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** The "For Cronk and Zephyr" Skill Point, which requires you [[NoDamageRun to beat Neftin Prog without taking damage]], can also be received by beating his robotic double in the arena with the same criteria.
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* BreadEggsMilkSquick: The Blazebot (the final challenger in the Bronze Cup on Planet Thragg) is newly single and is looking for someone who enjoys old films, going to the gym, and setting fire to pretty much anything.
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** The game's final stage [[spoiler:in Meridian City from ''Tools of Destruction'']] contains a museum portion that have audio descriptions of past villains, planets, enemies and the like.
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** The game's final stage [[spoiler:in Meridian City from ''Tools of Destruction'']] contains a museum portion that have has audio descriptions of past villains, planets, enemies and the like.
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** Circle can no longer be used to fire.
** L1 is used to aim/strafe, rather than L2 for strafing.
** L1 is used to aim/strafe, rather than L2 for strafing.
to:
** Auto-targeting is significantly downplayed compared to ''all'' previous games, instead placing a higher emphasis on manual aiming. As a result, the game plays much more like a traditional 3rd-person shooter. This change would also carry over to the [[VideoGame/RatchetAndClank2016 2016 reboot.]]
** In a positive example, Ratchet can now double-jump after performing his initial jump in any direction; previous games locked the double-jump if Ratchet started with a backflip or sideflip, frequently leading to unnecessary deaths. This change greatly improves Ratchet's mobility and was also carried over to the reboot.
** Gadgets are mapped to dedicated buttons, rather than being equipped with the D-pad.
*** Due to this, Circle can no longer be used tofire.
**fire weapons, instead being dedicated to the Grav-Tether.
*** L1 is used to aim/strafe, rather than L2for strafing.which is dedicated to the GrummelNet Jetpack.
** In a positive example, Ratchet can now double-jump after performing his initial jump in any direction; previous games locked the double-jump if Ratchet started with a backflip or sideflip, frequently leading to unnecessary deaths. This change greatly improves Ratchet's mobility and was also carried over to the reboot.
** Gadgets are mapped to dedicated buttons, rather than being equipped with the D-pad.
*** Due to this, Circle can no longer be used to
**
*** L1 is used to aim/strafe, rather than L2
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*** This is especially bad once you get the Hoverboots: in ''[=ACiT=]'', boosting with the Hoverboots and preparing for a Comet Strike are both R2, meaning that if you were boosting, you would throw your Omniwrench. In this game, using the Hoverboots is still R2; however, this is to use them, rather than just boosting. This may lead to some confusion for veteran ''[=ACiT=]'' players who try to throw the Wrench while Hoverbooting and then wonder why they came to a dead stop to swing the Wrench instead, since they probably weren't holding L1 at the time.
** Gadgets are mapped to their own buttons, rather than being equipped with the D-pad.
** Gadgets are mapped to their own buttons, rather than being equipped with the D-pad.
to:
*** This is especially bad once you get the Hoverboots: in ''[=ACiT=]'', boosting with the Hoverboots and preparing for a Comet Strike are both R2, meaning that if while you were boosting, you would could throw your Omniwrench. Omniwrench simply by pressing Square. In this game, using the Hoverboots is still R2; however, this is to use them, rather than just boosting. no longer simultaneously prepares the Comet Strike. This may lead to some confusion for veteran ''[=ACiT=]'' players who try to throw the Wrench while Hoverbooting and then wonder why they came to a dead stop to swing the Wrench instead, since they probably weren't also holding L1 at the time.
** Gadgets are mapped to their own buttons, rather than being equipped with the D-pad.time.
** Gadgets are mapped to their own buttons, rather than being equipped with the D-pad.
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* SelfImposedChallenge: It's actually possible to reach ''all'' the fossilized Gargathon horns ''without'' using the jetpack, by [[NotTheIntendedUse taking advantage of the decorational level geometry]]. And since there are exactly as many non-living horns as are needed to get the jetpack... [[spoiler: Unfortunately, the hardest to reach fossil doesn't actually spawn until the player acquires the jetpack, so no SequenceBreaking for you. Still, it's the journey, right?]]
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* OurGhostsAreDifferent: Due to all the work the Progs have done to weaken the barriers between this world and that of the Nethers the sector is considered haunted. [[spoiler:It turns out that Robots do have souls or at least ghosts in the stinger when Cronk & Zephyr's ghosts show up at the end. Judging by their comments on picking up women at the robot cemetery, they're not and isolated case.]]
