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Initially released for PC and Mac from UsefulNotes/{{Steam}} and Website/GogDotCom, it was later ported to UsefulNotes/XboxOne and UsefulNotes/PlayStation4.

An action-oriented prequel, ''VideoGame/RebelGalaxyOutlaw'', got released on PC in August 2019, and Playstation 4, Xbox One and Nintendo Switch in September, 2020.

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Initially released for PC and Mac from UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GogDotCom, it was later ported to UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/PlayStation4.

Platform/PlayStation4.

An action-oriented prequel, ''VideoGame/RebelGalaxyOutlaw'', got released on PC in August 2019, and Playstation 4, Xbox One and Nintendo Switch Platform/NintendoSwitch in September, 2020.
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* DiscOneNuke: The second star system you visit already has a dreadnought-class ship for sale, and the third system offers both the game's strongest ship and most of the best weapons money can buy. All you need to do to steamroll through the rest of the game is to engage in some lengthy MoneyGrinding so you can actually afford all this goodness.
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Crosswicking

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* ProductDeliveryOrdeal: One mission type involves transporting a badly-needed trade good to a randomized planet. This delivery usually involves at least one ambush and concludes by forcing the player to run a gauntlet of pirates to reach the delivery location.
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Crosswicking from Ability Depletion Penalty trope page.

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* AbilityDepletionPenalty: There is a delay penalty to depleting your [[NitroBoost afterburner]] or your active DeflectorShields. Weapons that [[{{Overheating}} overheat]] are also locked out until they cool down completely.
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* InSystemFTL: Warp drives can get you from station to jumpgate, but if you want to get through that gate to another star you'll want a jumpdrive.
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From Background Music: "This page lists lampshades of the phenomenon; straight examples are too many to count."


* BackgroundMusic: As befits a ''Series/{{Firefly}}''-styled SpaceWestern, the soundtrack is BluesRock and CountryMusic. It's licensed music so Double Damage can't release a soundtrack album, but [[http://rebel-galaxy.com/the-rebel-galaxy-soundtrack/ they posted the track list]].
** Heck, if you don't like the soundtrack, you can use custom music paths for the title, stations, travelling, combat and ambiance tracks. Fancy importing music from ''VideoGame/FTLFasterThanLight'', ''VideoGame/{{Naev}}'' or even the title themes to the ''VideoGame/EscapeVelocity'' series?
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* PriceOnTheirHead: Randomly spawned pirates can have a bounty attached to them that's collected as soon as their ship is destroyed. In addition, missions are regularly posted offering a reward to anyone willing to go after a particularly notorious pirate or other target.
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An action-oriented prequel, ''VideoGame/RebelGalaxyOutlaw'', is slated for release on PC, Playstation 4, and Nintendo Switch in early 2019.

to:

An action-oriented prequel, ''VideoGame/RebelGalaxyOutlaw'', is slated for release got released on PC, PC in August 2019, and Playstation 4, Xbox One and Nintendo Switch in early 2019.September, 2020.
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* NoPointsForNeutrality: Becoming friendly with either one of the pirate factions or citizenry/militia factions usually means alienating other one. However, being neutral or hostile to a faction prevents the player from buying their ships.
* {{Overheating}}: All weapons have a certain overheating point, at which point they stop firing until they have cooled down.

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* NoPointsForNeutrality: Becoming friendly with either one of the pirate factions or citizenry/militia factions usually means alienating the other one. However, being neutral or hostile to a faction prevents the player from buying their ships.
* {{Overheating}}: All weapons When firing manually, turrets have a certain overheating point, at which point they stop firing until they have cooled down.



* RespawningEnemies: Interestingly, though, once spawned, enemies ''stay'' spawned. If you're in a big fight and you take too much damage, you can escape, go repair your ship at a convenient spaceport, and then go back and the damage you already did will remain.

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* RespawningEnemies: Interestingly, though, once spawned, enemies ''stay'' spawned. If you're in a big fight and you take too much damage, you can escape, go repair your ship at a convenient spaceport, and then go back and the damage you already did will remain.



* SpacePolice: The System Militia police the spacelanes, fighting pirates and hunting smugglers. One fork of the main quest has you side with them, and you can run Militia blockades for big trading profits.
* SpacePirates: Your bog-standard bandits in space, subdivided into factions such as the [[TheSyndicate Red Devil Cartel]] and the Korian Outsiders. Unlike many cases, you can side with them instead of the system militia and citizens and get enough of a reputation to gain access to their stations and buy their equipment and ships.

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* SpacePolice: The System Militia police the spacelanes, space lanes, fighting pirates and hunting smugglers. One fork of the main quest has you side with them, and you can run Militia blockades for big trading profits.
* SpacePirates: Your bog-standard bandits in space, subdivided into factions such as the [[TheSyndicate Red Devil Cartel]] and the Korian Outsiders. Unlike many cases, other games, you can side with them instead of the system militia and citizens and get enough of a reputation to gain access to their stations and buy their equipment and ships.



* StandardStarshipScuffle: In a departure from the conventions of 3D space trade and combat simulators, which usually has you flying a smallish fighter, the player ship is a full-size warship that primarily fights on the broadside (something akin to the early ''Literature/HonorHarrington'' novels). Your weapons can fire off-axis to some degree, but not directly forward, so it's very valuable to maneuver to cross the enemy's 'T'.

