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* PlatformActivatedAbility: Standing on a fuel pod allows Ratchet to fly for a limited time once the Levitator upgrade for Clank is acquired.
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Misplaced, moving to the correct tab


* ObviousBeta: Not the game itself, but the [=PS3=] remaster. While the new glitches are limited to visual ones, the "subtitles" option in settings is always unavailable, implying that the remastering team was planning to add them[[note]]The original game has no subtitles[[/note]] but ran out of time. Oddly enough, the Vita version ''had'' subtitles at launch, but can only be toggled from the main menu.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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** [[MacrossMissileMassacre The Bouncer]]. First available on Tabora for a pretty hefty 100,000 bolts (the same as the [[GameBreaker RYNO]] in the first game, funnily enough), it counts as this because if you go out of your way to find all of the crystals on Tabora (and/or have been frugal with your bolts, too), you'll be set for the rest of the game. Basically, take a regular grenade launcher, have its projectile split into multiple bomblets that spread across a wide area, and you get [[InfinifyPlusOneSword one of the best weapons in the entire game]].

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** [[MacrossMissileMassacre The Bouncer]]. First available on Tabora for a pretty hefty 100,000 bolts (the same as the [[GameBreaker RYNO]] in the first game, funnily enough), it counts as this because if you go out of your way to find all of the crystals on Tabora (and/or have been frugal with your bolts, too), you'll be set for the rest of the game. Basically, take a regular grenade launcher, have its projectile split into multiple bomblets that spread across a wide area, and you get [[InfinifyPlusOneSword [[InfinityPlusOneSword one of the best weapons in the entire game]].

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* BonusBoss:
** Chainblade, the B2 Brawler, the Arachnoid, and Megapede are all optional arena battles, the former two at the Maktar Resort arena and the latter two at the Joba arena.
** The Swamp Monster II in Oozla can be found by going up a wall near the end of the Megacorp Outlet route with the Gravity Boots, which you can't get until halfway through the game. Killing it gives you the Box Breaker.



** [[BonusBoss Swamp Monster II]]. As the area has absolutely no ammo crates, it's entirely possible to run out of ammo fighting it if you don't have enough weapons.

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** [[BonusBoss [[{{Superboss}} Swamp Monster II]]. As the area has absolutely no ammo crates, it's entirely possible to run out of ammo fighting it if you don't have enough weapons.



* DevelopersForesight: Similarly to the previous game, if you load your game on Tabora [[spoiler:after Mr. Fizzwidget "accidentally" destroys your ship but before the Mystic repairs it with [[InsistentTerminology illusions of Desert Crystals]], you get a camera shot of Tabora from space as the loading screen, instead of you flying your ship there.]]

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* DevelopersForesight: DevelopersForesight:
**
Similarly to the previous game, if you load your game on Tabora [[spoiler:after Mr. Fizzwidget "accidentally" destroys your ship but before the Mystic repairs it with [[InsistentTerminology illusions of Desert Crystals]], you get a camera shot of Tabora from space as the loading screen, instead of you flying your ship there.]]]]
** Did you find a way to glitch through the force field on [[spoiler:your second visit to]] Aranos with the intent of skipping the level? Unfortunately, the most you can do is head back to any previous levels you visited on the Star Map, because you still have to complete the objective to advance to the next level.


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** [[MacrossMissileMassacre The Bouncer]]. First available on Tabora for a pretty hefty 100,000 bolts (the same as the [[GameBreaker RYNO]] in the first game, funnily enough), it counts as this because if you go out of your way to find all of the crystals on Tabora (and/or have been frugal with your bolts, too), you'll be set for the rest of the game. Basically, take a regular grenade launcher, have its projectile split into multiple bomblets that spread across a wide area, and you get [[InfinifyPlusOneSword one of the best weapons in the entire game]].


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* OptionalBoss:
** Chainblade, the B2 Brawler, the Arachnoid, and Megapede are all optional arena battles, the former two at the Maktar Resort arena and the latter two at the Joba arena.
** The Swamp Monster II in Oozla can be found by going up a wall near the end of the Megacorp Outlet route with the Gravity Boots, which you can't get until halfway through the game. Killing it gives you the Box Breaker.
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* DoubleCaper: At first, Ratchet is hired by Abercrombie Fizzwidget, CEO of Megacorp, to retrieve a mysterious experiment from a more mysterious thief who stole it. After successfully getting it and returning it to Fizzwidget, he starts trying to get rid of the duo. After that, [[WellIntentionedExtremist the thief]] reveals the reason why he stole it, and convinces Ratchet and Clank to try and get it back from Fizzwidget before the (very violent) experiment can be put on the market.

