History VideoGame / ResidentEvil0

2nd Jan '17 6:35:02 AM PF
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* PermanentlyMissableContent: Any item the player doesn't interact with in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the ''HD Remaster'' adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.

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* PermanentlyMissableContent: Any item the player doesn't interact with in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the The ''HD Remaster'' Remaster'', however, adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.
2nd Jan '17 6:34:07 AM PF
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* LostForever: Any item the player doesn't interact with in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the ''HD Remaster'' adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.


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* PermanentlyMissableContent: Any item the player doesn't interact with in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the ''HD Remaster'' adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.
2nd Jan '17 6:23:20 AM PF
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* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after. The leaps in logic to keep her intact so she can appear in ''[=RE1=]''.

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* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after. The leaps in logic to keep her intact so she can appear in ''[=RE1=]''.
2nd Jan '17 6:22:08 AM PF
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* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character. Granted, the lock isn't seen, so there's no telling what shape it was in regards to the knife and Rebecca wouldn't risk her syringe needles breaking.

to:

* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character. Granted, the lock isn't seen, so there's no telling what shape it was in regards to the knife and Rebecca wouldn't risk her syringe needles breaking.
2nd Jan '17 2:42:09 AM WildCardCourier
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* ActionGirl: Rebecca, sort of. She's certainly much braver and more capable then her [[DistressedDamsel earlier/later self]] from ''Resident Evil''. Easily justified considering that by that ''Resident Evil'', she's been up for several days straight and is running on nothing but fear and adrenaline in the middle of a ZombieApocalypse. However, in ''[[{{VideoGame/ResidentEvilTheUmbrellaChronicles}} The Umbrella Chronicles]]'', we find out she has at the very least had a nap.

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* ActionGirl: Rebecca, sort of. She's certainly much braver and more capable then her [[DistressedDamsel earlier/later self]] from ''Resident Evil''. Easily justified considering that by that ''Resident Evil'', she's been up for several a couple days straight and is running on nothing but fear and adrenaline in the middle of a ZombieApocalypse. However, in ''[[{{VideoGame/ResidentEvilTheUmbrellaChronicles}} ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'', we find out she has at the very least had a nap.nap, albeit a nightmare-filled one.



* AwesomeButImpractical: The Hunting Gun. Powerful, but it only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Management Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.

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* AwesomeButImpractical: The Hunting Gun. Powerful, It's powerful, but it only holds two shells at a time and takes up two precious inventory spaces like most of the other heavy weapons. Most players will likely dump it for good not long after reaching the Management Training Facility, seeing as the other shotgun can be found relatively quickly which can hold five more shells.



* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his super speed dash. It's not really consistent with his established powers, and was most likely implemented because super strength punches couldn't be properly animated within the context of the game's engine.

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* DeadlyGaze: In the 2016 remaster, ''HD Remaster'', Wesker gets this as a special attack in "Wesker Mode", along with his super speed dash. It's not really consistent with his established powers, and was most likely implemented because his super strength punches couldn't be properly animated within the context of the game's engine.



* FakeLongevity: In Leech Hunter, each rank offers different rewards. In the [=GameCube=] and Wii versions, each rank has to be obtained individually. For example, getting an A, by collecting all 100 leech charms, only unlocks the infinite ammo for all weapons in the main game. Thankfully, this was fixed in the HD remaster, where achieving a high rank will also unlock any of the lower rewards.

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* FakeLongevity: In Leech Hunter, each rank offers different rewards. In the [=GameCube=] and Wii versions, each rank has to be obtained individually. For example, getting an A, by collecting all 100 leech charms, only unlocks the infinite ammo for all weapons in the main game. Thankfully, this was fixed in the HD remaster, ''HD Remaster'', where achieving a high rank will also unlock any of the lower rewards.



* HandCannon: The magnums, as usual.

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* HandCannon: The magnums, as usual. The unlockable Magnum revolver is something of an Umbrella AceCustom that they made to combat their own B.O.W.s in self defense.



* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character.

to:

* InformingTheFourthWall: Some items have very specific uses. For example, early on there's a room where a character will get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character. Granted, the lock isn't seen, so there's no telling what shape it was in regards to the knife and Rebecca wouldn't risk her syringe needles breaking.



* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after.

to:

* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the T-Virus. This is not even a case of GameplayAndStorySegregation as it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after. The leaps in logic to keep her intact so she can appear in ''[=RE1=]''.



* WhatHappenedToTheMouse: Billy hasn't been heard from in the series since, and neither has Rebecca after the events of the original game. Canonically, Rebecca is supposed to have survived the events of the original game.
* WickedCultured: [[spoiler:Dr. Marcus. HumanoidAbomination, talented opera singer?]]

to:

* WhatHappenedToTheMouse: Billy hasn't been heard from in the series since, and neither has Rebecca after the events of the original game. Canonically, Rebecca is supposed to have survived the events of the original game.
game. She's finally showed up in a stage play and is set to be a main protagonist in the third CGI movie.
* WickedCultured: [[spoiler:Dr. Marcus. HumanoidAbomination, MadScientist, talented opera singer?]]
6th Nov '16 4:49:38 AM PF
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Added DiffLines:

* BadassNormal: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of drop kicking a full grown man in the face.
6th Nov '16 2:05:38 AM Morgenthaler
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

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'''''Resident ''Resident Evil Zero''''', Zero'', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
6th Nov '16 2:05:28 AM Morgenthaler
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* {{Badass}}: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of drop kicking a full grown man in the face.
21st Oct '16 9:34:33 AM PF
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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to of the Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.
21st Oct '16 7:16:12 AM Mullon
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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Management Training Facility, which has to be a couple of hours long trip at best.

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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, train complete with private sleeping cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Management Training Facility, which has to be a couple of hours long trip at best.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil0