History VideoGame / RatchetAndClankGoingCommando

9th Feb '17 9:21:37 AM Prinzenick
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** The Clank Zapper. It costs a million bolts and is the most useless weapon in the entire game. It just gives Clank the ability to lightly zap enemies behind Ratchet with a ''very'' slow firing attack that barely does any damage and takes forever to upgrade.
9th Feb '17 9:19:56 AM Prinzenick
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* PunBasedTitle: On GoingCommando. Thankfully, Ratchet doesn't run around without underwear in this game--he actually becomes a commando.
6th Feb '17 7:50:12 AM Prinzenick
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** One of the joke posters included as an extra is a parody of one of the posters for ''Film/ANewHope''.
6th Feb '17 7:45:46 AM Prinzenick
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* ShoutOut:
** Megapolis is obviously patterned after Coruscant from the Star Wars prequels.
** The map of Tabora is modeled after Jimi Hendrix's head.
* SingleBiomePlanet: Many of the planets consist of a single environment. There are two ice planets, two desert planets, a swamp planet (which is fittingly named Oozla) and so on.
31st Jan '17 11:07:44 PM ChilledXSocks
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* CurseCutShort: The Thug Leader when he's trying to be threatening. He interrupts himself, for some reason being incapable of getting it out there, and has to settle for a LameComeback.

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* CurseCutShort: The Thug Leader when he's trying to be threatening. He interrupts himself, for some reason being [[CanNotSpitItOut incapable of getting it out there, there]], and has to settle for a LameComeback.
17th Dec '16 7:03:21 AM DienShihGeng
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* Roboteching: The Seeker Gun/HK22 Gun fires floating spheres that homes in on their targets once it detects them.
14th Dec '16 3:56:44 AM DienShihGeng
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* GrenadeSpam: Megapede's main will keep releasing bouncing and floaty bombs which has a second delay of detonation when it comes into contact. Ratchet has to be on the move to avoid being hit.


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* SegmentedSerpent: Megapede will send its segments down to fight you if Ratchet has done considerable amount of damage. The segments will grow legs and shoot with its mounted machine gun. After Ratchet has successfully depleted Megapedes, the main body will split into three segments as a last ditch effort. The battle will end once Ratchet finishes off all the segements.
26th Nov '16 8:41:28 PM DienShihGeng
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* HoverTank: They are tough enemies that rapid-fire energy bullets.


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* SpiderTank: When the Spiderbot Glove upgrades into the Tankbot Glove, the glove sends out controlable mini spidertank [[ActionBomb action bombs]] mounted with a machine gun and grenade launchers.
15th Nov '16 9:41:10 AM MegaMarioMan
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* AndYourLittleDogToo: One of the Thug Leader's [[BossBanter in-battle taunts.]]

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* AndYourLittleDogToo: AndYourLittleDogToo:
**
One of the Thug Leader's [[BossBanter in-battle taunts.]]



* AwesomeButImpractical: Most of the later weapons fall into this, such as the Hoverbomb Gun. They deal a respectable level of damage to their targets and come in handy during the toughest levels of the game, but they have a low ammo capacity even when upgraded, and the ammo costs a fair bit of cash. The Synthenoids and the Shield Charger ammo can't be replenished except at a vendor, making them quite expensive if overused.
** The Zodiac. It can insta-kill virtually anything that isn't a late boss battle, and takes out all enemies onscreen with just one shot. However, not only does it only have four ammo slots, but the price of each shot at a vendor is ''ten thousand'' bolts. It also locks you in place while firing (which takes a short time), and will fail to fire if Ratchet takes damage before it goes off. It's only the fact that the ammo can be gained more cheaply out of crates that prevents this weapon from simply being useless. It's still the absolute worst superweapon of any game in the series by a long shot.
** Fortunately, The HD Trilogy averts this by allowing you to move whilst firing it.
* BaaBomb: The Black Sheepinator.