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* DoubleCaper: At first, Ratchet is hired by Abercrombie Fizzwidget, CEO of Megacorp, to retrieve a mysterious experiment from a more mysterious thief who stole it. After successfully getting it and returning it to Fizzwidget, he starts trying to get rid of the duo. After that, [[WellIntentionedExtremist the thief]] reveals the reason why he [[spoiler:(or rather, ''[[SamusIsAGirl she]]'')]] stole it, and convinces Ratchet and Clank to try and get it back from Fizzwidget before the (very violent) experiment can be put on the market.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* {{Pun}}: [[KillEmAll Allgon]] City on the Planet [[DamselInDistress Damosel]].

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* {{Pun}}: [[KillEmAll Allgon]] Allgon City on the Planet [[DamselInDistress Damosel]].
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Ambiguous Disorder is not a trope anymore, but a redirect to a YMMV entry.


* AmbiguousDisorder: Throughout the game, Megacorp's CEO Fizzwidget displays repeat bouts of forgetfulness, an inability to focus at times and often speaks in bouts of SesquipedalianLoquaciousness word salad, implying that he has some sort of degenerative condition brought on by his old age, a fact that the Thug Leader lampshades when Megacorp hires Thugs-4-Less as extra security. [[spoiler:It is later revealed that all of it was an act, Captain Qwark having counted on the man's old age to impersonate him, allowing gaps in his knowledge to be filled in with "he's just getting old." When Ratchet finally meets the real Fizzwidget at the very end, he is far less scatterbrained.]]
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** As the game progresses, we get a few hints that the Experiment #13/Protopet is not as helpless nor friendly as it looks. [[spoiler:Probably because that thing is a vicious killer!]]
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* GameBreakingBug: Some copies of this game tend to have a black screen after the opening cutscene, and if you somehow get past it, you're then trapped in an loading screen that loops.

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* AsideGlance: When failing to catch The Theif on Notak, Clank wonders why he and Ratchet are always a bit late to catch up with the villain, taking a moment to look at the screen before moving forward.

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* AsideGlance: When failing to catch The Theif Thief on Notak, Clank wonders why he and Ratchet are always a bit late to catch up with the villain, taking villain. The duo then briefly turn and glare at the camera for a moment to look at the screen before moving forward.going back to talking with each other.



* GhostShip: The third mission on Planet Gorn has a battle with a destroyed fleet from the first mission.

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* GhostShip: The third mission on Planet Gorn has a battle with a destroyed fleet from the first mission. It transitions between transparent and normal, with all attacks passing through it as long as it's see-through.



* PaperThinDisguise: [[spoiler:Qwark after his prison escape, continued selling Gadgetron products passing himself off as a shopkeeper called "Steve [=McQwark=]" only with a fake mustache]].

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* PaperThinDisguise: [[spoiler:Qwark after [[spoiler:After his prison escape, Qwark continued selling Gadgetron products passing himself off as a shopkeeper called under the alias of "Steve [=McQwark=]" [=McQwark=]". The only with difference between him and Captain Qwark is a fake mustache]].pink mustache.]]



* PlotIrrelevantVillain: Subverted. [[spoiler:The game makes frequent nods to Captain Qwark, who since the events of the first game has been on the lam due to his Personal Hygenator scam and escaping prison. At first, these just seem like humorous callbacks to the first game, but these actually turn out to be foreshadowing that Captain Qwark is the real villain the whole time.]]

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* PlotIrrelevantVillain: Subverted. [[spoiler:The game makes frequent nods to Captain Qwark, who since the events of the first game has been on the lam due to after getting arrested for his Personal Hygenator scam and subsequently escaping prison. At first, these just seem like humorous callbacks to the first game, but these actually turn out to be foreshadowing that Captain Qwark is the real villain the whole time.]]



* PortTown: Canal City, Planet Notak. It has a wharf, though none of the boats shown ever use it.

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* PortTown: Canal City, Planet Notak. Notak, so named for the canal in the Promenade district. It also has a wharf, though none of the boats shown ever use it.



** The Meteor Gun does more damage than the Lava Gun it replaces, but it loses all the stream properties that made the Lava Gun special. This was fixed in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where the Lava Gun instead upgrades to the Liquid Nitrogen Gun, which still has the stream ability, but now freezes enemies too.
*** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets. For example, it can chew through a Thugs-4-Less hover tank in about 3 seconds. But even with the Lock-On Mod, the Meteor Gun is often OvershadowedByAwesome. It also takes away a very good situational weapon against enemies breathing down your neck and leaves the player with nothing to cover that particular niche.

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** The Meteor Gun shoots a machine gun-styled volley of hot rocks that does more damage than the Lava Gun it replaces, but and when given a [[CameraLockOn Lock-On]] Mod can chew through enemies very quickly. However, it loses all the flamethrower-like stream properties of the Lava Gun, removing a very good situational weapon for quick "get-off-me" crowd control and leaving the player with nothing to cover that made particular niche. Complaints about this were so prominent on Insomniac's forums that when the Lava Gun special. This was fixed returned in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', where the Lava Gun its V5 upgrade was instead upgrades to the Liquid Nitrogen Gun, which still has the stream ability, but now freezes enemies too.
*** When given a [[CameraLockOn Lock-On]] mod, the Meteor Gun works extremely well against single targets. For example, it can chew through a Thugs-4-Less hover tank in about 3 seconds. But even with the Lock-On Mod, the Meteor Gun is often OvershadowedByAwesome. It also takes away a very good situational weapon against enemies breathing down your neck and leaves the player with nothing to cover that particular niche.
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* AsideGlance: When failing to catch The Theif on Notak, Clank wonders why he and Ratchet are always a bit late to catch up with the villain, taking a moment to look at the screen before moving forward.



* FalseFlagOperation: [[spoiler:Captain Qwark's entire scheme hinges on this. Being disgraced in the first game due to aiding Chairman Drek and on the lam due to the fallout of his Personal Hygenator scam, he hatches a surprisingly well thought out and executed plan to make his own comeback--hijack an entire corporation by kidnapping and impersonating its CEO, take Megacorp's unstable Protopet experiment and rush it out for release with full knowledge that its a dangerous and unstable creature, frame Ratchet and Clank for causing the disaster, and then [[EngineeredHeroics end the crisis himself by curing the original Protopet of its vicious nature with Angela's Helix-o-Morph gadget.]] The only reason the plan falls apart is because of a tiny misstep Qwark made--putting the batteries in backwards in the Helix-o-Morph, which turns the Protopet into an even ''more'' vicious creature that eats him alive.]]

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* FailedASpotCheck: The reason the BigBad's plan failed in the end? [[spoiler:Qwark put the battery to the Helix-o-Morph in backwards.]]
* FalseFlagOperation: [[spoiler:Captain Qwark's entire scheme hinges on this. Being disgraced in the first game due to aiding Chairman Drek and on the lam due to the fallout of his Personal Hygenator scam, he hatches a surprisingly well thought out and executed plan to make his own comeback--hijack comeback; hijack an entire corporation by kidnapping and impersonating its CEO, take Megacorp's unstable Protopet experiment and rush it out for release with full knowledge that its a dangerous and unstable creature, frame Ratchet and Clank for causing the disaster, and then [[EngineeredHeroics end the crisis himself by curing the original Protopet of its vicious nature with Angela's Helix-o-Morph gadget.]] The only reason the plan falls apart is because of a tiny misstep Qwark made--putting the batteries in backwards in the Helix-o-Morph, which turns the Protopet into an even ''more'' vicious creature that eats him alive.]]



