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* AntThenJohnWasAZombie: Edward Dewey becomes a zombie shortly after being killed by zombie dogs, while James Marcus becomes the Leech Queen.
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Not what that trope means.


** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!" [[GameplayStorySegregation It could be implied that they relay information to each other off-screen whenever one character learns about something that the other needs to know.]]

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** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!" [[GameplayStorySegregation It could be implied that they relay information to each other off-screen whenever one character learns about something that the other needs to know.]]
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** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!" It could be implied that they relay information to each other whenever one character learns about something that the other needs to know.

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** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!" [[GameplayStorySegregation It could be implied that they relay information to each other off-screen whenever one character learns about something that the other needs to know.]]
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*** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!"

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*** ** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!"HELP!" It could be implied that they relay information to each other whenever one character learns about something that the other needs to know.
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*** [[FridgeBrilliance Well, you were busy fighting off Birkin in that ride, so you weren't really paying attention to the distance, were you?]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/re0_2368.jpg]]
[[caption-width-right:350:[[SamuelLJackson I'm tired of these motherfucking Zombies]] [[SnakesOnAPlane on this motherfucking train]]!]]

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[[caption-width-right:206:[[SamuelLJackson
I'm tired of these motherfucking Zombies]] [[SnakesOnAPlane on this motherfucking train]]!]]
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'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying hardware, Capcom decided to bring it to a next generation platform instead. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

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'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to its port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying hardware, platform, Capcom decided to bring it to a the next generation platform instead. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.
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None


'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to the its port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying hardware, Capcom decided to bring it to a next generation platform instead. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to the its port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying hardware, Capcom decided to bring it to a next generation platform instead. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up sharing many of the same assets, specifically the same character model for heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to the [=N64=] port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying hardware, Capcom decided to bring it to a next generation platform. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up reusing many of the same assets, specifically the same character model for Rebecca. As a result, ''Zero'' ended up finishing development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to the [=N64=] its port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=]. Rather than the release the game on a dying hardware, Capcom decided to bring it to a next generation platform. platform instead. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better (otherwise known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up reusing sharing many of the same assets, specifically the same character model for Rebecca. heroine Rebecca Chambers. As a result, ''Zero'' ended up finishing its development only a few months after ''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to the [=N64=] port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=] and rather than the release the game on a dying hardware, Capcom decided to bring it to a next generation hardware. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (also known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with the ''[=REmake=]'' and ended up reusing many of the same assets, particularly the same character model for Rebecca, resulting in the game being completed only a few months after ''[=REmake=]''. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.

to:

'''''Resident Evil Zero''''' is the fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially slated for the {{Nintendo 64}} as a follow-up to the [=N64=] port of ''ResidentEvil2'', the original version of ''Zero'' was scrapped halfway through development when Nintendo unveiled their next home console, the [=GameCube=] and rather [=GameCube=]. Rather than the release the game on a dying hardware, Capcom decided to bring it to a next generation hardware. platform. At the same time, ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (also (better known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the ''[=REmake=]'' and the two projects ended up reusing many of the same assets, particularly specifically the same character model for Rebecca, resulting in the game being completed Rebecca. As a result, ''Zero'' ended up finishing development only a few months after ''[=REmake=]''.''[=REmake=]'' was released. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive game in the series, with the only other version of the game being the {{Wii}} port released in 2008.
Is there an issue? Send a MessageReason:
None


'''''Resident Evil Zero''''' is a prequel to the original ''VideoGame/ResidentEvil'' released for the {{GameCube}} in 2002. Initially planned for the {{Nintendo 64}} as a follow-up to the [=N64=] port of ''ResidentEvil2'', the game was publicly unveiled in 2000, only to be scrapped halfway during development after Nintendo announced their next home console, the [=GameCube=]. Instead of releasing the game on a dying platform, Capcom decided to bring ''Zero'' to the new console generation. Coincidentally, series producer ShinjiMikami himself also decided to bring the entire ResidentEvil series exclusively to the [=GameCube=], starting with a completely new version of the first game. As a result, the development of ''Zero'' overlapped with that of the [=REmake=] and ''Zero'' ended up being released only a few months after [=REmake=]. Much like the [=REmake=], ''Zero'' has remained a Nintendo-exclusive title, with the only other version of the game being the {{Wii}} port.