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* AwesomeButImpractical: Most of the later weapons fall into this, such as the Hoverbomb Gun. this. They deal a respectable level of damage to their targets and come in handy during the toughest levels of the game, but they have a low ammo capacity even when upgraded, and the ammo costs a fair bit of cash. cash.
**
The Synthenoids and the Shield Charger ammo can't be replenished except at a vendor, making them quite expensive if overused.
** The Zodiac. It can insta-kill virtually anything that isn't a late boss battle, and takes out all enemies onscreen with just one shot. However, not only does it only have four ammo slots, but the price of each shot at a vendor is ''ten thousand'' bolts. It also locks you in place while firing (which takes a short time), and will fail to fire if Ratchet takes damage before it goes off. It's only the fact that the ammo can be gained more cheaply out of crates that prevents this weapon from simply being useless. It's still the absolute worst superweapon of any game in the series by a long shot.
** Fortunately,
shot. (Fortunately, The HD Trilogy averts this by allowing you to move whilst firing it.
it.)
* BaaBomb: The Sheepinator upgrades into the Black Sheepinator.Sheepinator. Now enemies turn into ''exploding'' sheep rather than regular sheep.



** This is partially justified, as Abercrombie Fizzwidget teleported them to another galaxy on short notice. However, the Swingshot and Grindboots can be obtained again as though Ratchet had simply brought them along, which raises the question of why he couldn't bring his other weapons too. At least the vendor on Planet Barlow gives him a chance to buy some of the better weapons of the previous title.

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** This is partially justified, as Abercrombie Fizzwidget teleported them the duo to another galaxy on short notice. However, the Swingshot and Grindboots can be obtained again as though Ratchet had simply brought them along, which raises the question of why he couldn't bring his other weapons too. At least the vendor on Planet Barlow gives him a chance to buy some of the better weapons of the previous title.



** A stranger thing regarding the Thruster-pack. While it does return, it loses some of the abilities that set it apart from the Heli-pack, such as the stomping maneuver and the air dash.
* TheBattleDidntCount: The Thief gets pulverized by Ratchet on Siberius, but then simply [[VillainExitStageLeft hops onto the hoverboard]] when they're distracted by the experiment.
* BonusBoss: The Swamp Monster II in Oozla can be found by going up a wall near where you get instructions for next planet with the Gravity Boots. Killing it gives you the Box Breaker.
* BonusStageCollectibles: On Tabora and Grelbin, the crystals and moonstones, respectively. You get money if you collect them and bring them to the mystic.

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** A stranger thing regarding the Thruster-pack. Thruster-Pack. While it does return, it loses some of the abilities that set it apart from the Heli-pack, Heli-Pack, such as the stomping maneuver and the air dash.
* TheBattleDidntCount: The Thief gets pulverized by Ratchet on Siberius, but then simply [[VillainExitStageLeft hops onto the their hoverboard]] when they're distracted by the experiment.
* BonusBoss: The Swamp Monster II in Oozla can be found by going up a wall near where you get instructions for next planet the end of the Megacorp Outlet route with the Gravity Boots. Killing it gives you the Box Breaker.
* BonusStageCollectibles: On Tabora and Grelbin, the crystals and moonstones, respectively. You get money if At first, you have to collect a certain number of them to advance the plot, but after that, any extras you collect them and bring them to the mystic.Mystic will earn you bolts (and skill points for getting every last one).



** In a late-game level, you can attack some large rockets on display. They're all destroyed except for the last one, which blasts off into the sky. Later on in the level, it'll fly into a tough enemy, destroying it for you.

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** In a late-game level, On Todano, you can attack some large rockets on display. They're all destroyed except for the last one, which blasts off into the sky. Later on in the level, it'll fly into a tough enemy, destroying it for you.



* ChainLightning: The Plasma Coil fires a shot that unleashes this upon impact, whereas its upgraded form unleashes a ball of plasma that simply shocks everything that gets too close. Other weapons can be customized with mods that enable this effect, though it only applies to some weapons.
* ChargedAttack: The upgraded Minirocket Tube, aka the Megarocket Cannon, can be charged to fire up to 4 rockets at once.

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* ChainLightning: ChainLightning:
**
The Plasma Coil fires a shot that unleashes this upon impact, whereas its upgraded form unleashes a ball of plasma that simply shocks everything that gets too close. Other close.
** Certain other
weapons can be customized with mods the Shock Mod that enable this effect, though it only applies to some weapons.
as well.
* ChargedAttack: The Megarocket Cannon (the upgraded form of the Minirocket Tube, aka the Megarocket Cannon, Tube), can be charged to fire up to 4 rockets at once.



