and hit them with most of the beam. Unfortunately it's not very effective against heavily-armoured Titans.
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''Revenge of the Titans'' is a indie game by Puppy Games, released on [[UsefulNotes/IBMPersonalComputer PC]] in 2010, and brought onto UsefulNotes/{{Steam}} the following year.

The gameplay falls somewhere between TowerDefense and RealTimeStrategy, as the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.

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''Revenge of the Titans'' is a indie TowerDefense[=/=]RealTimeStrategy hybrid video game developed and published by British independent studio Puppy Games, released on [[UsefulNotes/IBMPersonalComputer PC]] in 2010, and brought onto UsefulNotes/{{Steam}} the following year.

The gameplay falls somewhere between TowerDefense tower defense and RealTimeStrategy, real-time strategy, as the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.

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Added release date.



'''''Revenge of the Titans''''' is a indie game by Puppy Games that falls somewhere between TowerDefense and RealTimeStrategy , where the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.

to:

\n'''''Revenge ''Revenge of the Titans''''' Titans'' is a indie game by Puppy Games that Games, released on [[UsefulNotes/IBMPersonalComputer PC]] in 2010, and brought onto UsefulNotes/{{Steam}} the following year.

The gameplay
falls somewhere between TowerDefense and RealTimeStrategy , where RealTimeStrategy, as the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.



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* AliensAndMonsters - The Titans.

to:

* AliensAndMonsters - AliensAndMonsters: The Titans.