to:

'''''Resident Evil Zero''''' is a prequel to the original ''VideoGame/ResidentEvil'' fifth main game in the ResidentEvil franchise, released for the {{GameCube}} in 2002. It serves as a prequel to the original ''VideoGame/ResidentEvil''. Initially planned slated for the {{Nintendo 64}} as a follow-up to the [=N64=] port of ''ResidentEvil2'', the game original version of ''Zero'' was publicly unveiled in 2000, only to be scrapped halfway during through development after when Nintendo announced unveiled their next home console, the [=GameCube=]. Instead of releasing [=GameCube=] and rather than the release the game on a dying platform, hardware, Capcom decided to bring ''Zero'' it to a next generation hardware. At the new console generation. Coincidentally, series producer ShinjiMikami himself also decided to bring the entire ResidentEvil series exclusively to the [=GameCube=], starting with same time, ShinjiMikami's team began development of a completely new version remake of the first game. As a result, ''Resident Evil'' (also known as the ''[=REmake=]'') exclusively for the [=GameCube=]. The development of ''Zero'' overlapped with that of the [=REmake=] ''[=REmake=]'' and ''Zero'' ended up reusing many of the same assets, particularly the same character model for Rebecca, resulting in the game being released completed only a few months after [=REmake=]. Much like the [=REmake=], ''[=REmake=]''. Like ''[=REmake=]'', ''Zero'' has also remained a Nintendo-exclusive title, game in the series, with the only other version of the game being the {{Wii}} port.
port released in 2008.

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It\'s officially spelled \"Zero\" by Capcom and R Emake is counted a separate game from RE 1


'''''Resident Evil 0''''' is a prequel to ''ResidentEvil1'' and the first ''ResidentEvil'' game produced exclusively for Nintendo (as it was released on the {{Gamecube}} in 2002).

Bravo Team, one half of Raccoon City Police Department's elite [=STARS=] unit, is heading into the Arklay Mountains to investigate recent "cannibal murders" before a mechanical failure brings their helicopter down. Bravo Team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, scheduled to be executed for twenty-three murders. When Bravo Team [[LetsSplitUpGang separates to search for Coen]], new team member Rebecca Chambers finds her way to a broken-down train -- the Ecliptic Express -- in the middle of a forest.

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'''''Resident Evil 0''''' Zero''''' is a prequel to ''ResidentEvil1'' and the first ''ResidentEvil'' original ''VideoGame/ResidentEvil'' released for the {{GameCube}} in 2002. Initially planned for the {{Nintendo 64}} as a follow-up to the [=N64=] port of ''ResidentEvil2'', the game produced was publicly unveiled in 2000, only to be scrapped halfway during development after Nintendo announced their next home console, the [=GameCube=]. Instead of releasing the game on a dying platform, Capcom decided to bring ''Zero'' to the new console generation. Coincidentally, series producer ShinjiMikami himself also decided to bring the entire ResidentEvil series exclusively for Nintendo (as it was to the [=GameCube=], starting with a completely new version of the first game. As a result, the development of ''Zero'' overlapped with that of the [=REmake=] and ''Zero'' ended up being released on only a few months after [=REmake=]. Much like the {{Gamecube}} in 2002).

[=REmake=], ''Zero'' has remained a Nintendo-exclusive title, with the only other version of the game being the {{Wii}} port.

Bravo Team, one half of the Raccoon City Police Department's elite [=STARS=] unit, is heading into the Arklay Mountains to investigate recent "cannibal murders" before a mechanical failure brings their helicopter down. Bravo Team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, scheduled to be executed for twenty-three murders. When Bravo Team [[LetsSplitUpGang separates to search for Coen]], new team member Rebecca Chambers finds her way to a broken-down train -- the Ecliptic Express -- in the middle of a forest.


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''Zero'' employs a character-switching system where the player controls both protagonists, Rebecca and Billy, throughout a single playthrough. The player can have Billy and Rebecca explore the same areas together (with one character controlled by the player and the other by the computer) or split them up. Knowing when to stick together or split-up is integral to solving many of the puzzles. Another big change to the game includes the elimination of item boxes. Instead, Rebecca and Billy can drop their items anywhere and retrieve them from the same locations where they were dropped.
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* PapaWolf: Billy becomes a "big brother" version of this to Rebecca over the course of the game.