* CoolOldGuy: Abercrombie Fizzwidget, who acts as Ratchet's commanding officer during the mission and instructs him on where to go. The New Age Mystic might count as well.

to:

* CoolOldGuy: CoolOldGuy:
**
Abercrombie Fizzwidget, who acts as Ratchet's commanding officer during the mission and instructs him on where to go. go.
**
The New Age Mystic might count as well.



* DamageSpongeBoss: The Thug boss on Snivelak is not particularly difficult, but the healthbar on that thing is huge. Even the [=RYNO II=] takes a while to eat away at it.

to:

* DamageSpongeBoss: The Thug boss on Snivelak is not particularly difficult, but the healthbar on that thing is huge. Even the [=RYNO II=] takes a while upwards of 200 shots to eat away at it.take it down.



* DiscOneNuke: Played with. While the [=RYNO II=] can be accessed as early as the third or fourth level, it's unlikely the player will be able to afford it until after a huge chunk of the game has been played.

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* DiscOneNuke: Played with. While the [=RYNO II=] can be accessed as early as Tabora, barely a quarter into the third or fourth level, it's game, it costs a million bolts, making it unlikely that the player will be able to afford it until after a huge chunk of the game has been played.



* EnemyScan: Another mod enables the player to target enemies with certain weapons, showing a circular health bar.

to:

* EnemyScan: Another mod The Lock-On Mod available for certain weapons enables the player to target enemies enemies, with certain weapons, showing a circular health bar.bar around whoever is targeted.



** [[LampshadeHanging Lampshaded]], when Ratchet and Clank reach the Thugs-4-Less base world, and encounter the Thug leader standing atop a HumongousMecha, who is laughing maniacally:

to:

** [[LampshadeHanging Lampshaded]], when Ratchet and Clank reach the Thugs-4-Less base world, homeworld on Snivelak, and encounter the Thug leader laughing maniacally while standing atop a HumongousMecha, who is laughing maniacally:HumongousMecha:



* EvolvingWeapon: Introduced in this game as a two-tier system, in which you start off with a weapon that can absorb "nanomites" or experience points, and it upgrades after absorbing a set amount, repeating the process when the Mega upgrade is bought in the NewGamePlus. All the Megacorp weapons except for the Zodiac have this feature.

to:

* EvolvingWeapon: Introduced in this game as a two-tier system, in which you start off with a weapon that can absorb "nanomites" or experience points, and it upgrades after absorbing a set amount, repeating the process when the Mega upgrade is bought in the NewGamePlus. All the Megacorp weapons except for the RYNO II and Zodiac have this feature.feature. The Gadgetron weapons don't get this at all, however.



* GettingCrapPastTheRadar: The title.

to:

* GettingCrapPastTheRadar: GettingCrapPastTheRadar:
**
The title.



* GrindBoots: They make a return in this game.



* HyperspaceArsenal: To be expected. [[spoiler:You even get a skill point for obtaining and upgrading all weapons except for the Clank Zapper, which means forking out for the Zodiac and for the [=RYNO II=] among the 23 weapons you need to get]].
* HypnoRay: It only works on robots though.

to:

* HyperspaceArsenal: To be expected. [[spoiler:You You even get a skill point for obtaining and upgrading all weapons except for the Clank Zapper, which means forking out for the Zodiac and for the [=RYNO II=] among the 23 weapons you need to get]].
get.
* HypnoRay: The Hypnomatic allows Ratchet to control certain robots. It only works on robots one type, though.



* InfinityPlusOneSword: Unusually, there are two of these on the first playthrough. On the second, the honour shifts to the Mega Mini-Nuke, an upgrade of the Mini-Nuke that costs about as much as the Zodiac, but which earns its keep pretty quickly.

to:

* InfinityPlusOneSword: Unusually, there are two of these on the first playthrough. On the second, the honour shifts to the Mega Mini-Nuke, an upgrade of the Mini-Nuke that costs about as much as the Zodiac, Zodiac (1,500,000 bolts), but which earns its keep pretty quickly.