** As left-field as the big ending twist seems on a first playthrough, there's actually a lot leading up to it if you look back. [[spoiler:[[ShowWithinAShow The Behind the Hero]] segments, for example, which only served to remind the player that Qwark still exists. The fact that Mr. Fizzwidget quite clearly wants to get rid of you right from the start, (evident from as early as the end cutscene of the first level) plus, if you listen closely enough, you can kinda tell that his voice sounds like Qwark's. Admittedly, Jim Ward does do the voice for both of them, and the real Fizzwidget only sounds slightly more serious.]][[note]]The French version spills the beans immediately to anyone who played the first game: [[spoiler:Fake]] Fizzwidget sounds ''exactly'' like [[spoiler:Qwark]].[[/note]] And there's the [[spoiler:false]] password Mr. Fizzwidget gives you for the Disposal Facility: [[spoiler:"Qwarktastic".]]

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** As left-field as the big ending twist seems on a first playthrough, there's actually a lot leading up to it if you look back. [[spoiler:[[ShowWithinAShow The Behind the Hero]] segments, for example, which only served to remind the player that Qwark still exists. The fact that Mr. Fizzwidget quite clearly wants to get rid of you right from the start, (evident from as early as the end cutscene of the first level) plus, if you listen closely enough, you can kinda tell that his voice sounds like Qwark's. Admittedly, Jim Ward does do the voice for both of them, and the real Fizzwidget only sounds slightly more serious.]][[note]]The French version spills the beans immediately to anyone who played the first game: [[spoiler:Fake]] Fizzwidget sounds ''exactly'' like [[spoiler:Qwark]].[[/note]] And there's the [[spoiler:false]] password "password" Mr. Fizzwidget gives you for the Disposal Facility: [[spoiler:"Qwarktastic".]]



* ForWantOfANail: The reason the BigBad's plan failed in the end? [[spoiler:Qwark put the battery to the Helix-o-Morph in backwards.]]


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* GhostShip: The third mission on Planet Gorn has a battle with a destroyed fleet from the first mission.


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* InCaseOfXBreakGlass: On Tabora, the duo finds a new wrench and a rock encased in glass next to each other. The wrench has a label stating "In case of emergency, break glass with wrench"; while the rock's states an complex logic puzzle that Clank is eager to solve before Ratchet breaks the glass and takes the wrench.


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* LeaningOnTheFourthWall: After helping The Plumber out again, he mentions that he'll see them again [[VideoGame/RatchetAndClankUpYourArsenal next year]].


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* PaperThinDisguise: [[spoiler:Qwark after his prison escape, continued selling Gadgetron products passing himself off as a shopkeeper called "Steve [=McQwark=]" only with a fake mustache]].

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* RockPaperScissors: Some of the Thugs-4-Less henchmen have {{idle animation}}s where they'll play the game with each other.



* SegmentedSerpent: Megapede will send its segments down to fight you if Ratchet has done considerable amount of damage. The segments will grow legs and shoot with a mounted machine gun. After Ratchet has successfully depleted Megapede's health, the main body will split into three segments as a last ditch effort. The battle will end once Ratchet finishes off all the segments.

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* SegmentedSerpent: Megapede will send its segments down to fight you if Ratchet has done considerable amount of you, one-by-one, as it takes more damage. The segments will grow legs and shoot with a mounted machine gun. After Ratchet has successfully depleted Megapede's health, the main body will split into three segments as a last ditch effort. The battle will end once Ratchet finishes off all the segments.

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* DynamicDifficulty: If you die multiple times during bosses, they'll start to get a bit easier. For example, the Unknown Thief boss fight will have less enemies show up as it goes.

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* DynamicDifficulty: If you die multiple times during Dying repeatedly tends to subtly make the game a bit easier, referred to as "act-tuning" [[https://youtu.be/28bpyrLOAmA?list=PLBE216F8E761D085C&t=705 by Insomniac]]. For normal levels, this usually entails replacing the normal enemy setups with easier ones, and adding more Nanotech crates. For bosses, they'll start to get a bit easier. For example, the Unknown Thief boss fight will have this includes making them spawn less enemies show up as it goes.and take more damage.



* MercyMode:
** Bosses will get easier if you repeatedly die to them - referred to as "act-tuning" [[https://youtu.be/28bpyrLOAmA?list=PLBE216F8E761D085C&t=705 by Insomniac]].
** If you spend a certain amount of active playing time on a single planet, the amount of bolts you receive will temporarily be increased (called "bolt mining" by Insomniac). If you're stuck on the planet, this can let you buy something that might help get you past where you're at.