* AttackOfTheFiftyFootWhatever - The Titans are noticeably larger than most buildings, and can easily walk through most obstacles, such as skyscrapers.
* BadassMustache - The Commander has one. It moves when he talks.
* {{Cyborg}} - The Commander has a big, presumably cybernetic eye - though it could also be a fancy monocle or eyepatch given that it seems to swap sides with each campaign. It glows red.
* DeathFromAbove - The Smartbomb powerup. It'll wipe out everything in a very large portion of the map. Using it five times nets you an achievement/medal called "The Only Way To Be Sure".
* DifficultyLevels - Done in an interesting way. You start out on the hardest difficulty no matter what, and get rewards for sticking with it. If you lose that particular level, you can opt to keep on trying on the hardest difficulty, or generate an easier version. This usually reduces the number of enemies, points the spawn from, and often changes the map layout.
* DifficultySpike - The first time you see a Giant Titan, you'll likely only have the normal and heavy blasters, and you'll probably be low on funds to build them. It also shows up while other Titans are still filing in from all sides. It's about this time that you need to learn to sell off refineries when you're done with them and to get rid of turrets you don't need anymore. [[spoiler:It's on the final level of Earth, by the way.]]
* FrickinLaserBeams - The Laser turret emits a short-lived, sweeping beam of energy. Whilst it has a short detection range, it can hit enemies outside the detection range, and absolutely ''murders'' Mega-Titans if it can engage them at short range and hit them with most of the beam. Unfortunately it's not very effective against heavily-armoured Titans.
* LandMineGoesClick - Mines, Cluster Mines, and Blast Mines. Mines are triggered if a Titan steps on them. Cluster Mines can be triggered up to four times, but aren't as strong as normal Mines. Blast Mines are manually triggered with a five-second countdown. With the blast radius and blast damage upgrades, they're pretty much a cheaper and more plentiful version of the Smartbomb powerup.
* MightyGlacier - Hear a roar? Check around the map for a Giant Titan. If it's glowing green, you better hope you've got a freeze power-up handy.
* MookMaker - A rare player-owned variant; the Robot and Tank factories slowly produce small automated combat units that can help put some extra pressure on the Titans, take some heat off your turrets, and target/engage micro-Titans. They get blown up if the Titans so much as step on them though.
* MoreDakka - The Multi-Blaster Turret, especially when flanked by multiple cooling towers, or when benefitting from the ''Bezerk'' power-up, which kicks all turrets into overdrive; instant reload, unlimited ammunition, maxed-out range and rate of fire.
* MundaneMadeAwesome - Most often, when you research something that allows you to research better turrets, the science advisor will tell you about all the scientific mumbo-jumbo, but will place a bit of emphasis on the fact that you can now make better textiles!
* MyBrainIsBig - The Science Advisor's head comprises half of his body, although this may have been [[RuleOfCute for another reason]].
* NoDamageRun - Perfectly possible. You even get a $500 reward and medal for doing so. It says "The Titans didn't even scratch the paint."
* OurGhostsAreDifferent - The ''Effigia'' and ''Phasmatis'' Ghost Titans are first sighted near the end of the Mars campaign, and also appear later in the game. Without the X-Ray Scanner tech your turrets cannot target or hit them, they are barely visible if not near the Main Base itself. Fortunately you can use the Capacitor to zap them manually. With the X-Ray Scanner, turrets can spot and target the Ghost Titans, but do very little damage.
* PunBasedTitle - The titles of most (if not all) of the Moon levels are wordplay to do with various types of cheese.
* ScienceFiction - Revenge of the Titans is heavily based on 1950's sci-fi. It also helps that all of the Titans are [[AttackOfTheFiftyFootWhatever very large.]]
* ShockAndAwe - The Capacitor 'turret' dispenses streams of electricity on demand, but must be manually controlled. This does mean it can zap targets that the turrets cannot aim at, such as the mini-titans and ghost titans.
* SmartPeopleWearGlasses - The Science Advisor has them.
* SplashDamage - Why Rocket Turrets (and the various Mines) are so dangerous!
* StandardSnippet - The trailer theme and the theme for Earth's map are both from Music/ToccataAndFugueInDMinor. The music for Mars is, appropriately, ''Mars, the Bringer of War'' done on synth and guitars. It's [[SugarWiki/AwesomeMusic pretty amazing.]]
* TowerDefense - The main focus of gameplay. Most of the Titans are at least moderately smart and will try to find weaknesses in your defenses - if you have many turrets bunched together on the roads, they might decide to try and cross an open field that isn't covered by turrets, even though it's slower. Some are smarter, and can even be duped into attacking other areas using the ''Decoy'' and ''Scarecrow'' - the former draws smarter Titans in with rhythmic thumping they find irresistable, whilst the latter scares away all but the most aggressive and determined Titans.
* UnfriendlyFire - Explosives like Mines and Rockets can and will damage your own structures caught in the blast radius. The Rocket Turret at least has a minimum range, so it won't try and blow itself and its attendant defensive/utility structures up.
* UnwinnableByDesign - Sort of. Since your money and research carries over from one level to the next, you can make it very difficult to progress if you lose too much money (usually by losing turrets, building too many, and not mining enough) and/or spend all your research 'points' on donuts and theoretical techs instead of getting superior turrets. You ''can'' go back and redo earlier levels though.
* WeCannotGoOnWithoutYou - If your main base gets destroyed, you lose.

to:

* AttackOfTheFiftyFootWhatever - AttackOfTheFiftyFootWhatever: The Titans are noticeably larger than most buildings, and can easily walk through most obstacles, such as skyscrapers.
* BadassMustache - BadassMustache: The Commander has one. It moves when he talks.
* {{Cyborg}} - {{Cyborg}}: The Commander has a big, presumably cybernetic eye - though it could also be a fancy monocle or eyepatch given that it seems to swap sides with each campaign. It glows red.
* DeathFromAbove - DeathFromAbove: The Smartbomb powerup. It'll wipe out everything in a very large portion of the map. Using it five times nets you an achievement/medal called "The Only Way To Be Sure".
* DifficultyLevels - DifficultyLevels: Done in an interesting way. You start out on the hardest difficulty no matter what, and get rewards for sticking with it. If you lose that particular level, you can opt to keep on trying on the hardest difficulty, or generate an easier version. This usually reduces the number of enemies, points the spawn from, and often changes the map layout.
* DifficultySpike - DifficultySpike: The first time you see a Giant Titan, you'll likely only have the normal and heavy blasters, and you'll probably be low on funds to build them. It also shows up while other Titans are still filing in from all sides. It's about this time that you need to learn to sell off refineries when you're done with them and to get rid of turrets you don't need anymore. [[spoiler:It's on the final level of Earth, by the way.]]
* FrickinLaserBeams - FrickinLaserBeams: The Laser turret emits a short-lived, sweeping beam of energy. Whilst it has a short detection range, it can hit enemies outside the detection range, and absolutely ''murders'' Mega-Titans if it can engage them at short range and hit them with most of the beam. Unfortunately it's not very effective against heavily-armoured Titans.
* LandMineGoesClick - LandMineGoesClick: Mines, Cluster Mines, and Blast Mines. Mines are triggered if a Titan steps on them. Cluster Mines can be triggered up to four times, but aren't as strong as normal Mines. Blast Mines are manually triggered with a five-second countdown. With the blast radius and blast damage upgrades, they're pretty much a cheaper and more plentiful version of the Smartbomb powerup.
* MightyGlacier - MightyGlacier: Hear a roar? Check around the map for a Giant Titan. If it's glowing green, you better hope you've got a freeze power-up handy.
* MookMaker - MookMaker: A rare player-owned variant; the Robot and Tank factories slowly produce small automated combat units that can help put some extra pressure on the Titans, take some heat off your turrets, and target/engage micro-Titans. They get blown up if the Titans so much as step on them though.
* MoreDakka - MoreDakka: The Multi-Blaster Turret, especially when flanked by multiple cooling towers, or when benefitting from the ''Bezerk'' power-up, which kicks all turrets into overdrive; instant reload, unlimited ammunition, maxed-out range and rate of fire.
* MundaneMadeAwesome - MundaneMadeAwesome: Most often, when you research something that allows you to research better turrets, the science advisor will tell you about all the scientific mumbo-jumbo, but will place a bit of emphasis on the fact that you can now make better textiles!
* MyBrainIsBig - MyBrainIsBig: The Science Advisor's head comprises half of his body, although this may have been [[RuleOfCute for another reason]].
* NoDamageRun - NoDamageRun: Perfectly possible. You even get a $500 reward and medal for doing so. It says "The Titans didn't even scratch the paint."
* OurGhostsAreDifferent - OurGhostsAreDifferent: The ''Effigia'' and ''Phasmatis'' Ghost Titans are first sighted near the end of the Mars campaign, and also appear later in the game. Without the X-Ray Scanner tech your turrets cannot target or hit them, them, as they are barely visible if not near the Main Base itself. Fortunately you can use the Capacitor to zap them manually. With the X-Ray Scanner, turrets can spot and target the Ghost Titans, but do very little damage.
* PunBasedTitle - PunBasedTitle: The titles of most (if not all) of the Moon levels are wordplay to do with various types of cheese.
* ScienceFiction - ScienceFiction: Revenge of the Titans is heavily based on 1950's sci-fi. It also helps that all of the Titans are [[AttackOfTheFiftyFootWhatever very large.]]
* ShockAndAwe - ShockAndAwe: The Capacitor 'turret' dispenses streams of electricity on demand, but must be manually controlled. This does mean it can zap targets that the turrets cannot aim at, such as the mini-titans and ghost titans.
* SmartPeopleWearGlasses - SmartPeopleWearGlasses: The Science Advisor has them.
* SplashDamage - SplashDamage: Why Rocket Turrets (and the various Mines) are so dangerous!
* StandardSnippet - StandardSnippet: The trailer theme and the theme for Earth's map are both from Music/ToccataAndFugueInDMinor. The music for Mars is, appropriately, ''Mars, the Bringer of War'' done on synth and guitars. It's [[SugarWiki/AwesomeMusic pretty amazing.]]
* TowerDefense - TowerDefense: The main focus of gameplay. Most of the Titans are at least moderately smart and will try to find weaknesses in your defenses - if you have many turrets bunched together on the roads, they might decide to try and cross an open field that isn't covered by turrets, even though it's slower. Some are smarter, and can even be duped into attacking other areas using the ''Decoy'' and ''Scarecrow'' - the former draws smarter Titans in with rhythmic thumping they find irresistable, whilst the latter scares away all but the most aggressive and determined Titans.
* UnfriendlyFire - UnfriendlyFire: Explosives like Mines and Rockets can and will damage your own structures caught in the blast radius. The Rocket Turret at least has a minimum range, so it won't try and blow itself and its attendant defensive/utility structures up.
* UnwinnableByDesign - UnwinnableByDesign: Sort of. Since your money and research carries over from one level to the next, you can make it very difficult to progress if you lose too much money (usually by losing turrets, building too many, and not mining enough) and/or spend all your research 'points' on donuts and theoretical techs instead of getting superior turrets. You ''can'' go back and redo earlier levels though.
* WeCannotGoOnWithoutYou - WeCannotGoOnWithoutYou: If your main base gets destroyed, you lose.
Is there an issue? Send a MessageReason:
None