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* StandardStarshipScuffle: In a departure from the conventions of 3D space trade and combat simulators, which usually has you flying a smallish fighter, the player ship is a full-size warship that primarily fights on the broadside (something akin to the early ''Literature/HonorHarrington'' novels). Your weapons broadsides can fire off-axis to some degree, but not directly forward, so it's very valuable to maneuver to cross the crossing your enemy's 'T'.'T' is an important tactic.



* SubsystemDamage: Everything on the ship can be damaged by enemy fire. Player can also target turrets on larger vessels.

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* SubsystemDamage: Everything on the ship can be damaged by enemy fire. Player The player can also target turrets on larger vessels.



* WideOpenSandbox: While there is a central plot, player can ignore it in favor of their own goals.

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* WideOpenSandbox: While there is a central plot, the player can ignore it in favor of their own goals.
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* NoPointsForNeutrality: Becoming friendly with either one of the pirate factions or citizenry/militia factions usually means alienating other one. However, being neutral or hostile to a faction locks player out of their ships.

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* NoPointsForNeutrality: Becoming friendly with either one of the pirate factions or citizenry/militia factions usually means alienating other one. However, being neutral or hostile to a faction locks prevents the player out of from buying their ships.
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* MightyGlacier: Dreadnaught-class ships in general compared to other ships, with ''Blackgate'' being ultimate MightyGlacier. It has largest amount of guns, broadsides and armor, but it is also the slowest ship in the game.

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* MightyGlacier: Dreadnaught-class ships in general compared to other ships, with ''Blackgate'' being the ultimate MightyGlacier. It has largest amount of guns, broadsides and armor, but it is also the slowest ship in the game.



* {{Overheating}}: All weapons have certain overheating point, at which point they stop firing until they have cooled down.

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* {{Overheating}}: All weapons have a certain overheating point, at which point they stop firing until they have cooled down.

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Removed: 127

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EveryBulletIsATracer: FlavorText for some weapons (Scatter Turrets, for instance) indicates they're firing kinetic rounds, but they look like FrickinLaserBeams.

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* EnergyWeapon: Most guns are your usual sci-fi technobabble [[SlowLaser energy bolts]]. There are also various continuous-beam weapons.
* EveryBulletIsATracer: FlavorText for some weapons (Scatter Turrets, for instance) indicates they're firing kinetic rounds, but they look like FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]].



* FrickinLaserBeams: Most guns are your usual sci-fi technobabble energy bolts. There are also various continuous-beam weapons.
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* Overheating: All weapons have certain overheating point, at which point they stop firing until they have cooled down.

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* Overheating: {{Overheating}}: All weapons have certain overheating point, at which point they stop firing until they have cooled down.
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Added DiffLines:

* StandardStarshipScuffle: In a departure from the conventions of 3D space trade and combat simulators, which usually has you flying a smallish fighter, the player ship is a full-size warship that primarily fights on the broadside (something akin to the early ''Literature/HonorHarrington'' novels). Your weapons can fire off-axis to some degree, but not directly forward, so it's very valuable to maneuver to cross the enemy's 'T'.
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None


* BackgroundMusic: As befits a ''Series/{{Firefly}}''-styled SpaceWestern, the soundtrack is BluesRock and {{Country}}. It's licensed music so Double Damage can't release a soundtrack album, but [[http://rebel-galaxy.com/the-rebel-galaxy-soundtrack/ they posted the track list]].

to:

* BackgroundMusic: As befits a ''Series/{{Firefly}}''-styled SpaceWestern, the soundtrack is BluesRock and {{Country}}.CountryMusic. It's licensed music so Double Damage can't release a soundtrack album, but [[http://rebel-galaxy.com/the-rebel-galaxy-soundtrack/ they posted the track list]].
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None


Initially released for PC and Mac from UsefulNotes/{{Steam}} and Website/GOGDotCom, it was later ported to UsefulNotes/XboxOne and UsefulNotes/PlayStation4.

to:

Initially released for PC and Mac from UsefulNotes/{{Steam}} and Website/GOGDotCom, Website/GogDotCom, it was later ported to UsefulNotes/XboxOne and UsefulNotes/PlayStation4.
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* MightyGlacier: Dreadnaught-class ships in general compared to other ships, with ''Blackgate'' being ultimate MightyGlacier. It has largest amount of guns, broadsides and armor, but it is also the slowest ship in the game as well as smallest.

to:

* MightyGlacier: Dreadnaught-class ships in general compared to other ships, with ''Blackgate'' being ultimate MightyGlacier. It has largest amount of guns, broadsides and armor, but it is also the slowest ship in the game as well as smallest.game.
Is there an issue? Send a MessageReason:
None


An action-oriented prequel, ''Rebel Galaxy Outlaw'', is slated for release on PC, Playstation 4, and Nintendo Switch in early 2019.

to:

An action-oriented prequel, ''Rebel Galaxy Outlaw'', ''VideoGame/RebelGalaxyOutlaw'', is slated for release on PC, Playstation 4, and Nintendo Switch in early 2019.
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An action-oriented prequel, ''Rebel Galaxy Outlaw'', is slated for release on PC, Playstation 4, and Nintendo Switch in early 2019.

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