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* PapaWolf: PapaWolf: See OddCouple above; Billy becomes a "big brother" version of this to Rebecca over the course of the game.
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* PapaWolf: Billy becomes a "big brother" version of this to Rebecca over the course of the game.
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Yeah, no.


[[caption-width-right:350:[[SamuelLJackson I'm]] [[AscendedMeme tired of these]] [[PrecisionFStrike motherfucking]] [[ZombieApocalypse Zombies]] [[SnakesOnAPlane on this]] [[PrecisionFStrike motherfucking]] [[ShoutOut train]]!]]

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[[caption-width-right:350:[[SamuelLJackson I'm]] [[AscendedMeme I'm tired of these]] [[PrecisionFStrike motherfucking]] [[ZombieApocalypse these motherfucking Zombies]] [[SnakesOnAPlane on this]] [[PrecisionFStrike motherfucking]] [[ShoutOut this motherfucking train]]!]]
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** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''ResidentEvil2''. Of course, this makes literally no geographical sense with the rest of the game.

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** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''ResidentEvil2''. Of course, ''ResidentEvil2'', which establishes that the cable car ride in ''RE2'' took a lot longer and covered a lot more ground than anyone thought before this makes literally no geographical sense with the rest of the game.game was released.
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** Rebecca gets her own when she ''ducks'' through an otherwise typical InsurmountableWaistHighFence.

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* CutscenePowerToTheMax: Billy diving into BulletTime while shooting the leeches off Rebecca.



* LetsSplitUpGang: Can be done by the player as part of the partner system.

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* LetsSplitUpGang: Can be done by the player as part of the partner system. Some puzzles also force you to.


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** Though if you split your characters and move them to separate rooms, you can toggle back and forth between them without any of the loading time it takes to move from one room to another with ''both'' characters.


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** Saving Rebecca from the centipede.


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** Though canonically Rebecca is supposed to have survived the events of the original game.
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* {{Minigame}}: Leech Hunter.

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* AndYourRewardIsClothes: Rebbecca gets her cowgirl ensemble from [=REmake=], plus a new leather outfit, Billy gets a suit. Since the closet is located only in the train at the beginning, it becomes impossible to change back outfits after reaching the research facility.

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* AndYourRewardIsClothes: Rebbecca Rebecca gets her cowgirl ensemble from [=REmake=], plus a new leather outfit, Billy gets a suit. Since the closet is located only in the train at the beginning, it becomes impossible to change back outfits after reaching the research facility.



* TheGreatestStoryNeverTold: The only witnesses to the events of ''Resident Evil 0'' besides Rebecca are [[spoiler:the [[DeathFakedForYou officially dead]]]] Billy Coen and Wesker, who was watching the training facility's security feed for at least part of the game. There's no indication that Rebecca told Chris or Jill what happened.

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* TheGreatestStoryNeverTold: The only witnesses to the events of ''Resident Evil 0'' besides Rebecca are [[spoiler:the [[DeathFakedForYou officially dead]]]] Billy Coen and Wesker, and to a lesser extent, Birkin, who was watching the training facility's security feed for at least part of the game. There's no indication that Rebecca told Chris or Jill what happened.



** The vast majority of male/female partnerships in the series are either nonreciprocal (Carlos and Jill, Steve and Claire) or flat-out {{Not Love Interest}}s (the rest). The only pairing with a bilateral romantic element is Leon and Ada.
* VaginaDentata: The opening shot of the leeches certainly looks like it.
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* AndYourRewardIsClothes: Rebbecca gets her cowgirl ensemble from [=REmake=], plus a new leather outfit, Billy gets a suit. Since the closet is located only in the train at the beginning, it becomes impossible to change back outfits after reaching the research facility.
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* ScareChord: Whenever a leech zombie shows up.

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* ScareChord: ScareChord / PsychoStrings: Whenever a leech zombie shows up.
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* AuthorsSavingThrow: The developers explained that the reason why Crimson Heads were not included in ''Zero'' (after being retroactively introduced in the "[=REmake=]") is because Rebecca and Billy don't spent much around the same place as Alpha Team in [=REmake=].
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* AuthorSavingThrow: The developers explained that the reason why Crimson Heads were not included in ''Zero'' (after being retroactively introduced in the "[=REmake=]") is because Rebecca and Billy don't spent much around the same place as Alpha Team in [=REmake=].

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* AuthorSavingThrow: AuthorsSavingThrow: The developers explained that the reason why Crimson Heads were not included in ''Zero'' (after being retroactively introduced in the "[=REmake=]") is because Rebecca and Billy don't spent much around the same place as Alpha Team in [=REmake=].
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* AuthorSavingThrow: The developers explained that the reason why Crimson Heads were not included in ''Zero'' (after being retroactively introduced in the "[=REmake=]") is because Rebecca and Billy don't spent much around the same place as Alpha Team in [=REmake=].
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* RefrigeratorAmbush: A zombie pops out of the refrigerator in the dining car after you've solved a few puzzles.
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* DemotedToExtra: The zombie dogs make just two appearances during the entire game, and only on the train.
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* AwesomeButImpractical: The Hunting Gun. Powerful, but only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good upon reaching the Training Facility, seeing as the other Shotgun can be found relatively soon after which can hold five more shells.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/re0_2368.jpg]]
[[caption-width-right:350:[[SamuelLJackson I'm]] [[AscendedMeme tired of these]] [[PrecisionFStrike motherfucking]] [[ZombieApocalypse Zombies]] [[SnakesOnAPlane on this]] [[PrecisionFStrike motherfucking]] [[ShoutOut train]]!]]

'''''Resident Evil 0''''' is a prequel to ''ResidentEvil1'' and the first ''ResidentEvil'' game produced exclusively for Nintendo (as it was released on the {{Gamecube}} in 2002).

Bravo Team, one half of Raccoon City Police Department's elite [=STARS=] unit, is heading into the Arklay Mountains to investigate recent "cannibal murders" before a mechanical failure brings their helicopter down. Bravo Team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, scheduled to be executed for twenty-three murders. When Bravo Team [[LetsSplitUpGang separates to search for Coen]], new team member Rebecca Chambers finds her way to a broken-down train -- the Ecliptic Express -- in the middle of a forest.

Rebecca's got incredible luck for her first day on the job: she not only encounters Billy, but also finds herself face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. After escaping the train, Billy and Rebecca find Umbrella's Management Training Facility at the end of the tracks, where their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry and the mysterious Dr. Marcus (who bears his own grudge against Umbrella).

''This game has a [[ShoutOut/ResidentEvil0 Shout Out]] page.''
----
!!This game includes examples of:
* ActionGirl: Rebecca Chambers, sort of. She's certainly much braver and more capable then her [[DistressedDamsel earlier/later self]] from ''ResidentEvil1''. Easily justified considering that by that ResidentEvil1 she's been up for several days straight and is running on nothing but fear and adrenaline in the middle of a ZombieApocalypse. However in ResidentEvilUmbrellaChronicles we find out she has at the very least had a nap.
* AlwaysClose: No matter how quickly you get to Rebecca, she is always saved just in time when she's dangling from a ledge.
* {{Badass}}: Billy Coen, a former Marine. In the Umbrella Chronicles version of the game, he uses his handcuffs as makeshift brass knuckles, and is also capable of dropkicking a full grown man in the face.
* BehindTheBlack: Inverted with the Leech zombies purely for shock and surprise. There's a few rooms you'll enter and the layout of the room means the Leech zombie ''should'' see you as soon as you're in the room, but it won't start attacking until the camera angle changes to show it, at which point the ScareChord and PsychoStrings start up.
* BigCreepyCrawlies: The bosses include a giant scorpion, and a giant centipede with smaller-but-still-giant BiologicalMashup insect-things (the Plaguecrawler B.O.W.s) as regular monsters. And let's not forget all the leeches.
* BodyHorror: Marcus is probably the best example. {{Narm}}ful as his dialogue in his final scene is, there's still something repugnant about a guy vomiting several dozen fist-sized black leeches and copious amounts of slime, after which they crawl all over him and ''fuse'' with him to change him into the Queen Leech.
* ChainedByFashion: Billy only managed to break one arm free when his truck overturned and spends the entire game with his cuffs hanging off of his left wrist.
* ClownCarGrave: Justified in that not all corpses reanimate at the same time and there were dozens of people on the train when it was attacked. You can see corpses still in their seats or lying on the floor all over the train, so it makes sense that the "fresh" zombies are passengers finally completing their reanimation and shambling off to hunt.
* ContinuityNod:
** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''ResidentEvil2''. Of course, this makes literally no geographical sense with the rest of the game.
** The opening text crawl goes out of its way to not only mention Raccoon City and [[ResidentEvilCodeVeronica Rockfort Island]], but also ''Sheena'' Island from ''[[ResidentEvilGunSurvivor Resident Evil: Survivor]]'' as locations of T-Virus outbreaks.
** A subtle one. Rebecca is unable to operate the piano to get the battery, justifying why she had to practice in the first game.
* CreepyCentipedes: Centurion, who's big enough to devour people whole.
* DeathFakedForYou: [[spoiler: Rebecca allows Billy to escape at the end by falsely reporting his death]].
* DoorToBefore: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game (except the train, obviously).
* EasyModeMockery: Beating the game on easy mode will not earn you the special costumes.
* EpisodeZeroTheBeginning
* EverythingsBetterWithMonkeys: Horribly averted with the Eliminators, psychotic albino apes that make very good DemonicSpiders.
* GiantSpaceFleaFromNowhere: Most of the bosses. At least the scorpion was explained away in a file that says the researchers on the train were studying it, prior to the whole "attack of the killer leeches" thing. It was probably being transported on the train and got broken free during the whole mess.
* GrapplingHookPistol: Reasonably subverted. The hookshot is quite large (taking two blocks of inventory space to have, similarly to large guns), it can only hold 80kg without getting damaged, and is slow.
* TheGreatestStoryNeverTold: The only witnesses to the events of ''Resident Evil 0'' besides Rebecca are [[spoiler:the [[DeathFakedForYou officially dead]]]] Billy Coen and Wesker, who was watching the training facility's security feed for at least part of the game. There's no indication that Rebecca told Chris or Jill what happened.
* HandCannon: The magnums, as usual.
* {{Handguns}}: As usual, the staple weapon, though the ones Billy and Rebecca start out with are subtly different. Billy's is slightly more powerful and will randomly headshot zombies, and either gun can be upgraded later on for more power and faster firing.
* HiddenDepths: Gruff, short-spoken Billy [[spoiler:is remarkably talented at playing the piano]].
* ICantUseTheseThingsTogether: Some items have very specific uses. For example, early on there's a room you can get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character.
* IGaveMyWord: Invoked by Billy when saving Rebecca.
* InsurmountableWaistHeightFence: Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a three meter gap of water to get a valve handle.
* HugeGuyTinyGirl: One way of emphasizing Billy and Rebecca's "unlikely partner" status.
* InventoryManagementPuzzle: Pretty much the whole game. Each character can only hold six slots worth of items, and the series-standard item boxes are nowhere to be found. If you don't know what's coming, you'll probably have to trek back and forth to whatever room you've designated your item room to resupply.
* InvisibleBackupBand: [[spoiler:James Marcus]] inexplicably has instruments playing in the background when he's singing during the opening scene. Later on, he sings with no backup whatsoever.