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* OurGhostsAreDifferent: Due to all the work the Progs have done to weaken the barriers between this world and that of the Nethers the sector is considered haunted. [[spoiler:It turns out that Robots do have souls or at least ghosts in the stinger when Cronk & Zephyr's ghosts show up at the end. Judging by their comments on picking up women at the robot cemetery, they're not and an isolated case.]]
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The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.
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The 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It's intended to serve as an "epilogue" to the series, going back to the style of the ''Future'' games and closing out the different plot elements of those games.It was released on November 12, 2013.
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* FateWorseThanDeath: Played for laughs in the Meridian City Museum, which states the the Groovitron can cause death, "or worse, a social media video resulting in lifelong shame and embarrassment".
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* GenreShift: The game turns into a gravity puzzle platformer during Clank's Netherverse segments.
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* GenreShift: The game turns into a gravity gravity-based puzzle platformer during Clank's Netherverse segments.
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* [[spoiler:KilledOffForReal: Cronk and Zephyr during the opening level in space. Because of their deaths, Ratchet decides that ItsPersonal.]]
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* [[spoiler:KilledOffForReal: Cronk KilledOffForReal: [[spoiler:Cronk and Zephyr during the opening level in space. Because of their deaths, Ratchet decides that ItsPersonal.]]
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* PreOrderBonus: Pre-ordering this game gives you the [[http://ratchet.wikia.com/wiki/Volcanox_Armor Volcanox Armor]], which gives you a 5% damage reduction. There's no other way to get the armor.
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* UnwillingRoboticisation: If Ratchet gets hit by the beams of the Biobliterator replica in the Solana Galactorium, he gets turned into a robot temporarily.
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The 10th ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.
to:
The 10th 10[[superscript:th]] ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' ''Into the Nexus'' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.
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.......... for now, at least.
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!! This game contains examples of:
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The tenth ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.
to:
The tenth 10th ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelfth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.
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* DarkerAndEdgier: This game has a spookier atmosphere than usual, and many of the planets visited have been evacuated thanks to being haunted by Nethers. In addition, the Progs are plotting to release an EldritchAbomination into the Polaris galaxy from another dimension, and [[spoiler:Cronk and Zephyr are KilledOffForReal.]]
to:
* DarkerAndEdgier: This game has seems to have a spookier more spooky atmosphere than usual, and many of the planets visited have been evacuated thanks to being haunted by Nethers. In addition, the Progs are plotting to release an EldritchAbomination into the Polaris galaxy from another dimension, and [[spoiler:Cronk and Zephyr are KilledOffForReal.]]
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Better keep examples objective
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* CanonDiscontinuity: Not the game itself, mind you, but the museum in Meridian City has no evidence that the events of ''Size Matters'' or ''Secret Agent Clank'' ever took place; this officially renders the two games, both considered among the worst games in the franchise, non-canon.
to:
* CanonDiscontinuity: Not the game itself, mind you, but the museum in Meridian City has no evidence that the events of ''Size Matters'' or ''Secret Agent Clank'' ever took place; this officially renders the two games, both considered among the worst spinoff games in the franchise, non-canon.
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[[caption-width-right:230:[[{{Tagline}} Lighter Gravity, Heavier Weaponry.]]]]
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[[caption-width-right:230:[[{{Tagline}} Lighter Gravity, Gravity,\\
Heavier Weaponry.]]]]
Heavier Weaponry.]]]]
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--> '''Mrs. Zurkon''': The family that slays together, stays together.
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--> '''Mrs. Zurkon''': Zurkon:''' The family that slays together, stays together.
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* DarkerAndEdgier: This game has a spookier atmosphere than usual, and many of the planets visited have been evacuated thanks to being haunted by Nethers. In addition, the Progs are plotting to release an EldritchAbomination into the Polaris galaxy from another dimension, and [[spoiler: Cronk and Zephyr are KilledOffForReal.]]
to:
* DarkerAndEdgier: This game has a spookier atmosphere than usual, and many of the planets visited have been evacuated thanks to being haunted by Nethers. In addition, the Progs are plotting to release an EldritchAbomination into the Polaris galaxy from another dimension, and [[spoiler: Cronk [[spoiler:Cronk and Zephyr are KilledOffForReal.]]
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* DisneyDeath: [[spoiler:Subverted with Cronk and Zephyr. [[DroppedABridgeOnHim Anticlimactic death]]? Check. NoOneCouldSurviveThat? Check. NeverFoundTheBody? Check. [[RobotBuddy Being repairable]]? Check. It would have been expected for them to show up at the end perfectly alive, but no - they really were KilledOffForReal, and rather unceremoniously at that.]]