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* MercyMode:
** Bosses will get easier if you repeatedly die to them - referred to as "act-tuning" [[https://youtu.be/28bpyrLOAmA?list=PLBE216F8E761D085C&t=705 by Insomniac]].
**
MercyMode: If you spend a certain amount of active playing time on a single planet, the amount of bolts you receive will temporarily be increased (called "bolt mining" by Insomniac). If you're stuck on the planet, this can let you buy something that might help get you past where you're at.
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** Bosses will get easier if you repeatedly die to them (often called "act-tuning" in the {{speedrun}} community).[[invoked]]

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** Bosses will get easier if you repeatedly die to them (often called - referred to as "act-tuning" in the {{speedrun}} community).[[invoked]][[https://youtu.be/28bpyrLOAmA?list=PLBE216F8E761D085C&t=705 by Insomniac]].
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* {{Tuckerization}}: Planet Barlow is named after Insomniac employee Tom Barlow, as fellow employee Tony Garcia [[WordOfGod confirmed]] in [[https://www.youtube.com/watch?v=FPfJx8y0wCg his and Mike Stout's developer commentary]].[[invoked]]
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* ActionGirl: Angela Cross. Edges toward FauxActionGirl towards the end of the game given that she gets into trouble a few times and Ratchet has to rescue her- one example being where she is captured by the Thugs-4-Less Leader when caught sending a transmission to Ratchet and Clank.

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* ActionGirl: Angela Cross. Edges toward FauxActionGirl towards the end of the game given that she gets into trouble a few times and Ratchet has to rescue her- her — one example being where she is captured by the Thugs-4-Less Leader when caught sending a transmission to Ratchet and Clank.



** Two Skill Points require playing through levels under strict conditions - "Old Skool" requires completing the Dobbo Testing Facility while using only weapons from the first game and "Wrench Ninja II" requires completing the trek to the Megacorp Games on Joba using only the wrench. If you complete the levels once and return to them later, the amount of enemies is heavily reduced. In addition, you can also go and get the second wrench upgrade before trying for "Wrench Ninja II".

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** Two Skill Points require playing through levels under strict conditions - "Old Skool" requires completing the Dobbo Testing Facility while using only weapons from the first game and "Wrench Ninja II" requires completing the trek to the Megacorp Games on Joba using only the wrench. If you complete the levels once and return to them later, the amount of enemies is heavily reduced. In addition, you can also go and get the second wrench upgrade before trying for "Wrench Ninja II".
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* DebugRoom: The [[DevelopersRoom Insomniac Museum]] [[invoked]] contains two such areas, which were actually made for the [[VideoGame/RatchetAndClank2002 first game]] but were put in this area for you to play around with:
** One is a giant tower made out of "cube level" textures which was created to test Ratchet's general movement, like jump height and length and what slopes he can walk up.
** The other is a tall series of magnetic paths which were made to test the Magneboots in the original game. They work with the Gravity Boots in this game, allowing you to move on it much faster than you would've in the game prior.
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* TheArtifact: There was supposed to be a gunship boss battle in Grelbin, but it was cut due to memory limitations. The arena still exists near Angela's house and you can even hack one of the robots on the other side of the entrance, but ultimately doing so is pointless as the door cannot be opened neither by Ratchet nor the drones. As such, there is a small group of hackable robots in Grelbin that serve absolutely no purpose in the released product.
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Video Game Settings is an index, not a trope.


* VideoGameSettings:
** Aranos - NoobCave / RemixedLevel
** Oozla - BubblegloopSwamp
** Maktar Nebula - SpaceZone / MonsterArena
** Barlow - ShiftingSandLand / AbandonedArea
** Endako - MegaCity
** Notak - PortTown / CityOfCanals
** Siberius - SlippySlideyIceWorld
** Tabora - ShiftingSandLand / LethalLavaLand
** Dobbo - EternalEngine
** Joba - JungleJapes / MinigameZone
** Todano - GreenHillZone
** Boldan - MegaCity
** Snivelak - DiscOneFinalDungeon
** Smolg - LevelsTakeFlight / ContainerMaze
** Damosel - DungeonTown
** Grelbin - SlippySlideyIceWorld / EternalEngine
** Yeedil - TheVeryDefinitelyFinalDungeon

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