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* AnAdventurerIsYou
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* BigBad
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* CriticalExistenceFailure
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* RespawningEnemies
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* TheMedic (Biomancers)
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* YouFightLikeACow: Gotta love bards
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YMMV
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* FanNickname: For everything.
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'''This text-based MMO has examples of:'''
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This is the same kind of problem that led to Needs Wiki Magic Love being PRLC'd and moved to Pages Needing Wiki Magic; you're not supposed to pothole these in descriptions.
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Administrivia/NeedsABetterDescription...
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* {{Homage}}: Dan Shive of Webcomic/ElGoonishShive once played RetroMud (though does not anymore), and made a series of strips about the game.
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* {{Homage}}: Dan Shive of Webcomic/ElGoonishShive once played RetroMud Retro Mud (though does not anymore), and made a series of strips about the game.
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How To Write An Example - Don't Write Reviews
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* BraggingRightsReward: The Crystal Tower Quest could be the poster child for this trope. Before you even start the quest you need to gather the materials. This requires the RandomNumberGod to smile on you eleven separate times. Then you need to kill a bunch of high-level bosses to forge what's theoretically an InfinityPlusOneSword, but actually kinda sucks because of the way it was coded. (Plus it [[MostAnnoyingSound spams up the world channels]] anytime someone wields or unwields it.) Then, when you finally have the sword and the way in to the BigBad's dungeon, it's an epic, 20+ hour quest to actually fight your way through the dungeon and kill the BigBad. (In a [[MultiUserDungeon MUD]] that reboots every 24 hours.) And the rewards? Well, let's just say that the one and only time someone completed the quest, which took over a year to complete, a few party members quit playing entirely out of disgust at the quality of the boss's drops.
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* BraggingRightsReward: The Crystal Tower Quest could be the poster child for this trope.Quest. Before you even start the quest you need to gather the materials. This requires the RandomNumberGod to smile on you eleven separate times. Then you need to kill a bunch of high-level bosses to forge what's theoretically an InfinityPlusOneSword, but actually kinda sucks because of the way it was coded. (Plus it [[MostAnnoyingSound spams up the world channels]] anytime someone wields or unwields it.) Then, when When you finally have the sword and the way in to the BigBad's dungeon, it's an epic, 20+ hour quest to actually fight your way through the dungeon and kill the BigBad. (In a [[MultiUserDungeon MUD]] that reboots every 24 hours.) And the rewards? Well, let's just say that the The one and only time someone completed the quest, which took over a year to complete, a few party members quit playing entirely out of disgust at the quality of the boss's drops.
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None
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* YouHaveResearchedBreathing: One of the most {{egregious}} examples ever seen. In order to use freeform emotes/poses, which you can take for granted on pretty much any other [[MultiUserDungeon MUD]] ever written, you need to amass 100 roleplaying points. A very good character may earn one or maybe two RPP per week, if they're lucky. You do the math.
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* YouHaveResearchedBreathing: One of the most {{egregious}} JustForFun/{{egregious}} examples ever seen. In order to use freeform emotes/poses, which you can take for granted on pretty much any other [[MultiUserDungeon MUD]] ever written, you need to amass 100 roleplaying points. A very good character may earn one or maybe two RPP per week, if they're lucky. You do the math.
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* CrystalDragonJesus: The Church of Sikkar, complete with paladins and KnightsTemplar.
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* CrystalDragonJesus: The Church of Sikkar, complete with paladins and KnightsTemplar.knights templar.
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Added image.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/retromud_motto.jpg]]
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* MassiveRaceSelection: Over ''80'' races, counting the NewGamePlus races.
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removing YMMV trope and deprecated markup
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* {{Alt-itis}}
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<<|MassivelyMultiplayerOnlineRolePlayingGame|>>
<<|MassivelyMultiplayerOnlineRolePlayingGame|>>
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<<|MassivelyMultiplayerOnlineRolePlayingGame|>>
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* {{Homage}}: Dan Shive of ElGoonishShive once played RetroMud (though does not anymore), and made a series of strips about the game.
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* {{Homage}}: Dan Shive of ElGoonishShive Webcomic/ElGoonishShive once played RetroMud (though does not anymore), and made a series of strips about the game.
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None
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* YouHaveResearchedBreathing: One of the most [[TVTropesWikiDrinkingGame egregious]] examples ever seen. In order to use freeform emotes/poses, which you can take for granted on pretty much any other [[MultiUserDungeon MUD]] ever written, you need to amass 100 roleplaying points. A very good character may earn one or maybe two RPP per week, if they're lucky. You do the math.
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* YouHaveResearchedBreathing: One of the most [[TVTropesWikiDrinkingGame egregious]] {{egregious}} examples ever seen. In order to use freeform emotes/poses, which you can take for granted on pretty much any other [[MultiUserDungeon MUD]] ever written, you need to amass 100 roleplaying points. A very good character may earn one or maybe two RPP per week, if they're lucky. You do the math.
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* HardWorkHardlyWorks: A major complaint among Fallen and Paladins, who can apply points earned by killing NPC monsters to improve their sword or shield. Going from a brand new sword or shield to a maxed out one takes about two years of hard play, and at the end, what you have is less powerful than items any newbie can buy after a few weeks of farming.
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* DeathIsCheap: Depending on how you decide to get back to life, it can be relatively cheap or very expensive to return to life. The most you can (usually) lose in one death is 500k to a million (depending on which flavor of resurrection you accept). In comparison, a high level player will have spent upwards of 100 (or even 200) million or more in levels alone, never mind skills and spells.
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* DeathIsCheap: Depending on how you decide to get back to life, it can be relatively cheap or very expensive to return to life. The most you can (usually) lose in one death is 500k to a million (depending on which flavor of resurrection you accept). In comparison, a high level player will have spent upwards of 100 (or even 200) million or more in levels alone, never mind skills and spells.
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Adding clarification to Death is Cheap. Because Evan's being mean.
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* DeathIsCheap: Depending on how you decide to get back to life, it can be relatively cheap or very expensive to return to life. The most you can (usually) lose in one death is 500k to a million (depending on which flavor of resurrection you accept). In comparison, a high level player will have spent upwards of 100 (or even 200) million or more.
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* DeathIsCheap: Depending on how you decide to get back to life, it can be relatively cheap or very expensive to return to life. The most you can (usually) lose in one death is 500k to a million (depending on which flavor of resurrection you accept). In comparison, a high level player will have spent upwards of 100 (or even 200) million or more.more in levels alone, never mind skills and spells.