* StandardSnippet - The trailer theme and the theme for Earth's map are both from Music/ToccataAndFugueInDMinor. The music for Mars is, appropriately, ''Mars, the Bringer of War'' done on synth and guitars. It's [[CrowningMusicOfAwesome pretty amazing.]]

to:

* StandardSnippet - The trailer theme and the theme for Earth's map are both from Music/ToccataAndFugueInDMinor. The music for Mars is, appropriately, ''Mars, the Bringer of War'' done on synth and guitars. It's [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic pretty amazing.]]
Is there an issue? Send a MessageReason:
None


'''''Revenge of the Titans''''' is a game by Puppy Games that falls somewhere between TowerDefense and RealTimeStrategy , where the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.

to:

'''''Revenge of the Titans''''' is a indie game by Puppy Games that falls somewhere between TowerDefense and RealTimeStrategy , where the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.
Is there an issue? Send a MessageReason:
Minor edits.


[[http://www.puppygames.net/revenge-of-the-titans/ ''Revenge of the Titans'']] is a game by Puppy Games that falls somewhere between TowerDefense and RealTimeStrategy , where the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.

to:

[[http://www.puppygames.net/revenge-of-the-titans/ ''Revenge '''''Revenge of the Titans'']] Titans''''' is a game by Puppy Games that falls somewhere between TowerDefense and RealTimeStrategy , where the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.
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* AntiFrustrationFeatures: Selling a building soon after you make it provides a full refund, in case you, for example, accidentally put down a reprocessor while trying to get a powerup.

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* MundaneMadeAwesome - Most often, when you research something that allows you to research better turrets, the science advisor will tell you about all the scientific mumbo-jumbo, but will place a bit of emphasis on the fact that you can now make better textiles!



* [[WhatDoYouMeanItsNotAwesome What Do You Mean, It's Not Useful?]] - Most often, when you research something that allows you to research better turrets, the science advisor will tell you about all the scientific mumbo-jumbo, but will place a bit of emphasis on the fact that you can now make better textiles!

Added: 117

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* AWorldwidePunomenon - The titles of most (if not all) of the Moon levels are wordplay to do with various types of cheese.


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* PunBasedTitle - The titles of most (if not all) of the Moon levels are wordplay to do with various types of cheese.
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A note on cheesy (sorry!) puns.

Added DiffLines:

* AWorldwidePunomenon - The titles of most (if not all) of the Moon levels are wordplay to do with various types of cheese.
Is there an issue? Send a MessageReason:
None


* AttackOfTheFiftyFootWhatever - The Titans are noticeably larger than most buildings, and can easily walk [[strike:over]] through most obstacles, such as skyscrapers.

to:

* AttackOfTheFiftyFootWhatever - The Titans are noticeably larger than most buildings, and can easily walk [[strike:over]] through most obstacles, such as skyscrapers.



* {{Cyborg}} - The Commander has a big, presumably cybernetic eye - though it could also be a fancy monocle or eyepatch. It glows red.

to:

* {{Cyborg}} - The Commander has a big, presumably cybernetic eye - though it could also be a fancy monocle or eyepatch.eyepatch given that it seems to swap sides with each campaign. It glows red.