* IWontSayImGuilty: Billy Coen refuses to confirm or deny whether or not he really did commit the murders he was sentenced for. [[spoiler:He didn't. The flashbacks heavily imply that it was his leader who did it. Billy tried to stop it only to be knocked out cold and rendered unable to prevent it. When the massacre was discovered, the unit pinned the blame on Billy]].
* KillItWithFire: Flame grenades and molotov cocktails are the best weapons to use against leech zombies; not only do they inflict the most damage, they cause them to die ''without'' exploding.
* KnightInSourArmor: Billy
* LetsSplitUpGang: Can be done by the player as part of the partner system.
* LoadsAndLoadsOfLoading: Permissible on the Gamecube version, because of the time of release and the high end graphics. On the Wii, however, this becomes frustrating very quickly.
* MadeOfIron: Billy, when compared to Rebecca.
* NinjaPirateZombieRobot: Eliminators. ''Zombie '''monkeys.'''''
* NeverSplitTheParty: For the most part, the game's easier if you keep Billy and Rebecca together, since it lets you put out twice as much firepower quickly. However, there's parts where you have to split them up, and others where it's easier to sneak by monsters if there's only one of you around. Particularly anything with leech zombies.
* OddCouple: An innocent, delicate-looking, 18-year-old rookie of an elite police force teams up with the escaped convict she is supposed to be arresting - a gruff, cynical, rather intimidating-looking ex-Marine who was sentenced to death for murdering 23 people. Their relationship starts as TeethClenchedTeamwork, but they eventually become FireForgedFriends after he saves her life repeatedly, proves to be a decent guy, and she [[spoiler:lies to her team to protect him]].
* {{Prequel}}
* PsychoStrings: The leech zombie theme.
* PuzzleReset: Near the end of the game, there's a puzzle that requires you to push wooden crates to one side and fill the thing with water. Two catches: One, there's a metal one in there too that needs to be dealt with. Two, there's also a grate thing that impedes how you move the blocks. Thank goodness this trope is the case.
* RoaringRampageOfRevenge: The "mysterious youth"/[[spoiler: Dr. James Marcus]], as he is sure to announce in every single line of dialogue. His rampage sets in motions the events of the rest of the series.
* ScareChord: Whenever a leech zombie shows up.
* ScaryScorpions: The first boss, the Stinger, is a scorpion the size of a pickup truck.
* SelectiveMemory:
** Inverted. At one point, the player has [[LetsSplitUpGang to split Rebecca and Billy up.]] The one who goes upstairs (by using the hookshot) will find a file that hints at the combination to a locked room. It is explained how the other character gets the dial (which is inexplicably off) to enter the combination, ''but not how they know about the file, let alone the password.'' And that knowledge is needed for the other character to progress.
** Just before Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. But, when she falls into the chasm, Billy needs that note, because it hints that [[spoiler: he's got to go through the boiler room.]] So he really shouldn't know that. Both of these instances, though, are because the characters are both controlled by one person.
*** Rebecca gives Billy one of her walkie talkies, which is how they communicate when separated, shown in use when one finds the cable car, and multiple times in-game amidst cries of "BILLY, HELP!"
* SemperFi: Billy Coen, badass former Marine.
* ShotgunsAreJustBetter: You get two in this game: a "Hunting Gun" over-under shotgun that only holds two shells but is slightly more powerful (and actually fired correctly, from the shoulder), and the usual pump-action shotgun, which holds more shells but is slightly less powerful.
* SolveTheSoupCans: The train's E-brake system. There's [[VoodooShark no possible rationale]] for the puzzle that doesn't make it even crazier.
* StockVideoGamePuzzle
* SuspiciousVideogameGenerosity: Right before the final boss you find some ammo and healing items.
* TakeYourTime:
** The player can take as long as they like on the speeding train until the sudden urgent need to slam on the brakes appears.
** Getting to Billy, after he's nearly drowned is also a moment to take your time.
** Averted at one point when Billy must save Rebecca from falling into a chasm. If he dawdles for too long, Rebecca dies. This requires a good portion of time and not realizing [[spoiler:that you need to go through the boiler room.]]
* TheMedic: Rebecca, as the field medic of S.T.A.R.S.
* TheWormThatWalks: The leech zombies and [[spoiler:James Marcus himself]].
* ThoseTwoBadGuys: [[MagnificentBastard Wesker]] and [[MadScientist Birkin]], who show up at several points in cutscenes watching the events on the security cameras and attempting to contain the situation.
* TimedMission:
** Stopping the train before it crashes.
** Saving Rebecca before she falls, although most players won't realize it unless they wait around long enough.
** The final boss fight.
* UnresolvedSexualTension: Billy and Rebecca. As an exception to the series' pattern of shoehorning in romantic subplots, it's strangely and arguably more believable.
** The vast majority of male/female partnerships in the series are either nonreciprocal (Carlos and Jill, Steve and Claire) or flat-out {{Not Love Interest}}s (the rest). The only pairing with a bilateral romantic element is Leon and Ada.
* VaginaDentata: The opening shot of the leeches certainly looks like it.
* WhatHappenedToTheMouse: Billy hasn't been heard from in the series since, and neither has Rebecca after the events of the original game.
* WickedCultured: [[spoiler:James Marcus, HumanoidAbomination]]... talented opera singer?
* ZombieApocalypse
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