** Played straight with [[spoiler: The Plumber]], who is revealed to have survived [[spoiler: the destruction of the Nebulox 7]] when Ratchet receives a message from him after finding a RYNO holo-plan.
** Played straight with [[spoiler: The Plumber]], who is revealed to have survived [[spoiler: the destruction of the Nebulox 7]] when Ratchet receives a message from him after finding a RYNO holo-plan.
to:
* DisneyDeath: DisneyDeath:
** [[spoiler:Subverted with Cronk and Zephyr. [[DroppedABridgeOnHim Anticlimactic death]]? Check. NoOneCouldSurviveThat? Check. NeverFoundTheBody? Check. [[RobotBuddy Being repairable]]? Check. It would have been expected for them to show up at the end perfectly alive, but no - they really were KilledOffForReal, and rather unceremoniously at that.]]
** Played straight with[[spoiler: The [[spoiler:The Plumber]], who is revealed to have survived [[spoiler: the [[spoiler:the destruction of the Nebulox 7]] when Ratchet receives a message from him after finding a RYNO holo-plan.
** [[spoiler:Subverted with Cronk and Zephyr. [[DroppedABridgeOnHim Anticlimactic death]]? Check. NoOneCouldSurviveThat? Check. NeverFoundTheBody? Check. [[RobotBuddy Being repairable]]? Check. It would have been expected for them to show up at the end perfectly alive, but no - they really were KilledOffForReal, and rather unceremoniously at that.]]
** Played straight with
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* EpicFlail: Neftin and his robo duplicate has two flails that he can use to create various types of electric shockwaves.
* EquippableAlly: The Netherbeast weapon has a tamed netherbeast that sits on Ratchet's arm, it can be sent out to chew on anyone who dares to come near our lovable furball.
* EquippableAlly: The Netherbeast weapon has a tamed netherbeast that sits on Ratchet's arm, it can be sent out to chew on anyone who dares to come near our lovable furball.
to:
* EpicFlail: Neftin and his robo duplicate has have two flails that he can use to create various types of electric shockwaves.
* EquippableAlly: The Netherbeast weapon has a tamednetherbeast Nether that sits on Ratchet's arm, it can be sent which flies out to chew on anyone who dares to come near our lovable furball.
* EquippableAlly: The Netherbeast weapon has a tamed
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* EvenEvilHasStandards: Neftin protests at having to [[spoiler: destroy the Nebulox 7]] after helping Vendra escape. [[spoiler: This could have been foreshadowing his HeelFaceTurn later on.]]
to:
* EvenEvilHasStandards: Neftin protests at having to [[spoiler: destroy [[spoiler:destroy the Nebulox 7]] after helping Vendra escape. [[spoiler: This [[spoiler:This could have been foreshadowing his HeelFaceTurn later on.]]
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* HeelFaceTurn: [[spoiler: Neftin (and eventually Vendra) team up with Ratchet and Clank to stop the Nethers after they're released.]]
to:
* HeelFaceTurn: [[spoiler: Neftin [[spoiler:Neftin (and eventually Vendra) team up with Ratchet and Clank to stop the Nethers after they're released.]]
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* HoistByHisOwnPetard: The Nether Blades were a weapon created by Vendra when she was a child. The upgrades version, the Prog Blades, was modified by Neftin and bears the twins' name. You can end up using this weapon against Neftin himself later on. [[spoiler: There's also the "An Eye for an Eye" Skill Point, which requires you to defeat the Nether Leader using only Nether-based weapons.]]
to:
* HoistByHisOwnPetard: The Nether Blades were a weapon created by Vendra when she was a child. The upgrades version, the Prog Blades, was modified by Neftin and bears the twins' name. You can end up using this weapon against Neftin himself later on. [[spoiler: There's [[spoiler:There's also the "An Eye for an Eye" Skill Point, which requires you to defeat the Nether Leader using only Nether-based weapons.]]
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* IGaveMyWord: [[spoiler: Neftin promises that if Ratchet and Clank save Vendra and help her defeat the Nethers, he'll turn himself in to the police for the murders of Cronk and Zephyr. At the end of the game, he says, "A deal's a deal," and heads to jail along with Vendra (though the latter needs to be carried off by her brother, and she isn't exactly pleased with being forced back into imprisonment).]]
to:
* IGaveMyWord: [[spoiler: Neftin [[spoiler:Neftin promises that if Ratchet and Clank save Vendra and help her defeat the Nethers, he'll turn himself in to the police for the murders of Cronk and Zephyr. At the end of the game, he says, "A deal's a deal," and heads to jail along with Vendra (though the latter needs to be carried off by her brother, and she isn't exactly pleased with being forced back into imprisonment).]]
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--> '''Announcer''': In case anyone cares, that's natural lava we're using. Because Thugs-4-Less cares about the environment.
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--> '''Announcer''': '''Announcer:''' In case anyone cares, that's natural lava we're using. Because Thugs-4-Less cares about the environment.
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--> '''Neftin''': Look at me! I'm a lot of things, but nimble isn't one of them.
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--> '''Neftin''': '''Neftin:''' Look at me! I'm a lot of things, but nimble isn't one of them.
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* NostalgiaLevel: [[spoiler: The museum in Meridian City is full of references to past games. There's even a boss battle against [[VideoGame/RatchetAndClankUpYourArsenal a functional replica of the Biobliterator.]]]]
to:
* NostalgiaLevel: [[spoiler: The [[spoiler:The museum in Meridian City is full of references to past games. There's even a boss battle against [[VideoGame/RatchetAndClankUpYourArsenal a functional replica of the Biobliterator.]]]]
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--> '''Announcer''': Our engineers built the Prog Bot as a practice robot for new thug recruits, and it looks like Neftin because - well, who wouldn't want to get a chance to smack around their boss?!
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--> '''Announcer''': '''Announcer:''' Our engineers built the Prog Bot as a practice robot for new thug recruits, and it looks like Neftin because - well, who wouldn't want to get a chance to smack around their boss?!
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* TheDreaded: The Nightmare Box/Terroriser can scare any enemy in the game...[[spoiler: Save for Mr. Eye, who ''scares it.'']]
* TheUnfought: [[spoiler: Vendra]].
* UnwittingPawn: [[spoiler: Mr. Eye and the rest of the Nethers don't care about Vendra at all; they're simply using her to enter the world.]]
* TheUnfought: [[spoiler: Vendra]].
* UnwittingPawn: [[spoiler: Mr. Eye and the rest of the Nethers don't care about Vendra at all; they're simply using her to enter the world.]]
to:
* TheDreaded: The Nightmare Box/Terroriser can scare any enemy in the game...[[spoiler: Save [[spoiler:Save for Mr. Eye, who ''scares it.'']]
* TheUnfought:[[spoiler: Vendra]].
[[spoiler:Vendra]].
* UnwittingPawn:[[spoiler: Mr.[[spoiler:Mr. Eye and the rest of the Nethers don't care about Vendra at all; they're simply using her to enter the world.]]
* TheUnfought:
* UnwittingPawn:
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* EquippableAlly: The Netherbeast weapon has a tamed netherbeast that sits on Ratchet's arm, it can be sent out to chew on anyone who dares to come near our lovable furball.
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* TimeStandsStill: The fully upgraded Temporal Repulsor, which is now called the Quantum Repulsor, can immobilize enemies mid-air giving Ratchet just enough time to make them eat another shot.
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add
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* LighterAndSofter: While the atmosphere of the game is definitely darker than the previous ones, the way the plot is handled is more like a cartoon, rather than the heavier stories of ''Tools of Destruction'' and ''A Crack in Time''.
to:
* LighterAndSofter: Somewhat Zigzagged: While the atmosphere of the game is definitely darker than the previous ones, the way the plot is handled is more like a cartoon, if not a dark cartoon at that, rather than the heavier stories of ''Tools of Destruction'' and ''A Crack in Time''.
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* CreditsMontage: The first half of the credits (before you gain control of Nether Clank) show images from throughout the ''Ratchet & Clank Future'' series.
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name changed by TRS decision
* HandGagging: Pollyx does this to Ratchet in his first scene.
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* PuttingAHandOverHisMouth: Pollyx does this to Ratchet in his first scene.
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Don't add stuff about reception above the examples line.
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->''"...it's good to see the return of the Ratchet we used to know."''
-->-- '''Tim Turi''', ''Magazine/GameInformer'' (September 2013)
-->-- '''Tim Turi''', ''Magazine/GameInformer'' (September 2013)
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* DoubleUnlock: Obtaining the RYNO VII requires a ''triple'' unlock. First, you need to find all the holo-plans. Next, to actually gain the option to trade the plans in you must [[spoiler:obtain all six keys to the vault on planet Thram. Only five of the keys can be found by exploring the level; the last is obtained by finding all the Gargathon horns and giving them to the Smuggler.]]
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** The description for the Nightmare Box says that you can use it to exploit the carpool lane.
** Similarly, the RYNO VII's description says that it makes a killer quiche.
** Similarly, the RYNO VII's description says that it makes a killer quiche.
to:
** The description for the Nightmare Box (a weapon that summons the nightmares of your enemies) says that you can use it to exploit the carpool lane.
** Similarly, theRYNO VII's description for the RYNO VII (the seventh iteration in the line of [[InfinityPlusOneSword Infinity+1 Guns]]) says that it makes a killer quiche.
** Similarly, the
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->''"...it's good to see the return of the Ratchet we used to know."''
-->-- '''Tim Turi''', ''Magazine/GameInformer'' (September 2013)
-->-- '''Tim Turi''', ''Magazine/GameInformer'' (September 2013)
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* HoverSkates: Ratchet uses a pair of hoverboots to speed around and jump off ramps
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* HoverSkates: Ratchet uses a pair of hoverboots to speed around and jump off rampsramps.
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* InterfaceSpoiler: On Thram, there's a vault that requires 6 keys, but inspecting it will give you a mission telling you to find '''5''' keys, tipping the player off that something's up. Sure enough, the Smuggler has the last one, and wants all the Gargathon horns before he'll part with it.
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* AttackItsWeakPoint: the [[SniperRifle Plasma Striker]] returns, with it's ability to display and hit weak points for additional damage intact. In this game, however, you can purchase upgrades to increase the amount of extra damage that is done. One upgrade even slows down time when zoomed in...
to:
* AttackItsWeakPoint: the The [[SniperRifle Plasma Striker]] returns, with it's ability to display and hit weak points for additional damage intact. In this game, however, you can purchase upgrades to increase the amount of extra damage that is done. One upgrade even slows down time when zoomed in...in, allowing you to use the sniper more effectively without needing to keep away from the enemies.
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** Vendra Prog, while not exactly tiny, is certainly very small compared to her brother, and [[spoiler: in the climax of the game, uses her telekinesis to throw the colossal Nether Leader back through the portal leading to the Netherverse.]]
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** Vendra Prog, while not exactly tiny, is certainly very small compared to her brother, and [[spoiler: in [[spoiler:in the climax of the game, uses her telekinesis to throw the colossal Nether Leader back through the portal leading to the Netherverse.]]
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* RiseToTheChallenge: In a couple of occasions on planet Silox you must escape from rising water. Which is incredibly funny given that Ratchet can still officially swim AND has an O2 mask, meaning that rising water shouldn't even BE an issue except for the fact that Insomniac is refusing to add swimming back in. Made even funnier when Ratchet is saying "That was a close one" as if he's forgotten how to swim completely.
to:
* RiseToTheChallenge: In a couple of occasions on planet Silox you must escape from rising water. Which is incredibly funny given that Ratchet can still officially swim AND has an O2 mask, mask (as the section out in space in the first level proves), meaning that rising water shouldn't even BE an issue except for the fact that Insomniac is refusing to add swimming back in. Made even funnier when Ratchet is saying "That was a close one" as if he's forgotten how to swim completely.
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* SequelHook: [[spoiler: Clank takes the broken Dimensionator in the very last cutscene for an unknown reason, despite knowing that it's too dangerous to use]].
to:
* SequelHook: [[spoiler: Clank [[spoiler:Clank takes the broken Dimensionator in the very last cutscene for an unknown reason, despite knowing that it's too dangerous to use]].
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The tenth ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.
to:
The tenth ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelth]]) twelfth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that doesn't focus on multiplayer. It was released on November 12, 2013.
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The tenth ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' will be the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that will not focus on multiplayer. It was released on November 12, 2013.
to:
The tenth ([[VideoGame/RatchetAndClankSizeMatters or]] [[VideoGame/SecretAgentClank twelth]]) game in the ''Franchise/RatchetAndClank'' series, '''Into The Nexus''' will be is the first game since ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' that will not doesn't focus on multiplayer. It was released on November 12, 2013.
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* LighterAndSofter: While the atmosphere of the game is definitely darker than the previous ones, the way the plot is handled is more like a cartoon, rather than the heavier stories of ''Tools of Destruction'' and ''A Crack in Time''.
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* TheFamilyThatSlaysTogether: Leveling up Mr. Zurkon to level 2 will cause his son to also appear when you summon him. Get Zurkon and son to level 3 and Mr. Zurkon's wife will also appear whenever you activate the weapon.
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Changed line(s) 71 (click to see context) from:
* HoverBoots: Ratchet uses a pair of hoverboots to speed around and jump off ramps
to:
* HoverBoots: HoverSkates: Ratchet uses a pair of hoverboots to speed around and jump off ramps