* LandMineGoesClick - Mines, Cluster Mines, and Blast Mines. Blast Mines are manually triggered with a short countdown, and absolutely devastating effects. Mines are triggered if a Titan steps on them. Cluster Mines can be triggered up to four times, but aren't as strong as normal Mines.

to:

* LandMineGoesClick - Mines, Cluster Mines, and Blast Mines. Blast Mines are manually triggered with a short countdown, and absolutely devastating effects. Mines are triggered if a Titan steps on them. Cluster Mines can be triggered up to four times, but aren't as strong as normal Mines. Blast Mines are manually triggered with a five-second countdown. With the blast radius and blast damage upgrades, they're pretty much a cheaper and more plentiful version of the Smartbomb powerup.



* SplashDamage - Why Rocket Turrets are so dangerous!

to:

* SplashDamage - Why Rocket Turrets (and the various Mines) are so dangerous!



* TowerDefense - The main focus of gameplay. The Titans are moderately smart and will try to find weaknesses in your defenses - if you have many turrets bunched together on the roads, they might decide to try and cross an open field that isn't covered by turrets, even though it's slower. They can be duped into attacking other areas using the ''Decoy'' and ''Scarecrow'' - the former draws smarter Titans in with rhythmic thumping they find irresistable, whilst the latter scares away all but the most aggressive and determined Titans.

to:

* TowerDefense - The main focus of gameplay. The Most of the Titans are at least moderately smart and will try to find weaknesses in your defenses - if you have many turrets bunched together on the roads, they might decide to try and cross an open field that isn't covered by turrets, even though it's slower. They Some are smarter, and can even be duped into attacking other areas using the ''Decoy'' and ''Scarecrow'' - the former draws smarter Titans in with rhythmic thumping they find irresistable, whilst the latter scares away all but the most aggressive and determined Titans.

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None


* DeathFromAbove - The Smartbomb powerup. It'll wipe out everything in a very large portion of the map. Using it five times nets you an achievement/medal called "The Only Way To Be Sure".



* FrickinLaserBeams - The Laser turret emits a short-lived, sweeping beam of energy. Whilst it has a short detection range, it can hit enemies outside the detection range, and absolutely ''murders'' Mega-Titans if it can engage them at short range and hit them with most of the beam. Unfortunately it's not very effective against heavily-armoured Titans.
* LandMineGoesClick - Mines, Cluster Mines, and Blast Mines. Blast Mines are manually triggered with a short countdown, and absolutely devastating effects. Mines are triggered if a Titan steps on them. Cluster Mines can be triggered up to four times, but aren't as strong as normal Mines.



* NoDamageRun - Perfectly possible. You even get a reward for doing so. It says "The Titans didn't even scratch the paint."

to:

* NoDamageRun - Perfectly possible. You even get a $500 reward and medal for doing so. It says "The Titans didn't even scratch the paint."



* SplashDamage - Why Rocket Turrets are so dangerous!



* TowerDefense - The main focus of gameplay.

to:

* TowerDefense - The main focus of gameplay. The Titans are moderately smart and will try to find weaknesses in your defenses - if you have many turrets bunched together on the roads, they might decide to try and cross an open field that isn't covered by turrets, even though it's slower. They can be duped into attacking other areas using the ''Decoy'' and ''Scarecrow'' - the former draws smarter Titans in with rhythmic thumping they find irresistable, whilst the latter scares away all but the most aggressive and determined Titans.

Added: 1438

Changed: 811

Is there an issue? Send a MessageReason:
None


* DifficultyLevels - Done in an interesting way. You start out on the hardest difficulty no matter what, and get rewards for sticking with it. If you lose that particular level, you can opt to keep on trying on the hardest difficulty, or generate an easier version.

to:

* {{Cyborg}} - The Commander has a big, presumably cybernetic eye - though it could also be a fancy monocle or eyepatch. It glows red.
* DifficultyLevels - Done in an interesting way. You start out on the hardest difficulty no matter what, and get rewards for sticking with it. If you lose that particular level, you can opt to keep on trying on the hardest difficulty, or generate an easier version. This usually reduces the number of enemies, points the spawn from, and often changes the map layout.