* MegaCorp: The company is the TropeNamer, which has a major competitor in Gadgetron (and another one in [=GrummelNet=]).
** How positively they're portrayed zigzags as the game progresses. Fizzwidget seems a decent enough guy at first, and the employees at the Megacorp Outlet largely meet their ends because the Thief's goons deactivated the perimeter defences, not because of the company's neglect. At best, their robots were made with good intentions but poor test control, suggesting incompetence rather than outright malice. And [[spoiler:despite the suspicious behaviour of Fizzwidget, they turn out to be [[UnwittingPawn Unwitting Pawns]] to Qwark's insane plan]].

to:

* MegaCorp: The company is the TropeNamer, which has a major competitor in Gadgetron (and another one in [=GrummelNet=]).
**
[=GrummelNet=]). How positively they're portrayed zigzags as the game progresses. progresses.
**
Fizzwidget seems a decent enough guy at first, and the employees at the Megacorp Outlet largely meet their ends because the Thief's goons deactivated the perimeter defences, not because of the company's neglect. At best, their robots were made with good intentions but poor test control, suggesting incompetence rather than outright malice. And [[spoiler:despite the suspicious behaviour of Fizzwidget, they turn out to be [[UnwittingPawn Unwitting Pawns]] to Qwark's insane plan]].



* {{Nerf}}: Compared to the weapons you have in this game, all of your OldSaveBonus weapons are very weak and cannot be upgraded. Even the Visibomb gun, which could take down any mook in the previous game, pales in comparison to the Megarocket Tube. They do receive upgrades in the NewGamePlus, at least, which bring them up to speed for a while.

to:

* {{Nerf}}: Compared to the weapons you have in this game, all of your OldSaveBonus weapons are very weak and cannot be upgraded. Even the Visibomb gun, which could take down any mook in the previous game, pales in comparison to the Megarocket Tube.Cannon. They do receive upgrades in the NewGamePlus, at least, which bring them up to speed for a while.



* NoCutsceneInventoryInertia: Even if you deliberately avoid using the Lancer for the entire game, Ratchet will still be seen using its upgrade, the Heavy Lancer, during certain cutscenes.

to:

* NoCutsceneInventoryInertia: NoCutsceneInventoryInertia:
**
Even if you deliberately avoid using the Lancer for the entire game, Ratchet will still be seen using its upgrade, the Heavy Lancer, during certain cutscenes.



* NoOSHACompliance: There can be no explanation for ''lava'' inside a ''FLYING LABORATORY'' besides RuleOfCool. Also, the first time you visit the lab, there is a walkway that leads right outside the ship thats thousands of miles in the sky, completely exposed to an atmosphere so thin that Ratchet's O2 mask automatically equips on stepping outside, with only foot high excuses for railings.

to:

* NoOSHACompliance: NoOSHACompliance:
**
There can be no explanation for ''lava'' inside a ''FLYING LABORATORY'' besides RuleOfCool. Also, the first time you visit the lab, there is a walkway that leads right outside the ship thats that's thousands of miles in the sky, completely exposed to an atmosphere so thin that Ratchet's O2 mask automatically equips on stepping outside, with only foot high excuses for railings.



* OldSaveBonus: Most of the items in the old Gadgetron shop on Barlow are free if you have a ''VideoGame/RatchetAndClank2002'' save on your memory card.
* OneTimeDungeon: Planet Aranos cannot be revisited until after completing the main objective on Planet Boldan, and in both cases it contains two areas that cannot be accessed once done. The Wupash Nebula also becomes untouchable once the main fight is over.

to:

* OldSaveBonus: Most All 5 of the items weapons in the old Gadgetron shop on Barlow are free if you have a ''VideoGame/RatchetAndClank2002'' save on your memory card.
* OneTimeDungeon: OneTimeDungeon:
**
Planet Aranos cannot be revisited until after completing the main objective on Planet Boldan, and in both cases it contains two areas that cannot be accessed once done. done.
**
The Wupash Nebula also becomes untouchable once the main fight is over.



-->'''The Thief''': Return to your own galaxy immediately, or this will happen to you!\\

to:

-->'''The Thief''': Thief:''' Return to your own galaxy immediately, or this will happen to you!\\



'''The Thief''': (inspecting the buttons again) ... Or... ''this'' will happen to you.\\

to:

'''The Thief''': Thief:''' (inspecting the buttons again) ... Or... ''this'' will happen to you.\\



'''The Thief''': ''Farewell''.

to:

'''The Thief''': Thief:''' ''Farewell''.
27th Oct '16 8:54:50 PM Etheru
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* BonusBoss: The Swamp Monster II in Oozla can be found by going up a wall near where you get instructions for next planet with the Gravity Boots. Killing it gives you the Box Breaker.
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