* MookMaker - A rare player-owned variant; the Robot and Tank factories slowly produce small combat units that can help put some extra pressure on the Titans.

to:

* MookMaker - A rare player-owned variant; the Robot and Tank factories slowly produce small automated combat units that can help put some extra pressure on the Titans.Titans, take some heat off your turrets, and target/engage micro-Titans. They get blown up if the Titans so much as step on them though.



* OurGhostsAreDifferent - The ''Effigia'' and ''Phasmatis'' Ghost Titans are first sighted near the end of the Mars campaign, and also appear later in the game. Without the X-Ray Scanner tech your turrets cannot target or hit them, they are barely visible if not near the Main Base itself. Fortunately you can use the Capacitor to zap them manually. With the X-Ray Scanner, turrets can spot and target the Ghost Titans, but do very little damage.



* ShockAndAwe - The Capacitor 'turret' dispenses streams of electricity on demand, but must be manually controlled. This does mean it can zap targets that the turrets cannot aim at, such as the mini-titans and ghost titans.



* UnwinnableByDesign - Your money and research carries over from one level to the next. So if you spend too much money or don't research the right things, the later levels can be impossible.

to:

* UnfriendlyFire - Explosives like Mines and Rockets can and will damage your own structures caught in the blast radius. The Rocket Turret at least has a minimum range, so it won't try and blow itself and its attendant defensive/utility structures up.
* UnwinnableByDesign - Your Sort of. Since your money and research carries over from one level to the next. So next, you can make it very difficult to progress if you spend lose too much money or don't (usually by losing turrets, building too many, and not mining enough) and/or spend all your research the right things, the later 'points' on donuts and theoretical techs instead of getting superior turrets. You ''can'' go back and redo earlier levels can be impossible.though.

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Banner, moved stuff to YMMV, added a couple of entries


''Revenge of the Titans'' is a game by Puppy Games that falls somewhere between TowerDefense and RealTimeStrategy , where the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond.) Then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.

to:

[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/ROTT-Trimmed_1641.png]]
[[caption-width-right:325:What did you think they were here for, a cup of tea and a biscuit?]]

[[http://www.puppygames.net/revenge-of-the-titans/
''Revenge of the Titans'' Titans'']] is a game by Puppy Games that falls somewhere between TowerDefense and RealTimeStrategy , where the player not only has to organize static defenses but account for the [[AttackOfThe50FootWhatever gigantic, stampeding ranks of skyscraper-sized aliens]] changing their approach route to adapt to the player's decisions. The player uses a large array of [[MoreDakka stuff that goes fast and explodes]] to defend Earth city by city (and the solar system beyond.) Then beyond) then uses left over funds from zapping funky teal crystals to [[ConstructAdditionalPylons get necessarily better, cooler stuff]] between missions.



* CrazyAwesome - The Commander. You're sitting back shooting Titans with blaster turrets. He's out there ''beating them to death with his bare hands.'' It's only shown in between missions, though, and it's really just him telling you he did. You should probably take it with a grain of salt.



* GoddamnedBats - The armored Titans. They take loads of hits and the first time you see them, you've hardly got the turrets to handle them. They also have some elements of LightningBruiser, because they move a good deal faster than other Titans.



* MookMaker - A rare player-owned variant; the Robot and Tank factories slowly produce small combat units that can help put some extra pressure on the Titans.
* MoreDakka - The Multi-Blaster Turret, especially when flanked by multiple cooling towers, or when benefitting from the ''Bezerk'' power-up, which kicks all turrets into overdrive; instant reload, unlimited ammunition, maxed-out range and rate of fire.



* TowerDefense

to:

* TowerDefenseTowerDefense - The main focus of gameplay.

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